1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
37 * - depth/stencil test
40 * This file has only the glue to assemble the fragment pipeline. The actual
41 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
42 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
43 * muster the LLVM JIT execution engine to create a function that follows an
44 * established binary interface and that can be called from C directly.
46 * A big source of complexity here is that we often want to run different
47 * stages with different precisions and data types and precisions. For example,
48 * the fragment shader needs typically to be done in floats, but the
49 * depth/stencil test and blending is better done in the type that most closely
50 * matches the depth/stencil and color buffer respectively.
52 * Since the width of a SIMD vector register stays the same regardless of the
53 * element type, different types imply different number of elements, so we must
54 * code generate more instances of the stages with larger types to be able to
55 * feed/consume the stages with smaller types.
57 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "util/u_memory.h"
64 #include "util/u_pointer.h"
65 #include "util/format/u_format.h"
66 #include "util/u_dump.h"
67 #include "util/u_string.h"
68 #include "util/simple_list.h"
69 #include "util/u_dual_blend.h"
70 #include "util/os_time.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "draw/draw_context.h"
73 #include "tgsi/tgsi_dump.h"
74 #include "tgsi/tgsi_scan.h"
75 #include "tgsi/tgsi_parse.h"
76 #include "gallivm/lp_bld_type.h"
77 #include "gallivm/lp_bld_const.h"
78 #include "gallivm/lp_bld_conv.h"
79 #include "gallivm/lp_bld_init.h"
80 #include "gallivm/lp_bld_intr.h"
81 #include "gallivm/lp_bld_logic.h"
82 #include "gallivm/lp_bld_tgsi.h"
83 #include "gallivm/lp_bld_nir.h"
84 #include "gallivm/lp_bld_swizzle.h"
85 #include "gallivm/lp_bld_flow.h"
86 #include "gallivm/lp_bld_debug.h"
87 #include "gallivm/lp_bld_arit.h"
88 #include "gallivm/lp_bld_bitarit.h"
89 #include "gallivm/lp_bld_pack.h"
90 #include "gallivm/lp_bld_format.h"
91 #include "gallivm/lp_bld_quad.h"
93 #include "lp_bld_alpha.h"
94 #include "lp_bld_blend.h"
95 #include "lp_bld_depth.h"
96 #include "lp_bld_interp.h"
97 #include "lp_context.h"
100 #include "lp_setup.h"
101 #include "lp_state.h"
102 #include "lp_tex_sample.h"
103 #include "lp_flush.h"
104 #include "lp_state_fs.h"
106 #include "nir/nir_to_tgsi_info.h"
108 /** Fragment shader number (for debugging) */
109 static unsigned fs_no
= 0;
113 * Expand the relevant bits of mask_input to a n*4-dword mask for the
114 * n*four pixels in n 2x2 quads. This will set the n*four elements of the
115 * quad mask vector to 0 or ~0.
116 * Grouping is 01, 23 for 2 quad mode hence only 0 and 2 are valid
117 * quad arguments with fs length 8.
119 * \param first_quad which quad(s) of the quad group to test, in [0,3]
120 * \param mask_input bitwise mask for the whole 4x4 stamp
123 generate_quad_mask(struct gallivm_state
*gallivm
,
124 struct lp_type fs_type
,
127 LLVMValueRef mask_input
) /* int64 */
129 LLVMBuilderRef builder
= gallivm
->builder
;
130 struct lp_type mask_type
;
131 LLVMTypeRef i32t
= LLVMInt32TypeInContext(gallivm
->context
);
132 LLVMValueRef bits
[16];
133 LLVMValueRef mask
, bits_vec
;
137 * XXX: We'll need a different path for 16 x u8
139 assert(fs_type
.width
== 32);
140 assert(fs_type
.length
<= ARRAY_SIZE(bits
));
141 mask_type
= lp_int_type(fs_type
);
144 * mask_input >>= (quad * 4)
146 switch (first_quad
) {
151 assert(fs_type
.length
== 4);
158 assert(fs_type
.length
== 4);
166 mask_input
= LLVMBuildLShr(builder
, mask_input
, lp_build_const_int64(gallivm
, 16 * sample
), "");
167 mask_input
= LLVMBuildTrunc(builder
, mask_input
,
169 mask_input
= LLVMBuildAnd(builder
, mask_input
, lp_build_const_int32(gallivm
, 0xffff), "");
171 mask_input
= LLVMBuildLShr(builder
,
173 LLVMConstInt(i32t
, shift
, 0),
177 * mask = { mask_input & (1 << i), for i in [0,3] }
179 mask
= lp_build_broadcast(gallivm
,
180 lp_build_vec_type(gallivm
, mask_type
),
183 for (i
= 0; i
< fs_type
.length
/ 4; i
++) {
184 unsigned j
= 2 * (i
% 2) + (i
/ 2) * 8;
185 bits
[4*i
+ 0] = LLVMConstInt(i32t
, 1ULL << (j
+ 0), 0);
186 bits
[4*i
+ 1] = LLVMConstInt(i32t
, 1ULL << (j
+ 1), 0);
187 bits
[4*i
+ 2] = LLVMConstInt(i32t
, 1ULL << (j
+ 4), 0);
188 bits
[4*i
+ 3] = LLVMConstInt(i32t
, 1ULL << (j
+ 5), 0);
190 bits_vec
= LLVMConstVector(bits
, fs_type
.length
);
191 mask
= LLVMBuildAnd(builder
, mask
, bits_vec
, "");
194 * mask = mask == bits ? ~0 : 0
196 mask
= lp_build_compare(gallivm
,
197 mask_type
, PIPE_FUNC_EQUAL
,
204 #define EARLY_DEPTH_TEST 0x1
205 #define LATE_DEPTH_TEST 0x2
206 #define EARLY_DEPTH_WRITE 0x4
207 #define LATE_DEPTH_WRITE 0x8
210 find_output_by_semantic( const struct tgsi_shader_info
*info
,
216 for (i
= 0; i
< info
->num_outputs
; i
++)
217 if (info
->output_semantic_name
[i
] == semantic
&&
218 info
->output_semantic_index
[i
] == index
)
226 * Fetch the specified lp_jit_viewport structure for a given viewport_index.
229 lp_llvm_viewport(LLVMValueRef context_ptr
,
230 struct gallivm_state
*gallivm
,
231 LLVMValueRef viewport_index
)
233 LLVMBuilderRef builder
= gallivm
->builder
;
236 struct lp_type viewport_type
=
237 lp_type_float_vec(32, 32 * LP_JIT_VIEWPORT_NUM_FIELDS
);
239 ptr
= lp_jit_context_viewports(gallivm
, context_ptr
);
240 ptr
= LLVMBuildPointerCast(builder
, ptr
,
241 LLVMPointerType(lp_build_vec_type(gallivm
, viewport_type
), 0), "");
243 res
= lp_build_pointer_get(builder
, ptr
, viewport_index
);
250 lp_build_depth_clamp(struct gallivm_state
*gallivm
,
251 LLVMBuilderRef builder
,
253 LLVMValueRef context_ptr
,
254 LLVMValueRef thread_data_ptr
,
257 LLVMValueRef viewport
, min_depth
, max_depth
;
258 LLVMValueRef viewport_index
;
259 struct lp_build_context f32_bld
;
261 assert(type
.floating
);
262 lp_build_context_init(&f32_bld
, gallivm
, type
);
265 * Assumes clamping of the viewport index will occur in setup/gs. Value
266 * is passed through the rasterization stage via lp_rast_shader_inputs.
268 * See: draw_clamp_viewport_idx and lp_clamp_viewport_idx for clamping
271 viewport_index
= lp_jit_thread_data_raster_state_viewport_index(gallivm
,
275 * Load the min and max depth from the lp_jit_context.viewports
276 * array of lp_jit_viewport structures.
278 viewport
= lp_llvm_viewport(context_ptr
, gallivm
, viewport_index
);
280 /* viewports[viewport_index].min_depth */
281 min_depth
= LLVMBuildExtractElement(builder
, viewport
,
282 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MIN_DEPTH
), "");
283 min_depth
= lp_build_broadcast_scalar(&f32_bld
, min_depth
);
285 /* viewports[viewport_index].max_depth */
286 max_depth
= LLVMBuildExtractElement(builder
, viewport
,
287 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MAX_DEPTH
), "");
288 max_depth
= lp_build_broadcast_scalar(&f32_bld
, max_depth
);
291 * Clamp to the min and max depth values for the given viewport.
293 return lp_build_clamp(&f32_bld
, z
, min_depth
, max_depth
);
297 lp_build_sample_alpha_to_coverage(struct gallivm_state
*gallivm
,
299 unsigned coverage_samples
,
300 LLVMValueRef num_loop
,
301 LLVMValueRef loop_counter
,
302 LLVMValueRef coverage_mask_store
,
305 struct lp_build_context bld
;
306 LLVMBuilderRef builder
= gallivm
->builder
;
307 float step
= 1.0 / coverage_samples
;
309 lp_build_context_init(&bld
, gallivm
, type
);
310 for (unsigned s
= 0; s
< coverage_samples
; s
++) {
311 LLVMValueRef alpha_ref_value
= lp_build_const_vec(gallivm
, type
, step
* s
);
312 LLVMValueRef test
= lp_build_cmp(&bld
, PIPE_FUNC_GREATER
, alpha
, alpha_ref_value
);
314 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, s
), num_loop
, "");
315 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_counter
, "");
316 LLVMValueRef s_mask_ptr
= LLVMBuildGEP(builder
, coverage_mask_store
, &s_mask_idx
, 1, "");
317 LLVMValueRef s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
318 s_mask
= LLVMBuildAnd(builder
, s_mask
, test
, "");
319 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
324 * Generate the fragment shader, depth/stencil test, and alpha tests.
327 generate_fs_loop(struct gallivm_state
*gallivm
,
328 struct lp_fragment_shader
*shader
,
329 const struct lp_fragment_shader_variant_key
*key
,
330 LLVMBuilderRef builder
,
332 LLVMValueRef context_ptr
,
333 LLVMValueRef sample_pos_array
,
334 LLVMValueRef num_loop
,
335 struct lp_build_interp_soa_context
*interp
,
336 const struct lp_build_sampler_soa
*sampler
,
337 const struct lp_build_image_soa
*image
,
338 LLVMValueRef mask_store
,
339 LLVMValueRef (*out_color
)[4],
340 LLVMValueRef depth_base_ptr
,
341 LLVMValueRef depth_stride
,
342 LLVMValueRef depth_sample_stride
,
344 LLVMValueRef thread_data_ptr
)
346 const struct util_format_description
*zs_format_desc
= NULL
;
347 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
348 struct lp_type int_type
= lp_int_type(type
);
349 LLVMTypeRef vec_type
, int_vec_type
;
350 LLVMValueRef mask_ptr
= NULL
, mask_val
= NULL
;
351 LLVMValueRef consts_ptr
, num_consts_ptr
;
352 LLVMValueRef ssbo_ptr
, num_ssbo_ptr
;
354 LLVMValueRef z_value
, s_value
;
355 LLVMValueRef z_fb
, s_fb
;
356 LLVMValueRef depth_ptr
;
357 LLVMValueRef stencil_refs
[2];
358 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][TGSI_NUM_CHANNELS
];
359 LLVMValueRef zs_samples
= lp_build_const_int32(gallivm
, key
->zsbuf_nr_samples
);
360 struct lp_build_for_loop_state loop_state
, sample_loop_state
;
361 struct lp_build_mask_context mask
;
363 * TODO: figure out if simple_shader optimization is really worthwile to
364 * keep. Disabled because it may hide some real bugs in the (depth/stencil)
365 * code since tests tend to take another codepath than real shaders.
367 boolean simple_shader
= (shader
->info
.base
.file_count
[TGSI_FILE_SAMPLER
] == 0 &&
368 shader
->info
.base
.num_inputs
< 3 &&
369 shader
->info
.base
.num_instructions
< 8) && 0;
370 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
371 util_blend_state_is_dual(&key
->blend
, 0);
377 struct lp_bld_tgsi_system_values system_values
;
379 memset(&system_values
, 0, sizeof(system_values
));
381 /* truncate then sign extend. */
382 system_values
.front_facing
= LLVMBuildTrunc(gallivm
->builder
, facing
, LLVMInt1TypeInContext(gallivm
->context
), "");
383 system_values
.front_facing
= LLVMBuildSExt(gallivm
->builder
, system_values
.front_facing
, LLVMInt32TypeInContext(gallivm
->context
), "");
385 if (key
->depth
.enabled
||
386 key
->stencil
[0].enabled
) {
388 zs_format_desc
= util_format_description(key
->zsbuf_format
);
389 assert(zs_format_desc
);
391 if (shader
->info
.base
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
392 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
393 else if (!shader
->info
.base
.writes_z
&& !shader
->info
.base
.writes_stencil
) {
394 if (shader
->info
.base
.writes_memory
)
395 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
396 else if (key
->alpha
.enabled
||
397 key
->blend
.alpha_to_coverage
||
398 shader
->info
.base
.uses_kill
||
399 shader
->info
.base
.writes_samplemask
) {
400 /* With alpha test and kill, can do the depth test early
401 * and hopefully eliminate some quads. But need to do a
402 * special deferred depth write once the final mask value
403 * is known. This only works though if there's either no
404 * stencil test or the stencil value isn't written.
406 if (key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
407 (key
->stencil
[1].enabled
&&
408 key
->stencil
[1].writemask
)))
409 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
411 depth_mode
= EARLY_DEPTH_TEST
| LATE_DEPTH_WRITE
;
414 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
417 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
420 if (!(key
->depth
.enabled
&& key
->depth
.writemask
) &&
421 !(key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
422 (key
->stencil
[1].enabled
&&
423 key
->stencil
[1].writemask
))))
424 depth_mode
&= ~(LATE_DEPTH_WRITE
| EARLY_DEPTH_WRITE
);
430 vec_type
= lp_build_vec_type(gallivm
, type
);
431 int_vec_type
= lp_build_vec_type(gallivm
, int_type
);
433 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(gallivm
, context_ptr
);
434 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(gallivm
, context_ptr
);
435 /* convert scalar stencil refs into vectors */
436 stencil_refs
[0] = lp_build_broadcast(gallivm
, int_vec_type
, stencil_refs
[0]);
437 stencil_refs
[1] = lp_build_broadcast(gallivm
, int_vec_type
, stencil_refs
[1]);
439 consts_ptr
= lp_jit_context_constants(gallivm
, context_ptr
);
440 num_consts_ptr
= lp_jit_context_num_constants(gallivm
, context_ptr
);
442 ssbo_ptr
= lp_jit_context_ssbos(gallivm
, context_ptr
);
443 num_ssbo_ptr
= lp_jit_context_num_ssbos(gallivm
, context_ptr
);
445 memset(outputs
, 0, sizeof outputs
);
447 /* Allocate color storage for each fragment sample */
448 LLVMValueRef color_store_size
= num_loop
;
449 if (key
->min_samples
> 1)
450 color_store_size
= LLVMBuildMul(builder
, num_loop
, lp_build_const_int32(gallivm
, key
->min_samples
), "");
452 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
453 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
454 out_color
[cbuf
][chan
] = lp_build_array_alloca(gallivm
,
455 lp_build_vec_type(gallivm
,
457 color_store_size
, "color");
460 if (dual_source_blend
) {
461 assert(key
->nr_cbufs
<= 1);
462 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
463 out_color
[1][chan
] = lp_build_array_alloca(gallivm
,
464 lp_build_vec_type(gallivm
,
466 color_store_size
, "color1");
470 lp_build_for_loop_begin(&loop_state
, gallivm
,
471 lp_build_const_int32(gallivm
, 0),
474 lp_build_const_int32(gallivm
, 1));
476 if (key
->multisample
) {
477 /* create shader execution mask by combining all sample masks. */
478 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
479 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, num_loop
, lp_build_const_int32(gallivm
, s
), "");
480 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
481 LLVMValueRef s_mask
= lp_build_pointer_get(builder
, mask_store
, s_mask_idx
);
485 mask_val
= LLVMBuildOr(builder
, s_mask
, mask_val
, "");
488 mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
489 &loop_state
.counter
, 1, "mask_ptr");
490 mask_val
= LLVMBuildLoad(builder
, mask_ptr
, "");
493 /* 'mask' will control execution based on quad's pixel alive/killed state */
494 lp_build_mask_begin(&mask
, gallivm
, type
, mask_val
);
496 if (!(depth_mode
& EARLY_DEPTH_TEST
) && !simple_shader
)
497 lp_build_mask_check(&mask
);
499 /* Create storage for recombining sample masks after early Z pass. */
500 LLVMValueRef s_mask_or
= lp_build_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
), "cov_mask_early_depth");
501 LLVMBuildStore(builder
, LLVMConstNull(lp_build_int_vec_type(gallivm
, type
)), s_mask_or
);
503 LLVMValueRef s_mask
= NULL
, s_mask_ptr
= NULL
;
504 LLVMValueRef z_sample_value_store
= NULL
, s_sample_value_store
= NULL
;
505 LLVMValueRef z_fb_store
= NULL
, s_fb_store
= NULL
;
506 LLVMTypeRef z_type
= NULL
, z_fb_type
= NULL
;
508 /* Run early depth once per sample */
509 if (key
->multisample
) {
511 if (zs_format_desc
) {
512 struct lp_type zs_type
= lp_depth_type(zs_format_desc
, type
.length
);
513 struct lp_type z_type
= zs_type
;
514 struct lp_type s_type
= zs_type
;
515 if (zs_format_desc
->block
.bits
< type
.width
)
516 z_type
.width
= type
.width
;
517 else if (zs_format_desc
->block
.bits
> 32) {
518 z_type
.width
= z_type
.width
/ 2;
519 s_type
.width
= s_type
.width
/ 2;
522 z_sample_value_store
= lp_build_array_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
),
523 zs_samples
, "z_sample_store");
524 s_sample_value_store
= lp_build_array_alloca(gallivm
, lp_build_int_vec_type(gallivm
, type
),
525 zs_samples
, "s_sample_store");
526 z_fb_store
= lp_build_array_alloca(gallivm
, lp_build_vec_type(gallivm
, z_type
),
527 zs_samples
, "z_fb_store");
528 s_fb_store
= lp_build_array_alloca(gallivm
, lp_build_vec_type(gallivm
, s_type
),
529 zs_samples
, "s_fb_store");
531 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
532 lp_build_const_int32(gallivm
, 0),
533 LLVMIntULT
, lp_build_const_int32(gallivm
, key
->coverage_samples
),
534 lp_build_const_int32(gallivm
, 1));
536 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
537 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
538 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
540 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
541 s_mask
= LLVMBuildAnd(builder
, s_mask
, mask_val
, "");
545 /* for multisample Z needs to be interpolated at sample points for testing. */
546 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, key
->multisample
? sample_loop_state
.counter
: NULL
);
549 depth_ptr
= depth_base_ptr
;
550 if (key
->multisample
) {
551 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_loop_state
.counter
, depth_sample_stride
, "");
552 depth_ptr
= LLVMBuildGEP(builder
, depth_ptr
, &sample_offset
, 1, "");
555 if (depth_mode
& EARLY_DEPTH_TEST
) {
557 * Clamp according to ARB_depth_clamp semantics.
