1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
38 * - depth/stencil test (stencil TBI)
41 * This file has only the glue to assembly the fragment pipeline. The actual
42 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
43 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
44 * muster the LLVM JIT execution engine to create a function that follows an
45 * established binary interface and that can be called from C directly.
47 * A big source of complexity here is that we often want to run different
48 * stages with different precisions and data types and precisions. For example,
49 * the fragment shader needs typically to be done in floats, but the
50 * depth/stencil test and blending is better done in the type that most closely
51 * matches the depth/stencil and color buffer respectively.
53 * Since the width of a SIMD vector register stays the same regardless of the
54 * element type, different types imply different number of elements, so we must
55 * code generate more instances of the stages with larger types to be able to
56 * feed/consume the stages with smaller types.
58 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_memory.h"
63 #include "util/u_format.h"
64 #include "util/u_debug_dump.h"
65 #include "pipe/internal/p_winsys_screen.h"
66 #include "pipe/p_shader_tokens.h"
67 #include "draw/draw_context.h"
68 #include "tgsi/tgsi_dump.h"
69 #include "tgsi/tgsi_scan.h"
70 #include "tgsi/tgsi_parse.h"
71 #include "lp_bld_type.h"
72 #include "lp_bld_const.h"
73 #include "lp_bld_conv.h"
74 #include "lp_bld_intr.h"
75 #include "lp_bld_logic.h"
76 #include "lp_bld_depth.h"
77 #include "lp_bld_interp.h"
78 #include "lp_bld_tgsi.h"
79 #include "lp_bld_alpha.h"
80 #include "lp_bld_blend.h"
81 #include "lp_bld_swizzle.h"
82 #include "lp_bld_flow.h"
83 #include "lp_bld_debug.h"
84 #include "lp_screen.h"
85 #include "lp_context.h"
86 #include "lp_buffer.h"
89 #include "lp_tex_sample.h"
93 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
94 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
98 * Derive from the quad's upper left scalar coordinates the coordinates for
99 * all other quad pixels
102 generate_pos0(LLVMBuilderRef builder
,
108 LLVMTypeRef int_elem_type
= LLVMInt32Type();
109 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
110 LLVMTypeRef elem_type
= LLVMFloatType();
111 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
112 LLVMValueRef x_offsets
[QUAD_SIZE
];
113 LLVMValueRef y_offsets
[QUAD_SIZE
];
116 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
117 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
119 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
120 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
121 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
124 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
125 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
127 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
128 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
133 * Generate the depth test.
136 generate_depth(LLVMBuilderRef builder
,
137 const struct lp_fragment_shader_variant_key
*key
,
138 struct lp_type src_type
,
139 struct lp_build_mask_context
*mask
,
141 LLVMValueRef dst_ptr
)
143 const struct util_format_description
*format_desc
;
144 struct lp_type dst_type
;
146 if(!key
->depth
.enabled
)
149 format_desc
= util_format_description(key
->zsbuf_format
);
152 /* Pick the depth type. */
153 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
155 /* FIXME: Cope with a depth test type with a different bit width. */
156 assert(dst_type
.width
== src_type
.width
);
157 assert(dst_type
.length
== src_type
.length
);
160 src
= lp_build_clamped_float_to_unsigned_norm(builder
,
165 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
168 lp_build_depth_test(builder
,
179 * Generate the code to do inside/outside triangle testing for the
180 * four pixels in a 2x2 quad. This will set the four elements of the
181 * quad mask vector to 0 or ~0.
