1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
37 * - depth/stencil test
40 * This file has only the glue to assemble the fragment pipeline. The actual
41 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
42 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
43 * muster the LLVM JIT execution engine to create a function that follows an
44 * established binary interface and that can be called from C directly.
46 * A big source of complexity here is that we often want to run different
47 * stages with different precisions and data types and precisions. For example,
48 * the fragment shader needs typically to be done in floats, but the
49 * depth/stencil test and blending is better done in the type that most closely
50 * matches the depth/stencil and color buffer respectively.
52 * Since the width of a SIMD vector register stays the same regardless of the
53 * element type, different types imply different number of elements, so we must
54 * code generate more instances of the stages with larger types to be able to
55 * feed/consume the stages with smaller types.
57 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "util/u_memory.h"
64 #include "util/u_pointer.h"
65 #include "util/format/u_format.h"
66 #include "util/u_dump.h"
67 #include "util/u_string.h"
68 #include "util/simple_list.h"
69 #include "util/u_dual_blend.h"
70 #include "util/os_time.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "draw/draw_context.h"
73 #include "tgsi/tgsi_dump.h"
74 #include "tgsi/tgsi_scan.h"
75 #include "tgsi/tgsi_parse.h"
76 #include "gallivm/lp_bld_type.h"
77 #include "gallivm/lp_bld_const.h"
78 #include "gallivm/lp_bld_conv.h"
79 #include "gallivm/lp_bld_init.h"
80 #include "gallivm/lp_bld_intr.h"
81 #include "gallivm/lp_bld_logic.h"
82 #include "gallivm/lp_bld_tgsi.h"
83 #include "gallivm/lp_bld_nir.h"
84 #include "gallivm/lp_bld_swizzle.h"
85 #include "gallivm/lp_bld_flow.h"
86 #include "gallivm/lp_bld_debug.h"
87 #include "gallivm/lp_bld_arit.h"
88 #include "gallivm/lp_bld_bitarit.h"
89 #include "gallivm/lp_bld_pack.h"
90 #include "gallivm/lp_bld_format.h"
91 #include "gallivm/lp_bld_quad.h"
92 #include "gallivm/lp_bld_gather.h"
94 #include "lp_bld_alpha.h"
95 #include "lp_bld_blend.h"
96 #include "lp_bld_depth.h"
97 #include "lp_bld_interp.h"
98 #include "lp_context.h"
101 #include "lp_setup.h"
102 #include "lp_state.h"
103 #include "lp_tex_sample.h"
104 #include "lp_flush.h"
105 #include "lp_state_fs.h"
107 #include "nir/nir_to_tgsi_info.h"
109 #include "lp_screen.h"
110 #include "compiler/nir/nir_serialize.h"
111 #include "util/mesa-sha1.h"
112 /** Fragment shader number (for debugging) */
113 static unsigned fs_no
= 0;
116 load_unswizzled_block(struct gallivm_state
*gallivm
,
117 LLVMValueRef base_ptr
,
119 unsigned block_width
,
120 unsigned block_height
,
122 struct lp_type dst_type
,
124 unsigned dst_alignment
,
125 LLVMValueRef x_offset
,
126 LLVMValueRef y_offset
,
127 bool fb_fetch_twiddle
);
129 * Checks if a format description is an arithmetic format
131 * A format which has irregular channel sizes such as R3_G3_B2 or R5_G6_B5.
133 static inline boolean
134 is_arithmetic_format(const struct util_format_description
*format_desc
)
136 boolean arith
= false;
139 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
140 arith
|= format_desc
->channel
[i
].size
!= format_desc
->channel
[0].size
;
141 arith
|= (format_desc
->channel
[i
].size
% 8) != 0;
148 * Checks if this format requires special handling due to required expansion
149 * to floats for blending, and furthermore has "natural" packed AoS -> unpacked
152 static inline boolean
153 format_expands_to_float_soa(const struct util_format_description
*format_desc
)
155 if (format_desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
||
156 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
164 * Retrieves the type representing the memory layout for a format
166 * e.g. RGBA16F = 4x half-float and R3G3B2 = 1x byte
169 lp_mem_type_from_format_desc(const struct util_format_description
*format_desc
,
170 struct lp_type
* type
)
175 if (format_expands_to_float_soa(format_desc
)) {
176 /* just make this a uint with width of block */
177 type
->floating
= false;
181 type
->width
= format_desc
->block
.bits
;
186 for (i
= 0; i
< 4; i
++)
187 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
191 memset(type
, 0, sizeof(struct lp_type
));
192 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
193 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
194 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
195 type
->norm
= format_desc
->channel
[chan
].normalized
;
197 if (is_arithmetic_format(format_desc
)) {
201 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
202 type
->width
+= format_desc
->channel
[i
].size
;
205 type
->width
= format_desc
->channel
[chan
].size
;
206 type
->length
= format_desc
->nr_channels
;
211 * Expand the relevant bits of mask_input to a n*4-dword mask for the
212 * n*four pixels in n 2x2 quads. This will set the n*four elements of the
213 * quad mask vector to 0 or ~0.
214 * Grouping is 01, 23 for 2 quad mode hence only 0 and 2 are valid
215 * quad arguments with fs length 8.
217 * \param first_quad which quad(s) of the quad group to test, in [0,3]
218 * \param mask_input bitwise mask for the whole 4x4 stamp
221 generate_quad_mask(struct gallivm_state
*gallivm
,
222 struct lp_type fs_type
,
225 LLVMValueRef mask_input
) /* int64 */
227 LLVMBuilderRef builder
= gallivm
->builder
;
228 struct lp_type mask_type
;
229 LLVMTypeRef i32t
= LLVMInt32TypeInContext(gallivm
->context
);
230 LLVMValueRef bits
[16];
231 LLVMValueRef mask
, bits_vec
;
235 * XXX: We'll need a different path for 16 x u8
237 assert(fs_type
.width
== 32);
238 assert(fs_type
.length
<= ARRAY_SIZE(bits
));
239 mask_type
= lp_int_type(fs_type
);
242 * mask_input >>= (quad * 4)
244 switch (first_quad
) {
249 assert(fs_type
.length
== 4);
256 assert(fs_type
.length
== 4);
264 mask_input
= LLVMBuildLShr(builder
, mask_input
, lp_build_const_int64(gallivm
, 16 * sample
), "");
265 mask_input
= LLVMBuildTrunc(builder
, mask_input
,
267 mask_input
= LLVMBuildAnd(builder
, mask_input
, lp_build_const_int32(gallivm
, 0xffff), "");
269 mask_input
= LLVMBuildLShr(builder
,
271 LLVMConstInt(i32t
, shift
, 0),
275 * mask = { mask_input & (1 << i), for i in [0,3] }
277 mask
= lp_build_broadcast(gallivm
,
278 lp_build_vec_type(gallivm
, mask_type
),
281 for (i
= 0; i
< fs_type
.length
/ 4; i
++) {
282 unsigned j
= 2 * (i
% 2) + (i
/ 2) * 8;
283 bits
[4*i
+ 0] = LLVMConstInt(i32t
, 1ULL << (j
+ 0), 0);
284 bits
[4*i
+ 1] = LLVMConstInt(i32t
, 1ULL << (j
+ 1), 0);
285 bits
[4*i
+ 2] = LLVMConstInt(i32t
, 1ULL << (j
+ 4), 0);
286 bits
[4*i
+ 3] = LLVMConstInt(i32t
, 1ULL << (j
+ 5), 0);
288 bits_vec
= LLVMConstVector(bits
, fs_type
.length
);
289 mask
= LLVMBuildAnd(builder
, mask
, bits_vec
, "");
292 * mask = mask == bits ? ~0 : 0
294 mask
= lp_build_compare(gallivm
,
295 mask_type
, PIPE_FUNC_EQUAL
,
302 #define EARLY_DEPTH_TEST 0x1
303 #define LATE_DEPTH_TEST 0x2
304 #define EARLY_DEPTH_WRITE 0x4
305 #define LATE_DEPTH_WRITE 0x8
308 find_output_by_semantic( const struct tgsi_shader_info
*info
,
314 for (i
= 0; i
< info
->num_outputs
; i
++)
315 if (info
->output_semantic_name
[i
] == semantic
&&
316 info
->output_semantic_index
[i
] == index
)
324 * Fetch the specified lp_jit_viewport structure for a given viewport_index.
327 lp_llvm_viewport(LLVMValueRef context_ptr
,
328 struct gallivm_state
*gallivm
,
329 LLVMValueRef viewport_index
)
331 LLVMBuilderRef builder
= gallivm
->builder
;
334 struct lp_type viewport_type
=
335 lp_type_float_vec(32, 32 * LP_JIT_VIEWPORT_NUM_FIELDS
);
337 ptr
= lp_jit_context_viewports(gallivm
, context_ptr
);
338 ptr
= LLVMBuildPointerCast(builder
, ptr
,
339 LLVMPointerType(lp_build_vec_type(gallivm
, viewport_type
), 0), "");
341 res
= lp_build_pointer_get(builder
, ptr
, viewport_index
);
348 lp_build_depth_clamp(struct gallivm_state
*gallivm
,
349 LLVMBuilderRef builder
,
351 LLVMValueRef context_ptr
,
352 LLVMValueRef thread_data_ptr
,
355 LLVMValueRef viewport
, min_depth
, max_depth
;
356 LLVMValueRef viewport_index
;
357 struct lp_build_context f32_bld
;
359 assert(type
.floating
);
360 lp_build_context_init(&f32_bld
, gallivm
, type
);
363 * Assumes clamping of the viewport index will occur in setup/gs. Value
364 * is passed through the rasterization stage via lp_rast_shader_inputs.
366 * See: draw_clamp_viewport_idx and lp_clamp_viewport_idx for clamping
369 viewport_index
= lp_jit_thread_data_raster_state_viewport_index(gallivm
,
373 * Load the min and max depth from the lp_jit_context.viewports
374 * array of lp_jit_viewport structures.
376 viewport
= lp_llvm_viewport(context_ptr
, gallivm
, viewport_index
);
378 /* viewports[viewport_index].min_depth */
379 min_depth
= LLVMBuildExtractElement(builder
, viewport
,
380 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MIN_DEPTH
), "");
381 min_depth
= lp_build_broadcast_scalar(&f32_bld
, min_depth
);
383 /* viewports[viewport_index].max_depth */
384 max_depth
= LLVMBuildExtractElement(builder
, viewport
,
385 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MAX_DEPTH
), "");
386 max_depth
= lp_build_broadcast_scalar(&f32_bld
, max_depth
);
389 * Clamp to the min and max depth values for the given viewport.
391 return lp_build_clamp(&f32_bld
, z
, min_depth
, max_depth
);
395 lp_build_sample_alpha_to_coverage(struct gallivm_state
*gallivm
,
397 unsigned coverage_samples
,
398 LLVMValueRef num_loop
,
399 LLVMValueRef loop_counter
,
400 LLVMValueRef coverage_mask_store
,
403 struct lp_build_context bld
;
404 LLVMBuilderRef builder
= gallivm
->builder
;
405 float step
= 1.0 / coverage_samples
;
407 lp_build_context_init(&bld
, gallivm
, type
);
408 for (unsigned s
= 0; s
< coverage_samples
; s
++) {
409 LLVMValueRef alpha_ref_value
= lp_build_const_vec(gallivm
, type
, step
* s
);
410 LLVMValueRef test
= lp_build_cmp(&bld
, PIPE_FUNC_GREATER
, alpha
, alpha_ref_value
);
412 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, s
), num_loop
, "");
413 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_counter
, "");
414 LLVMValueRef s_mask_ptr
= LLVMBuildGEP(builder
, coverage_mask_store
, &s_mask_idx
, 1, "");
415 LLVMValueRef s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
416 s_mask
= LLVMBuildAnd(builder
, s_mask
, test
, "");
417 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
421 struct lp_build_fs_llvm_iface
{
422 struct lp_build_fs_iface base
;
423 struct lp_build_interp_soa_context
*interp
;
424 struct lp_build_for_loop_state
*loop_state
;
425 LLVMValueRef mask_store
;
426 LLVMValueRef sample_id
;
427 LLVMValueRef color_ptr_ptr
;
428 LLVMValueRef color_stride_ptr
;
429 LLVMValueRef color_sample_stride_ptr
;
430 const struct lp_fragment_shader_variant_key
*key
;
433 static LLVMValueRef
fs_interp(const struct lp_build_fs_iface
*iface
,
434 struct lp_build_context
*bld
,
435 unsigned attrib
, unsigned chan
,
436 bool centroid
, bool sample
,
437 LLVMValueRef attrib_indir
,
438 LLVMValueRef offsets
[2])
440 struct lp_build_fs_llvm_iface
*fs_iface
= (struct lp_build_fs_llvm_iface
*)iface
;
441 struct lp_build_interp_soa_context
*interp
= fs_iface
->interp
;
442 unsigned loc
= TGSI_INTERPOLATE_LOC_CENTER
;
444 loc
= TGSI_INTERPOLATE_LOC_CENTROID
;
446 loc
= TGSI_INTERPOLATE_LOC_SAMPLE
;
448 return lp_build_interp_soa(interp
, bld
->gallivm
, fs_iface
->loop_state
->counter
,
449 fs_iface
->mask_store
,
450 attrib
, chan
, loc
, attrib_indir
, offsets
);
453 static void fs_fb_fetch(const struct lp_build_fs_iface
*iface
,
454 struct lp_build_context
*bld
,
456 LLVMValueRef result
[4])
458 struct lp_build_fs_llvm_iface
*fs_iface
= (struct lp_build_fs_llvm_iface
*)iface
;
459 struct gallivm_state
*gallivm
= bld
->gallivm
;
460 LLVMBuilderRef builder
= gallivm
->builder
;
461 const struct lp_fragment_shader_variant_key
*key
= fs_iface
->key
;
462 LLVMValueRef index
= lp_build_const_int32(gallivm
, cbuf
);
463 LLVMValueRef color_ptr
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, fs_iface
->color_ptr_ptr
, &index
, 1, ""), "");
464 LLVMValueRef stride
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, fs_iface
->color_stride_ptr
, &index
, 1, ""), "");
466 LLVMValueRef dst
[4 * 4];
467 enum pipe_format cbuf_format
= key
->cbuf_format
[cbuf
];
468 const struct util_format_description
* out_format_desc
= util_format_description(cbuf_format
);
469 struct lp_type dst_type
;
470 unsigned block_size
= bld
->type
.length
;
471 unsigned block_height
= key
->resource_1d
? 1 : 2;
472 unsigned block_width
= block_size
/ block_height
;
474 lp_mem_type_from_format_desc(out_format_desc
, &dst_type
);
476 struct lp_type blend_type
;
477 memset(&blend_type
, 0, sizeof blend_type
);
478 blend_type
.floating
= FALSE
; /* values are integers */
479 blend_type
.sign
= FALSE
; /* values are unsigned */
480 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
481 blend_type
.width
= 8; /* 8-bit ubyte values */
482 blend_type
.length
= 16; /* 16 elements per vector */
484 uint32_t dst_alignment
;
486 * Compute the alignment of the destination pointer in bytes
487 * We fetch 1-4 pixels, if the format has pot alignment then those fetches
488 * are always aligned by MIN2(16, fetch_width) except for buffers (not
489 * 1d tex but can't distinguish here) so need to stick with per-pixel
490 * alignment in this case.
492 if (key
->resource_1d
) {
493 dst_alignment
= (out_format_desc
->block
.bits
+ 7)/(out_format_desc
->block
.width
* 8);
496 dst_alignment
= dst_type
.length
* dst_type
.width
/ 8;
498 /* Force power-of-two alignment by extracting only the least-significant-bit */
499 dst_alignment
= 1 << (ffs(dst_alignment
) - 1);
501 * Resource base and stride pointers are aligned to 16 bytes, so that's
502 * the maximum alignment we can guarantee
504 dst_alignment
= MIN2(16, dst_alignment
);
506 LLVMTypeRef blend_vec_type
= lp_build_vec_type(gallivm
, blend_type
);
507 color_ptr
= LLVMBuildBitCast(builder
, color_ptr
, LLVMPointerType(blend_vec_type
, 0), "");
509 if (key
->multisample
) {
510 LLVMValueRef sample_stride
= LLVMBuildLoad(builder
,
511 LLVMBuildGEP(builder
, fs_iface
->color_sample_stride_ptr
,
513 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_stride
, fs_iface
->sample_id
, "");
514 color_ptr
= LLVMBuildGEP(builder
, color_ptr
, &sample_offset
, 1, "");
516 /* fragment shader executes on 4x4 blocks. depending on vector width it can execute 2 or 4 iterations.
517 * only move to the next row once the top row has completed 8 wide 1 iteration, 4 wide 2 iterations */
518 LLVMValueRef x_offset
= NULL
, y_offset
= NULL
;
519 if (!key
->resource_1d
) {
520 LLVMValueRef counter
= fs_iface
->loop_state
->counter
;
522 if (block_size
== 4) {
523 x_offset
= LLVMBuildShl(builder
,
524 LLVMBuildAnd(builder
, fs_iface
->loop_state
->counter
, lp_build_const_int32(gallivm
, 1), ""),
525 lp_build_const_int32(gallivm
, 1), "");
526 counter
= LLVMBuildLShr(builder
, fs_iface
->loop_state
->counter
, lp_build_const_int32(gallivm
, 1), "");
528 y_offset
= LLVMBuildMul(builder
, counter
, lp_build_const_int32(gallivm
, 2), "");
530 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
, dst
, dst_type
, block_size
, dst_alignment
, x_offset
, y_offset
, true);
532 for (unsigned i
= 0; i
< block_size
; i
++) {
533 dst
[i
] = LLVMBuildBitCast(builder
, dst
[i
], LLVMInt32TypeInContext(gallivm
->context
), "");
535 LLVMValueRef packed
= lp_build_gather_values(gallivm
, dst
, block_size
);
537 struct lp_type texel_type
= bld
->type
;
538 if (out_format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
&&
539 out_format_desc
->channel
[0].pure_integer
) {
540 if (out_format_desc
->channel
[0].type
== UTIL_FORMAT_TYPE_SIGNED
) {
541 texel_type
= lp_type_int_vec(bld
->type
.width
, bld
->type
.width
* bld
->type
.length
);
543 else if (out_format_desc
->channel
[0].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
544 texel_type
= lp_type_uint_vec(bld
->type
.width
, bld
->type
.width
* bld
->type
.length
);
547 lp_build_unpack_rgba_soa(gallivm
, out_format_desc
,
553 * Generate the fragment shader, depth/stencil test, and alpha tests.
