nir: Add explicit signs to image min/max intrinsics
[mesa.git] / src / gallium / drivers / iris / iris_program.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program.c
25 *
26 * This file contains the driver interface for compiling shaders.
27 *
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
30 */
31
32 #include <stdio.h>
33 #include <errno.h>
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/debug.h"
41 #include "compiler/nir/nir.h"
42 #include "compiler/nir/nir_builder.h"
43 #include "compiler/nir/nir_serialize.h"
44 #include "intel/compiler/brw_compiler.h"
45 #include "intel/compiler/brw_nir.h"
46 #include "iris_context.h"
47 #include "nir/tgsi_to_nir.h"
48
49 #define KEY_INIT_NO_ID(gen) \
50 .base.subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM, \
51 .base.tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
52 .base.tex.compressed_multisample_layout_mask = ~0, \
53 .base.tex.msaa_16 = (gen >= 9 ? ~0 : 0)
54 #define KEY_INIT(gen) .base.program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
55
56 static unsigned
57 get_new_program_id(struct iris_screen *screen)
58 {
59 return p_atomic_inc_return(&screen->program_id);
60 }
61
62 static void *
63 upload_state(struct u_upload_mgr *uploader,
64 struct iris_state_ref *ref,
65 unsigned size,
66 unsigned alignment)
67 {
68 void *p = NULL;
69 u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
70 return p;
71 }
72
73 void
74 iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
75 struct pipe_shader_buffer *buf,
76 struct iris_state_ref *surf_state,
77 bool ssbo)
78 {
79 struct pipe_context *ctx = &ice->ctx;
80 struct iris_screen *screen = (struct iris_screen *) ctx->screen;
81
82 void *map =
83 upload_state(ice->state.surface_uploader, surf_state,
84 screen->isl_dev.ss.size, 64);
85 if (!unlikely(map)) {
86 surf_state->res = NULL;
87 return;
88 }
89
90 struct iris_resource *res = (void *) buf->buffer;
91 struct iris_bo *surf_bo = iris_resource_bo(surf_state->res);
92 surf_state->offset += iris_bo_offset_from_base_address(surf_bo);
93
94 isl_buffer_fill_state(&screen->isl_dev, map,
95 .address = res->bo->gtt_offset + res->offset +
96 buf->buffer_offset,
97 .size_B = buf->buffer_size - res->offset,
98 .format = ssbo ? ISL_FORMAT_RAW
99 : ISL_FORMAT_R32G32B32A32_FLOAT,
100 .swizzle = ISL_SWIZZLE_IDENTITY,
101 .stride_B = 1,
102 .mocs = ice->vtbl.mocs(res->bo));
103 }
104
105 static nir_ssa_def *
106 get_aoa_deref_offset(nir_builder *b,
107 nir_deref_instr *deref,
108 unsigned elem_size)
109 {
110 unsigned array_size = elem_size;
111 nir_ssa_def *offset = nir_imm_int(b, 0);
112
113 while (deref->deref_type != nir_deref_type_var) {
114 assert(deref->deref_type == nir_deref_type_array);
115
116 /* This level's element size is the previous level's array size */
117 nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
118 assert(deref->arr.index.ssa);
119 offset = nir_iadd(b, offset,
120 nir_imul(b, index, nir_imm_int(b, array_size)));
121
122 deref = nir_deref_instr_parent(deref);
123 assert(glsl_type_is_array(deref->type));
124 array_size *= glsl_get_length(deref->type);
125 }
126
127 /* Accessing an invalid surface index with the dataport can result in a
128 * hang. According to the spec "if the index used to select an individual
129 * element is negative or greater than or equal to the size of the array,
130 * the results of the operation are undefined but may not lead to
131 * termination" -- which is one of the possible outcomes of the hang.
132 * Clamp the index to prevent access outside of the array bounds.
133 */
134 return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
135 }
136
137 static void
138 iris_lower_storage_image_derefs(nir_shader *nir)
139 {
140 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
141
142 nir_builder b;
143 nir_builder_init(&b, impl);
144
145 nir_foreach_block(block, impl) {
146 nir_foreach_instr_safe(instr, block) {
147 if (instr->type != nir_instr_type_intrinsic)
148 continue;
149
150 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
151 switch (intrin->intrinsic) {
152 case nir_intrinsic_image_deref_load:
153 case nir_intrinsic_image_deref_store:
154 case nir_intrinsic_image_deref_atomic_add:
155 case nir_intrinsic_image_deref_atomic_imin:
156 case nir_intrinsic_image_deref_atomic_umin:
157 case nir_intrinsic_image_deref_atomic_imax:
158 case nir_intrinsic_image_deref_atomic_umax:
159 case nir_intrinsic_image_deref_atomic_and:
160 case nir_intrinsic_image_deref_atomic_or:
161 case nir_intrinsic_image_deref_atomic_xor:
162 case nir_intrinsic_image_deref_atomic_exchange:
163 case nir_intrinsic_image_deref_atomic_comp_swap:
164 case nir_intrinsic_image_deref_size:
165 case nir_intrinsic_image_deref_samples:
166 case nir_intrinsic_image_deref_load_raw_intel:
167 case nir_intrinsic_image_deref_store_raw_intel: {
168 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
169 nir_variable *var = nir_deref_instr_get_variable(deref);
170
171 b.cursor = nir_before_instr(&intrin->instr);
172 nir_ssa_def *index =
173 nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
174 get_aoa_deref_offset(&b, deref, 1));
175 nir_rewrite_image_intrinsic(intrin, index, false);
176 break;
177 }
178
179 default:
180 break;
181 }
182 }
183 }
184 }
185
186 // XXX: need unify_interfaces() at link time...
187
188 /**
189 * Fix an uncompiled shader's stream output info.
190 *
191 * Core Gallium stores output->register_index as a "slot" number, where
192 * slots are assigned consecutively to all outputs in info->outputs_written.
193 * This naive packing of outputs doesn't work for us - we too have slots,
194 * but the layout is defined by the VUE map, which we won't have until we
195 * compile a specific shader variant. So, we remap these and simply store
196 * VARYING_SLOT_* in our copy's output->register_index fields.
197 *
198 * We also fix up VARYING_SLOT_{LAYER,VIEWPORT,PSIZ} to select the Y/Z/W
199 * components of our VUE header. See brw_vue_map.c for the layout.
200 */
201 static void
202 update_so_info(struct pipe_stream_output_info *so_info,
203 uint64_t outputs_written)
204 {
205 uint8_t reverse_map[64] = {};
206 unsigned slot = 0;
207 while (outputs_written) {
208 reverse_map[slot++] = u_bit_scan64(&outputs_written);
209 }
210
211 for (unsigned i = 0; i < so_info->num_outputs; i++) {
212 struct pipe_stream_output *output = &so_info->output[i];
213
214 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
215 output->register_index = reverse_map[output->register_index];
216
217 /* The VUE header contains three scalar fields packed together:
218 * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
219 * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
220 * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
221 */
222 switch (output->register_index) {
223 case VARYING_SLOT_LAYER:
224 assert(output->num_components == 1);
225 output->register_index = VARYING_SLOT_PSIZ;
226 output->start_component = 1;
227 break;
228 case VARYING_SLOT_VIEWPORT:
229 assert(output->num_components == 1);
230 output->register_index = VARYING_SLOT_PSIZ;
231 output->start_component = 2;
232 break;
233 case VARYING_SLOT_PSIZ:
234 assert(output->num_components == 1);
235 output->start_component = 3;
236 break;
237 }
238
239 //info->outputs_written |= 1ull << output->register_index;
240 }
241 }
242
243 static void
244 setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
245 unsigned offset, unsigned n)
246 {
247 assert(offset % sizeof(uint32_t) == 0);
248
249 for (unsigned i = 0; i < n; ++i)
250 sysvals[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
251
252 for (unsigned i = n; i < 4; ++i)
253 sysvals[i] = BRW_PARAM_BUILTIN_ZERO;
254 }
255
256 /**
257 * Associate NIR uniform variables with the prog_data->param[] mechanism
258 * used by the backend. Also, decide which UBOs we'd like to push in an
259 * ideal situation (though the backend can reduce this).
260 */
261 static void
262 iris_setup_uniforms(const struct brw_compiler *compiler,
263 void *mem_ctx,
264 nir_shader *nir,
265 struct brw_stage_prog_data *prog_data,
266 enum brw_param_builtin **out_system_values,
267 unsigned *out_num_system_values,
268 unsigned *out_num_cbufs)
269 {
270 UNUSED const struct gen_device_info *devinfo = compiler->devinfo;
271
272 /* The intel compiler assumes that num_uniforms is in bytes. For
273 * scalar that means 4 bytes per uniform slot.
274 *
275 * Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
276 */
277 nir->num_uniforms *= 4;
278
279 const unsigned IRIS_MAX_SYSTEM_VALUES =
280 PIPE_MAX_SHADER_IMAGES * BRW_IMAGE_PARAM_SIZE;
281 enum brw_param_builtin *system_values =
282 rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
283 unsigned num_system_values = 0;
284
285 unsigned patch_vert_idx = -1;
286 unsigned ucp_idx[IRIS_MAX_CLIP_PLANES];
287 unsigned img_idx[PIPE_MAX_SHADER_IMAGES];
288 memset(ucp_idx, -1, sizeof(ucp_idx));
289 memset(img_idx, -1, sizeof(img_idx));
290
291 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
292
293 nir_builder b;
294 nir_builder_init(&b, impl);
295
296 b.cursor = nir_before_block(nir_start_block(impl));
297 nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
298 nir_ssa_def *temp_const_ubo_name = NULL;
299
300 /* Turn system value intrinsics into uniforms */
301 nir_foreach_block(block, impl) {
302 nir_foreach_instr_safe(instr, block) {
303 if (instr->type != nir_instr_type_intrinsic)
304 continue;
305
306 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
307 nir_ssa_def *offset;
308
309 switch (intrin->intrinsic) {
310 case nir_intrinsic_load_constant: {
311 /* This one is special because it reads from the shader constant
312 * data and not cbuf0 which gallium uploads for us.