182 * \param i which quad of the quad group to test, in [0,3]
185 generate_tri_edge_mask(LLVMBuilderRef builder
,
187 LLVMValueRef
*mask
, /* ivec4, out */
188 LLVMValueRef c0
, /* int32 */
189 LLVMValueRef c1
, /* int32 */
190 LLVMValueRef c2
, /* int32 */
191 LLVMValueRef step0_ptr
, /* ivec4 */
192 LLVMValueRef step1_ptr
, /* ivec4 */
193 LLVMValueRef step2_ptr
) /* ivec4 */
199 m0_vec = step0_ptr[i] > c0_vec
200 m1_vec = step1_ptr[i] > c1_vec
201 m2_vec = step2_ptr[i] > c2_vec
202 mask = m0_vec & m1_vec & m2_vec
204 struct lp_type i32_type
;
205 LLVMTypeRef i32vec4_type
;
208 LLVMValueRef c0_vec
, c1_vec
, c2_vec
;
209 LLVMValueRef step0_vec
, step1_vec
, step2_vec
;
210 LLVMValueRef m0_vec
, m1_vec
, m2_vec
;
215 /* int32 vector type */
216 memset(&i32_type
, 0, sizeof i32_type
);
217 i32_type
.floating
= FALSE
; /* values are integers */
218 i32_type
.sign
= TRUE
; /* values are signed */
219 i32_type
.norm
= FALSE
; /* values are not normalized */
220 i32_type
.width
= 32; /* 32-bit int values */
221 i32_type
.length
= 4; /* 4 elements per vector */
223 i32vec4_type
= lp_build_int32_vec4_type();
225 /* c0_vec = {c0, c0, c0, c0}
226 * Note that we emit this code four times but LLVM optimizes away
227 * three instances of it.
229 c0_vec
= lp_build_broadcast(builder
, i32vec4_type
, c0
);
230 c1_vec
= lp_build_broadcast(builder
, i32vec4_type
, c1
);
231 c2_vec
= lp_build_broadcast(builder
, i32vec4_type
, c2
);
233 lp_build_name(c0_vec
, "edgeconst0vec");
234 lp_build_name(c1_vec
, "edgeconst1vec");
235 lp_build_name(c2_vec
, "edgeconst2vec");
237 index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
238 step0_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step0_ptr
, &index
, 1, ""), "");
239 step1_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step1_ptr
, &index
, 1, ""), "");
240 step2_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step2_ptr
, &index
, 1, ""), "");
242 lp_build_name(step0_vec
, "step0vec");
243 lp_build_name(step1_vec
, "step1vec");
244 lp_build_name(step2_vec
, "step2vec");
246 m0_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step0_vec
, c0_vec
);
247 m1_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step1_vec
, c1_vec
);
248 m2_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step2_vec
, c2_vec
);
250 m
= LLVMBuildAnd(builder
, m0_vec
, m1_vec
, "");
251 m
= LLVMBuildAnd(builder
, m
, m2_vec
, "");
253 lp_build_name(m
, "inoutmaskvec");
258 * if mask = {0,0,0,0} skip quad
264 * Generate the fragment shader, depth/stencil test, and alpha tests.
265 * \param i which quad in the tile, in range [0,3]
268 generate_fs(struct llvmpipe_context
*lp
,
269 struct lp_fragment_shader
*shader
,
270 const struct lp_fragment_shader_variant_key
*key
,
271 LLVMBuilderRef builder
,
273 LLVMValueRef context_ptr
,
275 const struct lp_build_interp_soa_context
*interp
,
276 struct lp_build_sampler_soa
*sampler
,
279 LLVMValueRef depth_ptr
,
283 LLVMValueRef step0_ptr
,
284 LLVMValueRef step1_ptr
,
285 LLVMValueRef step2_ptr
)
287 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
288 LLVMTypeRef elem_type
;
289 LLVMTypeRef vec_type
;
290 LLVMTypeRef int_vec_type
;
291 LLVMValueRef consts_ptr
;
292 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
293 LLVMValueRef z
= interp
->pos
[2];
294 struct lp_build_flow_context
*flow
;
295 struct lp_build_mask_context mask
;
296 boolean early_depth_test
;
302 elem_type
= lp_build_elem_type(type
);
303 vec_type
= lp_build_vec_type(type
);
304 int_vec_type
= lp_build_int_vec_type(type
);
306 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
308 flow
= lp_build_flow_create(builder
);
310 memset(outputs
, 0, sizeof outputs
