2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 #include "util/format_srgb.h"
39 static union isl_color_value
40 convert_fast_clear_color(struct iris_context
*ice
,
41 struct iris_resource
*res
,
42 const union isl_color_value color
)
44 union isl_color_value override_color
= color
;
45 struct pipe_resource
*p_res
= (void *) res
;
47 const enum pipe_format format
= p_res
->format
;
48 const struct util_format_description
*desc
=
49 util_format_description(format
);
50 unsigned colormask
= util_format_colormask(desc
);
52 /* The sampler doesn't look at the format of the surface when the fast
53 * clear color is used so we need to implement luminance, intensity and
54 * missing components manually.
56 if (util_format_is_intensity(format
) ||
57 util_format_is_luminance(format
) ||
58 util_format_is_luminance_alpha(format
)) {
59 override_color
.u32
[1] = override_color
.u32
[0];
60 override_color
.u32
[2] = override_color
.u32
[0];
61 if (util_format_is_intensity(format
))
62 override_color
.u32
[3] = override_color
.u32
[0];
64 for (int chan
= 0; chan
< 3; chan
++) {
65 if (!(colormask
& (1 << chan
)))
66 override_color
.u32
[chan
] = 0;
70 if (util_format_is_unorm(format
)) {
71 for (int i
= 0; i
< 4; i
++)
72 override_color
.f32
[i
] = CLAMP(override_color
.f32
[i
], 0.0f
, 1.0f
);
73 } else if (util_format_is_snorm(format
)) {
74 for (int i
= 0; i
< 4; i
++)
75 override_color
.f32
[i
] = CLAMP(override_color
.f32
[i
], -1.0f
, 1.0f
);
76 } else if (util_format_is_pure_uint(format
)) {
77 for (int i
= 0; i
< 4; i
++) {
78 unsigned bits
= util_format_get_component_bits(
79 format
, UTIL_FORMAT_COLORSPACE_RGB
, i
);
81 uint32_t max
= (1u << bits
) - 1;
82 override_color
.u32
[i
] = MIN2(override_color
.u32
[i
], max
);
85 } else if (util_format_is_pure_sint(format
)) {
86 for (int i
= 0; i
< 4; i
++) {
87 unsigned bits
= util_format_get_component_bits(
88 format
, UTIL_FORMAT_COLORSPACE_RGB
, i
);
90 int32_t max
= (1 << (bits
- 1)) - 1;
91 int32_t min
= -(1 << (bits
- 1));
92 override_color
.i32
[i
] = CLAMP(override_color
.i32
[i
], min
, max
);
95 } else if (format
== PIPE_FORMAT_R11G11B10_FLOAT
||
96 format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
97 /* these packed float formats only store unsigned values */
98 for (int i
= 0; i
< 4; i
++)
99 override_color
.f32
[i
] = MAX2(override_color
.f32
[i
], 0.0f
);
102 if (!(colormask
& 1 << 3)) {
103 if (util_format_is_pure_integer(format
))
104 override_color
.u32
[3] = 1;
106 override_color
.f32
[3] = 1.0f
;
109 /* Handle linear to SRGB conversion */
110 if (util_format_is_srgb(format
)) {
111 for (int i
= 0; i
< 3; i
++) {
112 override_color
.f32
[i
] =
113 util_format_linear_to_srgb_float(override_color
.f32
[i
]);
117 return override_color
;
121 clear_color(struct iris_context
*ice
,
122 struct pipe_resource
*p_res
,
124 const struct pipe_box
*box
,
125 bool render_condition_enabled
,
126 enum isl_format format
,
127 struct isl_swizzle swizzle
,
128 union isl_color_value color
)
130 struct iris_resource
*res
= (void *) p_res
;
132 struct iris_batch
*batch
= &ice
->batches
[IRIS_BATCH_RENDER
];
133 const struct gen_device_info
*devinfo
= &batch
->screen
->devinfo
;
134 enum blorp_batch_flags blorp_flags
= 0;
136 if (render_condition_enabled
) {
137 if (ice
->state
.predicate
== IRIS_PREDICATE_STATE_DONT_RENDER
)
140 if (ice
->state
.predicate
== IRIS_PREDICATE_STATE_USE_BIT
)
141 blorp_flags
