gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nv50/nv50_context.h"
33 #include "nv50/nv50_screen.h"
34
35 #include "nouveau_vp3_video.h"
36
37 #include "nv_object.xml.h"
38
39 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
40 #define LOCAL_WARPS_ALLOC 32
41 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
42 #define STACK_WARPS_ALLOC 32
43
44 #define THREADS_IN_WARP 32
45
46 static bool
47 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
48 enum pipe_format format,
49 enum pipe_texture_target target,
50 unsigned sample_count,
51 unsigned storage_sample_count,
52 unsigned bindings)
53 {
54 if (sample_count > 8)
55 return false;
56 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
57 return false;
58 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
59 return false;
60
61 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
62 return false;
63
64 switch (format) {
65 case PIPE_FORMAT_Z16_UNORM:
66 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
67 return false;
68 break;
69 default:
70 break;
71 }
72
73 if (bindings & PIPE_BIND_LINEAR)
74 if (util_format_is_depth_or_stencil(format) ||
75 (target != PIPE_TEXTURE_1D &&
76 target != PIPE_TEXTURE_2D &&
77 target != PIPE_TEXTURE_RECT) ||
78 sample_count > 1)
79 return false;
80
81 /* shared is always supported */
82 bindings &= ~(PIPE_BIND_LINEAR |
83 PIPE_BIND_SHARED);
84
85 return (( nv50_format_table[format].usage |
86 nv50_vertex_format[format].usage) & bindings) == bindings;
87 }
88
89 static int
90 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
93 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
94
95 switch (param) {
96 /* non-boolean caps */
97 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
98 return 8192;
99 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
100 return 12;
101 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102 return 14;
103 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
104 return 512;
105 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
106 case PIPE_CAP_MIN_TEXEL_OFFSET:
107 return -8;
108 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
109 case PIPE_CAP_MAX_TEXEL_OFFSET:
110 return 7;
111 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
112 return 128 * 1024 * 1024;
113 case PIPE_CAP_GLSL_FEATURE_LEVEL:
114 return 330;
115 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
116 return 330;
117 case PIPE_CAP_MAX_RENDER_TARGETS:
118 return 8;
119 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
120 return 1;
121 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
122 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
123 return 8;
124 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
125 return 4;
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 return 64;
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 return 1024;
132 case PIPE_CAP_MAX_VERTEX_STREAMS:
133 return 1;
134 case PIPE_CAP_MAX_GS_INVOCATIONS:
135 return 0;
136 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
137 return 0;
138 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
139 return 2048;
140 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
141 return 2047;
142 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143 return 256;
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 return 16; /* 256 for binding as RT, but that's not possible in GL */
146 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
147 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
148 case PIPE_CAP_MAX_VIEWPORTS:
149 return NV50_MAX_VIEWPORTS;
150 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
151 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
152 case PIPE_CAP_ENDIANNESS:
153 return PIPE_ENDIAN_LITTLE;
154 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
155 return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
156 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
157 return NV50_MAX_WINDOW_RECTANGLES;
158 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
159 return 16 * 1024 * 1024;
160 case PIPE_CAP_MAX_VARYINGS:
161 return 15;
162 case PIPE_CAP_MAX_VERTEX_BUFFERS:
163 return 16;
164 case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
165 return 512 * 1024; /* TODO: Investigate tuning this */
166
167 /* supported caps */
168 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
169 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
170 case PIPE_CAP_TEXTURE_SWIZZLE:
171 case PIPE_CAP_TEXTURE_SHADOW_MAP:
172 case PIPE_CAP_NPOT_TEXTURES:
173 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
174 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
175 case PIPE_CAP_ANISOTROPIC_FILTER:
176 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
177 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
178 case PIPE_CAP_DEPTH_CLIP_DISABLE:
179 case PIPE_CAP_POINT_SPRITE:
180 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
181 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
