Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / drivers / i915simple / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "pipe/internal/p_winsys_screen.h"
34 #include "pipe/p_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state.h"
42 #include "i915_state_inlines.h"
43 #include "i915_fpc.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 // case PIPE_TEX_WRAP_MIRRORED_REPEAT:
62 // return TEXCOORDMODE_MIRROR;
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 case PIPE_TEX_FILTER_ANISO:
76 return FILTER_ANISOTROPIC;
77 default:
78 assert(0);
79 return FILTER_NEAREST;
80 }
81 }
82
83 static unsigned translate_mip_filter( unsigned filter )
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NONE:
87 return MIPFILTER_NONE;
88 case PIPE_TEX_MIPFILTER_NEAREST:
89 return MIPFILTER_NEAREST;
90 case PIPE_TEX_MIPFILTER_LINEAR:
91 return MIPFILTER_LINEAR;
92 default:
93 assert(0);
94 return MIPFILTER_NONE;
95 }
96 }
97
98
99 /* None of this state is actually used for anything yet.
100 */
101 static void *
102 i915_create_blend_state(struct pipe_context *pipe,
103 const struct pipe_blend_state *blend)
104 {
105 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
106
107 {
108 unsigned eqRGB = blend->rgb_func;
109 unsigned srcRGB = blend->rgb_src_factor;
110 unsigned dstRGB = blend->rgb_dst_factor;
111
112 unsigned eqA = blend->alpha_func;
113 unsigned srcA = blend->alpha_src_factor;
114 unsigned dstA = blend->alpha_dst_factor;
115
116 /* Special handling for MIN/MAX filter modes handled at
117 * state_tracker level.
118 */
119
120 if (srcA != srcRGB ||
121 dstA != dstRGB ||
122 eqA != eqRGB) {
123
124 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
125 IAB_MODIFY_ENABLE |
126 IAB_ENABLE |
127 IAB_MODIFY_FUNC |
128 IAB_MODIFY_SRC_FACTOR |
129 IAB_MODIFY_DST_FACTOR |
130 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
131 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
132 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
133 }
134 else {
135 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
136 IAB_MODIFY_ENABLE |
137 0);
138 }
139 }
140
141 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
142 ENABLE_LOGIC_OP_FUNC |
143 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
144
145 if (blend->logicop_enable)
146 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
147
148 if (blend->dither)
149 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
150
151 if ((blend->colormask & PIPE_MASK_R) == 0)
152 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
153
154 if ((blend->colormask & PIPE_MASK_G) == 0)
155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
156
157 if ((blend->colormask & PIPE_MASK_B) == 0)
158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
159
160 if ((blend->colormask & PIPE_MASK_A) == 0)
161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
162
163 if (blend->blend_enable) {
164 unsigned funcRGB = blend->rgb_func;
165 unsigned srcRGB = blend->rgb_src_factor;
166 unsigned dstRGB = blend->rgb_dst_factor;
167
168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
172 }
173
174 return cso_data;
175 }
176
177 static void i915_bind_blend_state(struct pipe_context *pipe,
178 void *blend)
179 {
180 struct i915_context *i915 = i915_context(pipe);
181 draw_flush(i915->draw);
182
183 i915->blend = (struct i915_blend_state*)blend;
184
185 i915->dirty |= I915_NEW_BLEND;
186 }
187
188
189 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
190 {
191 FREE(blend);
192 }
193
194 static void i915_set_blend_color( struct pipe_context *pipe,
195 const struct pipe_blend_color *blend_color )
196 {
197 struct i915_context *i915 = i915_context(pipe);
198 draw_flush(i915->draw);
199
200 i915->blend_color = *blend_color;
201
202 i915->dirty |= I915_NEW_BLEND;
203 }
204
205 static void *
206 i915_create_sampler_state(struct pipe_context *pipe,
207 const struct pipe_sampler_state *sampler)
208 {
209 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
210 const unsigned ws = sampler->wrap_s;
211 const unsigned wt = sampler->wrap_t;
212 const unsigned wr = sampler->wrap_r;
213 unsigned minFilt, magFilt;
214 unsigned mipFilt;
215
216 cso->templ = sampler;
217
218 mipFilt = translate_mip_filter(sampler->min_mip_filter);
219 minFilt = translate_img_filter( sampler->min_img_filter );
220 magFilt = translate_img_filter( sampler->mag_img_filter );
221
222 if (sampler->max_anisotropy > 2.0) {
223 cso->state[0] |= SS2_MAX_ANISO_4;
224 }
225
226 {
227 int b = (int) (sampler->lod_bias * 16.0);
228 b = CLAMP(b, -256, 255);
229 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
230 }
231
232 /* Shadow:
233 */
234 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
