Merge branch 'lp-offset-twoside'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_tex_sample.h"
39 #include "lp_jit.h"
40 #include "lp_setup.h"
41 #include "lp_state_fs.h"
42 #include "lp_state_setup.h"
43
44
45 struct llvmpipe_vbuf_render;
46 struct draw_context;
47 struct draw_stage;
48 struct lp_fragment_shader;
49 struct lp_vertex_shader;
50 struct lp_blend_state;
51 struct lp_setup_context;
52 struct lp_setup_variant;
53 struct lp_velems_state;
54
55 struct llvmpipe_context {
56 struct pipe_context pipe; /**< base class */
57
58 /** Constant state objects */
59 const struct pipe_blend_state *blend;
60 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
61 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
62 const struct pipe_depth_stencil_alpha_state *depth_stencil;
63 const struct pipe_rasterizer_state *rasterizer;
64 struct lp_fragment_shader *fs;
65 const struct lp_vertex_shader *vs;
66 const struct lp_geometry_shader *gs;
67 const struct lp_velems_state *velems;
68 const struct lp_so_state *so;
69
70 /** Other rendering state */
71 struct pipe_blend_color blend_color;
72 struct pipe_stencil_ref stencil_ref;
73 struct pipe_clip_state clip;
74 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
75 struct pipe_framebuffer_state framebuffer;
76 struct pipe_poly_stipple poly_stipple;
77 struct pipe_scissor_state scissor;
78 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
79 struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
80 struct pipe_viewport_state viewport;
81 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
82 struct pipe_index_buffer index_buffer;
83 struct {
84 struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
85 int offset[PIPE_MAX_SO_BUFFERS];
86 int so_count[PIPE_MAX_SO_BUFFERS];
87 int num_buffers;
88 } so_target;
89 struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
90
91 unsigned num_samplers;
92 unsigned num_fragment_sampler_views;
93 unsigned num_vertex_samplers;
94 unsigned num_vertex_sampler_views;
95 unsigned num_vertex_buffers;
96
97 unsigned dirty; /**< Mask of LP_NEW_x flags */
98
99 int active_query_count;
100
101 /** Mapped vertex buffers */
102 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
103
104 /** Vertex format */
105 struct vertex_info vertex_info;
106
107 /** Which vertex shader output slot contains color */
108 int color_slot[2];
109
110 /** Which vertex shader output slot contains bcolor */
111 int bcolor_slot[2];
112
113 /** Which vertex shader output slot contains point size */
114 int psize_slot;
115
116 /**< minimum resolvable depth value, for polygon offset */
117 double mrd;
118
119 /** The tiling engine */
120 struct lp_setup_context *setup;
121 struct lp_setup_variant setup_variant;
122
123 /** The primitive drawing context */
124 struct draw_context *draw;
125
126 unsigned tex_timestamp;
127 boolean no_rast;
128
129 struct lp_fs_variant_list_item fs_variants_list;
130 unsigned nr_fs_variants;
131
132 struct lp_setup_variant_list_item setup_variants_list;
133 unsigned nr_setup_variants;
134 };
135
136
137 struct pipe_context *
138 llvmpipe_create_context( struct pipe_screen *screen, void *priv );
139
140
141 static INLINE struct llvmpipe_context *
142 llvmpipe_context( struct pipe_context *pipe )
143 {
144 return (struct llvmpipe_context *)pipe;
145 }
146
147 #endif /* LP_CONTEXT_H */
148