Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Interface between 'draw' module's output and the llvmpipe rasterizer/setup
30 * code. When the 'draw' module has finished filling a vertex buffer, the
31 * draw_arrays() functions below will be called. Loop over the vertices and
32 * call the point/line/tri setup functions.
33 *
34 * Authors
35 * Brian Paul
36 */
37
38
39 #include "lp_setup_context.h"
40 #include "draw/draw_vbuf.h"
41 #include "draw/draw_vertex.h"
42 #include "util/u_memory.h"
43
44
45 #define LP_MAX_VBUF_INDEXES 1024
46 #define LP_MAX_VBUF_SIZE 4096
47
48
49
50 /** cast wrapper */
51 static struct lp_setup_context *
52 lp_setup_context(struct vbuf_render *vbr)
53 {
54 return (struct lp_setup_context *) vbr;
55 }
56
57
58
59 static const struct vertex_info *
60 lp_setup_get_vertex_info(struct vbuf_render *vbr)
61 {
62 struct lp_setup_context *setup = lp_setup_context(vbr);
63
64 /* vertex size/info depends on the latest state */
65 lp_setup_update_state(setup);
66
67 return setup->vertex_info;
68 }
69
70
71 static boolean
72 lp_setup_allocate_vertices(struct vbuf_render *vbr,
73 ushort vertex_size, ushort nr_vertices)
74 {
75 struct lp_setup_context *setup = lp_setup_context(vbr);
76 unsigned size = vertex_size * nr_vertices;
77
78 if (setup->vertex_buffer_size < size) {
79 align_free(setup->vertex_buffer);
80 setup->vertex_buffer = align_malloc(size, 16);
81 setup->vertex_buffer_size = size;
82 }
83
84 setup->vertex_size = vertex_size;
85 setup->nr_vertices = nr_vertices;
86
87 return setup->vertex_buffer != NULL;
88 }
89
90 static void
91 lp_setup_release_vertices(struct vbuf_render *vbr)
92 {
93 /* keep the old allocation for next time */
94 }
95
96 static void *
97 lp_setup_map_vertices(struct vbuf_render *vbr)
98 {
99 struct lp_setup_context *setup = lp_setup_context(vbr);
100 return setup->vertex_buffer;
101 }
102
103 static void
104 lp_setup_unmap_vertices(struct vbuf_render *vbr,
105 ushort min_index,
106 ushort max_index )
107 {
108 struct lp_setup_context *setup = lp_setup_context(vbr);
109 assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size );
110 /* do nothing */
111 }
112
113
114 static boolean
115 lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim)
116 {
117 lp_setup_context(vbr)->prim = prim;
118 return TRUE;
119 }
120
121 typedef const float (*const_float4_ptr)[4];
122
123 static INLINE const_float4_ptr get_vert( const void *vertex_buffer,
124 int index,
125 int stride )
126 {
127 return (const_float4_ptr)((char *)vertex_buffer + index * stride);
128 }
129
130 /**
131 * draw elements / indexed primitives
132 */
133 static void
134 lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
135 {
136 struct lp_setup_context *setup = lp_setup_context(vbr);
137 const unsigned stride = setup->vertex_info->size * sizeof(float);
138 const void *vertex_buffer = setup->vertex_buffer;
139 unsigned i;
140
141 lp_setup_update_state(setup);
142
143 switch (setup->prim) {
144 case PIPE_PRIM_POINTS:
145 for (i = 0; i < nr; i++) {
146 setup->point( setup,
147 get_vert(vertex_buffer, indices[i-0], stride) );
148 }
149 break;
150
151 case PIPE_PRIM_LINES:
152 for (i = 1; i < nr; i += 2) {
153 setup->line( setup,
154 get_vert(vertex_buffer, indices[i-1], stride),
155 get_vert(vertex_buffer, indices[i-0], stride) );
156 }
157 break;
158
159 case PIPE_PRIM_LINE_STRIP:
160 for (i = 1; i < nr; i ++) {
161 setup->line( setup,
162 get_vert(vertex_buffer, indices[i-1], stride),
163 get_vert(vertex_buffer, indices[i-0], stride) );
164 }
165 break;
166
167 case PIPE_PRIM_LINE_LOOP:
168 for (i = 1; i < nr; i ++) {
