lima/ppir: move alu vec to scalar lowering into NIR
[mesa.git] / src / gallium / drivers / lima / lima_program.c
1 /*
2 * Copyright (c) 2017-2019 Lima Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "util/ralloc.h"
27 #include "util/u_debug.h"
28
29 #include "tgsi/tgsi_dump.h"
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
32
33 #include "pipe/p_state.h"
34
35 #include "lima_screen.h"
36 #include "lima_context.h"
37 #include "lima_program.h"
38 #include "lima_bo.h"
39 #include "ir/lima_ir.h"
40
41 static const nir_shader_compiler_options vs_nir_options = {
42 .lower_ffma = true,
43 .lower_fpow = true,
44 .lower_ffract = true,
45 .lower_fdiv = true,
46 .lower_fmod = true,
47 .lower_fsqrt = true,
48 .lower_sub = true,
49 .lower_flrp32 = true,
50 .lower_flrp64 = true,
51 .lower_ftrunc = true,
52 /* could be implemented by clamp */
53 .lower_fsat = true,
54 .lower_bitops = true,
55 .lower_rotate = true,
56 .lower_sincos = true,
57 };
58
59 static const nir_shader_compiler_options fs_nir_options = {
60 .lower_ffma = true,
61 .lower_fpow = true,
62 .lower_fdiv = true,
63 .lower_fmod = true,
64 .lower_sub = true,
65 .lower_flrp32 = true,
66 .lower_flrp64 = true,
67 .lower_fsign = true,
68 .lower_rotate = true,
69 .lower_fdot = true,
70 .lower_bitops = true,
71 };
72
73 static const struct nir_lower_tex_options tex_options = {
74 .lower_txp = ~0u,
75 };
76
77 const void *
78 lima_program_get_compiler_options(enum pipe_shader_type shader)
79 {
80 switch (shader) {
81 case PIPE_SHADER_VERTEX:
82 return &vs_nir_options;
83 case PIPE_SHADER_FRAGMENT:
84 return &fs_nir_options;
85 default:
86 return NULL;
87 }
88 }
89
90 static int
91 type_size(const struct glsl_type *type, bool bindless)
92 {
93 return glsl_count_attribute_slots(type, false);
94 }
95
96 void
97 lima_program_optimize_vs_nir(struct nir_shader *s)
98 {
99 bool progress;
100
101 NIR_PASS_V(s, nir_lower_viewport_transform);
102 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
103 NIR_PASS_V(s, nir_lower_load_const_to_scalar);
104 NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
105 NIR_PASS_V(s, nir_lower_io_to_scalar,
106 nir_var_shader_in|nir_var_shader_out);
107
108 do {
109 progress = false;
110
111 NIR_PASS_V(s, nir_lower_vars_to_ssa);
112 NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL);
113 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
114 NIR_PASS(progress, s, nir_copy_prop);
115 NIR_PASS(progress, s, nir_opt_remove_phis);
116 NIR_PASS(progress, s, nir_opt_dce);
117 NIR_PASS(progress, s, nir_opt_dead_cf);
118 NIR_PASS(progress, s, nir_opt_cse);
119 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
120 NIR_PASS(progress, s, nir_opt_algebraic);
121 NIR_PASS(progress, s, nir_opt_constant_folding);
122 NIR_PASS(progress, s, nir_opt_undef);
123 NIR_PASS(progress, s, nir_opt_loop_unroll,
124 nir_var_shader_in |
125 nir_var_shader_out |
126 nir_var_function_temp);
127 } while (progress);
128
129 NIR_PASS_V(s, nir_lower_int_to_float);
130 NIR_PASS_V(s, nir_lower_bool_to_float);
131 NIR_PASS_V(s, nir_copy_prop);
132 NIR_PASS_V(s, nir_opt_dce);
133 NIR_PASS_V(s, nir_lower_locals_to_regs);
134 NIR_PASS_V(s, nir_convert_from_ssa, true);
135 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
136 nir_sweep(s);
137 }
138
139 void
140 lima_program_optimize_fs_nir(struct nir_shader *s)
141 {
142 BITSET_DECLARE(alu_lower, nir_num_opcodes) = {0};
143 bool progress;
144
145 BITSET_SET(alu_lower, nir_op_frcp);
146 BITSET_SET(alu_lower, nir_op_frsq);
147 BITSET_SET(alu_lower, nir_op_flog2);
148 BITSET_SET(alu_lower, nir_op_fexp2);
149 BITSET_SET(alu_lower, nir_op_fsqrt);
150 BITSET_SET(alu_lower, nir_op_fsin);
151 BITSET_SET(alu_lower, nir_op_fcos);
152
153 NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
154 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
155 NIR_PASS_V(s, nir_lower_regs_to_ssa);
156 NIR_PASS_V(s, nir_lower_tex, &tex_options);
157
158 do {
159 progress = false;
160
161 NIR_PASS_V(s, nir_lower_vars_to_ssa);
162 NIR_PASS(progress, s, nir_lower_alu_to_scalar, alu_lower);
163 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
164 NIR_PASS(progress, s, nir_copy_prop);
165 NIR_PASS(progress, s, nir_opt_remove_phis);
166 NIR_PASS(progress, s, nir_opt_dce);
167 NIR_PASS(progress, s, nir_opt_dead_cf);
168 NIR_PASS(progress, s, nir_opt_cse);
169 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
170 NIR_PASS(progress, s, nir_opt_algebraic);