);
312 lp_build_flow_scope_begin(flow
);
314 /* Declare the color and z variables */
315 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
316 color
[chan
] = LLVMGetUndef(vec_type
);
317 lp_build_flow_scope_declare(flow
, &color
[chan
]);
319 lp_build_flow_scope_declare(flow
, &z
);
321 /* do triangle edge testing */
322 generate_tri_edge_mask(builder
, i
, pmask
,
323 c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
);
325 /* 'mask' will control execution based on quad's pixel alive/killed state */
326 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
330 key
->depth
.enabled
&&
331 !key
->alpha
.enabled
&&
332 !shader
->info
.uses_kill
&&
333 !shader
->info
.writes_z
;
336 generate_depth(builder
, key
,
340 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
341 consts_ptr
, interp
->pos
, interp
->inputs
,
344 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
345 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
346 if(outputs
[attrib
][chan
]) {
347 lp_build_name(outputs
[attrib
][chan
], "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
349 switch (shader
->info
.output_semantic_name
[attrib
]) {
350 case TGSI_SEMANTIC_COLOR
:
352 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
354 lp_build_name(outputs
[attrib
][chan
], "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
357 /* XXX: should the alpha reference value be passed separately? */
358 if(cbuf
== 0 && chan
== 3) {
359 LLVMValueRef alpha
= outputs
[attrib
][chan
];
360 LLVMValueRef alpha_ref_value
;
361 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
362 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
363 lp_build_alpha_test(builder
, &key
->alpha
, type
,
364 &mask
, alpha
, alpha_ref_value
);
368 color
[chan
] = outputs
[attrib
][chan
];
373 case TGSI_SEMANTIC_POSITION
:
375 z
= outputs
[attrib
][chan
];
382 if(!early_depth_test
)
383 generate_depth(builder
, key
,
387 lp_build_mask_end(&mask
);
389 lp_build_flow_scope_end(flow
);
391 lp_build_flow_destroy(flow
);
399 * Generate color blending and color output.
402 generate_blend(const struct pipe_blend_state
*blend
,
403 LLVMBuilderRef builder
,
405 LLVMValueRef context_ptr
,
408 LLVMValueRef dst_ptr
)
410 struct lp_build_context bld
;
411 struct lp_build_flow_context
*flow
;
412 struct lp_build_mask_context mask_ctx
;
413 LLVMTypeRef vec_type
;
414 LLVMTypeRef int_vec_type
;
415 LLVMValueRef const_ptr
;
421 lp_build_context_init(&bld
, builder
, type
);
423 flow
= lp_build_flow_create(builder
);
424 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
426 vec_type
= lp_build_vec_type(type
);
427 int_vec_type
= lp_build_int_vec_type(type
);
429 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
430 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
431 LLVMPointerType(vec_type
, 0), "");
433 for(chan
= 0; chan
< 4; ++chan
) {
434 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
435 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
437 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
439 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
440 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
443 lp_build_blend_soa(builder
, blend
, type
, src
, dst
, con
, res
);
445 for(chan
= 0; chan
< 4; ++chan
) {
446 if(blend
->colormask
& (1 << chan
)) {
447 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
448 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
449 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
450 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
454 lp_build_mask_end(&mask_ctx
);
455 lp_build_flow_destroy(flow
);
460 * Generate the runtime callable function for the whole fragment pipeline.