235 {
236 cso->state[0] |= (SS2_SHADOW_ENABLE |
237 i915_translate_compare_func(sampler->compare_func));
238
239 minFilt = FILTER_4X4_FLAT;
240 magFilt = FILTER_4X4_FLAT;
241 }
242
243 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
244 (mipFilt << SS2_MIP_FILTER_SHIFT) |
245 (magFilt << SS2_MAG_FILTER_SHIFT));
246
247 cso->state[1] |=
248 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
249 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
250 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
251
252 if (sampler->normalized_coords)
253 cso->state[1] |= SS3_NORMALIZED_COORDS;
254
255 {
256 int minlod = (int) (16.0 * sampler->min_lod);
257 int maxlod = (int) (16.0 * sampler->max_lod);
258 minlod = CLAMP(minlod, 0, 16 * 11);
259 maxlod = CLAMP(maxlod, 0, 16 * 11);
260
261 if (minlod > maxlod)
262 maxlod = minlod;
263
264 cso->minlod = minlod;
265 cso->maxlod = maxlod;
266 }
267
268 {
269 ubyte r = float_to_ubyte(sampler->border_color[0]);
270 ubyte g = float_to_ubyte(sampler->border_color[1]);
271 ubyte b = float_to_ubyte(sampler->border_color[2]);
272 ubyte a = float_to_ubyte(sampler->border_color[3]);
273 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
274 }
275 return cso;
276 }
277
278 static void i915_bind_sampler_states(struct pipe_context *pipe,
279 unsigned num, void **sampler)
280 {
281 struct i915_context *i915 = i915_context(pipe);
282 unsigned i;
283
284 assert(num <= PIPE_MAX_SAMPLERS);
285
286 /* Check for no-op */
287 if (num == i915->num_samplers &&
288 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
289 return;
290
291 draw_flush(i915->draw);
292
293 for (i = 0; i < num; ++i)
294 i915->sampler[i] = sampler[i];
295 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
296 i915->sampler[i] = NULL;
297
298 i915->num_samplers = num;
299
300 i915->dirty |= I915_NEW_SAMPLER;
301 }
302
303 static void i915_delete_sampler_state(struct pipe_context *pipe,
304 void *sampler)
305 {
306 FREE(sampler);
307 }
308
309
310 /** XXX move someday? Or consolidate all these simple state setters
311 * into one file.
312 */
313
314 static void *
315 i915_create_depth_stencil_state(struct pipe_context *pipe,
316 const struct pipe_depth_stencil_alpha_state *depth_stencil)
317 {
318 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
319
320 {
321 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
322 int writemask = depth_stencil->stencil[0].writemask & 0xff;
323
324 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
325 ENABLE_STENCIL_TEST_MASK |
326 STENCIL_TEST_MASK(testmask) |
327 ENABLE_STENCIL_WRITE_MASK |
328 STENCIL_WRITE_MASK(writemask));
329 }
330
331 if (depth_stencil->stencil[0].enabled) {
332 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
333 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
334 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
335 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
336 int ref = depth_stencil->stencil[0].ref_value & 0xff;
337
338 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
339 S5_STENCIL_WRITE_ENABLE |
340 (ref << S5_STENCIL_REF_SHIFT) |
341 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
342 (fop << S5_STENCIL_FAIL_SHIFT) |
343 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
344 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
345 }
346
347 if (depth_stencil->stencil[1].enabled) {
348 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
349 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
350 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
351 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
352 int ref = depth_stencil->stencil[1].ref_value & 0xff;
353 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
354 int wmask = depth_stencil->stencil[1].writemask & 0xff;
355
356 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
357 BFO_ENABLE_STENCIL_FUNCS |
358 BFO_ENABLE_STENCIL_TWO_SIDE |
359 BFO_ENABLE_STENCIL_REF |
360 BFO_STENCIL_TWO_SIDE |
361 (ref << BFO_STENCIL_REF_SHIFT) |
362 (test << BFO_STENCIL_TEST_SHIFT) |
363 (fop << BFO_STENCIL_FAIL_SHIFT) |
364 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
365 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
366
367 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
368 BFM_ENABLE_STENCIL_TEST_MASK |
369 BFM_ENABLE_STENCIL_WRITE_MASK |
370 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
371 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
372 }
373 else {
374 /* This actually disables two-side stencil: The bit set is a
375 * modify-enable bit to indicate we are changing the two-side
376 * setting. Then there is a symbolic zero to show that we are
377 * setting the flag to zero/off.