559 if (key
->depth_clamp
) {
560 z
= lp_build_depth_clamp(gallivm
, builder
, type
, context_ptr
,
563 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
564 zs_format_desc
, key
->resource_1d
,
565 depth_ptr
, depth_stride
,
566 &z_fb
, &s_fb
, loop_state
.counter
);
567 lp_build_depth_stencil_test(gallivm
,
572 key
->multisample
? NULL
: &mask
,
578 !simple_shader
&& !key
->multisample
);
580 if (depth_mode
& EARLY_DEPTH_WRITE
) {
581 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
582 zs_format_desc
, key
->resource_1d
,
583 NULL
, NULL
, NULL
, loop_state
.counter
,
584 depth_ptr
, depth_stride
,
588 * Note mask check if stencil is enabled must be after ds write not after
589 * stencil test otherwise new stencil values may not get written if all
590 * fragments got killed by depth/stencil test.
592 if (!simple_shader
&& key
->stencil
[0].enabled
&& !key
->multisample
)
593 lp_build_mask_check(&mask
);
595 if (key
->multisample
) {
596 z_fb_type
= LLVMTypeOf(z_fb
);
597 z_type
= LLVMTypeOf(z_value
);
598 lp_build_pointer_set(builder
, z_sample_value_store
, sample_loop_state
.counter
, LLVMBuildBitCast(builder
, z_value
, lp_build_int_vec_type(gallivm
, type
), ""));
599 lp_build_pointer_set(builder
, s_sample_value_store
, sample_loop_state
.counter
, LLVMBuildBitCast(builder
, s_value
, lp_build_int_vec_type(gallivm
, type
), ""));
600 lp_build_pointer_set(builder
, z_fb_store
, sample_loop_state
.counter
, z_fb
);
601 lp_build_pointer_set(builder
, s_fb_store
, sample_loop_state
.counter
, s_fb
);
605 if (key
->multisample
) {
607 * Store the post-early Z coverage mask.
608 * Recombine the resulting coverage masks post early Z into the fragment
609 * shader execution mask.
611 LLVMValueRef tmp_s_mask_or
= LLVMBuildLoad(builder
, s_mask_or
, "");
612 tmp_s_mask_or
= LLVMBuildOr(builder
, tmp_s_mask_or
, s_mask
, "");
613 LLVMBuildStore(builder
, tmp_s_mask_or
, s_mask_or
);
615 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
617 lp_build_for_loop_end(&sample_loop_state
);
619 /* recombined all the coverage masks in the shader exec mask. */
620 tmp_s_mask_or
= LLVMBuildLoad(builder
, s_mask_or
, "");
621 lp_build_mask_update(&mask
, tmp_s_mask_or
);
623 if (key
->min_samples
== 1) {
624 /* for multisample Z needs to be re interpolated at pixel center */
625 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, NULL
);
626 lp_build_mask_update(&mask
, tmp_s_mask_or
);
630 LLVMValueRef out_sample_mask_storage
= NULL
;
631 if (shader
->info
.base
.writes_samplemask
) {
632 out_sample_mask_storage
= lp_build_alloca(gallivm
, int_vec_type
, "write_mask");
633 if (key
->min_samples
> 1)
634 LLVMBuildStore(builder
, LLVMConstNull(int_vec_type
), out_sample_mask_storage
);
637 if (key
->multisample
&& key
->min_samples
> 1) {
638 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
639 lp_build_const_int32(gallivm
, 0),
641 lp_build_const_int32(gallivm
, key
->min_samples
),
642 lp_build_const_int32(gallivm
, 1));
644 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
645 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
646 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
647 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
648 lp_build_mask_force(&mask
, s_mask
);
649 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
, sample_loop_state
.counter
);
650 system_values
.sample_id
= sample_loop_state
.counter
;
652 system_values
.sample_id
= lp_build_const_int32(gallivm
, 0);
654 system_values
.sample_pos
= sample_pos_array
;
656 lp_build_interp_soa_update_inputs_dyn(interp
, gallivm
, loop_state
.counter
, mask_store
, sample_loop_state
.counter
);
658 struct lp_build_tgsi_params params
;
659 memset(¶ms
, 0, sizeof(params
));
663 params
.consts_ptr
= consts_ptr
;
664 params
.const_sizes_ptr
= num_consts_ptr
;
665 params
.system_values
= &system_values
;
666 params
.inputs
= interp
->inputs
;
667 params
.context_ptr
= context_ptr
;
668 params
.thread_data_ptr
= thread_data_ptr
;
669 params
.sampler
= sampler
;
670 params
.info
= &shader
->info
.base
;
671 params
.ssbo_ptr
= ssbo_ptr
;
672 params
.ssbo_sizes_ptr
= num_ssbo_ptr
;
673 params
.image
= image
;
675 /* Build the actual shader */
676 if (shader
->base
.type
== PIPE_SHADER_IR_TGSI
)
677 lp_build_tgsi_soa(gallivm
, tokens
, ¶ms
,
680 lp_build_nir_soa(gallivm
, shader
->base
.ir
.nir
, ¶ms
,
684 if (key
->alpha
.enabled
) {
685 int color0
= find_output_by_semantic(&shader
->info
.base
,
689 if (color0
!= -1 && outputs
[color0
][3]) {
690 const struct util_format_description
*cbuf_format_desc
;
691 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
692 LLVMValueRef alpha_ref_value
;
694 alpha_ref_value
= lp_jit_context_alpha_ref_value(gallivm
, context_ptr
);
695 alpha_ref_value
= lp_build_broadcast(gallivm
, vec_type
, alpha_ref_value
);
697 cbuf_format_desc
= util_format_description(key
->cbuf_format
[0]);
699 lp_build_alpha_test(gallivm
, key
->alpha
.func
, type
, cbuf_format_desc
,
700 &mask
, alpha
, alpha_ref_value
,
701 (depth_mode
& LATE_DEPTH_TEST
) != 0);
705 /* Emulate Alpha to Coverage with Alpha test */
706 if (key
->blend
.alpha_to_coverage
) {
707 int color0
= find_output_by_semantic(&shader
->info
.base
,
711 if (color0
!= -1 && outputs
[color0
][3]) {
712 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
714 if (!key
->multisample
) {
715 lp_build_alpha_to_coverage(gallivm
, type
,
717 (depth_mode
& LATE_DEPTH_TEST
) != 0);
719 lp_build_sample_alpha_to_coverage(gallivm
, type
, key
->coverage_samples
, num_loop
,
725 if (key
->blend
.alpha_to_one
&& key
->multisample
) {
726 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
) {
727 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
728 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
729 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
730 if (outputs
[cbuf
][3]) {
731 LLVMBuildStore(builder
, lp_build_const_vec(gallivm
, type
, 1.0), outputs
[cbuf
][3]);
735 if (shader
->info
.base
.writes_samplemask
) {
736 LLVMValueRef output_smask
= NULL
;
737 int smaski
= find_output_by_semantic(&shader
->info
.base
,
738 TGSI_SEMANTIC_SAMPLEMASK
,
740 struct lp_build_context smask_bld
;
741 lp_build_context_init(&smask_bld
, gallivm
, int_type
);
744 output_smask
= LLVMBuildLoad(builder
, outputs
[smaski
][0], "smask");
745 output_smask
= LLVMBuildBitCast(builder
, output_smask
, smask_bld
.vec_type
, "");
747 if (key
->min_samples
> 1) {
748 /* only the bit corresponding to this sample is to be used. */
749 LLVMValueRef tmp_mask
= LLVMBuildLoad(builder
, out_sample_mask_storage
, "tmp_mask");
750 LLVMValueRef out_smask_idx
= LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "");
751 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, output_smask
, lp_build_broadcast(gallivm
, int_vec_type
, out_smask_idx
), "");
752 output_smask
= LLVMBuildOr(builder
, tmp_mask
, smask_bit
, "");
755 LLVMBuildStore(builder
, output_smask
, out_sample_mask_storage
);
758 /* Color write - per fragment sample */
759 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
)
761 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
762 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
763 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
765 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
766 if(outputs
[attrib
][chan
]) {
767 /* XXX: just initialize outputs to point at colors[] and
770 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
771 LLVMValueRef color_ptr
;
772 LLVMValueRef color_idx
= loop_state
.counter
;
773 if (key
->min_samples
> 1)
774 color_idx
= LLVMBuildAdd(builder
, color_idx
,
775 LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, ""), "");
776 color_ptr
= LLVMBuildGEP(builder
, out_color
[cbuf
][chan
],
778 lp_build_name(out
, "color%u.%c", attrib
, "rgba"[chan
]);
779 LLVMBuildStore(builder
, out
, color_ptr
);
785 if (key
->multisample
&& key
->min_samples
> 1) {
786 LLVMBuildStore(builder
, lp_build_mask_value(&mask
), s_mask_ptr
);
787 lp_build_for_loop_end(&sample_loop_state
);
790 if (key
->multisample
) {
791 /* execute depth test for each sample */
792 lp_build_for_loop_begin(&sample_loop_state
, gallivm
,
793 lp_build_const_int32(gallivm
, 0),
794 LLVMIntULT
, lp_build_const_int32(gallivm
, key
->coverage_samples
),
795 lp_build_const_int32(gallivm
, 1));
797 /* load the per-sample coverage mask */
798 LLVMValueRef s_mask_idx
= LLVMBuildMul(builder
, sample_loop_state
.counter
, num_loop
, "");
799 s_mask_idx
= LLVMBuildAdd(builder
, s_mask_idx
, loop_state
.counter
, "");
800 s_mask_ptr
= LLVMBuildGEP(builder
, mask_store
, &s_mask_idx
, 1, "");
802 /* combine the execution mask post fragment shader with the coverage mask. */
803 s_mask
= LLVMBuildLoad(builder
, s_mask_ptr
, "");
804 if (key
->min_samples
== 1)
805 s_mask
= LLVMBuildAnd(builder
, s_mask
, lp_build_mask_value(&mask
), "");
807 /* if the shader writes sample mask use that */
808 if (shader
->info
.base
.writes_samplemask
) {
809 LLVMValueRef out_smask_idx
= LLVMBuildShl(builder
, lp_build_const_int32(gallivm
, 1), sample_loop_state
.counter
, "");
810 out_smask_idx
= lp_build_broadcast(gallivm
, int_vec_type
, out_smask_idx
);
811 LLVMValueRef output_smask
= LLVMBuildLoad(builder
, out_sample_mask_storage
, "");
812 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, output_smask
, out_smask_idx
, "");
813 LLVMValueRef cmp
= LLVMBuildICmp(builder
, LLVMIntNE
, smask_bit
, lp_build_const_int_vec(gallivm
, int_type
, 0), "");
814 smask_bit
= LLVMBuildSExt(builder
, cmp
, int_vec_type
, "");
816 s_mask
= LLVMBuildAnd(builder
, s_mask
, smask_bit
, "");
820 depth_ptr
= depth_base_ptr
;
821 if (key
->multisample
) {
822 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_loop_state
.counter
, depth_sample_stride
, "");
823 depth_ptr
= LLVMBuildGEP(builder
, depth_ptr
, &sample_offset
, 1, "");
827 if (depth_mode
& LATE_DEPTH_TEST
) {
828 int pos0
= find_output_by_semantic(&shader
->info
.base
,
829 TGSI_SEMANTIC_POSITION
,
831 int s_out
= find_output_by_semantic(&shader
->info
.base
,
832 TGSI_SEMANTIC_STENCIL
,
834 if (pos0
!= -1 && outputs
[pos0
][2]) {
835 z
= LLVMBuildLoad(builder
, outputs
[pos0
][2], "output.z");
838 * Clamp according to ARB_depth_clamp semantics.
840 if (key
->depth_clamp
) {
841 z
= lp_build_depth_clamp(gallivm
, builder
, type
, context_ptr
,
845 if (s_out
!= -1 && outputs
[s_out
][1]) {
846 /* there's only one value, and spec says to discard additional bits */
847 LLVMValueRef s_max_mask
= lp_build_const_int_vec(gallivm
, int_type
, 255);
848 stencil_refs
[0] = LLVMBuildLoad(builder
, outputs
[s_out
][1], "output.s");
849 stencil_refs
[0] = LLVMBuildBitCast(builder
, stencil_refs
[0], int_vec_type
, "");
850 stencil_refs
[0] = LLVMBuildAnd(builder
, stencil_refs
[0], s_max_mask
, "");
851 stencil_refs
[1] = stencil_refs
[0];
854 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
855 zs_format_desc
, key
->resource_1d
,
856 depth_ptr
, depth_stride
,
857 &z_fb
, &s_fb
, loop_state
.counter
);
859 lp_build_depth_stencil_test(gallivm
,
864 key
->multisample
? NULL
: &mask
,
872 if (depth_mode
& LATE_DEPTH_WRITE
) {
873 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
874 zs_format_desc
, key
->resource_1d
,
875 NULL
, NULL
, NULL
, loop_state
.counter
,
876 depth_ptr
, depth_stride
,
880 else if ((depth_mode
& EARLY_DEPTH_TEST
) &&
881 (depth_mode
& LATE_DEPTH_WRITE
))
883 /* Need to apply a reduced mask to the depth write. Reload the
884 * depth value, update from zs_value with the new mask value and
887 if (key
->multisample
) {
888 z_value
= LLVMBuildBitCast(builder
, lp_build_pointer_get(builder
, z_sample_value_store
, sample_loop_state
.counter
), z_type
, "");;
889 s_value
= lp_build_pointer_get(builder
, s_sample_value_store
, sample_loop_state
.counter
);
890 z_fb
= LLVMBuildBitCast(builder
, lp_build_pointer_get(builder
, z_fb_store
, sample_loop_state
.counter
), z_fb_type
, "");
891 s_fb
= lp_build_pointer_get(builder
, s_fb_store
, sample_loop_state
.counter
);
893 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
894 zs_format_desc
, key
->resource_1d
,
895 key
->multisample
? s_mask
: lp_build_mask_value(&mask
), z_fb
, s_fb
, loop_state
.counter
,
896 depth_ptr
, depth_stride
,
900 if (key
->occlusion_count
) {
901 LLVMValueRef counter
= lp_jit_thread_data_counter(gallivm
, thread_data_ptr
);
902 lp_build_name(counter
, "counter");
904 lp_build_occlusion_count(gallivm
, type
,
905 key
->multisample
? s_mask
: lp_build_mask_value(&mask
), counter
);
908 if (key
->multisample
) {
909 /* store the sample mask for this loop */
910 LLVMBuildStore(builder
, s_mask
, s_mask_ptr
);
911 lp_build_for_loop_end(&sample_loop_state
);
914 mask_val
= lp_build_mask_end(&mask
);
915 if (!key
->multisample
)
916 LLVMBuildStore(builder
, mask_val
, mask_ptr
);
917 lp_build_for_loop_end(&loop_state
);
922 * This function will reorder pixels from the fragment shader SoA to memory layout AoS
924 * Fragment Shader outputs pixels in small 2x2 blocks
925 * e.g. (0, 0), (1, 0), (0, 1), (1, 1) ; (2, 0) ...
927 * However in memory pixels are stored in rows
928 * e.g. (0, 0), (1, 0), (2, 0), (3, 0) ; (0, 1) ...