182 case PIPE_CAP_VERTEX_SHADER_SATURATE:
183 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
184 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
185 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
186 case PIPE_CAP_QUERY_TIMESTAMP:
187 case PIPE_CAP_QUERY_TIME_ELAPSED:
188 case PIPE_CAP_OCCLUSION_QUERY:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
190 case PIPE_CAP_INDEP_BLEND_ENABLE:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
193 case PIPE_CAP_PRIMITIVE_RESTART:
194 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
195 case PIPE_CAP_TGSI_INSTANCEID:
196 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
197 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
198 case PIPE_CAP_CONDITIONAL_RENDER:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
201 case PIPE_CAP_START_INSTANCE:
202 case PIPE_CAP_USER_VERTEX_BUFFERS:
203 case PIPE_CAP_TEXTURE_MULTISAMPLE:
204 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
205 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
206 case PIPE_CAP_SAMPLER_VIEW_TARGET:
207 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208 case PIPE_CAP_CLIP_HALFZ:
209 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
210 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
211 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
212 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
213 case PIPE_CAP_DEPTH_BOUNDS_TEST:
214 case PIPE_CAP_TGSI_TXQS:
215 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
216 case PIPE_CAP_SHAREABLE_SHADERS:
217 case PIPE_CAP_CLEAR_TEXTURE:
218 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
219 case PIPE_CAP_INVALIDATE_BUFFER:
220 case PIPE_CAP_STRING_MARKER:
221 case PIPE_CAP_CULL_DISTANCE:
222 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
223 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
224 case PIPE_CAP_TGSI_TEX_TXF_LZ:
225 case PIPE_CAP_TGSI_CLOCK:
226 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
227 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
228 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
229 case PIPE_CAP_TGSI_DIV:
230 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
231 case PIPE_CAP_FLATSHADE:
232 case PIPE_CAP_ALPHA_TEST:
233 case PIPE_CAP_POINT_SIZE_FIXED:
234 case PIPE_CAP_TWO_SIDED_COLOR:
235 case PIPE_CAP_CLIP_PLANES:
236 case PIPE_CAP_PACKED_STREAM_OUTPUT:
237 case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
238 return 1;
239 case PIPE_CAP_SEAMLESS_CUBE_MAP:
240 return 1; /* class_3d >= NVA0_3D_CLASS; */
241 /* supported on nva0+ */
242 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
243 return class_3d >= NVA0_3D_CLASS;
244 /* supported on nva3+ */
245 case PIPE_CAP_CUBE_MAP_ARRAY:
246 case PIPE_CAP_INDEP_BLEND_FUNC:
247 case PIPE_CAP_TEXTURE_QUERY_LOD:
248 case PIPE_CAP_SAMPLE_SHADING:
249 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
250 return class_3d >= NVA3_3D_CLASS;
251
252 /* unsupported caps */
253 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
254 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
255 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
256 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
257 case PIPE_CAP_SHADER_STENCIL_EXPORT:
258 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
259 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
262 case PIPE_CAP_TGSI_TEXCOORD:
263 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
264 case PIPE_CAP_TEXTURE_GATHER_SM5:
265 case PIPE_CAP_FAKE_SW_MSAA:
266 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
267 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
268 case PIPE_CAP_DRAW_INDIRECT:
269 case PIPE_CAP_MULTI_DRAW_INDIRECT:
270 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
271 case PIPE_CAP_VERTEXID_NOBASE:
272 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
273 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
274 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
275 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
276 case PIPE_CAP_DRAW_PARAMETERS:
277 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
278 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
279 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
280 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
281 case PIPE_CAP_GENERATE_MIPMAP:
282 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
283 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
284 case PIPE_CAP_QUERY_BUFFER_OBJECT:
285 case PIPE_CAP_QUERY_MEMORY_INFO:
286 case PIPE_CAP_PCI_GROUP:
287 case PIPE_CAP_PCI_BUS:
288 case PIPE_CAP_PCI_DEVICE:
289 case PIPE_CAP_PCI_FUNCTION:
290 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
291 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
292 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
293 case PIPE_CAP_TGSI_VOTE:
294 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
295 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
