7019acbda9d8c9cf4ac46f026e1b3eaf6e0c8d52
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_string.h"
35
36 #include "os/os_time.h"
37
38 #include "lp_scene_queue.h"
39 #include "lp_context.h"
40 #include "lp_debug.h"
41 #include "lp_fence.h"
42 #include "lp_perf.h"
43 #include "lp_query.h"
44 #include "lp_rast.h"
45 #include "lp_rast_priv.h"
46 #include "gallivm/lp_bld_debug.h"
47 #include "lp_scene.h"
48 #include "lp_tex_sample.h"
49
50
51 #ifdef DEBUG
52 int jit_line = 0;
53 const struct lp_rast_state *jit_state = NULL;
54 const struct lp_rasterizer_task *jit_task = NULL;
55 #endif
56
57
58 /**
59 * Begin rasterizing a scene.
60 * Called once per scene by one thread.
61 */
62 static void
63 lp_rast_begin( struct lp_rasterizer *rast,
64 struct lp_scene *scene )
65 {
66 rast->curr_scene = scene;
67
68 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
69
70 lp_scene_begin_rasterization( scene );
71 lp_scene_bin_iter_begin( scene );
72 }
73
74
75 static void
76 lp_rast_end( struct lp_rasterizer *rast )
77 {
78 lp_scene_end_rasterization( rast->curr_scene );
79
80 rast->curr_scene = NULL;
81 }
82
83
84 /**
85 * Begining rasterization of a tile.
86 * \param x window X position of the tile, in pixels
87 * \param y window Y position of the tile, in pixels
88 */
89 static void
90 lp_rast_tile_begin(struct lp_rasterizer_task *task,
91 const struct cmd_bin *bin,
92 int x, int y)
93 {
94 unsigned i;
95 struct lp_scene *scene = task->scene;
96
97 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
98
99 task->bin = bin;
100 task->x = x * TILE_SIZE;
101 task->y = y * TILE_SIZE;
102 task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
103 task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
104 task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
105 task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
106
107 task->thread_data.vis_counter = 0;
108 task->ps_invocations = 0;
109
110 for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
111 if (task->scene->fb.cbufs[i]) {
112 task->color_tiles[i] = scene->cbufs[i].map +
113 scene->cbufs[i].stride * task->y +
114 scene->cbufs[i].format_bytes * task->x;
115 }
116 }
117 if (task->scene->fb.zsbuf) {
118 task->depth_tile = scene->zsbuf.map +
119 scene->zsbuf.stride * task->y +
120 scene->zsbuf.format_bytes * task->x;
121 }
122 }
123
124
125 /**
126 * Clear the rasterizer's current color tile.
127 * This is a bin command called during bin processing.
128 * Clear commands always clear all bound layers.
129 */
130 static void
131 lp_rast_clear_color(struct lp_rasterizer_task *task,
132 const union lp_rast_cmd_arg arg)
133 {
134 const struct lp_scene *scene = task->scene;
135 unsigned cbuf = arg.clear_rb->cbuf;
136 union util_color uc;
137 enum pipe_format format;
138
139 /* we never bin clear commands for non-existing buffers */
140 assert(cbuf < scene->fb.nr_cbufs);
141 assert(scene->fb.cbufs[cbuf]);
142
143 format = scene->fb.cbufs[cbuf]->format;
144 uc = arg.clear_rb->color_val;
145
146 /*
147 * this is pretty rough since we have target format (bunch of bytes...) here.
148 * dump it as raw 4 dwords.
149 */
150 LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
151 __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
152
153
154 util_fill_box(scene->cbufs[cbuf].map,
155 format,
156 scene->cbufs[cbuf].stride,
157 scene->cbufs[cbuf].layer_stride,
158 task->x,
159 task->y,
160 0,
161 task->width,
162 task->height,
163 scene->fb_max_layer + 1,
164 &uc);
165
166 /* this will increase for each rb which probably doesn't mean much */
167 LP_COUNT(nr_color_tile_clear);
168 }
169
170
171 /**
172 * Clear the rasterizer's current z/stencil tile.
173 * This is a bin command called during bin processing.
174 * Clear commands always clear all bound layers.
