1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
36 #include "draw/draw_vertex.h"
38 #include "tgsi/tgsi_scan.h"
40 #include "util/u_slab.h"
41 #include "util/u_blitter.h"
45 struct i915_winsys_buffer
;
46 struct i915_winsys_batchbuffer
;
49 #define I915_TEX_UNITS 8
51 #define I915_DYNAMIC_MODES4 0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB 3
55 #define I915_DYNAMIC_BC_0 4 /* just the header */
56 #define I915_DYNAMIC_BC_1 5
57 #define I915_DYNAMIC_BFO_0 6
58 #define I915_DYNAMIC_BFO_1 7
59 #define I915_DYNAMIC_STP_0 8
60 #define I915_DYNAMIC_STP_1 9
61 #define I915_DYNAMIC_SC_ENA_0 10
62 #define I915_DYNAMIC_SC_RECT_0 11
63 #define I915_DYNAMIC_SC_RECT_1 12
64 #define I915_DYNAMIC_SC_RECT_2 13
65 #define I915_MAX_DYNAMIC 14
68 #define I915_IMMEDIATE_S0 0
69 #define I915_IMMEDIATE_S1 1
70 #define I915_IMMEDIATE_S2 2
71 #define I915_IMMEDIATE_S3 3
72 #define I915_IMMEDIATE_S4 4
73 #define I915_IMMEDIATE_S5 5
74 #define I915_IMMEDIATE_S6 6
75 #define I915_IMMEDIATE_S7 7
76 #define I915_MAX_IMMEDIATE 8
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
81 #define I915_CACHE_STATIC 0
82 #define I915_CACHE_DYNAMIC 1 /* handled specially */
83 #define I915_CACHE_SAMPLER 2
84 #define I915_CACHE_MAP 3
85 #define I915_CACHE_PROGRAM 4
86 #define I915_CACHE_CONSTANTS 5
87 #define I915_MAX_CACHE 6
89 #define I915_MAX_CONSTANT 32
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
97 * Subclass of pipe_shader_state
99 struct i915_fragment_shader
101 struct pipe_shader_state state
;
103 struct tgsi_shader_info info
;
105 struct draw_fragment_shader
*draw_data
;
114 * constants introduced during translation.
115 * These are placed at the end of the constant buffer and grow toward
116 * the beginning (eg: slot 31, 30 29, ...)
117 * User-provided constants start at 0.
118 * This allows both types of constants to co-exist (until there's too many)
119 * and doesn't require regenerating/changing the fragment program to
120 * shuffle constants around.
123 float constants
[I915_MAX_CONSTANT
][4];
126 * Status of each constant
127 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
128 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
129 * Else, the bitmask indicates which components are occupied by immediates.
131 ubyte constant_flags
[I915_MAX_CONSTANT
];
134 * The mapping between generics and hw texture coords.
135 * We need to share this between the vertex and fragment stages.
137 int generic_mapping
[I915_TEX_UNITS
];
141 struct i915_cache_context
;
143 /* Use to calculate differences between state emitted to hardware and
144 * current driver-calculated state.
148 unsigned immediate
[I915_MAX_IMMEDIATE
];
149 unsigned dynamic
[I915_MAX_DYNAMIC
];
151 /** number of constants passed in through a constant buffer */
152 uint num_user_constants
[PIPE_SHADER_TYPES
];
154 /* texture sampler state */
155 unsigned sampler
[I915_TEX_UNITS
][3];
156 unsigned sampler_enable_flags
;
157 unsigned sampler_enable_nr
;
159 /* texture image buffers */
160 unsigned texbuffer
[I915_TEX_UNITS
][2];
162 /** Describes the current hardware vertex layout */
163 struct vertex_info vertex_info
;
165 /* static state (dst/depth buffer state) */
166 struct i915_winsys_buffer
*cbuf_bo
;
168 struct i915_winsys_buffer
*depth_bo
;
169 unsigned depth_flags
;
170 unsigned dst_buf_vars
;
171 uint32_t draw_offset
;
173 uint32_t target_fixup_format
;
174 uint32_t fixup_swizzle
;
176 unsigned id
; /* track lost context events */
179 struct i915_blend_state
{
186 struct i915_depth_stencil_state
{
187 unsigned stencil_modes4
;
189 unsigned stencil_LIS5
;
193 struct i915_rasterizer_state
{
194 struct pipe_rasterizer_state templ
;
196 unsigned light_twoside
: 1;
198 enum interp_mode color_interp
;
204 union { float f
; unsigned u
; } ds
[2];
207 struct i915_sampler_state
{
208 struct pipe_sampler_state templ
;
214 struct i915_velems_state
{
216 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
220 struct i915_context
{
221 struct pipe_context base
;
223 struct i915_winsys
*iws
;
225 struct draw_context
*draw
;
227 /* The most recent drawing state as set by the driver:
229 const struct i915_blend_state
*blend
;
230 const struct i915_sampler_state
*fragment_sampler
[PIPE_MAX_SAMPLERS
];
231 struct pipe_sampler_state
*vertex_samplers
[PIPE_MAX_SAMPLERS
];
232 const struct i915_depth_stencil_state
*depth_stencil
;
233 const struct i915_rasterizer_state
*rasterizer
;
235 struct i915_fragment_shader
*fs
;
239 struct i915_velems_state
*velems
;
240 unsigned nr_vertex_buffers
;
241 struct pipe_vertex_buffer vertex_buffers
[PIPE_MAX_ATTRIBS
];
243 struct pipe_blend_color blend_color
;
244 struct pipe_stencil_ref stencil_ref
;
245 struct pipe_clip_state clip
;
246 struct pipe_resource
*constants
[PIPE_SHADER_TYPES
];
247 struct pipe_framebuffer_state framebuffer
;
248 struct pipe_poly_stipple poly_stipple
;
249 struct pipe_scissor_state scissor
