freedreno/a5xx: enable a540
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 util_snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_PACKED_UNIFORMS:
200 return !is_a2xx(screen);
201
202 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
203 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
204 return screen->has_robustness;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
218 return 0;
219
220 case PIPE_CAP_SM3:
221 case PIPE_CAP_PRIMITIVE_RESTART:
222 case PIPE_CAP_TGSI_INSTANCEID:
223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
227 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
228 case PIPE_CAP_CONDITIONAL_RENDER:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
230 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
231 case PIPE_CAP_CLIP_HALFZ:
232 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
233
234 case PIPE_CAP_FAKE_SW_MSAA:
235 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
236
237 case PIPE_CAP_TEXTURE_MULTISAMPLE:
238 return is_a5xx(screen) || is_a6xx(screen);
239
240 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
241 return is_a6xx(screen);
242
243 case PIPE_CAP_DEPTH_CLIP_DISABLE:
244 return is_a3xx(screen) || is_a4xx(screen);
245
246 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
247 return is_a5xx(screen) || is_a6xx(screen);
248
249 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
250 if (is_a3xx(screen)) return 16;
251 if (is_a4xx(screen)) return 32;
252 if (is_a5xx(screen)) return 32;
253 if (is_a6xx(screen)) return 64;
254 return 0;
255 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
256 /* We could possibly emulate more by pretending 2d/rect textures and
257 * splitting high bits of index into 2nd dimension..
258 */
259 if (is_a3xx(screen)) return 8192;
260 if (is_a4xx(screen)) return 16384;
261 if (is_a5xx(screen)) return 16384;
262 if (is_a6xx(screen)) return 1 << 27;
263 return 0;
264
265 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_SAMPLER_VIEW_TARGET:
268 case PIPE_CAP_TEXTURE_QUERY_LOD:
269 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
270
271 case PIPE_CAP_START_INSTANCE:
272 /* Note that a5xx can do this, it just can't (at least with
273 * current firmware) do draw_indirect with base_instance.
274 * Since draw_indirect is needed sooner (gles31 and gl40 vs
275 * gl42), hide base_instance on a5xx. :-/
276 */
277 return is_a4xx(screen);
278
279 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
280 return 64;
281
282 case PIPE_CAP_GLSL_FEATURE_LEVEL:
283 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
284 if (glsl120)
285 return 120;
286 return is_ir3(screen) ? 140 : 120;
287
288 case PIPE_CAP_ESSL_FEATURE_LEVEL:
289 /* we can probably enable 320 for a5xx too, but need to test: */
290 if (is_a6xx(screen)) return 320;
291 if (is_a5xx(screen)) return 310;
292 if (is_ir3(screen)) return 300;
293 return 120;
294
295 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
296 if (is_a6xx(screen)) return 64;
297 if (is_a5xx(screen)) return 4;
298 return 0;
299
300 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
301 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
302 return 4;
303 return 0;
304
305 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
306 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
307 return 0;
308
309 case PIPE_CAP_FBFETCH:
310 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
311 is_a6xx(screen))
312 return 1;
313 return 0;
314 case PIPE_CAP_SAMPLE_SHADING:
315 if (is_a6xx(screen)) return 1;
316 return 0;
317
318 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
319 return 0;
320
321 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
322 return screen->priority_mask;
323
324 case PIPE_CAP_DRAW_INDIRECT:
325 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
326 return 1;
327 return 0;
328
329 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
330 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
331 return 1;
332 return 0;
333
334 case PIPE_CAP_LOAD_CONSTBUF:
335 /* name is confusing, but this turns on std430 packing */
336 if (is_ir3(screen))
337 return 1;
338 return 0;
339
340 case PIPE_CAP_MAX_VIEWPORTS:
341 return 1;
342
343 case PIPE_CAP_MAX_VARYINGS:
344 return 16;
345
346 case PIPE_CAP_SHAREABLE_SHADERS:
347 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
348 /* manage the variants for these ourself, to avoid breaking precompile: */
349 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
350 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
351 if (is_ir3(screen))
352 return 1;
353 return 0;
354
355 /* Stream output. */
356 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
357 if (is_ir3(screen))
358 return PIPE_MAX_SO_BUFFERS;
359 return 0;
360 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
