2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 #include "nv50/nv50_resource.h"
33 #include "nv50/nv50_3d.xml.h"
36 nv50_vertex_state_delete(struct pipe_context
*pipe
,
39 struct nv50_vertex_stateobj
*so
= hwcso
;
42 so
->translate
->release(so
->translate
);
47 nv50_vertex_state_create(struct pipe_context
*pipe
,
48 unsigned num_elements
,
49 const struct pipe_vertex_element
*elements
)
51 struct nv50_vertex_stateobj
*so
;
52 struct translate_key transkey
;
55 so
= MALLOC(sizeof(*so
) +
56 num_elements
* sizeof(struct nv50_vertex_element
));
59 so
->num_elements
= num_elements
;
60 so
->instance_elts
= 0;
61 so
->instance_bufs
= 0;
62 so
->need_conversion
= false;
64 memset(so
->vb_access_size
, 0, sizeof(so
->vb_access_size
));
66 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
67 so
->min_instance_div
[i
] = 0xffffffff;
69 transkey
.nr_elements
= 0;
70 transkey
.output_stride
= 0;
72 for (i
= 0; i
< num_elements
; ++i
) {
73 const struct pipe_vertex_element
*ve
= &elements
[i
];
74 const unsigned vbi
= ve
->vertex_buffer_index
;
76 enum pipe_format fmt
= ve
->src_format
;
78 so
->element
[i
].pipe
= elements
[i
];
79 so
->element
[i
].state
= nv50_vertex_format
[fmt
].vtx
;
81 if (!so
->element
[i
].state
) {
82 switch (util_format_get_nr_components(fmt
)) {
83 case 1: fmt
= PIPE_FORMAT_R32_FLOAT
; break;
84 case 2: fmt
= PIPE_FORMAT_R32G32_FLOAT
; break;
85 case 3: fmt
= PIPE_FORMAT_R32G32B32_FLOAT
; break;
86 case 4: fmt
= PIPE_FORMAT_R32G32B32A32_FLOAT
; break;
92 so
->element
[i
].state
= nv50_vertex_format
[fmt
].vtx
;
93 so
->need_conversion
= true;
94 pipe_debug_message(&nouveau_context(pipe
)->debug
, FALLBACK
,
95 "Converting vertex element %d, no hw format %s",
96 i
, util_format_name(ve
->src_format
));
98 so
->element
[i
].state
|= i
;
100 size
= util_format_get_blocksize(fmt
);
101 if (so
->vb_access_size
[vbi
] < (ve
->src_offset
+ size
))
102 so
->vb_access_size
[vbi
] = ve
->src_offset
+ size
;
105 unsigned j
= transkey
.nr_elements
++;
107 transkey
.element
[j
].type
= TRANSLATE_ELEMENT_NORMAL
;
108 transkey
.element
[j
].input_format
= ve
->src_format
;
109 transkey
.element
[j
].input_buffer
= vbi
;
110 transkey
.element
[j
].input_offset
= ve
->src_offset
;
111 transkey
.element
[j
].instance_divisor
= ve
->instance_divisor
;
113 transkey
.element
[j
].output_format
= fmt
;
114 transkey
.element
[j
].output_offset
= transkey
.output_stride
;
115 transkey
.output_stride
+= (util_format_get_stride(fmt
, 1) + 3) & ~3;
117 if (unlikely(ve
->instance_divisor
)) {
118 so
->instance_elts
|= 1 << i
;
119 so
->instance_bufs
|= 1 << vbi
;
120 if (ve
->instance_divisor
< so
->min_instance_div
[vbi
])
121 so
->min_instance_div
[vbi
] = ve
->instance_divisor
;
126 so
->translate
= translate_create(&transkey
);
127 so
->vertex_size
= transkey
.output_stride
/ 4;
128 so
->packet_vertex_limit
= NV04_PFIFO_MAX_PACKET_LEN
/
129 MAX2(so
->vertex_size
, 1);
134 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
135 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
136 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
137 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
140 nv50_emit_vtxattr(struct nv50_context
*nv50
, struct pipe_vertex_buffer
*vb
,
141 struct pipe_vertex_element
*ve
, unsigned attr
)
143 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
144 const void *data