296 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
297 case PIPE_CAP_NATIVE_FENCE_FD:
298 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
299 case PIPE_CAP_FBFETCH:
300 case PIPE_CAP_DOUBLES:
301 case PIPE_CAP_INT64:
302 case PIPE_CAP_INT64_DIVMOD:
303 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
304 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
305 case PIPE_CAP_TGSI_BALLOT:
306 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
307 case PIPE_CAP_POST_DEPTH_COVERAGE:
308 case PIPE_CAP_BINDLESS_TEXTURE:
309 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
310 case PIPE_CAP_QUERY_SO_OVERFLOW:
311 case PIPE_CAP_MEMOBJ:
312 case PIPE_CAP_LOAD_CONSTBUF:
313 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
314 case PIPE_CAP_TILE_RASTER_ORDER:
315 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
316 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
317 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
318 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
319 case PIPE_CAP_FENCE_SIGNAL:
320 case PIPE_CAP_CONSTBUF0_FLAGS:
321 case PIPE_CAP_PACKED_UNIFORMS:
322 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
323 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
324 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
325 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
326 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
327 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
328 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
329 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
330 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
331 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
332 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
333 case PIPE_CAP_TGSI_ATOMFADD:
334 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
335 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
336 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
337 case PIPE_CAP_NIR_COMPACT_ARRAYS:
338 case PIPE_CAP_COMPUTE:
339 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
340 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
341 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
342 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
343 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
344 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
345 case PIPE_CAP_FBFETCH_COHERENT:
346 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
347 case PIPE_CAP_TGSI_ATOMINC_WRAP:
348 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
349 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
350 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS:
351 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
352 case PIPE_CAP_FRONTEND_NOOP:
353 case PIPE_CAP_GL_SPIRV:
354 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
355 case PIPE_CAP_TEXTURE_SHADOW_LOD:
356 case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
357 case PIPE_CAP_PSIZ_CLAMPED:
358 case PIPE_CAP_VIEWPORT_SWIZZLE:
359 case PIPE_CAP_VIEWPORT_MASK:
360 return 0;
361
362 case PIPE_CAP_VENDOR_ID:
363 return 0x10de;
364 case PIPE_CAP_DEVICE_ID: {
365 uint64_t device_id;
366 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
367 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
368 return -1;
369 }
370 return device_id;
371 }
372 case PIPE_CAP_ACCELERATED:
373 return 1;
374 case PIPE_CAP_VIDEO_MEMORY:
375 return dev->vram_size >> 20;
376 case PIPE_CAP_UMA:
377 return 0;
378
379 default:
380 debug_printf("%s: unhandled cap %d\n", __func__, param);
381 /* fallthrough */
382 /* caps where we want the default value */
383 case PIPE_CAP_DMABUF:
384 case PIPE_CAP_ESSL_FEATURE_LEVEL:
385 case PIPE_CAP_THROTTLE:
386 return u_pipe_screen_get_param_defaults(pscreen, param);
387 }
388 }
389
390 static int
391 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
392 enum pipe_shader_type shader,
393 enum pipe_shader_cap param)
394 {
395 const struct nouveau_screen *screen = nouveau_screen(pscreen);
396
397 switch (shader) {
398 case PIPE_SHADER_VERTEX:
399 case PIPE_SHADER_GEOMETRY:
400 case PIPE_SHADER_FRAGMENT:
401 break;
402 case PIPE_SHADER_COMPUTE:
403 default:
404 return 0;
405 }
406
407 switch (param) {
408 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
409 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
411 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
412 return 16384;
413 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
414 return 4;
415 case PIPE_SHADER_CAP_MAX_INPUTS:
416 if (shader == PIPE_SHADER_VERTEX)
417 return 32;
418 return 15;
419 case PIPE_SHADER_CAP_MAX_OUTPUTS:
420 return 16;
421 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
422 return 65536;
423 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
424 return NV50_MAX_PIPE_CONSTBUFS;
425 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
426 return shader != PIPE_SHADER_FRAGMENT;
427 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