313 */
314 b.cursor = nir_before_instr(instr);
315 nir_ssa_def *offset =
316 nir_iadd_imm(&b, nir_ssa_for_src(&b, intrin->src[0], 1),
317 nir_intrinsic_base(intrin));
318
319 if (temp_const_ubo_name == NULL)
320 temp_const_ubo_name = nir_imm_int(&b, 0);
321
322 nir_intrinsic_instr *load_ubo =
323 nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ubo);
324 load_ubo->num_components = intrin->num_components;
325 load_ubo->src[0] = nir_src_for_ssa(temp_const_ubo_name);
326 load_ubo->src[1] = nir_src_for_ssa(offset);
327 nir_ssa_dest_init(&load_ubo->instr, &load_ubo->dest,
328 intrin->dest.ssa.num_components,
329 intrin->dest.ssa.bit_size,
330 intrin->dest.ssa.name);
331 nir_builder_instr_insert(&b, &load_ubo->instr);
332
333 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
334 nir_src_for_ssa(&load_ubo->dest.ssa));
335 nir_instr_remove(&intrin->instr);
336 continue;
337 }
338 case nir_intrinsic_load_user_clip_plane: {
339 unsigned ucp = nir_intrinsic_ucp_id(intrin);
340
341 if (ucp_idx[ucp] == -1) {
342 ucp_idx[ucp] = num_system_values;
343 num_system_values += 4;
344 }
345
346 for (int i = 0; i < 4; i++) {
347 system_values[ucp_idx[ucp] + i] =
348 BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
349 }
350
351 b.cursor = nir_before_instr(instr);
352 offset = nir_imm_int(&b, ucp_idx[ucp] * sizeof(uint32_t));
353 break;
354 }
355 case nir_intrinsic_load_patch_vertices_in:
356 if (patch_vert_idx == -1)
357 patch_vert_idx = num_system_values++;
358
359 system_values[patch_vert_idx] =
360 BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
361
362 b.cursor = nir_before_instr(instr);
363 offset = nir_imm_int(&b, patch_vert_idx * sizeof(uint32_t));
364 break;
365 case nir_intrinsic_image_deref_load_param_intel: {
366 assert(devinfo->gen < 9);
367 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
368 nir_variable *var = nir_deref_instr_get_variable(deref);
369
370 if (img_idx[var->data.binding] == -1) {
371 /* GL only allows arrays of arrays of images. */
372 assert(glsl_type_is_image(glsl_without_array(var->type)));
373 unsigned num_images = MAX2(1, glsl_get_aoa_size(var->type));
374
375 for (int i = 0; i < num_images; i++) {
376 const unsigned img = var->data.binding + i;
377
378 img_idx[img] = num_system_values;
379 num_system_values += BRW_IMAGE_PARAM_SIZE;
380
381 uint32_t *img_sv = &system_values[img_idx[img]];
382
383 setup_vec4_image_sysval(
384 img_sv + BRW_IMAGE_PARAM_OFFSET_OFFSET, img,
385 offsetof(struct brw_image_param, offset), 2);
386 setup_vec4_image_sysval(
387 img_sv + BRW_IMAGE_PARAM_SIZE_OFFSET, img,
388 offsetof(struct brw_image_param, size), 3);
389 setup_vec4_image_sysval(
390 img_sv + BRW_IMAGE_PARAM_STRIDE_OFFSET, img,
391 offsetof(struct brw_image_param, stride), 4);
392 setup_vec4_image_sysval(
393 img_sv + BRW_IMAGE_PARAM_TILING_OFFSET, img,
394 offsetof(struct brw_image_param, tiling), 3);
395 setup_vec4_image_sysval(
396 img_sv + BRW_IMAGE_PARAM_SWIZZLING_OFFSET, img,
397 offsetof(struct brw_image_param, swizzling), 2);
398 }
399 }
400
401 b.cursor = nir_before_instr(instr);
402 offset = nir_iadd(&b,
403 get_aoa_deref_offset(&b, deref, BRW_IMAGE_PARAM_SIZE * 4),
404 nir_imm_int(&b, img_idx[var->data.binding] * 4 +
405 nir_intrinsic_base(intrin) * 16));
406 break;
407 }
408 default:
409 continue;
410 }
411
412 unsigned comps = nir_intrinsic_dest_components(intrin);
413
414 nir_intrinsic_instr *load =
415 nir_intrinsic_instr_create(nir, nir_intrinsic_load_ubo);
416 load->num_components = comps;
417 load->src[0] = nir_src_for_ssa(temp_ubo_name);
418 load->src[1] = nir_src_for_ssa(offset);
419 nir_ssa_dest_init(&load->instr, &load->dest, comps, 32, NULL);
420 nir_builder_instr_insert(&b, &load->instr);
421 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
422 nir_src_for_ssa(&load->dest.ssa));
423 nir_instr_remove(instr);
424 }
425 }
426
427 nir_validate_shader(nir, "before remapping");
428
429 /* Uniforms are stored in constant buffer 0, the
430 * user-facing UBOs are indexed by one. So if any constant buffer is
431 * needed, the constant buffer 0 will be needed, so account for it.
432 */
433 unsigned num_cbufs = nir->info.num_ubos;
434 if (num_cbufs || nir->num_uniforms)
435 num_cbufs++;
436
437 /* Place the new params in a new cbuf. */
438 if (num_system_values > 0) {
439 unsigned sysval_cbuf_index = num_cbufs;
440 num_cbufs++;
441
442 system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
443 num_system_values);
444
445 nir_foreach_block(block, impl) {
446 nir_foreach_instr_safe(instr, block) {
447 if (instr->type != nir_instr_type_intrinsic)
448 continue;
449
450 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
451
452 if (load->intrinsic != nir_intrinsic_load_ubo)
453 continue;
454
455 b.cursor = nir_before_instr(instr);
456
457 assert(load->src[0].is_ssa);
458
459 if (load->src[0].ssa == temp_ubo_name) {
460 nir_ssa_def *imm = nir_imm_int(&b, sysval_cbuf_index);
461 nir_instr_rewrite_src(instr, &load->src[0],
462 nir_src_for_ssa(imm));
463 }
464 }
465 }
466
467 /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
468 nir_opt_constant_folding(nir);
469 } else {
470 ralloc_free(system_values);
471 system_values = NULL;
472 }
473
474 assert(num_cbufs < PIPE_MAX_CONSTANT_BUFFERS);
475 nir_validate_shader(nir, "after remap");
476
477 /* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
478 * about it for compute shaders, so go ahead and make some fake ones
479 * which the backend will dead code eliminate.
480 */
481 prog_data->nr_params = nir->num_uniforms / 4;
482 prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
483
484 /* Constant loads (if any) need to go at the end of the constant buffers so
485 * we need to know num_cbufs before we can lower to them.
486 */
487 if (temp_const_ubo_name != NULL) {
488 nir_load_const_instr *const_ubo_index =
489 nir_instr_as_load_const(temp_const_ubo_name->parent_instr);
490 assert(const_ubo_index->def.bit_size == 32);
491 const_ubo_index->value[0].u32 = num_cbufs;
492 }
493
494 *out_system_values = system_values;
495 *out_num_system_values = num_system_values;
496 *out_num_cbufs = num_cbufs;
497 }
498
499 static const char *surface_group_names[] = {
500 [IRIS_SURFACE_GROUP_RENDER_TARGET] = "render target",
501 [IRIS_SURFACE_GROUP_RENDER_TARGET_READ] = "non-coherent render target read",
502 [IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = "CS work groups",
503 [IRIS_SURFACE_GROUP_TEXTURE] = "texture",
504 [IRIS_SURFACE_GROUP_UBO] = "ubo",
505 [IRIS_SURFACE_GROUP_SSBO] = "ssbo",
506 [IRIS_SURFACE_GROUP_IMAGE] = "image",
507 };
508
509 static void
510 iris_print_binding_table(FILE *fp, const char *name,
511 const struct iris_binding_table *bt)
512 {
513 STATIC_ASSERT(ARRAY_SIZE(surface_group_names) == IRIS_SURFACE_GROUP_COUNT);
514
515 uint32_t total = 0;
516 uint32_t compacted = 0;
517
518 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
519 uint32_t size = bt->sizes[i];
520 total += size;
521 if (size)
522 compacted += util_bitcount64(bt->used_mask[i]);
523 }
524
525 if (total == 0) {
526 fprintf(fp, "Binding table for %s is empty\n\n", name);
527 return;
528 }
529
530 if (total != compacted) {
531 fprintf(fp, "Binding table for %s "
532 "(compacted to %u entries from %u entries)\n",
533 name, compacted, total);
534 } else {
535 fprintf(fp, "Binding table for %s (%u entries)\n", name, total);
536 }
537
538 uint32_t entry = 0;
539 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
540 uint64_t mask = bt->used_mask[i];
541 while (mask) {
542 int index = u_bit_scan64(&mask);
543 fprintf(fp, " [%u] %s #%d\n", entry++, surface_group_names[i], index);
544 }
545 }
546 fprintf(fp, "\n");
547 }
548
549 enum {
550 /* Max elements in a surface group. */
551 SURFACE_GROUP_MAX_ELEMENTS = 64,
552 };
553
554 /**
555 * Map a <group, index> pair to a binding table index.
556 *
557 * For example: <UBO, 5> => binding table index 12
558 */
559 uint32_t
560 iris_group_index_to_bti(const struct iris_binding_table *bt,
561 enum iris_surface_group group, uint32_t index)
562 {
563 assert(index < bt->sizes[group]);
564 uint64_t mask = bt->used_mask[group];
565 uint64_t bit = 1ull << index;
566 if (bit & mask) {
567 return bt->offsets[group] + util_bitcount64((bit - 1) & mask);
568 } else {
569 return IRIS_SURFACE_NOT_USED;
570 }
571 }
572
573 /**
574 * Map a binding table index back to a <group, index> pair.