930 * @param type fragment shader type (4x or 8x float)
931 * @param num_fs number of fs_src
932 * @param is_1d whether we're outputting to a 1d resource
933 * @param dst_channels number of output channels
934 * @param fs_src output from fragment shader
935 * @param dst pointer to store result
936 * @param pad_inline is channel padding inline or at end of row
937 * @return the number of dsts
940 generate_fs_twiddle(struct gallivm_state
*gallivm
,
943 unsigned dst_channels
,
944 LLVMValueRef fs_src
[][4],
948 LLVMValueRef src
[16];
954 unsigned pixels
= type
.length
/ 4;
955 unsigned reorder_group
;
956 unsigned src_channels
;
960 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
961 src_count
= num_fs
* src_channels
;
963 assert(pixels
== 2 || pixels
== 1);
964 assert(num_fs
* src_channels
<= ARRAY_SIZE(src
));
967 * Transpose from SoA -> AoS
969 for (i
= 0; i
< num_fs
; ++i
) {
970 lp_build_transpose_aos_n(gallivm
, type
, &fs_src
[i
][0], src_channels
, &src
[i
* src_channels
]);
974 * Pick transformation options
981 if (dst_channels
== 1) {
987 } else if (dst_channels
== 2) {
991 } else if (dst_channels
> 2) {
998 if (!pad_inline
&& dst_channels
== 3 && pixels
> 1) {
1004 * Split the src in half
1007 for (i
= num_fs
; i
> 0; --i
) {
1008 src
[(i
- 1)*2 + 1] = lp_build_extract_range(gallivm
, src
[i
- 1], 4, 4);
1009 src
[(i
- 1)*2 + 0] = lp_build_extract_range(gallivm
, src
[i
- 1], 0, 4);
1017 * Ensure pixels are in memory order
1019 if (reorder_group
) {
1020 /* Twiddle pixels by reordering the array, e.g.:
1022 * src_count = 8 -> 0 2 1 3 4 6 5 7
1023 * src_count = 16 -> 0 1 4 5 2 3 6 7 8 9 12 13 10 11 14 15
1025 const unsigned reorder_sw
[] = { 0, 2, 1, 3 };
1027 for (i
= 0; i
< src_count
; ++i
) {
1028 unsigned group
= i
/ reorder_group
;
1029 unsigned block
= (group
/ 4) * 4 * reorder_group
;
1030 unsigned j
= block
+ (reorder_sw
[group
% 4] * reorder_group
) + (i
% reorder_group
);
1033 } else if (twiddle
) {
1034 /* Twiddle pixels across elements of array */
1036 * XXX: we should avoid this in some cases, but would need to tell
1037 * lp_build_conv to reorder (or deal with it ourselves).
1039 lp_bld_quad_twiddle(gallivm
, type
, src
, src_count
, dst
);
1042 memcpy(dst
, src
, sizeof(LLVMValueRef
) * src_count
);
1046 * Moves any padding between pixels to the end
1047 * e.g. RGBXRGBX -> RGBRGBXX
1050 unsigned char swizzles
[16];
1051 unsigned elems
= pixels
* dst_channels
;
1053 for (i
= 0; i
< type
.length
; ++i
) {
1055 swizzles
[i
] = i
% dst_channels
+ (i
/ dst_channels
) * 4;
1057 swizzles
[i
] = LP_BLD_SWIZZLE_DONTCARE
;
1060 for (i
= 0; i
< src_count
; ++i
) {
1061 dst
[i
] = lp_build_swizzle_aos_n(gallivm
, dst
[i
], swizzles
, type
.length
, type
.length
);
1070 * Untwiddle and transpose, much like the above.
1071 * However, this is after conversion, so we get packed vectors.
1072 * At this time only handle 4x16i8 rgba / 2x16i8 rg / 1x16i8 r data,
1073 * the vectors will look like:
1074 * r0r1r4r5r2r3r6r7r8r9r12... (albeit color channels may
1075 * be swizzled here). Extending to 16bit should be trivial.
1076 * Should also be extended to handle twice wide vectors with AVX2...
1079 fs_twiddle_transpose(struct gallivm_state
*gallivm
,
1080 struct lp_type type
,
1086 struct lp_type type64
, type16
, type32
;
1087 LLVMTypeRef type64_t
, type8_t
, type16_t
, type32_t
;
1088 LLVMBuilderRef builder
= gallivm
->builder
;
1089 LLVMValueRef tmp
[4], shuf
[8];
1090 for (j
= 0; j
< 2; j
++) {
1091 shuf
[j
*4 + 0] = lp_build_const_int32(gallivm
, j
*4 + 0);
1092 shuf
[j
*4 + 1] = lp_build_const_int32(gallivm
, j
*4 + 2);
1093 shuf
[j
*4 + 2] = lp_build_const_int32(gallivm
, j
*4 + 1);
1094 shuf
[j
*4 + 3] = lp_build_const_int32(gallivm
, j
*4 + 3);
1097 assert(src_count
== 4 || src_count
== 2 || src_count
== 1);
1098 assert(type
.width
== 8);
1099 assert(type
.length
== 16);
1101 type8_t
= lp_build_vec_type(gallivm
, type
);
1106 type64_t
= lp_build_vec_type(gallivm
, type64
);
1111 type16_t
= lp_build_vec_type(gallivm
, type16
);
1116 type32_t
= lp_build_vec_type(gallivm
, type32
);
1118 lp_build_transpose_aos_n(gallivm
, type
, src
, src_count
, tmp
);
1120 if (src_count
== 1) {
1121 /* transpose was no-op, just untwiddle */
1122 LLVMValueRef shuf_vec
;
1123 shuf_vec
= LLVMConstVector(shuf
, 8);
1124 tmp
[0] = LLVMBuildBitCast(builder
, src
[0], type16_t
, "");
1125 tmp
[0] = LLVMBuildShuffleVector(builder
, tmp
[0], tmp
[0], shuf_vec
, "");
1126 dst
[0] = LLVMBuildBitCast(builder
, tmp
[0], type8_t
, "");
1127 } else if (src_count
== 2) {
1128 LLVMValueRef shuf_vec
;
1129 shuf_vec
= LLVMConstVector(shuf
, 4);
1131 for (i
= 0; i
< 2; i
++) {
1132 tmp
[i
] = LLVMBuildBitCast(builder
, tmp
[i
], type32_t
, "");
1133 tmp
[i
] = LLVMBuildShuffleVector(builder
, tmp
[i
], tmp
[i
], shuf_vec
, "");
1134 dst
[i
] = LLVMBuildBitCast(builder
, tmp
[i
], type8_t
, "");
1137 for (j
= 0; j
< 2; j
++) {
1138 LLVMValueRef lo
, hi
, lo2
, hi2
;
1140 * Note that if we only really have 3 valid channels (rgb)
1141 * and we don't need alpha we could substitute a undef here
1142 * for the respective channel (causing llvm to drop conversion
1145 /* we now have rgba0rgba1rgba4rgba5 etc, untwiddle */
1146 lo2
= LLVMBuildBitCast(builder
, tmp
[j
*2], type64_t
, "");
1147 hi2
= LLVMBuildBitCast(builder
, tmp
[j
*2 + 1], type64_t
, "");
1148 lo
= lp_build_interleave2(gallivm
, type64
, lo2
, hi2
, 0);
1149 hi
= lp_build_interleave2(gallivm
, type64
, lo2
, hi2
, 1);
1150 dst
[j
*2] = LLVMBuildBitCast(builder
, lo
, type8_t
, "");
1151 dst
[j
*2 + 1] = LLVMBuildBitCast(builder
, hi
, type8_t
, "");
1158 * Load an unswizzled block of pixels from memory
1161 load_unswizzled_block(struct gallivm_state
*gallivm
,
1162 LLVMValueRef base_ptr
,
1163 LLVMValueRef stride
,
1164 unsigned block_width
,
1165 unsigned block_height
,
1167 struct lp_type dst_type
,
1169 unsigned dst_alignment
)
1171 LLVMBuilderRef builder
= gallivm
->builder
;
1172 unsigned row_size
= dst_count
/ block_height
;
1175 /* Ensure block exactly fits into dst */
1176 assert((block_width
* block_height
) % dst_count
== 0);
1178 for (i
= 0; i
< dst_count
; ++i
) {
1179 unsigned x
= i
% row_size
;
1180 unsigned y
= i
/ row_size
;
1182 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (dst_type
.width
/ 8) * dst_type
.length
);
1183 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
1185 LLVMValueRef gep
[2];
1186 LLVMValueRef dst_ptr
;
1188 gep
[0] = lp_build_const_int32(gallivm
, 0);
1189 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
1191 dst_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
1192 dst_ptr
= LLVMBuildBitCast(builder
, dst_ptr
,
1193 LLVMPointerType(lp_build_vec_type(gallivm
, dst_type
), 0), "");
1195 dst
[i
] = LLVMBuildLoad(builder
, dst_ptr
, "");
1197 LLVMSetAlignment(dst
[i
], dst_alignment
);
1203 * Store an unswizzled block of pixels to memory
1206 store_unswizzled_block(struct gallivm_state
*gallivm
,
1207 LLVMValueRef base_ptr
,
1208 LLVMValueRef stride
,
1209 unsigned block_width
,
1210 unsigned block_height
,
1212 struct lp_type src_type
,
1214 unsigned src_alignment
)
1216 LLVMBuilderRef builder
= gallivm
->builder
;
1217 unsigned row_size
= src_count
/ block_height
;
1220 /* Ensure src exactly fits into block */
1221 assert((block_width
* block_height
) % src_count
== 0);
1223 for (i
= 0; i
< src_count
; ++i
) {
1224 unsigned x
= i
% row_size
;
1225 unsigned y
= i
/ row_size
;
1227 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (src_type
.width
/ 8) * src_type
.length
);
1228 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
1230 LLVMValueRef gep
[2];
1231 LLVMValueRef src_ptr
;
1233 gep
[0] = lp_build_const_int32(gallivm
, 0);
1234 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
1236 src_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
1237 src_ptr
= LLVMBuildBitCast(builder
, src_ptr
,
1238 LLVMPointerType(lp_build_vec_type(gallivm
, src_type
), 0), "");
1240 src_ptr
= LLVMBuildStore(builder
, src
[i
], src_ptr
);
1242 LLVMSetAlignment(src_ptr
, src_alignment
);
1248 * Checks if a format description is an arithmetic format
1250 * A format which has irregular channel sizes such as R3_G3_B2 or R5_G6_B5.
1252 static inline boolean
1253 is_arithmetic_format(const struct util_format_description
*format_desc
)
1255 boolean arith
= false;
1258 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
1259 arith
|= format_desc
->channel
[i
].size
!= format_desc
->channel
[0].size
;
1260 arith
|= (format_desc
->channel
[i
].size
% 8) != 0;
1268 * Checks if this format requires special handling due to required expansion
1269 * to floats for blending, and furthermore has "natural" packed AoS -> unpacked
1272 static inline boolean
1273 format_expands_to_float_soa(const struct util_format_description
*format_desc
)
1275 if (format_desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
||
1276 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
1284 * Retrieves the type representing the memory layout for a format
1286 * e.g. RGBA16F = 4x half-float and R3G3B2 = 1x byte
1289 lp_mem_type_from_format_desc(const struct util_format_description
*format_desc
,
1290 struct lp_type
* type
)
1295 if (format_expands_to_float_soa(format_desc
)) {
1296 /* just make this a uint with width of block */
1297 type
->floating
= false;
1298 type
->fixed
= false;
1301 type
->width
= format_desc
->block
.bits
;
1306 for (i
= 0; i
< 4; i
++)
1307 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
1311 memset(type
, 0, sizeof(struct lp_type
));
1312 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
1313 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
1314 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
1315 type
->norm
= format_desc
->channel
[chan
].normalized
;
1317 if (is_arithmetic_format(format_desc
)) {
1321 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
1322 type
->width
+= format_desc
->channel
[i
].size
;
1325 type
->width
= format_desc
->channel
[chan
].size
;
1326 type
->length
= format_desc
->nr_channels
;
1332 * Retrieves the type for a format which is usable in the blending code.
1334 * e.g. RGBA16F = 4x float, R3G3B2 = 3x byte
1337 lp_blend_type_from_format_desc(const struct util_format_description
*format_desc
,
1338 struct lp_type
* type
)
1343 if (format_expands_to_float_soa(format_desc
)) {
1344 /* always use ordinary floats for blending */
1345 type
->floating
= true;
1346 type
->fixed
= false;
1354 for (i
= 0; i
< 4; i
++)
1355 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
1359 memset(type
, 0, sizeof(struct lp_type
));
1360 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
1361 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
1362 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
1363 type
->norm
= format_desc
->channel
[chan
].normalized
;
1364 type
->width
= format_desc
->channel
[chan
].size
;
1365 type
->length
= format_desc
->nr_channels
;
1367 for (i
= 1; i
< format_desc
->nr_channels
; ++i
) {
1368 if (format_desc
->channel
[i
].size
> type
->width
)
1369 type
->width
= format_desc
->channel
[i
].size
;
1372 if (type
->floating
) {
1375 if (type
->width
<= 8) {
1377 } else if (type
->width
<= 16) {
1384 if (is_arithmetic_format(format_desc
) && type
->length
== 3) {
1391 * Scale a normalized value from src_bits to dst_bits.
1393 * The exact calculation is
1395 * dst = iround(src * dst_mask / src_mask)
1397 * or with integer rounding
1399 * dst = src * (2*dst_mask + sign(src)*src_mask) / (2*src_mask)
1403 * src_mask = (1 << src_bits) - 1
1404 * dst_mask = (1 << dst_bits) - 1
1406 * but we try to avoid division and multiplication through shifts.
1408 static inline LLVMValueRef
1409 scale_bits(struct gallivm_state
*gallivm
,
1413 struct lp_type src_type
)
1415 LLVMBuilderRef builder
= gallivm
->builder
;
1416 LLVMValueRef result
= src
;
1418 if (dst_bits
< src_bits
) {
1419 int delta_bits
= src_bits
- dst_bits
;
1421 if (delta_bits
<= dst_bits
) {
1423 * Approximate the rescaling with a single shift.
1425 * This gives the wrong rounding.
1428 result
= LLVMBuildLShr(builder
,
1430 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1435 * Try more accurate rescaling.
1439 * Drop the least significant bits to make space for the multiplication.
1441 * XXX: A better approach would be to use a wider integer type as intermediate. But
1442 * this is enough to convert alpha from 16bits -> 2 when rendering to
1443 * PIPE_FORMAT_R10G10B10A2_UNORM.
1445 result
= LLVMBuildLShr(builder
,
1447 lp_build_const_int_vec(gallivm
, src_type
, dst_bits
),
1451 result
= LLVMBuildMul(builder
,
1453 lp_build_const_int_vec(gallivm
, src_type
, (1LL << dst_bits
) - 1),
1457 * Add a rounding term before the division.
1459 * TODO: Handle signed integers too.
1461 if (!src_type
.sign
) {
1462 result
= LLVMBuildAdd(builder
,
1464 lp_build_const_int_vec(gallivm
, src_type
, (1LL << (delta_bits
- 1))),
1469 * Approximate the division by src_mask with a src_bits shift.
1471 * Given the src has already been shifted by dst_bits, all we need
1472 * to do is to shift by the difference.
1475 result
= LLVMBuildLShr(builder
,
1477 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1481 } else if (dst_bits
> src_bits
) {
1483 int db
= dst_bits
- src_bits
;
1485 /* Shift left by difference in bits */
1486 result
= LLVMBuildShl(builder
,
1488 lp_build_const_int_vec(gallivm
, src_type
, db
),
1491 if (db
<= src_bits
) {
1492 /* Enough bits in src to fill the remainder */
1493 LLVMValueRef lower
= LLVMBuildLShr(builder
,
1495 lp_build_const_int_vec(gallivm
, src_type
, src_bits
- db
),
1498 result
= LLVMBuildOr(builder
, result
, lower
, "");
1499 } else if (db
> src_bits
) {
1500 /* Need to repeatedly copy src bits to fill remainder in dst */
1503 for (n
= src_bits
; n
< dst_bits
; n
*= 2) {
1504 LLVMValueRef shuv
= lp_build_const_int_vec(gallivm
, src_type
, n
);
1506 result
= LLVMBuildOr(builder
,
1508 LLVMBuildLShr(builder
, result
, shuv
, ""),
1518 * If RT is a smallfloat (needing denorms) format
1521 have_smallfloat_format(struct lp_type dst_type
,
1522 enum pipe_format format
)
1524 return ((dst_type
.floating
&& dst_type
.width
!= 32) ||
1525 /* due to format handling hacks this format doesn't have floating set
1526 * here (and actually has width set to 32 too) so special case this. */
1527 (format
== PIPE_FORMAT_R11G11B10_FLOAT
));
1532 * Convert from memory format to blending format
1534 * e.g. GL_R3G3B2 is 1 byte in memory but 3 bytes for blending
1537 convert_to_blend_type(struct gallivm_state
*gallivm
,
1538 unsigned block_size
,
1539 const struct util_format_description
*src_fmt
,
1540 struct lp_type src_type
,
1541 struct lp_type dst_type
,
1542 LLVMValueRef
* src
, // and dst
1545 LLVMValueRef
*dst
= src
;
1546 LLVMBuilderRef builder
= gallivm
->builder
;
1547 struct lp_type blend_type
;
1548 struct lp_type mem_type
;
1550 unsigned pixels
= block_size
/ num_srcs
;
1554 * full custom path for packed floats and srgb formats - none of the later
1555 * functions would do anything useful, and given the lp_type representation they
1556 * can't be fixed. Should really have some SoA blend path for these kind of
1557 * formats rather than hacking them in here.
1559 if (format_expands_to_float_soa(src_fmt
)) {
1560 LLVMValueRef tmpsrc
[4];
1562 * This is pretty suboptimal for this case blending in SoA would be much
1563 * better, since conversion gets us SoA values so need to convert back.
1565 assert(src_type
.width
== 32 || src_type
.width
== 16);
1566 assert(dst_type
.floating
);
1567 assert(dst_type
.width
== 32);
1568 assert(dst_type
.length
% 4 == 0);
1569 assert(num_srcs
% 4 == 0);
1571 if (src_type
.width
== 16) {
1572 /* expand 4x16bit values to 4x32bit */
1573 struct lp_type type32x4
= src_type
;
1574 LLVMTypeRef ltype32x4
;
1575 unsigned num_fetch
= dst_type
.length
== 8 ? num_srcs
/ 2 : num_srcs
/ 4;
1576 type32x4
.width
= 32;
1577 ltype32x4
= lp_build_vec_type(gallivm
, type32x4
);
1578 for (i
= 0; i
< num_fetch
; i
++) {
1579 src
[i
] = LLVMBuildZExt(builder
, src
[i
], ltype32x4
, "");
1581 src_type
.width
= 32;
1583 for (i
= 0; i
< 4; i
++) {
1586 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1587 LLVMValueRef tmpsoa
[4];
1588 LLVMValueRef tmps
= tmpsrc
[i
];
1589 if (dst_type
.length
== 8) {
1590 LLVMValueRef shuffles
[8];
1592 /* fetch was 4 values but need 8-wide output values */
1593 tmps
= lp_build_concat(gallivm
, &tmpsrc
[i
* 2], src_type
, 2);
1595 * for 8-wide aos transpose would give us wrong order not matching
1596 * incoming converted fs values and mask. ARGH.
