Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / drivers / i965 / brw_wm.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31 #include "tgsi/tgsi_info.h"
32
33 #include "brw_context.h"
34 #include "brw_screen.h"
35 #include "brw_wm.h"
36 #include "brw_state.h"
37 #include "brw_debug.h"
38 #include "brw_pipe_rast.h"
39
40
41 /** Return number of src args for given instruction */
42 GLuint brw_wm_nr_args( GLuint opcode )
43 {
44 switch (opcode) {
45 case WM_FRONTFACING:
46 case WM_PIXELXY:
47 return 0;
48 case WM_CINTERP:
49 case WM_WPOSXY:
50 case WM_DELTAXY:
51 return 1;
52 case WM_LINTERP:
53 case WM_PIXELW:
54 return 2;
55 case WM_FB_WRITE:
56 case WM_PINTERP:
57 return 3;
58 case TGSI_OPCODE_TEX:
59 case TGSI_OPCODE_TXP:
60 case TGSI_OPCODE_TXB:
61 case TGSI_OPCODE_TXD:
62 /* sampler arg is held as a field in the instruction, not in an
63 * actual register:
64 */
65 return tgsi_get_opcode_info(opcode)->num_src - 1;
66
67 default:
68 assert(opcode < MAX_OPCODE);
69 return tgsi_get_opcode_info(opcode)->num_src;
70 }
71 }
72
73
74 GLuint brw_wm_is_scalar_result( GLuint opcode )
75 {
76 switch (opcode) {
77 case TGSI_OPCODE_COS:
78 case TGSI_OPCODE_EX2:
79 case TGSI_OPCODE_LG2:
80 case TGSI_OPCODE_POW:
81 case TGSI_OPCODE_RCP:
82 case TGSI_OPCODE_RSQ:
83 case TGSI_OPCODE_SIN:
84 case TGSI_OPCODE_DP3:
85 case TGSI_OPCODE_DP4:
86 case TGSI_OPCODE_DPH:
87 case TGSI_OPCODE_DST:
88 return 1;
89
90 default:
91 return 0;
92 }
93 }
94
95
96 /**
97 * Do GPU code generation for shaders without flow control. Shaders
98 * without flow control instructions can more readily be analysed for
99 * SSA-style optimizations.
100 */
101 static void
102 brw_wm_linear_shader_emit(struct brw_context *brw, struct brw_wm_compile *c)
103 {
104 /* Augment fragment program. Add instructions for pre- and
105 * post-fragment-program tasks such as interpolation and fogging.
106 */
107 brw_wm_pass_fp(c);
108
109 /* Translate to intermediate representation. Build register usage
110 * chains.
111 */
112 brw_wm_pass0(c);
113
114 /* Dead code removal.
115 */
116 brw_wm_pass1(c);
117
118 /* Register allocation.
119 * Divide by two because we operate on 16 pixels at a time and require
120 * two GRF entries for each logical shader register.
121 */
122 c->grf_limit = BRW_WM_MAX_GRF / 2;
123
124 brw_wm_pass2(c);
125
126 /* how many general-purpose registers are used */
127 c->prog_data.total_grf = c->max_wm_grf;
128
129 /* Scratch space is used for register spilling */
130 if (c->last_scratch) {
131 c->prog_data.total_scratch = c->last_scratch + 0x40;
132 }
133 else {
134 c->prog_data.total_scratch = 0;
135 }
136
137 /* Emit GEN4 code.
138 */
139 brw_wm_emit(c);
140 }
141
142
143 /**
144 * All Mesa program -> GPU code generation goes through this function.
145 * Depending on the instructions used (i.e. flow control instructions)
146 * we'll use one of two code generators.
147 */
148 static enum pipe_error do_wm_prog( struct brw_context *brw,
149 struct brw_fragment_shader *fp,
150 struct brw_wm_prog_key *key,
151 struct brw_winsys_buffer **bo_out)
152 {
153 enum pipe_error ret;
154 struct brw_wm_compile *c;
155 const GLuint *program;
156 GLuint program_size;
157
158 if (brw->wm.compile_data == NULL) {
159 brw->wm.compile_data = MALLOC(sizeof(*brw->wm.compile_data));
160 if (!brw->wm.compile_data)
161 return PIPE_ERROR_OUT_OF_MEMORY;
162 }
163
164 c = brw->wm.compile_data;
165 memset(c, 0, sizeof *c);
166
167 c->key = *key;
168 c->fp = fp;
169 c->env_param = NULL; /*brw->intel.ctx.FragmentProgram.Parameters;*/
170
171 brw_init_compile(brw, &c->func);
172
173 /*
174 * Shader which use GLSL features such as flow control are handled
175 * differently from "simple" shaders.
