a1c3314f4e2a9c84692ca88a9e80822458b8a36a
[mesa.git] / src / gallium / drivers / i915 / i915_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32
33 #include "util/format/u_format.h"
34 #include "util/u_pack_color.h"
35 #include "i915_context.h"
36 #include "i915_screen.h"
37 #include "i915_reg.h"
38 #include "i915_batch.h"
39 #include "i915_resource.h"
40 #include "i915_state.h"
41
42 void
43 i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
44 const union pipe_color_union *color,
45 double depth, unsigned stencil,
46 unsigned destx, unsigned desty, unsigned width, unsigned height)
47 {
48 struct i915_context *i915 = i915_context(pipe);
49 uint32_t clear_params, clear_color, clear_depth, clear_stencil,
50 clear_color8888, packed_z_stencil;
51 union util_color u_color;
52 float f_depth = depth;
53 struct i915_texture *cbuf_tex, *depth_tex;
54 int depth_clear_bbp, color_clear_bbp;
55
56 cbuf_tex = depth_tex = NULL;
57 clear_params = 0;
58 depth_clear_bbp = color_clear_bbp = 0;
59
60 if (buffers & PIPE_CLEAR_COLOR) {
61 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
62
63 clear_params |= CLEARPARAM_WRITE_COLOR;
64 cbuf_tex = i915_texture(cbuf->texture);
65
66 util_pack_color(color->f, cbuf->format, &u_color);
67 if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
68 clear_color = u_color.ui[0];
69 color_clear_bbp = 32;
70 } else {
71 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16);
72 color_clear_bbp = 16;
73 }
74
75 /* correctly swizzle clear value */
76 if (i915->current.target_fixup_format)
77 util_pack_color(color->f, cbuf->format, &u_color);
78 else
79 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
80 clear_color8888 = u_color.ui[0];
81 } else
82 clear_color = clear_color8888 = 0;
83
84 clear_depth = clear_stencil = 0;
85 if (buffers & PIPE_CLEAR_DEPTH) {
86 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
87
88 clear_params |= CLEARPARAM_WRITE_DEPTH;
89 depth_tex = i915_texture(zbuf->texture);
90 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
91
92 if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
93 /* Avoid read-modify-write if there's no stencil. */
94 if (buffers & PIPE_CLEAR_STENCIL
95 || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
96 clear_params |= CLEARPARAM_WRITE_STENCIL;
97 clear_stencil = packed_z_stencil >> 24;
98 }
99
100 clear_depth = packed_z_stencil & 0xffffff;
101 depth_clear_bbp = 32;
102 } else {
103 clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
104 depth_clear_bbp = 16;
105 }
106 } else if (buffers & PIPE_CLEAR_STENCIL) {
107 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108
109 clear_params |= CLEARPARAM_WRITE_STENCIL;
110 depth_tex = i915_texture(zbuf->texture);
111 assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
112
113 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
114 depth_clear_bbp = 32;
115 clear_stencil = packed_z_stencil >> 24;
116 }
117
118 /* hw can't fastclear both depth and color if their bbp mismatch. */
119 if (color_clear_bbp && depth_clear_bbp
120 && color_clear_bbp != depth_clear_bbp) {
121 if (i915->hardware_dirty)
122 i915_emit_hardware_state(i915);
123
124 if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
125 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
126
127 i915_emit_hardware_state(i915);
128 i915->vbo_flushed = 1;
129
130 assert(BEGIN_BATCH(1 + 2*(7 + 7)));
131 }
132
133 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
134
135 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
136 OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
137 /* Used for zone init prim */
138 OUT_BATCH(clear_color);
139 OUT_BATCH(clear_depth);
140 /* Used for clear rect prim */
141 OUT_BATCH(clear_color8888);
142 OUT_BATCH_F(f_depth);
143 OUT_BATCH(clear_stencil);
144
145 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
146 OUT_BATCH_F(destx + width);
147 OUT_BATCH_F(desty + height);
148 OUT_BATCH_F(destx);
149 OUT_BATCH_F(desty + height);
150 OUT_BATCH_F(destx);
151 OUT_BATCH_F(desty);
152
153 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
154 OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
155 CLEARPARAM_CLEAR_RECT);
156 /* Used for zone init prim */
157 OUT_BATCH(clear_color);
158 OUT_BATCH(clear_depth);
159 /* Used for clear rect prim */
160 OUT_BATCH(clear_color8888);
161 OUT_BATCH_F(f_depth);
162 OUT_BATCH(clear_stencil);
163
164 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
165 OUT_BATCH_F(destx + width);
166 OUT_BATCH_F(desty + height);
167 OUT_BATCH_F(destx);
168 OUT_BATCH_F(desty + height);
169 OUT_BATCH_F(destx);
170 OUT_BATCH_F(desty);
171 } else {
172 if (i915->hardware_dirty)
173 i915_emit_hardware_state(i915);
174
175 if (!BEGIN_BATCH(1 + 7 + 7)) {
176 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
177
178 i915_emit_hardware_state(i915);
179 i915->vbo_flushed = 1;
180
181 assert(BEGIN_BATCH(1 + 7 + 7));
182 }
183
184 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
185
186 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
187 OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
188 /* Used for zone init prim */
189 OUT_BATCH(clear_color);
190 OUT_BATCH(clear_depth);
191 /* Used for clear rect prim */
192 OUT_BATCH(clear_color8888);
193 OUT_BATCH_F(f_depth);
194 OUT_BATCH(clear_stencil);
195
196 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
197 OUT_BATCH_F(destx + width);
198 OUT_BATCH_F(desty + height);
199 OUT_BATCH_F(destx);
200 OUT_BATCH_F(desty + height);
201 OUT_BATCH_F(destx);
202 OUT_BATCH_F(desty);
203 }
204
205 /* Flush after clear, its expected to be a costly operation.
206 * This is not required, just a heuristic, but without the flush we'd need to
207 * clobber the SCISSOR_ENABLE dynamic state. */
208 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
209
210 i915->last_fired_vertices = i915->fired_vertices;
211 i915->fired_vertices = 0;
212 }
213
214 /**
215 * Clear the given buffers to the specified values.
216 * No masking, no scissor (clear entire buffer).
217 */
218 void
219 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
220 const union pipe_color_union *color,
221 double depth, unsigned stencil)
222 {
223 struct pipe_framebuffer_state *framebuffer =
224 &i915_context(pipe)->framebuffer;
225 unsigned i;
226
227 for (i = 0; i < framebuffer->nr_cbufs; i++) {
228 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
229 struct pipe_surface *ps = framebuffer->cbufs[i];
230
231 if (ps) {
232 pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width,
233 ps->height, true);
234 }
235 }
236 }
237
238 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
239 struct pipe_surface *ps = framebuffer->zsbuf;
240 pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
241 depth, stencil,
242 0, 0, ps->width, ps->height, true);
243 }
244 }
245
246 void
247 i915_clear_render(struct pipe_context *pipe, unsigned buffers,
248 const union pipe_color_union *color,
249 double depth, unsigned stencil)
250 {
251 struct i915_context *i915 = i915_context(pipe);
252
253 if (i915->dirty)
254 i915_update_derived(i915);
255
256 i915_clear_emit(pipe, buffers, color, depth, stencil,
257 0, 0, i915->framebuffer.width, i915->framebuffer.height);
258 }