1598 for (j
= 0; j
< 4; j
++) {
1599 shuffles
[j
] = lp_build_const_int32(gallivm
, j
* 2);
1600 shuffles
[j
+ 4] = lp_build_const_int32(gallivm
, j
* 2 + 1);
1602 tmps
= LLVMBuildShuffleVector(builder
, tmps
, tmps
,
1603 LLVMConstVector(shuffles
, 8), "");
1605 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1606 lp_build_r11g11b10_to_float(gallivm
, tmps
, tmpsoa
);
1609 lp_build_unpack_rgba_soa(gallivm
, src_fmt
, dst_type
, tmps
, tmpsoa
);
1611 lp_build_transpose_aos(gallivm
, dst_type
, tmpsoa
, &src
[i
* 4]);
1616 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1617 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1619 /* Is the format arithmetic */
1620 is_arith
= blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
;
1621 is_arith
&= !(mem_type
.width
== 16 && mem_type
.floating
);
1623 /* Pad if necessary */
1624 if (!is_arith
&& src_type
.length
< dst_type
.length
) {
1625 for (i
= 0; i
< num_srcs
; ++i
) {
1626 dst
[i
] = lp_build_pad_vector(gallivm
, src
[i
], dst_type
.length
);
1629 src_type
.length
= dst_type
.length
;
1632 /* Special case for half-floats */
1633 if (mem_type
.width
== 16 && mem_type
.floating
) {
1634 assert(blend_type
.width
== 32 && blend_type
.floating
);
1635 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1643 src_type
.width
= blend_type
.width
* blend_type
.length
;
1644 blend_type
.length
*= pixels
;
1645 src_type
.length
*= pixels
/ (src_type
.length
/ mem_type
.length
);
1647 for (i
= 0; i
< num_srcs
; ++i
) {
1648 LLVMValueRef chans
[4];
1649 LLVMValueRef res
= NULL
;
1651 dst
[i
] = LLVMBuildZExt(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1653 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1655 unsigned sa
= src_fmt
->channel
[j
].shift
;
1656 #if UTIL_ARCH_LITTLE_ENDIAN
1657 unsigned from_lsb
= j
;
1659 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1662 mask
= (1 << src_fmt
->channel
[j
].size
) - 1;
1664 /* Extract bits from source */
1665 chans
[j
] = LLVMBuildLShr(builder
,
1667 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1670 chans
[j
] = LLVMBuildAnd(builder
,
1672 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1676 if (src_type
.norm
) {
1677 chans
[j
] = scale_bits(gallivm
, src_fmt
->channel
[j
].size
,
1678 blend_type
.width
, chans
[j
], src_type
);
1681 /* Insert bits into correct position */
1682 chans
[j
] = LLVMBuildShl(builder
,
1684 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1690 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1694 dst
[i
] = LLVMBuildBitCast(builder
, res
, lp_build_vec_type(gallivm
, blend_type
), "");
1700 * Convert from blending format to memory format
1702 * e.g. GL_R3G3B2 is 3 bytes for blending but 1 byte in memory
1705 convert_from_blend_type(struct gallivm_state
*gallivm
,
1706 unsigned block_size
,
1707 const struct util_format_description
*src_fmt
,
1708 struct lp_type src_type
,
1709 struct lp_type dst_type
,
1710 LLVMValueRef
* src
, // and dst
1713 LLVMValueRef
* dst
= src
;
1715 struct lp_type mem_type
;
1716 struct lp_type blend_type
;
1717 LLVMBuilderRef builder
= gallivm
->builder
;
1718 unsigned pixels
= block_size
/ num_srcs
;
1722 * full custom path for packed floats and srgb formats - none of the later
1723 * functions would do anything useful, and given the lp_type representation they
1724 * can't be fixed. Should really have some SoA blend path for these kind of
1725 * formats rather than hacking them in here.
1727 if (format_expands_to_float_soa(src_fmt
)) {
1729 * This is pretty suboptimal for this case blending in SoA would be much
1730 * better - we need to transpose the AoS values back to SoA values for
1731 * conversion/packing.
1733 assert(src_type
.floating
);
1734 assert(src_type
.width
== 32);
1735 assert(src_type
.length
% 4 == 0);
1736 assert(dst_type
.width
== 32 || dst_type
.width
== 16);
1738 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1739 LLVMValueRef tmpsoa
[4], tmpdst
;
1740 lp_build_transpose_aos(gallivm
, src_type
, &src
[i
* 4], tmpsoa
);
1741 /* really really need SoA here */
1743 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1744 tmpdst
= lp_build_float_to_r11g11b10(gallivm
, tmpsoa
);
1747 tmpdst
= lp_build_float_to_srgb_packed(gallivm
, src_fmt
,
1751 if (src_type
.length
== 8) {
1752 LLVMValueRef tmpaos
, shuffles
[8];
1755 * for 8-wide aos transpose has given us wrong order not matching
1756 * output order. HMPF. Also need to split the output values manually.
1758 for (j
= 0; j
< 4; j
++) {
1759 shuffles
[j
* 2] = lp_build_const_int32(gallivm
, j
);
1760 shuffles
[j
* 2 + 1] = lp_build_const_int32(gallivm
, j
+ 4);
1762 tmpaos
= LLVMBuildShuffleVector(builder
, tmpdst
, tmpdst
,
1763 LLVMConstVector(shuffles
, 8), "");
1764 src
[i
* 2] = lp_build_extract_range(gallivm
, tmpaos
, 0, 4);
1765 src
[i
* 2 + 1] = lp_build_extract_range(gallivm
, tmpaos
, 4, 4);
1771 if (dst_type
.width
== 16) {
1772 struct lp_type type16x8
= dst_type
;
1773 struct lp_type type32x4
= dst_type
;
1774 LLVMTypeRef ltype16x4
, ltypei64
, ltypei128
;
1775 unsigned num_fetch
= src_type
.length
== 8 ? num_srcs
/ 2 : num_srcs
/ 4;
1776 type16x8
.length
= 8;
1777 type32x4
.width
= 32;
1778 ltypei128
= LLVMIntTypeInContext(gallivm
->context
, 128);
1779 ltypei64
= LLVMIntTypeInContext(gallivm
->context
, 64);
1780 ltype16x4
= lp_build_vec_type(gallivm
, dst_type
);
1781 /* We could do vector truncation but it doesn't generate very good code */
1782 for (i
= 0; i
< num_fetch
; i
++) {
1783 src
[i
] = lp_build_pack2(gallivm
, type32x4
, type16x8
,
1784 src
[i
], lp_build_zero(gallivm
, type32x4
));
1785 src
[i
] = LLVMBuildBitCast(builder
, src
[i
], ltypei128
, "");
1786 src
[i
] = LLVMBuildTrunc(builder
, src
[i
], ltypei64
, "");
1787 src
[i
] = LLVMBuildBitCast(builder
, src
[i
], ltype16x4
, "");
1793 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1794 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1796 is_arith
= (blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
);
1798 /* Special case for half-floats */
1799 if (mem_type
.width
== 16 && mem_type
.floating
) {
1800 int length
= dst_type
.length
;
1801 assert(blend_type
.width
== 32 && blend_type
.floating
);
1803 dst_type
.length
= src_type
.length
;
1805 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1807 dst_type
.length
= length
;
1811 /* Remove any padding */
1812 if (!is_arith
&& (src_type
.length
% mem_type
.length
)) {
1813 src_type
.length
-= (src_type
.length
% mem_type
.length
);
1815 for (i
= 0; i
< num_srcs
; ++i
) {
1816 dst
[i
] = lp_build_extract_range(gallivm
, dst
[i
], 0, src_type
.length
);
1820 /* No bit arithmetic to do */
1825 src_type
.length
= pixels
;
1826 src_type
.width
= blend_type
.length
* blend_type
.width
;
1827 dst_type
.length
= pixels
;
1829 for (i
= 0; i
< num_srcs
; ++i
) {
1830 LLVMValueRef chans
[4];
1831 LLVMValueRef res
= NULL
;
1833 dst
[i
] = LLVMBuildBitCast(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1835 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1837 unsigned sa
= src_fmt
->channel
[j
].shift
;
1838 unsigned sz_a
= src_fmt
->channel
[j
].size
;
1839 #if UTIL_ARCH_LITTLE_ENDIAN
1840 unsigned from_lsb
= j
;
1842 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1845 assert(blend_type
.width
> src_fmt
->channel
[j
].size
);
1847 for (k
= 0; k
< blend_type
.width
; ++k
) {
1852 chans
[j
] = LLVMBuildLShr(builder
,
1854 lp_build_const_int_vec(gallivm
, src_type
,
1855 from_lsb
* blend_type
.width
),
1858 chans
[j
] = LLVMBuildAnd(builder
,
1860 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1863 /* Scale down bits */
1864 if (src_type
.norm
) {
1865 chans
[j
] = scale_bits(gallivm
, blend_type
.width
,
1866 src_fmt
->channel
[j
].size
, chans
[j
], src_type
);
1867 } else if (!src_type
.floating
&& sz_a
< blend_type
.width
) {
1868 LLVMValueRef mask_val
= lp_build_const_int_vec(gallivm
, src_type
, (1UL << sz_a
) - 1);
1869 LLVMValueRef mask
= LLVMBuildICmp(builder
, LLVMIntUGT
, chans
[j
], mask_val
, "");
1870 chans
[j
] = LLVMBuildSelect(builder
, mask
, mask_val
, chans
[j
], "");
1874 chans
[j
] = LLVMBuildShl(builder
,
1876 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1879 sa
+= src_fmt
->channel
[j
].size
;
1884 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1888 assert (dst_type
.width
!= 24);
1890 dst
[i
] = LLVMBuildTrunc(builder
, res
, lp_build_vec_type(gallivm
, dst_type
), "");
1896 * Convert alpha to same blend type as src
1899 convert_alpha(struct gallivm_state
*gallivm
,
1900 struct lp_type row_type
,
1901 struct lp_type alpha_type
,
1902 const unsigned block_size
,
1903 const unsigned block_height
,
1904 const unsigned src_count
,
1905 const unsigned dst_channels
,
1906 const bool pad_inline
,
1907 LLVMValueRef
* src_alpha
)
1909 LLVMBuilderRef builder
= gallivm
->builder
;
1911 unsigned length
= row_type
.length
;
1912 row_type
.length
= alpha_type
.length
;
1914 /* Twiddle the alpha to match pixels */
1915 lp_bld_quad_twiddle(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
);
1918 * TODO this should use single lp_build_conv call for
1919 * src_count == 1 && dst_channels == 1 case (dropping the concat below)
1921 for (i
= 0; i
< block_height
; ++i
) {
1922 lp_build_conv(gallivm
, alpha_type
, row_type
, &src_alpha
[i
], 1, &src_alpha
[i
], 1);
1925 alpha_type
= row_type
;
1926 row_type
.length
= length
;
1928 /* If only one channel we can only need the single alpha value per pixel */
1929 if (src_count
== 1 && dst_channels
== 1) {
1931 lp_build_concat_n(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
, src_count
);
1933 /* If there are more srcs than rows then we need to split alpha up */
1934 if (src_count
> block_height
) {
1935 for (i
= src_count
; i
> 0; --i
) {
1936 unsigned pixels
= block_size
/ src_count
;
1937 unsigned idx
= i
- 1;
1939 src_alpha
[idx
] = lp_build_extract_range(gallivm
, src_alpha
[(idx
* pixels
) / 4],
1940 (idx
* pixels
) % 4, pixels
);
1944 /* If there is a src for each pixel broadcast the alpha across whole row */
1945 if (src_count
== block_size
) {
1946 for (i
= 0; i
< src_count
; ++i
) {
1947 src_alpha
[i
] = lp_build_broadcast(gallivm
,
1948 lp_build_vec_type(gallivm
, row_type
), src_alpha
[i
]);
1951 unsigned pixels
= block_size
/ src_count
;
1952 unsigned channels
= pad_inline
? TGSI_NUM_CHANNELS
: dst_channels
;
1953 unsigned alpha_span
= 1;
1954 LLVMValueRef shuffles
[LP_MAX_VECTOR_LENGTH
];
1956 /* Check if we need 2 src_alphas for our shuffles */
1957 if (pixels
> alpha_type
.length
) {
1961 /* Broadcast alpha across all channels, e.g. a1a2 to a1a1a1a1a2a2a2a2 */
1962 for (j
= 0; j
< row_type
.length
; ++j
) {
1963 if (j
< pixels
* channels
) {
1964 shuffles
[j
] = lp_build_const_int32(gallivm
, j
/ channels
);
1966 shuffles
[j
] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm
->context
));
1970 for (i
= 0; i
< src_count
; ++i
) {
1971 unsigned idx1
= i
, idx2
= i
;
1973 if (alpha_span
> 1){
1978 src_alpha
[i
] = LLVMBuildShuffleVector(builder
,
1981 LLVMConstVector(shuffles
, row_type
.length
),
1990 * Generates the blend function for unswizzled colour buffers
1991 * Also generates the read & write from colour buffer
1994 generate_unswizzled_blend(struct gallivm_state
*gallivm
,
1996 struct lp_fragment_shader_variant
*variant
,
1997 enum pipe_format out_format
,
1998 unsigned int num_fs
,
1999 struct lp_type fs_type
,
2000 LLVMValueRef
* fs_mask
,
2001 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][4],
2002 LLVMValueRef context_ptr
,
2003 LLVMValueRef color_ptr
,
2004 LLVMValueRef stride
,
2005 unsigned partial_mask
,
2008 const unsigned alpha_channel
= 3;
2009 const unsigned block_width
= LP_RASTER_BLOCK_SIZE
;
2010 const unsigned block_height
= LP_RASTER_BLOCK_SIZE
;
2011 const unsigned block_size
= block_width
* block_height
;
2012 const unsigned lp_integer_vector_width
= 128;
2014 LLVMBuilderRef builder
= gallivm
->builder
;
2015 LLVMValueRef fs_src
[4][TGSI_NUM_CHANNELS
];
2016 LLVMValueRef fs_src1
[4][TGSI_NUM_CHANNELS
];
2017 LLVMValueRef src_alpha
[4 * 4];
2018 LLVMValueRef src1_alpha
[4 * 4] = { NULL
};
2019 LLVMValueRef src_mask
[4 * 4];
2020 LLVMValueRef src
[4 * 4];
2021 LLVMValueRef src1
[4 * 4];
2022 LLVMValueRef dst
[4 * 4];
2023 LLVMValueRef blend_color
;
2024 LLVMValueRef blend_alpha
;
2025 LLVMValueRef i32_zero
;
2026 LLVMValueRef check_mask
;
2027 LLVMValueRef undef_src_val
;
2029 struct lp_build_mask_context mask_ctx
;
2030 struct lp_type mask_type
;
2031 struct lp_type blend_type
;
2032 struct lp_type row_type
;
2033 struct lp_type dst_type
;
2034 struct lp_type ls_type
;
2036 unsigned char swizzle
[TGSI_NUM_CHANNELS
];
2037 unsigned vector_width
;
2038 unsigned src_channels
= TGSI_NUM_CHANNELS
;
2039 unsigned dst_channels
;
2044 const struct util_format_description
* out_format_desc
= util_format_description(out_format
);
2046 unsigned dst_alignment
;
2048 bool pad_inline
= is_arithmetic_format(out_format_desc
);
2049 bool has_alpha
= false;
2050 const boolean dual_source_blend
= variant
->key
.blend
.rt
[0].blend_enable
&&
2051 util_blend_state_is_dual(&variant
->key
.blend
, 0);
2053 const boolean is_1d
= variant
->key
.resource_1d
;
2054 boolean twiddle_after_convert
= FALSE
;
2055 unsigned num_fullblock_fs
= is_1d
? 2 * num_fs
: num_fs
;
2056 LLVMValueRef fpstate
= 0;
2058 /* Get type from output format */
2059 lp_blend_type_from_format_desc(out_format_desc
, &row_type
);
2060 lp_mem_type_from_format_desc(out_format_desc
, &dst_type
);
2063 * Technically this code should go into lp_build_smallfloat_to_float
2064 * and lp_build_float_to_smallfloat but due to the
2065 * http://llvm.org/bugs/show_bug.cgi?id=6393
2066 * llvm reorders the mxcsr intrinsics in a way that breaks the code.
2067 * So the ordering is important here and there shouldn't be any
2068 * llvm ir instrunctions in this function before
2069 * this, otherwise half-float format conversions won't work
2070 * (again due to llvm bug #6393).