378 */
379 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
380 BFO_ENABLE_STENCIL_TWO_SIDE |
381 0);
382 cso->bfo[1] = 0;
383 }
384
385 if (depth_stencil->depth.enabled) {
386 int func = i915_translate_compare_func(depth_stencil->depth.func);
387
388 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
389 (func << S6_DEPTH_TEST_FUNC_SHIFT));
390
391 if (depth_stencil->depth.writemask)
392 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
393 }
394
395 if (depth_stencil->alpha.enabled) {
396 int test = i915_translate_compare_func(depth_stencil->alpha.func);
397 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
398
399 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
400 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
401 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
402 }
403
404 return cso;
405 }
406
407 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
408 void *depth_stencil)
409 {
410 struct i915_context *i915 = i915_context(pipe);
411 draw_flush(i915->draw);
412
413 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
414
415 i915->dirty |= I915_NEW_DEPTH_STENCIL;
416 }
417
418 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
419 void *depth_stencil)
420 {
421 FREE(depth_stencil);
422 }
423
424
425 static void i915_set_scissor_state( struct pipe_context *pipe,
426 const struct pipe_scissor_state *scissor )
427 {
428 struct i915_context *i915 = i915_context(pipe);
429 draw_flush(i915->draw);
430
431 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
432 i915->dirty |= I915_NEW_SCISSOR;
433 }
434
435
436 static void i915_set_polygon_stipple( struct pipe_context *pipe,
437 const struct pipe_poly_stipple *stipple )
438 {
439 }
440
441
442
443 static void *
444 i915_create_fs_state(struct pipe_context *pipe,
445 const struct pipe_shader_state *templ)
446 {
447 struct i915_context *i915 = i915_context(pipe);
448 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
449 if (!ifs)
450 return NULL;
451
452 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
453
454 tgsi_scan_shader(templ->tokens, &ifs->info);
455
456 /* The shader's compiled to i915 instructions here */
457 i915_translate_fragment_program(i915, ifs);
458
459 return ifs;
460 }
461
462 static void
463 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
464 {
465 struct i915_context *i915 = i915_context(pipe);
466 draw_flush(i915->draw);
467
468 i915->fs = (struct i915_fragment_shader*) shader;
469
470 i915->dirty |= I915_NEW_FS;
471 }
472
473 static
474 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
475 {
476 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
477
478 if (ifs->program)
479 FREE(ifs->program);
480 ifs->program_len = 0;
481
482 FREE((struct tgsi_token *)ifs->state.tokens);
483
484 FREE(ifs);
485 }
486
487
488 static void *
489 i915_create_vs_state(struct pipe_context *pipe,
490 const struct pipe_shader_state *templ)
491 {
492 struct i915_context *i915 = i915_context(pipe);
493
494 /* just pass-through to draw module */
495 return draw_create_vertex_shader(i915->draw, templ);
496 }
497
498 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
499 {
500 struct i915_context *i915 = i915_context(pipe);
501
502 /* just pass-through to draw module */
503 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
504
505 i915->dirty |= I915_NEW_VS;
506 }
507
508 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
509 {
510 struct i915_context *i915 = i915_context(pipe);
511
512 /* just pass-through to draw module */
513 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
514 }
515
516 static void i915_set_constant_buffer(struct pipe_context *pipe,
517 uint shader, uint index,
518 const struct pipe_constant_buffer *buf)
519 {
520 struct i915_context *i915 = i915_context(pipe);
521 struct pipe_winsys *ws = pipe->winsys;
522 draw_flush(i915->draw);
523
524 assert(shader < PIPE_SHADER_TYPES);
525 assert(index == 0);
526
527 /* Make a copy of shader constants.
