Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_scene.h"
41 #include "lp_scene_queue.h"
42 #include "lp_texture.h"
43 #include "lp_debug.h"
44 #include "lp_fence.h"
45 #include "lp_rast.h"
46 #include "lp_setup_context.h"
47 #include "lp_screen.h"
48 #include "state_tracker/sw_winsys.h"
49
50 #include "draw/draw_context.h"
51 #include "draw/draw_vbuf.h"
52
53
54 static void set_scene_state( struct lp_setup_context *, unsigned );
55
56
57 struct lp_scene *
58 lp_setup_get_current_scene(struct lp_setup_context *setup)
59 {
60 if (!setup->scene) {
61
62 /* wait for a free/empty scene
63 */
64 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
65
66 assert(lp_scene_is_empty(setup->scene));
67
68 lp_scene_begin_binning(setup->scene,
69 &setup->fb );
70 }
71 return setup->scene;
72 }
73
74
75 static void
76 first_triangle( struct lp_setup_context *setup,
77 const float (*v0)[4],
78 const float (*v1)[4],
79 const float (*v2)[4])
80 {
81 set_scene_state( setup, SETUP_ACTIVE );
82 lp_setup_choose_triangle( setup );
83 setup->triangle( setup, v0, v1, v2 );
84 }
85
86 static void
87 first_line( struct lp_setup_context *setup,
88 const float (*v0)[4],
89 const float (*v1)[4])
90 {
91 set_scene_state( setup, SETUP_ACTIVE );
92 lp_setup_choose_line( setup );
93 setup->line( setup, v0, v1 );
94 }
95
96 static void
97 first_point( struct lp_setup_context *setup,
98 const float (*v0)[4])
99 {
100 set_scene_state( setup, SETUP_ACTIVE );
101 lp_setup_choose_point( setup );
102 setup->point( setup, v0 );
103 }
104
105 static void reset_context( struct lp_setup_context *setup )
106 {
107 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
108
109 /* Reset derived state */
110 setup->constants.stored_size = 0;
111 setup->constants.stored_data = NULL;
112 setup->fs.stored = NULL;
113 setup->dirty = ~0;
114
115 /* no current bin */
116 setup->scene = NULL;
117
118 /* Reset some state:
119 */
120 setup->clear.flags = 0;
121
122 /* Have an explicit "start-binning" call and get rid of this
123 * pointer twiddling?
124 */
125 setup->line = first_line;
126 setup->point = first_point;
127 setup->triangle = first_triangle;
128 }
129
130
131 /** Rasterize all scene's bins */
132 static void
133 lp_setup_rasterize_scene( struct lp_setup_context *setup,
134 boolean write_depth )
135 {
136 struct lp_scene *scene = lp_setup_get_current_scene(setup);
137
138 lp_scene_rasterize(scene,
139 setup->rast,
140 write_depth);
141
142 reset_context( setup );
143
144 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
145 }
146
147
148
149 static void
150 begin_binning( struct lp_setup_context *setup )
151 {
152 struct lp_scene *scene = lp_setup_get_current_scene(setup);
153
154 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
155 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
156 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
157
158 if (setup->fb.nr_cbufs) {
159 if (setup->clear.flags & PIPE_CLEAR_COLOR)
160 lp_scene_bin_everywhere( scene,
161 lp_rast_clear_color,
162 setup->clear.color );
163 else
164 lp_scene_bin_everywhere( scene,
165 lp_rast_load_color,
166 lp_rast_arg_null() );
167 }
168
169 if (setup->fb.zsbuf) {
170 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
171 lp_scene_bin_everywhere( scene,
172 lp_rast_clear_zstencil,
173 setup->clear.zstencil );
174 }
175
176 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
177 }
178
179
180 /* This basically bins and then flushes any outstanding full-screen
181 * clears.
182 *
183 * TODO: fast path for fullscreen clears and no triangles.
184 */
185 static void
186 execute_clears( struct lp_setup_context *setup )
187 {
188 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
189
190 begin_binning( setup );
191 lp_setup_rasterize_scene( setup, TRUE );
192 }
193
194
195 static void
196 set_scene_state( struct lp_setup_context *setup,
197 unsigned new_state )
198 {
199 unsigned old_state = setup->state;
200
201 if (old_state == new_state)
202 return;
203
204 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
205
206 switch (new_state) {
207 case SETUP_ACTIVE:
208 begin_binning( setup );
209 break;
210
211 case SETUP_CLEARED:
212 if (old_state == SETUP_ACTIVE) {
213 assert(0);
214 return;
215 }
216 break;
217
218 case SETUP_FLUSHED:
219 if (old_state == SETUP_CLEARED)
220 execute_clears( setup );
221 else
222 lp_setup_rasterize_scene( setup, TRUE );
223 break;
224 }
225
226 setup->state = new_state;
227 }
228
229
230 void
231 lp_setup_flush( struct lp_setup_context *setup,
232 unsigned flags )
233 {
234 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
235
236 set_scene_state( setup, SETUP_FLUSHED );
237 }
238
239
240 void
241 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
242 const struct pipe_framebuffer_state *fb )
243 {
244 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
245
246 /* Flush any old scene.
