gallium/draw: use correct rasterization state for wide/AA points/lines
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39 #include "lp_clear.h"
40 #include "lp_context.h"
41 #include "lp_flush.h"
42 #include "lp_perf.h"
43 #include "lp_state.h"
44 #include "lp_surface.h"
45 #include "lp_query.h"
46 #include "lp_setup.h"
47
48
49
50
51
52 static void llvmpipe_destroy( struct pipe_context *pipe )
53 {
54 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
55 uint i;
56
57 lp_print_counters();
58
59 /* This will also destroy llvmpipe->setup:
60 */
61 if (llvmpipe->draw)
62 draw_destroy( llvmpipe->draw );
63
64 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
65 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
66 }
67
68 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
69
70 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
71 pipe_texture_reference(&llvmpipe->texture[i], NULL);
72 }
73
74 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
75 pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
76 }
77
78 for (i = 0; i < Elements(llvmpipe->constants); i++) {
79 if (llvmpipe->constants[i]) {
80 pipe_buffer_reference(&llvmpipe->constants[i], NULL);
81 }
82 }
83
84 align_free( llvmpipe );
85 }
86
87 static unsigned int
88 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
89 struct pipe_texture *texture,
90 unsigned face, unsigned level)
91 {
92 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
93
94 return lp_setup_is_texture_referenced(llvmpipe->setup, texture);
95 }
96
97 static unsigned int
98 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
99 struct pipe_buffer *buf)
100 {
101 return PIPE_UNREFERENCED;
102 }
103
104 struct pipe_context *
105 llvmpipe_create_context( struct pipe_screen *screen, void *priv )
106 {
107 struct llvmpipe_context *llvmpipe;
108
109 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
110 if (!llvmpipe)
111 return NULL;
112
113 util_init_math();
114
115 memset(llvmpipe, 0, sizeof *llvmpipe);
116
117 llvmpipe->pipe.winsys = screen->winsys;
118 llvmpipe->pipe.screen = screen;
119 llvmpipe->pipe.priv = priv;
120 llvmpipe->pipe.destroy = llvmpipe_destroy;
121
122 /* state setters */
123 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
124 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
125 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
126
127 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
128 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
129 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
130 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
131
132 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
133 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
134 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
135
136 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
137 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
138 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
139
140 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
141 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
142 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
143
144 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
145 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
146 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
147
148 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
149 llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
150 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
151 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
152 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
153 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
154 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
155 llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
156 llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
157 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
158
159 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
160 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
161
162 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
163 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
164 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
165
166 llvmpipe->pipe.clear = llvmpipe_clear;
167 llvmpipe->pipe.flush = llvmpipe_flush;
168
169 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
170 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
171
172 llvmpipe_init_query_funcs( llvmpipe );
173
174 /*
175 * Create drawing context and plug our rendering stage into it.
176 */
177 llvmpipe->draw = draw_create(&llvmpipe->pipe);
178 if (!llvmpipe->draw)
179 goto fail;
180
181 /* FIXME: devise alternative to draw_texture_samplers */
182
183 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
184 llvmpipe->no_rast = TRUE;
185
186 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
187 llvmpipe->draw );
188 if (!llvmpipe->setup)
189 goto fail;
190
191 /* plug in AA line/point stages */
192 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
193 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
194
195 #if USE_DRAW_STAGE_PSTIPPLE
196 /* Do polygon stipple w/ texture map + frag prog? */
197 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
198 #endif
199
200 lp_init_surface_functions(llvmpipe);
201
202 lp_reset_counters();
203
204 return &llvmpipe->pipe;
205
206 fail:
207 llvmpipe_destroy(&llvmpipe->pipe);
208 return NULL;
209 }
210