461 * Note that the function which we generate operates on a block of 16
462 * pixels at at time. The block contains 2x2 quads. Each quad contains
465 static struct lp_fragment_shader_variant
*
466 generate_fragment(struct llvmpipe_context
*lp
,
467 struct lp_fragment_shader
*shader
,
468 const struct lp_fragment_shader_variant_key
*key
)
470 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
471 struct lp_fragment_shader_variant
*variant
;
472 struct lp_type fs_type
;
473 struct lp_type blend_type
;
474 LLVMTypeRef fs_elem_type
;
475 LLVMTypeRef fs_vec_type
;
476 LLVMTypeRef fs_int_vec_type
;
477 LLVMTypeRef blend_vec_type
;
478 LLVMTypeRef blend_int_vec_type
;
479 LLVMTypeRef arg_types
[14];
480 LLVMTypeRef func_type
;
481 LLVMTypeRef int32_vec4_type
= lp_build_int32_vec4_type();
482 LLVMValueRef context_ptr
;
486 LLVMValueRef dadx_ptr
;
487 LLVMValueRef dady_ptr
;
488 LLVMValueRef color_ptr
;
489 LLVMValueRef depth_ptr
;
490 LLVMValueRef c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
;
491 LLVMBasicBlockRef block
;
492 LLVMBuilderRef builder
;
495 struct lp_build_sampler_soa
*sampler
;
496 struct lp_build_interp_soa_context interp
;
497 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
498 LLVMValueRef fs_out_color
[NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
499 LLVMValueRef blend_mask
;
500 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
505 if (LP_DEBUG
& DEBUG_JIT
) {
506 tgsi_dump(shader
->base
.tokens
, 0);
507 if(key
->depth
.enabled
) {
508 debug_printf("depth.func = %s\n", debug_dump_func(key
->depth
.func
, TRUE
));
509 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
511 if(key
->alpha
.enabled
) {
512 debug_printf("alpha.func = %s\n", debug_dump_func(key
->alpha
.func
, TRUE
));
513 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
515 if(key
->blend
.logicop_enable
) {
516 debug_printf("blend.logicop_func = %u\n", key
->blend
.logicop_func
);
518 else if(key
->blend
.blend_enable
) {
519 debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key
->blend
.rgb_func
, TRUE
));
520 debug_printf("blend.rgb_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_src_factor
, TRUE
));
521 debug_printf("blend.rgb_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_dst_factor
, TRUE
));
522 debug_printf("blend.alpha_func = %s\n", debug_dump_blend_func (key
->blend
.alpha_func
, TRUE
));
523 debug_printf("blend.alpha_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_src_factor
, TRUE
));
524 debug_printf("blend.alpha_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_dst_factor
, TRUE
));
526 debug_printf("blend.colormask = 0x%x\n", key
->blend
.colormask
);
529 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
533 variant
->shader
= shader
;
534 memcpy(&variant
->key
, key
, sizeof *key
);
536 /* TODO: actually pick these based on the fs and color buffer
537 * characteristics. */
539 memset(&fs_type
, 0, sizeof fs_type
);
540 fs_type
.floating
= TRUE
; /* floating point values */
541 fs_type
.sign
= TRUE
; /* values are signed */
542 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
543 fs_type
.width
= 32; /* 32-bit float */
544 fs_type
.length
= 4; /* 4 elements per vector */
545 num_fs
= 4; /* number of quads per block */
547 memset(&blend_type
, 0, sizeof blend_type
);
548 blend_type
.floating
= FALSE
; /* values are integers */
549 blend_type
.sign
= FALSE
; /* values are unsigned */
550 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
551 blend_type
.width
= 8; /* 8-bit ubyte values */
552 blend_type
.length
= 16; /* 16 elements per vector */
555 * Generate the function prototype. Any change here must be reflected in
556 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
559 fs_elem_type
= lp_build_elem_type(fs_type
);
560 fs_vec_type
= lp_build_vec_type(fs_type
);
561 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
563 blend_vec_type
= lp_build_vec_type(blend_type
);
564 blend_int_vec_type
= lp_build_int_vec_type(blend_type
);
566 arg_types
[0] = screen
->context_ptr_type
; /* context */
567 arg_types
[1] = LLVMInt32Type(); /* x */
568 arg_types
[2] = LLVMInt32Type(); /* y */
569 arg_types
[3] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
570 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
571 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dady */
572 arg_types
[6] = LLVMPointerType(blend_vec_type
, 0); /* color */
573 arg_types
[7] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
574 arg_types
[8] = LLVMInt32Type(); /* c0 */
575 arg_types
[9] = LLVMInt32Type(); /* c1 */
576 arg_types
[10] = LLVMInt32Type(); /* c2 */
577 /* Note: the step arrays are built as int32[16] but we interpret
578 * them here as int32_vec4[4].