|= BLORP_BATCH_PREDICATE_ENABLE
;
144 iris_batch_maybe_flush(batch
, 1500);
146 struct blorp_batch blorp_batch
;
147 blorp_batch_init(&ice
->blorp
, &blorp_batch
, batch
, blorp_flags
);
149 bool color_write_disable
[4] = { false, false, false, false };
150 enum isl_aux_usage aux_usage
=
151 iris_resource_render_aux_usage(ice
, res
, format
,
154 iris_resource_prepare_render(ice
, batch
, res
, level
,
155 box
->z
, box
->depth
, aux_usage
);
157 struct blorp_surf surf
;
158 iris_blorp_surf_for_resource(&ice
->vtbl
, &surf
, p_res
, aux_usage
, level
,
161 if (!isl_format_supports_rendering(devinfo
, format
) &&
162 isl_format_is_rgbx(format
))
163 format
= isl_format_rgbx_to_rgba(format
);
165 blorp_clear(&blorp_batch
, &surf
, format
, swizzle
,
166 level
, box
->z
, box
->depth
, box
->x
, box
->y
,
167 box
->x
+ box
->width
, box
->y
+ box
->height
,
168 color
, color_write_disable
);
170 blorp_batch_finish(&blorp_batch
);
171 iris_flush_and_dirty_for_history(ice
, batch
, res
);
173 iris_resource_finish_render(ice
, res
, level
,
174 box
->z
, box
->depth
, aux_usage
);
178 can_fast_clear_depth(struct iris_context
*ice
,
179 struct iris_resource
*res
,
181 const struct pipe_box
*box
,
184 struct pipe_resource
*p_res
= (void *) res
;
186 /* Check for partial clears */
187 if (box
->x
> 0 || box
->y
> 0 ||
188 box
->width
< u_minify(p_res
->width0
, level
) ||
189 box
->height
< u_minify(p_res
->height0
, level
)) {
193 if (!(res
->aux
.has_hiz
& (1 << level
)))
200 fast_clear_depth(struct iris_context
*ice
,
201 struct iris_resource
*res
,
203 const struct pipe_box
*box
,
206 struct pipe_resource
*p_res
= (void *) res
;
207 struct iris_batch
*batch
= &ice
->batches
[IRIS_BATCH_RENDER
];
209 /* Quantize the clear value to what can be stored in the actual depth
210 * buffer. This makes the following check more accurate because it now
211 * checks if the actual depth bits will match. It also prevents us from
212 * getting a too-accurate depth value during depth testing or when sampling
215 const unsigned nbits
= p_res
->format
== PIPE_FORMAT_Z16_UNORM
? 16 : 24;
216 const uint32_t depth_max
= (1 << nbits
) - 1;
217 depth
= p_res
->format
== PIPE_FORMAT_Z32_FLOAT
? depth
:
218 (unsigned)(depth
* depth_max
) / (float)depth_max
;
220 /* If we're clearing to a new clear value, then we need to resolve any clear
221 * flags out of the HiZ buffer into the real depth buffer.
223 if (res
->aux
.clear_color
.f32
[0] != depth
) {
224 for (unsigned res_level
= 0; res_level
< res
->surf
.levels
; res_level
++) {
225 if (!(res
->aux
.has_hiz
& (1 << res_level
)))
228 const unsigned level_layers
=
229 iris_get_num_logical_layers(res
, res_level
);
230 for (unsigned layer
= 0; layer
< level_layers
; layer
++) {
231 if (res_level
== level
&&
233 layer
< box
->z
+ box
->depth
) {
234 /* We're going to clear this layer anyway. Leave it alone. */
238 enum isl_aux_state aux_state
=
239 iris_resource_get_aux_state(res
, res_level
, layer
);
241 if (aux_state
!= ISL_AUX_STATE_CLEAR
&&
242 aux_state
!= ISL_AUX_STATE_COMPRESSED_CLEAR
) {
243 /* This slice doesn't have any fast-cleared bits. */
247 /* If we got here, then the level may have fast-clear bits that
248 * use the old clear value. We need to do a depth resolve to get
249 * rid of their use of the clear value before we can change it.
250 * Fortunately, few applications ever change their depth clear
251 * value so this shouldn't happen often.
