4913f309d0c3026faaa5af12ccf3ee9d16c73718
[mesa.git] / src / gallium / drivers / iris / iris_disk_cache.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_disk_cache.c
25 *
26 * Functions for interacting with the on-disk shader cache.
27 */
28
29 #include <stdio.h>
30 #include <stdint.h>
31 #include <assert.h>
32 #include <string.h>
33
34 #include "compiler/nir/nir.h"
35 #include "util/blob.h"
36 #include "util/build_id.h"
37 #include "util/disk_cache.h"
38 #include "util/mesa-sha1.h"
39
40 #include "iris_context.h"
41
42 static bool debug = false;
43
44 /**
45 * Compute a disk cache key for the given uncompiled shader and NOS key.
46 */
47 static void
48 iris_disk_cache_compute_key(struct disk_cache *cache,
49 const struct iris_uncompiled_shader *ish,
50 const void *orig_prog_key,
51 uint32_t prog_key_size,
52 cache_key cache_key)
53 {
54 /* Create a copy of the program key with program_string_id zeroed out.
55 * It's essentially random data which we don't want to include in our
56 * hashing and comparisons. We'll set a proper value on a cache hit.
57 */
58 union brw_any_prog_key prog_key;
59 memcpy(&prog_key, orig_prog_key, prog_key_size);
60 prog_key.base.program_string_id = 0;
61
62 uint8_t data[sizeof(prog_key) + sizeof(ish->nir_sha1)];
63 uint32_t data_size = prog_key_size + sizeof(ish->nir_sha1);
64
65 memcpy(data, ish->nir_sha1, sizeof(ish->nir_sha1));
66 memcpy(data + sizeof(ish->nir_sha1), &prog_key, prog_key_size);
67
68 disk_cache_compute_key(cache, data, data_size, cache_key);
69 }
70
71 /**
72 * Store the given compiled shader in the disk cache.
73 *
74 * This should only be called on newly compiled shaders. No checking is
75 * done to prevent repeated stores of the same shader.
76 */
77 void
78 iris_disk_cache_store(struct disk_cache *cache,
79 const struct iris_uncompiled_shader *ish,
80 const struct iris_compiled_shader *shader,
81 const void *prog_key,
82 uint32_t prog_key_size)
83 {
84 #ifdef ENABLE_SHADER_CACHE
85 if (!cache)
86 return;
87
88 gl_shader_stage stage = ish->nir->info.stage;
89 const struct brw_stage_prog_data *prog_data = shader->prog_data;
90
91 cache_key cache_key;
92 iris_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key);
93
94 if (debug) {
95 char sha1[41];
96 _mesa_sha1_format(sha1, cache_key);
97 fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
98 }
99
100 struct blob blob;
101 blob_init(&blob);
102
103 /* We write the following data to the cache blob:
104 *
105 * 1. Prog data (must come first because it has the assembly size)
106 * 2. Assembly code
107 * 3. Number of entries in the system value array
108 * 4. System value array
109 * 5. Legacy param array (only used for compute workgroup ID)
110 * 6. Binding table
111 */
112 blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage));
113 blob_write_bytes(&blob, shader->map, shader->prog_data->program_size);
114 blob_write_uint32(&blob, shader->num_system_values);
115 blob_write_bytes(&blob, shader->system_values,
116 shader->num_system_values * sizeof(enum brw_param_builtin));
117 blob_write_uint32(&blob, shader->kernel_input_size);
118 blob_write_bytes(&blob, prog_data->param,
119 prog_data->nr_params * sizeof(uint32_t));
120 blob_write_bytes(&blob, &shader->bt, sizeof(shader->bt));
121
122 disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
123 blob_finish(&blob);
124 #endif
125 }
126
127 static const enum iris_program_cache_id cache_id_for_stage[] = {
128 [MESA_SHADER_VERTEX] = IRIS_CACHE_VS,
129 [MESA_SHADER_TESS_CTRL] = IRIS_CACHE_TCS,
130 [MESA_SHADER_TESS_EVAL] = IRIS_CACHE_TES,
131 [MESA_SHADER_GEOMETRY] = IRIS_CACHE_GS,
132 [MESA_SHADER_FRAGMENT] = IRIS_CACHE_FS,
133 [MESA_SHADER_COMPUTE] = IRIS_CACHE_CS,
134 };
135
136 /**
137 * Search for a compiled shader in the disk cache. If found, upload it
138 * to the in-memory program cache so we can use it.
