mklib: Extract archives into temporary directories
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_blend.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 * @author Keith Whitwell <keith@tungstengraphics.com>
32 */
33
34 #include "util/u_memory.h"
35 #include "util/u_math.h"
36 #include "util/u_debug_dump.h"
37 #include "draw/draw_context.h"
38 #include "lp_screen.h"
39 #include "lp_context.h"
40 #include "lp_state.h"
41
42
43 void *
44 llvmpipe_create_blend_state(struct pipe_context *pipe,
45 const struct pipe_blend_state *blend)
46 {
47 return mem_dup(blend, sizeof(*blend));
48 }
49
50 void llvmpipe_bind_blend_state( struct pipe_context *pipe,
51 void *blend )
52 {
53 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
54
55 if (llvmpipe->blend == blend)
56 return;
57
58 draw_flush(llvmpipe->draw);
59
60 llvmpipe->blend = blend;
61
62 llvmpipe->dirty |= LP_NEW_BLEND;
63 }
64
65 void llvmpipe_delete_blend_state(struct pipe_context *pipe,
66 void *blend)
67 {
68 FREE( blend );
69 }
70
71
72 void llvmpipe_set_blend_color( struct pipe_context *pipe,
73 const struct pipe_blend_color *blend_color )
74 {
75 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76 unsigned i, j;
77
78 if(memcmp(&llvmpipe->blend_color, blend_color, sizeof *blend_color) == 0)
79 return;
80
81 draw_flush(llvmpipe->draw);
82
83 memcpy(&llvmpipe->blend_color, blend_color, sizeof *blend_color);
84
85 if(!llvmpipe->jit_context.blend_color)
86 llvmpipe->jit_context.blend_color = align_malloc(4 * 16, 16);
87 for (i = 0; i < 4; ++i) {
88 uint8_t c = float_to_ubyte(blend_color->color[i]);
89 for (j = 0; j < 16; ++j)
90 llvmpipe->jit_context.blend_color[i*16 + j] = c;
91 }
92 }
93
94
95 /** XXX move someday? Or consolidate all these simple state setters
96 * into one file.
97 */
98
99
100 void *
101 llvmpipe_create_depth_stencil_state(struct pipe_context *pipe,
102 const struct pipe_depth_stencil_alpha_state *depth_stencil)
103 {
104 return mem_dup(depth_stencil, sizeof(*depth_stencil));
105 }
106
107 void
108 llvmpipe_bind_depth_stencil_state(struct pipe_context *pipe,
109 void *depth_stencil)
110 {
111 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
112
113 if (llvmpipe->depth_stencil == depth_stencil)
114 return;
115
116 draw_flush(llvmpipe->draw);
117
118 llvmpipe->depth_stencil = depth_stencil;
119
120 if(llvmpipe->depth_stencil)
121 llvmpipe->jit_context.alpha_ref_value = llvmpipe->depth_stencil->alpha.ref_value;
122
123 llvmpipe->dirty |= LP_NEW_DEPTH_STENCIL_ALPHA;
124 }
125
126 void
127 llvmpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
128 {
129 FREE( depth );
130 }