253 iris_hiz_exec(ice
, batch
, res
, res_level
, layer
, 1,
254 ISL_AUX_OP_FULL_RESOLVE
);
255 iris_resource_set_aux_state(ice
, res
, res_level
, layer
, 1,
256 ISL_AUX_STATE_RESOLVED
);
259 const union isl_color_value clear_color
= { .f32
= {depth
, } };
260 iris_resource_set_clear_color(ice
, res
, clear_color
);
263 for (unsigned l
= 0; l
< box
->depth
; l
++) {
264 enum isl_aux_state aux_state
=
265 iris_resource_get_aux_state(res
, level
, box
->z
+ l
);
266 if (aux_state
!= ISL_AUX_STATE_CLEAR
) {
267 iris_hiz_exec(ice
, batch
, res
, level
,
268 box
->z
+ l
, 1, ISL_AUX_OP_FAST_CLEAR
);
272 iris_resource_set_aux_state(ice
, res
, level
, box
->z
, box
->depth
,
273 ISL_AUX_STATE_CLEAR
);
274 ice
->state
.dirty
|= IRIS_DIRTY_DEPTH_BUFFER
;
278 clear_depth_stencil(struct iris_context
*ice
,
279 struct pipe_resource
*p_res
,
281 const struct pipe_box
*box
,
282 bool render_condition_enabled
,
288 struct iris_resource
*res
= (void *) p_res
;
290 struct iris_batch
*batch
= &ice
->batches
[IRIS_BATCH_RENDER
];
291 enum blorp_batch_flags blorp_flags
= 0;
293 if (render_condition_enabled
) {
294 if (ice
->state
.predicate
== IRIS_PREDICATE_STATE_DONT_RENDER
)
297 if (ice
->state
.predicate
== IRIS_PREDICATE_STATE_USE_BIT
)
298 blorp_flags
|= BLORP_BATCH_PREDICATE_ENABLE
;
301 iris_batch_maybe_flush(batch
, 1500);
303 struct iris_resource
*z_res
;
304 struct iris_resource
*stencil_res
;
305 struct blorp_surf z_surf
;
306 struct blorp_surf stencil_surf
;
308 iris_get_depth_stencil_resources(p_res
, &z_res
, &stencil_res
);
309 if (z_res
&& clear_depth
&&
310 can_fast_clear_depth(ice
, z_res
, level
, box
, depth
)) {
311 fast_clear_depth(ice
, z_res
, level
, box
, depth
);
312 iris_flush_and_dirty_for_history(ice
, batch
, res
);
317 /* At this point, we might have fast cleared the depth buffer. So if there's
318 * no stencil clear pending, return early.
320 if (!(clear_depth
|| clear_stencil
)) {
325 iris_resource_prepare_depth(ice
, batch
, z_res
, level
, box
->z
, box
->depth
);
326 iris_blorp_surf_for_resource(&ice
->vtbl
, &z_surf
, &z_res
->base
,
327 z_res
->aux
.usage
, level
, true);
330 struct blorp_batch blorp_batch
;
331 blorp_batch_init(&ice
->blorp
, &blorp_batch
, batch
, blorp_flags
);
334 iris_blorp_surf_for_resource(&ice
->vtbl
, &stencil_surf
,
335 &stencil_res
->base
, stencil_res
->aux
.usage
,
339 blorp_clear_depth_stencil(&blorp_batch
, &z_surf
, &stencil_surf
,
340 level
, box
->z
, box
->depth
,
343 box
->y
+ box
->height
,
344 clear_depth
&& z_res
, depth
,
345 clear_stencil
&& stencil_res
? 0xff : 0, stencil
);
347 blorp_batch_finish(&blorp_batch
);
348 iris_flush_and_dirty_for_history(ice
, batch
, res
);
351 iris_resource_finish_depth(ice
, z_res
, level
,
352 box
->z
, box
->depth
, true);
357 * The pipe->clear() driver hook.
359 * This clears buffers attached to the current draw framebuffer.
362 iris_clear(struct pipe_context
*ctx
,
364 const union pipe_color_union
*p_color
,
368 struct iris_context
*ice
= (void *) ctx
;
369 struct pipe_framebuffer_state
*cso_fb
= &ice
->state
.framebuffer
;
371 assert(buffers
!= 0);
373 if (buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
374 struct pipe_surface
*psurf
= cso_fb
->zsbuf
;
375 struct pipe_box box
= {
376 .width
= cso_fb
->width
,
377 .height
= cso_fb
->height
,
378 .depth
= psurf
->u
.tex
.last_layer
- psurf
->u
.tex
.first_layer
+ 1,
379 .z
= psurf
->u
.tex
.first_layer
,
382 clear_depth_stencil(ice
, psurf
->texture
, psurf
->u
.tex
.level
, &box
, true,
383 buffers
& PIPE_CLEAR_DEPTH
,
384 buffers
& PIPE_CLEAR_STENCIL
,
388 if (buffers
& PIPE_CLEAR_COLOR
) {
389 /* pipe_color_union and isl_color_value are interchangeable */
390 union isl_color_value
*color
= (void *) p_color
;
392 for (unsigned i
= 0; i
< cso_fb
->nr_cbufs
; i
++) {
393 if (buffers
& (PIPE_CLEAR_COLOR0
<< i
)) {
394 struct pipe_surface
*psurf
= cso_fb
->cbufs
[i
];
395 struct iris_surface
*isurf
= (void *) psurf
;
396 struct pipe_box box
= {
397 .width
= cso_fb
->width
,
398 .height
= cso_fb
->height
,
399 .depth
= psurf
->u
.tex
.last_layer
- psurf
->u
.tex
.first_layer
+ 1,
400 .z
= psurf
->u
.tex
.first_layer
,
403 clear_color(ice
, psurf
->texture
, psurf
->u
.tex
.level
, &box
,
404 true, isurf
->view
.format
, isurf
->view
.swizzle
,
412 * The pipe->clear_texture() driver hook.
