gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / drivers / i915 / i915_screen.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "draw/draw_context.h"
30 #include "util/os_misc.h"
31 #include "util/format/u_format.h"
32 #include "util/format/u_format_s3tc.h"
33 #include "util/u_inlines.h"
34 #include "util/u_memory.h"
35 #include "util/u_screen.h"
36 #include "util/u_string.h"
37
38 #include "i915_reg.h"
39 #include "i915_debug.h"
40 #include "i915_context.h"
41 #include "i915_screen.h"
42 #include "i915_resource.h"
43 #include "i915_winsys.h"
44 #include "i915_public.h"
45
46
47 /*
48 * Probe functions
49 */
50
51
52 static const char *
53 i915_get_vendor(struct pipe_screen *screen)
54 {
55 return "Mesa Project";
56 }
57
58 static const char *
59 i915_get_device_vendor(struct pipe_screen *screen)
60 {
61 return "Intel";
62 }
63
64 static const char *
65 i915_get_name(struct pipe_screen *screen)
66 {
67 static char buffer[128];
68 const char *chipset;
69
70 switch (i915_screen(screen)->iws->pci_id) {
71 case PCI_CHIP_I915_G:
72 chipset = "915G";
73 break;
74 case PCI_CHIP_I915_GM:
75 chipset = "915GM";
76 break;
77 case PCI_CHIP_I945_G:
78 chipset = "945G";
79 break;
80 case PCI_CHIP_I945_GM:
81 chipset = "945GM";
82 break;
83 case PCI_CHIP_I945_GME:
84 chipset = "945GME";
85 break;
86 case PCI_CHIP_G33_G:
87 chipset = "G33";
88 break;
89 case PCI_CHIP_Q35_G:
90 chipset = "Q35";
91 break;
92 case PCI_CHIP_Q33_G:
93 chipset = "Q33";
94 break;
95 case PCI_CHIP_PINEVIEW_G:
96 chipset = "Pineview G";
97 break;
98 case PCI_CHIP_PINEVIEW_M:
99 chipset = "Pineview M";
100 break;
101 default:
102 chipset = "unknown";
103 break;
104 }
105
106 snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
107 return buffer;
108 }
109
110 static int
111 i915_get_shader_param(struct pipe_screen *screen,
112 enum pipe_shader_type shader,
113 enum pipe_shader_cap cap)
114 {
115 switch(shader) {
116 case PIPE_SHADER_VERTEX:
117 switch (cap) {
118 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
119 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
120 if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
121 return PIPE_MAX_SAMPLERS;
122 else
123 return 0;
124 default:
125 return draw_get_shader_param(shader, cap);
126 }
127 case PIPE_SHADER_FRAGMENT:
128 /* XXX: some of these are just shader model 2.0 values, fix this! */
129 switch(cap) {
130 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
131 return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
132 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
133 return I915_MAX_ALU_INSN;
134 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
135 return I915_MAX_TEX_INSN;
136 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
137 return 8;
138 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
139 return 0;
140 case PIPE_SHADER_CAP_MAX_INPUTS:
141 return 10;
142 case PIPE_SHADER_CAP_MAX_OUTPUTS:
143 return 1;
144 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
145 return 32 * sizeof(float[4]);
146 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
147 return 1;
148 case PIPE_SHADER_CAP_MAX_TEMPS:
149 return 12; /* XXX: 12 -> 32 ? */
150 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
151 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
152 return 0;
153 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
154 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
155 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
156 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
157 return 1;
158 case PIPE_SHADER_CAP_SUBROUTINES:
159 return 0;
160 case PIPE_SHADER_CAP_INTEGERS:
161 case PIPE_SHADER_CAP_INT64_ATOMICS:
162 case PIPE_SHADER_CAP_FP16:
163 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
164 case PIPE_SHADER_CAP_INT16:
165 return 0;
166 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
167 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
168 return I915_TEX_UNITS;
169 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
170 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
171 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
172 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
173 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
174 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
175 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
176 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
177 case PIPE_SHADER_CAP_PREFERRED_IR:
178 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
179 return 0;
180 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
181 return 32;
182 default:
183 debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
184 return 0;
185 }
186 break;
187 default:
188 return 0;
189 }
190
191 }
192