= (const uint8_t *)vb
->buffer
.user
+ ve
->src_offset
;
146 const unsigned nc
= util_format_get_nr_components(ve
->src_format
);
147 const struct util_format_description
*desc
=
148 util_format_description(ve
->src_format
);
150 assert(vb
->is_user_buffer
);
152 if (desc
->channel
[0].pure_integer
) {
153 if (desc
->channel
[0].type
== UTIL_FORMAT_TYPE_SIGNED
) {
154 desc
->unpack_rgba_sint((int32_t *)v
, 0, data
, 0, 1, 1);
156 desc
->unpack_rgba_uint((uint32_t *)v
, 0, data
, 0, 1, 1);
159 desc
->unpack_rgba_float(v
, 0, data
, 0, 1, 1);
164 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_4F_X(attr
)), 4);
165 PUSH_DATAf(push
, v
[0]);
166 PUSH_DATAf(push
, v
[1]);
167 PUSH_DATAf(push
, v
[2]);
168 PUSH_DATAf(push
, v
[3]);
171 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_3F_X(attr
)), 3);
172 PUSH_DATAf(push
, v
[0]);
173 PUSH_DATAf(push
, v
[1]);
174 PUSH_DATAf(push
, v
[2]);
177 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_2F_X(attr
)), 2);
178 PUSH_DATAf(push
, v
[0]);
179 PUSH_DATAf(push
, v
[1]);
182 if (attr
== nv50
->vertprog
->vp
.edgeflag
) {
183 BEGIN_NV04(push
, NV50_3D(EDGEFLAG
), 1);
184 PUSH_DATA (push
, v
[0] ? 1 : 0);
186 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_1F(attr
)), 1);
187 PUSH_DATAf(push
, v
[0]);
196 nv50_user_vbuf_range(struct nv50_context
*nv50
, unsigned vbi
,
197 uint32_t *base
, uint32_t *size
)
199 assert(vbi
< PIPE_MAX_ATTRIBS
);
200 if (unlikely(nv50
->vertex
->instance_bufs
& (1 << vbi
))) {
201 /* TODO: use min and max instance divisor to get a proper range */
203 *size
= nv50
->vtxbuf
[vbi
].buffer
.resource
->width0
;
205 /* NOTE: if there are user buffers, we *must* have index bounds */
206 assert(nv50
->vb_elt_limit
!= ~0);
207 *base
= nv50
->vb_elt_first
* nv50
->vtxbuf
[vbi
].stride
;
208 *size
= nv50
->vb_elt_limit
* nv50
->vtxbuf
[vbi
].stride
+
209 nv50
->vertex
->vb_access_size
[vbi
];
214 nv50_upload_user_buffers(struct nv50_context
*nv50
,
215 uint64_t addrs
[], uint32_t limits
[])
219 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
220 for (b
= 0; b
< nv50
->num_vtxbufs
; ++b
) {
221 struct nouveau_bo
*bo
;
222 const struct pipe_vertex_buffer
*vb
= &nv50
->vtxbuf
[b
];
225 if (!(nv50
->vbo_user
& (1 << b
)) || !vb
->stride
)
227 nv50_user_vbuf_range(nv50
, b
, &base
, &size
);
229 limits
[b
] = base
+ size
- 1;
230 addrs
[b
] = nouveau_scratch_data(&nv50
->base
, vb
->buffer
.user
, base
, size
,
233 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_VERTEX_TMP
, NOUVEAU_BO_GART
|
236 nv50
->base
.vbo_dirty
= true;
240 nv50_update_user_vbufs(struct nv50_context
*nv50
)
242 uint64_t address
[PIPE_MAX_ATTRIBS
];
243 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
245 uint32_t written
= 0;
247 for (i
= 0; i
< nv50
->vertex
->num_elements
; ++i
) {
248 struct pipe_vertex_element
*ve
= &nv50
->vertex
->element
[i
].pipe
;
249 const unsigned b
= ve
->vertex_buffer_index
;
250 struct pipe_vertex_buffer
*vb
;
253 assert(b
< PIPE_MAX_ATTRIBS
);
254 vb
= &nv50
->vtxbuf
[b
];
256 if (!(nv50
->vbo_user
& (1 << b
)))
260 nv50_emit_vtxattr(nv50
, vb
, ve
, i
);
263 nv50_user_vbuf_range(nv50
, b
, &base
, &size
);
265 if (!(written
& (1 << b
))) {
266 struct nouveau_bo
*bo
;
267 const uint32_t bo_flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_RD
;
269 address
[b
] = nouveau_scratch_data(&nv50
->base
, vb
->buffer
.user
,