2072 if (have_smallfloat_format(dst_type
, out_format
)) {
2073 /* We need to make sure that denorms are ok for half float
2075 fpstate
= lp_build_fpstate_get(gallivm
);
2076 lp_build_fpstate_set_denorms_zero(gallivm
, FALSE
);
2079 mask_type
= lp_int32_vec4_type();
2080 mask_type
.length
= fs_type
.length
;
2082 for (i
= num_fs
; i
< num_fullblock_fs
; i
++) {
2083 fs_mask
[i
] = lp_build_zero(gallivm
, mask_type
);
2086 /* Do not bother executing code when mask is empty.. */
2088 check_mask
= LLVMConstNull(lp_build_int_vec_type(gallivm
, mask_type
));
2090 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2091 check_mask
= LLVMBuildOr(builder
, check_mask
, fs_mask
[i
], "");
2094 lp_build_mask_begin(&mask_ctx
, gallivm
, mask_type
, check_mask
);
2095 lp_build_mask_check(&mask_ctx
);
2098 partial_mask
|= !variant
->opaque
;
2099 i32_zero
= lp_build_const_int32(gallivm
, 0);
2101 undef_src_val
= lp_build_undef(gallivm
, fs_type
);
2103 row_type
.length
= fs_type
.length
;
2104 vector_width
= dst_type
.floating
? lp_native_vector_width
: lp_integer_vector_width
;
2106 /* Compute correct swizzle and count channels */
2107 memset(swizzle
, LP_BLD_SWIZZLE_DONTCARE
, TGSI_NUM_CHANNELS
);
2110 for (i
= 0; i
< TGSI_NUM_CHANNELS
; ++i
) {
2111 /* Ensure channel is used */
2112 if (out_format_desc
->swizzle
[i
] >= TGSI_NUM_CHANNELS
) {
2116 /* Ensure not already written to (happens in case with GL_ALPHA) */
2117 if (swizzle
[out_format_desc
->swizzle
[i
]] < TGSI_NUM_CHANNELS
) {
2121 /* Ensure we havn't already found all channels */
2122 if (dst_channels
>= out_format_desc
->nr_channels
) {
2126 swizzle
[out_format_desc
->swizzle
[i
]] = i
;
2129 if (i
== alpha_channel
) {
2134 if (format_expands_to_float_soa(out_format_desc
)) {
2136 * the code above can't work for layout_other
2137 * for srgb it would sort of work but we short-circuit swizzles, etc.
2138 * as that is done as part of unpack / pack.
2140 dst_channels
= 4; /* HACK: this is fake 4 really but need it due to transpose stuff later */
2146 pad_inline
= true; /* HACK: prevent rgbxrgbx->rgbrgbxx conversion later */
2149 /* If 3 channels then pad to include alpha for 4 element transpose */
2150 if (dst_channels
== 3) {
2151 assert (!has_alpha
);
2152 for (i
= 0; i
< TGSI_NUM_CHANNELS
; i
++) {
2153 if (swizzle
[i
] > TGSI_NUM_CHANNELS
)
2156 if (out_format_desc
->nr_channels
== 4) {
2159 * We use alpha from the color conversion, not separate one.
2160 * We had to include it for transpose, hence it will get converted
2161 * too (albeit when doing transpose after conversion, that would
2162 * no longer be the case necessarily).
2163 * (It works only with 4 channel dsts, e.g. rgbx formats, because
2164 * otherwise we really have padding, not alpha, included.)
2171 * Load shader output
2173 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2174 /* Always load alpha for use in blending */
2177 alpha
= LLVMBuildLoad(builder
, fs_out_color
[rt
][alpha_channel
][i
], "");
2180 alpha
= undef_src_val
;
2183 /* Load each channel */
2184 for (j
= 0; j
< dst_channels
; ++j
) {
2185 assert(swizzle
[j
] < 4);
2187 fs_src
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[rt
][swizzle
[j
]][i
], "");
2190 fs_src
[i
][j
] = undef_src_val
;
2194 /* If 3 channels then pad to include alpha for 4 element transpose */
2196 * XXX If we include that here maybe could actually use it instead of
2197 * separate alpha for blending?
2198 * (Difficult though we actually convert pad channels, not alpha.)
2200 if (dst_channels
== 3 && !has_alpha
) {
2201 fs_src
[i
][3] = alpha
;
2204 /* We split the row_mask and row_alpha as we want 128bit interleave */
2205 if (fs_type
.length
== 8) {
2206 src_mask
[i
*2 + 0] = lp_build_extract_range(gallivm
, fs_mask
[i
],
2208 src_mask
[i
*2 + 1] = lp_build_extract_range(gallivm
, fs_mask
[i
],
2209 src_channels
, src_channels
);
2211 src_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
2212 src_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
,
2213 src_channels
, src_channels
);
2215 src_mask
[i
] = fs_mask
[i
];
2216 src_alpha
[i
] = alpha
;
2219 if (dual_source_blend
) {
2220 /* same as above except different src/dst, skip masks and comments... */
2221 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2224 alpha
= LLVMBuildLoad(builder
, fs_out_color
[1][alpha_channel
][i
], "");
2227 alpha
= undef_src_val
;
2230 for (j
= 0; j
< dst_channels
; ++j
) {
2231 assert(swizzle
[j
] < 4);
2233 fs_src1
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[1][swizzle
[j
]][i
], "");
2236 fs_src1
[i
][j
] = undef_src_val
;
2239 if (dst_channels
== 3 && !has_alpha
) {
2240 fs_src1
[i
][3] = alpha
;
2242 if (fs_type
.length
== 8) {
2243 src1_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
2244 src1_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
,
2245 src_channels
, src_channels
);
2247 src1_alpha
[i
] = alpha
;
2252 if (util_format_is_pure_integer(out_format
)) {
2254 * In this case fs_type was really ints or uints disguised as floats,
2257 fs_type
.floating
= 0;
2258 fs_type
.sign
= dst_type
.sign
;
2259 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
2260 for (j
= 0; j
< dst_channels
; ++j
) {
2261 fs_src
[i
][j
] = LLVMBuildBitCast(builder
, fs_src
[i
][j
],
2262 lp_build_vec_type(gallivm
, fs_type
), "");
2264 if (dst_channels
== 3 && !has_alpha
) {
2265 fs_src
[i
][3] = LLVMBuildBitCast(builder
, fs_src
[i
][3],
2266 lp_build_vec_type(gallivm
, fs_type
), "");
2272 * We actually should generally do conversion first (for non-1d cases)
2273 * when the blend format is 8 or 16 bits. The reason is obvious,
2274 * there's 2 or 4 times less vectors to deal with for the interleave...
2275 * Albeit for the AVX (not AVX2) case there's no benefit with 16 bit
2276 * vectors (as it can do 32bit unpack with 256bit vectors, but 8/16bit
2277 * unpack only with 128bit vectors).
2278 * Note: for 16bit sizes really need matching pack conversion code
2280 if (!is_1d
&& dst_channels
!= 3 && dst_type
.width
== 8) {
2281 twiddle_after_convert
= TRUE
;
2285 * Pixel twiddle from fragment shader order to memory order
2287 if (!twiddle_after_convert
) {
2288 src_count
= generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
,
2289 dst_channels
, fs_src
, src
, pad_inline
);
2290 if (dual_source_blend
) {
2291 generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
, dst_channels
,
2292 fs_src1
, src1
, pad_inline
);
2295 src_count
= num_fullblock_fs
* dst_channels
;
2297 * We reorder things a bit here, so the cases for 4-wide and 8-wide
2298 * (AVX) turn out the same later when untwiddling/transpose (albeit
2299 * for true AVX2 path untwiddle needs to be different).
2300 * For now just order by colors first (so we can use unpack later).
2302 for (j
= 0; j
< num_fullblock_fs
; j
++) {
2303 for (i
= 0; i
< dst_channels
; i
++) {
2304 src
[i
*num_fullblock_fs
+ j
] = fs_src
[j
][i
];
2305 if (dual_source_blend
) {
2306 src1
[i
*num_fullblock_fs
+ j
] = fs_src1
[j
][i
];
2312 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
2313 if (src_count
!= num_fullblock_fs
* src_channels
) {
2314 unsigned ds
= src_count
/ (num_fullblock_fs
* src_channels
);
2315 row_type
.length
/= ds
;
2316 fs_type
.length
= row_type
.length
;
2319 blend_type
= row_type
;
2320 mask_type
.length
= 4;
2322 /* Convert src to row_type */
2323 if (dual_source_blend
) {
2324 struct lp_type old_row_type
= row_type
;
2325 lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
2326 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &old_row_type
, src1
, src_count
, src1
);
2329 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
2332 /* If the rows are not an SSE vector, combine them to become SSE size! */
2333 if ((row_type
.width
* row_type
.length
) % 128) {
2334 unsigned bits
= row_type
.width
* row_type
.length
;
2337 assert(src_count
>= (vector_width
/ bits
));
2339 dst_count
= src_count
/ (vector_width
/ bits
);
2341 combined
= lp_build_concat_n(gallivm
, row_type
, src
, src_count
, src
, dst_count
);
2342 if (dual_source_blend
) {
2343 lp_build_concat_n(gallivm
, row_type
, src1
, src_count
, src1
, dst_count
);
2346 row_type
.length
*= combined
;
2347 src_count
/= combined
;
2349 bits
= row_type
.width
* row_type
.length
;
2350 assert(bits
== 128 || bits
== 256);
2353 if (twiddle_after_convert
) {
2354 fs_twiddle_transpose(gallivm
, row_type
, src
, src_count
, src
);
2355 if (dual_source_blend
) {
2356 fs_twiddle_transpose(gallivm
, row_type
, src1
, src_count
, src1
);
2361 * Blend Colour conversion
2363 blend_color
= lp_jit_context_f_blend_color(gallivm
, context_ptr
);
2364 blend_color
= LLVMBuildPointerCast(builder
, blend_color
,
2365 LLVMPointerType(lp_build_vec_type(gallivm
, fs_type
), 0), "");
2366 blend_color
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, blend_color
,
2367 &i32_zero
, 1, ""), "");
2370 lp_build_conv(gallivm
, fs_type
, blend_type
, &blend_color
, 1, &blend_color
, 1);
2372 if (out_format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
2374 * since blending is done with floats, there was no conversion.
2375 * However, the rules according to fixed point renderbuffers still
2376 * apply, that is we must clamp inputs to 0.0/1.0.
2377 * (This would apply to separate alpha conversion too but we currently
2378 * force has_alpha to be true.)
2379 * TODO: should skip this with "fake" blend, since post-blend conversion
2380 * will clamp anyway.
2381 * TODO: could also skip this if fragment color clamping is enabled. We
2382 * don't support it natively so it gets baked into the shader however, so
2383 * can't really tell here.
2385 struct lp_build_context f32_bld
;
2386 assert(row_type
.floating
);
2387 lp_build_context_init(&f32_bld
, gallivm
, row_type
);
2388 for (i
= 0; i
< src_count
; i
++) {
2389 src
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src
[i
]);
2391 if (dual_source_blend
) {
2392 for (i
= 0; i
< src_count
; i
++) {
2393 src1
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src1
[i
]);
2396 /* probably can't be different than row_type but better safe than sorry... */
2397 lp_build_context_init(&f32_bld
, gallivm
, blend_type
);
2398 blend_color
= lp_build_clamp(&f32_bld
, blend_color
, f32_bld
.zero
, f32_bld
.one
);
2402 blend_alpha
= lp_build_extract_broadcast(gallivm
, blend_type
, row_type
, blend_color
, lp_build_const_int32(gallivm
, 3));
2404 /* Swizzle to appropriate channels, e.g. from RGBA to BGRA BGRA */
2405 pad_inline
&= (dst_channels
* (block_size
/ src_count
) * row_type
.width
) != vector_width
;
2407 /* Use all 4 channels e.g. from RGBA RGBA to RGxx RGxx */
2408 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, TGSI_NUM_CHANNELS
, row_type
.length
);
2410 /* Only use dst_channels e.g. RGBA RGBA to RG RG xxxx */
2411 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, dst_channels
, row_type
.length
);
2417 lp_bld_quad_twiddle(gallivm
, mask_type
, &src_mask
[0], block_height
, &src_mask
[0]);
2419 if (src_count
< block_height
) {
2420 lp_build_concat_n(gallivm
, mask_type
, src_mask
, 4, src_mask
, src_count
);
2421 } else if (src_count
> block_height
) {
2422 for (i
= src_count
; i
> 0; --i
) {
2423 unsigned pixels
= block_size
/ src_count
;
2424 unsigned idx
= i
- 1;
2426 src_mask
[idx
] = lp_build_extract_range(gallivm
, src_mask
[(idx
* pixels
) / 4],
2427 (idx
* pixels
) % 4, pixels
);
2431 assert(mask_type
.width
== 32);
2433 for (i
= 0; i
< src_count
; ++i
) {
2434 unsigned pixels
= block_size
/ src_count
;
2435 unsigned pixel_width
= row_type
.width
* dst_channels
;
2437 if (pixel_width
== 24) {
2438 mask_type
.width
= 8;
2439 mask_type
.length
= vector_width
/ mask_type
.width
;
2441 mask_type
.length
= pixels
;
2442 mask_type
.width
= row_type
.width
* dst_channels
;
2445 * If mask_type width is smaller than 32bit, this doesn't quite
2446 * generate the most efficient code (could use some pack).
2448 src_mask
[i
] = LLVMBuildIntCast(builder
, src_mask
[i
],
2449 lp_build_int_vec_type(gallivm
, mask_type
), "");
2451 mask_type
.length
*= dst_channels
;
2452 mask_type
.width
/= dst_channels
;
2455 src_mask
[i
] = LLVMBuildBitCast(builder
, src_mask
[i
],
2456 lp_build_int_vec_type(gallivm
, mask_type
), "");
2457 src_mask
[i
] = lp_build_pad_vector(gallivm
, src_mask
[i
], row_type
.length
);
2464 struct lp_type alpha_type
= fs_type
;
2465 alpha_type
.length
= 4;
2466 convert_alpha(gallivm
, row_type
, alpha_type
,
2467 block_size
, block_height
,
2468 src_count
, dst_channels
,
2469 pad_inline
, src_alpha
);
2470 if (dual_source_blend
) {
2471 convert_alpha(gallivm
, row_type
, alpha_type
,
2472 block_size
, block_height
,
2473 src_count
, dst_channels
,
2474 pad_inline
, src1_alpha
);
2480 * Load dst from memory
2482 if (src_count
< block_height
) {
2483 dst_count
= block_height
;
2485 dst_count
= src_count
;
2488 dst_type
.length
*= block_size
/ dst_count
;
2490 if (format_expands_to_float_soa(out_format_desc
)) {
2492 * we need multiple values at once for the conversion, so can as well
2493 * load them vectorized here too instead of concatenating later.
2494 * (Still need concatenation later for 8-wide vectors).
2496 dst_count
= block_height
;
2497 dst_type
.length
= block_width
;
2501 * Compute the alignment of the destination pointer in bytes
2502 * We fetch 1-4 pixels, if the format has pot alignment then those fetches
2503 * are always aligned by MIN2(16, fetch_width) except for buffers (not
2504 * 1d tex but can't distinguish here) so need to stick with per-pixel
2505 * alignment in this case.
2508 dst_alignment
= (out_format_desc
->block
.bits
+ 7)/(out_format_desc
->block
.width
* 8);
2511 dst_alignment
= dst_type
.length
* dst_type
.width
/ 8;
2513 /* Force power-of-two alignment by extracting only the least-significant-bit */
2514 dst_alignment
= 1 << (ffs(dst_alignment
) - 1);
2516 * Resource base and stride pointers are aligned to 16 bytes, so that's
2517 * the maximum alignment we can guarantee
2519 dst_alignment
= MIN2(16, dst_alignment
);
2523 if (dst_count
> src_count
) {
2524 if ((dst_type
.width
== 8 || dst_type
.width
== 16) &&
2525 util_is_power_of_two_or_zero(dst_type
.length
) &&
2526 dst_type
.length
* dst_type
.width
< 128) {
2528 * Never try to load values as 4xi8 which we will then
2529 * concatenate to larger vectors. This gives llvm a real
2530 * headache (the problem is the type legalizer (?) will
2531 * try to load that as 4xi8 zext to 4xi32 to fill the vector,
2532 * then the shuffles to concatenate are more or less impossible
2533 * - llvm is easily capable of generating a sequence of 32
2534 * pextrb/pinsrb instructions for that. Albeit it appears to
2535 * be fixed in llvm 4.0. So, load and concatenate with 32bit
2536 * width to avoid the trouble (16bit seems not as bad, llvm
2537 * probably recognizes the load+shuffle as only one shuffle
2538 * is necessary, but we can do just the same anyway).
2540 ls_type
.length
= dst_type
.length
* dst_type
.width
/ 32;
2546 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
2547 dst
, ls_type
, dst_count
/ 4, dst_alignment
);
2548 for (i
= dst_count
/ 4; i
< dst_count
; i
++) {
2549 dst
[i
] = lp_build_undef(gallivm
, ls_type
);
2554 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2555 dst
, ls_type
, dst_count
, dst_alignment
);
2560 * Convert from dst/output format to src/blending format.
2562 * This is necessary as we can only read 1 row from memory at a time,
2563 * so the minimum dst_count will ever be at this point is 4.
2565 * With, for example, R8 format you can have all 16 pixels in a 128 bit vector,
2566 * this will take the 4 dsts and combine them into 1 src so we can perform blending
2567 * on all 16 pixels in that single vector at once.
2569 if (dst_count
> src_count
) {
2570 if (ls_type
.length
!= dst_type
.length
&& ls_type
.length
== 1) {
2571 LLVMTypeRef elem_type
= lp_build_elem_type(gallivm
, ls_type
);
2572 LLVMTypeRef ls_vec_type
= LLVMVectorType(elem_type
, 1);
2573 for (i
= 0; i
< dst_count
; i
++) {
2574 dst
[i
] = LLVMBuildBitCast(builder
, dst
[i
], ls_vec_type
, "");
2578 lp_build_concat_n(gallivm
, ls_type
, dst
, 4, dst
, src_count
);
2580 if (ls_type
.length
!= dst_type
.length
) {
2581 struct lp_type tmp_type
= dst_type
;
2582 tmp_type
.length
= dst_type
.length
* 4 / src_count
;
2583 for (i
= 0; i
< src_count
; i
++) {
2584 dst
[i
] = LLVMBuildBitCast(builder
, dst
[i
],
2585 lp_build_vec_type(gallivm
, tmp_type
), "");
2593 /* XXX this is broken for RGB8 formats -
2594 * they get expanded from 12 to 16 elements (to include alpha)
2595 * by convert_to_blend_type then reduced to 15 instead of 12
2596 * by convert_from_blend_type (a simple fix though breaks A8...).