556 generate_fs_loop(struct gallivm_state
*gallivm
,
557 struct lp_fragment_shader
*shader
,
558 const struct lp_fragment_shader_variant_key
*key
,
559 LLVMBuilderRef builder
,
561 LLVMValueRef context_ptr
,
562 LLVMValueRef sample_pos_array
,
563 LLVMValueRef num_loop
,
564 struct lp_build_interp_soa_context
*interp
,
565 const struct lp_build_sampler_soa
*sampler
,
566 const struct lp_build_image_soa
*image
,
567 LLVMValueRef mask_store
,
568 LLVMValueRef (*out_color
)[4],
569 LLVMValueRef depth_base_ptr
,
570 LLVMValueRef depth_stride
,
571 LLVMValueRef depth_sample_stride
,
572 LLVMValueRef color_ptr_ptr
,
573 LLVMValueRef color_stride_ptr
,
574 LLVMValueRef color_sample_stride_ptr
,
576 LLVMValueRef thread_data_ptr
)
578 const struct util_format_description
*zs_format_desc
= NULL
;
579 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
580 struct lp_type int_type
= lp_int_type(type
);
581 LLVMTypeRef vec_type
, int_vec_type
;
582 LLVMValueRef mask_ptr
= NULL
, mask_val
= NULL
;
583 LLVMValueRef consts_ptr
, num_consts_ptr
;
584 LLVMValueRef ssbo_ptr
, num_ssbo_ptr
;
586 LLVMValueRef z_value
, s_value
;
587 LLVMValueRef z_fb
, s_fb
;
588 LLVMValueRef depth_ptr
;
589 LLVMValueRef stencil_refs
[2];
590 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][TGSI_NUM_CHANNELS
];
591 LLVMValueRef zs_samples
= lp_build_const_int32(gallivm
, key
->zsbuf_nr_samples
);
592 struct lp_build_for_loop_state loop_state
, sample_loop_state
;
593 struct lp_build_mask_context mask
;
595 * TODO: figure out if simple_shader optimization is really worthwile to
596 * keep. Disabled because it may hide some real bugs in the (depth/stencil)
597 * code since tests tend to take another codepath than real shaders.
599 boolean simple_shader
= (shader
->info
.base
.file_count
[TGSI_FILE_SAMPLER
] == 0 &&
600 shader
->info
.base
.num_inputs
< 3 &&
601 shader
->info
.base
.num_instructions
< 8) && 0;
602 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
603 util_blend_state_is_dual(&key
->blend
, 0);
604 const bool post_depth_coverage
= shader
->info
.base
.properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
];
610 struct lp_bld_tgsi_system_values system_values
;
612 memset(&system_values
, 0, sizeof(system_values
));
614 /* truncate then sign extend. */
615 system_values
.front_facing
= LLVMBuildTrunc(gallivm
->builder
, facing
, LLVMInt1TypeInContext(gallivm
->context
), "");
616 system_values
.front_facing
= LLVMBuildSExt(gallivm
->builder
, system_values
.front_facing
, LLVMInt32TypeInContext(gallivm
->context
), "");
618 if (key
->depth
.enabled
||
619 key
->stencil
[0].enabled
) {
621 zs_format_desc
= util_format_description(key
->zsbuf_format
);
622 assert(zs_format_desc
);
624 if (shader
->info
.base
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
625 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
626 else if (!shader
->info
.base
.writes_z
&& !shader
->info
.base
.writes_stencil
) {
627 if (shader
->info
.base
.writes_memory
)
628 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
629 else if (key
->alpha
.enabled
||
630 key
->blend
.alpha_to_coverage
||
631 shader
->info
.base
.uses_kill
||
632 shader
->info
.base
.writes_samplemask
) {
633 /* With alpha test and kill, can do the depth test early
634 * and hopefully eliminate some quads. But need to do a
635 * special deferred depth write once the final mask value
636 * is known. This only works though if there's either no
637 * stencil test or the stencil value isn't written.
639 if (key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
640 (key
->stencil
[1].enabled
&&
641 key
->stencil
[1].writemask
)))
642 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
644 depth_mode
= EARLY_DEPTH_TEST
| LATE_DEPTH_WRITE
;
647 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
650 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
653 if (!(key
->depth
.enabled
&& key
->depth
.writemask
) &&
654 !(key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
655 (key
->stencil
[1].enabled
&&
656 key
->stencil
[1].writemask
))))
657 depth_mode
&= ~(LATE_DEPTH_WRITE
| EARLY_DEPTH_WRITE
);
663 vec_type
= lp_build_vec_type(gallivm
, type
);
664 int_vec_type
= lp_build_vec_type(gallivm
, int_type
);
666 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(gallivm
, context_ptr
);
667 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(gallivm
, context_ptr
);
668 /* convert scalar stencil refs into vectors */
669 stencil_refs
[0] = lp_build_broadcast(gallivm
, int_vec_type
, stencil_refs
[0]);
670 stencil_refs
[1] = lp_build_broadcast(gallivm
, int_vec_type
, stencil_refs
[1]);
672 consts_ptr
= lp_jit_context_constants(gallivm
, context_ptr
);
673 num_consts_ptr
= lp_jit_context_num_constants(gallivm
, context_ptr
);
675 ssbo_ptr
= lp_jit_context_ssbos(gallivm
, context_ptr
);
676 num_ssbo_ptr
= lp_jit_context_num_ssbos(gallivm
, context_ptr
);
678 memset(outputs
, 0, sizeof outputs
);
680 /* Allocate color storage for each fragment sample */
681 LLVMValueRef color_store_size
= num_loop
;
682 if (key
->min_samples
> 1)
683 color_store_size
= LLVMBuildMul(builder
, num_loop
, lp_build_const_int32(gallivm
, key
->min_samples
), "");
685 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
686 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
687 out_color
[cbuf
][chan
] = lp_build_array_alloca(gallivm
,
688 lp_build_vec_type(gallivm
,
690 color_store_size
, "color");
693 if (dual_source_blend
) {
694 assert(key
->nr_cbufs
<= 1);
695 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
696 out_color
[1][chan
] = lp_build_array_alloca(gallivm
,
697 lp_build_vec_type(gallivm
,
699 color_store_size
, "color1");
703 lp_build_for_loop_begin(&loop_state
, gallivm
,
704 lp_build_const_int32(gallivm
, 0),
707 lp_build_const_int32(gallivm
, 1));
709 LLVMValueRef sample_mask_in
;
710 if (key
->multisample
) {
711 sample_mask_in
= lp_build_const_int_vec(gallivm
, type
, 0);
712 /* create shader execution mask by combining all sample masks. */
713 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
714 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, num_loop
, lp_build_const_int32(gallivm
, s
), "");
715 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
716 LLVMValueRef s_mask
= lp_build_pointer_get(builder
, mask_store
, s_mask_idx
);
720 mask_val
= LLVMBuildOr(builder
, s_mask
, mask_val
, "");
722 LLVMValueRef mask_in
= LLVMBuildAnd(builder
, s_mask
, lp_build_const_int_vec(gallivm
, type
, (1 << s
)), "");
723 sample_mask_in
= LLVMBuildOr(builder
, sample_mask_in
, mask_in
, "");
726 sample_mask_in
= lp_build_const_int_vec(gallivm
, type
, 1);
727 mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
728 &loop_state
.counter
, 1, "mask_ptr");
729 mask_val
= LLVMBuildLoad(builder
, mask_ptr
, "");
731 LLVMValueRef mask_in
= LLVMBuildAnd(builder
, mask_val
, lp_build_const_int_vec(gallivm
, type
, 1), "");
732 sample_mask_in
= LLVMBuildOr(builder
, sample_mask_in
, mask_in
, "");
735 /* 'mask' will control execution based on quad's pixel alive/killed state */
736 lp_build_mask_begin(&mask
, gallivm
, type
, mask_val
);
738 if (!(depth_mode
& EARLY_DEPTH_TEST
) && !simple_shader
)
739 lp_build_mask_check(&mask
);
741 /* Create storage for recombining sample masks after early Z pass. */
742 LLVMValueRef s_mask_or
= lp_build_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
), "cov_mask_early_depth");
743 LLVMBuildStore(builder
, LLVMConstNull(lp_build_int_vec_type(gallivm
, type
)), s_mask_or
);
745 /* Create storage for post depth sample mask */
746 LLVMValueRef post_depth_sample_mask_in
= NULL
;
747 if (post_depth_coverage
)
748 post_depth_sample_mask_in
= lp_build_alloca(gallivm
, int_vec_type
, "post_depth_sample_mask_in");
750 LLVMValueRef s_mask
= NULL
, s_mask_ptr
= NULL
;
751 LLVMValueRef z_sample_value_store
= NULL
, s_sample_value_store
= NULL
;
752 LLVMValueRef z_fb_store
= NULL
, s_fb_store
= NULL
;
753 LLVMTypeRef z_type
= NULL
, z_fb_type
= NULL
;
755 /* Run early depth once per sample */
756 if (key
->multisample
) {
758 if (zs_format_desc
) {
759 struct lp_type zs_type
= lp_depth_type(zs_format_desc
, type
.length
);
760 struct lp_type z_type
= zs_type
;
761 struct lp_type s_type
= zs_type
;
762 if (zs_format_desc
->block
.bits
< type
.width
)
763 z_type
.width
= type
.width
;
764 if (zs_format_desc
->block
.bits
== 8)
765 s_type
.width
= type
.width
;
767 else if (zs_format_desc
->block
.bits
> 32) {
768 z_type
.width
= z_type
.width
/ 2;
769 s_type
.width
= s_type
.width
/ 2;
772 z_sample_value_store
= lp_build_array_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
),
773 zs_samples
, "z_sample_store");
774 s_sample_value_store
= lp_build_array_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
),
775 zs_samples
, "s_sample_store");
776 z_fb_store
= lp_build_array_alloca(gallivm
, lp_build_vec_type(gallivm
, z_type
),
777 zs_samples
, "z_fb_store");
778 s_fb_store
= lp_build_array_alloca(gallivm
, lp_build_vec_type(gallivm
, s_type
),
779 zs_samples
, "s_fb_store");
781 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
782 lp_build_const_int32(gallivm
, 0),
783 LLVMIntULT
, lp_build_const_int32(gallivm
, key
->coverage_samples
),
784 lp_build_const_int32(gallivm
, 1));
786 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
787 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
788 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
790 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
791 s_mask
= LLVMBuildAnd(builder
, s_mask
, mask_val
, "");
795 /* for multisample Z needs to be interpolated at sample points for testing. */
796 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, key
->multisample
? sample_loop_state
.counter
: NULL
);
799 depth_ptr
= depth_base_ptr
;
800 if (key
->multisample
) {
801 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_loop_state
.counter
, depth_sample_stride
, "");
802 depth_ptr
= LLVMBuildGEP(builder
, depth_ptr
, &sample_offset
, 1, "");
805 if (depth_mode
& EARLY_DEPTH_TEST
) {
807 * Clamp according to ARB_depth_clamp semantics.
809 if (key
->depth_clamp
) {
810 z
= lp_build_depth_clamp(gallivm
, builder
, type
, context_ptr
,
813 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
814 zs_format_desc
, key
->resource_1d
,
815 depth_ptr
, depth_stride
,
816 &z_fb
, &s_fb
, loop_state
.counter
);
817 lp_build_depth_stencil_test(gallivm
,
822 key
->multisample
? NULL
: &mask
,
828 !simple_shader
&& !key
->multisample
);
830 if (depth_mode
& EARLY_DEPTH_WRITE
) {
831 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
832 zs_format_desc
, key
->resource_1d
,
833 NULL
, NULL
, NULL
, loop_state
.counter
,
834 depth_ptr
, depth_stride
,
838 * Note mask check if stencil is enabled must be after ds write not after
839 * stencil test otherwise new stencil values may not get written if all
840 * fragments got killed by depth/stencil test.
842 if (!simple_shader
&& key
->stencil
[0].enabled
&& !key
->multisample
)
843 lp_build_mask_check(&mask
);
845 if (key
->multisample
) {
846 z_fb_type
= LLVMTypeOf(z_fb
);
847 z_type
= LLVMTypeOf(z_value
);
848 lp_build_pointer_set(builder
, z_sample_value_store
, sample_loop_state
.counter
, LLVMBuildBitCast(builder
, z_value
, lp_build_int_vec_type(gallivm
, type
), ""));
849 lp_build_pointer_set(builder
, s_sample_value_store
, sample_loop_state
.counter
, LLVMBuildBitCast(builder
, s_value
, lp_build_int_vec_type(gallivm
, type
), ""));
850 lp_build_pointer_set(builder
, z_fb_store
, sample_loop_state
.counter
, z_fb
);
851 lp_build_pointer_set(builder
, s_fb_store
, sample_loop_state
.counter
, s_fb
);
855 if (key
->multisample
) {
857 * Store the post-early Z coverage mask.
858 * Recombine the resulting coverage masks post early Z into the fragment
859 * shader execution mask.
861 LLVMValueRef tmp_s_mask_or
= LLVMBuildLoad(builder
, s_mask_or
, "");
862 tmp_s_mask_or
= LLVMBuildOr(builder
, tmp_s_mask_or
, s_mask
, "");
863 LLVMBuildStore(builder
, tmp_s_mask_or
, s_mask_or
);
865 if (post_depth_coverage
) {
866 LLVMValueRef mask_bit_idx
= LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "");
867 LLVMValueRef post_depth_mask_in
= LLVMBuildLoad(builder
, post_depth_sample_mask_in
, "");
868 mask_bit_idx
= LLVMBuildAnd(builder
, s_mask
, lp_build_broadcast(gallivm
, int_vec_type
, mask_bit_idx
), "");
869 post_depth_mask_in
= LLVMBuildOr(builder
, post_depth_mask_in
, mask_bit_idx
, "");
870 LLVMBuildStore(builder
, post_depth_mask_in
, post_depth_sample_mask_in
);
873 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
875 lp_build_for_loop_end(&sample_loop_state
);
877 /* recombined all the coverage masks in the shader exec mask. */
878 tmp_s_mask_or
= LLVMBuildLoad(builder
, s_mask_or
, "");
879 lp_build_mask_update(&mask
, tmp_s_mask_or
);
881 if (key
->min_samples
== 1) {
882 /* for multisample Z needs to be re interpolated at pixel center */
883 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, NULL
);
885 lp_build_mask_update(&mask
, tmp_s_mask_or
);
888 if (post_depth_coverage
) {
889 LLVMValueRef post_depth_mask_in
= LLVMBuildAnd(builder
, lp_build_mask_value(&mask
), lp_build_const_int_vec(gallivm
, type
, 1), "");
890 LLVMBuildStore(builder
, post_depth_mask_in
, post_depth_sample_mask_in
);
894 LLVMValueRef out_sample_mask_storage
= NULL
;
895 if (shader
->info
.base
.writes_samplemask
) {
896 out_sample_mask_storage
= lp_build_alloca(gallivm
, int_vec_type
, "write_mask");
897 if (key
->min_samples
> 1)
898 LLVMBuildStore(builder
, LLVMConstNull(int_vec_type
), out_sample_mask_storage
);
901 if (post_depth_coverage
) {
902 system_values
.sample_mask_in
= LLVMBuildLoad(builder
, post_depth_sample_mask_in
, "");
905 system_values
.sample_mask_in
= sample_mask_in
;
906 if (key
->multisample
&& key
->min_samples
> 1) {
907 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
908 lp_build_const_int32(gallivm
, 0),
910 lp_build_const_int32(gallivm
, key
->min_samples
),
911 lp_build_const_int32(gallivm
, 1));
913 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
914 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
915 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
916 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
917 lp_build_mask_force(&mask
, s_mask
);
918 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, sample_loop_state
.counter
);
919 system_values
.sample_id
= sample_loop_state
.counter
;
920 system_values
.sample_mask_in
= LLVMBuildAnd(builder
, system_values
.sample_mask_in
,
921 lp_build_broadcast(gallivm
, int_vec_type
,
922 LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "")), "");
924 system_values
.sample_id
= lp_build_const_int32(gallivm
, 0);
927 system_values
.sample_pos
= sample_pos_array
;
929 lp_build_interp_soa_update_inputs_dyn(interp
, gallivm
, loop_state
.counter
, mask_store
, sample_loop_state
.counter
);
931 struct lp_build_fs_llvm_iface fs_iface
= {
932 .base
.interp_fn
= fs_interp
,
933 .base
.fb_fetch
= fs_fb_fetch
,
935 .loop_state
= &loop_state
,
936 .sample_id
= system_values
.sample_id
,
937 .mask_store
= mask_store
,
938 .color_ptr_ptr
= color_ptr_ptr
,
939 .color_stride_ptr
= color_stride_ptr
,
940 .color_sample_stride_ptr
= color_sample_stride_ptr
,
944 struct lp_build_tgsi_params params
;
945 memset(¶ms
, 0, sizeof(params
));
949 params
.fs_iface
= &fs_iface
.base
;
950 params
.consts_ptr
= consts_ptr
;
951 params
.const_sizes_ptr
= num_consts_ptr
;
952 params
.system_values
= &system_values
;
953 params
.inputs
= interp
->inputs
;
954 params
.context_ptr
= context_ptr
;
955 params
.thread_data_ptr
= thread_data_ptr
;
956 params
.sampler
= sampler
;
957 params
.info
= &shader
->info
.base
;
958 params
.ssbo_ptr
= ssbo_ptr
;
959 params
.ssbo_sizes_ptr
= num_ssbo_ptr
;
960 params
.image
= image
;
962 /* Build the actual shader */
963 if (shader
->base
.type
== PIPE_SHADER_IR_TGSI
)
964 lp_build_tgsi_soa(gallivm
, tokens
, ¶ms
,
967 lp_build_nir_soa(gallivm
, shader
->base
.ir
.nir
, ¶ms
,
971 if (key
->alpha
.enabled
) {
972 int color0
= find_output_by_semantic(&shader
->info
.base
,
976 if (color0
!= -1 && outputs
[color0
][3]) {
977 const struct util_format_description
*cbuf_format_desc
;
978 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
979 LLVMValueRef alpha_ref_value
;
981 alpha_ref_value
= lp_jit_context_alpha_ref_value(gallivm
, context_ptr
);
982 alpha_ref_value
= lp_build_broadcast(gallivm
, vec_type
, alpha_ref_value
);
984 cbuf_format_desc
= util_format_description(key
->cbuf_format
[0]);
986 lp_build_alpha_test(gallivm
, key
->alpha
.func
, type
, cbuf_format_desc
,
987 &mask
, alpha
, alpha_ref_value
,
988 (depth_mode
& LATE_DEPTH_TEST
) != 0);
992 /* Emulate Alpha to Coverage with Alpha test */
993 if (key
->blend
.alpha_to_coverage
) {
994 int color0
= find_output_by_semantic(&shader
->info
.base
,
998 if (color0
!= -1 && outputs
[color0
][3]) {
999 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
1001 if (!key
->multisample
) {
1002 lp_build_alpha_to_coverage(gallivm
, type
,
1004 (depth_mode
& LATE_DEPTH_TEST
) != 0);
1006 lp_build_sample_alpha_to_coverage(gallivm
, type
, key
->coverage_samples
, num_loop
,
1012 if (key
->blend
.alpha_to_one
&& key
->multisample
) {
1013 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
) {
1014 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
1015 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
1016 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
1017 if (outputs
[cbuf
][3]) {
1018 LLVMBuildStore(builder
, lp_build_const_vec(gallivm
, type
, 1.0), outputs
[cbuf
][3]);
1022 if (shader
->info
.base
.writes_samplemask
) {
1023 LLVMValueRef output_smask
= NULL
;
1024 int smaski
= find_output_by_semantic(&shader
->info
.base
,
1025 TGSI_SEMANTIC_SAMPLEMASK
,
1027 struct lp_build_context smask_bld
;
1028 lp_build_context_init(&smask_bld
, gallivm
, int_type
);
1030 assert(smaski
>= 0);
1031 output_smask
= LLVMBuildLoad(builder
, outputs
[smaski
][0], "smask");
1032 output_smask
= LLVMBuildBitCast(builder
, output_smask
, smask_bld
.vec_type
, "");
1034 if (key
->min_samples
> 1) {
1035 /* only the bit corresponding to this sample is to be used. */
1036 LLVMValueRef tmp_mask
= LLVMBuildLoad(builder
, out_sample_mask_storage
, "tmp_mask");
1037 LLVMValueRef out_smask_idx
= LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "");
1038 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, output_smask
, lp_build_broadcast(gallivm
, int_vec_type
, out_smask_idx
), "");
1039 output_smask
= LLVMBuildOr(builder
, tmp_mask
, smask_bit
, "");
1042 LLVMBuildStore(builder
, output_smask
, out_sample_mask_storage
);
1045 /* Color write - per fragment sample */
1046 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
)
1048 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
1049 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
1050 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
1052 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
1053 if(outputs
[attrib
][chan
]) {
1054 /* XXX: just initialize outputs to point at colors[] and
1057 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
1058 LLVMValueRef color_ptr
;
1059 LLVMValueRef color_idx
= loop_state
.counter
;
1060 if (key
->min_samples
> 1)
1061 color_idx
= LLVMBuildAdd(builder
, color_idx
,
1062 LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, ""), "");
1063 color_ptr
= LLVMBuildGEP(builder
, out_color
[cbuf
][chan
],
1065 lp_build_name(out
, "color%u.%c", attrib
, "rgba"[chan
]);
1066 LLVMBuildStore(builder
, out
, color_ptr
);
1072 if (key
->multisample
&& key
->min_samples
> 1) {
1073 LLVMBuildStore(builder
, lp_build_mask_value(&mask
), s_mask_ptr
);
1074 lp_build_for_loop_end(&sample_loop_state
);
1077 if (key
->multisample
) {
1078 /* execute depth test for each sample */
1079 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
1080 lp_build_const_int32(gallivm
, 0),
1081 LLVMIntULT
, lp_build_const_int32(gallivm
, key
->coverage_samples
),
1082 lp_build_const_int32(gallivm
, 1));
1084 /* load the per-sample coverage mask */
1085 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
1086 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
1087 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
1089 /* combine the execution mask post fragment shader with the coverage mask. */
1090 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
1091 if (key
->min_samples
== 1)
1092 s_mask
= LLVMBuildAnd(builder
, s_mask
, lp_build_mask_value(&mask
), "");
1094 /* if the shader writes sample mask use that */
1095 if (shader
->info
.base
.writes_samplemask
) {
1096 LLVMValueRef out_smask_idx
= LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "");
1097 out_smask_idx
= lp_build_broadcast(gallivm
, int_vec_type
, out_smask_idx
);
1098 LLVMValueRef output_smask
= LLVMBuildLoad(builder
, out_sample_mask_storage
, "");
1099 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, output_smask
, out_smask_idx
, "");
1100 LLVMValueRef cmp
= LLVMBuildICmp(builder
, LLVMIntNE
, smask_bit
, lp_build_const_int_vec(gallivm
, int_type
, 0), "");
1101 smask_bit
= LLVMBuildSExt(builder
, cmp
, int_vec_type
, "");
1103 s_mask
= LLVMBuildAnd(builder
, s_mask
, smask_bit
, "");
1107 depth_ptr
= depth_base_ptr
;
1108 if (key
->multisample
) {
1109 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_loop_state
.counter
, depth_sample_stride
, "");
1110 depth_ptr
= LLVMBuildGEP(builder
, depth_ptr
, &sample_offset
, 1, "");
1114 if (depth_mode
& LATE_DEPTH_TEST
) {
1115 int pos0
= find_output_by_semantic(&shader
->info
.base
,
1116 TGSI_SEMANTIC_POSITION
,
1118 int s_out
= find_output_by_semantic(&shader
->info
.base
,
1119 TGSI_SEMANTIC_STENCIL
,
1121 if (pos0
!= -1 && outputs
[pos0
][2]) {
1122 z
= LLVMBuildLoad(builder
, outputs
[pos0
][2], "output.z");
1124 if (key
->multisample
) {
1125 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, key
->multisample
? sample_loop_state
.counter
: NULL
);
1130 * Clamp according to ARB_depth_clamp semantics.