428 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
429 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
430 return 1;
431 case PIPE_SHADER_CAP_MAX_TEMPS:
432 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
433 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
434 return 1;
435 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
436 return 1;
437 case PIPE_SHADER_CAP_INT64_ATOMICS:
438 case PIPE_SHADER_CAP_FP16:
439 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
440 case PIPE_SHADER_CAP_INT16:
441 case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
442 case PIPE_SHADER_CAP_SUBROUTINES:
443 return 0; /* please inline, or provide function declarations */
444 case PIPE_SHADER_CAP_INTEGERS:
445 return 1;
446 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
447 return 1;
448 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
449 /* The chip could handle more sampler views than samplers */
450 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
451 return MIN2(16, PIPE_MAX_SAMPLERS);
452 case PIPE_SHADER_CAP_PREFERRED_IR:
453 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
454 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
455 return 32;
456 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
457 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
458 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
459 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
460 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
461 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
462 case PIPE_SHADER_CAP_SUPPORTED_IRS:
463 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
464 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
465 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
466 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
467 return 0;
468 default:
469 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
470 return 0;
471 }
472 }
473
474 static float
475 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
476 {
477 switch (param) {
478 case PIPE_CAPF_MAX_LINE_WIDTH:
479 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
480 return 10.0f;
481 case PIPE_CAPF_MAX_POINT_WIDTH:
482 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
483 return 64.0f;
484 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
485 return 16.0f;
486 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
487 return 15.0f;
488 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
489 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
490 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
491 return 0.0f;
492 }
493
494 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
495 return 0.0f;
496 }
497
498 static int
499 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
500 enum pipe_shader_ir ir_type,
501 enum pipe_compute_cap param, void *data)
502 {
503 struct nv50_screen *screen = nv50_screen(pscreen);
504
505 #define RET(x) do { \
506 if (data) \
507 memcpy(data, x, sizeof(x)); \
508 return sizeof(x); \
509 } while (0)
510
511 switch (param) {
512 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
513 RET((uint64_t []) { 2 });
514 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
515 RET(((uint64_t []) { 65535, 65535 }));
516 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
517 RET(((uint64_t []) { 512, 512, 64 }));
518 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
519 RET((uint64_t []) { 512 });
520 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
521 RET((uint64_t []) { 1ULL << 32 });
522 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
523 RET((uint64_t []) { 16 << 10 });
524 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
525 RET((uint64_t []) { 16 << 10 });
526 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
527 RET((uint64_t []) { 4096 });
528 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
529 RET((uint32_t []) { 32 });
530 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
531 RET((uint64_t []) { 1ULL << 40 });
532 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
533 RET((uint32_t []) { 0 });
534 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
535 RET((uint32_t []) { screen->mp_count });
536 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
537 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
538 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
539 RET((uint32_t []) { 32 });
540 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
541 RET((uint64_t []) { 0 });
542 default:
543 return 0;
544 }
545
546 #undef RET
547 }
548
549 static void
550 nv50_screen_destroy(struct pipe_screen *pscreen)
551 {
552 struct nv50_screen *screen = nv50_screen(pscreen);
553
554 if (!nouveau_drm_screen_unref(&screen->base))
555 return;
556
557 if (screen->base.fence.current) {
558 struct nouveau_fence *current = NULL;
559
560 /* nouveau_fence_wait will create a new current fence, so wait on the
561 * _current_ one, and remove both.