176 */
177 if (fp->has_flow_control) {
178 c->dispatch_width = 8;
179 /* XXX: GLSL support
180 */
181 exit(1);
182 /* brw_wm_branching_shader_emit(brw, c); */
183 }
184 else {
185 c->dispatch_width = 16;
186 brw_wm_linear_shader_emit(brw, c);
187 }
188
189 if (BRW_DEBUG & DEBUG_WM)
190 debug_printf("\n");
191
192 /* get the program
193 */
194 ret = brw_get_program(&c->func, &program, &program_size);
195 if (ret)
196 return ret;
197
198 ret = brw_upload_cache( &brw->cache, BRW_WM_PROG,
199 &c->key, sizeof(c->key),
200 NULL, 0,
201 program, program_size,
202 &c->prog_data,
203 &brw->wm.prog_data,
204 bo_out );
205 if (ret)
206 return ret;
207
208 return PIPE_OK;
209 }
210
211
212
213 static void brw_wm_populate_key( struct brw_context *brw,
214 struct brw_wm_prog_key *key )
215 {
216 unsigned lookup, line_aa;
217 unsigned i;
218
219 memset(key, 0, sizeof(*key));
220
221 /* PIPE_NEW_FRAGMENT_SHADER
222 * PIPE_NEW_DEPTH_STENCIL_ALPHA
223 */
224 lookup = (brw->curr.zstencil->iz_lookup |
225 brw->curr.fragment_shader->iz_lookup);
226
227
228 /* PIPE_NEW_RAST
229 * BRW_NEW_REDUCED_PRIMITIVE
230 */
231 switch (brw->reduced_primitive) {
232 case PIPE_PRIM_POINTS:
233 line_aa = AA_NEVER;
234 break;
235 case PIPE_PRIM_LINES:
236 line_aa = (brw->curr.rast->templ.line_smooth ?
237 AA_ALWAYS : AA_NEVER);
238 break;
239 default:
240 line_aa = brw->curr.rast->unfilled_aa_line;
241 break;
242 }
243
244 brw_wm_lookup_iz(line_aa,
245 lookup,
246 brw->curr.fragment_shader->uses_depth,
247 key);
248
249 /* PIPE_NEW_RAST */
250 key->flat_shade = brw->curr.rast->templ.flatshade;
251
252
253 /* PIPE_NEW_BOUND_TEXTURES */
254 for (i = 0; i < brw->curr.num_fragment_sampler_views; i++) {
255 const struct brw_texture *tex = brw_texture(brw->curr.fragment_sampler_views[i]->texture);
256
257 if (tex->base.format == PIPE_FORMAT_UYVY)
258 key->yuvtex_mask |= 1 << i;
259
260 if (tex->base.format == PIPE_FORMAT_YUYV)
261 key->yuvtex_swap_mask |= 1 << i;
262
263 /* XXX: shadow texture
264 */
265 /* key->shadowtex_mask |= 1<<i; */
266 }
267
268 /* CACHE_NEW_VS_PROG */
269 key->vp_nr_outputs = brw->vs.prog_data->nr_outputs;
270
271 key->nr_cbufs = brw->curr.fb.nr_cbufs;
272
273 key->nr_inputs = brw->curr.fragment_shader->info.num_inputs;
274
275 /* The unique fragment program ID */
276 key->program_string_id = brw->curr.fragment_shader->id;
277 }
278
279
280 static enum pipe_error brw_prepare_wm_prog(struct brw_context *brw)
281 {
282 struct brw_wm_prog_key key;
283 struct brw_fragment_shader *fs = brw->curr.fragment_shader;
284 enum pipe_error ret;
285
286 brw_wm_populate_key(brw, &key);
287
288 /* Make an early check for the key.
289 */
290 if (brw_search_cache(&brw->cache, BRW_WM_PROG,
291 &key, sizeof(key),
292 NULL, 0,
293 &brw->wm.prog_data,
294 &brw->wm.prog_bo))
295 return PIPE_OK;
296
297 ret = do_wm_prog(brw, fs, &key, &brw->wm.prog_bo);
298 if (ret)
299 return ret;
300
301 return PIPE_OK;
302 }
303
304
305 const struct brw_tracked_state brw_wm_prog = {
306 .dirty = {
307 .mesa = (PIPE_NEW_FRAGMENT_SHADER |
308 PIPE_NEW_DEPTH_STENCIL_ALPHA |
309 PIPE_NEW_RAST |
310 PIPE_NEW_NR_CBUFS |
311 PIPE_NEW_BOUND_TEXTURES),
312 .brw = (BRW_NEW_WM_INPUT_DIMENSIONS |
313 BRW_NEW_REDUCED_PRIMITIVE),
314 .cache = CACHE_NEW_VS_PROG,
315 },
316 .prepare = brw_prepare_wm_prog
317 };
318