Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_cache.c
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/ralloc.h"
28 #include "util/hash_table.h"
29 #define XXH_INLINE_ALL
30 #include "util/xxhash.h"
31
32 #include "ir3_cache.h"
33 #include "ir3_gallium.h"
34
35
36 static uint32_t
37 key_hash(const void *_key)
38 {
39 const struct ir3_cache_key *key = _key;
40 return XXH32(key, sizeof(*key), 0);
41 }
42
43 static bool
44 key_equals(const void *_a, const void *_b)
45 {
46 const struct ir3_cache_key *a = _a;
47 const struct ir3_cache_key *b = _b;
48 // TODO we could optimize the key shader-variant key comparison by not
49 // ignoring has_per_samp.. not really sure if that helps..
50 return memcmp(a, b, sizeof(struct ir3_cache_key)) == 0;
51 }
52
53 struct ir3_cache {
54 /* cache mapping gallium/etc shader state-objs + shader-key to backend
55 * specific state-object
56 */
57 struct hash_table *ht;
58
59 const struct ir3_cache_funcs *funcs;
60 void *data;
61 };
62
63 struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data)
64 {
65 struct ir3_cache *cache = rzalloc(NULL, struct ir3_cache);
66
67 cache->ht = _mesa_hash_table_create(cache, key_hash, key_equals);
68 cache->funcs = funcs;
69 cache->data = data;
70
71 return cache;
72 }
73
74 void ir3_cache_destroy(struct ir3_cache *cache)
75 {
76 /* _mesa_hash_table_destroy is so *almost* useful.. */
77 hash_table_foreach(cache->ht, entry) {
78 cache->funcs->destroy_state(cache->data, entry->data);
79 }
80
81 ralloc_free(cache);
82 }
83
84 struct ir3_program_state *
85 ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
86 struct pipe_debug_callback *debug)
87 {
88 uint32_t hash = key_hash(key);
89 struct hash_entry *entry =
90 _mesa_hash_table_search_pre_hashed(cache->ht, hash, key);
91
92 if (entry) {
93 return entry->data;
94 }
95
96 if (key->hs)
97 debug_assert(key->ds);
98
99 struct ir3_shader *shaders[MESA_SHADER_STAGES] = {
100 [MESA_SHADER_VERTEX] = key->vs,
101 [MESA_SHADER_TESS_CTRL] = key->hs,
102 [MESA_SHADER_TESS_EVAL] = key->ds,
103 [MESA_SHADER_GEOMETRY] = key->gs,
104 [MESA_SHADER_FRAGMENT] = key->fs,
105 };
106
107 struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
108 struct ir3_shader_key shader_key = key->key;
109
110 for (gl_shader_stage stage = MESA_SHADER_VERTEX;
111 stage < MESA_SHADER_STAGES; stage++) {
112 if (shaders[stage]) {
113 variants[stage] =
114 ir3_shader_variant(shaders[stage], shader_key, false, debug);
115 if (!variants[stage])
116 return NULL;
117 } else {
118 variants[stage] = NULL;
119 }
120 }
121
122 uint32_t safe_constlens = ir3_trim_constlen(variants, key->vs->compiler);
123 shader_key.safe_constlen = true;
124
125 for (gl_shader_stage stage = MESA_SHADER_VERTEX;
126 stage < MESA_SHADER_STAGES; stage++) {
127 if (safe_constlens & (1 << stage)) {
128 variants[stage] =
129 ir3_shader_variant(shaders[stage], shader_key, false, debug);
130 if (!variants[stage])
131 return NULL;
132 }
133 }
134
135 struct ir3_shader_variant *bs;
136
137 if (ir3_has_binning_vs(&key->key)) {
138 shader_key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX));
139 bs = ir3_shader_variant(key->vs, key->key, true, debug);
140 if (!bs)
141 return NULL;
142 } else {
143 bs = variants[MESA_SHADER_VERTEX];
144 }
145
146 struct ir3_program_state *state =
147 cache->funcs->create_state(cache->data, bs,
148 variants[MESA_SHADER_VERTEX],
149 variants[MESA_SHADER_TESS_CTRL],
150 variants[MESA_SHADER_TESS_EVAL],
151 variants[MESA_SHADER_GEOMETRY],
152 variants[MESA_SHADER_FRAGMENT],
153 &key->key);
154 state->key = *key;
155
156 /* NOTE: uses copy of key in state obj, because pointer passed by caller
157 * is probably on the stack
158 */
159 _mesa_hash_table_insert_pre_hashed(cache->ht, hash, &state->key, state);
160
161 return state;
162 }
163
164 /* call when an API level state object is destroyed, to invalidate
165 * cache entries which reference that state object.
166 */
167 void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj)
168 {
169 hash_table_foreach(cache->ht, entry) {
170 const struct ir3_cache_key *key = entry->key;
171 if ((key->fs == stobj) || (key->vs == stobj)) {
172 cache->funcs->destroy_state(cache->data, entry->data);
173 _mesa_hash_table_remove(cache->ht, entry);
174 return;
175 }
176 }
177 }