1132 if (key
->depth_clamp
) {
1133 z
= lp_build_depth_clamp(gallivm
, builder
, type
, context_ptr
,
1134 thread_data_ptr
, z
);
1137 if (s_out
!= -1 && outputs
[s_out
][1]) {
1138 /* there's only one value, and spec says to discard additional bits */
1139 LLVMValueRef s_max_mask
= lp_build_const_int_vec(gallivm
, int_type
, 255);
1140 stencil_refs
[0] = LLVMBuildLoad(builder
, outputs
[s_out
][1], "output.s");
1141 stencil_refs
[0] = LLVMBuildBitCast(builder
, stencil_refs
[0], int_vec_type
, "");
1142 stencil_refs
[0] = LLVMBuildAnd(builder
, stencil_refs
[0], s_max_mask
, "");
1143 stencil_refs
[1] = stencil_refs
[0];
1146 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
1147 zs_format_desc
, key
->resource_1d
,
1148 depth_ptr
, depth_stride
,
1149 &z_fb
, &s_fb
, loop_state
.counter
);
1151 lp_build_depth_stencil_test(gallivm
,
1156 key
->multisample
? NULL
: &mask
,
1164 if (depth_mode
& LATE_DEPTH_WRITE
) {
1165 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
1166 zs_format_desc
, key
->resource_1d
,
1167 NULL
, NULL
, NULL
, loop_state
.counter
,
1168 depth_ptr
, depth_stride
,
1172 else if ((depth_mode
& EARLY_DEPTH_TEST
) &&
1173 (depth_mode
& LATE_DEPTH_WRITE
))
1175 /* Need to apply a reduced mask to the depth write. Reload the
1176 * depth value, update from zs_value with the new mask value and
1179 if (key
->multisample
) {
1180 z_value
= LLVMBuildBitCast(builder
, lp_build_pointer_get(builder
, z_sample_value_store
, sample_loop_state
.counter
), z_type
, "");;
1181 s_value
= lp_build_pointer_get(builder
, s_sample_value_store
, sample_loop_state
.counter
);
1182 z_fb
= LLVMBuildBitCast(builder
, lp_build_pointer_get(builder
, z_fb_store
, sample_loop_state
.counter
), z_fb_type
, "");
1183 s_fb
= lp_build_pointer_get(builder
, s_fb_store
, sample_loop_state
.counter
);
1185 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
1186 zs_format_desc
, key
->resource_1d
,
1187 key
->multisample
? s_mask
: lp_build_mask_value(&mask
), z_fb
, s_fb
, loop_state
.counter
,
1188 depth_ptr
, depth_stride
,
1192 if (key
->occlusion_count
) {
1193 LLVMValueRef counter
= lp_jit_thread_data_counter(gallivm
, thread_data_ptr
);
1194 lp_build_name(counter
, "counter");
1196 lp_build_occlusion_count(gallivm
, type
,
1197 key
->multisample
? s_mask
: lp_build_mask_value(&mask
), counter
);
1200 if (key
->multisample
) {
1201 /* store the sample mask for this loop */
1202 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
1203 lp_build_for_loop_end(&sample_loop_state
);
1206 mask_val
= lp_build_mask_end(&mask
);
1207 if (!key
->multisample
)
1208 LLVMBuildStore(builder
, mask_val
, mask_ptr
);
1209 lp_build_for_loop_end(&loop_state
);
1214 * This function will reorder pixels from the fragment shader SoA to memory layout AoS
1216 * Fragment Shader outputs pixels in small 2x2 blocks
1217 * e.g. (0, 0), (1, 0), (0, 1), (1, 1) ; (2, 0) ...
1219 * However in memory pixels are stored in rows
1220 * e.g. (0, 0), (1, 0), (2, 0), (3, 0) ; (0, 1) ...
1222 * @param type fragment shader type (4x or 8x float)
1223 * @param num_fs number of fs_src
1224 * @param is_1d whether we're outputting to a 1d resource
1225 * @param dst_channels number of output channels
1226 * @param fs_src output from fragment shader
1227 * @param dst pointer to store result
1228 * @param pad_inline is channel padding inline or at end of row
1229 * @return the number of dsts
1232 generate_fs_twiddle(struct gallivm_state
*gallivm
,
1233 struct lp_type type
,
1235 unsigned dst_channels
,
1236 LLVMValueRef fs_src
[][4],
1240 LLVMValueRef src
[16];
1246 unsigned pixels
= type
.length
/ 4;
1247 unsigned reorder_group
;
1248 unsigned src_channels
;
1252 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
1253 src_count
= num_fs
* src_channels
;
1255 assert(pixels
== 2 || pixels
== 1);
1256 assert(num_fs
* src_channels
<= ARRAY_SIZE(src
));
1259 * Transpose from SoA -> AoS
1261 for (i
= 0; i
< num_fs
; ++i
) {
1262 lp_build_transpose_aos_n(gallivm
, type
, &fs_src
[i
][0], src_channels
, &src
[i
* src_channels
]);
1266 * Pick transformation options
1268 swizzle_pad
= false;
1273 if (dst_channels
== 1) {
1279 } else if (dst_channels
== 2) {
1283 } else if (dst_channels
> 2) {
1290 if (!pad_inline
&& dst_channels
== 3 && pixels
> 1) {
1296 * Split the src in half
1299 for (i
= num_fs
; i
> 0; --i
) {
1300 src
[(i
- 1)*2 + 1] = lp_build_extract_range(gallivm
, src
[i
- 1], 4, 4);
1301 src
[(i
- 1)*2 + 0] = lp_build_extract_range(gallivm
, src
[i
- 1], 0, 4);
1309 * Ensure pixels are in memory order
1311 if (reorder_group
) {
1312 /* Twiddle pixels by reordering the array, e.g.:
1314 * src_count = 8 -> 0 2 1 3 4 6 5 7
1315 * src_count = 16 -> 0 1 4 5 2 3 6 7 8 9 12 13 10 11 14 15
1317 const unsigned reorder_sw
[] = { 0, 2, 1, 3 };
1319 for (i
= 0; i
< src_count
; ++i
) {
1320 unsigned group
= i
/ reorder_group
;
1321 unsigned block
= (group
/ 4) * 4 * reorder_group
;
1322 unsigned j
= block
+ (reorder_sw
[group
% 4] * reorder_group
) + (i
% reorder_group
);
1325 } else if (twiddle
) {
1326 /* Twiddle pixels across elements of array */
1328 * XXX: we should avoid this in some cases, but would need to tell
1329 * lp_build_conv to reorder (or deal with it ourselves).
1331 lp_bld_quad_twiddle(gallivm
, type
, src
, src_count
, dst
);
1334 memcpy(dst
, src
, sizeof(LLVMValueRef
) * src_count
);
1338 * Moves any padding between pixels to the end
1339 * e.g. RGBXRGBX -> RGBRGBXX
1342 unsigned char swizzles
[16];
1343 unsigned elems
= pixels
* dst_channels
;
1345 for (i
= 0; i
< type
.length
; ++i
) {
1347 swizzles
[i
] = i
% dst_channels
+ (i
/ dst_channels
) * 4;
1349 swizzles
[i
] = LP_BLD_SWIZZLE_DONTCARE
;
1352 for (i
= 0; i
< src_count
; ++i
) {
1353 dst
[i
] = lp_build_swizzle_aos_n(gallivm
, dst
[i
], swizzles
, type
.length
, type
.length
);
1362 * Untwiddle and transpose, much like the above.
1363 * However, this is after conversion, so we get packed vectors.
1364 * At this time only handle 4x16i8 rgba / 2x16i8 rg / 1x16i8 r data,
1365 * the vectors will look like:
1366 * r0r1r4r5r2r3r6r7r8r9r12... (albeit color channels may
1367 * be swizzled here). Extending to 16bit should be trivial.
1368 * Should also be extended to handle twice wide vectors with AVX2...
1371 fs_twiddle_transpose(struct gallivm_state
*gallivm
,
1372 struct lp_type type
,
1378 struct lp_type type64
, type16
, type32
;
1379 LLVMTypeRef type64_t
, type8_t
, type16_t
, type32_t
;
1380 LLVMBuilderRef builder
= gallivm
->builder
;
1381 LLVMValueRef tmp
[4], shuf
[8];
1382 for (j
= 0; j
< 2; j
++) {
1383 shuf
[j
*4 + 0] = lp_build_const_int32(gallivm
, j
*4 + 0);
1384 shuf
[j
*4 + 1] = lp_build_const_int32(gallivm
, j
*4 + 2);
1385 shuf
[j
*4 + 2] = lp_build_const_int32(gallivm
, j
*4 + 1);
1386 shuf
[j
*4 + 3] = lp_build_const_int32(gallivm
, j
*4 + 3);
1389 assert(src_count
== 4 || src_count
== 2 || src_count
== 1);
1390 assert(type
.width
== 8);
1391 assert(type
.length
== 16);
1393 type8_t
= lp_build_vec_type(gallivm
, type
);
1398 type64_t
= lp_build_vec_type(gallivm
, type64
);
1403 type16_t
= lp_build_vec_type(gallivm
, type16
);
1408 type32_t
= lp_build_vec_type(gallivm
, type32
);
1410 lp_build_transpose_aos_n(gallivm
, type
, src
, src_count
, tmp
);
1412 if (src_count
== 1) {
1413 /* transpose was no-op, just untwiddle */
1414 LLVMValueRef shuf_vec
;
1415 shuf_vec
= LLVMConstVector(shuf
, 8);
1416 tmp
[0] = LLVMBuildBitCast(builder
, src
[0], type16_t
, "");
1417 tmp
[0] = LLVMBuildShuffleVector(builder
, tmp
[0], tmp
[0], shuf_vec
, "");
1418 dst
[0] = LLVMBuildBitCast(builder
, tmp
[0], type8_t
, "");
1419 } else if (src_count
== 2) {
1420 LLVMValueRef shuf_vec
;
1421 shuf_vec
= LLVMConstVector(shuf
, 4);
1423 for (i
= 0; i
< 2; i
++) {
1424 tmp
[i
] = LLVMBuildBitCast(builder
, tmp
[i
], type32_t
, "");
1425 tmp
[i
] = LLVMBuildShuffleVector(builder
, tmp
[i
], tmp
[i
], shuf_vec
, "");
1426 dst
[i
] = LLVMBuildBitCast(builder
, tmp
[i
], type8_t
, "");
1429 for (j
= 0; j
< 2; j
++) {
1430 LLVMValueRef lo
, hi
, lo2
, hi2
;
1432 * Note that if we only really have 3 valid channels (rgb)
1433 * and we don't need alpha we could substitute a undef here
1434 * for the respective channel (causing llvm to drop conversion
1437 /* we now have rgba0rgba1rgba4rgba5 etc, untwiddle */
1438 lo2
= LLVMBuildBitCast(builder
, tmp
[j
*2], type64_t
, "");
1439 hi2
= LLVMBuildBitCast(builder
, tmp
[j
*2 + 1], type64_t
, "");
1440 lo
= lp_build_interleave2(gallivm
, type64
, lo2
, hi2
, 0);
1441 hi
= lp_build_interleave2(gallivm
, type64
, lo2
, hi2
, 1);
1442 dst
[j
*2] = LLVMBuildBitCast(builder
, lo
, type8_t
, "");
1443 dst
[j
*2 + 1] = LLVMBuildBitCast(builder
, hi
, type8_t
, "");
1450 * Load an unswizzled block of pixels from memory
1453 load_unswizzled_block(struct gallivm_state
*gallivm
,
1454 LLVMValueRef base_ptr
,
1455 LLVMValueRef stride
,
1456 unsigned block_width
,
1457 unsigned block_height
,
1459 struct lp_type dst_type
,
1461 unsigned dst_alignment
,
1462 LLVMValueRef x_offset
,
1463 LLVMValueRef y_offset
,
1464 bool fb_fetch_twiddle
)
1466 LLVMBuilderRef builder
= gallivm
->builder
;
1467 unsigned row_size
= dst_count
/ block_height
;
1470 /* Ensure block exactly fits into dst */
1471 assert((block_width
* block_height
) % dst_count
== 0);
1473 for (i
= 0; i
< dst_count
; ++i
) {
1474 unsigned x
= i
% row_size
;
1475 unsigned y
= i
/ row_size
;
1477 if (block_height
== 2 && dst_count
== 8 && fb_fetch_twiddle
) {
1478 /* remap the raw slots into the fragment shader execution mode. */
1479 /* this math took me way too long to work out, I'm sure it's overkill. */
1480 x
= (i
& 1) + ((i
>> 2) << 1);
1486 x_val
= lp_build_const_int32(gallivm
, x
);
1488 x_val
= LLVMBuildAdd(builder
, x_val
, x_offset
, "");
1489 x_val
= LLVMBuildMul(builder
, x_val
, lp_build_const_int32(gallivm
, (dst_type
.width
/ 8) * dst_type
.length
), "");
1491 x_val
= lp_build_const_int32(gallivm
, x
* (dst_type
.width
/ 8) * dst_type
.length
);
1493 LLVMValueRef bx
= x_val
;
1495 LLVMValueRef y_val
= lp_build_const_int32(gallivm
, y
);
1497 y_val
= LLVMBuildAdd(builder
, y_val
, y_offset
, "");
1498 LLVMValueRef by
= LLVMBuildMul(builder
, y_val
, stride
, "");
1500 LLVMValueRef gep
[2];
1501 LLVMValueRef dst_ptr
;
1503 gep
[0] = lp_build_const_int32(gallivm
, 0);
1504 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
1506 dst_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
1507 dst_ptr
= LLVMBuildBitCast(builder
, dst_ptr
,
1508 LLVMPointerType(lp_build_vec_type(gallivm
, dst_type
), 0), "");
1510 dst
[i
] = LLVMBuildLoad(builder
, dst_ptr
, "");
1512 LLVMSetAlignment(dst
[i
], dst_alignment
);
1518 * Store an unswizzled block of pixels to memory
1521 store_unswizzled_block(struct gallivm_state
*gallivm
,
1522 LLVMValueRef base_ptr
,
1523 LLVMValueRef stride
,
1524 unsigned block_width
,
1525 unsigned block_height
,
1527 struct lp_type src_type
,
1529 unsigned src_alignment
)
1531 LLVMBuilderRef builder
= gallivm
->builder
;
1532 unsigned row_size
= src_count
/ block_height
;
1535 /* Ensure src exactly fits into block */
1536 assert((block_width
* block_height
) % src_count
== 0);
1538 for (i
= 0; i
< src_count
; ++i
) {
1539 unsigned x
= i
% row_size
;
1540 unsigned y
= i
/ row_size
;
1542 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (src_type
.width
/ 8) * src_type
.length
);
1543 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
1545 LLVMValueRef gep
[2];
1546 LLVMValueRef src_ptr
;
1548 gep
[0] = lp_build_const_int32(gallivm
, 0);
1549 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
1551 src_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
1552 src_ptr
= LLVMBuildBitCast(builder
, src_ptr
,
1553 LLVMPointerType(lp_build_vec_type(gallivm
, src_type
), 0), "");
1555 src_ptr
= LLVMBuildStore(builder
, src
[i
], src_ptr
);
1557 LLVMSetAlignment(src_ptr
, src_alignment
);
1564 * Retrieves the type for a format which is usable in the blending code.
