llvmpipe: add reference counting to fragment shaders.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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27
28
29 /**
30 * Binner data structures and bin-related functions.
31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
33 */
34
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41
42 struct lp_scene_queue;
43 struct lp_rast_state;
44
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46 * Will need a 64-bit version for larger framebuffers.
47 */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50
51
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53 * two in size.)
54 */
55 #define CMD_BLOCK_MAX 29
56
57 /* Bytes per data block.
58 */
59 #define DATA_BLOCK_SIZE (64 * 1024)
60
61 /* Scene temporary storage is clamped to this size:
62 */
63 #define LP_SCENE_MAX_SIZE (36*1024*1024)
64
65 /* The maximum amount of texture storage referenced by a scene is
66 * clamped to this size:
67 */
68 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
69
70
71 /* switch to a non-pointer value for this:
72 */
73 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
74 const union lp_rast_cmd_arg );
75
76
77 struct cmd_block {
78 uint8_t cmd[CMD_BLOCK_MAX];
79 union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
80 unsigned count;
81 struct cmd_block *next;
82 };
83
84
85 struct data_block {
86 ubyte data[DATA_BLOCK_SIZE];
87 unsigned used;
88 struct data_block *next;
89 };
90
91
92
93 /**
94 * For each screen tile we have one of these bins.
95 */
96 struct cmd_bin {
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
98 struct cmd_block *head;
99 struct cmd_block *tail;
100 };
101
102
103 /**
104 * This stores bulk data which is used for all memory allocations
105 * within a scene.
106 *
107 * Examples include triangle data and state data. The commands in
108 * the per-tile bins will point to chunks of data in this structure.
109 *
110 * Include the first block of data statically to ensure we can always
111 * initiate a scene without relying on malloc succeeding.
112 */
113 struct data_block_list {
114 struct data_block first;
115 struct data_block *head;
116 };
117
118 struct resource_ref;
119
120 struct shader_ref;
121
122 /**
123 * All bins and bin data are contained here.
124 * Per-bin data goes into the 'tile' bins.
125 * Shared data goes into the 'data' buffer.
126 *
127 * When there are multiple threads, will want to double-buffer between
128 * scenes:
129 */
130 struct lp_scene {
131 struct pipe_context *pipe;
132 struct lp_fence *fence;
133
134 /* The queries still active at end of scene */
135 struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
136 unsigned num_active_queries;
137 /* If queries were either active or there were begin/end query commands */
138 boolean had_queries;
139
140 /* Framebuffer mappings - valid only between begin_rasterization()
141 * and end_rasterization().
142 */
143 struct {
144 uint8_t *map;
145 unsigned stride;
146 unsigned layer_stride;
147 unsigned format_bytes;
148 unsigned sample_stride;
149 unsigned nr_samples;
150 } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
151
152 /* The amount of layers in the fb (minimum of all attachments) */
153 unsigned fb_max_layer;
154
155 /* fixed point sample positions. */
156 int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
157
158 /* max samples for bound framebuffer */
159 unsigned fb_max_samples;
160
161 /** the framebuffer to render the scene into */
162 struct pipe_framebuffer_state fb;
163
164 /** list of resources referenced by the scene commands */
165 struct resource_ref *resources;
166
167 /** list of frag shaders referenced by the scene commands */
168 struct shader_ref *frag_shaders;
169
170 /** Total memory used by the scene (in bytes). This sums all the
171 * data blocks and counts all bins, state, resource references and
172 * other random allocations within the scene.
173 */
174 unsigned scene_size;
175
176 /** Sum of sizes of all resources referenced by the scene. Sums
177 * all the textures read by the scene:
178 */
179 unsigned resource_reference_size;
180
181 boolean alloc_failed;
182 /**
183 * Number of active tiles in each dimension.
184 * This basically the framebuffer size divided by tile size
185 */
186 unsigned tiles_x, tiles_y;
187
188 int curr_x, curr_y; /**< for iterating over bins */
189 mtx_t mutex;
190
191 struct cmd_bin tile[TILES_X][TILES_Y];
192 struct data_block_list data;
193 };
194
195
196
197 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
198
199 void lp_scene_destroy(struct lp_scene *scene);
200
201 boolean lp_scene_is_empty(struct lp_scene *scene );
202 boolean lp_scene_is_oom(struct lp_scene *scene );
203
204
205 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
206
207 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
208 struct cmd_bin *bin );
209
210 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
211 struct pipe_resource *resource,
212 boolean initializing_scene);
213
214 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
215 const struct pipe_resource *resource );
216
217 boolean lp_scene_add_frag_shader_reference(struct lp_scene *scene,
218 struct lp_fragment_shader_variant *variant);
219
220
221
222 /**
223 * Allocate space for a command/data in the bin's data buffer.
224 * Grow the block list if needed.