272 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_VERTEX_TMP
, bo_flags
, bo
);
275 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i
)), 2);
276 PUSH_DATAh(push
, address
[b
] + base
+ size
- 1);
277 PUSH_DATA (push
, address
[b
] + base
+ size
- 1);
278 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_START_HIGH(i
)), 2);
279 PUSH_DATAh(push
, address
[b
] + ve
->src_offset
);
280 PUSH_DATA (push
, address
[b
] + ve
->src_offset
);
282 nv50
->base
.vbo_dirty
= true;
286 nv50_release_user_vbufs(struct nv50_context
*nv50
)
288 if (nv50
->vbo_user
) {
289 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_VERTEX_TMP
);
290 nouveau_scratch_done(&nv50
->base
);
295 nv50_vertex_arrays_validate(struct nv50_context
*nv50
)
297 uint64_t addrs
[PIPE_MAX_ATTRIBS
];
298 uint32_t limits
[PIPE_MAX_ATTRIBS
];
299 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
300 struct nv50_vertex_stateobj
*vertex
= nv50
->vertex
;
301 struct pipe_vertex_buffer
*vb
;
302 struct nv50_vertex_element
*ve
;
306 const unsigned n
= MAX2(vertex
->num_elements
, nv50
->state
.num_vtxelts
);
308 if (unlikely(vertex
->need_conversion
))
311 if (nv50
->vbo_user
& ~nv50
->vbo_constant
)
312 nv50
->vbo_fifo
= nv50
->vbo_push_hint
? ~0 : 0;
316 if (!nv50
->vbo_fifo
) {
317 /* if vertex buffer was written by GPU - flush VBO cache */
318 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
319 for (i
= 0; i
< nv50
->num_vtxbufs
; ++i
) {
320 struct nv04_resource
*buf
= nv04_resource(nv50
->vtxbuf
[i
].buffer
.resource
);
321 if (!nv50
->vtxbuf
[i
].is_user_buffer
&&
322 buf
&& buf
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
323 buf
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
324 nv50
->base
.vbo_dirty
= true;
329 /* update vertex format state */
330 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n
);
331 if (nv50
->vbo_fifo
) {
332 nv50
->state
.num_vtxelts
= vertex
->num_elements
;
333 for (i
= 0; i
< vertex
->num_elements
; ++i
)
334 PUSH_DATA (push
, vertex
->element
[i
].state
);
336 PUSH_DATA (push
, NV50_3D_VERTEX_ATTRIB_INACTIVE
);
337 for (i
= 0; i
< n
; ++i
) {
338 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
343 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
344 const unsigned b
= vertex
->element
[i
].pipe
.vertex_buffer_index
;
346 assert(b
< PIPE_MAX_ATTRIBS
);
347 ve
= &vertex
->element
[i
];
348 vb
= &nv50
->vtxbuf
[b
];
350 if (likely(vb
->stride
) || !(nv50
->vbo_user
& (1 << b
)))
351 PUSH_DATA(push
, ve
->state
);
353 PUSH_DATA(push
, ve
->state
| NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
);
356 PUSH_DATA(push
, NV50_3D_VERTEX_ATTRIB_INACTIVE
);
358 /* update per-instance enables */
359 mask
= vertex
->instance_elts
^ nv50
->state
.instance_elts
;
361 const int i
= ffs(mask
) - 1;
363 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 1);
364 PUSH_DATA (push
, (vertex
->instance_elts
>> i
) & 1);
366 nv50
->state
.instance_elts
= vertex
->instance_elts
;
368 if (nv50
->vbo_user
& ~nv50
->vbo_constant
)
369 nv50_upload_user_buffers(nv50
, addrs
, limits
);
371 /* update buffers and set constant attributes */
372 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
373 uint64_t address
, limit
;
374 const unsigned b
= vertex
->element
[i
].pipe
.vertex_buffer_index
;
376 assert(b
< PIPE_MAX_ATTRIBS
);
377 ve
= &vertex
->element
[i
];
378 vb
= &nv50
->vtxbuf
[b
];