575 *
576 * For example: binding table index 12 => <UBO, 5>
577 */
578 uint32_t
579 iris_bti_to_group_index(const struct iris_binding_table *bt,
580 enum iris_surface_group group, uint32_t bti)
581 {
582 uint64_t used_mask = bt->used_mask[group];
583 assert(bti >= bt->offsets[group]);
584
585 uint32_t c = bti - bt->offsets[group];
586 while (used_mask) {
587 int i = u_bit_scan64(&used_mask);
588 if (c == 0)
589 return i;
590 c--;
591 }
592
593 return IRIS_SURFACE_NOT_USED;
594 }
595
596 static void
597 rewrite_src_with_bti(nir_builder *b, struct iris_binding_table *bt,
598 nir_instr *instr, nir_src *src,
599 enum iris_surface_group group)
600 {
601 assert(bt->sizes[group] > 0);
602
603 b->cursor = nir_before_instr(instr);
604 nir_ssa_def *bti;
605 if (nir_src_is_const(*src)) {
606 uint32_t index = nir_src_as_uint(*src);
607 bti = nir_imm_intN_t(b, iris_group_index_to_bti(bt, group, index),
608 src->ssa->bit_size);
609 } else {
610 /* Indirect usage makes all the surfaces of the group to be available,
611 * so we can just add the base.
612 */
613 assert(bt->used_mask[group] == BITFIELD64_MASK(bt->sizes[group]));
614 bti = nir_iadd_imm(b, src->ssa, bt->offsets[group]);
615 }
616 nir_instr_rewrite_src(instr, src, nir_src_for_ssa(bti));
617 }
618
619 static void
620 mark_used_with_src(struct iris_binding_table *bt, nir_src *src,
621 enum iris_surface_group group)
622 {
623 assert(bt->sizes[group] > 0);
624
625 if (nir_src_is_const(*src)) {
626 uint64_t index = nir_src_as_uint(*src);
627 assert(index < bt->sizes[group]);
628 bt->used_mask[group] |= 1ull << index;
629 } else {
630 /* There's an indirect usage, we need all the surfaces. */
631 bt->used_mask[group] = BITFIELD64_MASK(bt->sizes[group]);
632 }
633 }
634
635 static bool
636 skip_compacting_binding_tables(void)
637 {
638 static int skip = -1;
639 if (skip < 0)
640 skip = env_var_as_boolean("INTEL_DISABLE_COMPACT_BINDING_TABLE", false);
641 return skip;
642 }
643
644 /**
645 * Set up the binding table indices and apply to the shader.
646 */
647 static void
648 iris_setup_binding_table(const struct gen_device_info *devinfo,
649 struct nir_shader *nir,
650 struct iris_binding_table *bt,
651 unsigned num_render_targets,
652 unsigned num_system_values,
653 unsigned num_cbufs)
654 {
655 const struct shader_info *info = &nir->info;
656
657 memset(bt, 0, sizeof(*bt));
658
659 /* Set the sizes for each surface group. For some groups, we already know
660 * upfront how many will be used, so mark them.
661 */
662 if (info->stage == MESA_SHADER_FRAGMENT) {
663 bt->sizes[IRIS_SURFACE_GROUP_RENDER_TARGET] = num_render_targets;
664 /* All render targets used. */
665 bt->used_mask[IRIS_SURFACE_GROUP_RENDER_TARGET] =
666 BITFIELD64_MASK(num_render_targets);
667
668 /* Setup render target read surface group inorder to support non-coherent
669 * framebuffer fetch on Gen8
670 */
671 if (devinfo->gen == 8 && info->outputs_read) {
672 bt->sizes[IRIS_SURFACE_GROUP_RENDER_TARGET_READ] = num_render_targets;
673 bt->used_mask[IRIS_SURFACE_GROUP_RENDER_TARGET_READ] =
674 BITFIELD64_MASK(num_render_targets);
675 }
676 } else if (info->stage == MESA_SHADER_COMPUTE) {
677 bt->sizes[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
678 }
679
680 bt->sizes[IRIS_SURFACE_GROUP_TEXTURE] = util_last_bit(info->textures_used);
681 bt->used_mask[IRIS_SURFACE_GROUP_TEXTURE] = info->textures_used;
682
683 bt->sizes[IRIS_SURFACE_GROUP_IMAGE] = info->num_images;
684
685 /* Allocate an extra slot in the UBO section for NIR constants.
686 * Binding table compaction will remove it if unnecessary.
687 *
688 * We don't include them in iris_compiled_shader::num_cbufs because
689 * they are uploaded separately from shs->constbuf[], but from a shader
690 * point of view, they're another UBO (at the end of the section).
691 */
692 bt->sizes[IRIS_SURFACE_GROUP_UBO] = num_cbufs + 1;
693
694 /* The first IRIS_MAX_ABOs indices in the SSBO group are for atomics, real
695 * SSBOs start after that. Compaction will remove unused ABOs.
696 */
697 bt->sizes[IRIS_SURFACE_GROUP_SSBO] = IRIS_MAX_ABOS + info->num_ssbos;
698
699 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
700 assert(bt->sizes[i] <= SURFACE_GROUP_MAX_ELEMENTS);
701
702 /* Mark surfaces used for the cases we don't have the information available
703 * upfront.
704 */
705 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
706 nir_foreach_block (block, impl) {
707 nir_foreach_instr (instr, block) {
708 if (instr->type != nir_instr_type_intrinsic)
709 continue;
710
711 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
712 switch (intrin->intrinsic) {
713 case nir_intrinsic_load_num_work_groups:
714 bt->used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS] = 1;
715 break;
716
717 case nir_intrinsic_load_output:
718 if (devinfo->gen == 8) {
719 mark_used_with_src(bt, &intrin->src[0],
720 IRIS_SURFACE_GROUP_RENDER_TARGET_READ);
721 }
722 break;
723
724 case nir_intrinsic_image_size:
725 case nir_intrinsic_image_load:
726 case nir_intrinsic_image_store:
727 case nir_intrinsic_image_atomic_add:
728 case nir_intrinsic_image_atomic_imin:
729 case nir_intrinsic_image_atomic_umin:
730 case nir_intrinsic_image_atomic_imax:
731 case nir_intrinsic_image_atomic_umax:
732 case nir_intrinsic_image_atomic_and:
733 case nir_intrinsic_image_atomic_or:
734 case nir_intrinsic_image_atomic_xor:
735 case nir_intrinsic_image_atomic_exchange:
736 case nir_intrinsic_image_atomic_comp_swap:
737 case nir_intrinsic_image_load_raw_intel:
738 case nir_intrinsic_image_store_raw_intel:
739 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_IMAGE);
740 break;
741
742 case nir_intrinsic_load_ubo:
743 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_UBO);
744 break;
745
746 case nir_intrinsic_store_ssbo:
747 mark_used_with_src(bt, &intrin->src[1], IRIS_SURFACE_GROUP_SSBO);
748 break;
749
750 case nir_intrinsic_get_buffer_size:
751 case nir_intrinsic_ssbo_atomic_add:
752 case nir_intrinsic_ssbo_atomic_imin:
753 case nir_intrinsic_ssbo_atomic_umin:
754 case nir_intrinsic_ssbo_atomic_imax:
755 case nir_intrinsic_ssbo_atomic_umax:
756 case nir_intrinsic_ssbo_atomic_and:
757 case nir_intrinsic_ssbo_atomic_or:
758 case nir_intrinsic_ssbo_atomic_xor:
759 case nir_intrinsic_ssbo_atomic_exchange:
760 case nir_intrinsic_ssbo_atomic_comp_swap:
761 case nir_intrinsic_ssbo_atomic_fmin:
762 case nir_intrinsic_ssbo_atomic_fmax:
763 case nir_intrinsic_ssbo_atomic_fcomp_swap:
764 case nir_intrinsic_load_ssbo:
765 mark_used_with_src(bt, &intrin->src[0], IRIS_SURFACE_GROUP_SSBO);
766 break;
767
768 default:
769 break;
770 }
771 }
772 }
773
774 /* When disable we just mark everything as used. */
775 if (unlikely(skip_compacting_binding_tables())) {
776 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++)
777 bt->used_mask[i] = BITFIELD64_MASK(bt->sizes[i]);
778 }
779
780 /* Calculate the offsets and the binding table size based on the used
781 * surfaces. After this point, the functions to go between "group indices"
782 * and binding table indices can be used.
783 */
784 uint32_t next = 0;
785 for (int i = 0; i < IRIS_SURFACE_GROUP_COUNT; i++) {
786 if (bt->used_mask[i] != 0) {
787 bt->offsets[i] = next;
788 next += util_bitcount64(bt->used_mask[i]);
789 }
790 }
791 bt->size_bytes = next * 4;
792
793 if (unlikely(INTEL_DEBUG & DEBUG_BT)) {
794 iris_print_binding_table(stderr, gl_shader_stage_name(info->stage), bt);
795 }
796
797 /* Apply the binding table indices. The backend compiler is not expected
798 * to change those, as we haven't set any of the *_start entries in brw
799 * binding_table.