;
250 struct pipe_sampler_view
*fragment_sampler_views
[PIPE_MAX_SAMPLERS
];
251 struct pipe_sampler_view
*vertex_sampler_views
[PIPE_MAX_SAMPLERS
];
252 struct pipe_viewport_state viewport
;
253 struct pipe_index_buffer index_buffer
;
257 struct pipe_resource
*mapped_vs_tex
[PIPE_MAX_SAMPLERS
];
258 struct i915_winsys_buffer
* mapped_vs_tex_buffer
[PIPE_MAX_SAMPLERS
];
260 unsigned num_samplers
;
261 unsigned num_fragment_sampler_views
;
262 unsigned num_vertex_samplers
;
263 unsigned num_vertex_sampler_views
;
265 struct i915_winsys_batchbuffer
*batch
;
268 struct i915_winsys_buffer
*vbo
;
270 unsigned vbo_flushed
;
272 struct i915_state current
;
273 unsigned hardware_dirty
;
274 unsigned immediate_dirty
: I915_MAX_IMMEDIATE
;
275 unsigned dynamic_dirty
: I915_MAX_DYNAMIC
;
276 unsigned static_dirty
: 4;
277 unsigned flush_dirty
: 2;
279 struct i915_winsys_buffer
*validation_buffers
[2 + 1 + I915_TEX_UNITS
];
280 int num_validation_buffers
;
282 struct util_slab_mempool transfer_pool
;
283 struct util_slab_mempool texture_transfer_pool
;
285 /* state for tracking flushes */
286 int last_fired_vertices
;
290 /** blitter/hw-clear */
291 struct blitter_context
* blitter
;
294 /* A flag for each state_tracker state object:
296 #define I915_NEW_VIEWPORT 0x1
297 #define I915_NEW_RASTERIZER 0x2
298 #define I915_NEW_FS 0x4
299 #define I915_NEW_BLEND 0x8
300 #define I915_NEW_CLIP 0x10
301 #define I915_NEW_SCISSOR 0x20
302 #define I915_NEW_STIPPLE 0x40
303 #define I915_NEW_FRAMEBUFFER 0x80
304 #define I915_NEW_ALPHA_TEST 0x100
305 #define I915_NEW_DEPTH_STENCIL 0x200
306 #define I915_NEW_SAMPLER 0x400
307 #define I915_NEW_SAMPLER_VIEW 0x800
308 #define I915_NEW_VS_CONSTANTS 0x1000
309 #define I915_NEW_FS_CONSTANTS 0x2000
310 #define I915_NEW_GS_CONSTANTS 0x4000
311 #define I915_NEW_VBO 0x8000
312 #define I915_NEW_VS 0x10000
315 /* Driver's internally generated state flags:
317 #define I915_NEW_VERTEX_FORMAT 0x10000
320 /* Dirty flags for hardware emit
322 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
323 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
324 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
325 #define I915_HW_MAP (1<<I915_CACHE_MAP)
326 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
327 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
328 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
329 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
330 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
332 /* hw flush handling */
333 #define I915_FLUSH_CACHE 1
334 #define I915_PIPELINE_FLUSH 2
336 /* split up static state */
337 #define I915_DST_BUF_COLOR 1
338 #define I915_DST_BUF_DEPTH 2
339 #define I915_DST_VARS 4
340 #define I915_DST_RECT 8
343 void i915_set_flush_dirty(struct i915_context
*i915
, unsigned flush
)
345 i915
->hardware_dirty
|= I915_HW_FLUSH
;
346 i915
->flush_dirty
|= flush
;
350 /***********************************************************************
353 struct draw_stage
*i915_draw_render_stage( struct i915_context
*i915
);
356 /***********************************************************************
359 struct draw_stage
*i915_draw_vbuf_stage( struct i915_context
*i915
);
362 /***********************************************************************
365 void i915_prepare_vertex_sampling(struct i915_context
*i915
);
366 void i915_cleanup_vertex_sampling(struct i915_context
*i915
);
370 /***********************************************************************
373 void i915_emit_hardware_state(struct i915_context
*i915
);
377 /***********************************************************************
380 void i915_clear_blitter(struct pipe_context
*pipe
, unsigned buffers
,
381 const union pipe_color_union
*color
,
382 double depth
, unsigned stencil
);
383 void i915_clear_render(struct pipe_context
*pipe
, unsigned buffers
,
384 const union pipe_color_union
*color
,
385 double depth
, unsigned stencil
);
386 void i915_clear_emit(struct pipe_context
*pipe
, unsigned buffers
,
387 const union pipe_color_union
*color
,
388 double depth
, unsigned stencil
,
389 unsigned destx
, unsigned desty
, unsigned width
, unsigned height
);
392 /***********************************************************************
395 void i915_init_state_functions( struct i915_context
*i915
);
396 void i915_init_flush_functions( struct i915_context
*i915
);
397 void i915_init_string_functions( struct i915_context
*i915
);
400 /************************************************************************
403 struct pipe_context
*i915_create_context(struct pipe_screen
*screen
,
407 /***********************************************************************
408 * Inline conversion functions. These are better-typed than the
409 * macros used previously:
411 static INLINE
struct i915_context
*
412 i915_context( struct pipe_context
*pipe
)
414 return (struct i915_context
*)pipe
;