169 setup->line( setup,
170 get_vert(vertex_buffer, indices[i-1], stride),
171 get_vert(vertex_buffer, indices[i-0], stride) );
172 }
173 if (nr) {
174 setup->line( setup,
175 get_vert(vertex_buffer, indices[nr-1], stride),
176 get_vert(vertex_buffer, indices[0], stride) );
177 }
178 break;
179
180 case PIPE_PRIM_TRIANGLES:
181 if (setup->flatshade_first) {
182 for (i = 2; i < nr; i += 3) {
183 setup->triangle( setup,
184 get_vert(vertex_buffer, indices[i-1], stride),
185 get_vert(vertex_buffer, indices[i-0], stride),
186 get_vert(vertex_buffer, indices[i-2], stride) );
187 }
188 }
189 else {
190 for (i = 2; i < nr; i += 3) {
191 setup->triangle( setup,
192 get_vert(vertex_buffer, indices[i-2], stride),
193 get_vert(vertex_buffer, indices[i-1], stride),
194 get_vert(vertex_buffer, indices[i-0], stride) );
195 }
196 }
197 break;
198
199 case PIPE_PRIM_TRIANGLE_STRIP:
200 if (setup->flatshade_first) {
201 for (i = 2; i < nr; i += 1) {
202 setup->triangle( setup,
203 get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
204 get_vert(vertex_buffer, indices[i-(i&1)], stride),
205 get_vert(vertex_buffer, indices[i-2], stride) );
206 }
207 }
208 else {
209 for (i = 2; i < nr; i += 1) {
210 setup->triangle( setup,
211 get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
212 get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
213 get_vert(vertex_buffer, indices[i-0], stride) );
214 }
215 }
216 break;
217
218 case PIPE_PRIM_TRIANGLE_FAN:
219 if (setup->flatshade_first) {
220 for (i = 2; i < nr; i += 1) {
221 setup->triangle( setup,
222 get_vert(vertex_buffer, indices[i-0], stride),
223 get_vert(vertex_buffer, indices[0], stride),
224 get_vert(vertex_buffer, indices[i-1], stride) );
225 }
226 }
227 else {
228 for (i = 2; i < nr; i += 1) {
229 setup->triangle( setup,
230 get_vert(vertex_buffer, indices[0], stride),
231 get_vert(vertex_buffer, indices[i-1], stride),
232 get_vert(vertex_buffer, indices[i-0], stride) );
233 }
234 }
235 break;
236
237 case PIPE_PRIM_QUADS:
238 for (i = 3; i < nr; i += 4) {
239 setup->triangle( setup,
240 get_vert(vertex_buffer, indices[i-3], stride),
241 get_vert(vertex_buffer, indices[i-2], stride),
242 get_vert(vertex_buffer, indices[i-0], stride) );
243
244 setup->triangle( setup,
245 get_vert(vertex_buffer, indices[i-2], stride),
246 get_vert(vertex_buffer, indices[i-1], stride),
247 get_vert(vertex_buffer, indices[i-0], stride) );
248 }
249 break;
250
251 case PIPE_PRIM_QUAD_STRIP:
252 for (i = 3; i < nr; i += 2) {
253 setup->triangle( setup,
254 get_vert(vertex_buffer, indices[i-3], stride),
255 get_vert(vertex_buffer, indices[i-2], stride),
256 get_vert(vertex_buffer, indices[i-0], stride) );
257 setup->triangle( setup,
258 get_vert(vertex_buffer, indices[i-1], stride),
259 get_vert(vertex_buffer, indices[i-3], stride),
260 get_vert(vertex_buffer, indices[i-0], stride) );
261 }
262 break;
263
264 case PIPE_PRIM_POLYGON:
265 /* Almost same as tri fan but the _first_ vertex specifies the flat
266 * shading color. Note that the first polygon vertex is passed as
267 * the last triangle vertex here.
268 * flatshade_first state makes no difference.
269 */
270 for (i = 2; i < nr; i += 1) {
271 setup->triangle( setup,
272 get_vert(vertex_buffer, indices[i-0], stride),
273 get_vert(vertex_buffer, indices[i-1], stride),
274 get_vert(vertex_buffer, indices[0], stride) );
275 }
276 break;
277
278 default:
279 assert(0);
280 }
281 }
282
283
284 /**
285 * This function is hit when the draw module is working in pass-through mode.
286 * It's up to us to convert the vertex array into point/line/tri prims.