800 */
801 nir_builder b;
802 nir_builder_init(&b, impl);
803
804 nir_foreach_block (block, impl) {
805 nir_foreach_instr (instr, block) {
806 if (instr->type == nir_instr_type_tex) {
807 nir_tex_instr *tex = nir_instr_as_tex(instr);
808 tex->texture_index =
809 iris_group_index_to_bti(bt, IRIS_SURFACE_GROUP_TEXTURE,
810 tex->texture_index);
811 continue;
812 }
813
814 if (instr->type != nir_instr_type_intrinsic)
815 continue;
816
817 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
818 switch (intrin->intrinsic) {
819 case nir_intrinsic_image_size:
820 case nir_intrinsic_image_load:
821 case nir_intrinsic_image_store:
822 case nir_intrinsic_image_atomic_add:
823 case nir_intrinsic_image_atomic_imin:
824 case nir_intrinsic_image_atomic_umin:
825 case nir_intrinsic_image_atomic_imax:
826 case nir_intrinsic_image_atomic_umax:
827 case nir_intrinsic_image_atomic_and:
828 case nir_intrinsic_image_atomic_or:
829 case nir_intrinsic_image_atomic_xor:
830 case nir_intrinsic_image_atomic_exchange:
831 case nir_intrinsic_image_atomic_comp_swap:
832 case nir_intrinsic_image_load_raw_intel:
833 case nir_intrinsic_image_store_raw_intel:
834 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
835 IRIS_SURFACE_GROUP_IMAGE);
836 break;
837
838 case nir_intrinsic_load_ubo:
839 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
840 IRIS_SURFACE_GROUP_UBO);
841 break;
842
843 case nir_intrinsic_store_ssbo:
844 rewrite_src_with_bti(&b, bt, instr, &intrin->src[1],
845 IRIS_SURFACE_GROUP_SSBO);
846 break;
847
848 case nir_intrinsic_load_output:
849 if (devinfo->gen == 8) {
850 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
851 IRIS_SURFACE_GROUP_RENDER_TARGET_READ);
852 }
853 break;
854
855 case nir_intrinsic_get_buffer_size:
856 case nir_intrinsic_ssbo_atomic_add:
857 case nir_intrinsic_ssbo_atomic_imin:
858 case nir_intrinsic_ssbo_atomic_umin:
859 case nir_intrinsic_ssbo_atomic_imax:
860 case nir_intrinsic_ssbo_atomic_umax:
861 case nir_intrinsic_ssbo_atomic_and:
862 case nir_intrinsic_ssbo_atomic_or:
863 case nir_intrinsic_ssbo_atomic_xor:
864 case nir_intrinsic_ssbo_atomic_exchange:
865 case nir_intrinsic_ssbo_atomic_comp_swap:
866 case nir_intrinsic_ssbo_atomic_fmin:
867 case nir_intrinsic_ssbo_atomic_fmax:
868 case nir_intrinsic_ssbo_atomic_fcomp_swap:
869 case nir_intrinsic_load_ssbo:
870 rewrite_src_with_bti(&b, bt, instr, &intrin->src[0],
871 IRIS_SURFACE_GROUP_SSBO);
872 break;
873
874 default:
875 break;
876 }
877 }
878 }
879 }
880
881 static void
882 iris_debug_recompile(struct iris_context *ice,
883 struct shader_info *info,
884 const struct brw_base_prog_key *key)
885 {
886 struct iris_screen *screen = (struct iris_screen *) ice->ctx.screen;
887 const struct brw_compiler *c = screen->compiler;
888
889 if (!info)
890 return;
891
892 c->shader_perf_log(&ice->dbg, "Recompiling %s shader for program %s: %s\n",
893 _mesa_shader_stage_to_string(info->stage),
894 info->name ? info->name : "(no identifier)",
895 info->label ? info->label : "");
896
897 const void *old_key =
898 iris_find_previous_compile(ice, info->stage, key->program_string_id);
899
900 brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key);
901 }
902
903 /**
904 * Get the shader for the last enabled geometry stage.
905 *
906 * This stage is the one which will feed stream output and the rasterizer.
907 */
908 static gl_shader_stage
909 last_vue_stage(struct iris_context *ice)
910 {
911 if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
912 return MESA_SHADER_GEOMETRY;
913
914 if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
915 return MESA_SHADER_TESS_EVAL;
916
917 return MESA_SHADER_VERTEX;
918 }
919
920 /**
921 * Compile a vertex shader, and upload the assembly.
922 */
923 static struct iris_compiled_shader *
924 iris_compile_vs(struct iris_context *ice,
925 struct iris_uncompiled_shader *ish,
926 const struct brw_vs_prog_key *key)
927 {
928 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
929 const struct brw_compiler *compiler = screen->compiler;
930 const struct gen_device_info *devinfo = &screen->devinfo;
931 void *mem_ctx = ralloc_context(NULL);
932 struct brw_vs_prog_data *vs_prog_data =
933 rzalloc(mem_ctx, struct brw_vs_prog_data);
934 struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
935 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
936 enum brw_param_builtin *system_values;
937 unsigned num_system_values;
938 unsigned num_cbufs;
939
940 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
941
942 if (key->nr_userclip_plane_consts) {
943 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
944 nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
945 nir_lower_io_to_temporaries(nir, impl, true, false);
946 nir_lower_global_vars_to_local(nir);
947 nir_lower_vars_to_ssa(nir);
948 nir_shader_gather_info(nir, impl);
949 }
950
951 prog_data->use_alt_mode = ish->use_alt_mode;
952
953 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
954 &num_system_values, &num_cbufs);
955
956 struct iris_binding_table bt;
957 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
958 num_system_values, num_cbufs);
959
960 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
961
962 brw_compute_vue_map(devinfo,
963 &vue_prog_data->vue_map, nir->info.outputs_written,
964 nir->info.separate_shader);
965
966 /* Don't tell the backend about our clip plane constants, we've already
967 * lowered them in NIR and we don't want it doing it again.
968 */
969 struct brw_vs_prog_key key_no_ucp = *key;
970 key_no_ucp.nr_userclip_plane_consts = 0;
971
972 char *error_str = NULL;
973 const unsigned *program =
974 brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
975 nir, -1, NULL, &error_str);
976 if (program == NULL) {
977 dbg_printf("Failed to compile vertex shader: %s\n", error_str);
978 ralloc_free(mem_ctx);
979 return false;
980 }
981
982 if (ish->compiled_once) {
983 iris_debug_recompile(ice, &nir->info, &key->base);
984 } else {
985 ish->compiled_once = true;
986 }
987
988 uint32_t *so_decls =
989 ice->vtbl.create_so_decl_list(&ish->stream_output,
990 &vue_prog_data->vue_map);
991
992 struct iris_compiled_shader *shader =
993 iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
994 prog_data, so_decls, system_values, num_system_values,
995 num_cbufs, &bt);
996
997 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
998
999 ralloc_free(mem_ctx);
1000 return shader;
1001 }
1002
1003 /**
1004 * Update the current vertex shader variant.
1005 *
1006 * Fill out the key, look in the cache, compile and bind if needed.
1007 */
1008 static void
1009 iris_update_compiled_vs(struct iris_context *ice)
1010 {
1011 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
1012 struct iris_uncompiled_shader *ish =
1013 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
1014 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1015 const struct gen_device_info *devinfo = &screen->devinfo;
1016
1017 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
1018 ice->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1019
1020 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
1021 struct iris_compiled_shader *shader =
1022 iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
1023
1024 if (!shader)
1025 shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
1026
1027 if (!shader)
1028 shader = iris_compile_vs(ice, ish, &key);
1029
1030 if (old != shader) {
1031 ice->shaders.prog[IRIS_CACHE_VS] = shader;
1032 ice->state.dirty |= IRIS_DIRTY_VS |
1033 IRIS_DIRTY_BINDINGS_VS |
1034 IRIS_DIRTY_CONSTANTS_VS |
1035 IRIS_DIRTY_VF_SGVS;
1036 shs->sysvals_need_upload = true;
1037
1038 const struct brw_vs_prog_data *vs_prog_data =
1039 (void *) shader->prog_data;
1040 const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
1041 vs_prog_data->uses_baseinstance;
1042 const bool uses_derived_draw_params = vs_prog_data->uses_drawid ||
1043 vs_prog_data->uses_is_indexed_draw;
1044 const bool needs_sgvs_element = uses_draw_params ||
1045 vs_prog_data->uses_instanceid ||
1046 vs_prog_data->uses_vertexid;
1047 bool needs_edge_flag = false;
1048 nir_foreach_variable(var, &ish->nir->inputs) {
1049 if (var->data.location == VERT_ATTRIB_EDGEFLAG)
1050 needs_edge_flag = true;
1051 }
1052
1053 if (ice->state.vs_uses_draw_params != uses_draw_params ||
1054 ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
1055 ice->state.vs_needs_edge_flag != needs_edge_flag) {
1056 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
1057 IRIS_DIRTY_VERTEX_ELEMENTS;
1058 }
1059 ice->state.vs_uses_draw_params = uses_draw_params;
1060 ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
1061 ice->state.vs_needs_sgvs_element = needs_sgvs_element;
1062 ice->state.vs_needs_edge_flag = needs_edge_flag;
1063 }
1064 }
1065
1066 /**
1067 * Get the shader_info for a given stage, or NULL if the stage is disabled.
1068 */
1069 const struct shader_info *
1070 iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
1071 {
1072 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
1073
1074 if (!ish)
1075 return NULL;
1076
1077 const nir_shader *nir = ish->nir;
1078 return &nir->info;
1079 }
1080
1081 /**
1082 * Get the union of TCS output and TES input slots.
1083 *
1084 * TCS and TES need to agree on a common URB entry layout. In particular,
1085 * the data for all patch vertices is stored in a single URB entry (unlike
1086 * GS which has one entry per input vertex). This means that per-vertex
1087 * array indexing needs a stride.
1088 *
1089 * SSO requires locations to match, but doesn't require the number of
1090 * outputs/inputs to match (in fact, the TCS often has extra outputs).
1091 * So, we need to take the extra step of unifying these on the fly.
1092 */
1093 static void
1094 get_unified_tess_slots(const struct iris_context *ice,
1095 uint64_t *per_vertex_slots,
1096 uint32_t *per_patch_slots)
1097 {
1098 const struct shader_info *tcs =
1099 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
1100 const struct shader_info *tes =
1101 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
1102
1103 *per_vertex_slots = tes->inputs_read;
1104 *per_patch_slots = tes->patch_inputs_read;
1105
1106 if (tcs) {
1107 *per_vertex_slots |= tcs->outputs_written;
1108 *per_patch_slots |= tcs->patch_outputs_written;
1109 }
1110 }
1111
1112 /**
1113 * Compile a tessellation control shader, and upload the assembly.