1566 * e.g. RGBA16F = 4x float, R3G3B2 = 3x byte
1569 lp_blend_type_from_format_desc(const struct util_format_description
*format_desc
,
1570 struct lp_type
* type
)
1575 if (format_expands_to_float_soa(format_desc
)) {
1576 /* always use ordinary floats for blending */
1577 type
->floating
= true;
1578 type
->fixed
= false;
1586 for (i
= 0; i
< 4; i
++)
1587 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
1591 memset(type
, 0, sizeof(struct lp_type
));
1592 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
1593 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
1594 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
1595 type
->norm
= format_desc
->channel
[chan
].normalized
;
1596 type
->width
= format_desc
->channel
[chan
].size
;
1597 type
->length
= format_desc
->nr_channels
;
1599 for (i
= 1; i
< format_desc
->nr_channels
; ++i
) {
1600 if (format_desc
->channel
[i
].size
> type
->width
)
1601 type
->width
= format_desc
->channel
[i
].size
;
1604 if (type
->floating
) {
1607 if (type
->width
<= 8) {
1609 } else if (type
->width
<= 16) {
1616 if (is_arithmetic_format(format_desc
) && type
->length
== 3) {
1623 * Scale a normalized value from src_bits to dst_bits.
1625 * The exact calculation is
1627 * dst = iround(src * dst_mask / src_mask)
1629 * or with integer rounding
1631 * dst = src * (2*dst_mask + sign(src)*src_mask) / (2*src_mask)
1635 * src_mask = (1 << src_bits) - 1
1636 * dst_mask = (1 << dst_bits) - 1
1638 * but we try to avoid division and multiplication through shifts.
1640 static inline LLVMValueRef
1641 scale_bits(struct gallivm_state
*gallivm
,
1645 struct lp_type src_type
)
1647 LLVMBuilderRef builder
= gallivm
->builder
;
1648 LLVMValueRef result
= src
;
1650 if (dst_bits
< src_bits
) {
1651 int delta_bits
= src_bits
- dst_bits
;
1653 if (delta_bits
<= dst_bits
) {
1655 * Approximate the rescaling with a single shift.
1657 * This gives the wrong rounding.
1660 result
= LLVMBuildLShr(builder
,
1662 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1667 * Try more accurate rescaling.
1671 * Drop the least significant bits to make space for the multiplication.
1673 * XXX: A better approach would be to use a wider integer type as intermediate. But
1674 * this is enough to convert alpha from 16bits -> 2 when rendering to
1675 * PIPE_FORMAT_R10G10B10A2_UNORM.
1677 result
= LLVMBuildLShr(builder
,
1679 lp_build_const_int_vec(gallivm
, src_type
, dst_bits
),
1683 result
= LLVMBuildMul(builder
,
1685 lp_build_const_int_vec(gallivm
, src_type
, (1LL << dst_bits
) - 1),
1689 * Add a rounding term before the division.
1691 * TODO: Handle signed integers too.
1693 if (!src_type
.sign
) {
1694 result
= LLVMBuildAdd(builder
,
1696 lp_build_const_int_vec(gallivm
, src_type
, (1LL << (delta_bits
- 1))),
1701 * Approximate the division by src_mask with a src_bits shift.
1703 * Given the src has already been shifted by dst_bits, all we need
1704 * to do is to shift by the difference.
1707 result
= LLVMBuildLShr(builder
,
1709 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1713 } else if (dst_bits
> src_bits
) {
1715 int db
= dst_bits
- src_bits
;
1717 /* Shift left by difference in bits */
1718 result
= LLVMBuildShl(builder
,
1720 lp_build_const_int_vec(gallivm
, src_type
, db
),
1723 if (db
<= src_bits
) {
1724 /* Enough bits in src to fill the remainder */
1725 LLVMValueRef lower
= LLVMBuildLShr(builder
,
1727 lp_build_const_int_vec(gallivm
, src_type
, src_bits
- db
),
1730 result
= LLVMBuildOr(builder
, result
, lower
, "");
1731 } else if (db
> src_bits
) {
1732 /* Need to repeatedly copy src bits to fill remainder in dst */
1735 for (n
= src_bits
; n
< dst_bits
; n
*= 2) {
1736 LLVMValueRef shuv
= lp_build_const_int_vec(gallivm
, src_type
, n
);
1738 result
= LLVMBuildOr(builder
,
1740 LLVMBuildLShr(builder
, result
, shuv
, ""),
1750 * If RT is a smallfloat (needing denorms) format
1753 have_smallfloat_format(struct lp_type dst_type
,
1754 enum pipe_format format
)
1756 return ((dst_type
.floating
&& dst_type
.width
!= 32) ||
1757 /* due to format handling hacks this format doesn't have floating set
1758 * here (and actually has width set to 32 too) so special case this. */
1759 (format
== PIPE_FORMAT_R11G11B10_FLOAT
));
1764 * Convert from memory format to blending format
1766 * e.g. GL_R3G3B2 is 1 byte in memory but 3 bytes for blending
1769 convert_to_blend_type(struct gallivm_state
*gallivm
,
1770 unsigned block_size
,
1771 const struct util_format_description
*src_fmt
,
1772 struct lp_type src_type
,
1773 struct lp_type dst_type
,
1774 LLVMValueRef
* src
, // and dst
1777 LLVMValueRef
*dst
= src
;
1778 LLVMBuilderRef builder
= gallivm
->builder
;
1779 struct lp_type blend_type
;
1780 struct lp_type mem_type
;
1782 unsigned pixels
= block_size
/ num_srcs
;
1786 * full custom path for packed floats and srgb formats - none of the later
1787 * functions would do anything useful, and given the lp_type representation they
1788 * can't be fixed. Should really have some SoA blend path for these kind of
1789 * formats rather than hacking them in here.
1791 if (format_expands_to_float_soa(src_fmt
)) {
1792 LLVMValueRef tmpsrc
[4];
1794 * This is pretty suboptimal for this case blending in SoA would be much
1795 * better, since conversion gets us SoA values so need to convert back.
1797 assert(src_type
.width
== 32 || src_type
.width
== 16);
1798 assert(dst_type
.floating
);
1799 assert(dst_type
.width
== 32);
1800 assert(dst_type
.length
% 4 == 0);
1801 assert(num_srcs
% 4 == 0);
1803 if (src_type
.width
== 16) {
1804 /* expand 4x16bit values to 4x32bit */
1805 struct lp_type type32x4
= src_type
;
1806 LLVMTypeRef ltype32x4
;
1807 unsigned num_fetch
= dst_type
.length
== 8 ? num_srcs
/ 2 : num_srcs
/ 4;
1808 type32x4
.width
= 32;
1809 ltype32x4
= lp_build_vec_type(gallivm
, type32x4
);
1810 for (i
= 0; i
< num_fetch
; i
++) {
1811 src
[i
] = LLVMBuildZExt(builder
, src
[i
], ltype32x4
, "");
1813 src_type
.width
= 32;
1815 for (i
= 0; i
< 4; i
++) {
1818 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1819 LLVMValueRef tmpsoa
[4];
1820 LLVMValueRef tmps
= tmpsrc
[i
];
1821 if (dst_type
.length
== 8) {
1822 LLVMValueRef shuffles
[8];
1824 /* fetch was 4 values but need 8-wide output values */
1825 tmps
= lp_build_concat(gallivm
, &tmpsrc
[i
* 2], src_type
, 2);
1827 * for 8-wide aos transpose would give us wrong order not matching
1828 * incoming converted fs values and mask. ARGH.
1830 for (j
= 0; j
< 4; j
++) {
1831 shuffles
[j
] = lp_build_const_int32(gallivm
, j
* 2);
1832 shuffles
[j
+ 4] = lp_build_const_int32(gallivm
, j
* 2 + 1);
1834 tmps
= LLVMBuildShuffleVector(builder
, tmps
, tmps
,
1835 LLVMConstVector(shuffles
, 8), "");
1837 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1838 lp_build_r11g11b10_to_float(gallivm
, tmps
, tmpsoa
);
1841 lp_build_unpack_rgba_soa(gallivm
, src_fmt
, dst_type
, tmps
, tmpsoa
);
1843 lp_build_transpose_aos(gallivm
, dst_type
, tmpsoa
, &src
[i
* 4]);
1848 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1849 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1851 /* Is the format arithmetic */
1852 is_arith
= blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
;
1853 is_arith
&= !(mem_type
.width
== 16 && mem_type
.floating
);
1855 /* Pad if necessary */
1856 if (!is_arith
&& src_type
.length
< dst_type
.length
) {
1857 for (i
= 0; i
< num_srcs
; ++i
) {
1858 dst
[i
] = lp_build_pad_vector(gallivm
, src
[i
], dst_type
.length
);
1861 src_type
.length
= dst_type
.length
;
1864 /* Special case for half-floats */
1865 if (mem_type
.width
== 16 && mem_type
.floating
) {
1866 assert(blend_type
.width
== 32 && blend_type
.floating
);
1867 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1875 src_type
.width
= blend_type
.width
* blend_type
.length
;
1876 blend_type
.length
*= pixels
;
1877 src_type
.length
*= pixels
/ (src_type
.length
/ mem_type
.length
);
1879 for (i
= 0; i
< num_srcs
; ++i
) {
1880 LLVMValueRef chans
[4];
1881 LLVMValueRef res
= NULL
;
1883 dst
[i
] = LLVMBuildZExt(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1885 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1887 unsigned sa
= src_fmt
->channel
[j
].shift
;
1888 #if UTIL_ARCH_LITTLE_ENDIAN
1889 unsigned from_lsb
= j
;
1891 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1894 mask
= (1 << src_fmt
->channel
[j
].size
) - 1;
1896 /* Extract bits from source */
1897 chans
[j
] = LLVMBuildLShr(builder
,
1899 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1902 chans
[j
] = LLVMBuildAnd(builder
,
1904 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1908 if (src_type
.norm
) {
1909 chans
[j
] = scale_bits(gallivm
, src_fmt
->channel
[j
].size
,
1910 blend_type
.width
, chans
[j
], src_type
);
1913 /* Insert bits into correct position */
1914 chans
[j
] = LLVMBuildShl(builder
,
1916 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1922 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1926 dst
[i
] = LLVMBuildBitCast(builder
, res
, lp_build_vec_type(gallivm
, blend_type
), "");
1932 * Convert from blending format to memory format
1934 * e.g. GL_R3G3B2 is 3 bytes for blending but 1 byte in memory
1937 convert_from_blend_type(struct gallivm_state
*gallivm
,
1938 unsigned block_size
,
1939 const struct util_format_description
*src_fmt
,
1940 struct lp_type src_type
,
1941 struct lp_type dst_type
,
1942 LLVMValueRef
* src
, // and dst
1945 LLVMValueRef
* dst
= src
;
1947 struct lp_type mem_type
;
1948 struct lp_type blend_type
;
1949 LLVMBuilderRef builder
= gallivm
->builder
;
1950 unsigned pixels
= block_size
/ num_srcs
;
1954 * full custom path for packed floats and srgb formats - none of the later
1955 * functions would do anything useful, and given the lp_type representation they
1956 * can't be fixed. Should really have some SoA blend path for these kind of
1957 * formats rather than hacking them in here.
1959 if (format_expands_to_float_soa(src_fmt
)) {
1961 * This is pretty suboptimal for this case blending in SoA would be much
1962 * better - we need to transpose the AoS values back to SoA values for
1963 * conversion/packing.
1965 assert(src_type
.floating
);
1966 assert(src_type
.width
== 32);
1967 assert(src_type
.length
% 4 == 0);
1968 assert(dst_type
.width
== 32 || dst_type
.width
== 16);
1970 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1971 LLVMValueRef tmpsoa
[4], tmpdst
;
1972 lp_build_transpose_aos(gallivm
, src_type
, &src
[i
* 4], tmpsoa
);
1973 /* really really need SoA here */
1975 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1976 tmpdst
= lp_build_float_to_r11g11b10(gallivm
, tmpsoa
);
1979 tmpdst
= lp_build_float_to_srgb_packed(gallivm
, src_fmt
,
1983 if (src_type
.length
== 8) {
1984 LLVMValueRef tmpaos
, shuffles
[8];
1987 * for 8-wide aos transpose has given us wrong order not matching
1988 * output order. HMPF. Also need to split the output values manually.
1990 for (j
= 0; j
< 4; j
++) {
1991 shuffles
[j
* 2] = lp_build_const_int32(gallivm
, j
);
1992 shuffles
[j
* 2 + 1] = lp_build_const_int32(gallivm
, j
+ 4);
1994 tmpaos
= LLVMBuildShuffleVector(builder
, tmpdst
, tmpdst
,
1995 LLVMConstVector(shuffles
, 8), "");
1996 src
[i
* 2] = lp_build_extract_range(gallivm
, tmpaos
, 0, 4);
1997 src
[i
* 2 + 1] = lp_build_extract_range(gallivm
, tmpaos
, 4, 4);
2003 if (dst_type
.width
== 16) {
2004 struct lp_type type16x8
= dst_type
;
2005 struct lp_type type32x4
= dst_type
;
2006 LLVMTypeRef ltype16x4
, ltypei64
, ltypei128
;
2007 unsigned num_fetch
= src_type
.length
== 8 ? num_srcs
/ 2 : num_srcs
/ 4;
2008 type16x8
.length
= 8;
2009 type32x4
.width
= 32;
2010 ltypei128
= LLVMIntTypeInContext(gallivm
->context
, 128);
2011 ltypei64
= LLVMIntTypeInContext(gallivm
->context
, 64);
2012 ltype16x4
= lp_build_vec_type(gallivm
, dst_type
);
2013 /* We could do vector truncation but it doesn't generate very good code */
2014 for (i
= 0; i
< num_fetch
; i
++) {
2015 src
[i
] = lp_build_pack2(gallivm
, type32x4
, type16x8
,
2016 src
[i
], lp_build_zero(gallivm
, type32x4
));
2017 src
[i
] = LLVMBuildBitCast(builder
, src
[i
], ltypei128
, "");
2018 src
[i
] = LLVMBuildTrunc(builder
, src
[i
], ltypei64
, "");
2019 src
[i
] = LLVMBuildBitCast(builder
, src
[i
], ltype16x4
, "");
2025 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
2026 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
2028 is_arith
= (blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
);
2030 /* Special case for half-floats */
2031 if (mem_type
.width
== 16 && mem_type
.floating
) {
2032 int length
= dst_type
.length
;
2033 assert(blend_type
.width
== 32 && blend_type
.floating
);
2035 dst_type
.length
= src_type
.length
;
2037 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
2039 dst_type
.length
= length
;
2043 /* Remove any padding */
2044 if (!is_arith
&& (src_type
.length
% mem_type
.length
)) {
2045 src_type
.length
-= (src_type
.length
% mem_type
.length
);
2047 for (i
= 0; i
< num_srcs
; ++i
) {
2048 dst
[i
] = lp_build_extract_range(gallivm
, dst
[i
], 0, src_type
.length
);
2052 /* No bit arithmetic to do */
2057 src_type
.length
= pixels
;
2058 src_type
.width
= blend_type
.length
* blend_type
.width
;
2059 dst_type
.length
= pixels
;
2061 for (i
= 0; i
< num_srcs
; ++i
) {
2062 LLVMValueRef chans
[4];
2063 LLVMValueRef res
= NULL
;
2065 dst
[i
] = LLVMBuildBitCast(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
2067 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
2069 unsigned sa
= src_fmt
->channel
[j
].shift
;
2070 unsigned sz_a
= src_fmt
->channel
[j
].size
;
2071 #if UTIL_ARCH_LITTLE_ENDIAN
2072 unsigned from_lsb
= j
;
2074 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
2077 assert(blend_type
.width
> src_fmt
->channel
[j
].size
);
2079 for (k
= 0; k
< blend_type
.width
; ++k
) {
2084 chans
[j
] = LLVMBuildLShr(builder
,
2086 lp_build_const_int_vec(gallivm
, src_type
,
2087 from_lsb
* blend_type
.width
),
2090 chans
[j
] = LLVMBuildAnd(builder
,
2092 lp_build_const_int_vec(gallivm
, src_type
, mask
),
2095 /* Scale down bits */
2096 if (src_type
.norm
) {
2097 chans
[j
] = scale_bits(gallivm
, blend_type
.width
,
2098 src_fmt
->channel
[j
].size
, chans
[j
], src_type
);
2099 } else if (!src_type
.floating
&& sz_a
< blend_type
.width
) {
2100 LLVMValueRef mask_val
= lp_build_const_int_vec(gallivm
, src_type
, (1UL << sz_a
) - 1);
2101 LLVMValueRef mask
= LLVMBuildICmp(builder
, LLVMIntUGT
, chans
[j
], mask_val
, "");
2102 chans
[j
] = LLVMBuildSelect(builder
, mask
, mask_val
, chans
[j
], "");
2106 chans
[j
] = LLVMBuildShl(builder
,
2108 lp_build_const_int_vec(gallivm
, src_type
, sa
),
2111 sa
+= src_fmt
->channel
[j
].size
;
2116 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
2120 assert (dst_type
.width
!= 24);
2122 dst
[i
] = LLVMBuildTrunc(builder
, res
, lp_build_vec_type(gallivm
, dst_type
), "");
2128 * Convert alpha to same blend type as src
2131 convert_alpha(struct gallivm_state
*gallivm
,
2132 struct lp_type row_type
,
2133 struct lp_type alpha_type
,
2134 const unsigned block_size
,
2135 const unsigned block_height
,
2136 const unsigned src_count
,
2137 const unsigned dst_channels
,
2138 const bool pad_inline
,
2139 LLVMValueRef
* src_alpha
)
2141 LLVMBuilderRef builder
= gallivm
->builder
;
2143 unsigned length
= row_type
.length
;
2144 row_type
.length
= alpha_type
.length
;
2146 /* Twiddle the alpha to match pixels */
2147 lp_bld_quad_twiddle(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
);
2150 * TODO this should use single lp_build_conv call for
2151 * src_count == 1 && dst_channels == 1 case (dropping the concat below)
2153 for (i
= 0; i
< block_height
; ++i
) {
2154 lp_build_conv(gallivm
, alpha_type
, row_type
, &src_alpha
[i
], 1, &src_alpha
[i
], 1);
2157 alpha_type
= row_type
;
2158 row_type
.length
= length
;
2160 /* If only one channel we can only need the single alpha value per pixel */
2161 if (src_count
== 1 && dst_channels
== 1) {
2163 lp_build_concat_n(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
, src_count
);
2165 /* If there are more srcs than rows then we need to split alpha up */
2166 if (src_count
> block_height
) {
2167 for (i
= src_count
; i
> 0; --i
) {
2168 unsigned pixels
= block_size
/ src_count
;
2169 unsigned idx
= i
- 1;
2171 src_alpha
[idx
] = lp_build_extract_range(gallivm
, src_alpha
[(idx
* pixels
) / 4],
2172 (idx
* pixels
) % 4, pixels
);
2176 /* If there is a src for each pixel broadcast the alpha across whole row */
2177 if (src_count
== block_size
) {
2178 for (i
= 0; i
< src_count
; ++i
) {
2179 src_alpha
[i
] = lp_build_broadcast(gallivm
,
2180 lp_build_vec_type(gallivm
, row_type
), src_alpha
[i
]);
2183 unsigned pixels
= block_size
/ src_count
;
2184 unsigned channels
= pad_inline
? TGSI_NUM_CHANNELS
: dst_channels
;
2185 unsigned alpha_span
= 1;
2186 LLVMValueRef shuffles
[LP_MAX_VECTOR_LENGTH
];
2188 /* Check if we need 2 src_alphas for our shuffles */
2189 if (pixels
> alpha_type
.length
) {
2193 /* Broadcast alpha across all channels, e.g. a1a2 to a1a1a1a1a2a2a2a2 */
2194 for (j
= 0; j
< row_type
.length
; ++j
) {
2195 if (j
< pixels
* channels
) {
2196 shuffles
[j
] = lp_build_const_int32(gallivm
, j
/ channels
);
2198 shuffles
[j
] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm
->context
));
2202 for (i
= 0; i
< src_count
; ++i
) {
2203 unsigned idx1
= i
, idx2
= i
;
2205 if (alpha_span
> 1){
2210 src_alpha
[i
] = LLVMBuildShuffleVector(builder
,
2213 LLVMConstVector(shuffles
, row_type
.length
),
2222 * Generates the blend function for unswizzled colour buffers
2223 * Also generates the read & write from colour buffer
2226 generate_unswizzled_blend(struct gallivm_state
*gallivm
,
2228 struct lp_fragment_shader_variant
*variant
,
2229 enum pipe_format out_format
,
2230 unsigned int num_fs
,
2231 struct lp_type fs_type
,
2232 LLVMValueRef
* fs_mask
,
2233 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][4],
2234 LLVMValueRef context_ptr
,
2235 LLVMValueRef color_ptr
,
2236 LLVMValueRef stride
,
2237 unsigned partial_mask
,
2240 const unsigned alpha_channel
= 3;
2241 const unsigned block_width
= LP_RASTER_BLOCK_SIZE
;
2242 const unsigned block_height
= LP_RASTER_BLOCK_SIZE
;
2243 const unsigned block_size
= block_width
* block_height
;
2244 const unsigned lp_integer_vector_width
= 128;
2246 LLVMBuilderRef builder
= gallivm
->builder
;
2247 LLVMValueRef fs_src
[4][TGSI_NUM_CHANNELS
];
2248 LLVMValueRef fs_src1
[4][TGSI_NUM_CHANNELS
];
2249 LLVMValueRef src_alpha
[4 * 4];
2250 LLVMValueRef src1_alpha
[4 * 4] = { NULL
};
2251 LLVMValueRef src_mask
[4 * 4];
2252 LLVMValueRef src
[4 * 4];
2253 LLVMValueRef src1
[4 * 4];
2254 LLVMValueRef dst
[4 * 4];
2255 LLVMValueRef blend_color
;
2256 LLVMValueRef blend_alpha
;
2257 LLVMValueRef i32_zero
;
2258 LLVMValueRef check_mask
;
2259 LLVMValueRef undef_src_val
;
2261 struct lp_build_mask_context mask_ctx
;
2262 struct lp_type mask_type
;
2263 struct lp_type blend_type
;
2264 struct lp_type row_type
;
2265 struct lp_type dst_type
;
2266 struct lp_type ls_type
;
2268 unsigned char swizzle
[TGSI_NUM_CHANNELS
];
2269 unsigned vector_width
;
2270 unsigned src_channels
= TGSI_NUM_CHANNELS
;
2271 unsigned dst_channels
;
2276 const struct util_format_description
* out_format_desc
= util_format_description(out_format
);
2278 unsigned dst_alignment
;
2280 bool pad_inline
= is_arithmetic_format(out_format_desc
);
2281 bool has_alpha
= false;
2282 const boolean dual_source_blend
= variant
->key
.blend
.rt
[0].blend_enable
&&
2283 util_blend_state_is_dual(&variant
->key
.blend
, 0);
2285 const boolean is_1d
= variant
->key
.resource_1d
;
2286 boolean twiddle_after_convert
= FALSE
;
2287 unsigned num_fullblock_fs
= is_1d
? 2 * num_fs
: num_fs
;
2288 LLVMValueRef fpstate
= 0;
2290 /* Get type from output format */
2291 lp_blend_type_from_format_desc(out_format_desc
, &row_type
);
2292 lp_mem_type_from_format_desc(out_format_desc
, &dst_type
);
2295 * Technically this code should go into lp_build_smallfloat_to_float
2296 * and lp_build_float_to_smallfloat but due to the
2297 * http://llvm.org/bugs/show_bug.cgi?id=6393
2298 * llvm reorders the mxcsr intrinsics in a way that breaks the code.