2597 * R16G16B16 also crashes differently however something going wrong
2598 * inside llvm handling npot vector sizes seemingly.
2599 * It seems some cleanup could be done here (like skipping conversion/blend
2602 convert_to_blend_type(gallivm
, block_size
, out_format_desc
, dst_type
,
2603 row_type
, dst
, src_count
);
2606 * FIXME: Really should get logic ops / masks out of generic blend / row
2607 * format. Logic ops will definitely not work on the blend float format
2608 * used for SRGB here and I think OpenGL expects this to work as expected
2609 * (that is incoming values converted to srgb then logic op applied).
2611 for (i
= 0; i
< src_count
; ++i
) {
2612 dst
[i
] = lp_build_blend_aos(gallivm
,
2613 &variant
->key
.blend
,
2618 has_alpha
? NULL
: src_alpha
[i
],
2620 has_alpha
? NULL
: src1_alpha
[i
],
2622 partial_mask
? src_mask
[i
] : NULL
,
2624 has_alpha
? NULL
: blend_alpha
,
2626 pad_inline
? 4 : dst_channels
);
2629 convert_from_blend_type(gallivm
, block_size
, out_format_desc
,
2630 row_type
, dst_type
, dst
, src_count
);
2632 /* Split the blend rows back to memory rows */
2633 if (dst_count
> src_count
) {
2634 row_type
.length
= dst_type
.length
* (dst_count
/ src_count
);
2636 if (src_count
== 1) {
2637 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2638 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2640 row_type
.length
/= 2;
2644 dst
[3] = lp_build_extract_range(gallivm
, dst
[1], row_type
.length
/ 2, row_type
.length
/ 2);
2645 dst
[2] = lp_build_extract_range(gallivm
, dst
[1], 0, row_type
.length
/ 2);
2646 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2647 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2649 row_type
.length
/= 2;
2654 * Store blend result to memory
2657 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
2658 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
2661 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2662 dst
, dst_type
, dst_count
, dst_alignment
);
2665 if (have_smallfloat_format(dst_type
, out_format
)) {
2666 lp_build_fpstate_set(gallivm
, fpstate
);
2670 lp_build_mask_end(&mask_ctx
);
2676 * Generate the runtime callable function for the whole fragment pipeline.
2677 * Note that the function which we generate operates on a block of 16
2678 * pixels at at time. The block contains 2x2 quads. Each quad contains
2682 generate_fragment(struct llvmpipe_context
*lp
,
2683 struct lp_fragment_shader
*shader
,
2684 struct lp_fragment_shader_variant
*variant
,
2685 unsigned partial_mask
)
2687 struct gallivm_state
*gallivm
= variant
->gallivm
;
2688 struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
2689 struct lp_shader_input inputs
[PIPE_MAX_SHADER_INPUTS
];
2691 struct lp_type fs_type
;
2692 struct lp_type blend_type
;
2693 LLVMTypeRef fs_elem_type
;
2694 LLVMTypeRef blend_vec_type
;
2695 LLVMTypeRef arg_types
[15];
2696 LLVMTypeRef func_type
;
2697 LLVMTypeRef int32_type
= LLVMInt32TypeInContext(gallivm
->context
);
2698 LLVMTypeRef int8_type
= LLVMInt8TypeInContext(gallivm
->context
);
2699 LLVMValueRef context_ptr
;
2702 LLVMValueRef a0_ptr
;
2703 LLVMValueRef dadx_ptr
;
2704 LLVMValueRef dady_ptr
;
2705 LLVMValueRef color_ptr_ptr
;
2706 LLVMValueRef stride_ptr
;
2707 LLVMValueRef color_sample_stride_ptr
;
2708 LLVMValueRef depth_ptr
;
2709 LLVMValueRef depth_stride
;
2710 LLVMValueRef depth_sample_stride
;
2711 LLVMValueRef mask_input
;
2712 LLVMValueRef thread_data_ptr
;
2713 LLVMBasicBlockRef block
;
2714 LLVMBuilderRef builder
;
2715 struct lp_build_sampler_soa
*sampler
;
2716 struct lp_build_image_soa
*image
;
2717 struct lp_build_interp_soa_context interp
;
2718 LLVMValueRef fs_mask
[(16 / 4) * LP_MAX_SAMPLES
];
2719 LLVMValueRef fs_out_color
[LP_MAX_SAMPLES
][PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][16 / 4];
2720 LLVMValueRef function
;
2721 LLVMValueRef facing
;
2726 boolean cbuf0_write_all
;
2727 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
2728 util_blend_state_is_dual(&key
->blend
, 0);
2730 assert(lp_native_vector_width
/ 32 >= 4);
2732 /* Adjust color input interpolation according to flatshade state:
2734 memcpy(inputs
, shader
->inputs
, shader
->info
.base
.num_inputs
* sizeof inputs
[0]);
2735 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
2736 if (inputs
[i
].interp
== LP_INTERP_COLOR
) {
2738 inputs
[i
].interp
= LP_INTERP_CONSTANT
;
2740 inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
2744 /* check if writes to cbuf[0] are to be copied to all cbufs */
2746 shader
->info
.base
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
];
2748 /* TODO: actually pick these based on the fs and color buffer
2749 * characteristics. */
2751 memset(&fs_type
, 0, sizeof fs_type
);
2752 fs_type
.floating
= TRUE
; /* floating point values */
2753 fs_type
.sign
= TRUE
; /* values are signed */
2754 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
2755 fs_type
.width
= 32; /* 32-bit float */
2756 fs_type
.length
= MIN2(lp_native_vector_width
/ 32, 16); /* n*4 elements per vector */
2758 memset(&blend_type
, 0, sizeof blend_type
);
2759 blend_type
.floating
= FALSE
; /* values are integers */
2760 blend_type
.sign
= FALSE
; /* values are unsigned */
2761 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
2762 blend_type
.width
= 8; /* 8-bit ubyte values */
2763 blend_type
.length
= 16; /* 16 elements per vector */
2766 * Generate the function prototype. Any change here must be reflected in
2767 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
2770 fs_elem_type
= lp_build_elem_type(gallivm
, fs_type
);
2772 blend_vec_type
= lp_build_vec_type(gallivm
, blend_type
);
2774 snprintf(func_name
, sizeof(func_name
), "fs%u_variant%u_%s",
2775 shader
->no
, variant
->no
, partial_mask
? "partial" : "whole");
2777 arg_types
[0] = variant
->jit_context_ptr_type
; /* context */
2778 arg_types
[1] = int32_type
; /* x */
2779 arg_types
[2] = int32_type
; /* y */
2780 arg_types
[3] = int32_type
; /* facing */
2781 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
2782 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
2783 arg_types
[6] = LLVMPointerType(fs_elem_type
, 0); /* dady */
2784 arg_types
[7] = LLVMPointerType(LLVMPointerType(int8_type
, 0), 0); /* color */
2785 arg_types
[8] = LLVMPointerType(int8_type
, 0); /* depth */
2786 arg_types
[9] = LLVMInt64TypeInContext(gallivm
->context
); /* mask_input */
2787 arg_types
[10] = variant
->jit_thread_data_ptr_type
; /* per thread data */
2788 arg_types
[11] = LLVMPointerType(int32_type
, 0); /* stride */
2789 arg_types
[12] = int32_type
; /* depth_stride */
2790 arg_types
[13] = LLVMPointerType(int32_type
, 0); /* color sample strides */
2791 arg_types
[14] = int32_type
; /* depth sample stride */
2793 func_type
= LLVMFunctionType(LLVMVoidTypeInContext(gallivm
->context
),
2794 arg_types
, ARRAY_SIZE(arg_types
), 0);
2796 function
= LLVMAddFunction(gallivm
->module
, func_name
, func_type
);
2797 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
2799 variant
->function
[partial_mask
] = function
;
2801 /* XXX: need to propagate noalias down into color param now we are
2802 * passing a pointer-to-pointer?
2804 for(i
= 0; i
< ARRAY_SIZE(arg_types
); ++i
)
2805 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
2806 lp_add_function_attr(function
, i
+ 1, LP_FUNC_ATTR_NOALIAS
);
2808 context_ptr
= LLVMGetParam(function
, 0);
2809 x
= LLVMGetParam(function
, 1);
2810 y
= LLVMGetParam(function
, 2);
2811 facing
= LLVMGetParam(function
, 3);
2812 a0_ptr
= LLVMGetParam(function
, 4);
2813 dadx_ptr
= LLVMGetParam(function
, 5);
2814 dady_ptr
= LLVMGetParam(function
, 6);
2815 color_ptr_ptr
= LLVMGetParam(function
, 7);
2816 depth_ptr
= LLVMGetParam(function
, 8);
2817 mask_input
= LLVMGetParam(function
, 9);
2818 thread_data_ptr
= LLVMGetParam(function
, 10);
2819 stride_ptr
= LLVMGetParam(function
, 11);
2820 depth_stride
= LLVMGetParam(function
, 12);
2821 color_sample_stride_ptr
= LLVMGetParam(function
, 13);
2822 depth_sample_stride
= LLVMGetParam(function
, 14);
2824 lp_build_name(context_ptr
, "context");
2825 lp_build_name(x
, "x");
2826 lp_build_name(y
, "y");
2827 lp_build_name(a0_ptr
, "a0");
2828 lp_build_name(dadx_ptr
, "dadx");
2829 lp_build_name(dady_ptr
, "dady");
2830 lp_build_name(color_ptr_ptr
, "color_ptr_ptr");
2831 lp_build_name(depth_ptr
, "depth");
2832 lp_build_name(mask_input
, "mask_input");
2833 lp_build_name(thread_data_ptr
, "thread_data");
2834 lp_build_name(stride_ptr
, "stride_ptr");
2835 lp_build_name(depth_stride
, "depth_stride");
2836 lp_build_name(color_sample_stride_ptr
, "color_sample_stride_ptr");
2837 lp_build_name(depth_sample_stride
, "depth_sample_stride");
2843 block
= LLVMAppendBasicBlockInContext(gallivm
->context
, function
, "entry");
2844 builder
= gallivm
->builder
;
2846 LLVMPositionBuilderAtEnd(builder
, block
);
2849 * Must not count ps invocations if there's a null shader.
2850 * (It would be ok to count with null shader if there's d/s tests,
2851 * but only if there's d/s buffers too, which is different
2852 * to implicit rasterization disable which must not depend
2853 * on the d/s buffers.)
2854 * Could use popcount on mask, but pixel accuracy is not required.
2855 * Could disable if there's no stats query, but maybe not worth it.
2857 if (shader
->info
.base
.num_instructions
> 1) {
2858 LLVMValueRef invocs
, val
;
2859 invocs
= lp_jit_thread_data_invocations(gallivm
, thread_data_ptr
);
2860 val
= LLVMBuildLoad(builder
, invocs
, "");
2861 val
= LLVMBuildAdd(builder
, val
,
2862 LLVMConstInt(LLVMInt64TypeInContext(gallivm
->context
), 1, 0),
2864 LLVMBuildStore(builder
, val
, invocs
);
2867 /* code generated texture sampling */
2868 sampler
= lp_llvm_sampler_soa_create(key
->samplers
);
2869 image
= lp_llvm_image_soa_create(lp_fs_variant_key_images(key
));
2871 num_fs
= 16 / fs_type
.length
; /* number of loops per 4x4 stamp */
2872 /* for 1d resources only run "upper half" of stamp */
2873 if (key
->resource_1d
)
2877 LLVMValueRef num_loop
= lp_build_const_int32(gallivm
, num_fs
);
2878 LLVMTypeRef mask_type
= lp_build_int_vec_type(gallivm
, fs_type
);
2879 LLVMValueRef num_loop_samp
= lp_build_const_int32(gallivm
, num_fs
* key
->coverage_samples
);
2880 LLVMValueRef mask_store
= lp_build_array_alloca(gallivm
, mask_type
,
2881 num_loop_samp
, "mask_store");
2883 LLVMTypeRef flt_type
= LLVMFloatTypeInContext(gallivm
->context
);
2884 LLVMValueRef glob_sample_pos
= LLVMAddGlobal(gallivm
->module
, LLVMArrayType(flt_type
, key
->coverage_samples
* 2), "");
2885 LLVMValueRef sample_pos_array
;
2887 if (key
->multisample
&& key
->coverage_samples
== 4) {
2888 LLVMValueRef sample_pos_arr
[8];
2889 for (unsigned i
= 0; i
< 4; i
++) {
2890 sample_pos_arr
[i
* 2] = LLVMConstReal(flt_type
, lp_sample_pos_4x
[i
][0]);
2891 sample_pos_arr
[i
* 2 + 1] = LLVMConstReal(flt_type
, lp_sample_pos_4x
[i
][1]);
2893 sample_pos_array
= LLVMConstArray(LLVMFloatTypeInContext(gallivm
->context
), sample_pos_arr
, 8);
2895 LLVMValueRef sample_pos_arr
[2];
2896 sample_pos_arr
[0] = LLVMConstReal(flt_type
, 0.5);
2897 sample_pos_arr
[1] = LLVMConstReal(flt_type
, 0.5);
2898 sample_pos_array
= LLVMConstArray(LLVMFloatTypeInContext(gallivm
->context
), sample_pos_arr
, 2);
2900 LLVMSetInitializer(glob_sample_pos
, sample_pos_array
);
2902 LLVMValueRef color_store
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
];
2903 boolean pixel_center_integer
=
2904 shader
->info
.base
.properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
];
2907 * The shader input interpolation info is not explicitely baked in the
2908 * shader key, but everything it derives from (TGSI, and flatshade) is
2909 * already included in the shader key.
2911 lp_build_interp_soa_init(&interp
,
2913 shader
->info
.base
.num_inputs
,
2915 pixel_center_integer
,
2916 key
->coverage_samples
, glob_sample_pos
,
2920 a0_ptr
, dadx_ptr
, dady_ptr
,
2923 for (i
= 0; i
< num_fs
; i
++) {
2924 if (key
->multisample
) {
2925 LLVMValueRef smask_val
= LLVMBuildLoad(builder
, lp_jit_context_sample_mask(gallivm
, context_ptr
), "");
2928 * For multisampling, extract the per-sample mask from the incoming 64-bit mask,
2929 * store to the per sample mask storage. Or all of them together to generate
2930 * the fragment shader mask. (sample shading TODO).
2931 * Take the incoming state coverage mask into account.
2933 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
2934 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, i
+ (s
* num_fs
));
2935 LLVMValueRef sample_mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
2936 &sindexi
, 1, "sample_mask_ptr");
2937 LLVMValueRef s_mask
= generate_quad_mask(gallivm
, fs_type
,
2938 i
*fs_type
.length
/4, s
, mask_input
);
2940 LLVMValueRef smask_bit
= LLVMBuildAnd(builder
, smask_val
, lp_build_const_int32(gallivm
, (1 << s
)), "");
2941 LLVMValueRef cmp
= LLVMBuildICmp(builder
, LLVMIntNE
, smask_bit
, lp_build_const_int32(gallivm
, 0), "");
2942 smask_bit
= LLVMBuildSExt(builder
, cmp
, int32_type
, "");
2943 smask_bit
= lp_build_broadcast(gallivm
, mask_type
, smask_bit
);
2945 s_mask
= LLVMBuildAnd(builder
, s_mask
, smask_bit
, "");
2946 LLVMBuildStore(builder
, s_mask
, sample_mask_ptr
);
2950 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
2951 LLVMValueRef mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
2952 &indexi
, 1, "mask_ptr");
2955 mask
= generate_quad_mask(gallivm
, fs_type
,
2956 i
*fs_type
.length
/4, 0, mask_input
);
2959 mask
= lp_build_const_int_vec(gallivm
, fs_type
, ~0);
2961 LLVMBuildStore(builder
, mask
, mask_ptr
);
2965 generate_fs_loop(gallivm
,
2975 mask_store
, /* output */
2979 depth_sample_stride
,
2983 for (i
= 0; i
< num_fs
; i
++) {
2985 for (unsigned s
= 0; s
< key
->coverage_samples
; s
++) {
2986 int idx
= (i
+ (s
* num_fs
));
2987 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, idx
);
2988 ptr
= LLVMBuildGEP(builder
, mask_store
, &sindexi
, 1, "");
2990 fs_mask
[idx
] = LLVMBuildLoad(builder
, ptr
, "smask");
2993 for (unsigned s
= 0; s
< key
->min_samples
; s
++) {
2994 /* This is fucked up need to reorganize things */
2995 int idx
= s
* num_fs
+ i
;
2996 LLVMValueRef sindexi
= lp_build_const_int32(gallivm
, idx
);
2997 for (cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
2998 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
2999 ptr
= LLVMBuildGEP(builder
,
3000 color_store
[cbuf
* !cbuf0_write_all
][chan
],
3002 fs_out_color
[s
][cbuf
][chan
][i
] = ptr
;
3005 if (dual_source_blend
) {
3006 /* only support one dual source blend target hence always use output 1 */
3007 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
3008 ptr
= LLVMBuildGEP(builder
,
3009 color_store
[1][chan
],
3011 fs_out_color
[s
][1][chan
][i
] = ptr
;
3018 sampler
->destroy(sampler
);
3019 image
->destroy(image
);
3020 /* Loop over color outputs / color buffers to do blending.