175 */
176 static void
177 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
178 const union lp_rast_cmd_arg arg)
179 {
180 const struct lp_scene *scene = task->scene;
181 uint64_t clear_value64 = arg.clear_zstencil.value;
182 uint64_t clear_mask64 = arg.clear_zstencil.mask;
183 uint32_t clear_value = (uint32_t) clear_value64;
184 uint32_t clear_mask = (uint32_t) clear_mask64;
185 const unsigned height = task->height;
186 const unsigned width = task->width;
187 const unsigned dst_stride = scene->zsbuf.stride;
188 uint8_t *dst;
189 unsigned i, j;
190 unsigned block_size;
191
192 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
193 __FUNCTION__, clear_value, clear_mask);
194
195 /*
196 * Clear the area of the depth/depth buffer matching this tile.
197 */
198
199 if (scene->fb.zsbuf) {
200 unsigned layer;
201 uint8_t *dst_layer = task->depth_tile;
202 block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
203
204 clear_value &= clear_mask;
205
206 for (layer = 0; layer <= scene->fb_max_layer; layer++) {
207 dst = dst_layer;
208
209 switch (block_size) {
210 case 1:
211 assert(clear_mask == 0xff);
212 memset(dst, (uint8_t) clear_value, height * width);
213 break;
214 case 2:
215 if (clear_mask == 0xffff) {
216 for (i = 0; i < height; i++) {
217 uint16_t *row = (uint16_t *)dst;
218 for (j = 0; j < width; j++)
219 *row++ = (uint16_t) clear_value;
220 dst += dst_stride;
221 }
222 }
223 else {
224 for (i = 0; i < height; i++) {
225 uint16_t *row = (uint16_t *)dst;
226 for (j = 0; j < width; j++) {
227 uint16_t tmp = ~clear_mask & *row;
228 *row++ = clear_value | tmp;
229 }
230 dst += dst_stride;
231 }
232 }
233 break;
234 case 4:
235 if (clear_mask == 0xffffffff) {
236 for (i = 0; i < height; i++) {
237 uint32_t *row = (uint32_t *)dst;
238 for (j = 0; j < width; j++)
239 *row++ = clear_value;
240 dst += dst_stride;
241 }
242 }
243 else {
244 for (i = 0; i < height; i++) {
245 uint32_t *row = (uint32_t *)dst;
246 for (j = 0; j < width; j++) {
247 uint32_t tmp = ~clear_mask & *row;
248 *row++ = clear_value | tmp;
249 }
250 dst += dst_stride;
251 }
252 }
253 break;
254 case 8:
255 clear_value64 &= clear_mask64;
256 if (clear_mask64 == 0xffffffffffULL) {
257 for (i = 0; i < height; i++) {
258 uint64_t *row = (uint64_t *)dst;
259 for (j = 0; j < width; j++)
260 *row++ = clear_value64;
261 dst += dst_stride;
262 }
263 }
264 else {
265 for (i = 0; i < height; i++) {
266 uint64_t *row = (uint64_t *)dst;
267 for (j = 0; j < width; j++) {
268 uint64_t tmp = ~clear_mask64 & *row;
269 *row++ = clear_value64 | tmp;
270 }
271 dst += dst_stride;
272 }
273 }
274 break;
275
276 default:
277 assert(0);
278 break;
279 }
280 dst_layer += scene->zsbuf.layer_stride;
281 }
282 }
283 }
284
285
286
287 /**
288 * Run the shader on all blocks in a tile. This is used when a tile is
289 * completely contained inside a triangle.
290 * This is a bin command called during bin processing.