562 */
563 nouveau_fence_ref(screen->base.fence.current, &current);
564 nouveau_fence_wait(current, NULL);
565 nouveau_fence_ref(NULL, &current);
566 nouveau_fence_ref(NULL, &screen->base.fence.current);
567 }
568 if (screen->base.pushbuf)
569 screen->base.pushbuf->user_priv = NULL;
570
571 if (screen->blitter)
572 nv50_blitter_destroy(screen);
573 if (screen->pm.prog) {
574 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
575 nv50_program_destroy(NULL, screen->pm.prog);
576 FREE(screen->pm.prog);
577 }
578
579 nouveau_bo_ref(NULL, &screen->code);
580 nouveau_bo_ref(NULL, &screen->tls_bo);
581 nouveau_bo_ref(NULL, &screen->stack_bo);
582 nouveau_bo_ref(NULL, &screen->txc);
583 nouveau_bo_ref(NULL, &screen->uniforms);
584 nouveau_bo_ref(NULL, &screen->fence.bo);
585
586 nouveau_heap_destroy(&screen->vp_code_heap);
587 nouveau_heap_destroy(&screen->gp_code_heap);
588 nouveau_heap_destroy(&screen->fp_code_heap);
589
590 FREE(screen->tic.entries);
591
592 nouveau_object_del(&screen->tesla);
593 nouveau_object_del(&screen->eng2d);
594 nouveau_object_del(&screen->m2mf);
595 nouveau_object_del(&screen->compute);
596 nouveau_object_del(&screen->sync);
597
598 nouveau_screen_fini(&screen->base);
599
600 FREE(screen);
601 }
602
603 static void
604 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
605 {
606 struct nv50_screen *screen = nv50_screen(pscreen);
607 struct nouveau_pushbuf *push = screen->base.pushbuf;
608
609 /* we need to do it after possible flush in MARK_RING */
610 *sequence = ++screen->base.fence.sequence;
611
612 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
613 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
614 PUSH_DATAh(push, screen->fence.bo->offset);
615 PUSH_DATA (push, screen->fence.bo->offset);
616 PUSH_DATA (push, *sequence);
617 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
618 NV50_3D_QUERY_GET_UNK4 |
619 NV50_3D_QUERY_GET_UNIT_CROP |
620 NV50_3D_QUERY_GET_TYPE_QUERY |
621 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
622 NV50_3D_QUERY_GET_SHORT);
623 }
624
625 static u32
626 nv50_screen_fence_update(struct pipe_screen *pscreen)
627 {
628 return nv50_screen(pscreen)->fence.map[0];
629 }
630
631 static void
632 nv50_screen_init_hwctx(struct nv50_screen *screen)
633 {
634 struct nouveau_pushbuf *push = screen->base.pushbuf;
635 struct nv04_fifo *fifo;
636 unsigned i;
637
638 fifo = (struct nv04_fifo *)screen->base.channel->data;
639
640 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
641 PUSH_DATA (push, screen->m2mf->handle);
642 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
643 PUSH_DATA (push, screen->sync->handle);
644 PUSH_DATA (push, fifo->vram);
645 PUSH_DATA (push, fifo->vram);
646
647 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
648 PUSH_DATA (push, screen->eng2d->handle);
649 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
650 PUSH_DATA (push, screen->sync->handle);
651 PUSH_DATA (push, fifo->vram);
652 PUSH_DATA (push, fifo->vram);
653 PUSH_DATA (push, fifo->vram);
654 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
655 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
656 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
657 PUSH_DATA (push, 0);
658 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
659 PUSH_DATA (push, 0);
660 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
661 PUSH_DATA (push, 1);
662 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
663 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
664
665 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
666 PUSH_DATA (push, screen->tesla->handle);
667
668 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
669 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
670
671 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
672 PUSH_DATA (push, screen->sync->handle);
673 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
674 for (i = 0; i < 11; ++i)
675 PUSH_DATA(push, fifo->vram);
676 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
677 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
678 PUSH_DATA(push, fifo->vram);
679
680 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
681 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
682 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
683 PUSH_DATA (push, 0xf);
684
685 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
686 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
687 PUSH_DATA (push, 0x18);
688 }
689
690 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
691 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
692
693 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
694 for (i = 0; i < 8; ++i)
695 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
696
697 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
698 PUSH_DATA (push, 1);
699
700 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
701 PUSH_DATA (push, 0);
702 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
703 PUSH_DATA (push, 0);
704 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
705 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
706 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
707 PUSH_DATA (push, 0);
708 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
709 PUSH_DATA (push, 1);
710 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
711 PUSH_DATA (push, 1);
712
713 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
714 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
