nir: nir_shader_compiler_options: drop native_integers
[mesa.git] / src / gallium / drivers / lima / lima_program.c
1 /*
2 * Copyright (c) 2017-2019 Lima Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "util/ralloc.h"
27 #include "util/u_debug.h"
28
29 #include "tgsi/tgsi_dump.h"
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
32
33 #include "pipe/p_state.h"
34
35 #include "lima_screen.h"
36 #include "lima_context.h"
37 #include "lima_program.h"
38 #include "lima_bo.h"
39 #include "ir/lima_ir.h"
40
41 static const nir_shader_compiler_options vs_nir_options = {
42 .lower_ffma = true,
43 .lower_fpow = true,
44 .lower_ffract = true,
45 .lower_fdiv = true,
46 .lower_fsqrt = true,
47 .lower_sub = true,
48 .lower_flrp32 = true,
49 .lower_flrp64 = true,
50 .lower_ftrunc = true,
51 /* could be implemented by clamp */
52 .lower_fsat = true,
53 };
54
55 static const nir_shader_compiler_options fs_nir_options = {
56 .lower_fpow = true,
57 .lower_fdiv = true,
58 .lower_sub = true,
59 .lower_flrp32 = true,
60 .lower_flrp64 = true,
61 .lower_fsign = true,
62 };
63
64 const void *
65 lima_program_get_compiler_options(enum pipe_shader_type shader)
66 {
67 switch (shader) {
68 case PIPE_SHADER_VERTEX:
69 return &vs_nir_options;
70 case PIPE_SHADER_FRAGMENT:
71 return &fs_nir_options;
72 default:
73 return NULL;
74 }
75 }
76
77 static int
78 type_size(const struct glsl_type *type, bool bindless)
79 {
80 return glsl_count_attribute_slots(type, false);
81 }
82
83 static void
84 lima_program_optimize_vs_nir(struct nir_shader *s)
85 {
86 bool progress;
87
88 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
89 NIR_PASS_V(s, nir_lower_regs_to_ssa);
90 NIR_PASS_V(s, nir_lower_load_const_to_scalar);
91 NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
92 NIR_PASS_V(s, nir_lower_io_to_scalar,
93 nir_var_shader_in|nir_var_shader_out);
94
95 do {
96 progress = false;
97
98 NIR_PASS_V(s, nir_lower_vars_to_ssa);
99 NIR_PASS(progress, s, nir_lower_alu_to_scalar);
100 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
101 NIR_PASS(progress, s, nir_copy_prop);
102 NIR_PASS(progress, s, nir_opt_remove_phis);
103 NIR_PASS(progress, s, nir_opt_dce);
104 NIR_PASS(progress, s, nir_opt_dead_cf);
105 NIR_PASS(progress, s, nir_opt_cse);
106 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
107 NIR_PASS(progress, s, nir_opt_algebraic);
108 NIR_PASS(progress, s, nir_opt_constant_folding);
109 NIR_PASS(progress, s, nir_opt_undef);
110 NIR_PASS(progress, s, nir_opt_loop_unroll,
111 nir_var_shader_in |
112 nir_var_shader_out |
113 nir_var_function_temp);
114 } while (progress);
115
116 NIR_PASS_V(s, nir_lower_int_to_float);
117 NIR_PASS_V(s, nir_copy_prop);
118 NIR_PASS_V(s, nir_lower_locals_to_regs);
119 NIR_PASS_V(s, nir_convert_from_ssa, true);
120 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
121 nir_sweep(s);
122 }
123
124 static void
125 lima_program_optimize_fs_nir(struct nir_shader *s)
126 {
127 bool progress;
128
129 NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
130 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
131 NIR_PASS_V(s, nir_lower_regs_to_ssa);
132
133 do {
134 progress = false;
135
136 NIR_PASS_V(s, nir_lower_vars_to_ssa);
137 //NIR_PASS(progress, s, nir_lower_alu_to_scalar);
138 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
139 NIR_PASS(progress, s, nir_copy_prop);
140 NIR_PASS(progress, s, nir_opt_remove_phis);
141 NIR_PASS(progress, s, nir_opt_dce);
142 NIR_PASS(progress, s, nir_opt_dead_cf);
143 NIR_PASS(progress, s, nir_opt_cse);
144 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
145 NIR_PASS(progress, s, nir_opt_algebraic);
146 NIR_PASS(progress, s, nir_opt_constant_folding);
147 NIR_PASS(progress, s, nir_opt_undef);
148 NIR_PASS(progress, s, nir_opt_loop_unroll,
149 nir_var_shader_in |
150 nir_var_shader_out |
151 nir_var_function_temp);
152 } while (progress);
153
154 NIR_PASS_V(s, nir_lower_int_to_float);
155
156 /* Lower modifiers */
157 NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