247 */
248 set_scene_state( setup, SETUP_FLUSHED );
249
250 /* Set new state. This will be picked up later when we next need a
251 * scene.
252 */
253 util_copy_framebuffer_state(&setup->fb, fb);
254 }
255
256
257 void
258 lp_setup_clear( struct lp_setup_context *setup,
259 const float *color,
260 double depth,
261 unsigned stencil,
262 unsigned flags )
263 {
264 struct lp_scene *scene = lp_setup_get_current_scene(setup);
265 unsigned i;
266
267 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
268
269
270 if (flags & PIPE_CLEAR_COLOR) {
271 for (i = 0; i < 4; ++i)
272 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
273 }
274
275 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
276 setup->clear.zstencil.clear_zstencil =
277 util_pack_z_stencil(setup->fb.zsbuf->format,
278 depth,
279 stencil);
280 }
281
282 if (setup->state == SETUP_ACTIVE) {
283 /* Add the clear to existing scene. In the unusual case where
284 * both color and depth-stencil are being cleared when there's
285 * already been some rendering, we could discard the currently
286 * binned scene and start again, but I don't see that as being
287 * a common usage.
288 */
289 if (flags & PIPE_CLEAR_COLOR)
290 lp_scene_bin_everywhere( scene,
291 lp_rast_clear_color,
292 setup->clear.color );
293
294 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
295 lp_scene_bin_everywhere( scene,
296 lp_rast_clear_zstencil,
297 setup->clear.zstencil );
298 }
299 else {
300 /* Put ourselves into the 'pre-clear' state, specifically to try
301 * and accumulate multiple clears to color and depth_stencil
302 * buffers which the app or state-tracker might issue
303 * separately.
304 */
305 set_scene_state( setup, SETUP_CLEARED );
306
307 setup->clear.flags |= flags;
308 }
309 }
310
311
312 /**
313 * Emit a fence.
314 */
315 struct pipe_fence_handle *
316 lp_setup_fence( struct lp_setup_context *setup )
317 {
318 struct lp_scene *scene = lp_setup_get_current_scene(setup);
319 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
320 struct lp_fence *fence = lp_fence_create(rank);
321
322 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
323
324 set_scene_state( setup, SETUP_ACTIVE );
325
326 /* insert the fence into all command bins */
327 lp_scene_bin_everywhere( scene,
328 lp_rast_fence,
329 lp_rast_arg_fence(fence) );
330
331 return (struct pipe_fence_handle *) fence;
332 }
333
334
335 void
336 lp_setup_set_triangle_state( struct lp_setup_context *setup,
337 unsigned cull_mode,
338 boolean ccw_is_frontface,
339 boolean scissor,
340 boolean gl_rasterization_rules)
341 {
342 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
343
344 setup->ccw_is_frontface = ccw_is_frontface;
345 setup->cullmode = cull_mode;
346 setup->triangle = first_triangle;
347 setup->scissor_test = scissor;
348 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
349 }
350
351
352
353 void
354 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
355 const struct lp_shader_input *input,
356 unsigned nr )
357 {
358 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
359
360 memcpy( setup->fs.input, input, nr * sizeof input[0] );
361 setup->fs.nr_inputs = nr;
362 }
363
364 void
365 lp_setup_set_fs_functions( struct lp_setup_context *setup,
366 lp_jit_frag_func jit_function0,
367 lp_jit_frag_func jit_function1,
368 boolean opaque )
369 {
370 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
371 /* FIXME: reference count */
372
373 setup->fs.current.jit_function[0] = jit_function0;
374 setup->fs.current.jit_function[1] = jit_function1;
375 setup->fs.current.opaque = opaque;
376 setup->dirty |= LP_SETUP_NEW_FS;
377 }
378
379 void
380 lp_setup_set_fs_constants(struct lp_setup_context *setup,
381 struct pipe_resource *buffer)
382 {
383 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
384
385 pipe_resource_reference(&setup->constants.current, buffer);
386
387 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
388 }
389
390
391 void
392 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
393 float alpha_ref_value )
394 {
395 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
396
397 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
398 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
399 setup->dirty |= LP_SETUP_NEW_FS;
400 }
401 }
402
403 void
