iris: Enable fast clears on gen8.
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 #include "util/format_srgb.h"
38
39 static bool
40 iris_is_color_fast_clear_compatible(struct iris_context *ice,
41 enum isl_format format,
42 const union isl_color_value color)
43 {
44 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
45 const struct gen_device_info *devinfo = &batch->screen->devinfo;
46
47 if (isl_format_has_int_channel(format)) {
48 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
49 isl_format_get_name(format));
50 return false;
51 }
52
53 for (int i = 0; i < 4; i++) {
54 if (!isl_format_has_color_component(format, i)) {
55 continue;
56 }
57
58 if (devinfo->gen < 9 &&
59 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
60 return false;
61 }
62 }
63
64 return true;
65 }
66
67 static bool
68 can_fast_clear_color(struct iris_context *ice,
69 struct pipe_resource *p_res,
70 unsigned level,
71 const struct pipe_box *box,
72 enum isl_format format,
73 enum isl_format render_format,
74 union isl_color_value color)
75 {
76 struct iris_resource *res = (void *) p_res;
77
78 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
79 const struct gen_device_info *devinfo = &batch->screen->devinfo;
80
81 if (devinfo->gen > 9)
82 return false;
83
84 if (res->aux.usage == ISL_AUX_USAGE_NONE)
85 return false;
86
87 /* Surface state can only record one fast clear color value. Therefore
88 * unless different levels/layers agree on the color it can be used to
89 * represent only single level/layer. Here it will be reserved for the
90 * first slice (level 0, layer 0).
91 */
92 if (level > 0 || box->z > 0 || box->depth > 1)
93 return false;
94
95 /* Check for partial clear */
96 if (box->x > 0 || box->y > 0 ||
97 box->width < p_res->width0 ||
98 box->height < p_res->height0) {
99 return false;
100 }
101
102 /* We store clear colors as floats or uints as needed. If there are
103 * texture views in play, the formats will not properly be respected
104 * during resolves because the resolve operations only know about the
105 * resource and not the renderbuffer.
106 */
107 if (render_format != format)
108 return false;
109
110 /* XXX: if (irb->mt->supports_fast_clear)
111 * see intel_miptree_create_for_dri_image()
112 */
113
114 if (!iris_is_color_fast_clear_compatible(ice, format, color))
115 return false;
116
117 return true;
118 }
119
120 static union isl_color_value
121 convert_fast_clear_color(struct iris_context *ice,
122 struct iris_resource *res,
123 const union isl_color_value color)
124 {
125 union isl_color_value override_color = color;
126 struct pipe_resource *p_res = (void *) res;
127
128 const enum pipe_format format = p_res->format;
129 const struct util_format_description *desc =
130 util_format_description(format);
131 unsigned colormask = util_format_colormask(desc);
132
133 if (util_format_is_intensity(format) ||
134 util_format_is_luminance(format) ||
135 util_format_is_luminance_alpha(format)) {
136 override_color.u32[1] = override_color.u32[0];
137 override_color.u32[2] = override_color.u32[0];
138 if (util_format_is_intensity(format))
139 override_color.u32[3] = override_color.u32[0];
140 } else {
141 for (int chan = 0; chan < 3; chan++) {
142 if (!(colormask & (1 << chan)))
143 override_color.u32[chan] = 0;
144 }
145 }
146
147 if (util_format_is_unorm(format)) {
148 for (int i = 0; i < 4; i++)
149 override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
150 } else if (util_format_is_snorm(format)) {
151 for (int i = 0; i < 4; i++)
152 override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
153 } else if (util_format_is_pure_uint(format)) {
154 for (int i = 0; i < 4; i++) {
155 unsigned bits = util_format_get_component_bits(
156 format, UTIL_FORMAT_COLORSPACE_RGB, i);
157 if (bits < 32) {
158 uint32_t max = (1u << bits) - 1;
159 override_color.u32[i] = MIN2(override_color.u32[i], max);
160 }
161 }
162 } else if (util_format_is_pure_sint(format)) {
163 for (int i = 0; i < 4; i++) {
164 unsigned bits = util_format_get_component_bits(
165 format, UTIL_FORMAT_COLORSPACE_RGB, i);
166 if (bits < 32) {
167 int32_t max = (1 << (bits - 1)) - 1;
168 int32_t min = -(1 << (bits - 1));
169 override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
170 }
171 }
172 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
173 format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
174 /* these packed float formats only store unsigned values */
175 for (int i = 0; i < 4; i++)
176 override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
177 }
178
179 if (!(colormask & 1 << 3)) {
180 if (util_format_is_pure_integer(format))