158 NIR_PASS_V(s, nir_copy_prop);
159 NIR_PASS_V(s, nir_opt_dce);
160
161 NIR_PASS_V(s, nir_lower_locals_to_regs);
162 NIR_PASS_V(s, nir_convert_from_ssa, true);
163 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
164
165 NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
166 NIR_PASS_V(s, nir_lower_vec_to_movs);
167
168 nir_sweep(s);
169 }
170
171 static void *
172 lima_create_fs_state(struct pipe_context *pctx,
173 const struct pipe_shader_state *cso)
174 {
175 struct lima_screen *screen = lima_screen(pctx->screen);
176 struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
177
178 if (!so)
179 return NULL;
180
181 nir_shader *nir;
182 if (cso->type == PIPE_SHADER_IR_NIR)
183 nir = cso->ir.nir;
184 else {
185 assert(cso->type == PIPE_SHADER_IR_TGSI);
186
187 nir = tgsi_to_nir(cso->tokens, pctx->screen);
188 }
189
190 lima_program_optimize_fs_nir(nir);
191
192 if (lima_debug & LIMA_DEBUG_PP)
193 nir_print_shader(nir, stdout);
194
195 if (!ppir_compile_nir(so, nir, screen->pp_ra)) {
196 ralloc_free(so);
197 return NULL;
198 }
199
200 return so;
201 }
202
203 static void
204 lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
205 {
206 struct lima_context *ctx = lima_context(pctx);
207
208 ctx->fs = hwcso;
209 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
210 }
211
212 static void
213 lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
214 {
215 struct lima_fs_shader_state *so = hwcso;
216
217 if (so->bo)
218 lima_bo_free(so->bo);
219
220 ralloc_free(so);
221 }
222
223 bool
224 lima_update_vs_state(struct lima_context *ctx)
225 {
226 struct lima_vs_shader_state *vs = ctx->vs;
227 if (!vs->bo) {
228 struct lima_screen *screen = lima_screen(ctx->base.screen);
229 vs->bo = lima_bo_create(screen, vs->shader_size, 0);
230 if (!vs->bo) {
231 fprintf(stderr, "lima: create vs shader bo fail\n");
232 return false;
233 }
234
235 memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
236 ralloc_free(vs->shader);
237 vs->shader = NULL;
238 }
239
240 return true;
241 }
242
243 bool
244 lima_update_fs_state(struct lima_context *ctx)
245 {
246 struct lima_fs_shader_state *fs = ctx->fs;
247 if (!fs->bo) {
248 struct lima_screen *screen = lima_screen(ctx->base.screen);
249 fs->bo = lima_bo_create(screen, fs->shader_size, 0);
250 if (!fs->bo) {
251 fprintf(stderr, "lima: create fs shader bo fail\n");
252 return false;
253 }
254
255 memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
256 ralloc_free(fs->shader);
257 fs->shader = NULL;
258 }
259
260 return true;
261 }
262
263 static void *
264 lima_create_vs_state(struct pipe_context *pctx,
265 const struct pipe_shader_state *cso)
266 {
267 struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
268
269 if (!so)
270 return NULL;
271
272 nir_shader *nir;
273 if (cso->type == PIPE_SHADER_IR_NIR)
274 nir = cso->ir.nir;
275 else {
276 assert(cso->type == PIPE_SHADER_IR_TGSI);
277
278 nir = tgsi_to_nir(cso->tokens, pctx->screen);
279 }
280
281 lima_program_optimize_vs_nir(nir);
282
283 if (lima_debug & LIMA_DEBUG_GP)
284 nir_print_shader(nir, stdout);
285
286 if (!gpir_compile_nir(so, nir)) {
287 ralloc_free(so);
288 return NULL;
289 }
290
291 return so;
292 }
293
294 static void
295 lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
296 {
297 struct lima_context *ctx = lima_context(pctx);
298
299 ctx->vs = hwcso;
300 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
301 }
302
303 static void
304 lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
305 {
306 struct lima_vs_shader_state *so = hwcso;
307
308 if (so->bo)
309 lima_bo_free(so->bo);
310
311 ralloc_free(so);
312 }
313
314 void
315 lima_program_init(struct lima_context *ctx)
316 {
317 ctx->base.create_fs_state = lima_create_fs_state;
318 ctx->base.bind_fs_state = lima_bind_fs_state;
319 ctx->base.delete_fs_state = lima_delete_fs_state;
320
321 ctx->base.create_vs_state = lima_create_vs_state;
322 ctx->base.bind_vs_state = lima_bind_vs_state;
323 ctx->base.delete_vs_state = lima_delete_vs_state;
324 }