2299 * So the ordering is important here and there shouldn't be any
2300 * llvm ir instrunctions in this function before
2301 * this, otherwise half-float format conversions won't work
2302 * (again due to llvm bug #6393).
2304 if (have_smallfloat_format(dst_type
, out_format
)) {
2305 /* We need to make sure that denorms are ok for half float
2307 fpstate
= lp_build_fpstate_get(gallivm
);
2308 lp_build_fpstate_set_denorms_zero(gallivm
, FALSE
);
2311 mask_type
= lp_int32_vec4_type();
2312 mask_type
.length
= fs_type
.length
;
2314 for (i
= num_fs
; i
< num_fullblock_fs
; i
++) {
2315 fs_mask
[i
] = lp_build_zero(gallivm
, mask_type
);
2318 /* Do not bother executing code when mask is empty.. */
2320 check_mask
= LLVMConstNull(lp_build_int_vec_type(gallivm
, mask_type
));
2322 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2323 check_mask
= LLVMBuildOr(builder
, check_mask
, fs_mask
[i
], "");
2326 lp_build_mask_begin(&mask_ctx
, gallivm
, mask_type
, check_mask
);
2327 lp_build_mask_check(&mask_ctx
);
2330 partial_mask
|= !variant
->opaque
;
2331 i32_zero
= lp_build_const_int32(gallivm
, 0);
2333 undef_src_val
= lp_build_undef(gallivm
, fs_type
);
2335 row_type
.length
= fs_type
.length
;
2336 vector_width
= dst_type
.floating
? lp_native_vector_width
: lp_integer_vector_width
;
2338 /* Compute correct swizzle and count channels */
2339 memset(swizzle
, LP_BLD_SWIZZLE_DONTCARE
, TGSI_NUM_CHANNELS
);
2342 for (i
= 0; i
< TGSI_NUM_CHANNELS
; ++i
) {
2343 /* Ensure channel is used */
2344 if (out_format_desc
->swizzle
[i
] >= TGSI_NUM_CHANNELS
) {
2348 /* Ensure not already written to (happens in case with GL_ALPHA) */
2349 if (swizzle
[out_format_desc
->swizzle
[i
]] < TGSI_NUM_CHANNELS
) {
2353 /* Ensure we havn't already found all channels */
2354 if (dst_channels
>= out_format_desc
->nr_channels
) {
2358 swizzle
[out_format_desc
->swizzle
[i
]] = i
;
2361 if (i
== alpha_channel
) {
2366 if (format_expands_to_float_soa(out_format_desc
)) {
2368 * the code above can't work for layout_other
2369 * for srgb it would sort of work but we short-circuit swizzles, etc.
2370 * as that is done as part of unpack / pack.
2372 dst_channels
= 4; /* HACK: this is fake 4 really but need it due to transpose stuff later */
2378 pad_inline
= true; /* HACK: prevent rgbxrgbx->rgbrgbxx conversion later */
2381 /* If 3 channels then pad to include alpha for 4 element transpose */
2382 if (dst_channels
== 3) {
2383 assert (!has_alpha
);
2384 for (i
= 0; i
< TGSI_NUM_CHANNELS
; i
++) {
2385 if (swizzle
[i
] > TGSI_NUM_CHANNELS
)
2388 if (out_format_desc
->nr_channels
== 4) {
2391 * We use alpha from the color conversion, not separate one.
2392 * We had to include it for transpose, hence it will get converted
2393 * too (albeit when doing transpose after conversion, that would
2394 * no longer be the case necessarily).
2395 * (It works only with 4 channel dsts, e.g. rgbx formats, because
2396 * otherwise we really have padding, not alpha, included.)
2403 * Load shader output
2405 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2406 /* Always load alpha for use in blending */
2409 alpha
= LLVMBuildLoad(builder
, fs_out_color
[rt
][alpha_channel
][i
], "");
2412 alpha
= undef_src_val
;
2415 /* Load each channel */
2416 for (j
= 0; j
< dst_channels
; ++j
) {
2417 assert(swizzle
[j
] < 4);
2419 fs_src
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[rt
][swizzle
[j
]][i
], "");
2422 fs_src
[i
][j
] = undef_src_val
;
2426 /* If 3 channels then pad to include alpha for 4 element transpose */
2428 * XXX If we include that here maybe could actually use it instead of
2429 * separate alpha for blending?
2430 * (Difficult though we actually convert pad channels, not alpha.)
2432 if (dst_channels
== 3 && !has_alpha
) {
2433 fs_src
[i
][3] = alpha
;
2436 /* We split the row_mask and row_alpha as we want 128bit interleave */
2437 if (fs_type
.length
== 8) {
2438 src_mask
[i
*2 + 0] = lp_build_extract_range(gallivm
, fs_mask
[i
],
2440 src_mask
[i
*2 + 1] = lp_build_extract_range(gallivm
, fs_mask
[i
],
2441 src_channels
, src_channels
);
2443 src_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
2444 src_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
,
2445 src_channels
, src_channels
);
2447 src_mask
[i
] = fs_mask
[i
];
2448 src_alpha
[i
] = alpha
;
2451 if (dual_source_blend
) {
2452 /* same as above except different src/dst, skip masks and comments... */
2453 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2456 alpha
= LLVMBuildLoad(builder
, fs_out_color
[1][alpha_channel
][i
], "");
2459 alpha
= undef_src_val
;
2462 for (j
= 0; j
< dst_channels
; ++j
) {
2463 assert(swizzle
[j
] < 4);
2465 fs_src1
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[1][swizzle
[j
]][i
], "");
2468 fs_src1
[i
][j
] = undef_src_val
;
2471 if (dst_channels
== 3 && !has_alpha
) {
2472 fs_src1
[i
][3] = alpha
;
2474 if (fs_type
.length
== 8) {
2475 src1_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
2476 src1_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
,
2477 src_channels
, src_channels
);
2479 src1_alpha
[i
] = alpha
;
2484 if (util_format_is_pure_integer(out_format
)) {
2486 * In this case fs_type was really ints or uints disguised as floats,
2489 fs_type
.floating
= 0;
2490 fs_type
.sign
= dst_type
.sign
;
2491 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2492 for (j
= 0; j
< dst_channels
; ++j
) {
2493 fs_src
[i
][j
] = LLVMBuildBitCast(builder
, fs_src
[i
][j
],
2494 lp_build_vec_type(gallivm
, fs_type
), "");
2496 if (dst_channels
== 3 && !has_alpha
) {
2497 fs_src
[i
][3] = LLVMBuildBitCast(builder
, fs_src
[i
][3],
2498 lp_build_vec_type(gallivm
, fs_type
), "");
2504 * We actually should generally do conversion first (for non-1d cases)
2505 * when the blend format is 8 or 16 bits. The reason is obvious,
2506 * there's 2 or 4 times less vectors to deal with for the interleave...
2507 * Albeit for the AVX (not AVX2) case there's no benefit with 16 bit
2508 * vectors (as it can do 32bit unpack with 256bit vectors, but 8/16bit
2509 * unpack only with 128bit vectors).
2510 * Note: for 16bit sizes really need matching pack conversion code
2512 if (!is_1d
&& dst_channels
!= 3 && dst_type
.width
== 8) {
2513 twiddle_after_convert
= TRUE
;
2517 * Pixel twiddle from fragment shader order to memory order
2519 if (!twiddle_after_convert
) {
2520 src_count
= generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
,
2521 dst_channels
, fs_src
, src
, pad_inline
);
2522 if (dual_source_blend
) {
2523 generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
, dst_channels
,
2524 fs_src1
, src1
, pad_inline
);
2527 src_count
= num_fullblock_fs
* dst_channels
;
2529 * We reorder things a bit here, so the cases for 4-wide and 8-wide
2530 * (AVX) turn out the same later when untwiddling/transpose (albeit
2531 * for true AVX2 path untwiddle needs to be different).
2532 * For now just order by colors first (so we can use unpack later).
2534 for (j
= 0; j
< num_fullblock_fs
; j
++) {
2535 for (i
= 0; i
< dst_channels
; i
++) {
2536 src
[i
*num_fullblock_fs
+ j
] = fs_src
[j
][i
];
2537 if (dual_source_blend
) {
2538 src1
[i
*num_fullblock_fs
+ j
] = fs_src1
[j
][i
];
2544 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
2545 if (src_count
!= num_fullblock_fs
* src_channels
) {
2546 unsigned ds
= src_count
/ (num_fullblock_fs
* src_channels
);
2547 row_type
.length
/= ds
;
2548 fs_type
.length
= row_type
.length
;
2551 blend_type
= row_type
;
2552 mask_type
.length
= 4;
2554 /* Convert src to row_type */
2555 if (dual_source_blend
) {
2556 struct lp_type old_row_type
= row_type
;
2557 lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
2558 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &old_row_type
, src1
, src_count
, src1
);
2561 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
2564 /* If the rows are not an SSE vector, combine them to become SSE size! */
2565 if ((row_type
.width
* row_type
.length
) % 128) {
2566 unsigned bits
= row_type
.width
* row_type
.length
;
2569 assert(src_count
>= (vector_width
/ bits
));
2571 dst_count
= src_count
/ (vector_width
/ bits
);
2573 combined
= lp_build_concat_n(gallivm
, row_type
, src
, src_count
, src
, dst_count
);
2574 if (dual_source_blend
) {
2575 lp_build_concat_n(gallivm
, row_type
, src1
, src_count
, src1
, dst_count
);
2578 row_type
.length
*= combined
;
2579 src_count
/= combined
;
2581 bits
= row_type
.width
* row_type
.length
;
2582 assert(bits
== 128 || bits
== 256);
2585 if (twiddle_after_convert
) {
2586 fs_twiddle_transpose(gallivm
, row_type
, src
, src_count
, src
);
2587 if (dual_source_blend
) {
2588 fs_twiddle_transpose(gallivm
, row_type
, src1
, src_count
, src1
);
2593 * Blend Colour conversion
2595 blend_color
= lp_jit_context_f_blend_color(gallivm
, context_ptr
);
2596 blend_color
= LLVMBuildPointerCast(builder
, blend_color
,
2597 LLVMPointerType(lp_build_vec_type(gallivm
, fs_type
), 0), "");
2598 blend_color
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, blend_color
,
2599 &i32_zero
, 1, ""), "");
2602 lp_build_conv(gallivm
, fs_type
, blend_type
, &blend_color
, 1, &blend_color
, 1);
2604 if (out_format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
2606 * since blending is done with floats, there was no conversion.
2607 * However, the rules according to fixed point renderbuffers still
2608 * apply, that is we must clamp inputs to 0.0/1.0.
2609 * (This would apply to separate alpha conversion too but we currently
2610 * force has_alpha to be true.)
2611 * TODO: should skip this with "fake" blend, since post-blend conversion
2612 * will clamp anyway.
2613 * TODO: could also skip this if fragment color clamping is enabled. We
2614 * don't support it natively so it gets baked into the shader however, so
2615 * can't really tell here.
2617 struct lp_build_context f32_bld
;
2618 assert(row_type
.floating
);
2619 lp_build_context_init(&f32_bld
, gallivm
, row_type
);
2620 for (i
= 0; i
< src_count
; i
++) {
2621 src
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src
[i
]);
2623 if (dual_source_blend
) {
2624 for (i
= 0; i
< src_count
; i
++) {
2625 src1
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src1
[i
]);
2628 /* probably can't be different than row_type but better safe than sorry... */
2629 lp_build_context_init(&f32_bld
, gallivm
, blend_type
);
2630 blend_color
= lp_build_clamp(&f32_bld
, blend_color
, f32_bld
.zero
, f32_bld
.one
);
2634 blend_alpha
= lp_build_extract_broadcast(gallivm
, blend_type
, row_type
, blend_color
, lp_build_const_int32(gallivm
, 3));
2636 /* Swizzle to appropriate channels, e.g. from RGBA to BGRA BGRA */
2637 pad_inline
&= (dst_channels
* (block_size
/ src_count
) * row_type
.width
) != vector_width
;
2639 /* Use all 4 channels e.g. from RGBA RGBA to RGxx RGxx */
2640 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, TGSI_NUM_CHANNELS
, row_type
.length
);
2642 /* Only use dst_channels e.g. RGBA RGBA to RG RG xxxx */
2643 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, dst_channels
, row_type
.length
);
2649 lp_bld_quad_twiddle(gallivm
, mask_type
, &src_mask
[0], block_height
, &src_mask
[0]);
2651 if (src_count
< block_height
) {
2652 lp_build_concat_n(gallivm
, mask_type
, src_mask
, 4, src_mask
, src_count
);
2653 } else if (src_count
> block_height
) {
2654 for (i
= src_count
; i
> 0; --i
) {
2655 unsigned pixels
= block_size
/ src_count
;
2656 unsigned idx
= i
- 1;
2658 src_mask
[idx
] = lp_build_extract_range(gallivm
, src_mask
[(idx
* pixels
) / 4],
2659 (idx
* pixels
) % 4, pixels
);
2663 assert(mask_type
.width
== 32);
2665 for (i
= 0; i
< src_count
; ++i
) {
2666 unsigned pixels
= block_size
/ src_count
;
2667 unsigned pixel_width
= row_type
.width
* dst_channels
;
2669 if (pixel_width
== 24) {
2670 mask_type
.width
= 8;
2671 mask_type
.length
= vector_width
/ mask_type
.width
;
2673 mask_type
.length
= pixels
;
2674 mask_type
.width
= row_type
.width
* dst_channels
;
2677 * If mask_type width is smaller than 32bit, this doesn't quite
2678 * generate the most efficient code (could use some pack).
2680 src_mask
[i
] = LLVMBuildIntCast(builder
, src_mask
[i
],
2681 lp_build_int_vec_type(gallivm
, mask_type
), "");
2683 mask_type
.length
*= dst_channels
;
2684 mask_type
.width
/= dst_channels
;
2687 src_mask
[i
] = LLVMBuildBitCast(builder
, src_mask
[i
],
2688 lp_build_int_vec_type(gallivm
, mask_type
), "");
2689 src_mask
[i
] = lp_build_pad_vector(gallivm
, src_mask
[i
], row_type
.length
);
2696 struct lp_type alpha_type
= fs_type
;
2697 alpha_type
.length
= 4;
2698 convert_alpha(gallivm
, row_type
, alpha_type
,
2699 block_size
, block_height
,
2700 src_count
, dst_channels
,
2701 pad_inline
, src_alpha
);
2702 if (dual_source_blend
) {
2703 convert_alpha(gallivm
, row_type
, alpha_type
,
2704 block_size
, block_height
,
2705 src_count
, dst_channels
,
2706 pad_inline
, src1_alpha
);
2712 * Load dst from memory
2714 if (src_count
< block_height
) {
2715 dst_count
= block_height
;
2717 dst_count
= src_count
;
2720 dst_type
.length
*= block_size
/ dst_count
;
2722 if (format_expands_to_float_soa(out_format_desc
)) {
2724 * we need multiple values at once for the conversion, so can as well
2725 * load them vectorized here too instead of concatenating later.
2726 * (Still need concatenation later for 8-wide vectors).
2728 dst_count
= block_height
;
2729 dst_type
.length
= block_width
;
2733 * Compute the alignment of the destination pointer in bytes
2734 * We fetch 1-4 pixels, if the format has pot alignment then those fetches
2735 * are always aligned by MIN2(16, fetch_width) except for buffers (not
2736 * 1d tex but can't distinguish here) so need to stick with per-pixel
2737 * alignment in this case.