380 if (unlikely(nv50
->vbo_constant
& (1 << b
))) {
381 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
383 nv50_emit_vtxattr(nv50
, vb
, &ve
->pipe
, i
);
386 if (nv50
->vbo_user
& (1 << b
)) {
387 address
= addrs
[b
] + ve
->pipe
.src_offset
;
388 limit
= addrs
[b
] + limits
[b
];
390 if (!vb
->buffer
.resource
) {
391 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
395 struct nv04_resource
*buf
= nv04_resource(vb
->buffer
.resource
);
396 if (!(refd
& (1 << b
))) {
398 BCTX_REFN(nv50
->bufctx_3d
, 3D_VERTEX
, buf
, RD
);
400 address
= buf
->address
+ vb
->buffer_offset
+ ve
->pipe
.src_offset
;
401 limit
= buf
->address
+ buf
->base
.width0
- 1;
404 if (unlikely(ve
->pipe
.instance_divisor
)) {
405 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 4);
406 PUSH_DATA (push
, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE
| vb
->stride
);
407 PUSH_DATAh(push
, address
);
408 PUSH_DATA (push
, address
);
409 PUSH_DATA (push
, ve
->pipe
.instance_divisor
);
411 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 3);
412 PUSH_DATA (push
, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE
| vb
->stride
);
413 PUSH_DATAh(push
, address
);
414 PUSH_DATA (push
, address
);
416 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i
)), 2);
417 PUSH_DATAh(push
, limit
);
418 PUSH_DATA (push
, limit
);
420 for (; i
< nv50
->state
.num_vtxelts
; ++i
) {
421 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
424 nv50
->state
.num_vtxelts
= vertex
->num_elements
;
427 #define NV50_PRIM_GL_CASE(n) \
428 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
430 static inline unsigned
431 nv50_prim_gl(unsigned prim
)
434 NV50_PRIM_GL_CASE(POINTS
);
435 NV50_PRIM_GL_CASE(LINES
);
436 NV50_PRIM_GL_CASE(LINE_LOOP
);
437 NV50_PRIM_GL_CASE(LINE_STRIP
);
438 NV50_PRIM_GL_CASE(TRIANGLES
);
439 NV50_PRIM_GL_CASE(TRIANGLE_STRIP
);
440 NV50_PRIM_GL_CASE(TRIANGLE_FAN
);
441 NV50_PRIM_GL_CASE(QUADS
);
442 NV50_PRIM_GL_CASE(QUAD_STRIP
);
443 NV50_PRIM_GL_CASE(POLYGON
);
444 NV50_PRIM_GL_CASE(LINES_ADJACENCY
);
445 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY
);
446 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY
);
447 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY
);
449 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS
;
454 /* For pre-nva0 transform feedback. */
455 static const uint8_t nv50_pipe_prim_to_prim_size
[PIPE_PRIM_MAX
+ 1] =
457 [PIPE_PRIM_POINTS
] = 1,
458 [PIPE_PRIM_LINES
] = 2,
459 [PIPE_PRIM_LINE_LOOP
] = 2,
460 [PIPE_PRIM_LINE_STRIP
] = 2,
461 [PIPE_PRIM_TRIANGLES
] = 3,
462 [PIPE_PRIM_TRIANGLE_STRIP
] = 3,
463 [PIPE_PRIM_TRIANGLE_FAN
] = 3,
464 [PIPE_PRIM_QUADS
] = 3,
465 [PIPE_PRIM_QUAD_STRIP
] = 3,
466 [PIPE_PRIM_POLYGON
] = 3,
467 [PIPE_PRIM_LINES_ADJACENCY
] = 2,
468 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = 2,
469 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = 3,
470 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = 3
474 nv50_draw_arrays(struct nv50_context
*nv50
,
475 unsigned mode
, unsigned start
, unsigned count
,
476 unsigned instance_count
)
478 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
481 if (nv50
->state
.index_bias
) {
482 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_BASE
), 1);
484 if (nv50
->screen
->base
.class_3d
>= NV84_3D_CLASS
) {
485 BEGIN_NV04(push
, NV84_3D(VERTEX_ID_BASE
), 1);
488 nv50
->state