414 * This clears the given texture resource.
417 iris_clear_texture(struct pipe_context
*ctx
,
418 struct pipe_resource
*p_res
,
420 const struct pipe_box
*box
,
423 struct iris_context
*ice
= (void *) ctx
;
424 struct iris_screen
*screen
= (void *) ctx
->screen
;
425 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
427 if (util_format_is_depth_or_stencil(p_res
->format
)) {
428 const struct util_format_description
*fmt_desc
=
429 util_format_description(p_res
->format
);
434 if (fmt_desc
->unpack_z_float
)
435 fmt_desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
437 if (fmt_desc
->unpack_s_8uint
)
438 fmt_desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
440 clear_depth_stencil(ice
, p_res
, level
, box
, true, true, true,
443 union isl_color_value color
;
444 struct iris_resource
*res
= (void *) p_res
;
445 enum isl_format format
= res
->surf
.format
;
447 if (!isl_format_supports_rendering(devinfo
, format
)) {
448 const struct isl_format_layout
*fmtl
= isl_format_get_layout(format
);
449 // XXX: actually just get_copy_format_for_bpb from BLORP
450 // XXX: don't cut and paste this
452 case 8: format
= ISL_FORMAT_R8_UINT
; break;
453 case 16: format
= ISL_FORMAT_R8G8_UINT
; break;
454 case 24: format
= ISL_FORMAT_R8G8B8_UINT
; break;
455 case 32: format
= ISL_FORMAT_R8G8B8A8_UINT
; break;
456 case 48: format
= ISL_FORMAT_R16G16B16_UINT
; break;
457 case 64: format
= ISL_FORMAT_R16G16B16A16_UINT
; break;
458 case 96: format
= ISL_FORMAT_R32G32B32_UINT
; break;
459 case 128: format
= ISL_FORMAT_R32G32B32A32_UINT
; break;
461 unreachable("Unknown format bpb");
464 /* No aux surfaces for non-renderable surfaces */
465 assert(res
->aux
.usage
== ISL_AUX_USAGE_NONE
);
468 isl_color_value_unpack(&color
, format
, data
);
470 clear_color(ice
, p_res
, level
, box
, true, format
,
471 ISL_SWIZZLE_IDENTITY
, color
);
476 * The pipe->clear_render_target() driver hook.
478 * This clears the given render target surface.
481 iris_clear_render_target(struct pipe_context
*ctx
,
482 struct pipe_surface
*psurf
,
483 const union pipe_color_union
*p_color
,
484 unsigned dst_x
, unsigned dst_y
,
485 unsigned width
, unsigned height
,
486 bool render_condition_enabled
)
488 struct iris_context
*ice
= (void *) ctx
;
489 struct iris_surface
*isurf
= (void *) psurf
;
490 struct pipe_box box
= {
493 .z
= psurf
->u
.tex
.first_layer
,
496 .depth
= psurf
->u
.tex
.last_layer
- psurf
->u
.tex
.first_layer
+ 1
499 /* pipe_color_union and isl_color_value are interchangeable */
500 union isl_color_value
*color
= (void *) p_color
;
502 clear_color(ice
, psurf
->texture
, psurf
->u
.tex
.level
, &box
,
503 render_condition_enabled
,
504 isurf
->view
.format
, isurf
->view
.swizzle
, *color
);
508 * The pipe->clear_depth_stencil() driver hook.
510 * This clears the given depth/stencil surface.
513 iris_clear_depth_stencil(struct pipe_context
*ctx
,
514 struct pipe_surface
*psurf
,
518 unsigned dst_x
, unsigned dst_y
,
519 unsigned width
, unsigned height
,
520 bool render_condition_enabled
)
522 struct iris_context
*ice
= (void *) ctx
;
523 struct pipe_box box
= {
526 .z
= psurf
->u
.tex
.first_layer
,
529 .depth
= psurf
->u
.tex
.last_layer
- psurf
->u
.tex
.first_layer
+ 1
532 assert(util_format_is_depth_or_stencil(psurf
->texture
->format
));
534 clear_depth_stencil(ice
, psurf
->texture
, psurf
->u
.tex
.level
, &box
,
535 render_condition_enabled
,
536 flags
& PIPE_CLEAR_DEPTH
, flags
& PIPE_CLEAR_STENCIL
,
541 iris_init_clear_functions(struct pipe_context
*ctx
)
543 ctx
->clear
= iris_clear
;
544 ctx
->clear_texture
= iris_clear_texture
;
545 ctx
->clear_render_target
= iris_clear_render_target
;
546 ctx
->clear_depth_stencil
= iris_clear_depth_stencil
;