2740 dst_alignment
= (out_format_desc
->block
.bits
+ 7)/(out_format_desc
->block
.width
* 8);
2743 dst_alignment
= dst_type
.length
* dst_type
.width
/ 8;
2745 /* Force power-of-two alignment by extracting only the least-significant-bit */
2746 dst_alignment
= 1 << (ffs(dst_alignment
) - 1);
2748 * Resource base and stride pointers are aligned to 16 bytes, so that's
2749 * the maximum alignment we can guarantee
2751 dst_alignment
= MIN2(16, dst_alignment
);
2755 if (dst_count
> src_count
) {
2756 if ((dst_type
.width
== 8 || dst_type
.width
== 16) &&
2757 util_is_power_of_two_or_zero(dst_type
.length
) &&
2758 dst_type
.length
* dst_type
.width
< 128) {
2760 * Never try to load values as 4xi8 which we will then
2761 * concatenate to larger vectors. This gives llvm a real
2762 * headache (the problem is the type legalizer (?) will
2763 * try to load that as 4xi8 zext to 4xi32 to fill the vector,
2764 * then the shuffles to concatenate are more or less impossible
2765 * - llvm is easily capable of generating a sequence of 32
2766 * pextrb/pinsrb instructions for that. Albeit it appears to
2767 * be fixed in llvm 4.0. So, load and concatenate with 32bit
2768 * width to avoid the trouble (16bit seems not as bad, llvm
2769 * probably recognizes the load+shuffle as only one shuffle
2770 * is necessary, but we can do just the same anyway).
2772 ls_type
.length
= dst_type
.length
* dst_type
.width
/ 32;
2778 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
2779 dst
, ls_type
, dst_count
/ 4, dst_alignment
, NULL
, NULL
, false);
2780 for (i
= dst_count
/ 4; i
< dst_count
; i
++) {
2781 dst
[i
] = lp_build_undef(gallivm
, ls_type
);
2786 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2787 dst
, ls_type
, dst_count
, dst_alignment
, NULL
, NULL
, false);
2792 * Convert from dst/output format to src/blending format.
2794 * This is necessary as we can only read 1 row from memory at a time,
2795 * so the minimum dst_count will ever be at this point is 4.
2797 * With, for example, R8 format you can have all 16 pixels in a 128 bit vector,
2798 * this will take the 4 dsts and combine them into 1 src so we can perform blending
2799 * on all 16 pixels in that single vector at once.
2801 if (dst_count
> src_count
) {
2802 if (ls_type
.length
!= dst_type
.length
&& ls_type
.length
== 1) {
2803 LLVMTypeRef elem_type
= lp_build_elem_type(gallivm
, ls_type
);
2804 LLVMTypeRef ls_vec_type
= LLVMVectorType(elem_type
, 1);
2805 for (i
= 0; i
< dst_count
; i
++) {
2806 dst
[i
] = LLVMBuildBitCast(builder
, dst
[i
], ls_vec_type
, "");
2810 lp_build_concat_n(gallivm
, ls_type
, dst
, 4, dst
, src_count
);
2812 if (ls_type
.length
!= dst_type
.length
) {
2813 struct lp_type tmp_type
= dst_type
;
2814 tmp_type
.length
= dst_type
.length
* 4 / src_count
;
2815 for (i
= 0; i
< src_count
; i
++) {
2816 dst
[i
] = LLVMBuildBitCast(builder
, dst
[i
],
2817 lp_build_vec_type(gallivm
, tmp_type
), "");
2825 /* XXX this is broken for RGB8 formats -
2826 * they get expanded from 12 to 16 elements (to include alpha)
2827 * by convert_to_blend_type then reduced to 15 instead of 12
2828 * by convert_from_blend_type (a simple fix though breaks A8...).
2829 * R16G16B16 also crashes differently however something going wrong
2830 * inside llvm handling npot vector sizes seemingly.
2831 * It seems some cleanup could be done here (like skipping conversion/blend
2834 convert_to_blend_type(gallivm
, block_size
, out_format_desc
, dst_type
,
2835 row_type
, dst
, src_count
);
2838 * FIXME: Really should get logic ops / masks out of generic blend / row
2839 * format. Logic ops will definitely not work on the blend float format
2840 * used for SRGB here and I think OpenGL expects this to work as expected
2841 * (that is incoming values converted to srgb then logic op applied).
2843 for (i
= 0; i
< src_count
; ++i
) {
2844 dst
[i
] = lp_build_blend_aos(gallivm
,
2845 &variant
->key
.blend
,
2850 has_alpha
? NULL
: src_alpha
[i
],
2852 has_alpha
? NULL
: src1_alpha
[i
],
2854 partial_mask
? src_mask
[i
] : NULL
,
2856 has_alpha
? NULL
: blend_alpha
,
2858 pad_inline
? 4 : dst_channels
);
2861 convert_from_blend_type(gallivm
, block_size
, out_format_desc
,
2862 row_type
, dst_type
, dst
, src_count
);
2864 /* Split the blend rows back to memory rows */
2865 if (dst_count
> src_count
) {
2866 row_type
.length
= dst_type
.length
* (dst_count
/ src_count
);
2868 if (src_count
== 1) {
2869 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2870 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2872 row_type
.length
/= 2;
2876 dst
[3] = lp_build_extract_range(gallivm
, dst
[1], row_type
.length
/ 2, row_type
.length
/ 2);
2877 dst
[2] = lp_build_extract_range(gallivm
, dst
[1], 0, row_type
.length
/ 2);
2878 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2879 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2881 row_type
.length
/= 2;
2886 * Store blend result to memory
2889 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
2890 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
2893 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2894 dst
, dst_type
, dst_count
, dst_alignment
);
2897 if (have_smallfloat_format(dst_type
, out_format
)) {
2898 lp_build_fpstate_set(gallivm
, fpstate
);
2902 lp_build_mask_end(&mask_ctx
);
2908 * Generate the runtime callable function for the whole fragment pipeline.
2909 * Note that the function which we generate operates on a block of 16
2910 * pixels at at time. The block contains 2x2 quads. Each quad contains
2914 generate_fragment(struct llvmpipe_context
*lp
,
2915 struct lp_fragment_shader
*shader
,
2916 struct lp_fragment_shader_variant
*variant
,
2917 unsigned partial_mask
)
2919 struct gallivm_state
*gallivm
= variant
->gallivm
;
2920 struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
2921 struct lp_shader_input inputs
[PIPE_MAX_SHADER_INPUTS
];
2923 struct lp_type fs_type
;
2924 struct lp_type blend_type
;
2925 LLVMTypeRef fs_elem_type
;
2926 LLVMTypeRef blend_vec_type
;
2927 LLVMTypeRef arg_types
[15];
2928 LLVMTypeRef func_type
;
2929 LLVMTypeRef int32_type
= LLVMInt32TypeInContext(gallivm
->context
);
2930 LLVMTypeRef int8_type
= LLVMInt8TypeInContext(gallivm
->context
);
2931 LLVMValueRef context_ptr
;
2934 LLVMValueRef a0_ptr
;
2935 LLVMValueRef dadx_ptr
;
2936 LLVMValueRef dady_ptr
;
2937 LLVMValueRef color_ptr_ptr
;
2938 LLVMValueRef stride_ptr
;
2939 LLVMValueRef color_sample_stride_ptr
;
2940 LLVMValueRef depth_ptr
;
2941 LLVMValueRef depth_stride
;
2942 LLVMValueRef depth_sample_stride
;
2943 LLVMValueRef mask_input
;
2944 LLVMValueRef thread_data_ptr
;
2945 LLVMBasicBlockRef block
;
2946 LLVMBuilderRef builder
;
2947 struct lp_build_sampler_soa
*sampler
;
2948 struct lp_build_image_soa
*image
;
2949 struct lp_build_interp_soa_context interp
;
2950 LLVMValueRef fs_mask
[(16 / 4) * LP_MAX_SAMPLES
];
2951 LLVMValueRef fs_out_color
[LP_MAX_SAMPLES
][PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][16 / 4];
2952 LLVMValueRef function
;
2953 LLVMValueRef facing
;
2958 boolean cbuf0_write_all
;
2959 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
2960 util_blend_state_is_dual(&key
->blend
, 0);
2962 assert(lp_native_vector_width
/ 32 >= 4);
2964 /* Adjust color input interpolation according to flatshade state:
2966 memcpy(inputs
, shader
->inputs
, shader
->info
.base
.num_inputs
* sizeof inputs
[0]);
2967 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
2968 if (inputs
[i
].interp
== LP_INTERP_COLOR
) {
2970 inputs
[i
].interp
= LP_INTERP_CONSTANT
;
2972 inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
2976 /* check if writes to cbuf[0] are to be copied to all cbufs */
2978 shader
->info
.base
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
];
2980 /* TODO: actually pick these based on the fs and color buffer
2981 * characteristics. */
2983 memset(&fs_type
, 0, sizeof fs_type
);
2984 fs_type
.floating
= TRUE
; /* floating point values */
2985 fs_type
.sign
= TRUE
; /* values are signed */
2986 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
2987 fs_type
.width
= 32; /* 32-bit float */
2988 fs_type
.length
= MIN2(lp_native_vector_width
/ 32, 16); /* n*4 elements per vector */
2990 memset(&blend_type
, 0, sizeof blend_type
);
2991 blend_type
.floating
= FALSE
; /* values are integers */
2992 blend_type
.sign
= FALSE
; /* values are unsigned */
2993 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
2994 blend_type
.width
= 8; /* 8-bit ubyte values */
2995 blend_type
.length
= 16; /* 16 elements per vector */
2998 * Generate the function prototype. Any change here must be reflected in
2999 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
3002 fs_elem_type
= lp_build_elem_type(gallivm
, fs_type
);
3004 blend_vec_type
= lp_build_vec_type(gallivm
, blend_type
);
3006 snprintf(func_name
, sizeof(func_name
), "fs_variant_%s",
3007 partial_mask
? "partial" : "whole");
3009 arg_types
[0] = variant
->jit_context_ptr_type
; /* context */
3010 arg_types
[1] = int32_type
; /* x */
3011 arg_types
[2] = int32_type
; /* y */
3012 arg_types
[3] = int32_type
; /* facing */
3013 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
3014 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
3015 arg_types
[6] = LLVMPointerType(fs_elem_type
, 0); /* dady */
3016 arg_types
[7] = LLVMPointerType(LLVMPointerType(int8_type
, 0), 0); /* color */
3017 arg_types
[8] = LLVMPointerType(int8_type
, 0); /* depth */
3018 arg_types
[9] = LLVMInt64TypeInContext(gallivm
->context
); /* mask_input */
3019 arg_types
[10] = variant
->jit_thread_data_ptr_type
; /* per thread data */
3020 arg_types
[11] = LLVMPointerType(int32_type
, 0); /* stride */
3021 arg_types
[12] = int32_type
; /* depth_stride */
3022 arg_types
[13] = LLVMPointerType(int32_type
, 0); /* color sample strides */
3023 arg_types
[14] = int32_type
; /* depth sample stride */
3025 func_type
= LLVMFunctionType(LLVMVoidTypeInContext(gallivm
->context
),
3026 arg_types
, ARRAY_SIZE(arg_types
), 0);
3028 function
= LLVMAddFunction(gallivm
->module
, func_name
, func_type
);
3029 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
3031 variant
->function
[partial_mask
] = function
;
3033 /* XXX: need to propagate noalias down into color param now we are
3034 * passing a pointer-to-pointer?
3036 for(i
= 0; i
< ARRAY_SIZE(arg_types
); ++i
)
3037 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
3038 lp_add_function_attr(function
, i
+ 1, LP_FUNC_ATTR_NOALIAS
);
3040 if (variant
->gallivm
->cache
->data_size
)
3043 context_ptr
= LLVMGetParam(function
, 0);
3044 x
= LLVMGetParam(function
, 1);
3045 y
= LLVMGetParam(function
, 2);
3046 facing
= LLVMGetParam(function
, 3);
3047 a0_ptr
= LLVMGetParam(function
, 4);
3048 dadx_ptr
= LLVMGetParam(function
, 5);
3049 dady_ptr
= LLVMGetParam(function
, 6);
3050 color_ptr_ptr
= LLVMGetParam(function
, 7);
3051 depth_ptr
= LLVMGetParam(function
, 8);
3052 mask_input
= LLVMGetParam(function
, 9);
3053 thread_data_ptr
= LLVMGetParam(function
, 10);
3054 stride_ptr
= LLVMGetParam(function
, 11);
3055 depth_stride
= LLVMGetParam(function
, 12);
3056 color_sample_stride_ptr
= LLVMGetParam(function
, 13);
3057 depth_sample_stride
= LLVMGetParam(function
, 14);
3059 lp_build_name(context_ptr
, "context");
3060 lp_build_name(x
, "x");
3061 lp_build_name(y
, "y");
3062 lp_build_name(a0_ptr
, "a0");
3063 lp_build_name(dadx_ptr
, "dadx");
3064 lp_build_name(dady_ptr
, "dady");
3065 lp_build_name(color_ptr_ptr
, "color_ptr_ptr");
3066 lp_build_name(depth_ptr
, "depth");
3067 lp_build_name(mask_input
, "mask_input");
3068 lp_build_name(thread_data_ptr
, "thread_data");
3069 lp_build_name(stride_ptr
, "stride_ptr");
3070 lp_build_name(depth_stride
, "depth_stride");
3071 lp_build_name(color_sample_stride_ptr
, "color_sample_stride_ptr");
3072 lp_build_name(depth_sample_stride
, "depth_sample_stride");
3078 block
= LLVMAppendBasicBlockInContext(gallivm
->context
, function
, "entry");
3079 builder
= gallivm
->builder
;
3081 LLVMPositionBuilderAtEnd(builder
, block
);
3084 * Must not count ps invocations if there's a null shader.
3085 * (It would be ok to count with null shader if there's d/s tests,
3086 * but only if there's d/s buffers too, which is different
3087 * to implicit rasterization disable which must not depend
3088 * on the d/s buffers.)
3089 * Could use popcount on mask, but pixel accuracy is not required.
3090 * Could disable if there's no stats query, but maybe not worth it.
3092 if (shader
->info
.base
.num_instructions
> 1) {
3093 LLVMValueRef invocs
, val
;
3094 invocs
= lp_jit_thread_data_invocations(gallivm
, thread_data_ptr
);
3095 val
= LLVMBuildLoad(builder
, invocs
, "");
3096 val
= LLVMBuildAdd(builder
, val
,
3097 LLVMConstInt(LLVMInt64TypeInContext(gallivm
->context
), 1, 0),
3099 LLVMBuildStore(builder
, val
, invocs
);
3102 /* code generated texture sampling */
3103 sampler
= lp_llvm_sampler_soa_create(key
->samplers
, key
->nr_samplers
);
3104 image
= lp_llvm_image_soa_create(lp_fs_variant_key_images(key
), key
->nr_images
);
3106 num_fs
= 16 / fs_type
.length
; /* number of loops per 4x4 stamp */
3107 /* for 1d resources only run "upper half" of stamp */
3108 if (key
->resource_1d
)
3112 LLVMValueRef num_loop
= lp_build_const_int32(gallivm
, num_fs
);
3113 LLVMTypeRef mask_type
= lp_build_int_vec_type(gallivm
, fs_type
);
3114 LLVMValueRef num_loop_samp
= lp_build_const_int32(gallivm
, num_fs
* key
->coverage_samples
);
3115 LLVMValueRef mask_store
= lp_build_array_alloca(gallivm
, mask_type
,
3116 num_loop_samp
, "mask_store");
3118 LLVMTypeRef flt_type
= LLVMFloatTypeInContext(gallivm
->context
);
3119 LLVMValueRef glob_sample_pos
= LLVMAddGlobal(gallivm
->module
, LLVMArrayType(flt_type
, key
->coverage_samples
* 2), "");
3120 LLVMValueRef sample_pos_array
;
3122 if (key
->multisample
&& key
->coverage_samples
== 4) {
3123 LLVMValueRef sample_pos_arr
[8];
3124 for (unsigned i
= 0; i
< 4; i
++) {
3125 sample_pos_arr
[i
* 2] = LLVMConstReal(flt_type
, lp_sample_pos_4x
[i
][0]);
3126 sample_pos_arr
[i
* 2 + 1] = LLVMConstReal(flt_type
, lp_sample_pos_4x
[i
][1]);
3128 sample_pos_array
= LLVMConstArray(LLVMFloatTypeInContext(gallivm
->context
), sample_pos_arr
, 8);
3130 LLVMValueRef sample_pos_arr
[2];
3131 sample_pos_arr
[0] = LLVMConstReal(flt_type
, 0.5);
3132 sample_pos_arr
[1] = LLVMConstReal(flt_type
, 0.5);
3133 sample_pos_array
= LLVMConstArray(LLVMFloatTypeInContext(gallivm
->context
), sample_pos_arr
, 2);
3135 LLVMSetInitializer(glob_sample_pos
, sample_pos_array
);
3137 LLVMValueRef color_store
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
];
3138 boolean pixel_center_integer
=
3139 shader
->info
.base
.properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
];
3142 * The shader input interpolation info is not explicitely baked in the
3143 * shader key, but everything it derives from (TGSI, and flatshade) is
3144 * already included in the shader key.
3146 lp_build_interp_soa_init(&interp
,
3148 shader
->info
.base
.num_inputs
,
3150 pixel_center_integer
,
3151 key
->coverage_samples
, glob_sample_pos
,
3155 a0_ptr
, dadx_ptr
, dady_ptr
,
3158 for (i
= 0; i
< num_fs
; i
++) {
3159 if (key
->multisample
) {
3160 LLVMValueRef smask_val
= LLVMBuildLoad(builder
, lp_jit_context_sample_mask(gallivm
, context_ptr
), "");
3163 * For multisampling, extract the per-sample mask from the incoming 64-bit mask,
3164 * store to the per sample mask storage. Or all of them together to generate
3165 * the fragment shader mask. (sample shading TODO).
3166 * Take the incoming state coverage mask into account.
3168 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
3169 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, i
+ (s
* num_fs
));
3170 LLVMValueRef sample_mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
3171 &sindexi
, 1, "sample_mask_ptr");
3172 LLVMValueRef s_mask
= generate_quad_mask(gallivm
, fs_type
,
3173 i
*fs_type
.length
/4, s
, mask_input
);
3175 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, smask_val
, lp_build_const_int32(gallivm
, (1 << s
)), "");
3176 LLVMValueRef cmp
= LLVMBuildICmp(builder
, LLVMIntNE
, smask_bit
, lp_build_const_int32(gallivm
, 0), "");
3177 smask_bit
= LLVMBuildSExt(builder
, cmp
, int32_type
, "");
3178 smask_bit
= lp_build_broadcast(gallivm
, mask_type
, smask_bit
);
3180 s_mask
= LLVMBuildAnd(builder
, s_mask
, smask_bit
, "");
3181 LLVMBuildStore(builder
, s_mask
, sample_mask_ptr
);
3185 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
3186 LLVMValueRef mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
3187 &indexi
, 1, "mask_ptr");
3190 mask
= generate_quad_mask(gallivm
, fs_type
,
3191 i
*fs_type
.length
/4, 0, mask_input
);
3194 mask
= lp_build_const_int_vec(gallivm
, fs_type
, ~0);
3196 LLVMBuildStore(builder
, mask
, mask_ptr
);
3200 generate_fs_loop(gallivm
,
3210 mask_store
, /* output */
3214 depth_sample_stride
,
3217 color_sample_stride_ptr
,
3221 for (i
= 0; i
< num_fs
; i
++) {
3223 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
3224 int idx
= (i
+ (s
* num_fs
));
3225 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, idx
);
3226 ptr
= LLVMBuildGEP(builder
, mask_store
, &sindexi
, 1, "");
3228 fs_mask
[idx
] = LLVMBuildLoad(builder
, ptr
, "smask");
3231 for (unsigned s
= 0; s
< key
->min_samples
; s
++) {
3232 /* This is fucked up need to reorganize things */
3233 int idx
= s
* num_fs
+ i
;
3234 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, idx
);
3235 for (cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
3236 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
3237 ptr
= LLVMBuildGEP(builder
,
3238 color_store
[cbuf
* !cbuf0_write_all
][chan
],
3240 fs_out_color
[s
][cbuf
][chan
][i
] = ptr
;
3243 if (dual_source_blend
) {
3244 /* only support one dual source blend target hence always use output 1 */
3245 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
3246 ptr
= LLVMBuildGEP(builder
,
3247 color_store
[1][chan
],
3249 fs_out_color
[s
][1][chan
][i
] = ptr
;
3256 sampler
->destroy(sampler
);
3257 image
->destroy(image
);
3258 /* Loop over color outputs / color buffers to do blending.