715 PUSH_DATA (push, 0);
716 }
717
718 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
719 PUSH_DATA (push, 0);
720 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
721 PUSH_DATA (push, 0);
722 PUSH_DATA (push, 0);
723 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
724 PUSH_DATA (push, 0x3f);
725
726 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
727 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
728 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
729
730 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
731 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
732 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
733
734 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
735 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
736 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
737
738 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
739 PUSH_DATAh(push, screen->tls_bo->offset);
740 PUSH_DATA (push, screen->tls_bo->offset);
741 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
742
743 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
744 PUSH_DATAh(push, screen->stack_bo->offset);
745 PUSH_DATA (push, screen->stack_bo->offset);
746 PUSH_DATA (push, 4);
747
748 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
749 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
750 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
751 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
752
753 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
754 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
755 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
756 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
757
758 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
759 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
760 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
761 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
762
763 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
764 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
765 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
766 PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
767
768 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
769 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
770 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
771 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
772
773 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
774 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
775 PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
776 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
777 PUSH_DATAf(push, 0.0f);
778 PUSH_DATAf(push, 0.0f);
779 PUSH_DATAf(push, 0.0f);
780 PUSH_DATAf(push, 0.0f);
781 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
782 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
783 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
784
785 nv50_upload_ms_info(push);
786
787 /* max TIC (bits 4:8) & TSC bindings, per program type */
788 for (i = 0; i < 3; ++i) {
789 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
790 PUSH_DATA (push, 0x54);
791 }
792
793 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
794 PUSH_DATAh(push, screen->txc->offset);
795 PUSH_DATA (push, screen->txc->offset);
796 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
797
798 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
799 PUSH_DATAh(push, screen->txc->offset + 65536);
800 PUSH_DATA (push, screen->txc->offset + 65536);
801 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
802
803 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
804 PUSH_DATA (push, 0);
805
806 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
807 PUSH_DATA (push, 0);
808 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
809 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
810 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
811 for (i = 0; i < 8 * 2; ++i)
812 PUSH_DATA(push, 0);
813 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
814 PUSH_DATA (push, 0);
815
816 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
817 PUSH_DATA (push, 1);
818 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
819 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
820 PUSH_DATAf(push, 0.0f);
821 PUSH_DATAf(push, 1.0f);
822 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
823 PUSH_DATA (push, 8192 << 16);
824 PUSH_DATA (push, 8192 << 16);
825 }
826
827 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
828 #ifdef NV50_SCISSORS_CLIPPING
829 PUSH_DATA (push, 0x0000);
830 #else
831 PUSH_DATA (push, 0x1080);
832 #endif
833
834 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
835 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
836
837 /* We use scissors instead of exact view volume clipping,
838 * so they're always enabled.
839 */
840 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
841 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
842 PUSH_DATA (push, 1);
843 PUSH_DATA (push, 8192 << 16);
844 PUSH_DATA (push, 8192 << 16);
845 }
846
847 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
848 PUSH_DATA (push, 1);
849 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
850 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
851 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
852 PUSH_DATA (push, 0x11111111);
853 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
854 PUSH_DATA (push, 1);
855