287 */
288 static void
289 lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
290 {
291 struct lp_setup_context *setup = lp_setup_context(vbr);
292 const unsigned stride = setup->vertex_info->size * sizeof(float);
293 const void *vertex_buffer =
294 (void *) get_vert(setup->vertex_buffer, start, stride);
295 unsigned i;
296
297 lp_setup_update_state(setup);
298
299 switch (setup->prim) {
300 case PIPE_PRIM_POINTS:
301 for (i = 0; i < nr; i++) {
302 setup->point( setup,
303 get_vert(vertex_buffer, i-0, stride) );
304 }
305 break;
306
307 case PIPE_PRIM_LINES:
308 for (i = 1; i < nr; i += 2) {
309 setup->line( setup,
310 get_vert(vertex_buffer, i-1, stride),
311 get_vert(vertex_buffer, i-0, stride) );
312 }
313 break;
314
315 case PIPE_PRIM_LINE_STRIP:
316 for (i = 1; i < nr; i ++) {
317 setup->line( setup,
318 get_vert(vertex_buffer, i-1, stride),
319 get_vert(vertex_buffer, i-0, stride) );
320 }
321 break;
322
323 case PIPE_PRIM_LINE_LOOP:
324 for (i = 1; i < nr; i ++) {
325 setup->line( setup,
326 get_vert(vertex_buffer, i-1, stride),
327 get_vert(vertex_buffer, i-0, stride) );
328 }
329 if (nr) {
330 setup->line( setup,
331 get_vert(vertex_buffer, nr-1, stride),
332 get_vert(vertex_buffer, 0, stride) );
333 }
334 break;
335
336 case PIPE_PRIM_TRIANGLES:
337 if (setup->flatshade_first) {
338 for (i = 2; i < nr; i += 3) {
339 setup->triangle( setup,
340 get_vert(vertex_buffer, i-1, stride),
341 get_vert(vertex_buffer, i-0, stride),
342 get_vert(vertex_buffer, i-2, stride) );
343 }
344 }
345 else {
346 for (i = 2; i < nr; i += 3) {
347 setup->triangle( setup,
348 get_vert(vertex_buffer, i-2, stride),
349 get_vert(vertex_buffer, i-1, stride),
350 get_vert(vertex_buffer, i-0, stride) );
351 }
352 }
353 break;
354
355 case PIPE_PRIM_TRIANGLE_STRIP:
356 if (setup->flatshade_first) {
357 for (i = 2; i < nr; i++) {
358 setup->triangle( setup,
359 get_vert(vertex_buffer, i+(i&1)-1, stride),
360 get_vert(vertex_buffer, i-(i&1), stride),
361 get_vert(vertex_buffer, i-2, stride) );
362 }
363 }
364 else {
365 for (i = 2; i < nr; i++) {
366 setup->triangle( setup,
367 get_vert(vertex_buffer, i+(i&1)-2, stride),
368 get_vert(vertex_buffer, i-(i&1)-1, stride),
369 get_vert(vertex_buffer, i-0, stride) );
370 }
371 }
372 break;
373
374 case PIPE_PRIM_TRIANGLE_FAN:
375 if (setup->flatshade_first) {
376 for (i = 2; i < nr; i += 1) {
377 setup->triangle( setup,
378 get_vert(vertex_buffer, i-0, stride),
379 get_vert(vertex_buffer, 0, stride),
380 get_vert(vertex_buffer, i-1, stride) );
381 }
382 }
383 else {
384 for (i = 2; i < nr; i += 1) {
385 setup->triangle( setup,
386 get_vert(vertex_buffer, 0, stride),
387 get_vert(vertex_buffer, i-1, stride),
388 get_vert(vertex_buffer, i-0, stride) );
389 }
390 }
391 break;
392
393 case PIPE_PRIM_QUADS:
394 for (i = 3; i < nr; i += 4) {
395 setup->triangle( setup,
396 get_vert(vertex_buffer, i-3, stride),
397 get_vert(vertex_buffer, i-2, stride),
398 get_vert(vertex_buffer, i-0, stride) );
399 setup->triangle( setup,
400 get_vert(vertex_buffer, i-2, stride),
401 get_vert(vertex_buffer, i-1, stride),
402 get_vert(vertex_buffer, i-0, stride) );
403 }
404 break;
405
406 case PIPE_PRIM_QUAD_STRIP:
407 for (i = 3; i < nr; i += 2) {
408 setup->triangle( setup,
409 get_vert(vertex_buffer, i-3, stride),
410 get_vert(vertex_buffer, i-2, stride),
411 get_vert(vertex_buffer, i-0, stride) );
412 setup->triangle( setup,
413 get_vert(vertex_buffer, i-1, stride),
414 get_vert(vertex_buffer, i-3, stride),
415 get_vert(vertex_buffer, i-0, stride) );
416 }
417 break;
418
419 case PIPE_PRIM_POLYGON:
420 /* Almost same as tri fan but the _first_ vertex specifies the flat
421 * shading color. Note that the first polygon vertex is passed as
422 * the last triangle vertex here.
423 * flatshade_first state makes no difference.
424 */
425 for (i = 2; i < nr; i += 1) {
426 setup->triangle( setup,
427 get_vert(vertex_buffer, i-1, stride),
428 get_vert(vertex_buffer, i-0, stride),
429 get_vert(vertex_buffer, 0, stride) );
430 }
431 break;
432
433 default:
434 assert(0);
435 }
436 }
437
438
439
440 static void
441 lp_setup_vbuf_destroy(struct vbuf_render *vbr)
442 {
443 lp_setup_destroy(lp_setup_context(vbr));
444 }
445
446
447 /**
448 * Create the post-transform vertex handler for the given context.
449 */
450 void
451 lp_setup_init_vbuf(struct lp_setup_context *setup)
452 {
453 setup->base.max_indices = LP_MAX_VBUF_INDEXES;
454 setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE;
455
456 setup->base.get_vertex_info = lp_setup_get_vertex_info;
457 setup->base.allocate_vertices = lp_setup_allocate_vertices;
458 setup->base.map_vertices = lp_setup_map_vertices;
459 setup->base.unmap_vertices = lp_setup_unmap_vertices;
460 setup->base.set_primitive = lp_setup_set_primitive;
461 setup->base.draw = lp_setup_draw;
462 setup->base.draw_arrays = lp_setup_draw_arrays;
463 setup->base.release_vertices = lp_setup_release_vertices;
464 setup->base.destroy = lp_setup_vbuf_destroy;
465 }