181 override_color.u32[3] = 1;
182 else
183 override_color.f32[3] = 1.0f;
184 }
185
186 /* Handle linear to SRGB conversion */
187 if (util_format_is_srgb(format)) {
188 for (int i = 0; i < 3; i++) {
189 override_color.f32[i] =
190 util_format_linear_to_srgb_float(override_color.f32[i]);
191 }
192 }
193
194 return override_color;
195 }
196
197 static void
198 fast_clear_color(struct iris_context *ice,
199 struct iris_resource *res,
200 unsigned level,
201 const struct pipe_box *box,
202 enum isl_format format,
203 union isl_color_value color,
204 enum blorp_batch_flags blorp_flags)
205 {
206 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
207 struct pipe_resource *p_res = (void *) res;
208 const enum isl_aux_state aux_state =
209 iris_resource_get_aux_state(res, level, box->z);
210
211 color = convert_fast_clear_color(ice, res, color);
212
213 bool color_changed = !!memcmp(&res->aux.clear_color, &color,
214 sizeof(color));
215
216 if (color_changed) {
217 /* We decided that we are going to fast clear, and the color is
218 * changing. But if we have a predicate bit set, the predication
219 * affects whether we should clear or not, and if we shouldn't, we
220 * also shouldn't update the clear color.
221 *
222 * However, we can't simply predicate-update the clear color (the
223 * commands don't support that). And we would lose track of the
224 * color, preventing us from doing some optimizations later.
225 *
226 * Since changing the clear color when the predication bit is enabled
227 * is not something that should happen often, we stall on the CPU here
228 * to resolve the predication, and then proceed.
229 */
230 iris_resolve_conditional_render(ice);
231 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
232 return;
233 }
234
235 iris_resource_set_clear_color(ice, res, color);
236
237 /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
238 * changed, the clear is redundant and can be skipped.
239 */
240 if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
241 return;
242
243 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
244 *
245 * "Any transition from any value in {Clear, Render, Resolve} to a
246 * different value in {Clear, Render, Resolve} requires end of pipe
247 * synchronization."
248 *
249 * In other words, fast clear ops are not properly synchronized with
250 * other drawing. We need to use a PIPE_CONTROL to ensure that the
251 * contents of the previous draw hit the render target before we resolve
252 * and again afterwards to ensure that the resolve is complete before we
253 * do any more regular drawing.
254 */
255 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
256
257 /* If we reach this point, we need to fast clear to change the state to
258 * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
259 */
260 blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
261
262 struct blorp_batch blorp_batch;
263 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
264
265 struct blorp_surf surf;
266 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
267 level, true);
268
269 blorp_fast_clear(&blorp_batch, &surf, format,
270 level, box->z, box->depth,
271 box->x, box->y, box->x + box->width,
272 box->y + box->height);
273 blorp_batch_finish(&blorp_batch);
274 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
275
276 iris_resource_set_aux_state(ice, res, level, box->z,
277 box->depth, ISL_AUX_STATE_CLEAR);
278 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
279 return;
280 }
281
282 static void
283 clear_color(struct iris_context *ice,
284 struct pipe_resource *p_res,
285 unsigned level,
286 const struct pipe_box *box,
287 bool render_condition_enabled,
288 enum isl_format format,
289 struct isl_swizzle swizzle,
290 union isl_color_value color)
291 {
292 struct iris_resource *res = (void *) p_res;
293
294 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
295 const struct gen_device_info *devinfo = &batch->screen->devinfo;
296 enum blorp_batch_flags blorp_flags = 0;
297
298 if (render_condition_enabled) {
299 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
300 return;
301
302 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
303 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
304 }
305
306 iris_batch_maybe_flush(batch, 1500);
307
308 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
309 res->surf.format, format, color);
310 if (can_fast_clear) {
311 fast_clear_color(ice, res, level, box, format, color,
312 blorp_flags);
313 return;
314 }
315
316 bool color_write_disable[4] = { false, false, false, false };
317 enum isl_aux_usage aux_usage =