1114 */
1115 static struct iris_compiled_shader *
1116 iris_compile_tcs(struct iris_context *ice,
1117 struct iris_uncompiled_shader *ish,
1118 const struct brw_tcs_prog_key *key)
1119 {
1120 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1121 const struct brw_compiler *compiler = screen->compiler;
1122 const struct nir_shader_compiler_options *options =
1123 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
1124 void *mem_ctx = ralloc_context(NULL);
1125 struct brw_tcs_prog_data *tcs_prog_data =
1126 rzalloc(mem_ctx, struct brw_tcs_prog_data);
1127 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
1128 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1129 const struct gen_device_info *devinfo = &screen->devinfo;
1130 enum brw_param_builtin *system_values = NULL;
1131 unsigned num_system_values = 0;
1132 unsigned num_cbufs = 0;
1133
1134 nir_shader *nir;
1135
1136 struct iris_binding_table bt;
1137
1138 if (ish) {
1139 nir = nir_shader_clone(mem_ctx, ish->nir);
1140
1141 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1142 &num_system_values, &num_cbufs);
1143 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1144 num_system_values, num_cbufs);
1145 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1146 } else {
1147 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
1148
1149 /* Reserve space for passing the default tess levels as constants. */
1150 num_cbufs = 1;
1151 num_system_values = 8;
1152 system_values =
1153 rzalloc_array(mem_ctx, enum brw_param_builtin, num_system_values);
1154 prog_data->param = rzalloc_array(mem_ctx, uint32_t, num_system_values);
1155 prog_data->nr_params = num_system_values;
1156
1157 if (key->tes_primitive_mode == GL_QUADS) {
1158 for (int i = 0; i < 4; i++)
1159 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
1160
1161 system_values[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
1162 system_values[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
1163 } else if (key->tes_primitive_mode == GL_TRIANGLES) {
1164 for (int i = 0; i < 3; i++)
1165 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
1166
1167 system_values[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
1168 } else {
1169 assert(key->tes_primitive_mode == GL_ISOLINES);
1170 system_values[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
1171 system_values[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
1172 }
1173
1174 /* Manually setup the TCS binding table. */
1175 memset(&bt, 0, sizeof(bt));
1176 bt.sizes[IRIS_SURFACE_GROUP_UBO] = 1;
1177 bt.used_mask[IRIS_SURFACE_GROUP_UBO] = 1;
1178 bt.size_bytes = 4;
1179
1180 prog_data->ubo_ranges[0].length = 1;
1181 }
1182
1183 char *error_str = NULL;
1184 const unsigned *program =
1185 brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
1186 -1, NULL, &error_str);
1187 if (program == NULL) {
1188 dbg_printf("Failed to compile control shader: %s\n", error_str);
1189 ralloc_free(mem_ctx);
1190 return false;
1191 }
1192
1193 if (ish) {
1194 if (ish->compiled_once) {
1195 iris_debug_recompile(ice, &nir->info, &key->base);
1196 } else {
1197 ish->compiled_once = true;
1198 }
1199 }
1200
1201 struct iris_compiled_shader *shader =
1202 iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
1203 prog_data, NULL, system_values, num_system_values,
1204 num_cbufs, &bt);
1205
1206 if (ish)
1207 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1208
1209 ralloc_free(mem_ctx);
1210 return shader;
1211 }
1212
1213 /**
1214 * Update the current tessellation control shader variant.
1215 *
1216 * Fill out the key, look in the cache, compile and bind if needed.
1217 */
1218 static void
1219 iris_update_compiled_tcs(struct iris_context *ice)
1220 {
1221 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
1222 struct iris_uncompiled_shader *tcs =
1223 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
1224 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1225 const struct brw_compiler *compiler = screen->compiler;
1226 const struct gen_device_info *devinfo = &screen->devinfo;
1227
1228 const struct shader_info *tes_info =
1229 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
1230 struct brw_tcs_prog_key key = {
1231 KEY_INIT_NO_ID(devinfo->gen),
1232 .base.program_string_id = tcs ? tcs->program_id : 0,
1233 .tes_primitive_mode = tes_info->tess.primitive_mode,
1234 .input_vertices =
1235 !tcs || compiler->use_tcs_8_patch ? ice->state.vertices_per_patch : 0,
1236 };
1237 get_unified_tess_slots(ice, &key.outputs_written,
1238 &key.patch_outputs_written);
1239 ice->vtbl.populate_tcs_key(ice, &key);
1240
1241 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
1242 struct iris_compiled_shader *shader =
1243 iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
1244
1245 if (tcs && !shader)
1246 shader = iris_disk_cache_retrieve(ice, tcs, &key, sizeof(key));
1247
1248 if (!shader)
1249 shader = iris_compile_tcs(ice, tcs, &key);
1250
1251 if (old != shader) {
1252 ice->shaders.prog[IRIS_CACHE_TCS] = shader;
1253 ice->state.dirty |= IRIS_DIRTY_TCS |
1254 IRIS_DIRTY_BINDINGS_TCS |
1255 IRIS_DIRTY_CONSTANTS_TCS;
1256 shs->sysvals_need_upload = true;
1257 }
1258 }
1259
1260 /**
1261 * Compile a tessellation evaluation shader, and upload the assembly.
1262 */
1263 static struct iris_compiled_shader *
1264 iris_compile_tes(struct iris_context *ice,
1265 struct iris_uncompiled_shader *ish,
1266 const struct brw_tes_prog_key *key)
1267 {
1268 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1269 const struct brw_compiler *compiler = screen->compiler;
1270 void *mem_ctx = ralloc_context(NULL);
1271 struct brw_tes_prog_data *tes_prog_data =
1272 rzalloc(mem_ctx, struct brw_tes_prog_data);
1273 struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
1274 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1275 enum brw_param_builtin *system_values;
1276 const struct gen_device_info *devinfo = &screen->devinfo;
1277 unsigned num_system_values;
1278 unsigned num_cbufs;
1279
1280 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1281
1282 if (key->nr_userclip_plane_consts) {
1283 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
1284 nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
1285 nir_lower_io_to_temporaries(nir, impl, true, false);
1286 nir_lower_global_vars_to_local(nir);
1287 nir_lower_vars_to_ssa(nir);
1288 nir_shader_gather_info(nir, impl);
1289 }
1290
1291 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1292 &num_system_values, &num_cbufs);
1293
1294 struct iris_binding_table bt;
1295 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1296 num_system_values, num_cbufs);
1297
1298 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1299
1300 struct brw_vue_map input_vue_map;
1301 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
1302 key->patch_inputs_read);
1303
1304 char *error_str = NULL;
1305 const unsigned *program =
1306 brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
1307 tes_prog_data, nir, NULL, -1, NULL, &error_str);
1308 if (program == NULL) {
1309 dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
1310 ralloc_free(mem_ctx);
1311 return false;
1312 }
1313
1314 if (ish->compiled_once) {
1315 iris_debug_recompile(ice, &nir->info, &key->base);
1316 } else {
1317 ish->compiled_once = true;
1318 }
1319
1320 uint32_t *so_decls =
1321 ice->vtbl.create_so_decl_list(&ish->stream_output,
1322 &vue_prog_data->vue_map);
1323
1324
1325 struct iris_compiled_shader *shader =
1326 iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
1327 prog_data, so_decls, system_values, num_system_values,
1328 num_cbufs, &bt);
1329
1330 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1331
1332 ralloc_free(mem_ctx);
1333 return shader;
1334 }
1335
1336 /**
1337 * Update the current tessellation evaluation shader variant.
1338 *
1339 * Fill out the key, look in the cache, compile and bind if needed.
1340 */
1341 static void
1342 iris_update_compiled_tes(struct iris_context *ice)
1343 {
1344 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
1345 struct iris_uncompiled_shader *ish =
1346 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1347 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1348 const struct gen_device_info *devinfo = &screen->devinfo;
1349
1350 struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
1351 get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
1352 ice->vtbl.populate_tes_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1353
1354 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
1355 struct iris_compiled_shader *shader =
1356 iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
1357
1358 if (!shader)
1359 shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
1360
1361 if (!shader)
1362 shader = iris_compile_tes(ice, ish, &key);
1363
1364 if (old != shader) {
1365 ice->shaders.prog[IRIS_CACHE_TES] = shader;
1366 ice->state.dirty |= IRIS_DIRTY_TES |
1367 IRIS_DIRTY_BINDINGS_TES |
1368 IRIS_DIRTY_CONSTANTS_TES;
1369 shs->sysvals_need_upload = true;
1370 }
1371
1372 /* TODO: Could compare and avoid flagging this. */
1373 const struct shader_info *tes_info = &ish->nir->info;
1374 if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
1375 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TES;
1376 ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true;
1377 }
1378 }
1379
1380 /**
1381 * Compile a geometry shader, and upload the assembly.
1382 */
1383 static struct iris_compiled_shader *
1384 iris_compile_gs(struct iris_context *ice,
1385 struct iris_uncompiled_shader *ish,
1386 const struct brw_gs_prog_key *key)
1387 {
1388 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1389 const struct brw_compiler *compiler = screen->compiler;
1390 const struct gen_device_info *devinfo = &screen->devinfo;
1391 void *mem_ctx = ralloc_context(NULL);
1392 struct brw_gs_prog_data *gs_prog_data =
1393 rzalloc(mem_ctx, struct brw_gs_prog_data);
1394 struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
1395 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1396 enum brw_param_builtin *system_values;
1397 unsigned num_system_values;
1398 unsigned num_cbufs;
1399
1400 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1401
1402 if (key->nr_userclip_plane_consts) {
1403 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
1404 nir_lower_clip_gs(nir, (1 << key->nr_userclip_plane_consts) - 1);
1405 nir_lower_io_to_temporaries(nir, impl, true, false);
1406 nir_lower_global_vars_to_local(nir);
1407 nir_lower_vars_to_ssa(nir);
1408 nir_shader_gather_info(nir, impl);
1409 }
1410
1411 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1412 &num_system_values, &num_cbufs);
1413
1414 struct iris_binding_table bt;
1415 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1416 num_system_values, num_cbufs);
1417
1418 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1419
1420 brw_compute_vue_map(devinfo,
1421 &vue_prog_data->vue_map, nir->info.outputs_written,
1422 nir->info.separate_shader);
1423
1424 char *error_str = NULL;
1425 const unsigned *program =
1426 brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
1427 NULL, -1, NULL, &error_str);
1428 if (program == NULL) {
1429 dbg_printf("Failed to compile geometry shader: %s\n", error_str);
1430 ralloc_free(mem_ctx);
1431 return false;
1432 }
1433
1434 if (ish->compiled_once) {
1435 iris_debug_recompile(ice, &nir->info, &key->base);
1436 } else {
1437 ish->compiled_once = true;
1438 }
1439
1440 uint32_t *so_decls =
1441 ice->vtbl.create_so_decl_list(&ish->stream_output,
1442 &vue_prog_data->vue_map);
1443
1444 struct iris_compiled_shader *shader =
1445 iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
1446 prog_data, so_decls, system_values, num_system_values,
1447 num_cbufs, &bt);
1448
1449 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1450
1451 ralloc_free(mem_ctx);
1452 return shader;
1453 }
1454
1455 /**
1456 * Update the current geometry shader variant.
1457 *
1458 * Fill out the key, look in the cache, compile and bind if needed.