528 * During fragment program translation we may add additional
529 * constants to the array.
530 *
531 * We want to consider the situation where some user constants
532 * (ex: a material color) may change frequently but the shader program
533 * stays the same. In that case we should only be updating the first
534 * N constants, leaving any extras from shader translation alone.
535 */
536 if (buf) {
537 void *mapped;
538 if (buf->buffer && buf->buffer->size &&
539 (mapped = ws->buffer_map(ws, buf->buffer,
540 PIPE_BUFFER_USAGE_CPU_READ))) {
541 memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
542 ws->buffer_unmap(ws, buf->buffer);
543 i915->current.num_user_constants[shader]
544 = buf->buffer->size / (4 * sizeof(float));
545 }
546 else {
547 i915->current.num_user_constants[shader] = 0;
548 }
549 }
550
551 i915->dirty |= I915_NEW_CONSTANTS;
552 }
553
554
555 static void i915_set_sampler_textures(struct pipe_context *pipe,
556 unsigned num,
557 struct pipe_texture **texture)
558 {
559 struct i915_context *i915 = i915_context(pipe);
560 uint i;
561
562 assert(num <= PIPE_MAX_SAMPLERS);
563
564 /* Check for no-op */
565 if (num == i915->num_textures &&
566 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
567 return;
568
569 /* Fixes wrong texture in texobj with VBUF */
570 draw_flush(i915->draw);
571
572 for (i = 0; i < num; i++)
573 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
574 texture[i]);
575
576 for (i = num; i < i915->num_textures; i++)
577 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
578 NULL);
579
580 i915->num_textures = num;
581
582 i915->dirty |= I915_NEW_TEXTURE;
583 }
584
585
586
587 static void i915_set_framebuffer_state(struct pipe_context *pipe,
588 const struct pipe_framebuffer_state *fb)
589 {
590 struct i915_context *i915 = i915_context(pipe);
591 draw_flush(i915->draw);
592
593 i915->framebuffer = *fb; /* struct copy */
594
595 i915->dirty |= I915_NEW_FRAMEBUFFER;
596 }
597
598
599
600 static void i915_set_clip_state( struct pipe_context *pipe,
601 const struct pipe_clip_state *clip )
602 {
603 struct i915_context *i915 = i915_context(pipe);
604 draw_flush(i915->draw);
605
606 draw_set_clip_state(i915->draw, clip);
607
608 i915->dirty |= I915_NEW_CLIP;
609 }
610
611
612
613 /* Called when driver state tracker notices changes to the viewport
614 * matrix:
615 */
616 static void i915_set_viewport_state( struct pipe_context *pipe,
617 const struct pipe_viewport_state *viewport )
618 {
619 struct i915_context *i915 = i915_context(pipe);
620
621 i915->viewport = *viewport; /* struct copy */
622
623 /* pass the viewport info to the draw module */
624 draw_set_viewport_state(i915->draw, &i915->viewport);
625
626 i915->dirty |= I915_NEW_VIEWPORT;
627 }
628
629
630 static void *
631 i915_create_rasterizer_state(struct pipe_context *pipe,
632 const struct pipe_rasterizer_state *rasterizer)
633 {
634 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
635
636 cso->templ = rasterizer;
637 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
638 cso->light_twoside = rasterizer->light_twoside;
639 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
640 cso->ds[1].f = rasterizer->offset_scale;
641 if (rasterizer->poly_stipple_enable) {
642 cso->st |= ST1_ENABLE;
643 }
644
645 if (rasterizer->scissor)
646 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
647 else
648 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
649
650 switch (rasterizer->cull_mode) {
651 case PIPE_WINDING_NONE:
652 cso->LIS4 |= S4_CULLMODE_NONE;
653 break;
654 case PIPE_WINDING_CW:
655 cso->LIS4 |= S4_CULLMODE_CW;
656 break;
657 case PIPE_WINDING_CCW:
658 cso->LIS4 |= S4_CULLMODE_CCW;
659 break;
660 case PIPE_WINDING_BOTH:
661 cso->LIS4 |= S4_CULLMODE_BOTH;
662 break;
663 }
664
665 {
666 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
667
668 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
669
670 if (rasterizer->line_smooth)
