gallivm/llvmpipe: squash merge of the llvm-context branch
[mesa.git] / src / gallium / drivers / llvmpipe / lp_tex_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All rights reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Texture sampling code generation
30 *
31 * This file is nothing more than ugly glue between three largely independent
32 * entities:
33 * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
34 * - texture sampling code generation (i.e., lp_build_sample_soa)
35 * - LLVM pipe driver
36 *
37 * All interesting code is in the functions mentioned above. There is really
38 * nothing to see here.
39 *
40 * @author Jose Fonseca <jfonseca@vmware.com>
41 */
42
43 #include "pipe/p_defines.h"
44 #include "pipe/p_shader_tokens.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "gallivm/lp_bld_const.h"
47 #include "gallivm/lp_bld_type.h"
48 #include "gallivm/lp_bld_sample.h"
49 #include "gallivm/lp_bld_tgsi.h"
50 #include "lp_jit.h"
51 #include "lp_tex_sample.h"
52 #include "lp_debug.h"
53
54
55 /**
56 * This provides the bridge between the sampler state store in
57 * lp_jit_context and lp_jit_texture and the sampler code
58 * generator. It provides the texture layout information required by
59 * the texture sampler code generator in terms of the state stored in
60 * lp_jit_context and lp_jit_texture in runtime.
61 */
62 struct llvmpipe_sampler_dynamic_state
63 {
64 struct lp_sampler_dynamic_state base;
65
66 const struct lp_sampler_static_state *static_state;
67
68 LLVMValueRef context_ptr;
69 };
70
71
72 /**
73 * This is the bridge between our sampler and the TGSI translator.
74 */
75 struct lp_llvm_sampler_soa
76 {
77 struct lp_build_sampler_soa base;
78
79 struct llvmpipe_sampler_dynamic_state dynamic_state;
80 };
81
82
83 /**
84 * Fetch the specified member of the lp_jit_texture structure.
85 * \param emit_load if TRUE, emit the LLVM load instruction to actually
86 * fetch the field's value. Otherwise, just emit the
87 * GEP code to address the field.
88 *
89 * @sa http://llvm.org/docs/GetElementPtr.html
90 */
91 static LLVMValueRef
92 lp_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
93 struct gallivm_state *gallivm,
94 unsigned unit,
95 unsigned member_index,
96 const char *member_name,
97 boolean emit_load)
98 {
99 struct llvmpipe_sampler_dynamic_state *state =
100 (struct llvmpipe_sampler_dynamic_state *)base;
101 LLVMBuilderRef builder = gallivm->builder;
102 LLVMValueRef indices[4];
103 LLVMValueRef ptr;
104 LLVMValueRef res;
105
106 assert(unit < PIPE_MAX_SAMPLERS);
107
108 /* context[0] */
109 indices[0] = lp_build_const_int32(gallivm, 0);
110 /* context[0].textures */
111 indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_TEXTURES);
112 /* context[0].textures[unit] */
113 indices[2] = lp_build_const_int32(gallivm, unit);
114 /* context[0].textures[unit].member */
115 indices[3] = lp_build_const_int32(gallivm, member_index);
116
117 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
118
119 if (emit_load)
120 res = LLVMBuildLoad(builder, ptr, "");
121 else
122 res = ptr;
123
124 lp_build_name(res, "context.texture%u.%s", unit, member_name);
125
126 return res;
127 }
128
129
130 /**
131 * Helper macro to instantiate the functions that generate the code to
132 * fetch the members of lp_jit_texture to fulfill the sampler code
133 * generator requests.
134 *
135 * This complexity is the price we have to pay to keep the texture
136 * sampler code generator a reusable module without dependencies to
137 * llvmpipe internals.
138 */
139 #define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
140 static LLVMValueRef \
141 lp_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
142 struct gallivm_state *gallivm, \
143 unsigned unit) \
144 { \
145 return lp_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
146 }
147
148
149 LP_LLVM_TEXTURE_MEMBER(width, LP_JIT_TEXTURE_WIDTH, TRUE)
150 LP_LLVM_TEXTURE_MEMBER(height, LP_JIT_TEXTURE_HEIGHT, TRUE)
151 LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
152 LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
153 LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
154 LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
155 LP_LLVM_TEXTURE_MEMBER(data_ptr, LP_JIT_TEXTURE_DATA, FALSE)
156 LP_LLVM_TEXTURE_MEMBER(min_lod, LP_JIT_TEXTURE_MIN_LOD, TRUE)
157 LP_LLVM_TEXTURE_MEMBER(max_lod, LP_JIT_TEXTURE_MAX_LOD, TRUE)
158 LP_LLVM_TEXTURE_MEMBER(lod_bias, LP_JIT_TEXTURE_LOD_BIAS, TRUE)
159 LP_LLVM_TEXTURE_MEMBER(border_color, LP_JIT_TEXTURE_BORDER_COLOR, FALSE)
160
161
162 static void
163 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
164 {
165 FREE(sampler);
166 }
167
168
169 /**
170 * Fetch filtered values from texture.
171 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
172 */
173 static void
174 lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
175 struct gallivm_state *gallivm,
176 struct lp_type type,
177 unsigned unit,
178 unsigned num_coords,
179 const LLVMValueRef *coords,
180 const LLVMValueRef *ddx,
181 const LLVMValueRef *ddy,
182 LLVMValueRef lod_bias, /* optional */
183 LLVMValueRef explicit_lod, /* optional */
184 LLVMValueRef *texel)
185 {
186 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
187
188 assert(unit < PIPE_MAX_SAMPLERS);
189
190 if (LP_PERF & PERF_NO_TEX) {
191 lp_build_sample_nop(gallivm, type, texel);
192 return;
193 }
194
195 lp_build_sample_soa(gallivm,
196 &sampler->dynamic_state.static_state[unit],
197 &sampler->dynamic_state.base,
198 type,
199 unit,
200 num_coords, coords,
201 ddx, ddy,
202 lod_bias, explicit_lod,
203 texel);
204 }
205
206
207 struct lp_build_sampler_soa *
208 lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
209 LLVMValueRef context_ptr)
210 {
211 struct lp_llvm_sampler_soa *sampler;
212
213 sampler = CALLOC_STRUCT(lp_llvm_sampler_soa);
214 if(!sampler)
215 return NULL;
216
217 sampler->base.destroy = lp_llvm_sampler_soa_destroy;
218 sampler->base.emit_fetch_texel = lp_llvm_sampler_soa_emit_fetch_texel;
219 sampler->dynamic_state.base.width = lp_llvm_texture_width;
220 sampler->dynamic_state.base.height = lp_llvm_texture_height;
221 sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
222 sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
223 sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
224 sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
225 sampler->dynamic_state.base.data_ptr = lp_llvm_texture_data_ptr;
226 sampler->dynamic_state.base.min_lod = lp_llvm_texture_min_lod;
227 sampler->dynamic_state.base.max_lod = lp_llvm_texture_max_lod;
228 sampler->dynamic_state.base.lod_bias = lp_llvm_texture_lod_bias;
229 sampler->dynamic_state.base.border_color = lp_llvm_texture_border_color;
230
231 sampler->dynamic_state.static_state = static_state;
232 sampler->dynamic_state.context_ptr = context_ptr;
233
234 return &sampler->base;
235 }
236