1459 */
1460 static void
1461 iris_update_compiled_gs(struct iris_context *ice)
1462 {
1463 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
1464 struct iris_uncompiled_shader *ish =
1465 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
1466 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
1467 struct iris_compiled_shader *shader = NULL;
1468
1469 if (ish) {
1470 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1471 const struct gen_device_info *devinfo = &screen->devinfo;
1472 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
1473 ice->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
1474
1475 shader =
1476 iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
1477
1478 if (!shader)
1479 shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
1480
1481 if (!shader)
1482 shader = iris_compile_gs(ice, ish, &key);
1483 }
1484
1485 if (old != shader) {
1486 ice->shaders.prog[IRIS_CACHE_GS] = shader;
1487 ice->state.dirty |= IRIS_DIRTY_GS |
1488 IRIS_DIRTY_BINDINGS_GS |
1489 IRIS_DIRTY_CONSTANTS_GS;
1490 shs->sysvals_need_upload = true;
1491 }
1492 }
1493
1494 /**
1495 * Compile a fragment (pixel) shader, and upload the assembly.
1496 */
1497 static struct iris_compiled_shader *
1498 iris_compile_fs(struct iris_context *ice,
1499 struct iris_uncompiled_shader *ish,
1500 const struct brw_wm_prog_key *key,
1501 struct brw_vue_map *vue_map)
1502 {
1503 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1504 const struct brw_compiler *compiler = screen->compiler;
1505 void *mem_ctx = ralloc_context(NULL);
1506 struct brw_wm_prog_data *fs_prog_data =
1507 rzalloc(mem_ctx, struct brw_wm_prog_data);
1508 struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
1509 enum brw_param_builtin *system_values;
1510 const struct gen_device_info *devinfo = &screen->devinfo;
1511 unsigned num_system_values;
1512 unsigned num_cbufs;
1513
1514 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1515
1516 prog_data->use_alt_mode = ish->use_alt_mode;
1517
1518 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1519 &num_system_values, &num_cbufs);
1520
1521 /* Lower output variables to load_output intrinsics before setting up
1522 * binding tables, so iris_setup_binding_table can map any load_output
1523 * intrinsics to IRIS_SURFACE_GROUP_RENDER_TARGET_READ on Gen8 for
1524 * non-coherent framebuffer fetches.
1525 */
1526 brw_nir_lower_fs_outputs(nir);
1527
1528 struct iris_binding_table bt;
1529 iris_setup_binding_table(devinfo, nir, &bt, MAX2(key->nr_color_regions, 1),
1530 num_system_values, num_cbufs);
1531
1532 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
1533
1534 char *error_str = NULL;
1535 const unsigned *program =
1536 brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
1537 nir, NULL, -1, -1, -1, true, false, vue_map,
1538 NULL, &error_str);
1539 if (program == NULL) {
1540 dbg_printf("Failed to compile fragment shader: %s\n", error_str);
1541 ralloc_free(mem_ctx);
1542 return false;
1543 }
1544
1545 if (ish->compiled_once) {
1546 iris_debug_recompile(ice, &nir->info, &key->base);
1547 } else {
1548 ish->compiled_once = true;
1549 }
1550
1551 struct iris_compiled_shader *shader =
1552 iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
1553 prog_data, NULL, system_values, num_system_values,
1554 num_cbufs, &bt);
1555
1556 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1557
1558 ralloc_free(mem_ctx);
1559 return shader;
1560 }
1561
1562 /**
1563 * Update the current fragment shader variant.
1564 *
1565 * Fill out the key, look in the cache, compile and bind if needed.
1566 */
1567 static void
1568 iris_update_compiled_fs(struct iris_context *ice)
1569 {
1570 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT];
1571 struct iris_uncompiled_shader *ish =
1572 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1573 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1574 const struct gen_device_info *devinfo = &screen->devinfo;
1575 struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
1576 ice->vtbl.populate_fs_key(ice, &ish->nir->info, &key);
1577
1578 if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
1579 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
1580
1581 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
1582 struct iris_compiled_shader *shader =
1583 iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
1584
1585 if (!shader)
1586 shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
1587
1588 if (!shader)
1589 shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
1590
1591 if (old != shader) {
1592 // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
1593 // toggles. might be able to avoid flagging SBE too.
1594 ice->shaders.prog[IRIS_CACHE_FS] = shader;
1595 ice->state.dirty |= IRIS_DIRTY_FS |
1596 IRIS_DIRTY_BINDINGS_FS |
1597 IRIS_DIRTY_CONSTANTS_FS |
1598 IRIS_DIRTY_WM |
1599 IRIS_DIRTY_CLIP |
1600 IRIS_DIRTY_SBE;
1601 shs->sysvals_need_upload = true;
1602 }
1603 }
1604
1605 /**
1606 * Update the last enabled stage's VUE map.
1607 *
1608 * When the shader feeding the rasterizer's output interface changes, we
1609 * need to re-emit various packets.
1610 */
1611 static void
1612 update_last_vue_map(struct iris_context *ice,
1613 struct brw_stage_prog_data *prog_data)
1614 {
1615 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
1616 struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
1617 struct brw_vue_map *old_map = ice->shaders.last_vue_map;
1618 const uint64_t changed_slots =
1619 (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
1620
1621 if (changed_slots & VARYING_BIT_VIEWPORT) {
1622 ice->state.num_viewports =
1623 (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
1624 ice->state.dirty |= IRIS_DIRTY_CLIP |
1625 IRIS_DIRTY_SF_CL_VIEWPORT |
1626 IRIS_DIRTY_CC_VIEWPORT |
1627 IRIS_DIRTY_SCISSOR_RECT |
1628 IRIS_DIRTY_UNCOMPILED_FS |
1629 ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
1630 }
1631
1632 if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
1633 ice->state.dirty |= IRIS_DIRTY_SBE;
1634 }
1635
1636 ice->shaders.last_vue_map = &vue_prog_data->vue_map;
1637 }
1638
1639 /**
1640 * Get the prog_data for a given stage, or NULL if the stage is disabled.
1641 */
1642 static struct brw_vue_prog_data *
1643 get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
1644 {
1645 if (!ice->shaders.prog[stage])
1646 return NULL;
1647
1648 return (void *) ice->shaders.prog[stage]->prog_data;
1649 }
1650
1651 // XXX: iris_compiled_shaders are space-leaking :(
1652 // XXX: do remember to unbind them if deleting them.
1653
1654 /**
1655 * Update the current shader variants for the given state.
1656 *
1657 * This should be called on every draw call to ensure that the correct
1658 * shaders are bound. It will also flag any dirty state triggered by
1659 * swapping out those shaders.
1660 */
1661 void
1662 iris_update_compiled_shaders(struct iris_context *ice)
1663 {
1664 const uint64_t dirty = ice->state.dirty;
1665
1666 struct brw_vue_prog_data *old_prog_datas[4];
1667 if (!(dirty & IRIS_DIRTY_URB)) {
1668 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
1669 old_prog_datas[i] = get_vue_prog_data(ice, i);
1670 }
1671
1672 if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
1673 struct iris_uncompiled_shader *tes =
1674 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1675 if (tes) {
1676 iris_update_compiled_tcs(ice);
1677 iris_update_compiled_tes(ice);
1678 } else {
1679 ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
1680 ice->shaders.prog[IRIS_CACHE_TES] = NULL;
1681 ice->state.dirty |=
1682 IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
1683 IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
1684 IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
1685 }
1686 }
1687
1688 if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
1689 iris_update_compiled_vs(ice);
1690 if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
1691 iris_update_compiled_gs(ice);
1692
1693 if (dirty & (IRIS_DIRTY_UNCOMPILED_GS | IRIS_DIRTY_UNCOMPILED_TES)) {
1694 const struct iris_compiled_shader *gs =
1695 ice->shaders.prog[MESA_SHADER_GEOMETRY];
1696 const struct iris_compiled_shader *tes =
1697 ice->shaders.prog[MESA_SHADER_TESS_EVAL];
1698
1699 bool points_or_lines = false;
1700
1701 if (gs) {
1702 const struct brw_gs_prog_data *gs_prog_data = (void *) gs->prog_data;
1703 points_or_lines =
1704 gs_prog_data->output_topology == _3DPRIM_POINTLIST ||
1705 gs_prog_data->output_topology == _3DPRIM_LINESTRIP;
1706 } else if (tes) {
1707 const struct brw_tes_prog_data *tes_data = (void *) tes->prog_data;
1708 points_or_lines =
1709 tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_LINE ||
1710 tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1711 }
1712
1713 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) {
1714 /* Outbound to XY Clip enables */
1715 ice->shaders.output_topology_is_points_or_lines = points_or_lines;
1716 ice->state.dirty |= IRIS_DIRTY_CLIP;
1717 }
1718 }
1719
1720 gl_shader_stage last_stage = last_vue_stage(ice);
1721 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
1722 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
1723 update_last_vue_map(ice, shader->prog_data);
1724 if (ice->state.streamout != shader->streamout) {
1725 ice->state.streamout = shader->streamout;
1726 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
1727 }
1728
1729 if (ice->state.streamout_active) {
1730 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
1731 struct iris_stream_output_target *so =
1732 (void *) ice->state.so_target[i];
1733 if (so)
1734 so->stride = ish->stream_output.stride[i] * sizeof(uint32_t);
1735 }
1736 }
1737
1738 if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
1739 iris_update_compiled_fs(ice);
1740
1741 /* Changing shader interfaces may require a URB configuration. */
1742 if (!(dirty & IRIS_DIRTY_URB)) {
1743 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
1744 struct brw_vue_prog_data *old = old_prog_datas[i];
1745 struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
1746 if (!!old != !!new ||
1747 (new && new->urb_entry_size != old->urb_entry_size)) {
1748 ice->state.dirty |= IRIS_DIRTY_URB;
1749 break;
1750 }
1751 }
1752 }
1753 }
1754
1755 static struct iris_compiled_shader *
1756 iris_compile_cs(struct iris_context *ice,
1757 struct iris_uncompiled_shader *ish,
1758 const struct brw_cs_prog_key *key)
1759 {
1760 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1761 const struct brw_compiler *compiler = screen->compiler;
1762 void *mem_ctx = ralloc_context(NULL);
1763 struct brw_cs_prog_data *cs_prog_data =
1764 rzalloc(mem_ctx, struct brw_cs_prog_data);
1765 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1766 enum brw_param_builtin *system_values;
1767 const struct gen_device_info *devinfo = &screen->devinfo;
1768 unsigned num_system_values;
1769 unsigned num_cbufs;
1770
1771 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1772
1773 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1774 &num_system_values, &num_cbufs);
1775
1776 struct iris_binding_table bt;
1777 iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
1778 num_system_values, num_cbufs);
1779
1780 char *error_str = NULL;
1781 const unsigned *program =
1782 brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
1783 nir, -1, NULL, &error_str);
1784 if (program == NULL) {
1785 dbg_printf("Failed to compile compute shader: %s\n", error_str);
1786 ralloc_free(mem_ctx);
1787 return false;
1788 }
1789
1790 if (ish->compiled_once) {
1791 iris_debug_recompile(ice, &nir->info, &key->base);
1792 } else {
1793 ish->compiled_once = true;
1794 }
1795
1796 struct iris_compiled_shader *shader =
1797 iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
1798 prog_data, NULL, system_values, num_system_values,
1799 num_cbufs, &bt);
1800
1801 iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
1802
1803 ralloc_free(mem_ctx);
1804 return shader;
1805 }
1806
1807 void
1808 iris_update_compiled_compute_shader(struct iris_context *ice)
1809 {
1810 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
1811 struct iris_uncompiled_shader *ish =
1812 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
1813
1814 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1815 const struct gen_device_info *devinfo = &screen->devinfo;
1816 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
1817 ice->vtbl.populate_cs_key(ice, &key);
1818
1819 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
1820 struct iris_compiled_shader *shader =
1821 iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
1822
1823 if (!shader)
1824 shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
1825
1826 if (!shader)
1827 shader = iris_compile_cs(ice, ish, &key);
1828
1829 if (old != shader) {
1830 ice->shaders.prog[IRIS_CACHE_CS] = shader;
1831 ice->state.dirty |= IRIS_DIRTY_CS |
1832 IRIS_DIRTY_BINDINGS_CS |
1833 IRIS_DIRTY_CONSTANTS_CS;
1834 shs->sysvals_need_upload = true;
1835 }
1836 }
1837
1838 void
1839 iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
1840 uint32_t *dst)
1841 {
1842 assert(cs_prog_data->push.total.size > 0);
1843 assert(cs_prog_data->push.cross_thread.size == 0);
1844 assert(cs_prog_data->push.per_thread.dwords == 1);
1845 assert(cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
1846 for (unsigned t = 0; t < cs_prog_data->threads; t++)
1847 dst[8 * t] = t;
1848 }
1849
1850 /**
1851 * Allocate scratch BOs as needed for the given per-thread size and stage.