3022 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
3023 if (key
->cbuf_format
[cbuf
] != PIPE_FORMAT_NONE
) {
3024 LLVMValueRef color_ptr
;
3025 LLVMValueRef stride
;
3026 LLVMValueRef sample_stride
= NULL
;
3027 LLVMValueRef index
= lp_build_const_int32(gallivm
, cbuf
);
3029 boolean do_branch
= ((key
->depth
.enabled
3030 || key
->stencil
[0].enabled
3031 || key
->alpha
.enabled
)
3032 && !shader
->info
.base
.uses_kill
);
3034 color_ptr
= LLVMBuildLoad(builder
,
3035 LLVMBuildGEP(builder
, color_ptr_ptr
,
3039 stride
= LLVMBuildLoad(builder
,
3040 LLVMBuildGEP(builder
, stride_ptr
, &index
, 1, ""),
3043 if (key
->multisample
)
3044 sample_stride
= LLVMBuildLoad(builder
,
3045 LLVMBuildGEP(builder
, color_sample_stride_ptr
,
3046 &index
, 1, ""), "");
3048 for (unsigned s
= 0; s
< key
->cbuf_nr_samples
[cbuf
]; s
++) {
3049 unsigned mask_idx
= num_fs
* (key
->multisample
? s
: 0);
3050 unsigned out_idx
= key
->min_samples
== 1 ? 0 : s
;
3051 LLVMValueRef out_ptr
= color_ptr
;;
3053 if (key
->multisample
) {
3054 LLVMValueRef sample_offset
= LLVMBuildMul(builder
, sample_stride
, lp_build_const_int32(gallivm
, s
), "");
3055 out_ptr
= LLVMBuildGEP(builder
, out_ptr
, &sample_offset
, 1, "");
3057 out_ptr
= LLVMBuildBitCast(builder
, out_ptr
, LLVMPointerType(blend_vec_type
, 0), "");
3059 lp_build_name(out_ptr
, "color_ptr%d", cbuf
);
3061 generate_unswizzled_blend(gallivm
, cbuf
, variant
,
3062 key
->cbuf_format
[cbuf
],
3063 num_fs
, fs_type
, &fs_mask
[mask_idx
], fs_out_color
[out_idx
],
3064 context_ptr
, out_ptr
, stride
,
3065 partial_mask
, do_branch
);
3070 LLVMBuildRetVoid(builder
);
3072 gallivm_verify_function(gallivm
, function
);
3077 dump_fs_variant_key(struct lp_fragment_shader_variant_key
*key
)
3081 debug_printf("fs variant %p:\n", (void *) key
);
3083 if (key
->flatshade
) {
3084 debug_printf("flatshade = 1\n");
3086 if (key
->multisample
) {
3087 debug_printf("multisample = 1\n");
3088 debug_printf("coverage samples = %d\n", key
->coverage_samples
);
3089 debug_printf("min samples = %d\n", key
->min_samples
);
3091 for (i
= 0; i
< key
->nr_cbufs
; ++i
) {
3092 debug_printf("cbuf_format[%u] = %s\n", i
, util_format_name(key
->cbuf_format
[i
]));
3093 debug_printf("cbuf nr_samples[%u] = %d\n", i
, key
->cbuf_nr_samples
[i
]);
3095 if (key
->depth
.enabled
|| key
->stencil
[0].enabled
) {
3096 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
3097 debug_printf("depth nr_samples = %d\n", key
->zsbuf_nr_samples
);
3099 if (key
->depth
.enabled
) {
3100 debug_printf("depth.func = %s\n", util_str_func(key
->depth
.func
, TRUE
));
3101 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
3104 for (i
= 0; i
< 2; ++i
) {
3105 if (key
->stencil
[i
].enabled
) {
3106 debug_printf("stencil[%u].func = %s\n", i
, util_str_func(key
->stencil
[i
].func
, TRUE
));
3107 debug_printf("stencil[%u].fail_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].fail_op
, TRUE
));
3108 debug_printf("stencil[%u].zpass_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].zpass_op
, TRUE
));
3109 debug_printf("stencil[%u].zfail_op = %s\n", i
, util_str_stencil_op(key
->stencil
[i
].zfail_op
, TRUE
));
3110 debug_printf("stencil[%u].valuemask = 0x%x\n", i
, key
->stencil
[i
].valuemask
);
3111 debug_printf("stencil[%u].writemask = 0x%x\n", i
, key
->stencil
[i
].writemask
);
3115 if (key
->alpha
.enabled
) {
3116 debug_printf("alpha.func = %s\n", util_str_func(key
->alpha
.func
, TRUE
));
3119 if (key
->occlusion_count
) {
3120 debug_printf("occlusion_count = 1\n");
3123 if (key
->blend
.logicop_enable
) {
3124 debug_printf("blend.logicop_func = %s\n", util_str_logicop(key
->blend
.logicop_func
, TRUE
));
3126 else if (key
->blend
.rt
[0].blend_enable
) {
3127 debug_printf("blend.rgb_func = %s\n", util_str_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
3128 debug_printf("blend.rgb_src_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
3129 debug_printf("blend.rgb_dst_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
3130 debug_printf("blend.alpha_func = %s\n", util_str_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
3131 debug_printf("blend.alpha_src_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
3132 debug_printf("blend.alpha_dst_factor = %s\n", util_str_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
3134 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
3135 if (key
->blend
.alpha_to_coverage
) {
3136 debug_printf("blend.alpha_to_coverage is enabled\n");
3138 for (i
= 0; i
< key
->nr_samplers
; ++i
) {
3139 const struct lp_static_sampler_state
*sampler
= &key
->samplers
[i
].sampler_state
;
3140 debug_printf("sampler[%u] = \n", i
);
3141 debug_printf(" .wrap = %s %s %s\n",
3142 util_str_tex_wrap(sampler
->wrap_s
, TRUE
),
3143 util_str_tex_wrap(sampler
->wrap_t
, TRUE
),
3144 util_str_tex_wrap(sampler
->wrap_r
, TRUE
));
3145 debug_printf(" .min_img_filter = %s\n",
3146 util_str_tex_filter(sampler
->min_img_filter
, TRUE
));
3147 debug_printf(" .min_mip_filter = %s\n",
3148 util_str_tex_mipfilter(sampler
->min_mip_filter
, TRUE
));
3149 debug_printf(" .mag_img_filter = %s\n",
3150 util_str_tex_filter(sampler
->mag_img_filter
, TRUE
));
3151 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
)
3152 debug_printf(" .compare_func = %s\n", util_str_func(sampler
->compare_func
, TRUE
));
3153 debug_printf(" .normalized_coords = %u\n", sampler
->normalized_coords
);
3154 debug_printf(" .min_max_lod_equal = %u\n", sampler
->min_max_lod_equal
);
3155 debug_printf(" .lod_bias_non_zero = %u\n", sampler
->lod_bias_non_zero
);
3156 debug_printf(" .apply_min_lod = %u\n", sampler
->apply_min_lod
);
3157 debug_printf(" .apply_max_lod = %u\n", sampler
->apply_max_lod
);
3159 for (i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3160 const struct lp_static_texture_state
*texture
= &key
->samplers
[i
].texture_state
;
3161 debug_printf("texture[%u] = \n", i
);
3162 debug_printf(" .format = %s\n",
3163 util_format_name(texture
->format
));
3164 debug_printf(" .target = %s\n",
3165 util_str_tex_target(texture
->target
, TRUE
));
3166 debug_printf(" .level_zero_only = %u\n",
3167 texture
->level_zero_only
);
3168 debug_printf(" .pot = %u %u %u\n",
3170 texture
->pot_height
,
3171 texture
->pot_depth
);
3173 struct lp_image_static_state
*images
= lp_fs_variant_key_images(key
);
3174 for (i
= 0; i
< key
->nr_images
; ++i
) {
3175 const struct lp_static_texture_state
*image
= &images
[i
].image_state
;
3176 debug_printf("image[%u] = \n", i
);
3177 debug_printf(" .format = %s\n",
3178 util_format_name(image
->format
));
3179 debug_printf(" .target = %s\n",
3180 util_str_tex_target(image
->target
, TRUE
));
3181 debug_printf(" .level_zero_only = %u\n",
3182 image
->level_zero_only
);
3183 debug_printf(" .pot = %u %u %u\n",
3192 lp_debug_fs_variant(struct lp_fragment_shader_variant
*variant
)
3194 debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
3195 variant
->shader
->no
, variant
->no
);
3196 if (variant
->shader
->base
.type
== PIPE_SHADER_IR_TGSI
)
3197 tgsi_dump(variant
->shader
->base
.tokens
, 0);
3199 nir_print_shader(variant
->shader
->base
.ir
.nir
, stderr
);
3200 dump_fs_variant_key(&variant
->key
);
3201 debug_printf("variant->opaque = %u\n", variant
->opaque
);
3207 * Generate a new fragment shader variant from the shader code and
3208 * other state indicated by the key.
3210 static struct lp_fragment_shader_variant
*
3211 generate_variant(struct llvmpipe_context
*lp
,
3212 struct lp_fragment_shader
*shader
,
3213 const struct lp_fragment_shader_variant_key
*key
)
3215 struct lp_fragment_shader_variant
*variant
;
3216 const struct util_format_description
*cbuf0_format_desc
= NULL
;
3217 boolean fullcolormask
;
3218 char module_name
[64];
3220 variant
= MALLOC(sizeof *variant
+ shader
->variant_key_size
- sizeof variant
->key
);
3224 memset(variant
, 0, sizeof(*variant
));
3225 snprintf(module_name
, sizeof(module_name
), "fs%u_variant%u",
3226 shader
->no
, shader
->variants_created
);
3228 variant
->gallivm
= gallivm_create(module_name
, lp
->context
);
3229 if (!variant
->gallivm
) {
3234 variant
->shader
= shader
;
3235 variant
->list_item_global
.base
= variant
;
3236 variant
->list_item_local
.base
= variant
;
3237 variant
->no
= shader
->variants_created
++;
3239 memcpy(&variant
->key
, key
, shader
->variant_key_size
);
3242 * Determine whether we are touching all channels in the color buffer.
3244 fullcolormask
= FALSE
;
3245 if (key
->nr_cbufs
== 1) {
3246 cbuf0_format_desc
= util_format_description(key
->cbuf_format
[0]);
3247 fullcolormask
= util_format_colormask_full(cbuf0_format_desc
, key
->blend
.rt
[0].colormask
);
3251 !key
->blend
.logicop_enable
&&
3252 !key
->blend
.rt
[0].blend_enable
&&
3254 !key
->stencil
[0].enabled
&&
3255 !key
->alpha
.enabled
&&
3256 !key
->multisample
&&
3257 !key
->blend
.alpha_to_coverage
&&
3258 !key
->depth
.enabled
&&
3259 !shader
->info
.base
.uses_kill
&&
3260 !shader
->info
.base
.writes_samplemask
3263 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
3264 lp_debug_fs_variant(variant
);
3267 lp_jit_init_types(variant
);
3269 if (variant
->jit_function
[RAST_EDGE_TEST
] == NULL
)
3270 generate_fragment(lp
, shader
, variant
, RAST_EDGE_TEST
);
3272 if (variant
->jit_function
[RAST_WHOLE
] == NULL
) {
3273 if (variant
->opaque
) {
3274 /* Specialized shader, which doesn't need to read the color buffer. */
3275 generate_fragment(lp
, shader
, variant
, RAST_WHOLE
);
3280 * Compile everything
3283 gallivm_compile_module(variant
->gallivm
);
3285 variant
->nr_instrs
+= lp_build_count_ir_module(variant
->gallivm
->module
);
3287 if (variant
->function
[RAST_EDGE_TEST
]) {
3288 variant
->jit_function
[RAST_EDGE_TEST
] = (lp_jit_frag_func
)
3289 gallivm_jit_function(variant
->gallivm
,
3290 variant
->function
[RAST_EDGE_TEST
]);
3293 if (variant
->function
[RAST_WHOLE
]) {
3294 variant
->jit_function
[RAST_WHOLE
] = (lp_jit_frag_func
)
3295 gallivm_jit_function(variant
->gallivm
,
3296 variant
->function
[RAST_WHOLE
]);
3297 } else if (!variant
->jit_function
[RAST_WHOLE
]) {
3298 variant
->jit_function
[RAST_WHOLE
] = variant
->jit_function
[RAST_EDGE_TEST
];
3301 gallivm_free_ir(variant
->gallivm
);
3308 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
3309 const struct pipe_shader_state
*templ
)
3311 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3312 struct lp_fragment_shader
*shader
;
3314 int nr_sampler_views
;
3318 shader
= CALLOC_STRUCT(lp_fragment_shader
);
3322 shader
->no
= fs_no
++;
3323 make_empty_list(&shader
->variants
);
3325 shader
->base
.type
= templ
->type
;
3326 if (templ
->type
== PIPE_SHADER_IR_TGSI
) {
3327 /* get/save the summary info for this shader */
3328 lp_build_tgsi_info(templ
->tokens
, &shader
->info
);
3330 /* we need to keep a local copy of the tokens */
3331 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
3333 shader
->base
.ir
.nir
= templ
->ir
.nir
;
3334 nir_tgsi_scan_shader(templ
->ir
.nir
, &shader
->info
.base
, true);
3337 shader
->draw_data
= draw_create_fragment_shader(llvmpipe
->draw
, templ
);
3338 if (shader
->draw_data
== NULL
) {
3339 FREE((void *) shader
->base
.tokens
);
3344 nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
3345 nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
3346 nr_images
= shader
->info
.base
.file_max
[TGSI_FILE_IMAGE
] + 1;
3347 shader
->variant_key_size
= lp_fs_variant_key_size(MAX2(nr_samplers
, nr_sampler_views
), nr_images
);
3349 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
3350 shader
->inputs
[i
].usage_mask
= shader
->info
.base
.input_usage_mask
[i
];
3351 shader
->inputs
[i
].cyl_wrap
= shader
->info
.base
.input_cylindrical_wrap
[i
];
3352 shader
->inputs
[i
].location
= shader
->info
.base
.input_interpolate_loc
[i
];
3354 switch (shader
->info
.base
.input_interpolate
[i
]) {
3355 case TGSI_INTERPOLATE_CONSTANT
:
3356 shader
->inputs
[i
].interp
= LP_INTERP_CONSTANT
;
3358 case TGSI_INTERPOLATE_LINEAR
:
3359 shader
->inputs
[i
].interp
= LP_INTERP_LINEAR
;
3361 case TGSI_INTERPOLATE_PERSPECTIVE
:
3362 shader
->inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
3364 case TGSI_INTERPOLATE_COLOR
:
3365 shader
->inputs
[i
].interp
= LP_INTERP_COLOR
;
3372 switch (shader
->info
.base
.input_semantic_name
[i
]) {
3373 case TGSI_SEMANTIC_FACE
:
3374 shader
->inputs
[i
].interp
= LP_INTERP_FACING
;
3376 case TGSI_SEMANTIC_POSITION
:
3377 /* Position was already emitted above
3379 shader
->inputs
[i
].interp
= LP_INTERP_POSITION
;
3380 shader
->inputs
[i
].src_index
= 0;
3384 /* XXX this is a completely pointless index map... */
3385 shader
->inputs
[i
].src_index
= i
+1;
3388 if (LP_DEBUG
& DEBUG_TGSI
) {
3390 debug_printf("llvmpipe: Create fragment shader #%u %p:\n",
3391 shader
->no
, (void *) shader
);
3392 tgsi_dump(templ
->tokens
, 0);
3393 debug_printf("usage masks:\n");
3394 for (attrib
= 0; attrib
< shader
->info
.base
.num_inputs
; ++attrib
) {
3395 unsigned usage_mask
= shader
->info
.base
.input_usage_mask
[attrib
];
3396 debug_printf(" IN[%u].%s%s%s%s\n",
3398 usage_mask
& TGSI_WRITEMASK_X
? "x" : "",
3399 usage_mask
& TGSI_WRITEMASK_Y
? "y" : "",
3400 usage_mask
& TGSI_WRITEMASK_Z
? "z" : "",
3401 usage_mask
& TGSI_WRITEMASK_W
? "w" : "");
3411 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
3413 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3414 struct lp_fragment_shader
*lp_fs
= (struct lp_fragment_shader
*)fs
;
3415 if (llvmpipe
->fs
== lp_fs
)
3418 draw_bind_fragment_shader(llvmpipe
->draw
,
3419 (lp_fs
? lp_fs
->draw_data
: NULL
));
3421 llvmpipe
->fs
= lp_fs
;
3423 llvmpipe
->dirty
|= LP_NEW_FS
;
3428 * Remove shader variant from two lists: the shader's variant list
3429 * and the context's variant list.
3432 llvmpipe_remove_shader_variant(struct llvmpipe_context
*lp
,
3433 struct lp_fragment_shader_variant
*variant
)
3435 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
3436 debug_printf("llvmpipe: del fs #%u var %u v created %u v cached %u "
3437 "v total cached %u inst %u total inst %u\n",
3438 variant
->shader
->no
, variant
->no
,
3439 variant
->shader
->variants_created
,
3440 variant
->shader
->variants_cached
,
3441 lp
->nr_fs_variants
, variant
->nr_instrs
, lp
->nr_fs_instrs
);
3444 gallivm_destroy(variant
->gallivm
);
3446 /* remove from shader's list */
3447 remove_from_list(&variant
->list_item_local
);
3448 variant
->shader
->variants_cached
--;
3450 /* remove from context's list */
3451 remove_from_list(&variant
->list_item_global
);
3452 lp
->nr_fs_variants
--;
3453 lp
->nr_fs_instrs
-= variant
->nr_instrs
;
3460 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
3462 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3463 struct lp_fragment_shader
*shader
= fs
;
3464 struct lp_fs_variant_list_item
*li
;
3466 assert(fs
!= llvmpipe
->fs
);
3469 * XXX: we need to flush the context until we have some sort of reference
3470 * counting in fragment shaders as they may still be binned
3471 * Flushing alone might not sufficient we need to wait on it too.
