Merge commit 'origin/7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_rast.h"
35 #include "lp_tile_soa.h"
36
37
38 #define MAX_THREADS 8 /* XXX probably temporary here */
39
40
41 struct lp_rasterizer;
42
43
44 /**
45 * A tile's color and depth memory.
46 * We can choose whatever layout for the internal tile storage we prefer.
47 */
48 struct lp_rast_tile
49 {
50 uint8_t *color[PIPE_MAX_COLOR_BUFS];
51 };
52
53
54 /**
55 * Per-thread rasterization state
56 */
57 struct lp_rasterizer_task
58 {
59 struct lp_rast_tile tile; /** Tile color/z/stencil memory */
60
61 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
62
63 const struct lp_rast_state *current_state;
64
65 /** "back" pointer */
66 struct lp_rasterizer *rast;
67
68 /** "my" index */
69 unsigned thread_index;
70
71 pipe_semaphore work_ready;
72 pipe_semaphore work_done;
73 };
74
75
76 /**
77 * This is the state required while rasterizing tiles.
78 * Note that this contains per-thread information too.
79 * The tile size is TILE_SIZE x TILE_SIZE pixels.
80 */
81 struct lp_rasterizer
82 {
83 boolean exit_flag;
84
85 /* Framebuffer stuff
86 */
87 struct {
88 void *map;
89 unsigned stride;
90 unsigned width;
91 unsigned height;
92 enum pipe_format format;
93 } cbuf[PIPE_MAX_COLOR_BUFS];
94
95 struct {
96 uint8_t *map;
97 unsigned stride;
98 unsigned blocksize;
99 } zsbuf;
100
101 struct {
102 unsigned nr_cbufs;
103 boolean write_color;
104 boolean write_zstencil;
105 unsigned clear_color;
106 unsigned clear_depth;
107 char clear_stencil;
108 } state;
109
110 /** The incoming queue of scenes ready to rasterize */
111 struct lp_scene_queue *full_scenes;
112
113 /**
114 * The outgoing queue of processed scenes to return to setup module
115 *
116 * XXX: while scenes are per-context but the rasterizer is
117 * (potentially) shared, these empty scenes should be returned to
118 * the context which created them rather than retained here.
119 */
120 struct lp_scene_queue *empty_scenes;
121
122 /** The scene currently being rasterized by the threads */
123 struct lp_scene *curr_scene;
124
125 /** A task object for each rasterization thread */
126 struct lp_rasterizer_task tasks[MAX_THREADS];
127
128 unsigned num_threads;
129 pipe_thread threads[MAX_THREADS];
130
131 /** For synchronizing the rasterization threads */
132 pipe_barrier barrier;
133 };
134
135
136 void lp_rast_shade_quads( struct lp_rasterizer_task *task,
137 const struct lp_rast_shader_inputs *inputs,
138 unsigned x, unsigned y,
139 int32_t c1, int32_t c2, int32_t c3);
140
141
142 /**
143 * Get the pointer to the depth buffer for a block.
144 * \param x, y location of 4x4 block in window coords
145 */
146 static INLINE void *
147 lp_rast_depth_pointer( struct lp_rasterizer *rast,
148 unsigned x, unsigned y )
149 {
150 void * depth;
151
152 assert((x % TILE_VECTOR_WIDTH) == 0);
153 assert((y % TILE_VECTOR_HEIGHT) == 0);
154
155 if (!rast->zsbuf.map)
156 return NULL;
157
158 depth = (rast->zsbuf.map +
159 rast->zsbuf.stride * y +
160 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
161
162 assert(lp_check_alignment(depth, 16));
163 return depth;
164 }
165
166
167
168 /**
169 * Shade all pixels in a 4x4 block. The fragment code omits the
170 * triangle in/out tests.
171 * \param x, y location of 4x4 block in window coords
172 */
173 static INLINE void
174 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
175 const struct lp_rast_shader_inputs *inputs,
176 unsigned x, unsigned y )
177 {
178 struct lp_rasterizer *rast = task->rast;
179 const struct lp_rast_state *state = task->current_state;
180 struct lp_rast_tile *tile = &task->tile;
181 const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE;
182 uint8_t *color[PIPE_MAX_COLOR_BUFS];
183 void *depth;
184 unsigned block_offset, i;
185
186 /* offset of the containing 16x16 pixel block within the tile */
187 block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16;
188
189 /* color buffer */
190 for (i = 0; i < rast->state.nr_cbufs; i++)
191 color[i] = tile->color[i] + 4 * block_offset;
192
193 depth = lp_rast_depth_pointer(rast, x, y);
194
195 /* run shader */
196 state->jit_function[0]( &state->jit_context,
197 x, y,
198 inputs->facing,
199 inputs->a0,
200 inputs->dadx,
201 inputs->dady,
202 color,
203 depth,
204 INT_MIN, INT_MIN, INT_MIN,
205 NULL, NULL, NULL );
206 }
207
208
209 #endif