193 static int
194 i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
195 {
196 struct i915_screen *is = i915_screen(screen);
197
198 switch (cap) {
199 /* Supported features (boolean caps). */
200 case PIPE_CAP_ANISOTROPIC_FILTER:
201 case PIPE_CAP_NPOT_TEXTURES:
202 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
203 case PIPE_CAP_POINT_SPRITE:
204 case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
205 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
206 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
207 case PIPE_CAP_TGSI_INSTANCEID:
208 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
209 case PIPE_CAP_USER_VERTEX_BUFFERS:
210 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
211 return 1;
212
213 /* Unsupported features (boolean caps). */
214 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
215 case PIPE_CAP_DEPTH_CLIP_DISABLE:
216 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
217 case PIPE_CAP_INDEP_BLEND_ENABLE:
218 case PIPE_CAP_INDEP_BLEND_FUNC:
219 case PIPE_CAP_SHADER_STENCIL_EXPORT:
220 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
221 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
222 case PIPE_CAP_TEXTURE_SWIZZLE:
223 case PIPE_CAP_QUERY_TIME_ELAPSED:
224 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
225 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
226 case PIPE_CAP_VERTEX_SHADER_SATURATE:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
229 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
230 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
231 case PIPE_CAP_CONDITIONAL_RENDER:
232 case PIPE_CAP_TEXTURE_BARRIER:
233 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
234 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
235 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
236 case PIPE_CAP_START_INSTANCE:
237 case PIPE_CAP_QUERY_TIMESTAMP:
238 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
239 case PIPE_CAP_TEXTURE_MULTISAMPLE:
240 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
241 case PIPE_CAP_CUBE_MAP_ARRAY:
242 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
243 case PIPE_CAP_TGSI_TEXCOORD:
244 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
245 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
246 case PIPE_CAP_TEXTURE_GATHER_SM5:
247 case PIPE_CAP_FAKE_SW_MSAA:
248 case PIPE_CAP_TEXTURE_QUERY_LOD:
249 case PIPE_CAP_SAMPLE_SHADING:
250 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
251 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
252 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
253 case PIPE_CAP_CLIP_HALFZ:
254 case PIPE_CAP_VERTEXID_NOBASE:
255 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
256 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
257 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
258 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
259 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
260 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
261 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
262 case PIPE_CAP_DEPTH_BOUNDS_TEST:
263 case PIPE_CAP_TGSI_TXQS:
264 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
265 case PIPE_CAP_SHAREABLE_SHADERS:
266 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
267 case PIPE_CAP_CLEAR_TEXTURE:
268 case PIPE_CAP_DRAW_PARAMETERS:
269 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
270 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
271 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
272 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
273 case PIPE_CAP_INVALIDATE_BUFFER:
274 case PIPE_CAP_GENERATE_MIPMAP:
275 case PIPE_CAP_STRING_MARKER:
276 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
277 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
278 case PIPE_CAP_QUERY_MEMORY_INFO:
279 case PIPE_CAP_PCI_GROUP:
280 case PIPE_CAP_PCI_BUS:
281 case PIPE_CAP_PCI_DEVICE:
282 case PIPE_CAP_PCI_FUNCTION:
283 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
284 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
285 case PIPE_CAP_CULL_DISTANCE:
286 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
287 case PIPE_CAP_TGSI_VOTE:
288 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
289 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
290 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
291 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
292 case PIPE_CAP_POST_DEPTH_COVERAGE:
293 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
294 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
295 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
296 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
297 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