856 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
857 PUSH_DATA (push, 0);
858 if (screen->base.class_3d >= NV84_3D_CLASS) {
859 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
860 PUSH_DATA (push, 0);
861 }
862
863 BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
864 PUSH_DATA (push, 1);
865 BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
866 PUSH_DATA (push, 1);
867
868 PUSH_KICK (push);
869 }
870
871 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
872 uint64_t *tls_size)
873 {
874 struct nouveau_device *dev = screen->base.device;
875 int ret;
876
877 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
878 ONE_TEMP_SIZE;
879 if (nouveau_mesa_debug)
880 debug_printf("allocating space for %u temps\n",
881 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
882 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
883 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
884
885 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
886 *tls_size, NULL, &screen->tls_bo);
887 if (ret) {
888 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
889 return ret;
890 }
891
892 return 0;
893 }
894
895 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
896 {
897 struct nouveau_pushbuf *push = screen->base.pushbuf;
898 int ret;
899 uint64_t tls_size;
900
901 if (tls_space < screen->cur_tls_space)
902 return 0;
903 if (tls_space > screen->max_tls_space) {
904 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
905 * LOCAL_WARPS_NO_CLAMP) */
906 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
907 (unsigned)(tls_space / ONE_TEMP_SIZE),
908 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
909 return -ENOMEM;
910 }
911
912 nouveau_bo_ref(NULL, &screen->tls_bo);
913 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
914 if (ret)
915 return ret;
916
917 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
918 PUSH_DATAh(push, screen->tls_bo->offset);
919 PUSH_DATA (push, screen->tls_bo->offset);
920 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
921
922 return 1;
923 }
924
925 static const nir_shader_compiler_options nir_options = {
926 .fuse_ffma = false, /* nir doesn't track mad vs fma */
927 .lower_flrp32 = true,
928 .lower_flrp64 = true,
929 .lower_fpow = false,
930 .lower_uadd_carry = true,
931 .lower_usub_borrow = true,
932 .lower_sub = true,
933 .lower_ffract = true,
934 .lower_pack_half_2x16 = true,
935 .lower_pack_unorm_2x16 = true,
936 .lower_pack_snorm_2x16 = true,
937 .lower_pack_unorm_4x8 = true,
938 .lower_pack_snorm_4x8 = true,
939 .lower_unpack_half_2x16 = true,
940 .lower_unpack_unorm_2x16 = true,
941 .lower_unpack_snorm_2x16 = true,
942 .lower_unpack_unorm_4x8 = true,
943 .lower_unpack_snorm_4x8 = true,
944 .lower_extract_byte = true,
945 .lower_extract_word = true,
946 .lower_all_io_to_temps = false,
947 .lower_cs_local_index_from_id = true,
948 .lower_rotate = true,
949 .lower_to_scalar = true,
950 .use_interpolated_input_intrinsics = true,
951 .max_unroll_iterations = 32,
952 };
953
954 static const void *
955 nv50_screen_get_compiler_options(struct pipe_screen *pscreen,
956 enum pipe_shader_ir ir,
957 enum pipe_shader_type shader)
958 {
959 if (ir == PIPE_SHADER_IR_NIR)
960 return &nir_options;
961 return NULL;
962 }
963
964 struct nouveau_screen *
965 nv50_screen_create(struct nouveau_device *dev)
966 {
967 struct nv50_screen *screen;
968 struct pipe_screen *pscreen;
969 struct nouveau_object *chan;
970 uint64_t value;
971 uint32_t tesla_class;
972 unsigned stack_size;
973 int ret;
974
975 screen = CALLOC_STRUCT(nv50_screen);
976 if (!screen)
977 return NULL;
978 pscreen = &screen->base.base;
979 pscreen->destroy = nv50_screen_destroy;
980
981 ret = nouveau_screen_init(&screen->base, dev);
982 if (ret) {
983 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
984 goto fail;
985 }
986
987 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
988 * admit them to VRAM.
989 */
990 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
991 PIPE_BIND_VERTEX_BUFFER;
992 screen->base.sysmem_bindings |=
993 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
994
995 screen->base.pushbuf->user_priv = screen;
996 screen->base.pushbuf->rsvd_kick = 5;
997
998 chan = screen->base.channel;
999
1000 pscreen->context_create = nv50_create;
1001 pscreen->is_format_supported = nv50_screen_is_format_supported;
1002 pscreen->get_param = nv50_screen_get_param;
1003 pscreen->get_shader_param = nv50_screen_get_shader_param;
1004 pscreen->get_paramf = nv50_screen_get_paramf;
1005 pscreen->get_compute_param = nv50_screen_get_compute_param;
1006 pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
1007 pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
1008
1009 /* nir stuff */
1010 pscreen->get_compiler_options = nv50_screen_get_compiler_options;
1011
1012 nv50_screen_init_resource_functions(pscreen);
1013
1014 if (screen->base.device->chipset < 0x84 ||
1015 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
1016 /* PMPEG */
1017 nouveau_screen_init_vdec(&screen->base);
1018 } else if (screen->base.device->chipset < 0x98 ||
1019 screen->base.device->chipset == 0xa0) {
1020 /* VP2 */
1021 screen->base.base.get_video_param = nv84_screen_get_video_param;
1022 screen->base.base.is_video_format_supported = nv84_screen_video_supported;
1023 } else {
1024 /* VP3/4 */
1025 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1026 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1027 }
1028
1029 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
