Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40
41 #include "lp_context.h"
42 #include "lp_screen.h"
43 #include "lp_texture.h"
44 #include "lp_tile_size.h"
45 #include "state_tracker/sw_winsys.h"
46
47
48 /**
49 * Conventional allocation path for non-display textures:
50 * Simple, maximally packed layout.
51 */
52 static boolean
53 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
54 struct llvmpipe_texture *lpt)
55 {
56 struct pipe_texture *pt = &lpt->base;
57 unsigned level;
58 unsigned width = pt->width0;
59 unsigned height = pt->height0;
60 unsigned depth = pt->depth0;
61 unsigned buffer_size = 0;
62
63 for (level = 0; level <= pt->last_level; level++) {
64 unsigned nblocksx, nblocksy;
65
66 /* Allocate storage for whole quads. This is particularly important
67 * for depth surfaces, which are currently stored in a swizzled format.
68 */
69 nblocksx = util_format_get_nblocksx(pt->format, align(width, TILE_SIZE));
70 nblocksy = util_format_get_nblocksy(pt->format, align(height, TILE_SIZE));
71
72 lpt->stride[level] = align(nblocksx * util_format_get_blocksize(pt->format), 16);
73
74 lpt->level_offset[level] = buffer_size;
75
76 buffer_size += (nblocksy *
77 ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
78 lpt->stride[level]);
79
80 width = u_minify(width, 1);
81 height = u_minify(height, 1);
82 depth = u_minify(depth, 1);
83 }
84
85 lpt->data = align_malloc(buffer_size, 16);
86
87 return lpt->data != NULL;
88 }
89
90
91
92 static boolean
93 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
94 struct llvmpipe_texture *lpt)
95 {
96 struct sw_winsys *winsys = screen->winsys;
97
98 /* Round up the surface size to a multiple of the tile size to
99 * avoid tile clipping.
100 */
101 unsigned width = align(lpt->base.width0, TILE_SIZE);
102 unsigned height = align(lpt->base.height0, TILE_SIZE);
103
104 lpt->dt = winsys->displaytarget_create(winsys,
105 lpt->base.format,
106 width, height,
107 16,
108 &lpt->stride[0] );
109
110 return lpt->dt != NULL;
111 }
112
113
114 static struct pipe_texture *
115 llvmpipe_texture_create(struct pipe_screen *_screen,
116 const struct pipe_texture *templat)
117 {
118 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
119 struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
120 if (!lpt)
121 return NULL;
122
123 lpt->base = *templat;
124 pipe_reference_init(&lpt->base.reference, 1);
125 lpt->base.screen = &screen->base;
126
127 if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
128 PIPE_TEXTURE_USAGE_SCANOUT |
129 PIPE_TEXTURE_USAGE_SHARED)) {
130 if (!llvmpipe_displaytarget_layout(screen, lpt))
131 goto fail;
132 }
133 else {
134 if (!llvmpipe_texture_layout(screen, lpt))
135 goto fail;
136 }
137
138 return &lpt->base;
139
140 fail:
141 FREE(lpt);
142 return NULL;
143 }
144
145
146 static void
147 llvmpipe_texture_destroy(struct pipe_texture *pt)
148 {
149 struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
150 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
151
152 if (lpt->dt) {
153 /* display target */
154 struct sw_winsys *winsys = screen->winsys;
155 winsys->displaytarget_destroy(winsys, lpt->dt);
156 }
157 else {
158 /* regular texture */
159 align_free(lpt->data);
160 }
161
162 FREE(lpt);
163 }
164
165
166 static struct pipe_surface *
167 llvmpipe_get_tex_surface(struct pipe_screen *screen,
168 struct pipe_texture *pt,
169 unsigned face, unsigned level, unsigned zslice,
170 unsigned usage)
171 {
172 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
173 struct pipe_surface *ps;
174
175 assert(level <= pt->last_level);
176
177 ps = CALLOC_STRUCT(pipe_surface);
178 if (ps) {
179 pipe_reference_init(&ps->reference, 1);
180 pipe_texture_reference(&ps->texture, pt);
181 ps->format = pt->format;
182 ps->width = u_minify(pt->width0, level);
183 ps->height = u_minify(pt->height0, level);
184 ps->offset = lpt->level_offset[level];
185 ps->usage = usage;
186
187 /* Because we are llvmpipe, anything that the state tracker
188 * thought was going to be done with the GPU will actually get
189 * done with the CPU. Let's adjust the flags to take that into
190 * account.
191 */
192 if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
193 /* GPU_WRITE means "render" and that can involve reads (blending) */
194 ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
195 }
196
197 if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
198 ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
199
200 if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
201 PIPE_BUFFER_USAGE_GPU_WRITE)) {
202 /* Mark the surface as dirty. */
203 lpt->timestamp++;
204 llvmpipe_screen(screen)->timestamp++;
205 }
206
207 ps->face = face;
208 ps->level = level;
209 ps->zslice = zslice;
210
211 /* XXX shouldn't that rather be
212 tex_height = align(ps->height, 2);
213 to account for alignment done in llvmpipe_texture_layout ?