580 arg_types
[11] = LLVMPointerType(int32_vec4_type
, 0);/* step0 */
581 arg_types
[12] = LLVMPointerType(int32_vec4_type
, 0);/* step1 */
582 arg_types
[13] = LLVMPointerType(int32_vec4_type
, 0);/* step2 */
584 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
586 variant
->function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
587 LLVMSetFunctionCallConv(variant
->function
, LLVMCCallConv
);
588 for(i
= 0; i
< Elements(arg_types
); ++i
)
589 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
590 LLVMAddAttribute(LLVMGetParam(variant
->function
, i
), LLVMNoAliasAttribute
);
592 context_ptr
= LLVMGetParam(variant
->function
, 0);
593 x
= LLVMGetParam(variant
->function
, 1);
594 y
= LLVMGetParam(variant
->function
, 2);
595 a0_ptr
= LLVMGetParam(variant
->function
, 3);
596 dadx_ptr
= LLVMGetParam(variant
->function
, 4);
597 dady_ptr
= LLVMGetParam(variant
->function
, 5);
598 color_ptr
= LLVMGetParam(variant
->function
, 6);
599 depth_ptr
= LLVMGetParam(variant
->function
, 7);
600 c0
= LLVMGetParam(variant
->function
, 8);
601 c1
= LLVMGetParam(variant
->function
, 9);
602 c2
= LLVMGetParam(variant
->function
, 10);
603 step0_ptr
= LLVMGetParam(variant
->function
, 11);
604 step1_ptr
= LLVMGetParam(variant
->function
, 12);
605 step2_ptr
= LLVMGetParam(variant
->function
, 13);
607 lp_build_name(context_ptr
, "context");
608 lp_build_name(x
, "x");
609 lp_build_name(y
, "y");
610 lp_build_name(a0_ptr
, "a0");
611 lp_build_name(dadx_ptr
, "dadx");
612 lp_build_name(dady_ptr
, "dady");
613 lp_build_name(color_ptr
, "color");
614 lp_build_name(depth_ptr
, "depth");
615 lp_build_name(c0
, "c0");
616 lp_build_name(c1
, "c1");
617 lp_build_name(c2
, "c2");
618 lp_build_name(step0_ptr
, "step0");
619 lp_build_name(step1_ptr
, "step1");
620 lp_build_name(step2_ptr
, "step2");
626 block
= LLVMAppendBasicBlock(variant
->function
, "entry");
627 builder
= LLVMCreateBuilder();
628 LLVMPositionBuilderAtEnd(builder
, block
);
630 generate_pos0(builder
, x
, y
, &x0
, &y0
);
632 lp_build_interp_soa_init(&interp
, shader
->base
.tokens
, builder
, fs_type
,
633 a0_ptr
, dadx_ptr
, dady_ptr
,
636 /* code generated texture sampling */
637 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
639 /* loop over quads in the block */
640 for(i
= 0; i
< num_fs
; ++i
) {
641 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
642 LLVMValueRef out_color
[NUM_CHANNELS
];
643 LLVMValueRef depth_ptr_i
;
646 lp_build_interp_soa_update(&interp
, i
);
648 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
650 generate_fs(lp
, shader
, key
,
657 &fs_mask
[i
], /* output */
661 step0_ptr
, step1_ptr
, step2_ptr
);
663 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
664 fs_out_color
[chan
][i
] = out_color
[chan
];
667 sampler
->destroy(sampler
);
670 * Convert the fs's output color and mask to fit to the blending type.
673 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
674 lp_build_conv(builder
, fs_type
, blend_type
,
675 fs_out_color
[chan
], num_fs
,
676 &blend_in_color
[chan
], 1);
677 lp_build_name(blend_in_color
[chan
], "color.%c", "rgba"[chan
]);
681 lp_build_conv_mask(builder
, fs_type
, blend_type
,
689 generate_blend(&key
->blend
,
697 LLVMBuildRetVoid(builder
);
699 LLVMDisposeBuilder(builder
);
702 * Translate the LLVM IR into machine code.