1030 NULL, &screen->fence.bo);
1031 if (ret) {
1032 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
1033 goto fail;
1034 }
1035
1036 nouveau_bo_map(screen->fence.bo, 0, NULL);
1037 screen->fence.map = screen->fence.bo->map;
1038 screen->base.fence.emit = nv50_screen_fence_emit;
1039 screen->base.fence.update = nv50_screen_fence_update;
1040
1041 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
1042 &(struct nv04_notify){ .length = 32 },
1043 sizeof(struct nv04_notify), &screen->sync);
1044 if (ret) {
1045 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
1046 goto fail;
1047 }
1048
1049 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
1050 NULL, 0, &screen->m2mf);
1051 if (ret) {
1052 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
1053 goto fail;
1054 }
1055
1056 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
1057 NULL, 0, &screen->eng2d);
1058 if (ret) {
1059 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
1060 goto fail;
1061 }
1062
1063 switch (dev->chipset & 0xf0) {
1064 case 0x50:
1065 tesla_class = NV50_3D_CLASS;
1066 break;
1067 case 0x80:
1068 case 0x90:
1069 tesla_class = NV84_3D_CLASS;
1070 break;
1071 case 0xa0:
1072 switch (dev->chipset) {
1073 case 0xa0:
1074 case 0xaa:
1075 case 0xac:
1076 tesla_class = NVA0_3D_CLASS;
1077 break;
1078 case 0xaf:
1079 tesla_class = NVAF_3D_CLASS;
1080 break;
1081 default:
1082 tesla_class = NVA3_3D_CLASS;
1083 break;
1084 }
1085 break;
1086 default:
1087 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
1088 goto fail;
1089 }
1090 screen->base.class_3d = tesla_class;
1091
1092 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
1093 NULL, 0, &screen->tesla);
1094 if (ret) {
1095 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
1096 goto fail;
1097 }
1098
1099 /* This over-allocates by a page. The GP, which would execute at the end of
1100 * the last page, would trigger faults. The going theory is that it
1101 * prefetches up to a certain amount.
1102 */
1103 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
1104 (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
1105 NULL, &screen->code);
1106 if (ret) {
1107 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
1108 goto fail;
1109 }
1110
1111 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1112 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1113 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1114
1115 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1116
1117 screen->TPs = util_bitcount(value & 0xffff);
1118 screen->MPsInTP = util_bitcount(value & 0x0f000000);
1119
1120 screen->mp_count = screen->TPs * screen->MPsInTP;
1121
1122 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
1123 STACK_WARPS_ALLOC * 64 * 8;
1124
1125 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
1126 &screen->stack_bo);
1127 if (ret) {
1128 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
1129 goto fail;
1130 }
1131
1132 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1133 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1134 ONE_TEMP_SIZE;
1135 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1136 screen->max_tls_space /= 2; /* half of vram */
1137
1138 /* hw can address max 64 KiB */
1139 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1140
1141 uint64_t tls_size;
1142 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1143 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1144 if (ret)
1145 goto fail;
1146
1147 if (nouveau_mesa_debug)
1148 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1149 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1150
1151 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1152 &screen->uniforms);
1153 if (ret) {
1154 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1155 goto fail;
1156 }
1157
1158 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1159 &screen->txc);
1160 if (ret) {
1161 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1162 goto fail;
1163 }
1164
1165 screen->tic.entries = CALLOC(4096, sizeof(void *));
1166 screen->tsc.entries = screen->tic.entries + 2048;
1167
1168 if (!nv50_blitter_create(screen))
1169 goto fail;
1170
1171 nv50_screen_init_hwctx(screen);
1172
1173 ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1174 if (ret) {
1175 NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1176 goto fail;
1177 }
1178
1179 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1180
1181 return &screen->base;
1182
1183 fail:
1184 screen->base.base.context_create = NULL;
1185 return &screen->base;
1186 }
1187
1188 int
1189 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1190 {
1191 int i = screen->tic.next;
1192
1193 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1194 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1195
1196 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1197
1198 if (screen->tic.entries[i])
1199 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1200
1201 screen->tic.entries[i] = entry;
1202 return i;
1203 }
1204
1205 int
1206 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1207 {
1208 int i = screen->tsc.next;
1209
1210 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1211 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1212
1213 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1214
1215 if (screen->tsc.entries[i])
1216 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1217
1218 screen->tsc.entries[i] = entry;
1219 return i;
1220 }