gallivm: set non-existing values really to zero in size queries for d3d10
[mesa.git] / src / gallium / drivers / llvmpipe / lp_tex_sample.c
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27
28 /**
29 * Texture sampling code generation
30 *
31 * This file is nothing more than ugly glue between three largely independent
32 * entities:
33 * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
34 * - texture sampling code generation (i.e., lp_build_sample_soa)
35 * - LLVM pipe driver
36 *
37 * All interesting code is in the functions mentioned above. There is really
38 * nothing to see here.
39 *
40 * @author Jose Fonseca <jfonseca@vmware.com>
41 */
42
43 #include "pipe/p_defines.h"
44 #include "pipe/p_shader_tokens.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "gallivm/lp_bld_const.h"
47 #include "gallivm/lp_bld_type.h"
48 #include "gallivm/lp_bld_sample.h"
49 #include "gallivm/lp_bld_tgsi.h"
50 #include "lp_jit.h"
51 #include "lp_tex_sample.h"
52 #include "lp_state_fs.h"
53 #include "lp_debug.h"
54
55
56 /**
57 * This provides the bridge between the sampler state store in
58 * lp_jit_context and lp_jit_texture and the sampler code
59 * generator. It provides the texture layout information required by
60 * the texture sampler code generator in terms of the state stored in
61 * lp_jit_context and lp_jit_texture in runtime.
62 */
63 struct llvmpipe_sampler_dynamic_state
64 {
65 struct lp_sampler_dynamic_state base;
66
67 const struct lp_sampler_static_state *static_state;
68
69 LLVMValueRef context_ptr;
70 };
71
72
73 /**
74 * This is the bridge between our sampler and the TGSI translator.
75 */
76 struct lp_llvm_sampler_soa
77 {
78 struct lp_build_sampler_soa base;
79
80 struct llvmpipe_sampler_dynamic_state dynamic_state;
81 };
82
83
84 /**
85 * Fetch the specified member of the lp_jit_texture structure.
86 * \param emit_load if TRUE, emit the LLVM load instruction to actually
87 * fetch the field's value. Otherwise, just emit the
88 * GEP code to address the field.
89 *
90 * @sa http://llvm.org/docs/GetElementPtr.html
91 */
92 static LLVMValueRef
93 lp_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
94 struct gallivm_state *gallivm,
95 unsigned texture_unit,
96 unsigned member_index,
97 const char *member_name,
98 boolean emit_load)
99 {
100 struct llvmpipe_sampler_dynamic_state *state =
101 (struct llvmpipe_sampler_dynamic_state *)base;
102 LLVMBuilderRef builder = gallivm->builder;
103 LLVMValueRef indices[4];
104 LLVMValueRef ptr;
105 LLVMValueRef res;
106
107 assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
108
109 /* context[0] */
110 indices[0] = lp_build_const_int32(gallivm, 0);
111 /* context[0].textures */
112 indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_TEXTURES);
113 /* context[0].textures[unit] */
114 indices[2] = lp_build_const_int32(gallivm, texture_unit);
115 /* context[0].textures[unit].member */
116 indices[3] = lp_build_const_int32(gallivm, member_index);
117
118 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
119
120 if (emit_load)
121 res = LLVMBuildLoad(builder, ptr, "");
122 else
123 res = ptr;
124
125 lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
126
127 return res;
128 }
129
130
131 /**
132 * Helper macro to instantiate the functions that generate the code to
133 * fetch the members of lp_jit_texture to fulfill the sampler code
134 * generator requests.
135 *
136 * This complexity is the price we have to pay to keep the texture
137 * sampler code generator a reusable module without dependencies to
138 * llvmpipe internals.
139 */
140 #define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
141 static LLVMValueRef \
142 lp_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
143 struct gallivm_state *gallivm, \
144 unsigned texture_unit) \
145 { \
146 return lp_llvm_texture_member(base, gallivm, texture_unit, _index, #_name, _emit_load ); \
147 }
148
149
150 LP_LLVM_TEXTURE_MEMBER(width, LP_JIT_TEXTURE_WIDTH, TRUE)
151 LP_LLVM_TEXTURE_MEMBER(height, LP_JIT_TEXTURE_HEIGHT, TRUE)
152 LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
153 LP_LLVM_TEXTURE_MEMBER(first_level, LP_JIT_TEXTURE_FIRST_LEVEL, TRUE)
154 LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
155 LP_LLVM_TEXTURE_MEMBER(base_ptr, LP_JIT_TEXTURE_BASE, TRUE)
156 LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
157 LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
158 LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
159
160
161 /**
162 * Fetch the specified member of the lp_jit_sampler structure.
163 * \param emit_load if TRUE, emit the LLVM load instruction to actually
164 * fetch the field's value. Otherwise, just emit the
165 * GEP code to address the field.