361 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
362 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
363 if (is_ir3(screen))
364 return 1;
365 return 0;
366 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
367 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
368 if (is_ir3(screen))
369 return 16 * 4; /* should only be shader out limit? */
370 return 0;
371
372 /* Texturing. */
373 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
374 return 1 << (MAX_MIP_LEVELS - 1);
375 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
376 return MAX_MIP_LEVELS;
377 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
378 return 11;
379
380 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
381 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
382
383 /* Render targets. */
384 case PIPE_CAP_MAX_RENDER_TARGETS:
385 return screen->max_rts;
386 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
387 return is_a3xx(screen) ? 1 : 0;
388
389 /* Queries. */
390 case PIPE_CAP_OCCLUSION_QUERY:
391 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
392 case PIPE_CAP_QUERY_TIMESTAMP:
393 case PIPE_CAP_QUERY_TIME_ELAPSED:
394 /* only a4xx, requires new enough kernel so we know max_freq: */
395 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
396
397 case PIPE_CAP_VENDOR_ID:
398 return 0x5143;
399 case PIPE_CAP_DEVICE_ID:
400 return 0xFFFFFFFF;
401 case PIPE_CAP_ACCELERATED:
402 return 1;
403 case PIPE_CAP_VIDEO_MEMORY:
404 DBG("FINISHME: The value returned is incorrect\n");
405 return 10;
406 case PIPE_CAP_UMA:
407 return 1;
408 case PIPE_CAP_NATIVE_FENCE_FD:
409 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
410 default:
411 return u_pipe_screen_get_param_defaults(pscreen, param);
412 }
413 }
414
415 static float
416 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
417 {
418 switch (param) {
419 case PIPE_CAPF_MAX_LINE_WIDTH:
420 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
421 /* NOTE: actual value is 127.0f, but this is working around a deqp
422 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
423 * uses too small of a render target size, and gets confused when
424 * the lines start going offscreen.
425 *
426 * See: https://code.google.com/p/android/issues/detail?id=206513
427 */
428 if (fd_mesa_debug & FD_DBG_DEQP)
429 return 48.0f;
430 return 127.0f;
431 case PIPE_CAPF_MAX_POINT_WIDTH:
432 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
433 return 4092.0f;
434 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
435 return 16.0f;
436 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
437 return 15.0f;
438 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
439 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
440 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
441 return 0.0f;
442 }
443 debug_printf("unknown paramf %d\n", param);
444 return 0;
445 }
446
447 static int
448 fd_screen_get_shader_param(struct pipe_screen *pscreen,
449 enum pipe_shader_type shader,
450 enum pipe_shader_cap param)
451 {
452 struct fd_screen *screen = fd_screen(pscreen);
453
454 switch(shader)
455 {
456 case PIPE_SHADER_FRAGMENT:
457 case PIPE_SHADER_VERTEX:
458 break;
459 case PIPE_SHADER_COMPUTE:
460 if (has_compute(screen))
461 break;
462 return 0;
463 case PIPE_SHADER_GEOMETRY:
464 /* maye we could emulate.. */
465 return 0;
466 default:
467 DBG("unknown shader type %d", shader);
468 return 0;
469 }
470
471 /* this is probably not totally correct.. but it's a start: */
472 switch (param) {
473 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
474 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
475 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
477 return 16384;
478 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
479 return 8; /* XXX */
480 case PIPE_SHADER_CAP_MAX_INPUTS:
481 case PIPE_SHADER_CAP_MAX_OUTPUTS:
482 return 16;
483 case PIPE_SHADER_CAP_MAX_TEMPS:
484 return 64; /* Max native temporaries. */
485 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
486 /* NOTE: seems to be limit for a3xx is actually 512 but
487 * split between VS and FS. Use lower limit of 256 to
488 * avoid getting into impossible situations:
489 */
490 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
491 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
492 return is_ir3(screen) ? 16 : 1;
493 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
494 return 1;
495 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
496 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
497 /* Technically this should be the same as for TEMP/CONST, since
498 * everything is just normal registers. This is just temporary
499 * hack until load_input/store_output handle arrays in a similar
500 * way as load_var/store_var..