3260 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
3261 if (key
->cbuf_format
[cbuf
] != PIPE_FORMAT_NONE
) {
3262 LLVMValueRef color_ptr
;
3263 LLVMValueRef stride
;
3264 LLVMValueRef sample_stride
= NULL
;
3265 LLVMValueRef index
= lp_build_const_int32(gallivm
, cbuf
);
3267 boolean do_branch
= ((key
->depth
.enabled
3268 || key
->stencil
[0].enabled
3269 || key
->alpha
.enabled
)
3270 && !shader
->info
.base
.uses_kill
);
3272 color_ptr
= LLVMBuildLoad(builder
,
3273 LLVMBuildGEP(builder
, color_ptr_ptr
,
3277 stride
= LLVMBuildLoad(builder
,
3278 LLVMBuildGEP(builder
, stride_ptr
, &index
, 1, ""),
3281 if (key
->multisample
)
3282 sample_stride
= LLVMBuildLoad(builder
,
3283 LLVMBuildGEP(builder
, color_sample_stride_ptr
,
3284 &index
, 1, ""), "");
3286 for (unsigned s
= 0; s
< key
->cbuf_nr_samples
[cbuf
]; s
++) {
3287 unsigned mask_idx
= num_fs
* (key
->multisample
? s
: 0);
3288 unsigned out_idx
= key
->min_samples
== 1 ? 0 : s
;
3289 LLVMValueRef out_ptr
= color_ptr
;;
3291 if (key
->multisample
) {
3292 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_stride
, lp_build_const_int32(gallivm
, s
), "");
3293 out_ptr
= LLVMBuildGEP(builder
, out_ptr
, &sample_offset
, 1, "");
3295 out_ptr
= LLVMBuildBitCast(builder
, out_ptr
, LLVMPointerType(blend_vec_type
, 0), "");
3297 lp_build_name(out_ptr
, "color_ptr%d", cbuf
);
3299 generate_unswizzled_blend(gallivm
, cbuf
, variant
,
3300 key
->cbuf_format
[cbuf
],
3301 num_fs
, fs_type
, &fs_mask
[mask_idx
], fs_out_color
[out_idx
],
3302 context_ptr
, out_ptr
, stride
,
3303 partial_mask
, do_branch
);
3308 LLVMBuildRetVoid(builder
);
3310 gallivm_verify_function(gallivm
, function
);
3315 dump_fs_variant_key(struct lp_fragment_shader_variant_key
*key
)
3319 debug_printf("fs variant %p:\n", (void *) key
);
3321 if (key
->flatshade
) {
3322 debug_printf("flatshade = 1\n");
3324 if (key
->multisample
) {
3325 debug_printf("multisample = 1\n");
3326 debug_printf("coverage samples = %d\n", key
->coverage_samples
);
3327 debug_printf("min samples = %d\n", key
->min_samples
);
3329 for (i
= 0; i
< key
->nr_cbufs
; ++i
) {
3330 debug_printf("cbuf_format[%u] = %s\n", i
, util_format_name(key
->cbuf_format
[i
]));
3331 debug_printf("cbuf nr_samples[%u] = %d\n", i
, key
->cbuf_nr_samples
[i
]);
3333 if (key
->depth
.enabled
|| key
->stencil
[0].enabled
) {
3334 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
3335 debug_printf("depth nr_samples = %d\n", key
->zsbuf_nr_samples
);
3337 if (key
->depth
.enabled
) {
3338 debug_printf("depth.func = %s\n", util_str_func(key
->depth
.func
, TRUE
));
3339 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
3342 for (i
= 0; i
< 2; ++i
) {
3343 if (key
->stencil
[i
].enabled
) {
3344 debug_printf("stencil[%u].func = %s\n", i
, util_str_func(key
->stencil
[i
].func
, TRUE
));
3345 debug_printf("stencil[%u].fail_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].fail_op
, TRUE
));
3346 debug_printf("stencil[%u].zpass_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].zpass_op
, TRUE
));
3347 debug_printf("stencil[%u].zfail_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].zfail_op
, TRUE
));
3348 debug_printf("stencil[%u].valuemask = 0x%x\n", i
, key
->stencil
[i
].valuemask
);
3349 debug_printf("stencil[%u].writemask = 0x%x\n", i
, key
->stencil
[i
].writemask
);
3353 if (key
->alpha
.enabled
) {
3354 debug_printf("alpha.func = %s\n", util_str_func(key
->alpha
.func
, TRUE
));
3357 if (key
->occlusion_count
) {
3358 debug_printf("occlusion_count = 1\n");
3361 if (key
->blend
.logicop_enable
) {
3362 debug_printf("blend.logicop_func = %s\n", util_str_logicop(key
->blend
.logicop_func
, TRUE
));
3364 else if (key
->blend
.rt
[0].blend_enable
) {
3365 debug_printf("blend.rgb_func = %s\n", util_str_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
3366 debug_printf("blend.rgb_src_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
3367 debug_printf("blend.rgb_dst_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
3368 debug_printf("blend.alpha_func = %s\n", util_str_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
3369 debug_printf("blend.alpha_src_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
3370 debug_printf("blend.alpha_dst_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
3372 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
3373 if (key
->blend
.alpha_to_coverage
) {
3374 debug_printf("blend.alpha_to_coverage is enabled\n");
3376 for (i
= 0; i
< key
->nr_samplers
; ++i
) {
3377 const struct lp_static_sampler_state
*sampler
= &key
->samplers
[i
].sampler_state
;
3378 debug_printf("sampler[%u] = \n", i
);
3379 debug_printf(" .wrap = %s %s %s\n",
3380 util_str_tex_wrap(sampler
->wrap_s
, TRUE
),
3381 util_str_tex_wrap(sampler
->wrap_t
, TRUE
),
3382 util_str_tex_wrap(sampler
->wrap_r
, TRUE
));
3383 debug_printf(" .min_img_filter = %s\n",
3384 util_str_tex_filter(sampler
->min_img_filter
, TRUE
));
3385 debug_printf(" .min_mip_filter = %s\n",
3386 util_str_tex_mipfilter(sampler
->min_mip_filter
, TRUE
));
3387 debug_printf(" .mag_img_filter = %s\n",
3388 util_str_tex_filter(sampler
->mag_img_filter
, TRUE
));
3389 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
)
3390 debug_printf(" .compare_func = %s\n", util_str_func(sampler
->compare_func
, TRUE
));
3391 debug_printf(" .normalized_coords = %u\n", sampler
->normalized_coords
);
3392 debug_printf(" .min_max_lod_equal = %u\n", sampler
->min_max_lod_equal
);
3393 debug_printf(" .lod_bias_non_zero = %u\n", sampler
->lod_bias_non_zero
);
3394 debug_printf(" .apply_min_lod = %u\n", sampler
->apply_min_lod
);
3395 debug_printf(" .apply_max_lod = %u\n", sampler
->apply_max_lod
);
3397 for (i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3398 const struct lp_static_texture_state
*texture
= &key
->samplers
[i
].texture_state
;
3399 debug_printf("texture[%u] = \n", i
);
3400 debug_printf(" .format = %s\n",
3401 util_format_name(texture
->format
));
3402 debug_printf(" .target = %s\n",
3403 util_str_tex_target(texture
->target
, TRUE
));
3404 debug_printf(" .level_zero_only = %u\n",
3405 texture
->level_zero_only
);
3406 debug_printf(" .pot = %u %u %u\n",
3408 texture
->pot_height
,
3409 texture
->pot_depth
);
3411 struct lp_image_static_state
*images
= lp_fs_variant_key_images(key
);
3412 for (i
= 0; i
< key
->nr_images
; ++i
) {
3413 const struct lp_static_texture_state
*image
= &images
[i
].image_state
;
3414 debug_printf("image[%u] = \n", i
);
3415 debug_printf(" .format = %s\n",
3416 util_format_name(image
->format
));
3417 debug_printf(" .target = %s\n",
3418 util_str_tex_target(image
->target
, TRUE
));
3419 debug_printf(" .level_zero_only = %u\n",
3420 image
->level_zero_only
);
3421 debug_printf(" .pot = %u %u %u\n",
3430 lp_debug_fs_variant(struct lp_fragment_shader_variant
*variant
)
3432 debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
3433 variant
->shader
->no
, variant
->no
);
3434 if (variant
->shader
->base
.type
== PIPE_SHADER_IR_TGSI
)
3435 tgsi_dump(variant
->shader
->base
.tokens
, 0);
3437 nir_print_shader(variant
->shader
->base
.ir
.nir
, stderr
);
3438 dump_fs_variant_key(&variant
->key
);
3439 debug_printf("variant->opaque = %u\n", variant
->opaque
);
3444 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant
*variant
,
3445 unsigned char ir_sha1_cache_key
[20])
3447 struct blob blob
= { 0 };
3452 nir_serialize(&blob
, variant
->shader
->base
.ir
.nir
, true);
3453 ir_binary
= blob
.data
;
3454 ir_size
= blob
.size
;
3456 struct mesa_sha1 ctx
;
3457 _mesa_sha1_init(&ctx
);
3458 _mesa_sha1_update(&ctx
, &variant
->key
, variant
->shader
->variant_key_size
);
3459 _mesa_sha1_update(&ctx
, ir_binary
, ir_size
);
3460 _mesa_sha1_final(&ctx
, ir_sha1_cache_key
);
3466 * Generate a new fragment shader variant from the shader code and
3467 * other state indicated by the key.
3469 static struct lp_fragment_shader_variant
*
3470 generate_variant(struct llvmpipe_context
*lp
,
3471 struct lp_fragment_shader
*shader
,
3472 const struct lp_fragment_shader_variant_key
*key
)
3474 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
3475 struct lp_fragment_shader_variant
*variant
;
3476 const struct util_format_description
*cbuf0_format_desc
= NULL
;
3477 boolean fullcolormask
;
3478 char module_name
[64];
3479 unsigned char ir_sha1_cache_key
[20];
3480 struct lp_cached_code cached
= { 0 };
3481 bool needs_caching
= false;
3482 variant
= MALLOC(sizeof *variant
+ shader
->variant_key_size
- sizeof variant
->key
);
3486 memset(variant
, 0, sizeof(*variant
));
3487 snprintf(module_name
, sizeof(module_name
), "fs%u_variant%u",
3488 shader
->no
, shader
->variants_created
);
3490 pipe_reference_init(&variant
->reference
, 1);
3491 lp_fs_reference(lp
, &variant
->shader
, shader
);
3493 memcpy(&variant
->key
, key
, shader
->variant_key_size
);
3495 if (shader
->base
.ir
.nir
) {
3496 lp_fs_get_ir_cache_key(variant
, ir_sha1_cache_key
);
3498 lp_disk_cache_find_shader(screen
, &cached
, ir_sha1_cache_key
);
3499 if (!cached
.data_size
)
3500 needs_caching
= true;
3502 variant
->gallivm
= gallivm_create(module_name
, lp
->context
, &cached
);
3503 if (!variant
->gallivm
) {
3508 variant
->list_item_global
.base
= variant
;
3509 variant
->list_item_local
.base
= variant
;
3510 variant
->no
= shader
->variants_created
++;
3515 * Determine whether we are touching all channels in the color buffer.
3517 fullcolormask
= FALSE
;
3518 if (key
->nr_cbufs
== 1) {
3519 cbuf0_format_desc
= util_format_description(key
->cbuf_format
[0]);
3520 fullcolormask
= util_format_colormask_full(cbuf0_format_desc
, key
->blend
.rt
[0].colormask
);
3524 !key
->blend
.logicop_enable
&&
3525 !key
->blend
.rt
[0].blend_enable
&&
3527 !key
->stencil
[0].enabled
&&
3528 !key
->alpha
.enabled
&&
3529 !key
->multisample
&&
3530 !key
->blend
.alpha_to_coverage
&&
3531 !key
->depth
.enabled
&&
3532 !shader
->info
.base
.uses_kill
&&
3533 !shader
->info
.base
.writes_samplemask
3536 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
3537 lp_debug_fs_variant(variant
);
3540 lp_jit_init_types(variant
);
3542 if (variant
->jit_function
[RAST_EDGE_TEST
] == NULL
)
3543 generate_fragment(lp
, shader
, variant
, RAST_EDGE_TEST
);
3545 if (variant
->jit_function
[RAST_WHOLE
] == NULL
) {
3546 if (variant
->opaque
) {
3547 /* Specialized shader, which doesn't need to read the color buffer. */
3548 generate_fragment(lp
, shader
, variant
, RAST_WHOLE
);
3553 * Compile everything
3556 gallivm_compile_module(variant
->gallivm
);
3558 variant
->nr_instrs
+= lp_build_count_ir_module(variant
->gallivm
->module
);
3560 if (variant
->function
[RAST_EDGE_TEST
]) {
3561 variant
->jit_function
[RAST_EDGE_TEST
] = (lp_jit_frag_func
)
3562 gallivm_jit_function(variant
->gallivm
,
3563 variant
->function
[RAST_EDGE_TEST
]);
3566 if (variant
->function
[RAST_WHOLE
]) {
3567 variant
->jit_function
[RAST_WHOLE
] = (lp_jit_frag_func
)
3568 gallivm_jit_function(variant
->gallivm
,
3569 variant
->function
[RAST_WHOLE
]);
3570 } else if (!variant
->jit_function
[RAST_WHOLE
]) {
3571 variant
->jit_function
[RAST_WHOLE
] = variant
->jit_function
[RAST_EDGE_TEST
];
3574 if (needs_caching
) {
3575 lp_disk_cache_insert_shader(screen
, &cached
, ir_sha1_cache_key
);
3578 gallivm_free_ir(variant
->gallivm
);
3585 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
3586 const struct pipe_shader_state
*templ
)
3588 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3589 struct lp_fragment_shader
*shader
;
3591 int nr_sampler_views
;
3595 shader
= CALLOC_STRUCT(lp_fragment_shader
);
3599 pipe_reference_init(&shader
->reference
, 1);
3600 shader
->no
= fs_no
++;
3601 make_empty_list(&shader
->variants
);
3603 shader
->base
.type
= templ
->type
;
3604 if (templ
->type
== PIPE_SHADER_IR_TGSI
) {
3605 /* get/save the summary info for this shader */
3606 lp_build_tgsi_info(templ
->tokens
, &shader
->info
);
3608 /* we need to keep a local copy of the tokens */
3609 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
3611 shader
->base
.ir
.nir
= templ
->ir
.nir
;
3612 nir_tgsi_scan_shader(templ
->ir
.nir
, &shader
->info
.base
, true);
3615 shader
->draw_data
= draw_create_fragment_shader(llvmpipe
->draw
, templ
);
3616 if (shader
->draw_data
== NULL
) {
3617 FREE((void *) shader
->base
.tokens
);
3622 nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
3623 nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
3624 nr_images
= shader
->info
.base
.file_max
[TGSI_FILE_IMAGE
] + 1;
3625 shader
->variant_key_size
= lp_fs_variant_key_size(MAX2(nr_samplers
, nr_sampler_views
), nr_images
);
3627 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
3628 shader
->inputs
[i
].usage_mask
= shader
->info
.base
.input_usage_mask
[i
];
3629 shader
->inputs
[i
].cyl_wrap
= shader
->info
.base
.input_cylindrical_wrap
[i
];
3630 shader
->inputs
[i
].location
= shader
->info
.base
.input_interpolate_loc
[i
];
3632 switch (shader
->info
.base
.input_interpolate
[i
]) {
3633 case TGSI_INTERPOLATE_CONSTANT
:
3634 shader
->inputs
[i
].interp
= LP_INTERP_CONSTANT
;
3636 case TGSI_INTERPOLATE_LINEAR
:
3637 shader
->inputs
[i
].interp
= LP_INTERP_LINEAR
;
3639 case TGSI_INTERPOLATE_PERSPECTIVE
:
3640 shader
->inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
3642 case TGSI_INTERPOLATE_COLOR
:
3643 shader
->inputs
[i
].interp
= LP_INTERP_COLOR
;
3650 switch (shader
->info
.base
.input_semantic_name
[i
]) {
3651 case TGSI_SEMANTIC_FACE
:
3652 shader
->inputs
[i
].interp
= LP_INTERP_FACING
;
3654 case TGSI_SEMANTIC_POSITION
:
3655 /* Position was already emitted above
3657 shader
->inputs
[i
].interp
= LP_INTERP_POSITION
;
3658 shader
->inputs
[i
].src_index
= 0;
3662 /* XXX this is a completely pointless index map... */
3663 shader
->inputs
[i
].src_index
= i
+1;
3666 if (LP_DEBUG
& DEBUG_TGSI
) {
3668 debug_printf("llvmpipe: Create fragment shader #%u %p:\n",
3669 shader
->no
, (void *) shader
);
3670 tgsi_dump(templ
->tokens
, 0);
3671 debug_printf("usage masks:\n");
3672 for (attrib
= 0; attrib
< shader
->info
.base
.num_inputs
; ++attrib
) {
3673 unsigned usage_mask
= shader
->info
.base
.input_usage_mask
[attrib
];
3674 debug_printf(" IN[%u].%s%s%s%s\n",
3676 usage_mask
& TGSI_WRITEMASK_X
? "x" : "",
3677 usage_mask
& TGSI_WRITEMASK_Y
? "y" : "",
3678 usage_mask
& TGSI_WRITEMASK_Z
? "z" : "",
3679 usage_mask
& TGSI_WRITEMASK_W
? "w" : "");
3689 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
3691 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3692 struct lp_fragment_shader
*lp_fs
= (struct lp_fragment_shader
*)fs
;
3693 if (llvmpipe
->fs
== lp_fs
)
3696 draw_bind_fragment_shader(llvmpipe
->draw
,
3697 (lp_fs
? lp_fs
->draw_data
: NULL
));
3699 lp_fs_reference(llvmpipe
, &llvmpipe
->fs
, lp_fs
);
3701 /* invalidate the setup link, NEW_FS will make it update */
3702 lp_setup_set_fs_variant(llvmpipe
->setup
, NULL
);
3703 llvmpipe
->dirty
|= LP_NEW_FS
;
3708 * Remove shader variant from two lists: the shader's variant list
3709 * and the context's variant list.