298 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
299 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
300 return 0;
301
302 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
303 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
304 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
305 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
306 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
307 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
308 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
309 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
310 case PIPE_CAP_DRAW_INDIRECT:
311 case PIPE_CAP_MULTI_DRAW_INDIRECT:
312 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
313 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
314 case PIPE_CAP_SAMPLER_VIEW_TARGET:
315 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
316 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
317 case PIPE_CAP_NATIVE_FENCE_FD:
318 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
319 case PIPE_CAP_FBFETCH:
320 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
321 case PIPE_CAP_DOUBLES:
322 case PIPE_CAP_INT64:
323 case PIPE_CAP_INT64_DIVMOD:
324 case PIPE_CAP_TGSI_TEX_TXF_LZ:
325 case PIPE_CAP_TGSI_CLOCK:
326 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
327 case PIPE_CAP_TGSI_BALLOT:
328 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
329 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
330 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
331 case PIPE_CAP_BINDLESS_TEXTURE:
332 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
333 case PIPE_CAP_QUERY_SO_OVERFLOW:
334 case PIPE_CAP_MEMOBJ:
335 case PIPE_CAP_LOAD_CONSTBUF:
336 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
337 case PIPE_CAP_TILE_RASTER_ORDER:
338 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
339 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
340 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
341 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
342 case PIPE_CAP_FENCE_SIGNAL:
343 case PIPE_CAP_CONSTBUF0_FLAGS:
344 case PIPE_CAP_PACKED_UNIFORMS:
345 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
346 return 0;
347
348 case PIPE_CAP_MAX_GS_INVOCATIONS:
349 return 32;
350
351 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
352 return 1 << 27;
353
354 case PIPE_CAP_MAX_VIEWPORTS:
355 return 1;
356
357 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
358 return 64;
359
360 case PIPE_CAP_GLSL_FEATURE_LEVEL:
361 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
362 return 120;
363
364 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
365 return 16;
366
367 /* Features we can lie about (boolean caps). */
368 case PIPE_CAP_OCCLUSION_QUERY:
369 return is->debug.lie ? 1 : 0;
370
371 /* Texturing. */
372 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
373 return 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
374 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
375 return I915_MAX_TEXTURE_3D_LEVELS;
376 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
377 return 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
378 case PIPE_CAP_MIN_TEXEL_OFFSET:
379 case PIPE_CAP_MAX_TEXEL_OFFSET:
380 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
381 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
382 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
383 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
384 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
385 return 0;
386
387 /* Render targets. */
388 case PIPE_CAP_MAX_RENDER_TARGETS:
389 return 1;
390
391 /* Geometry shader output, unsupported. */
392 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
393 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
394 case PIPE_CAP_MAX_VERTEX_STREAMS:
395 return 0;
396
397 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
398 return 2048;
399
400 /* Fragment coordinate conventions. */
401 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
402 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
403 return 1;
404 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
405 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
406 return 0;
407 case PIPE_CAP_ENDIANNESS:
408 return PIPE_ENDIAN_LITTLE;
409 case PIPE_CAP_MAX_VARYINGS:
410 return 10;
411
412 case PIPE_CAP_VENDOR_ID:
413 return 0x8086;
414 case PIPE_CAP_DEVICE_ID:
415 return is->iws->pci_id;
416 case PIPE_CAP_ACCELERATED:
417 return 1;
418 case PIPE_CAP_VIDEO_MEMORY: {
419 /* Once a batch uses more than 75% of the maximum mappable size, we
420 * assume that there's some fragmentation, and we start doing extra
421 * flushing, etc. That's the big cliff apps will care about.