139 */
140 struct iris_compiled_shader *
141 iris_disk_cache_retrieve(struct iris_context *ice,
142 const struct iris_uncompiled_shader *ish,
143 const void *prog_key,
144 uint32_t key_size)
145 {
146 #ifdef ENABLE_SHADER_CACHE
147 struct iris_screen *screen = (void *) ice->ctx.screen;
148 struct disk_cache *cache = screen->disk_cache;
149 gl_shader_stage stage = ish->nir->info.stage;
150
151 if (!cache)
152 return NULL;
153
154 cache_key cache_key;
155 iris_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key);
156
157 if (debug) {
158 char sha1[41];
159 _mesa_sha1_format(sha1, cache_key);
160 fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
161 }
162
163 size_t size;
164 void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size);
165
166 if (debug)
167 fprintf(stderr, "%s\n", buffer ? "found" : "missing");
168
169 if (!buffer)
170 return NULL;
171
172 const uint32_t prog_data_size = brw_prog_data_size(stage);
173
174 struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
175 const void *assembly;
176 uint32_t num_system_values;
177 uint32_t kernel_input_size;
178 uint32_t *system_values = NULL;
179 uint32_t *so_decls = NULL;
180
181 struct blob_reader blob;
182 blob_reader_init(&blob, buffer, size);
183 blob_copy_bytes(&blob, prog_data, prog_data_size);
184 assembly = blob_read_bytes(&blob, prog_data->program_size);
185 num_system_values = blob_read_uint32(&blob);
186 if (num_system_values) {
187 system_values =
188 ralloc_array(NULL, enum brw_param_builtin, num_system_values);
189 blob_copy_bytes(&blob, system_values,
190 num_system_values * sizeof(enum brw_param_builtin));
191 }
192
193 kernel_input_size = blob_read_uint32(&blob);
194
195 prog_data->param = NULL;
196 prog_data->pull_param = NULL;
197 assert(prog_data->nr_pull_params == 0);
198
199 if (prog_data->nr_params) {
200 prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params);
201 blob_copy_bytes(&blob, prog_data->param,
202 prog_data->nr_params * sizeof(uint32_t));
203 }
204
205 struct iris_binding_table bt;
206 blob_copy_bytes(&blob, &bt, sizeof(bt));
207
208 if (stage == MESA_SHADER_VERTEX ||
209 stage == MESA_SHADER_TESS_EVAL ||
210 stage == MESA_SHADER_GEOMETRY) {
211 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
212 so_decls = screen->vtbl.create_so_decl_list(&ish->stream_output,
213 &vue_prog_data->vue_map);
214 }
215
216 /* System values and uniforms are stored in constant buffer 0, the
217 * user-facing UBOs are indexed by one. So if any constant buffer is
218 * needed, the constant buffer 0 will be needed, so account for it.
219 */
220 unsigned num_cbufs = ish->nir->info.num_ubos;
221
222 if (num_cbufs || ish->nir->num_uniforms)
223 num_cbufs++;
224
225 if (num_system_values)
226 num_cbufs++;
227
228 assert(stage < ARRAY_SIZE(cache_id_for_stage));
229 enum iris_program_cache_id cache_id = cache_id_for_stage[stage];
230
231 /* Upload our newly read shader to the in-memory program cache and
232 * return it to the caller.
233 */
234 struct iris_compiled_shader *shader =
235 iris_upload_shader(ice, cache_id, key_size, prog_key, assembly,
236 prog_data, so_decls, system_values,
237 num_system_values, kernel_input_size, num_cbufs, &bt);
238
239 free(buffer);
240
241 return shader;
242 #else
243 return NULL;
244 #endif
245 }
246
247 /**
248 * Initialize the on-disk shader cache.
249 */
250 void
251 iris_disk_cache_init(struct iris_screen *screen)
252 {
253 #ifdef ENABLE_SHADER_CACHE
254 if (INTEL_DEBUG & DEBUG_DISK_CACHE_DISABLE_MASK)
255 return;
256
257 /* array length = print length + nul char + 1 extra to verify it's unused */
258 char renderer[11];
259 UNUSED int len =
260 snprintf(renderer, sizeof(renderer), "iris_%04x", screen->pci_id);
261 assert(len == sizeof(renderer) - 2);
262
263 const struct build_id_note *note =
264 build_id_find_nhdr_for_addr(iris_disk_cache_init);
265 assert(note && build_id_length(note) == 20); /* sha1 */
266
267 const uint8_t *id_sha1 = build_id_data(note);
268 assert(id_sha1);
269
270 char timestamp[41];
271 _mesa_sha1_format(timestamp, id_sha1);
272
273 const uint64_t driver_flags =
274 brw_get_compiler_config_value(screen->compiler);
275 screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
276 #endif
277 }