.index_bias
= 0;
491 prim
= nv50_prim_gl(mode
);
493 while (instance_count
--) {
494 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
495 PUSH_DATA (push
, prim
);
496 BEGIN_NV04(push
, NV50_3D(VERTEX_BUFFER_FIRST
), 2);
497 PUSH_DATA (push
, start
);
498 PUSH_DATA (push
, count
);
499 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
502 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
507 nv50_draw_elements_inline_u08(struct nouveau_pushbuf
*push
, const uint8_t *map
,
508 unsigned start
, unsigned count
)
514 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U32
), count
& 3);
515 for (i
= 0; i
< (count
& 3); ++i
)
516 PUSH_DATA(push
, *map
++);
520 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 4) / 4;
522 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U8
), nr
);
523 for (i
= 0; i
< nr
; ++i
) {
525 (map
[3] << 24) | (map
[2] << 16) | (map
[1] << 8) | map
[0]);
533 nv50_draw_elements_inline_u16(struct nouveau_pushbuf
*push
, const uint16_t *map
,
534 unsigned start
, unsigned count
)
540 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U32
), 1);
541 PUSH_DATA (push
, *map
++);
544 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
546 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U16
), nr
);
547 for (i
= 0; i
< nr
; ++i
) {
548 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
556 nv50_draw_elements_inline_u32(struct nouveau_pushbuf
*push
, const uint32_t *map
,
557 unsigned start
, unsigned count
)
562 const unsigned nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
);
564 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U32
), nr
);
565 PUSH_DATAp(push
, map
, nr
);
573 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf
*push
,
575 unsigned start
, unsigned count
)
581 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U32
), 1);
582 PUSH_DATA (push
, *map
++);
585 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
587 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U16
), nr
);
588 for (i
= 0; i
< nr
; ++i
) {
589 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
597 nv50_draw_elements(struct nv50_context
*nv50
, bool shorten
,
598 const struct pipe_draw_info
*info
,
599 unsigned mode
, unsigned start
, unsigned count
,
600 unsigned instance_count
, int32_t index_bias
,
603 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
606 prim
= nv50_prim_gl(mode
);
608 if (index_bias
!= nv50
->state
.index_bias
) {
609 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_BASE
), 1);
610 PUSH_DATA (push
, index_bias
);
611 if (nv50
->screen
->base
.class_3d
>= NV84_3D_CLASS
) {
612 BEGIN_NV04(push
, NV84_3D(VERTEX_ID_BASE
), 1);
613 PUSH_DATA (push
, index_bias
);
615 nv50
->state
.index_bias
= index_bias
;
618 if (!info
->has_user_indices
) {
619 struct nv04_resource
*buf
= nv04_resource(info
->index
.resource
);
622 const unsigned base
= buf
->offset
& ~3;
624 start
+= (buf
->offset
& 3) >> (index_size
>> 1);
626 assert(nouveau_resource_mapped_by_gpu(info
->index
.resource
));
628 /* This shouldn't have to be here. The going theory is that the buffer
629 * is being filled in by PGRAPH, and it's not done yet by the time it
630 * gets submitted to PFIFO, which in turn starts immediately prefetching
631 * the not-yet-written data. Ideally this wait would only happen on
632 * pushbuf submit, but it's probably not a big performance difference.
