gallium: remove pipe_index_buffer and set_index_buffer
[mesa.git] / src / gallium / drivers / freedreno / freedreno_state.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_dual_blend.h"
31 #include "util/u_string.h"
32 #include "util/u_memory.h"
33 #include "util/u_helpers.h"
34
35 #include "freedreno_state.h"
36 #include "freedreno_context.h"
37 #include "freedreno_resource.h"
38 #include "freedreno_texture.h"
39 #include "freedreno_gmem.h"
40 #include "freedreno_query_hw.h"
41 #include "freedreno_util.h"
42
43 /* All the generic state handling.. In case of CSO's that are specific
44 * to the GPU version, when the bind and the delete are common they can
45 * go in here.
46 */
47
48 static void
49 fd_set_blend_color(struct pipe_context *pctx,
50 const struct pipe_blend_color *blend_color)
51 {
52 struct fd_context *ctx = fd_context(pctx);
53 ctx->blend_color = *blend_color;
54 ctx->dirty |= FD_DIRTY_BLEND_COLOR;
55 }
56
57 static void
58 fd_set_stencil_ref(struct pipe_context *pctx,
59 const struct pipe_stencil_ref *stencil_ref)
60 {
61 struct fd_context *ctx = fd_context(pctx);
62 ctx->stencil_ref =* stencil_ref;
63 ctx->dirty |= FD_DIRTY_STENCIL_REF;
64 }
65
66 static void
67 fd_set_clip_state(struct pipe_context *pctx,
68 const struct pipe_clip_state *clip)
69 {
70 struct fd_context *ctx = fd_context(pctx);
71 ctx->ucp = *clip;
72 ctx->dirty |= FD_DIRTY_UCP;
73 }
74
75 static void
76 fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
77 {
78 struct fd_context *ctx = fd_context(pctx);
79 ctx->sample_mask = (uint16_t)sample_mask;
80 ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
81 }
82
83 /* notes from calim on #dri-devel:
84 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
85 * out to vec4's
86 * I should be able to consider that I own the user_ptr until the next
87 * set_constant_buffer() call, at which point I don't really care about the
88 * previous values.
89 * index>0 will be UBO's.. well, I'll worry about that later
90 */
91 static void
92 fd_set_constant_buffer(struct pipe_context *pctx,
93 enum pipe_shader_type shader, uint index,
94 const struct pipe_constant_buffer *cb)
95 {
96 struct fd_context *ctx = fd_context(pctx);
97 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
98
99 util_copy_constant_buffer(&so->cb[index], cb);
100
101 /* Note that the state tracker can unbind constant buffers by
102 * passing NULL here.
103 */
104 if (unlikely(!cb)) {
105 so->enabled_mask &= ~(1 << index);
106 so->dirty_mask &= ~(1 << index);
107 return;
108 }
109
110 so->enabled_mask |= 1 << index;
111 so->dirty_mask |= 1 << index;
112 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
113 ctx->dirty |= FD_DIRTY_CONST;
114 }
115
116 static void
117 fd_set_shader_buffers(struct pipe_context *pctx,
118 enum pipe_shader_type shader,
119 unsigned start, unsigned count,
120 const struct pipe_shader_buffer *buffers)
121 {
122 struct fd_context *ctx = fd_context(pctx);
123 struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
124 unsigned mask = 0;
125
126 if (buffers) {
127 for (unsigned i = 0; i < count; i++) {
128 unsigned n = i + start;
129 struct pipe_shader_buffer *buf = &so->sb[n];
130
131 if ((buf->buffer == buffers[i].buffer) &&
132 (buf->buffer_offset == buffers[i].buffer_offset) &&
133 (buf->buffer_size == buffers[i].buffer_size))
134 continue;
135
136 mask |= BIT(n);
137
138 buf->buffer_offset = buffers[i].buffer_offset;
139 buf->buffer_size = buffers[i].buffer_size;
140 pipe_resource_reference(&buf->buffer, buffers[i].buffer);
141
142 if (buf->buffer)
143 so->enabled_mask |= BIT(n);
144 else
145 so->enabled_mask &= ~BIT(n);
146 }
147 } else {
148 mask = (BIT(count) - 1) << start;
149
150 for (unsigned i = 0; i < count; i++) {
151 unsigned n = i + start;
152 struct pipe_shader_buffer *buf = &so->sb[n];
153
154 pipe_resource_reference(&buf->buffer, NULL);
155 }