501 */
502 return 0;
503 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
504 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
505 /* a2xx compiler doesn't handle indirect: */
506 return is_ir3(screen) ? 1 : 0;
507 case PIPE_SHADER_CAP_SUBROUTINES:
508 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
509 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
510 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
513 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
514 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
515 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
516 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
517 return 0;
518 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
519 return 1;
520 case PIPE_SHADER_CAP_INTEGERS:
521 if (glsl120)
522 return 0;
523 return is_ir3(screen) ? 1 : 0;
524 case PIPE_SHADER_CAP_INT64_ATOMICS:
525 return 0;
526 case PIPE_SHADER_CAP_FP16:
527 return 0;
528 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
529 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
530 return 16;
531 case PIPE_SHADER_CAP_PREFERRED_IR:
532 return PIPE_SHADER_IR_NIR;
533 case PIPE_SHADER_CAP_SUPPORTED_IRS:
534 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
535 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
536 return 32;
537 case PIPE_SHADER_CAP_SCALAR_ISA:
538 return is_ir3(screen) ? 1 : 0;
539 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
540 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
541 if (is_a5xx(screen) || is_a6xx(screen)) {
542 /* a5xx (and a4xx for that matter) has one state-block
543 * for compute-shader SSBO's and another that is shared
544 * by VS/HS/DS/GS/FS.. so to simplify things for now
545 * just advertise SSBOs for FS and CS. We could possibly
546 * do what blob does, and partition the space for
547 * VS/HS/DS/GS/FS. The blob advertises:
548 *
549 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
550 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
551 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
555 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
556 *
557 * I think that way we could avoid having to patch shaders
558 * for actual SSBO indexes by using a static partitioning.
559 *
560 * Note same state block is used for images and buffers,
561 * but images also need texture state for read access
562 * (isam/isam.3d)
563 */
564 switch(shader)
565 {
566 case PIPE_SHADER_FRAGMENT:
567 case PIPE_SHADER_COMPUTE:
568 return 24;
569 default:
570 return 0;
571 }
572 }
573 return 0;
574 }
575 debug_printf("unknown shader param %d\n", param);
576 return 0;
577 }
578
579 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
580 * into per-generation backend?
581 */
582 static int
583 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
584 enum pipe_compute_cap param, void *ret)
585 {
586 struct fd_screen *screen = fd_screen(pscreen);
587 const char * const ir = "ir3";
588
589 if (!has_compute(screen))
590 return 0;
591
592 #define RET(x) do { \
593 if (ret) \
594 memcpy(ret, x, sizeof(x)); \
595 return sizeof(x); \
596 } while (0)
597
598 switch (param) {
599 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
600 // don't expose 64b pointer support yet, until ir3 supports 64b
601 // math, otherwise spir64 target is used and we get 64b pointer
602 // calculations that we can't do yet
603 // if (is_a5xx(screen))
604 // RET((uint32_t []){ 64 });
605 RET((uint32_t []){ 32 });
606
607 case PIPE_COMPUTE_CAP_IR_TARGET:
608 if (ret)
609 sprintf(ret, "%s", ir);
610 return strlen(ir) * sizeof(char);
611
612 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
613 RET((uint64_t []) { 3 });
614
615 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
616 RET(((uint64_t []) { 65535, 65535, 65535 }));
617
618 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
619 RET(((uint64_t []) { 1024, 1024, 64 }));
620
621 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
622 RET((uint64_t []) { 1024 });
623
624 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