422 */
423 const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
424 uint64_t system_memory;
425
426 if (!os_get_total_physical_memory(&system_memory))
427 return 0;
428
429 return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
430 }
431 case PIPE_CAP_UMA:
432 return 1;
433
434 case PIPE_CAP_COMPUTE:
435 case PIPE_CAP_QUERY_BUFFER_OBJECT:
436 return 0;
437
438 default:
439 return u_pipe_screen_get_param_defaults(screen, cap);
440 }
441 }
442
443 static float
444 i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
445 {
446 switch(cap) {
447 case PIPE_CAPF_MAX_LINE_WIDTH:
448 /* fall-through */
449 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
450 return 7.5;
451
452 case PIPE_CAPF_MAX_POINT_WIDTH:
453 /* fall-through */
454 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
455 return 255.0;
456
457 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
458 return 4.0;
459
460 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
461 return 16.0;
462
463 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
464 /* fall-through */
465 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
466 /* fall-through */
467 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
468 return 0.0f;
469
470 default:
471 debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
472 return 0;
473 }
474 }
475
476 bool
477 i915_is_format_supported(struct pipe_screen *screen,
478 enum pipe_format format,
479 enum pipe_texture_target target,
480 unsigned sample_count,
481 unsigned storage_sample_count,
482 unsigned tex_usage)
483 {
484 static const enum pipe_format tex_supported[] = {
485 PIPE_FORMAT_B8G8R8A8_UNORM,
486 PIPE_FORMAT_B8G8R8A8_SRGB,
487 PIPE_FORMAT_B8G8R8X8_UNORM,
488 PIPE_FORMAT_R8G8B8A8_UNORM,
489 PIPE_FORMAT_R8G8B8X8_UNORM,
490 PIPE_FORMAT_B4G4R4A4_UNORM,
491 PIPE_FORMAT_B5G6R5_UNORM,
492 PIPE_FORMAT_B5G5R5A1_UNORM,
493 PIPE_FORMAT_B10G10R10A2_UNORM,
494 PIPE_FORMAT_L8_UNORM,
495 PIPE_FORMAT_A8_UNORM,
496 PIPE_FORMAT_I8_UNORM,
497 PIPE_FORMAT_L8A8_UNORM,
498 PIPE_FORMAT_UYVY,
499 PIPE_FORMAT_YUYV,
500 /* XXX why not?
501 PIPE_FORMAT_Z16_UNORM, */
502 PIPE_FORMAT_DXT1_RGB,
503 PIPE_FORMAT_DXT1_RGBA,
504 PIPE_FORMAT_DXT3_RGBA,
505 PIPE_FORMAT_DXT5_RGBA,
506 PIPE_FORMAT_Z24X8_UNORM,
507 PIPE_FORMAT_Z24_UNORM_S8_UINT,
508 PIPE_FORMAT_NONE /* list terminator */
509 };
510 static const enum pipe_format render_supported[] = {
511 PIPE_FORMAT_B8G8R8A8_UNORM,
512 PIPE_FORMAT_B8G8R8X8_UNORM,
513 PIPE_FORMAT_R8G8B8A8_UNORM,
514 PIPE_FORMAT_R8G8B8X8_UNORM,
515 PIPE_FORMAT_B5G6R5_UNORM,
516 PIPE_FORMAT_B5G5R5A1_UNORM,
517 PIPE_FORMAT_B4G4R4A4_UNORM,
518 PIPE_FORMAT_B10G10R10A2_UNORM,
519 PIPE_FORMAT_L8_UNORM,
520 PIPE_FORMAT_A8_UNORM,
521 PIPE_FORMAT_I8_UNORM,
522 PIPE_FORMAT_NONE /* list terminator */
523 };
524 static const enum pipe_format depth_supported[] = {
525 /* XXX why not?