225 */
226 static inline void *
227 lp_scene_alloc( struct lp_scene *scene, unsigned size)
228 {
229 struct data_block_list *list = &scene->data;
230 struct data_block *block = list->head;
231
232 assert(size <= DATA_BLOCK_SIZE);
233 assert(block != NULL);
234
235 if (LP_DEBUG & DEBUG_MEM)
236 debug_printf("alloc %u block %u/%u tot %u/%u\n",
237 size, block->used, DATA_BLOCK_SIZE,
238 scene->scene_size, LP_SCENE_MAX_SIZE);
239
240 if (block->used + size > DATA_BLOCK_SIZE) {
241 block = lp_scene_new_data_block( scene );
242 if (!block) {
243 /* out of memory */
244 return NULL;
245 }
246 }
247
248 {
249 ubyte *data = block->data + block->used;
250 block->used += size;
251 return data;
252 }
253 }
254
255
256 /**
257 * As above, but with specific alignment.
258 */
259 static inline void *
260 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
261 unsigned alignment )
262 {
263 struct data_block_list *list = &scene->data;
264 struct data_block *block = list->head;
265
266 assert(block != NULL);
267
268 if (LP_DEBUG & DEBUG_MEM)
269 debug_printf("alloc %u block %u/%u tot %u/%u\n",
270 size + alignment - 1,
271 block->used, DATA_BLOCK_SIZE,
272 scene->scene_size, LP_SCENE_MAX_SIZE);
273
274 if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
275 block = lp_scene_new_data_block( scene );
276 if (!block)
277 return NULL;
278 }
279
280 {
281 ubyte *data = block->data + block->used;
282 unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
283 block->used += offset + size;
284 return data + offset;
285 }
286 }
287
288
289 /* Put back data if we decide not to use it, eg. culled triangles.
290 */
291 static inline void
292 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
293 {
294 struct data_block_list *list = &scene->data;
295 assert(list->head && list->head->used >= size);
296 list->head->used -= size;
297 }
298
299
300 /** Return pointer to a particular tile's bin. */
301 static inline struct cmd_bin *
302 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
303 {
304 return &scene->tile[x][y];
305 }
306
307
308 /** Remove all commands from a bin */
309 void
310 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
311
312
313 /* Add a command to bin[x][y].
314 */
315 static inline boolean
316 lp_scene_bin_command( struct lp_scene *scene,
317 unsigned x, unsigned y,
318 unsigned cmd,
319 union lp_rast_cmd_arg arg )
320 {
321 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
322 struct cmd_block *tail = bin->tail;
323
324 assert(x < scene->tiles_x);
325 assert(y < scene->tiles_y);
326 assert(cmd < LP_RAST_OP_MAX);
327
328 if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
329 tail = lp_scene_new_cmd_block( scene, bin );
330 if (!tail) {
331 return FALSE;
332 }
333 assert(tail->count == 0);
334 }
335
336 {
337 unsigned i = tail->count;
338 tail->cmd[i] = cmd & LP_RAST_OP_MASK;
339 tail->arg[i] = arg;
340 tail->count++;
341 }
342
343 return TRUE;
344 }
345
346
347 static inline boolean
348 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
349 unsigned x, unsigned y,
350 const struct lp_rast_state *state,
351 unsigned cmd,
352 union lp_rast_cmd_arg arg )
353 {
354 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
355
356 if (state != bin->last_state) {
357 bin->last_state = state;
358 if (!lp_scene_bin_command(scene, x, y,
359 LP_RAST_OP_SET_STATE,
360 lp_rast_arg_state(state)))
361 return FALSE;
362 }
363
364 if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
365 return FALSE;
366
367 return TRUE;
368 }
369
370
371 /* Add a command to all active bins.
372 */
373 static inline boolean
374 lp_scene_bin_everywhere( struct lp_scene *scene,
375 unsigned cmd,
376 const union lp_rast_cmd_arg arg )
377 {
378 unsigned i, j;
379 for (i = 0; i < scene->tiles_x; i++) {
380 for (j = 0; j < scene->tiles_y; j++) {
381 if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
382 return FALSE;
383 }
384 }
385
386 return TRUE;
387 }
388
389
390 static inline unsigned
391 lp_scene_get_num_bins( const struct lp_scene *scene )
392 {
393 return scene->tiles_x * scene->tiles_y;
394 }
395
396
397 void
398 lp_scene_bin_iter_begin( struct lp_scene *scene );
399
400 struct cmd_bin *
401 lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
402
403
404
405 /* Begin/end binning of a scene
406 */
407 void
408 lp_scene_begin_binning(struct lp_scene *scene,
409 struct pipe_framebuffer_state *fb);
410
411 void
412 lp_scene_end_binning(struct lp_scene *scene);
413
414
415 /* Begin/end rasterization of a scene
416 */
417 void
418 lp_scene_begin_rasterization(struct lp_scene *scene);
419
420 void
421 lp_scene_end_rasterization(struct lp_scene *scene);
422
423
424
425
426
427 #endif /* LP_BIN_H */