671 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
672 }
673
674 {
675 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
676
677 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
678 }
679
680 if (rasterizer->flatshade) {
681 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
682 S4_FLATSHADE_COLOR |
683 S4_FLATSHADE_SPECULAR);
684 }
685
686 cso->LIS7 = fui( rasterizer->offset_units );
687
688
689 return cso;
690 }
691
692 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
693 void *raster )
694 {
695 struct i915_context *i915 = i915_context(pipe);
696
697 i915->rasterizer = (struct i915_rasterizer_state *)raster;
698
699 /* pass-through to draw module */
700 draw_set_rasterizer_state(i915->draw,
701 (i915->rasterizer ? i915->rasterizer->templ : NULL));
702
703 i915->dirty |= I915_NEW_RASTERIZER;
704 }
705
706 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
707 void *raster)
708 {
709 FREE(raster);
710 }
711
712 static void i915_set_vertex_buffers(struct pipe_context *pipe,
713 unsigned count,
714 const struct pipe_vertex_buffer *buffers)
715 {
716 struct i915_context *i915 = i915_context(pipe);
717 /* Because we change state before the draw_set_vertex_buffers call
718 * we need a flush here, just to be sure.
719 */
720 draw_flush(i915->draw);
721
722 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
723 i915->num_vertex_buffers = count;
724
725 /* pass-through to draw module */
726 draw_set_vertex_buffers(i915->draw, count, buffers);
727 }
728
729 static void i915_set_vertex_elements(struct pipe_context *pipe,
730 unsigned count,
731 const struct pipe_vertex_element *elements)
732 {
733 struct i915_context *i915 = i915_context(pipe);
734 /* Because we change state before the draw_set_vertex_buffers call
735 * we need a flush here, just to be sure.
736 */
737 draw_flush(i915->draw);
738
739 i915->num_vertex_elements = count;
740 /* pass-through to draw module */
741 draw_set_vertex_elements(i915->draw, count, elements);
742 }
743
744
745 static void i915_set_edgeflags(struct pipe_context *pipe,
746 const unsigned *bitfield)
747 {
748 /* TODO do something here */
749 }
750
751 void
752 i915_init_state_functions( struct i915_context *i915 )
753 {
754 i915->pipe.set_edgeflags = i915_set_edgeflags;
755 i915->pipe.create_blend_state = i915_create_blend_state;
756 i915->pipe.bind_blend_state = i915_bind_blend_state;
757 i915->pipe.delete_blend_state = i915_delete_blend_state;
758
759 i915->pipe.create_sampler_state = i915_create_sampler_state;
760 i915->pipe.bind_sampler_states = i915_bind_sampler_states;
761 i915->pipe.delete_sampler_state = i915_delete_sampler_state;
762
763 i915->pipe.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
764 i915->pipe.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
765 i915->pipe.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
766
767 i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
768 i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
769 i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
770 i915->pipe.create_fs_state = i915_create_fs_state;
771 i915->pipe.bind_fs_state = i915_bind_fs_state;
772 i915->pipe.delete_fs_state = i915_delete_fs_state;
773 i915->pipe.create_vs_state = i915_create_vs_state;
774 i915->pipe.bind_vs_state = i915_bind_vs_state;
775 i915->pipe.delete_vs_state = i915_delete_vs_state;
776
777 i915->pipe.set_blend_color = i915_set_blend_color;
778 i915->pipe.set_clip_state = i915_set_clip_state;
779 i915->pipe.set_constant_buffer = i915_set_constant_buffer;
780 i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
781
782 i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
783 i915->pipe.set_scissor_state = i915_set_scissor_state;
784 i915->pipe.set_sampler_textures = i915_set_sampler_textures;
785 i915->pipe.set_viewport_state = i915_set_viewport_state;
786 i915->pipe.set_vertex_buffers = i915_set_vertex_buffers;
787 i915->pipe.set_vertex_elements = i915_set_vertex_elements;
788 }