1852 */
1853 struct iris_bo *
1854 iris_get_scratch_space(struct iris_context *ice,
1855 unsigned per_thread_scratch,
1856 gl_shader_stage stage)
1857 {
1858 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1859 struct iris_bufmgr *bufmgr = screen->bufmgr;
1860 const struct gen_device_info *devinfo = &screen->devinfo;
1861
1862 unsigned encoded_size = ffs(per_thread_scratch) - 11;
1863 assert(encoded_size < (1 << 16));
1864
1865 struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
1866
1867 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
1868 *
1869 * "Scratch Space per slice is computed based on 4 sub-slices. SW
1870 * must allocate scratch space enough so that each slice has 4
1871 * slices allowed."
1872 *
1873 * According to the other driver team, this applies to compute shaders
1874 * as well. This is not currently documented at all.
1875 *
1876 * This hack is no longer necessary on Gen11+.
1877 */
1878 unsigned subslice_total = screen->subslice_total;
1879 if (devinfo->gen < 11)
1880 subslice_total = 4 * devinfo->num_slices;
1881 assert(subslice_total >= screen->subslice_total);
1882
1883 if (!*bop) {
1884 unsigned scratch_ids_per_subslice = devinfo->max_cs_threads;
1885 uint32_t max_threads[] = {
1886 [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
1887 [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
1888 [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
1889 [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
1890 [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
1891 [MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslice_total,
1892 };
1893
1894 uint32_t size = per_thread_scratch * max_threads[stage];
1895
1896 *bop = iris_bo_alloc(bufmgr, "scratch", size, IRIS_MEMZONE_SHADER);
1897 }
1898
1899 return *bop;
1900 }
1901
1902 /* ------------------------------------------------------------------- */
1903
1904 /**
1905 * The pipe->create_[stage]_state() driver hooks.
1906 *
1907 * Performs basic NIR preprocessing, records any state dependencies, and
1908 * returns an iris_uncompiled_shader as the Gallium CSO.
1909 *
1910 * Actual shader compilation to assembly happens later, at first use.
1911 */
1912 static void *
1913 iris_create_uncompiled_shader(struct pipe_context *ctx,
1914 nir_shader *nir,
1915 const struct pipe_stream_output_info *so_info)
1916 {
1917 struct iris_context *ice = (void *)ctx;
1918 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
1919 const struct gen_device_info *devinfo = &screen->devinfo;
1920
1921 struct iris_uncompiled_shader *ish =
1922 calloc(1, sizeof(struct iris_uncompiled_shader));
1923 if (!ish)
1924 return NULL;
1925
1926 brw_preprocess_nir(screen->compiler, nir, NULL);
1927
1928 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
1929 NIR_PASS_V(nir, iris_lower_storage_image_derefs);
1930
1931 nir_sweep(nir);
1932
1933 if (nir->constant_data_size > 0) {
1934 unsigned data_offset;
1935 u_upload_data(ice->shaders.uploader, 0, nir->constant_data_size,
1936 32, nir->constant_data, &data_offset, &ish->const_data);
1937
1938 struct pipe_shader_buffer psb = {
1939 .buffer = ish->const_data,
1940 .buffer_offset = data_offset,
1941 .buffer_size = nir->constant_data_size,
1942 };
1943 iris_upload_ubo_ssbo_surf_state(ice, &psb, &ish->const_data_state, false);
1944 }
1945
1946 ish->program_id = get_new_program_id(screen);
1947 ish->nir = nir;
1948 if (so_info) {
1949 memcpy(&ish->stream_output, so_info, sizeof(*so_info));
1950 update_so_info(&ish->stream_output, nir->info.outputs_written);
1951 }
1952
1953 /* Save this now before potentially dropping nir->info.name */
1954 if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
1955 ish->use_alt_mode = true;
1956
1957 if (screen->disk_cache) {
1958 /* Serialize the NIR to a binary blob that we can hash for the disk
1959 * cache. First, drop unnecessary information (like variable names)
1960 * so the serialized NIR is smaller, and also to let us detect more
1961 * isomorphic shaders when hashing, increasing cache hits. We clone
1962 * the NIR before stripping away this info because it can be useful
1963 * when inspecting and debugging shaders.
1964 */
1965 nir_shader *clone = nir_shader_clone(NULL, nir);
1966 nir_strip(clone);
1967
1968 struct blob blob;
1969 blob_init(&blob);
1970 nir_serialize(&blob, clone);
1971 _mesa_sha1_compute(blob.data, blob.size, ish->nir_sha1);
1972 blob_finish(&blob);
1973
1974 ralloc_free(clone);
1975 }
1976
1977 return ish;
1978 }
1979
1980 static struct iris_uncompiled_shader *
1981 iris_create_shader_state(struct pipe_context *ctx,
1982 const struct pipe_shader_state *state)
1983 {
1984 struct nir_shader *nir;
1985
1986 if (state->type == PIPE_SHADER_IR_TGSI)
1987 nir = tgsi_to_nir(state->tokens, ctx->screen);
1988 else
1989 nir = state->ir.nir;
1990
1991 return iris_create_uncompiled_shader(ctx, nir, &state->stream_output);
1992 }
1993
1994 static void *
1995 iris_create_vs_state(struct pipe_context *ctx,
1996 const struct pipe_shader_state *state)
1997 {
1998 struct iris_context *ice = (void *) ctx;
1999 struct iris_screen *screen = (void *) ctx->screen;
2000 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
2001
2002 /* User clip planes */
2003 if (ish->nir->info.clip_distance_array_size == 0)
2004 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2005
2006 if (screen->precompile) {
2007 const struct gen_device_info *devinfo = &screen->devinfo;
2008 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
2009
2010 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2011 iris_compile_vs(ice, ish, &key);
2012 }
2013
2014 return ish;
2015 }
2016
2017 static void *
2018 iris_create_tcs_state(struct pipe_context *ctx,
2019 const struct pipe_shader_state *state)
2020 {
2021 struct iris_context *ice = (void *) ctx;
2022 struct iris_screen *screen = (void *) ctx->screen;
2023 const struct brw_compiler *compiler = screen->compiler;
2024 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
2025 struct shader_info *info = &ish->nir->info;
2026
2027 if (screen->precompile) {
2028 const unsigned _GL_TRIANGLES = 0x0004;
2029 const struct gen_device_info *devinfo = &screen->devinfo;
2030 struct brw_tcs_prog_key key = {
2031 KEY_INIT(devinfo->gen),
2032 // XXX: make sure the linker fills this out from the TES...
2033 .tes_primitive_mode =
2034 info->tess.primitive_mode ? info->tess.primitive_mode
2035 : _GL_TRIANGLES,
2036 .outputs_written = info->outputs_written,
2037 .patch_outputs_written = info->patch_outputs_written,
2038 };
2039
2040 /* 8_PATCH mode needs the key to contain the input patch dimensionality.
2041 * We don't have that information, so we randomly guess that the input
2042 * and output patches are the same size. This is a bad guess, but we
2043 * can't do much better.
