llvmpipe: limit the number of fragment shader variants kept around
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39 #include "util/u_simple_list.h"
40 #include "lp_clear.h"
41 #include "lp_context.h"
42 #include "lp_flush.h"
43 #include "lp_perf.h"
44 #include "lp_state.h"
45 #include "lp_surface.h"
46 #include "lp_query.h"
47 #include "lp_setup.h"
48
49 static void llvmpipe_destroy( struct pipe_context *pipe )
50 {
51 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
52 uint i, j;
53
54 lp_print_counters();
55
56 /* This will also destroy llvmpipe->setup:
57 */
58 if (llvmpipe->draw)
59 draw_destroy( llvmpipe->draw );
60
61 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
62 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
63 }
64
65 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
66
67 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
68 pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL);
69 }
70
71 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
72 pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL);
73 }
74
75 for (i = 0; i < Elements(llvmpipe->constants); i++) {
76 for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
77 pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
78 }
79 }
80
81 align_free( llvmpipe );
82 }
83
84
85 struct pipe_context *
86 llvmpipe_create_context( struct pipe_screen *screen, void *priv )
87 {
88 struct llvmpipe_context *llvmpipe;
89
90 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
91 if (!llvmpipe)
92 return NULL;
93
94 util_init_math();
95
96 memset(llvmpipe, 0, sizeof *llvmpipe);
97
98 make_empty_list(&llvmpipe->fs_variants_list);
99
100 llvmpipe->pipe.winsys = screen->winsys;
101 llvmpipe->pipe.screen = screen;
102 llvmpipe->pipe.priv = priv;
103
104 /* Init the pipe context methods */
105 llvmpipe->pipe.destroy = llvmpipe_destroy;
106 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
107 llvmpipe->pipe.clear = llvmpipe_clear;
108 llvmpipe->pipe.flush = llvmpipe_flush;
109
110 llvmpipe_init_blend_funcs(llvmpipe);
111 llvmpipe_init_clip_funcs(llvmpipe);
112 llvmpipe_init_draw_funcs(llvmpipe);
113 llvmpipe_init_sampler_funcs(llvmpipe);
114 llvmpipe_init_query_funcs( llvmpipe );
115 llvmpipe_init_vertex_funcs(llvmpipe);
116 llvmpipe_init_fs_funcs(llvmpipe);
117 llvmpipe_init_vs_funcs(llvmpipe);
118 llvmpipe_init_gs_funcs(llvmpipe);
119 llvmpipe_init_rasterizer_funcs(llvmpipe);
120 llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
121 llvmpipe_init_surface_functions(llvmpipe);
122
123 /*
124 * Create drawing context and plug our rendering stage into it.
125 */
126 llvmpipe->draw = draw_create(&llvmpipe->pipe);
127 if (!llvmpipe->draw)
128 goto fail;
129
130 /* FIXME: devise alternative to draw_texture_samplers */
131
132 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
133 llvmpipe->no_rast = TRUE;
134
135 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
136 llvmpipe->draw );
137 if (!llvmpipe->setup)
138 goto fail;
139
140 /* plug in AA line/point stages */
141 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
142 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
143 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
144
145 /* convert points and lines into triangles: */
146 draw_wide_point_threshold(llvmpipe->draw, 0.0);
147 draw_wide_line_threshold(llvmpipe->draw, 0.0);
148
149 #if USE_DRAW_STAGE_PSTIPPLE
150 /* Do polygon stipple w/ texture map + frag prog? */
151 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
152 #endif
153
154 lp_reset_counters();
155
156 return &llvmpipe->pipe;
157
158 fail:
159 llvmpipe_destroy(&llvmpipe->pipe);
160 return NULL;
161 }
162