291 */
292 static void
293 lp_rast_shade_tile(struct lp_rasterizer_task *task,
294 const union lp_rast_cmd_arg arg)
295 {
296 const struct lp_scene *scene = task->scene;
297 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
298 const struct lp_rast_state *state;
299 struct lp_fragment_shader_variant *variant;
300 const unsigned tile_x = task->x, tile_y = task->y;
301 unsigned x, y;
302
303 if (inputs->disable) {
304 /* This command was partially binned and has been disabled */
305 return;
306 }
307
308 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
309
310 state = task->state;
311 assert(state);
312 if (!state) {
313 return;
314 }
315 variant = state->variant;
316
317 /* render the whole 64x64 tile in 4x4 chunks */
318 for (y = 0; y < task->height; y += 4){
319 for (x = 0; x < task->width; x += 4) {
320 uint8_t *color[PIPE_MAX_COLOR_BUFS];
321 unsigned stride[PIPE_MAX_COLOR_BUFS];
322 uint8_t *depth = NULL;
323 unsigned depth_stride = 0;
324 unsigned i;
325
326 /* color buffer */
327 for (i = 0; i < scene->fb.nr_cbufs; i++){
328 if (scene->fb.cbufs[i]) {
329 stride[i] = scene->cbufs[i].stride;
330 color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
331 tile_y + y, inputs->layer);
332 }
333 else {
334 stride[i] = 0;
335 color[i] = NULL;
336 }
337 }
338
339 /* depth buffer */
340 if (scene->zsbuf.map) {
341 depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
342 tile_y + y, inputs->layer);
343 depth_stride = scene->zsbuf.stride;
344 }
345
346 /* Propagate non-interpolated raster state. */
347 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
348
349 /* run shader on 4x4 block */
350 BEGIN_JIT_CALL(state, task);
351 variant->jit_function[RAST_WHOLE]( &state->jit_context,
352 tile_x + x, tile_y + y,
353 inputs->frontfacing,
354 GET_A0(inputs),
355 GET_DADX(inputs),
356 GET_DADY(inputs),
357 color,
358 depth,
359 0xffff,
360 &task->thread_data,
361 stride,
362 depth_stride);
363 END_JIT_CALL();
364 }
365 }
366 }
367
368
369 /**
370 * Run the shader on all blocks in a tile. This is used when a tile is
371 * completely contained inside a triangle, and the shader is opaque.
372 * This is a bin command called during bin processing.
373 */
374 static void
375 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
376 const union lp_rast_cmd_arg arg)
377 {
378 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
379
380 assert(task->state);
381 if (!task->state) {
382 return;
383 }
384
385 lp_rast_shade_tile(task, arg);
386 }
387
388
389 /**
390 * Compute shading for a 4x4 block of pixels inside a triangle.
391 * This is a bin command called during bin processing.
392 * \param x X position of quad in window coords
393 * \param y Y position of quad in window coords
394 */
395 void
396 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
397 const struct lp_rast_shader_inputs *inputs,
398 unsigned x, unsigned y,
399 unsigned mask)
400 {
401 const struct lp_rast_state *state = task->state;
402 struct lp_fragment_shader_variant *variant = state->variant;
403 const struct lp_scene *scene = task->scene;
404 uint8_t *color[PIPE_MAX_COLOR_BUFS];
405 unsigned stride[PIPE_MAX_COLOR_BUFS];
406 uint8_t *depth = NULL;
407 unsigned depth_stride = 0;
408 unsigned i;
409
410 assert(state);
411
412 /* Sanity checks */
413 assert(x < scene->tiles_x * TILE_SIZE);
414 assert(y < scene->tiles_y * TILE_SIZE);
415 assert(x % TILE_VECTOR_WIDTH == 0);
416 assert(y % TILE_VECTOR_HEIGHT == 0);
417
418 assert((x % 4) == 0);
419 assert((y % 4) == 0);
420
421 /* color buffer */
422 for (i = 0; i < scene->fb.nr_cbufs; i++) {
423 if (scene->fb.cbufs[i]) {
424 stride[i] = scene->cbufs[i].stride;
425 color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
426 inputs->layer);
427 }
428 else {
429 stride[i] = 0;
430 color[i] = NULL;
431 }
432 }
433
434 /* depth buffer */
435 if (scene->zsbuf.map) {
436 depth_stride = scene->zsbuf.stride;
437 depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
438 }
439
440 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
441
442 /*
443 * The rasterizer may produce fragments outside our
444 * allocated 4x4 blocks hence need to filter them out here.
445 */
446 if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
447 /* not very accurate would need a popcount on the mask */
448 /* always count this not worth bothering? */
449 task->ps_invocations += 1 * variant->ps_inv_multiplier;
450
451 /* Propagate non-interpolated raster state. */
452 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
453
454 /* run shader on 4x4 block */
455 BEGIN_JIT_CALL(state, task);
456 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
457 x, y,
458 inputs->frontfacing,
459 GET_A0(inputs),
460 GET_DADX(inputs),
461 GET_DADY(inputs),
462 color,
463 depth,
464 mask,
465 &task->thread_data,
466 stride,
467 depth_stride);
468 END_JIT_CALL();
469 }
470 }
471
472
473
474 /**
475 * Begin a new occlusion query.
476 * This is a bin command put in all bins.
477 * Called per thread.