526 PIPE_FORMAT_Z16_UNORM, */
527 PIPE_FORMAT_Z24X8_UNORM,
528 PIPE_FORMAT_Z24_UNORM_S8_UINT,
529 PIPE_FORMAT_NONE /* list terminator */
530 };
531 const enum pipe_format *list;
532 uint i;
533
534 if (sample_count > 1)
535 return false;
536
537 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
538 return false;
539
540 if(tex_usage & PIPE_BIND_DEPTH_STENCIL)
541 list = depth_supported;
542 else if (tex_usage & PIPE_BIND_RENDER_TARGET)
543 list = render_supported;
544 else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
545 list = tex_supported;
546 else
547 return true; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
548
549 for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
550 if (list[i] == format)
551 return true;
552 }
553
554 return false;
555 }
556
557
558 /*
559 * Fence functions
560 */
561
562
563 static void
564 i915_fence_reference(struct pipe_screen *screen,
565 struct pipe_fence_handle **ptr,
566 struct pipe_fence_handle *fence)
567 {
568 struct i915_screen *is = i915_screen(screen);
569
570 is->iws->fence_reference(is->iws, ptr, fence);
571 }
572
573 static bool
574 i915_fence_finish(struct pipe_screen *screen,
575 struct pipe_context *ctx,
576 struct pipe_fence_handle *fence,
577 uint64_t timeout)
578 {
579 struct i915_screen *is = i915_screen(screen);
580
581 if (!timeout)
582 return is->iws->fence_signalled(is->iws, fence) == 1;
583
584 return is->iws->fence_finish(is->iws, fence) == 1;
585 }
586
587
588 /*
589 * Generic functions
590 */
591
592
593 static void
594 i915_flush_frontbuffer(struct pipe_screen *screen,
595 struct pipe_resource *resource,
596 unsigned level, unsigned layer,
597 void *winsys_drawable_handle,
598 struct pipe_box *sub_box)
599 {
600 /* XXX: Dummy right now. */
601 (void)screen;
602 (void)resource;
603 (void)level;
604 (void)layer;
605 (void)winsys_drawable_handle;
606 (void)sub_box;
607 }
608
609 static void
610 i915_destroy_screen(struct pipe_screen *screen)
611 {
612 struct i915_screen *is = i915_screen(screen);
613
614 if (is->iws)
615 is->iws->destroy(is->iws);
616
617 FREE(is);
618 }
619
620 /**
621 * Create a new i915_screen object
622 */
623 struct pipe_screen *
624 i915_screen_create(struct i915_winsys *iws)
625 {
626 struct i915_screen *is = CALLOC_STRUCT(i915_screen);
627
628 if (!is)
629 return NULL;
630
631 switch (iws->pci_id) {
632 case PCI_CHIP_I915_G:
633 case PCI_CHIP_I915_GM:
634 is->is_i945 = FALSE;
635 break;
636
637 case PCI_CHIP_I945_G:
638 case PCI_CHIP_I945_GM:
639 case PCI_CHIP_I945_GME:
640 case PCI_CHIP_G33_G:
641 case PCI_CHIP_Q33_G:
642 case PCI_CHIP_Q35_G:
643 case PCI_CHIP_PINEVIEW_G:
644 case PCI_CHIP_PINEVIEW_M:
645 is->is_i945 = TRUE;
646 break;
647
648 default:
649 debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
650 __FUNCTION__, iws->pci_id);
651 FREE(is);
652 return NULL;
653 }
654
655 is->iws = iws;
656
657 is->base.destroy = i915_destroy_screen;
658 is->base.flush_frontbuffer = i915_flush_frontbuffer;
659
660 is->base.get_name = i915_get_name;
661 is->base.get_vendor = i915_get_vendor;
662 is->base.get_device_vendor = i915_get_device_vendor;
663 is->base.get_param = i915_get_param;
664 is->base.get_shader_param = i915_get_shader_param;
665 is->base.get_paramf = i915_get_paramf;
666 is->base.is_format_supported = i915_is_format_supported;
667
668 is->base.context_create = i915_create_context;
669
670 is->base.fence_reference = i915_fence_reference;
671 is->base.fence_finish = i915_fence_finish;
672
673 i915_init_screen_resource_functions(is);
674
675 i915_debug_init(is);
676
677 return &is->base;
678 }