2044 */
2045 if (compiler->use_tcs_8_patch)
2046 key.input_vertices = info->tess.tcs_vertices_out;
2047
2048 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2049 iris_compile_tcs(ice, ish, &key);
2050 }
2051
2052 return ish;
2053 }
2054
2055 static void *
2056 iris_create_tes_state(struct pipe_context *ctx,
2057 const struct pipe_shader_state *state)
2058 {
2059 struct iris_context *ice = (void *) ctx;
2060 struct iris_screen *screen = (void *) ctx->screen;
2061 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
2062 struct shader_info *info = &ish->nir->info;
2063
2064 /* User clip planes */
2065 if (ish->nir->info.clip_distance_array_size == 0)
2066 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2067
2068 if (screen->precompile) {
2069 const struct gen_device_info *devinfo = &screen->devinfo;
2070 struct brw_tes_prog_key key = {
2071 KEY_INIT(devinfo->gen),
2072 // XXX: not ideal, need TCS output/TES input unification
2073 .inputs_read = info->inputs_read,
2074 .patch_inputs_read = info->patch_inputs_read,
2075 };
2076
2077 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2078 iris_compile_tes(ice, ish, &key);
2079 }
2080
2081 return ish;
2082 }
2083
2084 static void *
2085 iris_create_gs_state(struct pipe_context *ctx,
2086 const struct pipe_shader_state *state)
2087 {
2088 struct iris_context *ice = (void *) ctx;
2089 struct iris_screen *screen = (void *) ctx->screen;
2090 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
2091
2092 /* User clip planes */
2093 if (ish->nir->info.clip_distance_array_size == 0)
2094 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
2095
2096 if (screen->precompile) {
2097 const struct gen_device_info *devinfo = &screen->devinfo;
2098 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
2099
2100 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2101 iris_compile_gs(ice, ish, &key);
2102 }
2103
2104 return ish;
2105 }
2106
2107 static void *
2108 iris_create_fs_state(struct pipe_context *ctx,
2109 const struct pipe_shader_state *state)
2110 {
2111 struct iris_context *ice = (void *) ctx;
2112 struct iris_screen *screen = (void *) ctx->screen;
2113 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
2114 struct shader_info *info = &ish->nir->info;
2115
2116 ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
2117 (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
2118 (1ull << IRIS_NOS_RASTERIZER) |
2119 (1ull << IRIS_NOS_BLEND);
2120
2121 /* The program key needs the VUE map if there are > 16 inputs */
2122 if (util_bitcount64(ish->nir->info.inputs_read &
2123 BRW_FS_VARYING_INPUT_MASK) > 16) {
2124 ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
2125 }
2126
2127 if (screen->precompile) {
2128 const uint64_t color_outputs = info->outputs_written &
2129 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
2130 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
2131 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
2132
2133 bool can_rearrange_varyings =
2134 util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
2135
2136 const struct gen_device_info *devinfo = &screen->devinfo;
2137 struct brw_wm_prog_key key = {
2138 KEY_INIT(devinfo->gen),
2139 .nr_color_regions = util_bitcount(color_outputs),
2140 .coherent_fb_fetch = devinfo->gen >= 9,
2141 .input_slots_valid =
2142 can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
2143 };
2144
2145 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2146 iris_compile_fs(ice, ish, &key, NULL);
2147 }
2148
2149 return ish;
2150 }
2151
2152 static void *
2153 iris_create_compute_state(struct pipe_context *ctx,
2154 const struct pipe_compute_state *state)
2155 {
2156 assert(state->ir_type == PIPE_SHADER_IR_NIR);
2157
2158 struct iris_context *ice = (void *) ctx;
2159 struct iris_screen *screen = (void *) ctx->screen;
2160 struct iris_uncompiled_shader *ish =
2161 iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL);
2162
2163 // XXX: disallow more than 64KB of shared variables
2164
2165 if (screen->precompile) {
2166 const struct gen_device_info *devinfo = &screen->devinfo;
2167 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
2168
2169 if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
2170 iris_compile_cs(ice, ish, &key);
2171 }
2172
2173 return ish;
2174 }
2175
2176 /**
2177 * The pipe->delete_[stage]_state() driver hooks.
2178 *
2179 * Frees the iris_uncompiled_shader.
2180 */
2181 static void
2182 iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage)
2183 {
2184 struct iris_uncompiled_shader *ish = state;
2185 struct iris_context *ice = (void *) ctx;
2186
2187 if (ice->shaders.uncompiled[stage] == ish) {
2188 ice->shaders.uncompiled[stage] = NULL;
2189 ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
2190 }
2191
2192 if (ish->const_data) {
2193 pipe_resource_reference(&ish->const_data, NULL);
2194 pipe_resource_reference(&ish->const_data_state.res, NULL);
2195 }
2196
2197 ralloc_free(ish->nir);
2198 free(ish);
2199 }
2200
2201 static void
2202 iris_delete_vs_state(struct pipe_context *ctx, void *state)
2203 {
2204 iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX);
2205 }
2206
2207 static void
2208 iris_delete_tcs_state(struct pipe_context *ctx, void *state)
2209 {
2210 iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL);
2211 }
2212
2213 static void
2214 iris_delete_tes_state(struct pipe_context *ctx, void *state)
2215 {
2216 iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL);
2217 }
2218
2219 static void
2220 iris_delete_gs_state(struct pipe_context *ctx, void *state)
2221 {
2222 iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY);
2223 }
2224
2225 static void
2226 iris_delete_fs_state(struct pipe_context *ctx, void *state)
2227 {
2228 iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT);
2229 }
2230
2231 static void
2232 iris_delete_cs_state(struct pipe_context *ctx, void *state)
2233 {
2234 iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE);
2235 }
2236
2237 /**
2238 * The pipe->bind_[stage]_state() driver hook.
2239 *
2240 * Binds an uncompiled shader as the current one for a particular stage.
2241 * Updates dirty tracking to account for the shader's NOS.
2242 */
2243 static void
2244 bind_shader_state(struct iris_context *ice,
2245 struct iris_uncompiled_shader *ish,
2246 gl_shader_stage stage)
2247 {
2248 uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
2249 const uint64_t nos = ish ? ish->nos : 0;
2250
2251 const struct shader_info *old_info = iris_get_shader_info(ice, stage);
2252 const struct shader_info *new_info = ish ? &ish->nir->info : NULL;
2253
2254 if ((old_info ? util_last_bit(old_info->textures_used) : 0) !=
2255 (new_info ? util_last_bit(new_info->textures_used) : 0)) {
2256 ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
2257 }
2258
2259 ice->shaders.uncompiled[stage] = ish;
2260 ice->state.dirty |= dirty_bit;
2261
2262 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
2263 * (or that they no longer need to do so).
2264 */
2265 for (int i = 0; i < IRIS_NOS_COUNT; i++) {
2266 if (nos & (1 << i))
2267 ice->state.dirty_for_nos[i] |= dirty_bit;
2268 else
2269 ice->state.dirty_for_nos[i] &= ~dirty_bit;
2270 }
2271 }
2272
2273 static void
2274 iris_bind_vs_state(struct pipe_context *ctx, void *state)
2275 {
2276 struct iris_context *ice = (struct iris_context *)ctx;
2277 struct iris_uncompiled_shader *new_ish = state;
2278
2279 if (new_ish &&
2280 ice->state.window_space_position !=
2281 new_ish->nir->info.vs.window_space_position) {
2282 ice->state.window_space_position =
2283 new_ish->nir->info.vs.window_space_position;
2284
2285 ice->state.dirty |= IRIS_DIRTY_CLIP |
2286 IRIS_DIRTY_RASTER |
2287 IRIS_DIRTY_CC_VIEWPORT;
2288 }
2289
2290 bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);
2291 }
2292
2293 static void
2294 iris_bind_tcs_state(struct pipe_context *ctx, void *state)
2295 {
2296 bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
2297 }
2298
2299 static void
2300 iris_bind_tes_state(struct pipe_context *ctx, void *state)
2301 {
2302 struct iris_context *ice = (struct iris_context *)ctx;
2303
2304 /* Enabling/disabling optional stages requires a URB reconfiguration. */
2305 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
2306 ice->state.dirty |= IRIS_DIRTY_URB;
2307
2308 bind_shader_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
2309 }
2310
2311 static void
2312 iris_bind_gs_state(struct pipe_context *ctx, void *state)
2313 {
2314 struct iris_context *ice = (struct iris_context *)ctx;
2315
2316 /* Enabling/disabling optional stages requires a URB reconfiguration. */
2317 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
2318 ice->state.dirty |= IRIS_DIRTY_URB;
2319
2320 bind_shader_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
2321 }
2322
2323 static void
2324 iris_bind_fs_state(struct pipe_context *ctx, void *state)
2325 {
2326 struct iris_context *ice = (struct iris_context *) ctx;
2327 struct iris_uncompiled_shader *old_ish =
2328 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
2329 struct iris_uncompiled_shader *new_ish = state;
2330
2331 const unsigned color_bits =
2332 BITFIELD64_BIT(FRAG_RESULT_COLOR) |
2333 BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS);
2334
2335 /* Fragment shader outputs influence HasWriteableRT */
2336 if (!old_ish || !new_ish ||
2337 (old_ish->nir->info.outputs_written & color_bits) !=
2338 (new_ish->nir->info.outputs_written & color_bits))
2339 ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
2340
2341 bind_shader_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
2342 }
2343
2344 static void
2345 iris_bind_cs_state(struct pipe_context *ctx, void *state)
2346 {
2347 bind_shader_state((void *) ctx, state, MESA_SHADER_COMPUTE);
2348 }
2349
2350 void
2351 iris_init_program_functions(struct pipe_context *ctx)
2352 {
2353 ctx->create_vs_state = iris_create_vs_state;
2354 ctx->create_tcs_state = iris_create_tcs_state;
2355 ctx->create_tes_state = iris_create_tes_state;
2356 ctx->create_gs_state = iris_create_gs_state;
2357 ctx->create_fs_state = iris_create_fs_state;
2358 ctx->create_compute_state = iris_create_compute_state;
2359
2360 ctx->delete_vs_state = iris_delete_vs_state;
2361 ctx->delete_tcs_state = iris_delete_tcs_state;
2362 ctx->delete_tes_state = iris_delete_tes_state;
2363 ctx->delete_gs_state = iris_delete_gs_state;
2364 ctx->delete_fs_state = iris_delete_fs_state;
2365 ctx->delete_compute_state = iris_delete_cs_state;
2366
2367 ctx->bind_vs_state = iris_bind_vs_state;
2368 ctx->bind_tcs_state = iris_bind_tcs_state;
2369 ctx->bind_tes_state = iris_bind_tes_state;
2370 ctx->bind_gs_state = iris_bind_gs_state;
2371 ctx->bind_fs_state = iris_bind_fs_state;
2372 ctx->bind_compute_state = iris_bind_cs_state;
2373 }