156
157 so->enabled_mask &= ~mask;
158 }
159
160 so->dirty_mask |= mask;
161 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
162 }
163
164 static void
165 fd_set_framebuffer_state(struct pipe_context *pctx,
166 const struct pipe_framebuffer_state *framebuffer)
167 {
168 struct fd_context *ctx = fd_context(pctx);
169 struct pipe_framebuffer_state *cso;
170
171 if (ctx->screen->reorder) {
172 struct fd_batch *batch, *old_batch = NULL;
173
174 fd_batch_reference(&old_batch, ctx->batch);
175
176 if (likely(old_batch))
177 fd_batch_set_stage(old_batch, FD_STAGE_NULL);
178
179 batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer);
180 fd_batch_reference(&ctx->batch, NULL);
181 fd_reset_wfi(batch);
182 ctx->batch = batch;
183 fd_context_all_dirty(ctx);
184
185 if (old_batch && old_batch->blit && !old_batch->back_blit) {
186 /* for blits, there is not really much point in hanging on
187 * to the uncommitted batch (ie. you probably don't blit
188 * multiple times to the same surface), so we might as
189 * well go ahead and flush this one:
190 */
191 fd_batch_flush(old_batch, false);
192 }
193
194 fd_batch_reference(&old_batch, NULL);
195 } else {
196 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
197 framebuffer->cbufs[0], framebuffer->zsbuf);
198 fd_batch_flush(ctx->batch, false);
199 }
200
201 cso = &ctx->batch->framebuffer;
202
203 util_copy_framebuffer_state(cso, framebuffer);
204
205 ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
206
207 ctx->disabled_scissor.minx = 0;
208 ctx->disabled_scissor.miny = 0;
209 ctx->disabled_scissor.maxx = cso->width;
210 ctx->disabled_scissor.maxy = cso->height;
211
212 ctx->dirty |= FD_DIRTY_SCISSOR;
213 }
214
215 static void
216 fd_set_polygon_stipple(struct pipe_context *pctx,
217 const struct pipe_poly_stipple *stipple)
218 {
219 struct fd_context *ctx = fd_context(pctx);
220 ctx->stipple = *stipple;
221 ctx->dirty |= FD_DIRTY_STIPPLE;
222 }
223
224 static void
225 fd_set_scissor_states(struct pipe_context *pctx,
226 unsigned start_slot,
227 unsigned num_scissors,
228 const struct pipe_scissor_state *scissor)
229 {
230 struct fd_context *ctx = fd_context(pctx);
231
232 ctx->scissor = *scissor;
233 ctx->dirty |= FD_DIRTY_SCISSOR;
234 }
235
236 static void
237 fd_set_viewport_states(struct pipe_context *pctx,
238 unsigned start_slot,
239 unsigned num_viewports,
240 const struct pipe_viewport_state *viewport)
241 {
242 struct fd_context *ctx = fd_context(pctx);
243 ctx->viewport = *viewport;
244 ctx->dirty |= FD_DIRTY_VIEWPORT;
245 }
246
247 static void
248 fd_set_vertex_buffers(struct pipe_context *pctx,
249 unsigned start_slot, unsigned count,
250 const struct pipe_vertex_buffer *vb)
251 {
252 struct fd_context *ctx = fd_context(pctx);
253 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
254 int i;
255
256 /* on a2xx, pitch is encoded in the vtx fetch instruction, so
257 * we need to mark VTXSTATE as dirty as well to trigger patching
258 * and re-emitting the vtx shader:
259 */
260 if (ctx->screen->gpu_id < 300) {
261 for (i = 0; i < count; i++) {
262 bool new_enabled = vb && vb[i].buffer.resource;
263 bool old_enabled = so->vb[i].buffer.resource != NULL;
264 uint32_t new_stride = vb ? vb[i].stride : 0;
265 uint32_t old_stride = so->vb[i].stride;
266 if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
267 ctx->dirty |= FD_DIRTY_VTXSTATE;
268 break;
269 }
270 }
271 }
272
273 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
274 so->count = util_last_bit(so->enabled_mask);
275
276 ctx->dirty |= FD_DIRTY_VTXBUF;
277 }
278
279 static void
280 fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
281 {
282 struct fd_context *ctx = fd_context(pctx);
283 struct pipe_blend_state *cso = hwcso;
284 bool old_is_dual = ctx->blend ?
285 ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
286 false;
287 bool new_is_dual = cso ?