634 if (buf
->fence_wr
&& !nouveau_fence_signalled(buf
->fence_wr
))
635 nouveau_fence_wait(buf
->fence_wr
, &nv50
->base
.debug
);
637 while (instance_count
--) {
638 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
639 PUSH_DATA (push
, prim
);
641 nouveau_pushbuf_space(push
, 16, 0, 1);
642 PUSH_REFN(push
, buf
->bo
, NOUVEAU_BO_RD
| buf
->domain
);
644 switch (index_size
) {
646 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U32
), count
);
647 nouveau_pushbuf_data(push
, buf
->bo
, base
+ start
* 4, count
* 4);
650 pb_start
= (start
& ~1) * 2;
651 pb_bytes
= ((start
+ count
+ 1) & ~1) * 2 - pb_start
;
653 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U16_SETUP
), 1);
654 PUSH_DATA (push
, (start
<< 31) | count
);
655 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U16
), pb_bytes
/ 4);
656 nouveau_pushbuf_data(push
, buf
->bo
, base
+ pb_start
, pb_bytes
);
657 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U16_SETUP
), 1);
661 assert(index_size
== 1);
662 pb_start
= start
& ~3;
663 pb_bytes
= ((start
+ count
+ 3) & ~3) - pb_start
;
665 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U8_SETUP
), 1);
666 PUSH_DATA (push
, (start
<< 30) | count
);
667 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U8
), pb_bytes
/ 4);
668 nouveau_pushbuf_data(push
, buf
->bo
, base
+ pb_start
, pb_bytes
);
669 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U8_SETUP
), 1);
673 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
676 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
679 const void *data
= info
->index
.user
;
681 while (instance_count
--) {
682 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
683 PUSH_DATA (push
, prim
);
684 switch (index_size
) {
686 nv50_draw_elements_inline_u08(push
, data
, start
, count
);
689 nv50_draw_elements_inline_u16(push
, data
, start
, count
);
693 nv50_draw_elements_inline_u32_short(push
, data
, start
, count
);
695 nv50_draw_elements_inline_u32(push
, data
, start
, count
);
701 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
704 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
707 NOUVEAU_DRV_STAT(&nv50
->screen
->base
, draw_calls_indexed
, 1);
711 nva0_draw_stream_output(struct nv50_context
*nv50
,
712 const struct pipe_draw_info
*info
)
714 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
715 struct nv50_so_target
*so
= nv50_so_target(info
->count_from_stream_output
);
716 struct nv04_resource
*res
= nv04_resource(so
->pipe
.buffer
);
717 unsigned num_instances
= info
->instance_count
;
718 unsigned mode
= nv50_prim_gl(info
->mode
);
720 if (unlikely(nv50
->screen
->base
.class_3d
< NVA0_3D_CLASS
)) {
721 /* A proper implementation without waiting doesn't seem possible,
724 NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
728 if (res
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
729 res
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
731 BEGIN_NV04(push
, SUBC_3D(NV50_GRAPH_SERIALIZE
), 1);
733 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FLUSH
), 1);
737 assert(num_instances
);
740 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
741 PUSH_DATA (push
, mode
);
742 BEGIN_NV04(push
, NVA0_3D(DRAW_TFB_BASE
), 1);
744 BEGIN_NV04(push
, NVA0_3D(DRAW_TFB_STRIDE
), 1);
745 PUSH_DATA (push
, so
->stride
);
746 nv50_hw_query_pushbuf_submit(push
, NVA0_3D_DRAW_TFB_BYTES
,
747 nv50_query(so
->pq
), 0x4);
748 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
751 mode
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
752 } while (--num_instances
);
756 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf
*chan
)
758 struct nv50_screen
*screen
= chan
->user_priv
;
760 nouveau_fence_update(&screen
->base
, true);
762 nv50_bufctx_fence(screen
->cur_ctx
->bufctx_3d
, true);
766 nv50_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
768 struct nv50_context
*nv50
= nv50_context(pipe
);
769 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
770 bool tex_dirty
= false;
773 if (info
->index_size
&& !info
->has_user_indices
) {
774 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_INDEX
);
775 BCTX_REFN(nv50
->bufctx_3d
, 3D_INDEX
, nv04_resource(info
->index
.resource
), RD
);
778 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
779 nv50
->vb_elt_first
= info
->min_index
+ info
->index_bias
;
780 nv50
->vb_elt_limit
= info
->max_index
- info
->min_index
;
781 nv50
->instance_off
= info
->start_instance
;
782 nv50
->instance_max
= info
->instance_count
- 1;
784 /* For picking only a few vertices from a large user buffer, push is better,
785 * if index count is larger and we expect repeated vertices, suggest upload.