478 */
479 static void
480 lp_rast_begin_query(struct lp_rasterizer_task *task,
481 const union lp_rast_cmd_arg arg)
482 {
483 struct llvmpipe_query *pq = arg.query_obj;
484
485 switch (pq->type) {
486 case PIPE_QUERY_OCCLUSION_COUNTER:
487 case PIPE_QUERY_OCCLUSION_PREDICATE:
488 pq->start[task->thread_index] = task->thread_data.vis_counter;
489 break;
490 case PIPE_QUERY_PIPELINE_STATISTICS:
491 pq->start[task->thread_index] = task->ps_invocations;
492 break;
493 default:
494 assert(0);
495 break;
496 }
497 }
498
499
500 /**
501 * End the current occlusion query.
502 * This is a bin command put in all bins.
503 * Called per thread.
504 */
505 static void
506 lp_rast_end_query(struct lp_rasterizer_task *task,
507 const union lp_rast_cmd_arg arg)
508 {
509 struct llvmpipe_query *pq = arg.query_obj;
510
511 switch (pq->type) {
512 case PIPE_QUERY_OCCLUSION_COUNTER:
513 case PIPE_QUERY_OCCLUSION_PREDICATE:
514 pq->end[task->thread_index] +=
515 task->thread_data.vis_counter - pq->start[task->thread_index];
516 pq->start[task->thread_index] = 0;
517 break;
518 case PIPE_QUERY_TIMESTAMP:
519 pq->end[task->thread_index] = os_time_get_nano();
520 break;
521 case PIPE_QUERY_PIPELINE_STATISTICS:
522 pq->end[task->thread_index] +=
523 task->ps_invocations - pq->start[task->thread_index];
524 pq->start[task->thread_index] = 0;
525 break;
526 default:
527 assert(0);
528 break;
529 }
530 }
531
532
533 void
534 lp_rast_set_state(struct lp_rasterizer_task *task,
535 const union lp_rast_cmd_arg arg)
536 {
537 task->state = arg.state;
538 }
539
540
541
542 /**
543 * Called when we're done writing to a color tile.
544 */
545 static void
546 lp_rast_tile_end(struct lp_rasterizer_task *task)
547 {
548 unsigned i;
549
550 for (i = 0; i < task->scene->num_active_queries; ++i) {
551 lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
552 }
553
554 /* debug */
555 memset(task->color_tiles, 0, sizeof(task->color_tiles));
556 task->depth_tile = NULL;
557
558 task->bin = NULL;
559 }
560
561 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
562 {
563 lp_rast_clear_color,
564 lp_rast_clear_zstencil,
565 lp_rast_triangle_1,
566 lp_rast_triangle_2,
567 lp_rast_triangle_3,
568 lp_rast_triangle_4,
569 lp_rast_triangle_5,
570 lp_rast_triangle_6,
571 lp_rast_triangle_7,
572 lp_rast_triangle_8,
573 lp_rast_triangle_3_4,
574 lp_rast_triangle_3_16,
575 lp_rast_triangle_4_16,
576 lp_rast_shade_tile,
577 lp_rast_shade_tile_opaque,
578 lp_rast_begin_query,
579 lp_rast_end_query,
580 lp_rast_set_state,
581 lp_rast_triangle_32_1,
582 lp_rast_triangle_32_2,
583 lp_rast_triangle_32_3,
584 lp_rast_triangle_32_4,
585 lp_rast_triangle_32_5,
586 lp_rast_triangle_32_6,
587 lp_rast_triangle_32_7,
588 lp_rast_triangle_32_8,
589 lp_rast_triangle_32_3_4,
590 lp_rast_triangle_32_3_16,
591 lp_rast_triangle_32_4_16
592 };
593
594
595 static void
596 do_rasterize_bin(struct lp_rasterizer_task *task,
597 const struct cmd_bin *bin,
598 int x, int y)
599 {
600 const struct cmd_block *block;
601 unsigned k;
602
603 if (0)
604 lp_debug_bin(bin, x, y);
605
606 for (block = bin->head; block; block = block->next) {
607 for (k = 0; k < block->count; k++) {
608 dispatch[block->cmd[k]]( task, block->arg[k] );
609 }
610 }
611 }
612
613
614
615 /**
616 * Rasterize commands for a single bin.
617 * \param x, y position of the bin's tile in the framebuffer
618 * Must be called between lp_rast_begin() and lp_rast_end().