166 *
167 * @sa http://llvm.org/docs/GetElementPtr.html
168 */
169 static LLVMValueRef
170 lp_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
171 struct gallivm_state *gallivm,
172 unsigned sampler_unit,
173 unsigned member_index,
174 const char *member_name,
175 boolean emit_load)
176 {
177 struct llvmpipe_sampler_dynamic_state *state =
178 (struct llvmpipe_sampler_dynamic_state *)base;
179 LLVMBuilderRef builder = gallivm->builder;
180 LLVMValueRef indices[4];
181 LLVMValueRef ptr;
182 LLVMValueRef res;
183
184 assert(sampler_unit < PIPE_MAX_SAMPLERS);
185
186 /* context[0] */
187 indices[0] = lp_build_const_int32(gallivm, 0);
188 /* context[0].samplers */
189 indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_SAMPLERS);
190 /* context[0].samplers[unit] */
191 indices[2] = lp_build_const_int32(gallivm, sampler_unit);
192 /* context[0].samplers[unit].member */
193 indices[3] = lp_build_const_int32(gallivm, member_index);
194
195 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
196
197 if (emit_load)
198 res = LLVMBuildLoad(builder, ptr, "");
199 else
200 res = ptr;
201
202 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
203
204 return res;
205 }
206
207
208 #define LP_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
209 static LLVMValueRef \
210 lp_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
211 struct gallivm_state *gallivm, \
212 unsigned sampler_unit) \
213 { \
214 return lp_llvm_sampler_member(base, gallivm, sampler_unit, _index, #_name, _emit_load ); \
215 }
216
217
218 LP_LLVM_SAMPLER_MEMBER(min_lod, LP_JIT_SAMPLER_MIN_LOD, TRUE)
219 LP_LLVM_SAMPLER_MEMBER(max_lod, LP_JIT_SAMPLER_MAX_LOD, TRUE)
220 LP_LLVM_SAMPLER_MEMBER(lod_bias, LP_JIT_SAMPLER_LOD_BIAS, TRUE)
221 LP_LLVM_SAMPLER_MEMBER(border_color, LP_JIT_SAMPLER_BORDER_COLOR, FALSE)
222
223
224 static void
225 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
226 {
227 FREE(sampler);
228 }
229
230
231 /**
232 * Fetch filtered values from texture.
233 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
234 */
235 static void
236 lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
237 struct gallivm_state *gallivm,
238 struct lp_type type,
239 boolean is_fetch,
240 unsigned texture_index,
241 unsigned sampler_index,
242 const LLVMValueRef *coords,
243 const LLVMValueRef *offsets,
244 const struct lp_derivatives *derivs,
245 LLVMValueRef lod_bias, /* optional */
246 LLVMValueRef explicit_lod, /* optional */
247 boolean scalar_lod,
248 LLVMValueRef *texel)
249 {
250 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
251
252 assert(sampler_index < PIPE_MAX_SAMPLERS);
253 assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
254
255 if (LP_PERF & PERF_NO_TEX) {
256 lp_build_sample_nop(gallivm, type, coords, texel);
257 return;
258 }
259
260 lp_build_sample_soa(gallivm,
261 &sampler->dynamic_state.static_state[texture_index].texture_state,
262 &sampler->dynamic_state.static_state[sampler_index].sampler_state,
263 &sampler->dynamic_state.base,
264 type,
265 is_fetch,
266 texture_index,
267 sampler_index,
268 coords,
269 offsets,
270 derivs,
271 lod_bias, explicit_lod, scalar_lod,
272 texel);
273 }
274
275 /**
276 * Fetch the texture size.
277 */
278 static void
279 lp_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
280 struct gallivm_state *gallivm,
281 struct lp_type type,
282 unsigned texture_unit,
283 unsigned target,
284 boolean is_sviewinfo,
285 boolean scalar_lod,
286 LLVMValueRef explicit_lod, /* optional */
287 LLVMValueRef *sizes_out)
288 {
289 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
290
291 assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
292
293 lp_build_size_query_soa(gallivm,
294 &sampler->dynamic_state.static_state[texture_unit].texture_state,
295 &sampler->dynamic_state.base,
296 type,
297 texture_unit,
298 target,
299 is_sviewinfo,
300 scalar_lod,
301 explicit_lod,
302 sizes_out);
303 }
304
305
306 struct lp_build_sampler_soa *
307 lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
308 LLVMValueRef context_ptr)
309 {
310 struct lp_llvm_sampler_soa *sampler;
311
312 sampler = CALLOC_STRUCT(lp_llvm_sampler_soa);
313 if(!sampler)
314 return NULL;
315
316 sampler->base.destroy = lp_llvm_sampler_soa_destroy;
317 sampler->base.emit_fetch_texel = lp_llvm_sampler_soa_emit_fetch_texel;
318 sampler->base.emit_size_query = lp_llvm_sampler_soa_emit_size_query;
319 sampler->dynamic_state.base.width = lp_llvm_texture_width;
320 sampler->dynamic_state.base.height = lp_llvm_texture_height;
321 sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
322 sampler->dynamic_state.base.first_level = lp_llvm_texture_first_level;
323 sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
324 sampler->dynamic_state.base.base_ptr = lp_llvm_texture_base_ptr;
325 sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
326 sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
327 sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
328 sampler->dynamic_state.base.min_lod = lp_llvm_sampler_min_lod;
329 sampler->dynamic_state.base.max_lod = lp_llvm_sampler_max_lod;
330 sampler->dynamic_state.base.lod_bias = lp_llvm_sampler_lod_bias;
331 sampler->dynamic_state.base.border_color = lp_llvm_sampler_border_color;
332
333 sampler->dynamic_state.static_state = static_state;
334 sampler->dynamic_state.context_ptr = context_ptr;
335
336 return &sampler->base;
337 }
338