318 iris_resource_render_aux_usage(ice, res, format,
319 false, false);
320
321 iris_resource_prepare_render(ice, batch, res, level,
322 box->z, box->depth, aux_usage);
323
324 struct blorp_surf surf;
325 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
326 true);
327
328 struct blorp_batch blorp_batch;
329 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
330
331 if (!isl_format_supports_rendering(devinfo, format) &&
332 isl_format_is_rgbx(format))
333 format = isl_format_rgbx_to_rgba(format);
334
335 blorp_clear(&blorp_batch, &surf, format, swizzle,
336 level, box->z, box->depth, box->x, box->y,
337 box->x + box->width, box->y + box->height,
338 color, color_write_disable);
339
340 blorp_batch_finish(&blorp_batch);
341 iris_flush_and_dirty_for_history(ice, batch, res);
342
343 iris_resource_finish_render(ice, res, level,
344 box->z, box->depth, aux_usage);
345 }
346
347 static bool
348 can_fast_clear_depth(struct iris_context *ice,
349 struct iris_resource *res,
350 unsigned level,
351 const struct pipe_box *box,
352 float depth)
353 {
354 struct pipe_resource *p_res = (void *) res;
355
356 /* Check for partial clears */
357 if (box->x > 0 || box->y > 0 ||
358 box->width < u_minify(p_res->width0, level) ||
359 box->height < u_minify(p_res->height0, level)) {
360 return false;
361 }
362
363 if (!(res->aux.has_hiz & (1 << level)))
364 return false;
365
366 return true;
367 }
368
369 static void
370 fast_clear_depth(struct iris_context *ice,
371 struct iris_resource *res,
372 unsigned level,
373 const struct pipe_box *box,
374 float depth)
375 {
376 struct pipe_resource *p_res = (void *) res;
377 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
378
379 /* Quantize the clear value to what can be stored in the actual depth
380 * buffer. This makes the following check more accurate because it now
381 * checks if the actual depth bits will match. It also prevents us from
382 * getting a too-accurate depth value during depth testing or when sampling
383 * with HiZ enabled.
384 */
385 const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
386 const uint32_t depth_max = (1 << nbits) - 1;
387 depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
388 (unsigned)(depth * depth_max) / (float)depth_max;
389
390 bool update_clear_depth = false;
391
392 /* If we're clearing to a new clear value, then we need to resolve any clear
393 * flags out of the HiZ buffer into the real depth buffer.
394 */
395 if (res->aux.clear_color.f32[0] != depth) {
396 /* We decided that we are going to fast clear, and the color is
397 * changing. But if we have a predicate bit set, the predication
398 * affects whether we should clear or not, and if we shouldn't, we
399 * also shouldn't update the clear color.
400 *
401 * However, we can't simply predicate-update the clear color (the
402 * commands don't support that). And we would lose track of the
403 * color, preventing us from doing some optimizations later.
404 *
405 * For depth clears, things are even more complicated, because here we
406 * resolve the other levels/layers if they have a different color than
407 * the current one. That resolve can be predicated, but we also set those
408 * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
409 * Keeping track of the aux state when predication is involved is just
410 * even more complex, so the easiest thing to do when the fast clear
411 * depth is changing is to stall on the CPU and resolve the predication.
412 */
413 iris_resolve_conditional_render(ice);
414 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
415 return;
416
417 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
418 if (!(res->aux.has_hiz & (1 << res_level)))
419 continue;
420
421 const unsigned level_layers =
422 iris_get_num_logical_layers(res, res_level);
423 for (unsigned layer = 0; layer < level_layers; layer++) {
424 if (res_level == level &&
425 layer >= box->z &&
426 layer < box->z + box->depth) {
427 /* We're going to clear this layer anyway. Leave it alone. */
428 continue;
429 }
430
431 enum isl_aux_state aux_state =
432 iris_resource_get_aux_state(res, res_level, layer);
433
434 if (aux_state != ISL_AUX_STATE_CLEAR &&
435 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
436 /* This slice doesn't have any fast-cleared bits. */
437 continue;
438 }
439
440 /* If we got here, then the level may have fast-clear bits that
441 * use the old clear value. We need to do a depth resolve to get
442 * rid of their use of the clear value before we can change it.
443 * Fortunately, few applications ever change their depth clear
444 * value so this shouldn't happen often.