3713 void llvmpipe_remove_shader_variant(struct llvmpipe_context
*lp
,
3714 struct lp_fragment_shader_variant
*variant
)
3716 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
3717 debug_printf("llvmpipe: del fs #%u var %u v created %u v cached %u "
3718 "v total cached %u inst %u total inst %u\n",
3719 variant
->shader
->no
, variant
->no
,
3720 variant
->shader
->variants_created
,
3721 variant
->shader
->variants_cached
,
3722 lp
->nr_fs_variants
, variant
->nr_instrs
, lp
->nr_fs_instrs
);
3725 /* remove from shader's list */
3726 remove_from_list(&variant
->list_item_local
);
3727 variant
->shader
->variants_cached
--;
3729 /* remove from context's list */
3730 remove_from_list(&variant
->list_item_global
);
3731 lp
->nr_fs_variants
--;
3732 lp
->nr_fs_instrs
-= variant
->nr_instrs
;
3736 llvmpipe_destroy_shader_variant(struct llvmpipe_context
*lp
,
3737 struct lp_fragment_shader_variant
*variant
)
3739 gallivm_destroy(variant
->gallivm
);
3741 lp_fs_reference(lp
, &variant
->shader
, NULL
);
3747 llvmpipe_destroy_fs(struct llvmpipe_context
*llvmpipe
,
3748 struct lp_fragment_shader
*shader
)
3750 /* Delete draw module's data */
3751 draw_delete_fragment_shader(llvmpipe
->draw
, shader
->draw_data
);
3753 if (shader
->base
.ir
.nir
)
3754 ralloc_free(shader
->base
.ir
.nir
);
3755 assert(shader
->variants_cached
== 0);
3756 FREE((void *) shader
->base
.tokens
);
3761 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
3763 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3764 struct lp_fragment_shader
*shader
= fs
;
3765 struct lp_fs_variant_list_item
*li
;
3767 /* Delete all the variants */
3768 li
= first_elem(&shader
->variants
);
3769 while(!at_end(&shader
->variants
, li
)) {
3770 struct lp_fs_variant_list_item
*next
= next_elem(li
);
3771 struct lp_fragment_shader_variant
*variant
;
3773 llvmpipe_remove_shader_variant(llvmpipe
, li
->base
);
3774 lp_fs_variant_reference(llvmpipe
, &variant
, NULL
);
3778 lp_fs_reference(llvmpipe
, &shader
, NULL
);
3782 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
3783 enum pipe_shader_type shader
, uint index
,
3784 const struct pipe_constant_buffer
*cb
)
3786 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3787 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
3789 assert(shader
< PIPE_SHADER_TYPES
);
3790 assert(index
< ARRAY_SIZE(llvmpipe
->constants
[shader
]));
3792 /* note: reference counting */
3793 util_copy_constant_buffer(&llvmpipe
->constants
[shader
][index
], cb
);
3796 if (!(constants
->bind
& PIPE_BIND_CONSTANT_BUFFER
)) {
3797 debug_printf("Illegal set constant without bind flag\n");
3798 constants
->bind
|= PIPE_BIND_CONSTANT_BUFFER
;
3802 if (shader
== PIPE_SHADER_VERTEX
||
3803 shader
== PIPE_SHADER_GEOMETRY
||
3804 shader
== PIPE_SHADER_TESS_CTRL
||
3805 shader
== PIPE_SHADER_TESS_EVAL
) {
3806 /* Pass the constants to the 'draw' module */
3807 const unsigned size
= cb
? cb
->buffer_size
: 0;
3811 data
= (ubyte
*) llvmpipe_resource_data(constants
);
3813 else if (cb
&& cb
->user_buffer
) {
3814 data
= (ubyte
*) cb
->user_buffer
;
3821 data
+= cb
->buffer_offset
;
3823 draw_set_mapped_constant_buffer(llvmpipe
->draw
, shader
,
3826 else if (shader
== PIPE_SHADER_COMPUTE
)
3827 llvmpipe
->cs_dirty
|= LP_CSNEW_CONSTANTS
;
3829 llvmpipe
->dirty
|= LP_NEW_FS_CONSTANTS
;
3831 if (cb
&& cb
->user_buffer
) {
3832 pipe_resource_reference(&constants
, NULL
);
3837 llvmpipe_set_shader_buffers(struct pipe_context
*pipe
,
3838 enum pipe_shader_type shader
, unsigned start_slot
,
3839 unsigned count
, const struct pipe_shader_buffer
*buffers
,
3840 unsigned writable_bitmask
)
3842 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3844 for (i
= start_slot
, idx
= 0; i
< start_slot
+ count
; i
++, idx
++) {
3845 const struct pipe_shader_buffer
*buffer
= buffers
? &buffers
[idx
] : NULL
;
3847 util_copy_shader_buffer(&llvmpipe
->ssbos
[shader
][i
], buffer
);
3849 if (shader
== PIPE_SHADER_VERTEX
||
3850 shader
== PIPE_SHADER_GEOMETRY
||
3851 shader
== PIPE_SHADER_TESS_CTRL
||
3852 shader
== PIPE_SHADER_TESS_EVAL
) {
3853 const unsigned size
= buffer
? buffer
->buffer_size
: 0;
3854 const ubyte
*data
= NULL
;
3855 if (buffer
&& buffer
->buffer
)
3856 data
= (ubyte
*) llvmpipe_resource_data(buffer
->buffer
);
3858 data
+= buffer
->buffer_offset
;
3859 draw_set_mapped_shader_buffer(llvmpipe
->draw
, shader
,
3861 } else if (shader
== PIPE_SHADER_COMPUTE
) {
3862 llvmpipe
->cs_dirty
|= LP_CSNEW_SSBOS
;
3863 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
3864 llvmpipe
->dirty
|= LP_NEW_FS_SSBOS
;
3870 llvmpipe_set_shader_images(struct pipe_context
*pipe
,
3871 enum pipe_shader_type shader
, unsigned start_slot
,
3872 unsigned count
, const struct pipe_image_view
*images
)
3874 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3877 draw_flush(llvmpipe
->draw
);
3878 for (i
= start_slot
, idx
= 0; i
< start_slot
+ count
; i
++, idx
++) {
3879 const struct pipe_image_view
*image
= images
? &images
[idx
] : NULL
;
3881 util_copy_image_view(&llvmpipe
->images
[shader
][i
], image
);
3884 llvmpipe
->num_images
[shader
] = start_slot
+ count
;
3885 if (shader
== PIPE_SHADER_VERTEX
||
3886 shader
== PIPE_SHADER_GEOMETRY
||
3887 shader
== PIPE_SHADER_TESS_CTRL
||
3888 shader
== PIPE_SHADER_TESS_EVAL
) {
3889 draw_set_images(llvmpipe
->draw
,
3891 llvmpipe
->images
[shader
],
3892 start_slot
+ count
);
3893 } else if (shader
== PIPE_SHADER_COMPUTE
)
3894 llvmpipe
->cs_dirty
|= LP_CSNEW_IMAGES
;
3896 llvmpipe
->dirty
|= LP_NEW_FS_IMAGES
;
3900 * Return the blend factor equivalent to a destination alpha of one.
3902 static inline unsigned
3903 force_dst_alpha_one(unsigned factor
, boolean clamped_zero
)
3906 case PIPE_BLENDFACTOR_DST_ALPHA
:
3907 return PIPE_BLENDFACTOR_ONE
;
3908 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
3909 return PIPE_BLENDFACTOR_ZERO
;
3910 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
3912 return PIPE_BLENDFACTOR_ZERO
;
3914 return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
;
3922 * We need to generate several variants of the fragment pipeline to match
3923 * all the combinations of the contributing state atoms.
3925 * TODO: there is actually no reason to tie this to context state -- the
3926 * generated code could be cached globally in the screen.
3928 static struct lp_fragment_shader_variant_key
*
3929 make_variant_key(struct llvmpipe_context
*lp
,
3930 struct lp_fragment_shader
*shader
,
3934 struct lp_fragment_shader_variant_key
*key
;
3936 key
= (struct lp_fragment_shader_variant_key
*)store
;
3938 memset(key
, 0, offsetof(struct lp_fragment_shader_variant_key
, samplers
[1]));
3940 if (lp
->framebuffer
.zsbuf
) {
3941 enum pipe_format zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
3942 const struct util_format_description
*zsbuf_desc
=
3943 util_format_description(zsbuf_format
);
3945 if (lp
->depth_stencil
->depth
.enabled
&&
3946 util_format_has_depth(zsbuf_desc
)) {
3947 key
->zsbuf_format
= zsbuf_format
;
3948 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
3950 if (lp
->depth_stencil
->stencil
[0].enabled
&&
3951 util_format_has_stencil(zsbuf_desc
)) {
3952 key
->zsbuf_format
= zsbuf_format
;
3953 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
3955 if (llvmpipe_resource_is_1d(lp
->framebuffer
.zsbuf
->texture
)) {
3956 key
->resource_1d
= TRUE
;
3958 key
->zsbuf_nr_samples
= util_res_sample_count(lp
->framebuffer
.zsbuf
->texture
);
3962 * Propagate the depth clamp setting from the rasterizer state.
3963 * depth_clip == 0 implies depth clamping is enabled.
3965 * When clip_halfz is enabled, then always clamp the depth values.
3967 * XXX: This is incorrect for GL, but correct for d3d10 (depth
3968 * clamp is always active in d3d10, regardless if depth clip is
3970 * (GL has an always-on [0,1] clamp on fs depth output instead
3971 * to ensure the depth values stay in range. Doesn't look like
3972 * we do that, though...)
3974 if (lp
->rasterizer
->clip_halfz
) {
3975 key
->depth_clamp
= 1;
3977 key
->depth_clamp
= (lp
->rasterizer
->depth_clip_near
== 0) ? 1 : 0;
3980 /* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
3981 if (!lp
->framebuffer
.nr_cbufs
||
3982 !lp
->framebuffer
.cbufs
[0] ||
3983 !util_format_is_pure_integer(lp
->framebuffer
.cbufs
[0]->format
)) {
3984 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
3986 if(key
->alpha
.enabled
)
3987 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
3988 /* alpha.ref_value is passed in jit_context */
3990 key
->flatshade
= lp
->rasterizer
->flatshade
;
3991 key
->multisample
= lp
->rasterizer
->multisample
;
3992 if (lp
->active_occlusion_queries
&& !lp
->queries_disabled
) {
3993 key
->occlusion_count
= TRUE
;
3996 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
3998 key
->coverage_samples
= 1;
3999 key
->min_samples
= 1;
4000 if (key
->multisample
) {
4001 key
->coverage_samples
= util_framebuffer_get_num_samples(&lp
->framebuffer
);
4002 key
->min_samples
= lp
->min_samples
== 1 ? 1 : key
->coverage_samples
;
4004 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
4006 if (!key
->blend
.independent_blend_enable
) {
4007 /* we always need independent blend otherwise the fixups below won't work */
4008 for (i
= 1; i
< key
->nr_cbufs
; i
++) {
4009 memcpy(&key
->blend
.rt
[i
], &key
->blend
.rt
[0], sizeof(key
->blend
.rt
[0]));
4011 key
->blend
.independent_blend_enable
= 1;
4014 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
4015 struct pipe_rt_blend_state
*blend_rt
= &key
->blend
.rt
[i
];
4017 if (lp
->framebuffer
.cbufs
[i
]) {
4018 enum pipe_format format
= lp
->framebuffer
.cbufs
[i
]->format
;
4019 const struct util_format_description
*format_desc
;
4021 key
->cbuf_format
[i
] = format
;
4022 key
->cbuf_nr_samples
[i
] = util_res_sample_count(lp
->framebuffer
.cbufs
[i
]->texture
);
4025 * Figure out if this is a 1d resource. Note that OpenGL allows crazy
4026 * mixing of 2d textures with height 1 and 1d textures, so make sure
4027 * we pick 1d if any cbuf or zsbuf is 1d.
4029 if (llvmpipe_resource_is_1d(lp
->framebuffer
.cbufs
[i
]->texture
)) {
4030 key
->resource_1d
= TRUE
;
4033 format_desc
= util_format_description(format
);
4034 assert(format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
||
4035 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
);
4038 * Mask out color channels not present in the color buffer.
4040 blend_rt
->colormask
&= util_format_colormask(format_desc
);
4043 * Disable blend for integer formats.
4045 if (util_format_is_pure_integer(format
)) {
4046 blend_rt
->blend_enable
= 0;
4050 * Our swizzled render tiles always have an alpha channel, but the
4051 * linear render target format often does not, so force here the dst
4054 * This is not a mere optimization. Wrong results will be produced if
4055 * the dst alpha is used, the dst format does not have alpha, and the
4056 * previous rendering was not flushed from the swizzled to linear
4057 * buffer. For example, NonPowTwo DCT.
4059 * TODO: This should be generalized to all channels for better
4060 * performance, but only alpha causes correctness issues.
4062 * Also, force rgb/alpha func/factors match, to make AoS blending
4065 if (format_desc
->swizzle
[3] > PIPE_SWIZZLE_W
||
4066 format_desc
->swizzle
[3] == format_desc
->swizzle
[0]) {
4067 /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
4068 boolean clamped_zero
= !util_format_is_float(format
) &&
4069 !util_format_is_snorm(format
);
4070 blend_rt
->rgb_src_factor
=
4071 force_dst_alpha_one(blend_rt
->rgb_src_factor
, clamped_zero
);
4072 blend_rt
->rgb_dst_factor
=
4073 force_dst_alpha_one(blend_rt
->rgb_dst_factor
, clamped_zero
);
4074 blend_rt
->alpha_func
= blend_rt
->rgb_func
;
4075 blend_rt
->alpha_src_factor
= blend_rt
->rgb_src_factor
;
4076 blend_rt
->alpha_dst_factor
= blend_rt
->rgb_dst_factor
;
4080 /* no color buffer for this fragment output */
4081 key
->cbuf_format
[i
] = PIPE_FORMAT_NONE
;
4082 key
->cbuf_nr_samples
[i
] = 0;
4083 blend_rt
->colormask
= 0x0;
4084 blend_rt
->blend_enable
= 0;
4088 /* This value will be the same for all the variants of a given shader:
4090 key
->nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
4092 struct lp_sampler_static_state
*fs_sampler
;
4094 fs_sampler
= key
->samplers
;
4096 memset(fs_sampler
, 0, MAX2(key
->nr_samplers
, key
->nr_sampler_views
) * sizeof *fs_sampler
);
4098 for(i
= 0; i
< key
->nr_samplers
; ++i
) {
4099 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
4100 lp_sampler_static_sampler_state(&fs_sampler
[i
].sampler_state
,
4101 lp
->samplers
[PIPE_SHADER_FRAGMENT
][i
]);
4106 * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
4107 * are dx10-style? Can't really have mixed opcodes, at least not
4108 * if we want to skip the holes here (without rescanning tgsi).
4110 if (shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] != -1) {
4111 key
->nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
4112 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
4114 * Note sview may exceed what's representable by file_mask.
4115 * This will still work, the only downside is that not actually
4116 * used views may be included in the shader key.
4118 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER_VIEW
] & (1u << (i
& 31))) {
4119 lp_sampler_static_texture_state(&fs_sampler
[i
].texture_state
,
4120 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
4125 key
->nr_sampler_views
= key
->nr_samplers
;
4126 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
4127 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
4128 lp_sampler_static_texture_state(&fs_sampler
[i
].texture_state
,
4129 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
4134 struct lp_image_static_state
*lp_image
;
4135 lp_image
= lp_fs_variant_key_images(key
);
4136 key
->nr_images
= shader
->info
.base
.file_max
[TGSI_FILE_IMAGE
] + 1;
4137 for (i
= 0; i
< key
->nr_images
; ++i
) {
4138 if (shader
->info
.base
.file_mask
[TGSI_FILE_IMAGE
] & (1 << i
)) {
4139 lp_sampler_static_texture_state_image(&lp_image
[i
].image_state
,
4140 &lp
->images
[PIPE_SHADER_FRAGMENT
][i
]);
4149 * Update fragment shader state. This is called just prior to drawing
4150 * something when some fragment-related state has changed.
4153 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
4155 struct lp_fragment_shader
*shader
= lp
->fs
;
4156 struct lp_fragment_shader_variant_key
*key
;
4157 struct lp_fragment_shader_variant
*variant
= NULL
;
4158 struct lp_fs_variant_list_item
*li
;
4159 char store
[LP_FS_MAX_VARIANT_KEY_SIZE
];
4161 key
= make_variant_key(lp
, shader
, store
);
4163 /* Search the variants for one which matches the key */
4164 li
= first_elem(&shader
->variants
);
4165 while(!at_end(&shader
->variants
, li
)) {
4166 if(memcmp(&li
->base
->key
, key
, shader
->variant_key_size
) == 0) {
4174 /* Move this variant to the head of the list to implement LRU
4175 * deletion of shader's when we have too many.
4177 move_to_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
4180 /* variant not found, create it now */
4183 unsigned variants_to_cull
;
4185 if (LP_DEBUG
& DEBUG_FS
) {
4186 debug_printf("%u variants,\t%u instrs,\t%u instrs/variant\n",
4189 lp
->nr_fs_variants
? lp
->nr_fs_instrs
/ lp
->nr_fs_variants
: 0);
4192 /* First, check if we've exceeded the max number of shader variants.
4193 * If so, free 6.25% of them (the least recently used ones).
4195 variants_to_cull
= lp
->nr_fs_variants
>= LP_MAX_SHADER_VARIANTS
? LP_MAX_SHADER_VARIANTS
/ 16 : 0;
4197 if (variants_to_cull
||
4198 lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
) {
4199 if (gallivm_debug
& GALLIVM_DEBUG_PERF
) {
4200 debug_printf("Evicting FS: %u fs variants,\t%u total variants,"
4201 "\t%u instrs,\t%u instrs/variant\n",
4202 shader
->variants_cached
,
4203 lp
->nr_fs_variants
, lp
->nr_fs_instrs
,
4204 lp
->nr_fs_instrs
/ lp
->nr_fs_variants
);
4208 * We need to re-check lp->nr_fs_variants because an arbitrarliy large
4209 * number of shader variants (potentially all of them) could be
4210 * pending for destruction on flush.
4213 for (i
= 0; i
< variants_to_cull
|| lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
; i
++) {
4214 struct lp_fs_variant_list_item
*item
;
4215 if (is_empty_list(&lp
->fs_variants_list
)) {
4218 item
= last_elem(&lp
->fs_variants_list
);
4221 llvmpipe_remove_shader_variant(lp
, item
->base
);
4222 lp_fs_variant_reference(lp
, &item
->base
, NULL
);
4227 * Generate the new variant.
4230 variant
= generate_variant(lp
, shader
, key
);
4233 LP_COUNT_ADD(llvm_compile_time
, dt
);
4234 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
4236 /* Put the new variant into the list */
4238 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
4239 insert_at_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
4240 lp
->nr_fs_variants
++;
4241 lp
->nr_fs_instrs
+= variant
->nr_instrs
;
4242 shader
->variants_cached
++;
4246 /* Bind this variant */
4247 lp_setup_set_fs_variant(lp
->setup
, variant
);
4255 llvmpipe_init_fs_funcs(struct llvmpipe_context
*llvmpipe
)
4257 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
4258 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
4259 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
4261 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;
4263 llvmpipe
->pipe
.set_shader_buffers
= llvmpipe_set_shader_buffers
;
4264 llvmpipe
->pipe
.set_shader_images
= llvmpipe_set_shader_images
;