619 * Called per thread.
620 */
621 static void
622 rasterize_bin(struct lp_rasterizer_task *task,
623 const struct cmd_bin *bin, int x, int y )
624 {
625 lp_rast_tile_begin( task, bin, x, y );
626
627 do_rasterize_bin(task, bin, x, y);
628
629 lp_rast_tile_end(task);
630
631
632 /* Debug/Perf flags:
633 */
634 if (bin->head->count == 1) {
635 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
636 LP_COUNT(nr_pure_shade_opaque_64);
637 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
638 LP_COUNT(nr_pure_shade_64);
639 }
640 }
641
642
643 /* An empty bin is one that just loads the contents of the tile and
644 * stores them again unchanged. This typically happens when bins have
645 * been flushed for some reason in the middle of a frame, or when
646 * incremental updates are being made to a render target.
647 *
648 * Try to avoid doing pointless work in this case.
649 */
650 static boolean
651 is_empty_bin( const struct cmd_bin *bin )
652 {
653 return bin->head == NULL;
654 }
655
656
657 /**
658 * Rasterize/execute all bins within a scene.
659 * Called per thread.
660 */
661 static void
662 rasterize_scene(struct lp_rasterizer_task *task,
663 struct lp_scene *scene)
664 {
665 task->scene = scene;
666
667 if (!task->rast->no_rast && !scene->discard) {
668 /* loop over scene bins, rasterize each */
669 {
670 struct cmd_bin *bin;
671 int i, j;
672
673 assert(scene);
674 while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
675 if (!is_empty_bin( bin ))
676 rasterize_bin(task, bin, i, j);
677 }
678 }
679 }
680
681
682 if (scene->fence) {
683 lp_fence_signal(scene->fence);
684 }
685
686 task->scene = NULL;
687 }
688
689
690 /**
691 * Called by setup module when it has something for us to render.
692 */
693 void
694 lp_rast_queue_scene( struct lp_rasterizer *rast,
695 struct lp_scene *scene)
696 {
697 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
698
699 if (rast->num_threads == 0) {
700 /* no threading */
701 unsigned fpstate = util_fpstate_get();
702
703 /* Make sure that denorms are treated like zeros. This is
704 * the behavior required by D3D10. OpenGL doesn't care.
705 */
706 util_fpstate_set_denorms_to_zero(fpstate);
707
708 lp_rast_begin( rast, scene );
709
710 rasterize_scene( &rast->tasks[0], scene );
711
712 lp_rast_end( rast );
713
714 util_fpstate_set(fpstate);
715
716 rast->curr_scene = NULL;
717 }
718 else {
719 /* threaded rendering! */
720 unsigned i;
721
722 lp_scene_enqueue( rast->full_scenes, scene );
723
724 /* signal the threads that there's work to do */
725 for (i = 0; i < rast->num_threads; i++) {
726 pipe_semaphore_signal(&rast->tasks[i].work_ready);
727 }
728 }
729
730 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
731 }
732
733
734 void
735 lp_rast_finish( struct lp_rasterizer *rast )
736 {
737 if (rast->num_threads == 0) {
738 /* nothing to do */
739 }
740 else {
741 int i;
742
743 /* wait for work to complete */
744 for (i = 0; i < rast->num_threads; i++) {
745 pipe_semaphore_wait(&rast->tasks[i].work_done);
746 }
747 }
748 }
749
750
751 /**
752 * This is the thread's main entrypoint.
753 * It's a simple loop:
754 * 1. wait for work
755 * 2. do work
756 * 3. signal that we're done
757 */
758 static PIPE_THREAD_ROUTINE( thread_function, init_data )
759 {
760 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
761 struct lp_rasterizer *rast = task->rast;
762 boolean debug = false;
763 char thread_name[16];
764 unsigned fpstate;
765
766 util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
767 pipe_thread_setname(thread_name);
768
769 /* Make sure that denorms are treated like zeros. This is
770 * the behavior required by D3D10. OpenGL doesn't care.