445 */
446 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
447 ISL_AUX_OP_FULL_RESOLVE, false);
448 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
449 ISL_AUX_STATE_RESOLVED);
450 }
451 }
452 const union isl_color_value clear_value = { .f32 = {depth, } };
453 iris_resource_set_clear_color(ice, res, clear_value);
454 update_clear_depth = true;
455 }
456
457 for (unsigned l = 0; l < box->depth; l++) {
458 enum isl_aux_state aux_state =
459 iris_resource_get_aux_state(res, level, box->z + l);
460 if (aux_state != ISL_AUX_STATE_CLEAR) {
461 iris_hiz_exec(ice, batch, res, level,
462 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
463 update_clear_depth);
464 }
465 }
466
467 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
468 ISL_AUX_STATE_CLEAR);
469 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
470 }
471
472 static void
473 clear_depth_stencil(struct iris_context *ice,
474 struct pipe_resource *p_res,
475 unsigned level,
476 const struct pipe_box *box,
477 bool render_condition_enabled,
478 bool clear_depth,
479 bool clear_stencil,
480 float depth,
481 uint8_t stencil)
482 {
483 struct iris_resource *res = (void *) p_res;
484
485 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
486 enum blorp_batch_flags blorp_flags = 0;
487
488 if (render_condition_enabled) {
489 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
490 return;
491
492 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
493 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
494 }
495
496 iris_batch_maybe_flush(batch, 1500);
497
498 struct iris_resource *z_res;
499 struct iris_resource *stencil_res;
500 struct blorp_surf z_surf;
501 struct blorp_surf stencil_surf;
502
503 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
504 if (z_res && clear_depth &&
505 can_fast_clear_depth(ice, z_res, level, box, depth)) {
506 fast_clear_depth(ice, z_res, level, box, depth);
507 iris_flush_and_dirty_for_history(ice, batch, res);
508 clear_depth = false;
509 z_res = false;
510 }
511
512 /* At this point, we might have fast cleared the depth buffer. So if there's
513 * no stencil clear pending, return early.
514 */
515 if (!(clear_depth || clear_stencil)) {
516 return;
517 }
518
519 if (z_res) {
520 iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
521 iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
522 z_res->aux.usage, level, true);
523 }
524
525 struct blorp_batch blorp_batch;
526 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
527
528 if (stencil_res) {
529 iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
530 &stencil_res->base, stencil_res->aux.usage,
531 level, true);
532 }
533
534 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
535 level, box->z, box->depth,
536 box->x, box->y,
537 box->x + box->width,
538 box->y + box->height,
539 clear_depth && z_res, depth,
540 clear_stencil && stencil_res ? 0xff : 0, stencil);
541
542 blorp_batch_finish(&blorp_batch);
543 iris_flush_and_dirty_for_history(ice, batch, res);
544
545 if (z_res) {
546 iris_resource_finish_depth(ice, z_res, level,
547 box->z, box->depth, true);
548 }
549 }
550
551 /**
552 * The pipe->clear() driver hook.
553 *
554 * This clears buffers attached to the current draw framebuffer.
555 */
556 static void
557 iris_clear(struct pipe_context *ctx,
558 unsigned buffers,
559 const union pipe_color_union *p_color,
560 double depth,
561 unsigned stencil)
562 {
563 struct iris_context *ice = (void *) ctx;
564 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
565
566 assert(buffers != 0);
567
568 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
569 struct pipe_surface *psurf = cso_fb->zsbuf;
570 struct pipe_box box = {
571 .width = cso_fb->width,
572 .height = cso_fb->height,
573 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
574 .z = psurf->u.tex.first_layer,
575 };
576
577 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
578 buffers & PIPE_CLEAR_DEPTH,
579 buffers & PIPE_CLEAR_STENCIL,
580 depth, stencil);
581 }
582
583 if (buffers & PIPE_CLEAR_COLOR) {
584 /* pipe_color_union and isl_color_value are interchangeable */
585 union isl_color_value *color = (void *) p_color;
586
587 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
588 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
589 struct pipe_surface *psurf = cso_fb->cbufs[i];
590 struct iris_surface *isurf = (void *) psurf;
591 struct pipe_box box = {
592 .width = cso_fb->width,
593 .height = cso_fb->height,
594 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
595 .z = psurf->u.tex.first_layer,
596 };
597
598 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
599 true, isurf->view.format, isurf->view.swizzle,
600 *color);
601 }
602 }
603 }
604 }
605
606 /**
607 * The pipe->clear_texture() driver hook.