404 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
405 const ubyte refs[2] )
406 {
407 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
408
409 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
410 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
411 setup->fs.current.jit_context.stencil_ref_front = refs[0];
412 setup->fs.current.jit_context.stencil_ref_back = refs[1];
413 setup->dirty |= LP_SETUP_NEW_FS;
414 }
415 }
416
417 void
418 lp_setup_set_blend_color( struct lp_setup_context *setup,
419 const struct pipe_blend_color *blend_color )
420 {
421 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
422
423 assert(blend_color);
424
425 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
426 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
427 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
428 }
429 }
430
431
432 void
433 lp_setup_set_scissor( struct lp_setup_context *setup,
434 const struct pipe_scissor_state *scissor )
435 {
436 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
437
438 assert(scissor);
439
440 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
441 setup->scissor.current = *scissor; /* struct copy */
442 setup->dirty |= LP_SETUP_NEW_SCISSOR;
443 }
444 }
445
446
447 void
448 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
449 boolean flatshade_first )
450 {
451 setup->flatshade_first = flatshade_first;
452 }
453
454
455 void
456 lp_setup_set_vertex_info( struct lp_setup_context *setup,
457 struct vertex_info *vertex_info )
458 {
459 /* XXX: just silently holding onto the pointer:
460 */
461 setup->vertex_info = vertex_info;
462 }
463
464
465 /**
466 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
467 */
468 void
469 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
470 unsigned num,
471 struct pipe_sampler_view **views)
472 {
473 unsigned i;
474
475 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
476
477 assert(num <= PIPE_MAX_SAMPLERS);
478
479 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
480 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
481
482 if(view) {
483 struct pipe_resource *tex = view->texture;
484 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
485 struct lp_jit_texture *jit_tex;
486 jit_tex = &setup->fs.current.jit_context.textures[i];
487 jit_tex->width = tex->width0;
488 jit_tex->height = tex->height0;
489 jit_tex->depth = tex->depth0;
490 jit_tex->last_level = tex->last_level;
491
492 /* We're referencing the texture's internal data, so save a
493 * reference to it.
494 */
495 pipe_resource_reference(&setup->fs.current_tex[i], tex);
496
497 if (!lp_tex->dt) {
498 /* regular texture - setup array of mipmap level pointers */
499 int j;
500 for (j = 0; j <= tex->last_level; j++) {
501 jit_tex->data[j] =
502 (ubyte *) lp_tex->data + lp_tex->level_offset[j];
503 jit_tex->row_stride[j] = lp_tex->stride[j];
504 }
505 }
506 else {
507 /* display target texture/surface */
508 /*
509 * XXX: Where should this be unmapped?
510 */
511
512 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
513 struct sw_winsys *winsys = screen->winsys;
514 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
515 PIPE_TRANSFER_READ);
516 jit_tex->row_stride[0] = lp_tex->stride[0];
517 assert(jit_tex->data[0]);
518 }
519 }
520 }
521
522 setup->dirty |= LP_SETUP_NEW_FS;
523 }
524
525
526 /**
527 * Is the given texture referenced by any scene?
528 * Note: we have to check all scenes including any scenes currently
529 * being rendered and the current scene being built.
530 */
531 unsigned
532 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
533 const struct pipe_resource *texture )
534 {
535 unsigned i;
536
537 /* check the render targets */
538 for (i = 0; i < setup->fb.nr_cbufs; i++) {
539 if (setup->fb.cbufs[i]->texture == texture)
540 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
541 }
542 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
543 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
544 }
545
546 /* check textures referenced by the scene */
547 for (i = 0; i < Elements(setup->scenes); i++) {
548 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
549 return PIPE_REFERENCED_FOR_READ;
550 }
551 }
552
553 return PIPE_UNREFERENCED;
554 }
555
556
557 /**
558 * Called by vbuf code when we're about to draw something.