625 RET((uint64_t []) { screen->ram_size });
626
627 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
628 RET((uint64_t []) { 32768 });
629
630 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
631 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
632 RET((uint64_t []) { 4096 });
633
634 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
635 RET((uint64_t []) { screen->ram_size });
636
637 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
638 RET((uint32_t []) { screen->max_freq / 1000000 });
639
640 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
641 RET((uint32_t []) { 9999 }); // TODO
642
643 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
644 RET((uint32_t []) { 1 });
645
646 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
647 RET((uint32_t []) { 32 }); // TODO
648
649 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
650 RET((uint64_t []) { 1024 }); // TODO
651 }
652
653 return 0;
654 }
655
656 static const void *
657 fd_get_compiler_options(struct pipe_screen *pscreen,
658 enum pipe_shader_ir ir, unsigned shader)
659 {
660 struct fd_screen *screen = fd_screen(pscreen);
661
662 if (is_ir3(screen))
663 return ir3_get_compiler_options(screen->compiler);
664
665 return ir2_get_compiler_options();
666 }
667
668 boolean
669 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
670 struct fd_bo *bo,
671 struct renderonly_scanout *scanout,
672 unsigned stride,
673 struct winsys_handle *whandle)
674 {
675 whandle->stride = stride;
676
677 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
678 return fd_bo_get_name(bo, &whandle->handle) == 0;
679 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
680 if (renderonly_get_handle(scanout, whandle))
681 return TRUE;
682 whandle->handle = fd_bo_handle(bo);
683 return TRUE;
684 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
685 whandle->handle = fd_bo_dmabuf(bo);
686 return TRUE;
687 } else {
688 return FALSE;
689 }
690 }
691
692 static void
693 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
694 enum pipe_format format,
695 int max, uint64_t *modifiers,
696 unsigned int *external_only,
697 int *count)
698 {
699 struct fd_screen *screen = fd_screen(pscreen);
700 int i, num = 0;
701
702 max = MIN2(max, screen->num_supported_modifiers);
703
704 if (!max) {
705 max = screen->num_supported_modifiers;
706 external_only = NULL;
707 modifiers = NULL;
708 }
709
710 for (i = 0; i < max; i++) {
711 if (modifiers)
712 modifiers[num] = screen->supported_modifiers[i];
713
714 if (external_only)
715 external_only[num] = 0;
716
717 num++;
718 }
719
720 *count = num;
721 }
722
723 struct fd_bo *
724 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
725 struct winsys_handle *whandle)
726 {
727 struct fd_screen *screen = fd_screen(pscreen);
728 struct fd_bo *bo;
729
730 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
731 bo = fd_bo_from_name(screen->dev, whandle->handle);
732 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
733 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
734 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
735 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
736 } else {
737 DBG("Attempt to import unsupported handle type %d", whandle->type);
738 return NULL;
739 }
740
741 if (!bo) {
742 DBG("ref name 0x%08x failed", whandle->handle);
743 return NULL;
744 }
745
746 return bo;
747 }
748
749 struct pipe_screen *
750 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
751 {
752 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
753 struct pipe_screen *pscreen;
754 uint64_t val;
755
756 fd_mesa_debug = debug_get_option_fd_mesa_debug();
757
758 if (fd_mesa_debug & FD_DBG_NOBIN)
759 fd_binning_enabled = false;
760
761 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
762
763 if (!screen)
764 return NULL;
765
766 pscreen = &screen->base;
767
768 screen->dev = dev;
769 screen->refcnt = 1;
770
771 if (ro) {
772 screen->ro = renderonly_dup(ro);
773 if (!screen->ro) {
774 DBG("could not create renderonly object");
775 goto fail;
776 }
777 }
778
779 // maybe this should be in context?