608 *
609 * This clears the given texture resource.
610 */
611 static void
612 iris_clear_texture(struct pipe_context *ctx,
613 struct pipe_resource *p_res,
614 unsigned level,
615 const struct pipe_box *box,
616 const void *data)
617 {
618 struct iris_context *ice = (void *) ctx;
619 struct iris_screen *screen = (void *) ctx->screen;
620 const struct gen_device_info *devinfo = &screen->devinfo;
621
622 if (util_format_is_depth_or_stencil(p_res->format)) {
623 const struct util_format_description *fmt_desc =
624 util_format_description(p_res->format);
625
626 float depth = 0.0;
627 uint8_t stencil = 0;
628
629 if (fmt_desc->unpack_z_float)
630 fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
631
632 if (fmt_desc->unpack_s_8uint)
633 fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
634
635 clear_depth_stencil(ice, p_res, level, box, true, true, true,
636 depth, stencil);
637 } else {
638 union isl_color_value color;
639 struct iris_resource *res = (void *) p_res;
640 enum isl_format format = res->surf.format;
641
642 if (!isl_format_supports_rendering(devinfo, format)) {
643 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
644 // XXX: actually just get_copy_format_for_bpb from BLORP
645 // XXX: don't cut and paste this
646 switch (fmtl->bpb) {
647 case 8: format = ISL_FORMAT_R8_UINT; break;
648 case 16: format = ISL_FORMAT_R8G8_UINT; break;
649 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
650 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
651 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
652 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
653 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
654 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
655 default:
656 unreachable("Unknown format bpb");
657 }
658
659 /* No aux surfaces for non-renderable surfaces */
660 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
661 }
662
663 isl_color_value_unpack(&color, format, data);
664
665 clear_color(ice, p_res, level, box, true, format,
666 ISL_SWIZZLE_IDENTITY, color);
667 }
668 }
669
670 /**
671 * The pipe->clear_render_target() driver hook.
672 *
673 * This clears the given render target surface.
674 */
675 static void
676 iris_clear_render_target(struct pipe_context *ctx,
677 struct pipe_surface *psurf,
678 const union pipe_color_union *p_color,
679 unsigned dst_x, unsigned dst_y,
680 unsigned width, unsigned height,
681 bool render_condition_enabled)
682 {
683 struct iris_context *ice = (void *) ctx;
684 struct iris_surface *isurf = (void *) psurf;
685 struct pipe_box box = {
686 .x = dst_x,
687 .y = dst_y,
688 .z = psurf->u.tex.first_layer,
689 .width = width,
690 .height = height,
691 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
692 };
693
694 /* pipe_color_union and isl_color_value are interchangeable */
695 union isl_color_value *color = (void *) p_color;
696
697 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
698 render_condition_enabled,
699 isurf->view.format, isurf->view.swizzle, *color);
700 }
701
702 /**
703 * The pipe->clear_depth_stencil() driver hook.
704 *
705 * This clears the given depth/stencil surface.
706 */
707 static void
708 iris_clear_depth_stencil(struct pipe_context *ctx,
709 struct pipe_surface *psurf,
710 unsigned flags,
711 double depth,
712 unsigned stencil,
713 unsigned dst_x, unsigned dst_y,
714 unsigned width, unsigned height,
715 bool render_condition_enabled)
716 {
717 struct iris_context *ice = (void *) ctx;
718 struct pipe_box box = {
719 .x = dst_x,
720 .y = dst_y,
721 .z = psurf->u.tex.first_layer,
722 .width = width,
723 .height = height,
724 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
725 };
726
727 assert(util_format_is_depth_or_stencil(psurf->texture->format));
728
729 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
730 render_condition_enabled,
731 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
732 depth, stencil);
733 }
734
735 void
736 iris_init_clear_functions(struct pipe_context *ctx)
737 {
738 ctx->clear = iris_clear;
739 ctx->clear_texture = iris_clear_texture;
740 ctx->clear_render_target = iris_clear_render_target;
741 ctx->clear_depth_stencil = iris_clear_depth_stencil;
742 }