171 NIR_PASS(progress, s, nir_opt_constant_folding);
172 NIR_PASS(progress, s, nir_opt_undef);
173 NIR_PASS(progress, s, nir_opt_loop_unroll,
174 nir_var_shader_in |
175 nir_var_shader_out |
176 nir_var_function_temp);
177 } while (progress);
178
179 NIR_PASS_V(s, nir_lower_int_to_float);
180 NIR_PASS_V(s, nir_lower_bool_to_float);
181
182 /* Lower modifiers */
183 NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
184 NIR_PASS_V(s, nir_copy_prop);
185 NIR_PASS_V(s, nir_opt_dce);
186
187 NIR_PASS_V(s, nir_lower_locals_to_regs);
188 NIR_PASS_V(s, nir_convert_from_ssa, true);
189 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
190
191 NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
192 NIR_PASS_V(s, nir_lower_vec_to_movs);
193
194 nir_sweep(s);
195 }
196
197 static void *
198 lima_create_fs_state(struct pipe_context *pctx,
199 const struct pipe_shader_state *cso)
200 {
201 struct lima_screen *screen = lima_screen(pctx->screen);
202 struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
203
204 if (!so)
205 return NULL;
206
207 nir_shader *nir;
208 if (cso->type == PIPE_SHADER_IR_NIR)
209 nir = cso->ir.nir;
210 else {
211 assert(cso->type == PIPE_SHADER_IR_TGSI);
212
213 nir = tgsi_to_nir(cso->tokens, pctx->screen);
214 }
215
216 lima_program_optimize_fs_nir(nir);
217
218 if (lima_debug & LIMA_DEBUG_PP)
219 nir_print_shader(nir, stdout);
220
221 if (!ppir_compile_nir(so, nir, screen->pp_ra)) {
222 ralloc_free(so);
223 return NULL;
224 }
225
226 return so;
227 }
228
229 static void
230 lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
231 {
232 struct lima_context *ctx = lima_context(pctx);
233
234 ctx->fs = hwcso;
235 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
236 }
237
238 static void
239 lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
240 {
241 struct lima_fs_shader_state *so = hwcso;
242
243 if (so->bo)
244 lima_bo_free(so->bo);
245
246 ralloc_free(so);
247 }
248
249 bool
250 lima_update_vs_state(struct lima_context *ctx)
251 {
252 struct lima_vs_shader_state *vs = ctx->vs;
253 if (!vs->bo) {
254 struct lima_screen *screen = lima_screen(ctx->base.screen);
255 vs->bo = lima_bo_create(screen, vs->shader_size, 0);
256 if (!vs->bo) {
257 fprintf(stderr, "lima: create vs shader bo fail\n");
258 return false;
259 }
260
261 memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
262 ralloc_free(vs->shader);
263 vs->shader = NULL;
264 }
265
266 return true;
267 }
268
269 bool
270 lima_update_fs_state(struct lima_context *ctx)
271 {
272 struct lima_fs_shader_state *fs = ctx->fs;
273 if (!fs->bo) {
274 struct lima_screen *screen = lima_screen(ctx->base.screen);
275 fs->bo = lima_bo_create(screen, fs->shader_size, 0);
276 if (!fs->bo) {
277 fprintf(stderr, "lima: create fs shader bo fail\n");
278 return false;
279 }
280
281 memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
282 ralloc_free(fs->shader);
283 fs->shader = NULL;
284 }
285
286 return true;
287 }
288
289 static void *
290 lima_create_vs_state(struct pipe_context *pctx,
291 const struct pipe_shader_state *cso)
292 {
293 struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
294
295 if (!so)
296 return NULL;
297
298 nir_shader *nir;
299 if (cso->type == PIPE_SHADER_IR_NIR)
300 nir = cso->ir.nir;
301 else {
302 assert(cso->type == PIPE_SHADER_IR_TGSI);
303
304 nir = tgsi_to_nir(cso->tokens, pctx->screen);
305 }
306
307 lima_program_optimize_vs_nir(nir);
308
309 if (lima_debug & LIMA_DEBUG_GP)
310 nir_print_shader(nir, stdout);
311
312 if (!gpir_compile_nir(so, nir)) {
313 ralloc_free(so);
314 return NULL;
315 }
316
317 return so;
318 }
319
320 static void
321 lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
322 {
323 struct lima_context *ctx = lima_context(pctx);
324
325 ctx->vs = hwcso;
326 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
327 }
328
329 static void
330 lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
331 {
332 struct lima_vs_shader_state *so = hwcso;
333
334 if (so->bo)
335 lima_bo_free(so->bo);
336
337 ralloc_free(so);
338 }
339
340 void
341 lima_program_init(struct lima_context *ctx)
342 {
343 ctx->base.create_fs_state = lima_create_fs_state;
344 ctx->base.bind_fs_state = lima_bind_fs_state;
345 ctx->base.delete_fs_state = lima_delete_fs_state;
346
347 ctx->base.create_vs_state = lima_create_vs_state;
348 ctx->base.bind_vs_state = lima_bind_vs_state;
349 ctx->base.delete_vs_state = lima_delete_vs_state;
350 }