705 if(LLVMVerifyFunction(variant
->function
, LLVMPrintMessageAction
)) {
706 LLVMDumpValue(variant
->function
);
710 LLVMRunFunctionPassManager(screen
->pass
, variant
->function
);
712 if (LP_DEBUG
& DEBUG_JIT
) {
713 LLVMDumpValue(variant
->function
);
717 variant
->jit_function
= (lp_jit_frag_func
)LLVMGetPointerToGlobal(screen
->engine
, variant
->function
);
719 if (LP_DEBUG
& DEBUG_ASM
)
720 lp_disassemble(variant
->jit_function
);
722 variant
->next
= shader
->variants
;
723 shader
->variants
= variant
;
730 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
731 const struct pipe_shader_state
*templ
)
733 struct lp_fragment_shader
*shader
;
735 shader
= CALLOC_STRUCT(lp_fragment_shader
);
739 /* get/save the summary info for this shader */
740 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
742 /* we need to keep a local copy of the tokens */
743 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
750 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
752 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
754 llvmpipe
->fs
= (struct lp_fragment_shader
*) fs
;
756 llvmpipe
->dirty
|= LP_NEW_FS
;
761 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
763 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
764 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
765 struct lp_fragment_shader
*shader
= fs
;
766 struct lp_fragment_shader_variant
*variant
;
768 assert(fs
!= llvmpipe
->fs
);
770 variant
= shader
->variants
;
772 struct lp_fragment_shader_variant
*next
= variant
->next
;
774 if(variant
->function
) {
775 if(variant
->jit_function
)
776 LLVMFreeMachineCodeForFunction(screen
->engine
, variant
->function
);
777 LLVMDeleteFunction(variant
->function
);
785 FREE((void *) shader
->base
.tokens
);
792 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
793 uint shader
, uint index
,
794 const struct pipe_constant_buffer
*constants
)
796 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
797 struct pipe_buffer
*buffer
= constants
? constants
->buffer
: NULL
;
798 unsigned size
= buffer
? buffer
->size
: 0;
799 const void *data
= buffer
? llvmpipe_buffer(buffer
)->data
: NULL
;
801 assert(shader
< PIPE_SHADER_TYPES
);
804 if(llvmpipe
->constants
[shader
].buffer
== buffer
)
807 if(shader
== PIPE_SHADER_VERTEX
)
808 draw_flush(llvmpipe
->draw
);
810 /* note: reference counting */
811 pipe_buffer_reference(&llvmpipe
->constants
[shader
].buffer
, buffer
);
813 if(shader
== PIPE_SHADER_VERTEX
) {
814 draw_set_mapped_constant_buffer(llvmpipe
->draw
, data
, size
);
817 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
822 * We need to generate several variants of the fragment pipeline to match
823 * all the combinations of the contributing state atoms.
825 * TODO: there is actually no reason to tie this to context state -- the
826 * generated code could be cached globally in the screen.
829 make_variant_key(struct llvmpipe_context
*lp
,
830 struct lp_fragment_shader
*shader
,
831 struct lp_fragment_shader_variant_key
*key
)
835 memset(key
, 0, sizeof *key
);
837 if(lp
->framebuffer
.zsbuf
&&
838 lp
->depth_stencil
->depth
.enabled
) {
839 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
840 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
843 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
844 if(key
->alpha
.enabled
)
845 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
846 /* alpha.ref_value is passed in jit_context */
848 if(lp
->framebuffer
.cbufs
[0]) {
849 const struct util_format_description
*format_desc
;
852 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
854 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[0]->format
);
855 assert(format_desc
->layout
== UTIL_FORMAT_COLORSPACE_RGB
||
856 format_desc
->layout
== UTIL_FORMAT_COLORSPACE_SRGB
);
858 /* mask out color channels not present in the color buffer */
859 for(chan
= 0; chan
< 4; ++chan
) {
860 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
862 key
->blend
.colormask
&= ~(1 << chan
);
866 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
867 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
868 lp_sampler_static_state(&key
->sampler
[i
], lp
->texture
[i
], lp
->sampler
[i
]);
873 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
875 struct lp_fragment_shader
*shader
= lp
->fs
;
876 struct lp_fragment_shader_variant_key key
;
877 struct lp_fragment_shader_variant
*variant
;
879 make_variant_key(lp
, shader
, &key
);
881 variant
= shader
->variants
;
883 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
886 variant
= variant
->next
;
890 variant
= generate_fragment(lp
, shader
, &key
);
892 shader
->current
= variant
;
894 lp_setup_set_fs_function(lp
->setup
,
895 shader
->current
->jit_function
);