559 */
560 void
561 lp_setup_update_state( struct lp_setup_context *setup )
562 {
563 struct lp_scene *scene = lp_setup_get_current_scene(setup);
564
565 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
566
567 assert(setup->fs.current.jit_function);
568
569 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
570 uint8_t *stored;
571 unsigned i, j;
572
573 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
574
575 /* smear each blend color component across 16 ubyte elements */
576 for (i = 0; i < 4; ++i) {
577 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
578 for (j = 0; j < 16; ++j)
579 stored[i*16 + j] = c;
580 }
581
582 setup->blend_color.stored = stored;
583
584 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
585 setup->dirty |= LP_SETUP_NEW_FS;
586 }
587
588 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
589 float *stored;
590
591 stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
592
593 stored[0] = (float) setup->scissor.current.minx;
594 stored[1] = (float) setup->scissor.current.miny;
595 stored[2] = (float) setup->scissor.current.maxx;
596 stored[3] = (float) setup->scissor.current.maxy;
597
598 setup->scissor.stored = stored;
599
600 setup->fs.current.jit_context.scissor_xmin = stored[0];
601 setup->fs.current.jit_context.scissor_ymin = stored[1];
602 setup->fs.current.jit_context.scissor_xmax = stored[2];
603 setup->fs.current.jit_context.scissor_ymax = stored[3];
604
605 setup->dirty |= LP_SETUP_NEW_FS;
606 }
607
608 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
609 struct pipe_resource *buffer = setup->constants.current;
610
611 if(buffer) {
612 unsigned current_size = buffer->width0;
613 const void *current_data = llvmpipe_resource(buffer)->data;
614
615 /* TODO: copy only the actually used constants? */
616
617 if(setup->constants.stored_size != current_size ||
618 !setup->constants.stored_data ||
619 memcmp(setup->constants.stored_data,
620 current_data,
621 current_size) != 0) {
622 void *stored;
623
624 stored = lp_scene_alloc(scene, current_size);
625 if(stored) {
626 memcpy(stored,
627 current_data,
628 current_size);
629 setup->constants.stored_size = current_size;
630 setup->constants.stored_data = stored;
631 }
632 }
633 }
634 else {
635 setup->constants.stored_size = 0;
636 setup->constants.stored_data = NULL;
637 }
638
639 setup->fs.current.jit_context.constants = setup->constants.stored_data;
640 setup->dirty |= LP_SETUP_NEW_FS;
641 }
642
643
644 if(setup->dirty & LP_SETUP_NEW_FS) {
645 if(!setup->fs.stored ||
646 memcmp(setup->fs.stored,
647 &setup->fs.current,
648 sizeof setup->fs.current) != 0) {
649 /* The fs state that's been stored in the scene is different from
650 * the new, current state. So allocate a new lp_rast_state object
651 * and append it to the bin's setup data buffer.
652 */
653 uint i;
654 struct lp_rast_state *stored =
655 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
656 if(stored) {
657 memcpy(stored,
658 &setup->fs.current,
659 sizeof setup->fs.current);
660 setup->fs.stored = stored;
661
662 /* put the state-set command into all bins */
663 lp_scene_bin_state_command( scene,
664 lp_rast_set_state,
665 lp_rast_arg_state(setup->fs.stored) );
666 }
667
668 /* The scene now references the textures in the rasterization
669 * state record. Note that now.
670 */
671 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
672 if (setup->fs.current_tex[i])
673 lp_scene_texture_reference(scene, setup->fs.current_tex[i]);
674 }
675 }
676 }
677
678 setup->dirty = 0;
679
680 assert(setup->fs.stored);
681 }
682
683
684
685 /* Only caller is lp_setup_vbuf_destroy()
686 */
687 void
688 lp_setup_destroy( struct lp_setup_context *setup )
689 {
690 uint i;
691
692 reset_context( setup );
693
694 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
695 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
696 }
697
698 pipe_resource_reference(&setup->constants.current, NULL);
699
700 /* free the scenes in the 'empty' queue */
701 while (1) {
702 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
703 if (!scene)
704 break;
705 lp_scene_destroy(scene);
706 }
707
708 lp_rast_destroy( setup->rast );
709
710 FREE( setup );
711 }
712
713
714 /**
715 * Create a new primitive tiling engine. Plug it into the backend of
716 * the draw module. Currently also creates a rasterizer to use with
717 * it.
718 */
719 struct lp_setup_context *
720 lp_setup_create( struct pipe_context *pipe,
721 struct draw_context *draw )
722 {
723 unsigned i;
724 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
725
726 if (!setup)
727 return NULL;
728
729 lp_setup_init_vbuf(setup);
730
731 setup->empty_scenes = lp_scene_queue_create();
732 if (!setup->empty_scenes)
733 goto fail;
734
735 /* XXX: move this to the screen and share between contexts:
736 */
737 setup->rast = lp_rast_create();
738 if (!setup->rast)
739 goto fail;
740
741 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
742 if (!setup->vbuf)
743 goto fail;
744
745 draw_set_rasterize_stage(draw, setup->vbuf);
746 draw_set_render(draw, &setup->base);
747
748 /* create some empty scenes */
749 for (i = 0; i < MAX_SCENES; i++) {
750 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
751
752 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
753 }
754
755 setup->triangle = first_triangle;
756 setup->line = first_line;
757 setup->point = first_point;
758
759 setup->dirty = ~0;
760
761 return setup;
762
763 fail:
764 if (setup->rast)
765 lp_rast_destroy( setup->rast );
766
767 if (setup->vbuf)
768 ;
769
770 if (setup->empty_scenes)
771 lp_scene_queue_destroy(setup->empty_scenes);
772
773 FREE(setup);
774 return NULL;
775 }
776