Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_batch.h"
33 #include "i915_resource.h"
34
35 #include "draw/draw_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "util/u_memory.h"
39 #include "pipe/p_screen.h"
40
41
42 /*
43 * Draw functions
44 */
45
46
47 static void
48 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
49 {
50 struct i915_context *i915 = i915_context(pipe);
51 struct draw_context *draw = i915->draw;
52 void *mapped_indices = NULL;
53 unsigned i;
54
55 if (i915->dirty)
56 i915_update_derived(i915);
57
58 /*
59 * Map vertex buffers
60 */
61 for (i = 0; i < i915->num_vertex_buffers; i++) {
62 void *buf = i915_buffer(i915->vertex_buffer[i].buffer)->data;
63 draw_set_mapped_vertex_buffer(draw, i, buf);
64 }
65
66 /*
67 * Map index buffer, if present
68 */
69 if (info->indexed && i915->index_buffer.buffer)
70 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
71 draw_set_mapped_index_buffer(draw, mapped_indices);
72
73 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
74 i915->current.constants[PIPE_SHADER_VERTEX],
75 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
76 4 * sizeof(float)));
77
78 /*
79 * Do the drawing
80 */
81 draw_vbo(i915->draw, info);
82
83 /*
84 * unmap vertex/index buffers
85 */
86 for (i = 0; i < i915->num_vertex_buffers; i++) {
87 draw_set_mapped_vertex_buffer(draw, i, NULL);
88 }
89
90 if (mapped_indices)
91 draw_set_mapped_index_buffer(draw, NULL);
92 }
93
94
95 /*
96 * Generic context functions
97 */
98
99
100 static void i915_destroy(struct pipe_context *pipe)
101 {
102 struct i915_context *i915 = i915_context(pipe);
103 int i;
104
105 draw_destroy(i915->draw);
106
107 if(i915->batch)
108 i915->iws->batchbuffer_destroy(i915->batch);
109
110 /* unbind framebuffer */
111 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
112 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
113 }
114 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
115
116 FREE(i915);
117 }
118
119 struct pipe_context *
120 i915_create_context(struct pipe_screen *screen, void *priv)
121 {
122 struct i915_context *i915;
123
124 i915 = CALLOC_STRUCT(i915_context);
125 if (i915 == NULL)
126 return NULL;
127
128 i915->iws = i915_screen(screen)->iws;
129 i915->base.winsys = NULL;
130 i915->base.screen = screen;
131 i915->base.priv = priv;
132
133 i915->base.destroy = i915_destroy;
134
135 i915->base.clear = i915_clear;
136
137 i915->base.draw_vbo = i915_draw_vbo;
138
139 /*
140 * Create drawing context and plug our rendering stage into it.
141 */
142 i915->draw = draw_create(&i915->base);
143 assert(i915->draw);
144 if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
145 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
146 } else {
147 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
148 }
149
150 i915_init_surface_functions(i915);
151 i915_init_state_functions(i915);
152 i915_init_flush_functions(i915);
153 i915_init_resource_functions(i915);
154
155 draw_install_aaline_stage(i915->draw, &i915->base);
156 draw_install_aapoint_stage(i915->draw, &i915->base);
157
158 i915->dirty = ~0;
159 i915->hardware_dirty = ~0;
160
161 /* Batch stream debugging is a bit hacked up at the moment:
162 */
163 i915->batch = i915->iws->batchbuffer_create(i915->iws);
164
165 return &i915->base;
166 }