787 nv50
->vbo_push_hint
= /* the 64 is heuristic */
788 !(info
->index_size
&& ((nv50
->vb_elt_limit
+ 64) < info
->count
));
790 if (nv50
->vbo_user
&& !(nv50
->dirty_3d
& (NV50_NEW_3D_ARRAYS
| NV50_NEW_3D_VERTEX
))) {
791 if (!!nv50
->vbo_fifo
!= nv50
->vbo_push_hint
)
792 nv50
->dirty_3d
|= NV50_NEW_3D_ARRAYS
;
795 nv50_update_user_vbufs(nv50
);
798 if (unlikely(nv50
->num_so_targets
&& !nv50
->gmtyprog
))
799 nv50
->state
.prim_size
= nv50_pipe_prim_to_prim_size
[info
->mode
];
801 nv50_state_validate_3d(nv50
, ~0);
803 push
->kick_notify
= nv50_draw_vbo_kick_notify
;
805 for (s
= 0; s
< 3 && !nv50
->cb_dirty
; ++s
) {
806 if (nv50
->constbuf_coherent
[s
])
807 nv50
->cb_dirty
= true;
810 /* If there are any coherent constbufs, flush the cache */
811 if (nv50
->cb_dirty
) {
812 BEGIN_NV04(push
, NV50_3D(CODE_CB_FLUSH
), 1);
814 nv50
->cb_dirty
= false;
817 for (s
= 0; s
< 3 && !tex_dirty
; ++s
) {
818 if (nv50
->textures_coherent
[s
])
823 BEGIN_NV04(push
, NV50_3D(TEX_CACHE_CTL
), 1);
824 PUSH_DATA (push
, 0x20);
827 if (nv50
->screen
->base
.class_3d
>= NVA0_3D_CLASS
&&
828 nv50
->seamless_cube_map
!= nv50
->state
.seamless_cube_map
) {
829 nv50
->state
.seamless_cube_map
= nv50
->seamless_cube_map
;
830 BEGIN_NV04(push
, SUBC_3D(NVA0_3D_TEX_MISC
), 1);
831 PUSH_DATA (push
, nv50
->seamless_cube_map
? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP
: 0);
834 if (nv50
->vertprog
->mul_zero_wins
!= nv50
->state
.mul_zero_wins
) {
835 nv50
->state
.mul_zero_wins
= nv50
->vertprog
->mul_zero_wins
;
836 BEGIN_NV04(push
, NV50_3D(UNK1690
), 1);
837 PUSH_DATA (push
, 0x00010000 * !!nv50
->state
.mul_zero_wins
);
840 if (nv50
->vbo_fifo
) {
841 nv50_push_vbo(nv50
, info
);
842 push
->kick_notify
= nv50_default_kick_notify
;
843 nouveau_pushbuf_bufctx(push
, NULL
);
847 if (nv50
->state
.instance_base
!= info
->start_instance
) {
848 nv50
->state
.instance_base
= info
->start_instance
;
849 /* NOTE: this does not affect the shader input, should it ? */
850 BEGIN_NV04(push
, NV50_3D(VB_INSTANCE_BASE
), 1);
851 PUSH_DATA (push
, info
->start_instance
);
854 nv50
->base
.vbo_dirty
|= !!nv50
->vtxbufs_coherent
;
856 if (nv50
->base
.vbo_dirty
) {
857 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FLUSH
), 1);
859 nv50
->base
.vbo_dirty
= false;
862 if (info
->index_size
) {
863 bool shorten
= info
->max_index
<= 65535;
865 if (info
->primitive_restart
!= nv50
->state
.prim_restart
) {
866 if (info
->primitive_restart
) {
867 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_ENABLE
), 2);
869 PUSH_DATA (push
, info
->restart_index
);
871 if (info
->restart_index
> 65535)
874 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_ENABLE
), 1);
877 nv50
->state
.prim_restart
= info
->primitive_restart
;
879 if (info
->primitive_restart
) {
880 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_INDEX
), 1);
881 PUSH_DATA (push
, info
->restart_index
);
883 if (info
->restart_index
> 65535)
887 nv50_draw_elements(nv50
, shorten
, info
,
888 info
->mode
, info
->start
, info
->count
,
889 info
->instance_count
, info
->index_bias
, info
->index_size
);
891 if (unlikely(info
->count_from_stream_output
)) {
892 nva0_draw_stream_output(nv50
, info
);
894 nv50_draw_arrays(nv50
,
895 info
->mode
, info
->start
, info
->count
,
896 info
->instance_count
);
898 push
->kick_notify
= nv50_default_kick_notify
;
900 nv50_release_user_vbufs(nv50
);
902 nouveau_pushbuf_bufctx(push
, NULL
);