780 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
781 if (!screen->pipe) {
782 DBG("could not create 3d pipe");
783 goto fail;
784 }
785
786 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
787 DBG("could not get GMEM size");
788 goto fail;
789 }
790 screen->gmemsize_bytes = val;
791
792 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
793 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
794 }
795
796 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
797 DBG("could not get device-id");
798 goto fail;
799 }
800 screen->device_id = val;
801
802 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
803 DBG("could not get gpu freq");
804 /* this limits what performance related queries are
805 * supported but is not fatal
806 */
807 screen->max_freq = 0;
808 } else {
809 screen->max_freq = val;
810 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
811 screen->has_timestamp = true;
812 }
813
814 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
815 DBG("could not get gpu-id");
816 goto fail;
817 }
818 screen->gpu_id = val;
819
820 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
821 DBG("could not get chip-id");
822 /* older kernels may not have this property: */
823 unsigned core = screen->gpu_id / 100;
824 unsigned major = (screen->gpu_id % 100) / 10;
825 unsigned minor = screen->gpu_id % 10;
826 unsigned patch = 0; /* assume the worst */
827 val = (patch & 0xff) | ((minor & 0xff) << 8) |
828 ((major & 0xff) << 16) | ((core & 0xff) << 24);
829 }
830 screen->chip_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
833 DBG("could not get # of rings");
834 screen->priority_mask = 0;
835 } else {
836 /* # of rings equates to number of unique priority values: */
837 screen->priority_mask = (1 << val) - 1;
838 }
839
840 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
841 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
842 screen->has_robustness = val;
843 }
844
845 struct sysinfo si;
846 sysinfo(&si);
847 screen->ram_size = si.totalram;
848
849 DBG("Pipe Info:");
850 DBG(" GPU-id: %d", screen->gpu_id);
851 DBG(" Chip-id: 0x%08x", screen->chip_id);
852 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
853
854 /* explicitly checking for GPU revisions that are known to work. This
855 * may be overly conservative for a3xx, where spoofing the gpu_id with
856 * the blob driver seems to generate identical cmdstream dumps. But
857 * on a2xx, there seem to be small differences between the GPU revs
858 * so it is probably better to actually test first on real hardware
859 * before enabling:
860 *
861 * If you have a different adreno version, feel free to add it to one
862 * of the cases below and see what happens. And if it works, please
863 * send a patch ;-)
864 */
865 switch (screen->gpu_id) {
866 case 200:
867 case 201:
868 case 205:
869 case 220:
870 fd2_screen_init(pscreen);
871 break;
872 case 305:
873 case 307:
874 case 320:
875 case 330:
876 fd3_screen_init(pscreen);
877 break;
878 case 420:
879 case 430:
880 fd4_screen_init(pscreen);
881 break;
882 case 530:
883 case 540:
884 fd5_screen_init(pscreen);
885 break;
886 case 630:
887 fd6_screen_init(pscreen);
888 break;
889 default:
890 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
891 goto fail;
892 }
893
894 if (screen->gpu_id >= 600) {
895 screen->gmem_alignw = 32;
896 screen->gmem_alignh = 32;
897 screen->num_vsc_pipes = 32;
898 } else if (screen->gpu_id >= 500) {
899 screen->gmem_alignw = 64;
900 screen->gmem_alignh = 32;
901 screen->num_vsc_pipes = 16;
902 } else {
903 screen->gmem_alignw = 32;
904 screen->gmem_alignh = 32;
905 screen->num_vsc_pipes = 8;
906 }
907
908 /* NOTE: don't enable if we have too old of a kernel to support
909 * growable cmdstream buffers, since memory requirement for cmdstream
910 * buffers would be too much otherwise.
911 */
912 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
913 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
914
915 fd_bc_init(&screen->batch_cache);
916
917 (void) mtx_init(&screen->lock, mtx_plain);
918
919 pscreen->destroy = fd_screen_destroy;
920 pscreen->get_param = fd_screen_get_param;
921 pscreen->get_paramf = fd_screen_get_paramf;
922 pscreen->get_shader_param = fd_screen_get_shader_param;
923 pscreen->get_compute_param = fd_get_compute_param;
924 pscreen->get_compiler_options = fd_get_compiler_options;
925
926 fd_resource_screen_init(pscreen);
927 fd_query_screen_init(pscreen);
928
929 pscreen->get_name = fd_screen_get_name;
930 pscreen->get_vendor = fd_screen_get_vendor;
931 pscreen->get_device_vendor = fd_screen_get_device_vendor;
932
933 pscreen->get_timestamp = fd_screen_get_timestamp;
934
935 pscreen->fence_reference = fd_fence_ref;
936 pscreen->fence_finish = fd_fence_finish;
937 pscreen->fence_get_fd = fd_fence_get_fd;
938
939 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
940
941 if (!screen->supported_modifiers) {
942 static const uint64_t supported_modifiers[] = {
943 DRM_FORMAT_MOD_LINEAR,
944 };
945
946 screen->supported_modifiers = supported_modifiers;
947 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
948 }
949
950 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
951
952 return pscreen;
953
954 fail:
955 fd_screen_destroy(pscreen);
956 return NULL;
957 }