214 */
215 if (pt->target == PIPE_TEXTURE_CUBE) {
216 unsigned tex_height = ps->height;
217 ps->offset += face * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
218 }
219 else if (pt->target == PIPE_TEXTURE_3D) {
220 unsigned tex_height = ps->height;
221 ps->offset += zslice * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
222 }
223 else {
224 assert(face == 0);
225 assert(zslice == 0);
226 }
227 }
228 return ps;
229 }
230
231
232 static void
233 llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
234 {
235 /* Effectively do the texture_update work here - if texture images
236 * needed post-processing to put them into hardware layout, this is
237 * where it would happen. For llvmpipe, nothing to do.
238 */
239 assert(surf->texture);
240 pipe_texture_reference(&surf->texture, NULL);
241 FREE(surf);
242 }
243
244
245 static struct pipe_transfer *
246 llvmpipe_get_tex_transfer(struct pipe_screen *screen,
247 struct pipe_texture *texture,
248 unsigned face, unsigned level, unsigned zslice,
249 enum pipe_transfer_usage usage,
250 unsigned x, unsigned y, unsigned w, unsigned h)
251 {
252 struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
253 struct llvmpipe_transfer *lpt;
254
255 assert(texture);
256 assert(level <= texture->last_level);
257
258 lpt = CALLOC_STRUCT(llvmpipe_transfer);
259 if (lpt) {
260 struct pipe_transfer *pt = &lpt->base;
261 pipe_texture_reference(&pt->texture, texture);
262 pt->x = x;
263 pt->y = y;
264 pt->width = align(w, TILE_SIZE);
265 pt->height = align(h, TILE_SIZE);
266 pt->stride = lptex->stride[level];
267 pt->usage = usage;
268 pt->face = face;
269 pt->level = level;
270 pt->zslice = zslice;
271
272 lpt->offset = lptex->level_offset[level];
273
274 /* XXX shouldn't that rather be
275 tex_height = align(u_minify(texture->height0, level), 2)
276 to account for alignment done in llvmpipe_texture_layout ?
277 */
278 if (texture->target == PIPE_TEXTURE_CUBE) {
279 unsigned tex_height = u_minify(texture->height0, level);
280 lpt->offset += face * util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
281 }
282 else if (texture->target == PIPE_TEXTURE_3D) {
283 unsigned tex_height = u_minify(texture->height0, level);
284 lpt->offset += zslice * util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
285 }
286 else {
287 assert(face == 0);
288 assert(zslice == 0);
289 }
290 return pt;
291 }
292 return NULL;
293 }
294
295
296 static void
297 llvmpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
298 {
299 /* Effectively do the texture_update work here - if texture images
300 * needed post-processing to put them into hardware layout, this is
301 * where it would happen. For llvmpipe, nothing to do.
302 */
303 assert (transfer->texture);
304 pipe_texture_reference(&transfer->texture, NULL);
305 FREE(transfer);
306 }
307
308
309 static void *
310 llvmpipe_transfer_map( struct pipe_screen *_screen,
311 struct pipe_transfer *transfer )
312 {
313 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
314 ubyte *map, *xfer_map;
315 struct llvmpipe_texture *lpt;
316 enum pipe_format format;
317
318 assert(transfer->texture);
319 lpt = llvmpipe_texture(transfer->texture);
320 format = lpt->base.format;
321
322 if (lpt->dt) {
323 /* display target */
324 struct sw_winsys *winsys = screen->winsys;
325
326 map = winsys->displaytarget_map(winsys, lpt->dt,
327 pipe_transfer_buffer_flags(transfer));
328 if (map == NULL)
329 return NULL;
330 }
331 else {
332 /* regular texture */
333 map = lpt->data;
334 }
335
336 /* May want to different things here depending on read/write nature
337 * of the map:
338 */
339 if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
340 /* Do something to notify sharing contexts of a texture change.
341 */
342 screen->timestamp++;
343 }
344
345 xfer_map = map + llvmpipe_transfer(transfer)->offset +
346 transfer->y / util_format_get_blockheight(format) * transfer->stride +
347 transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
348 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
349 return xfer_map;
350 }
351
352
353 static void
354 llvmpipe_transfer_unmap(struct pipe_screen *screen,
355 struct pipe_transfer *transfer)
356 {
357 struct llvmpipe_screen *lp_screen = llvmpipe_screen(screen);
358 struct llvmpipe_texture *lpt;
359
360 assert(transfer->texture);
361 lpt = llvmpipe_texture(transfer->texture);
362
363 if (lpt->dt) {
364 /* display target */
365 struct sw_winsys *winsys = lp_screen->winsys;
366 winsys->displaytarget_unmap(winsys, lpt->dt);
367 }
368 }
369
370
371 void
372 llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
373 {
374 screen->texture_create = llvmpipe_texture_create;
375 screen->texture_destroy = llvmpipe_texture_destroy;
376
377 screen->get_tex_surface = llvmpipe_get_tex_surface;
378 screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
379
380 screen->get_tex_transfer = llvmpipe_get_tex_transfer;
381 screen->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
382 screen->transfer_map = llvmpipe_transfer_map;
383 screen->transfer_unmap = llvmpipe_transfer_unmap;
384 }