3473 llvmpipe_finish(pipe
, __FUNCTION__
);
3475 /* Delete all the variants */
3476 li
= first_elem(&shader
->variants
);
3477 while(!at_end(&shader
->variants
, li
)) {
3478 struct lp_fs_variant_list_item
*next
= next_elem(li
);
3479 llvmpipe_remove_shader_variant(llvmpipe
, li
->base
);
3483 /* Delete draw module's data */
3484 draw_delete_fragment_shader(llvmpipe
->draw
, shader
->draw_data
);
3486 if (shader
->base
.ir
.nir
)
3487 ralloc_free(shader
->base
.ir
.nir
);
3488 assert(shader
->variants_cached
== 0);
3489 FREE((void *) shader
->base
.tokens
);
3496 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
3497 enum pipe_shader_type shader
, uint index
,
3498 const struct pipe_constant_buffer
*cb
)
3500 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3501 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
3503 assert(shader
< PIPE_SHADER_TYPES
);
3504 assert(index
< ARRAY_SIZE(llvmpipe
->constants
[shader
]));
3506 /* note: reference counting */
3507 util_copy_constant_buffer(&llvmpipe
->constants
[shader
][index
], cb
);
3510 if (!(constants
->bind
& PIPE_BIND_CONSTANT_BUFFER
)) {
3511 debug_printf("Illegal set constant without bind flag\n");
3512 constants
->bind
|= PIPE_BIND_CONSTANT_BUFFER
;
3516 if (shader
== PIPE_SHADER_VERTEX
||
3517 shader
== PIPE_SHADER_GEOMETRY
||
3518 shader
== PIPE_SHADER_TESS_CTRL
||
3519 shader
== PIPE_SHADER_TESS_EVAL
) {
3520 /* Pass the constants to the 'draw' module */
3521 const unsigned size
= cb
? cb
->buffer_size
: 0;
3525 data
= (ubyte
*) llvmpipe_resource_data(constants
);
3527 else if (cb
&& cb
->user_buffer
) {
3528 data
= (ubyte
*) cb
->user_buffer
;
3535 data
+= cb
->buffer_offset
;
3537 draw_set_mapped_constant_buffer(llvmpipe
->draw
, shader
,
3540 else if (shader
== PIPE_SHADER_COMPUTE
)
3541 llvmpipe
->cs_dirty
|= LP_CSNEW_CONSTANTS
;
3543 llvmpipe
->dirty
|= LP_NEW_FS_CONSTANTS
;
3545 if (cb
&& cb
->user_buffer
) {
3546 pipe_resource_reference(&constants
, NULL
);
3551 llvmpipe_set_shader_buffers(struct pipe_context
*pipe
,
3552 enum pipe_shader_type shader
, unsigned start_slot
,
3553 unsigned count
, const struct pipe_shader_buffer
*buffers
,
3554 unsigned writable_bitmask
)
3556 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3558 for (i
= start_slot
, idx
= 0; i
< start_slot
+ count
; i
++, idx
++) {
3559 const struct pipe_shader_buffer
*buffer
= buffers
? &buffers
[idx
] : NULL
;
3561 util_copy_shader_buffer(&llvmpipe
->ssbos
[shader
][i
], buffer
);
3563 if (shader
== PIPE_SHADER_VERTEX
||
3564 shader
== PIPE_SHADER_GEOMETRY
||
3565 shader
== PIPE_SHADER_TESS_CTRL
||
3566 shader
== PIPE_SHADER_TESS_EVAL
) {
3567 const unsigned size
= buffer
? buffer
->buffer_size
: 0;
3568 const ubyte
*data
= NULL
;
3569 if (buffer
&& buffer
->buffer
)
3570 data
= (ubyte
*) llvmpipe_resource_data(buffer
->buffer
);
3572 data
+= buffer
->buffer_offset
;
3573 draw_set_mapped_shader_buffer(llvmpipe
->draw
, shader
,
3575 } else if (shader
== PIPE_SHADER_COMPUTE
) {
3576 llvmpipe
->cs_dirty
|= LP_CSNEW_SSBOS
;
3577 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
3578 llvmpipe
->dirty
|= LP_NEW_FS_SSBOS
;
3584 llvmpipe_set_shader_images(struct pipe_context
*pipe
,
3585 enum pipe_shader_type shader
, unsigned start_slot
,
3586 unsigned count
, const struct pipe_image_view
*images
)
3588 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
3591 draw_flush(llvmpipe
->draw
);
3592 for (i
= start_slot
, idx
= 0; i
< start_slot
+ count
; i
++, idx
++) {
3593 const struct pipe_image_view
*image
= images
? &images
[idx
] : NULL
;
3595 util_copy_image_view(&llvmpipe
->images
[shader
][i
], image
);
3598 llvmpipe
->num_images
[shader
] = start_slot
+ count
;
3599 if (shader
== PIPE_SHADER_VERTEX
||
3600 shader
== PIPE_SHADER_GEOMETRY
||
3601 shader
== PIPE_SHADER_TESS_CTRL
||
3602 shader
== PIPE_SHADER_TESS_EVAL
) {
3603 draw_set_images(llvmpipe
->draw
,
3605 llvmpipe
->images
[shader
],
3606 start_slot
+ count
);
3607 } else if (shader
== PIPE_SHADER_COMPUTE
)
3608 llvmpipe
->cs_dirty
|= LP_CSNEW_IMAGES
;
3610 llvmpipe
->dirty
|= LP_NEW_FS_IMAGES
;
3614 * Return the blend factor equivalent to a destination alpha of one.
3616 static inline unsigned
3617 force_dst_alpha_one(unsigned factor
, boolean clamped_zero
)
3620 case PIPE_BLENDFACTOR_DST_ALPHA
:
3621 return PIPE_BLENDFACTOR_ONE
;
3622 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
3623 return PIPE_BLENDFACTOR_ZERO
;
3624 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
3626 return PIPE_BLENDFACTOR_ZERO
;
3628 return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
;
3636 * We need to generate several variants of the fragment pipeline to match
3637 * all the combinations of the contributing state atoms.
3639 * TODO: there is actually no reason to tie this to context state -- the
3640 * generated code could be cached globally in the screen.
3642 static struct lp_fragment_shader_variant_key
*
3643 make_variant_key(struct llvmpipe_context
*lp
,
3644 struct lp_fragment_shader
*shader
,
3648 struct lp_fragment_shader_variant_key
*key
;
3650 key
= (struct lp_fragment_shader_variant_key
*)store
;
3652 memset(key
, 0, offsetof(struct lp_fragment_shader_variant_key
, samplers
[1]));
3654 if (lp
->framebuffer
.zsbuf
) {
3655 enum pipe_format zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
3656 const struct util_format_description
*zsbuf_desc
=
3657 util_format_description(zsbuf_format
);
3659 if (lp
->depth_stencil
->depth
.enabled
&&
3660 util_format_has_depth(zsbuf_desc
)) {
3661 key
->zsbuf_format
= zsbuf_format
;
3662 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
3664 if (lp
->depth_stencil
->stencil
[0].enabled
&&
3665 util_format_has_stencil(zsbuf_desc
)) {
3666 key
->zsbuf_format
= zsbuf_format
;
3667 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
3669 if (llvmpipe_resource_is_1d(lp
->framebuffer
.zsbuf
->texture
)) {
3670 key
->resource_1d
= TRUE
;
3672 key
->zsbuf_nr_samples
= util_res_sample_count(lp
->framebuffer
.zsbuf
->texture
);
3676 * Propagate the depth clamp setting from the rasterizer state.
3677 * depth_clip == 0 implies depth clamping is enabled.
3679 * When clip_halfz is enabled, then always clamp the depth values.
3681 * XXX: This is incorrect for GL, but correct for d3d10 (depth
3682 * clamp is always active in d3d10, regardless if depth clip is
3684 * (GL has an always-on [0,1] clamp on fs depth output instead
3685 * to ensure the depth values stay in range. Doesn't look like
3686 * we do that, though...)
3688 if (lp
->rasterizer
->clip_halfz
) {
3689 key
->depth_clamp
= 1;
3691 key
->depth_clamp
= (lp
->rasterizer
->depth_clip_near
== 0) ? 1 : 0;
3694 /* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
3695 if (!lp
->framebuffer
.nr_cbufs
||
3696 !lp
->framebuffer
.cbufs
[0] ||
3697 !util_format_is_pure_integer(lp
->framebuffer
.cbufs
[0]->format
)) {
3698 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
3700 if(key
->alpha
.enabled
)
3701 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
3702 /* alpha.ref_value is passed in jit_context */
3704 key
->flatshade
= lp
->rasterizer
->flatshade
;
3705 key
->multisample
= lp
->rasterizer
->multisample
;
3706 if (lp
->active_occlusion_queries
&& !lp
->queries_disabled
) {
3707 key
->occlusion_count
= TRUE
;
3710 if (lp
->framebuffer
.nr_cbufs
) {
3711 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
3714 key
->coverage_samples
= 1;
3715 key
->min_samples
= 1;
3716 if (key
->multisample
) {
3717 key
->coverage_samples
= util_framebuffer_get_num_samples(&lp
->framebuffer
);
3718 key
->min_samples
= lp
->min_samples
== 1 ? 1 : key
->coverage_samples
;
3720 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
3722 if (!key
->blend
.independent_blend_enable
) {
3723 /* we always need independent blend otherwise the fixups below won't work */
3724 for (i
= 1; i
< key
->nr_cbufs
; i
++) {
3725 memcpy(&key
->blend
.rt
[i
], &key
->blend
.rt
[0], sizeof(key
->blend
.rt
[0]));
3727 key
->blend
.independent_blend_enable
= 1;
3730 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
3731 struct pipe_rt_blend_state
*blend_rt
= &key
->blend
.rt
[i
];
3733 if (lp
->framebuffer
.cbufs
[i
]) {
3734 enum pipe_format format
= lp
->framebuffer
.cbufs
[i
]->format
;
3735 const struct util_format_description
*format_desc
;
3737 key
->cbuf_format
[i
] = format
;
3738 key
->cbuf_nr_samples
[i
] = util_res_sample_count(lp
->framebuffer
.cbufs
[i
]->texture
);
3741 * Figure out if this is a 1d resource. Note that OpenGL allows crazy
3742 * mixing of 2d textures with height 1 and 1d textures, so make sure
3743 * we pick 1d if any cbuf or zsbuf is 1d.
3745 if (llvmpipe_resource_is_1d(lp
->framebuffer
.cbufs
[i
]->texture
)) {
3746 key
->resource_1d
= TRUE
;
3749 format_desc
= util_format_description(format
);
3750 assert(format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
||
3751 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
);
3754 * Mask out color channels not present in the color buffer.
3756 blend_rt
->colormask
&= util_format_colormask(format_desc
);
3759 * Disable blend for integer formats.
3761 if (util_format_is_pure_integer(format
)) {
3762 blend_rt
->blend_enable
= 0;
3766 * Our swizzled render tiles always have an alpha channel, but the
3767 * linear render target format often does not, so force here the dst
3770 * This is not a mere optimization. Wrong results will be produced if
3771 * the dst alpha is used, the dst format does not have alpha, and the
3772 * previous rendering was not flushed from the swizzled to linear
3773 * buffer. For example, NonPowTwo DCT.
3775 * TODO: This should be generalized to all channels for better
3776 * performance, but only alpha causes correctness issues.
3778 * Also, force rgb/alpha func/factors match, to make AoS blending
3781 if (format_desc
->swizzle
[3] > PIPE_SWIZZLE_W
||
3782 format_desc
->swizzle
[3] == format_desc
->swizzle
[0]) {
3783 /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
3784 boolean clamped_zero
= !util_format_is_float(format
) &&
3785 !util_format_is_snorm(format
);
3786 blend_rt
->rgb_src_factor
=
3787 force_dst_alpha_one(blend_rt
->rgb_src_factor
, clamped_zero
);
3788 blend_rt
->rgb_dst_factor
=
3789 force_dst_alpha_one(blend_rt
->rgb_dst_factor
, clamped_zero
);
3790 blend_rt
->alpha_func
= blend_rt
->rgb_func
;
3791 blend_rt
->alpha_src_factor
= blend_rt
->rgb_src_factor
;
3792 blend_rt
->alpha_dst_factor
= blend_rt
->rgb_dst_factor
;
3796 /* no color buffer for this fragment output */
3797 key
->cbuf_format
[i
] = PIPE_FORMAT_NONE
;
3798 key
->cbuf_nr_samples
[i
] = 0;
3799 blend_rt
->colormask
= 0x0;
3800 blend_rt
->blend_enable
= 0;
3804 /* This value will be the same for all the variants of a given shader:
3806 key
->nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
3808 struct lp_sampler_static_state
*fs_sampler
;
3810 fs_sampler
= key
->samplers
;
3812 memset(fs_sampler
, 0, MAX2(key
->nr_samplers
, key
->nr_sampler_views
) * sizeof *fs_sampler
);
3814 for(i
= 0; i
< key
->nr_samplers
; ++i
) {
3815 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
3816 lp_sampler_static_sampler_state(&fs_sampler
[i
].sampler_state
,
3817 lp
->samplers
[PIPE_SHADER_FRAGMENT
][i
]);
3822 * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
3823 * are dx10-style? Can't really have mixed opcodes, at least not
3824 * if we want to skip the holes here (without rescanning tgsi).
3826 if (shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] != -1) {
3827 key
->nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
3828 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3830 * Note sview may exceed what's representable by file_mask.
3831 * This will still work, the only downside is that not actually
3832 * used views may be included in the shader key.
3834 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER_VIEW
] & (1u << (i
& 31))) {
3835 lp_sampler_static_texture_state(&fs_sampler
[i
].texture_state
,
3836 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
3841 key
->nr_sampler_views
= key
->nr_samplers
;
3842 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3843 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
3844 lp_sampler_static_texture_state(&fs_sampler
[i
].texture_state
,
3845 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
3850 struct lp_image_static_state
*lp_image
;
3851 lp_image
= lp_fs_variant_key_images(key
);
3852 key
->nr_images
= shader
->info
.base
.file_max
[TGSI_FILE_IMAGE
] + 1;
3853 for (i
= 0; i
< key
->nr_images
; ++i
) {
3854 if (shader
->info
.base
.file_mask
[TGSI_FILE_IMAGE
] & (1 << i
)) {
3855 lp_sampler_static_texture_state_image(&lp_image
[i
].image_state
,
3856 &lp
->images
[PIPE_SHADER_FRAGMENT
][i
]);
3865 * Update fragment shader state. This is called just prior to drawing
3866 * something when some fragment-related state has changed.
3869 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
3871 struct lp_fragment_shader
*shader
= lp
->fs
;
3872 struct lp_fragment_shader_variant_key
*key
;
3873 struct lp_fragment_shader_variant
*variant
= NULL
;
3874 struct lp_fs_variant_list_item
*li
;
3875 char store
[LP_FS_MAX_VARIANT_KEY_SIZE
];
3877 key
= make_variant_key(lp
, shader
, store
);
3879 /* Search the variants for one which matches the key */
3880 li
= first_elem(&shader
->variants
);
3881 while(!at_end(&shader
->variants
, li
)) {
3882 if(memcmp(&li
->base
->key
, key
, shader
->variant_key_size
) == 0) {
3890 /* Move this variant to the head of the list to implement LRU
3891 * deletion of shader's when we have too many.
3893 move_to_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
3896 /* variant not found, create it now */
3899 unsigned variants_to_cull
;
3901 if (LP_DEBUG
& DEBUG_FS
) {
3902 debug_printf("%u variants,\t%u instrs,\t%u instrs/variant\n",
3905 lp
->nr_fs_variants
? lp
->nr_fs_instrs
/ lp
->nr_fs_variants
: 0);
3908 /* First, check if we've exceeded the max number of shader variants.
3909 * If so, free 6.25% of them (the least recently used ones).
3911 variants_to_cull
= lp
->nr_fs_variants
>= LP_MAX_SHADER_VARIANTS
? LP_MAX_SHADER_VARIANTS
/ 16 : 0;
3913 if (variants_to_cull
||
3914 lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
) {
3915 struct pipe_context
*pipe
= &lp
->pipe
;
3917 if (gallivm_debug
& GALLIVM_DEBUG_PERF
) {
3918 debug_printf("Evicting FS: %u fs variants,\t%u total variants,"
3919 "\t%u instrs,\t%u instrs/variant\n",
3920 shader
->variants_cached
,
3921 lp
->nr_fs_variants
, lp
->nr_fs_instrs
,
3922 lp
->nr_fs_instrs
/ lp
->nr_fs_variants
);
3926 * XXX: we need to flush the context until we have some sort of
3927 * reference counting in fragment shaders as they may still be binned
3928 * Flushing alone might not be sufficient we need to wait on it too.
3930 llvmpipe_finish(pipe
, __FUNCTION__
);
3933 * We need to re-check lp->nr_fs_variants because an arbitrarliy large
3934 * number of shader variants (potentially all of them) could be
3935 * pending for destruction on flush.
3938 for (i
= 0; i
< variants_to_cull
|| lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
; i
++) {
3939 struct lp_fs_variant_list_item
*item
;
3940 if (is_empty_list(&lp
->fs_variants_list
)) {
3943 item
= last_elem(&lp
->fs_variants_list
);
3946 llvmpipe_remove_shader_variant(lp
, item
->base
);
3951 * Generate the new variant.
3954 variant
= generate_variant(lp
, shader
, key
);
3957 LP_COUNT_ADD(llvm_compile_time
, dt
);
3958 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
3960 /* Put the new variant into the list */
3962 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
3963 insert_at_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
3964 lp
->nr_fs_variants
++;
3965 lp
->nr_fs_instrs
+= variant
->nr_instrs
;
3966 shader
->variants_cached
++;
3970 /* Bind this variant */
3971 lp_setup_set_fs_variant(lp
->setup
, variant
);
3979 llvmpipe_init_fs_funcs(struct llvmpipe_context
*llvmpipe
)
3981 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
3982 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
3983 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
3985 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;
3987 llvmpipe
->pipe
.set_shader_buffers
= llvmpipe_set_shader_buffers
;
3988 llvmpipe
->pipe
.set_shader_images
= llvmpipe_set_shader_images
;