771 */
772 fpstate = util_fpstate_get();
773 util_fpstate_set_denorms_to_zero(fpstate);
774
775 while (1) {
776 /* wait for work */
777 if (debug)
778 debug_printf("thread %d waiting for work\n", task->thread_index);
779 pipe_semaphore_wait(&task->work_ready);
780
781 if (rast->exit_flag)
782 break;
783
784 if (task->thread_index == 0) {
785 /* thread[0]:
786 * - get next scene to rasterize
787 * - map the framebuffer surfaces
788 */
789 lp_rast_begin( rast,
790 lp_scene_dequeue( rast->full_scenes, TRUE ) );
791 }
792
793 /* Wait for all threads to get here so that threads[1+] don't
794 * get a null rast->curr_scene pointer.
795 */
796 pipe_barrier_wait( &rast->barrier );
797
798 /* do work */
799 if (debug)
800 debug_printf("thread %d doing work\n", task->thread_index);
801
802 rasterize_scene(task,
803 rast->curr_scene);
804
805 /* wait for all threads to finish with this scene */
806 pipe_barrier_wait( &rast->barrier );
807
808 /* XXX: shouldn't be necessary:
809 */
810 if (task->thread_index == 0) {
811 lp_rast_end( rast );
812 }
813
814 /* signal done with work */
815 if (debug)
816 debug_printf("thread %d done working\n", task->thread_index);
817
818 pipe_semaphore_signal(&task->work_done);
819 }
820
821 #ifdef _WIN32
822 pipe_semaphore_signal(&task->work_done);
823 #endif
824
825 return 0;
826 }
827
828
829 /**
830 * Initialize semaphores and spawn the threads.
831 */
832 static void
833 create_rast_threads(struct lp_rasterizer *rast)
834 {
835 unsigned i;
836
837 /* NOTE: if num_threads is zero, we won't use any threads */
838 for (i = 0; i < rast->num_threads; i++) {
839 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
840 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
841 rast->threads[i] = pipe_thread_create(thread_function,
842 (void *) &rast->tasks[i]);
843 }
844 }
845
846
847
848 /**
849 * Create new lp_rasterizer. If num_threads is zero, don't create any
850 * new threads, do rendering synchronously.
851 * \param num_threads number of rasterizer threads to create
852 */
853 struct lp_rasterizer *
854 lp_rast_create( unsigned num_threads )
855 {
856 struct lp_rasterizer *rast;
857 unsigned i;
858
859 rast = CALLOC_STRUCT(lp_rasterizer);
860 if (!rast) {
861 goto no_rast;
862 }
863
864 rast->full_scenes = lp_scene_queue_create();
865 if (!rast->full_scenes) {
866 goto no_full_scenes;
867 }
868
869 for (i = 0; i < Elements(rast->tasks); i++) {
870 struct lp_rasterizer_task *task = &rast->tasks[i];
871 task->rast = rast;
872 task->thread_index = i;
873 }
874
875 rast->num_threads = num_threads;
876
877 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
878
879 create_rast_threads(rast);
880
881 /* for synchronizing rasterization threads */
882 pipe_barrier_init( &rast->barrier, rast->num_threads );
883
884 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
885
886 return rast;
887
888 no_full_scenes:
889 FREE(rast);
890 no_rast:
891 return NULL;
892 }
893
894
895 /* Shutdown:
896 */
897 void lp_rast_destroy( struct lp_rasterizer *rast )
898 {
899 unsigned i;
900
901 /* Set exit_flag and signal each thread's work_ready semaphore.
902 * Each thread will be woken up, notice that the exit_flag is set and
903 * break out of its main loop. The thread will then exit.
904 */
905 rast->exit_flag = TRUE;
906 for (i = 0; i < rast->num_threads; i++) {
907 pipe_semaphore_signal(&rast->tasks[i].work_ready);
908 }
909
910 /* Wait for threads to terminate before cleaning up per-thread data.
911 * We don't actually call pipe_thread_wait to avoid dead lock on Windows
912 * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
913 for (i = 0; i < rast->num_threads; i++) {
914 #ifdef _WIN32
915 pipe_semaphore_wait(&rast->tasks[i].work_done);
916 #else
917 pipe_thread_wait(rast->threads[i]);
918 #endif
919 }
920
921 /* Clean up per-thread data */
922 for (i = 0; i < rast->num_threads; i++) {
923 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
924 pipe_semaphore_destroy(&rast->tasks[i].work_done);
925 }
926
927 /* for synchronizing rasterization threads */
928 pipe_barrier_destroy( &rast->barrier );
929
930 lp_scene_queue_destroy(rast->full_scenes);
931
932 FREE(rast);
933 }
934
935