288 cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
289 false;
290 ctx->blend = hwcso;
291 ctx->dirty |= FD_DIRTY_BLEND;
292 if (old_is_dual != new_is_dual)
293 ctx->dirty |= FD_DIRTY_BLEND_DUAL;
294 }
295
296 static void
297 fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
298 {
299 FREE(hwcso);
300 }
301
302 static void
303 fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
304 {
305 struct fd_context *ctx = fd_context(pctx);
306 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
307
308 ctx->rasterizer = hwcso;
309 ctx->dirty |= FD_DIRTY_RASTERIZER;
310
311 /* if scissor enable bit changed we need to mark scissor
312 * state as dirty as well:
313 * NOTE: we can do a shallow compare, since we only care
314 * if it changed to/from &ctx->disable_scissor
315 */
316 if (old_scissor != fd_context_get_scissor(ctx))
317 ctx->dirty |= FD_DIRTY_SCISSOR;
318 }
319
320 static void
321 fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
322 {
323 FREE(hwcso);
324 }
325
326 static void
327 fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
328 {
329 struct fd_context *ctx = fd_context(pctx);
330 ctx->zsa = hwcso;
331 ctx->dirty |= FD_DIRTY_ZSA;
332 }
333
334 static void
335 fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
336 {
337 FREE(hwcso);
338 }
339
340 static void *
341 fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
342 const struct pipe_vertex_element *elements)
343 {
344 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
345
346 if (!so)
347 return NULL;
348
349 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
350 so->num_elements = num_elements;
351
352 return so;
353 }
354
355 static void
356 fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
357 {
358 FREE(hwcso);
359 }
360
361 static void
362 fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
363 {
364 struct fd_context *ctx = fd_context(pctx);
365 ctx->vtx.vtx = hwcso;
366 ctx->dirty |= FD_DIRTY_VTXSTATE;
367 }
368
369 static struct pipe_stream_output_target *
370 fd_create_stream_output_target(struct pipe_context *pctx,
371 struct pipe_resource *prsc, unsigned buffer_offset,
372 unsigned buffer_size)
373 {
374 struct pipe_stream_output_target *target;
375 struct fd_resource *rsc = fd_resource(prsc);
376
377 target = CALLOC_STRUCT(pipe_stream_output_target);
378 if (!target)
379 return NULL;
380
381 pipe_reference_init(&target->reference, 1);
382 pipe_resource_reference(&target->buffer, prsc);
383
384 target->context = pctx;
385 target->buffer_offset = buffer_offset;
386 target->buffer_size = buffer_size;
387
388 assert(rsc->base.b.target == PIPE_BUFFER);
389 util_range_add(&rsc->valid_buffer_range,
390 buffer_offset, buffer_offset + buffer_size);
391
392 return target;
393 }
394
395 static void
396 fd_stream_output_target_destroy(struct pipe_context *pctx,
397 struct pipe_stream_output_target *target)
398 {
399 pipe_resource_reference(&target->buffer, NULL);
400 FREE(target);
401 }
402
403 static void
404 fd_set_stream_output_targets(struct pipe_context *pctx,
405 unsigned num_targets, struct pipe_stream_output_target **targets,
406 const unsigned *offsets)
407 {
408 struct fd_context *ctx = fd_context(pctx);
409 struct fd_streamout_stateobj *so = &ctx->streamout;
410 unsigned i;
411
412 debug_assert(num_targets <= ARRAY_SIZE(so->targets));
413
414 for (i = 0; i < num_targets; i++) {
415 boolean changed = targets[i] != so->targets[i];
416 boolean append = (offsets[i] == (unsigned)-1);
417
418 if (!changed && append)
419 continue;
420
421 if (!append)
422 so->offsets[i] = offsets[i];
423
424 pipe_so_target_reference(&so->targets[i], targets[i]);
425 }
426
427 for (; i < so->num_targets; i++) {
428 pipe_so_target_reference(&so->targets[i], NULL);
429 }
430
431 so->num_targets = num_targets;
432
433 ctx->dirty |= FD_DIRTY_STREAMOUT;
434 }
435
436 static void
437 fd_bind_compute_state(struct pipe_context *pctx, void *state)
438 {
439 struct fd_context *ctx = fd_context(pctx);
440 ctx->compute = state;
441 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
442 }
443
444 static void
445 fd_set_compute_resources(struct pipe_context *pctx,
446 unsigned start, unsigned count, struct pipe_surface **prscs)
447 {
448 // TODO
449 }
450
451 static void
452 fd_set_global_binding(struct pipe_context *pctx,
453 unsigned first, unsigned count, struct pipe_resource **prscs,
454 uint32_t **handles)
455 {
456 /* TODO only used by clover.. seems to need us to return the actual
457 * gpuaddr of the buffer.. which isn't really exposed to mesa atm.
458 * How is this used?
459 */
460 }
461
462 void
463 fd_state_init(struct pipe_context *pctx)
464 {
465 pctx->set_blend_color = fd_set_blend_color;
466 pctx->set_stencil_ref = fd_set_stencil_ref;
467 pctx->set_clip_state = fd_set_clip_state;
468 pctx->set_sample_mask = fd_set_sample_mask;
469 pctx->set_constant_buffer = fd_set_constant_buffer;
470 pctx->set_shader_buffers = fd_set_shader_buffers;
471 pctx->set_framebuffer_state = fd_set_framebuffer_state;
472 pctx->set_polygon_stipple = fd_set_polygon_stipple;
473 pctx->set_scissor_states = fd_set_scissor_states;
474 pctx->set_viewport_states = fd_set_viewport_states;
475
476 pctx->set_vertex_buffers = fd_set_vertex_buffers;
477
478 pctx->bind_blend_state = fd_blend_state_bind;
479 pctx->delete_blend_state = fd_blend_state_delete;
480
481 pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
482 pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
483
484 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
485 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
486
487 pctx->create_vertex_elements_state = fd_vertex_state_create;
488 pctx->delete_vertex_elements_state = fd_vertex_state_delete;
489 pctx->bind_vertex_elements_state = fd_vertex_state_bind;
490
491 pctx->create_stream_output_target = fd_create_stream_output_target;
492 pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
493 pctx->set_stream_output_targets = fd_set_stream_output_targets;
494
495 if (has_compute(fd_screen(pctx->screen))) {
496 pctx->bind_compute_state = fd_bind_compute_state;
497 pctx->set_compute_resources = fd_set_compute_resources;
498 pctx->set_global_binding = fd_set_global_binding;
499 }
500 }