1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
18 #include "nvc0/nvc0_query.h"
20 #include "nv50/nv50_transfer.h"
22 #include "nouveau_context.h"
23 #include "nouveau_debug.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nvc0/nvc0_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28 #include "nvc0/nvc0_m2mf.xml.h"
29 #include "nvc0/nve4_p2mf.xml.h"
30 #include "nvc0/nvc0_compute.xml.h"
31 #include "nvc0/nvc0_macros.h"
33 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
34 #define NVC0_NEW_3D_BLEND (1 << 0)
35 #define NVC0_NEW_3D_RASTERIZER (1 << 1)
36 #define NVC0_NEW_3D_ZSA (1 << 2)
37 #define NVC0_NEW_3D_VERTPROG (1 << 3)
38 #define NVC0_NEW_3D_TCTLPROG (1 << 4)
39 #define NVC0_NEW_3D_TEVLPROG (1 << 5)
40 #define NVC0_NEW_3D_GMTYPROG (1 << 6)
41 #define NVC0_NEW_3D_FRAGPROG (1 << 7)
42 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
43 #define NVC0_NEW_3D_STENCIL_REF (1 << 9)
44 #define NVC0_NEW_3D_CLIP (1 << 10)
45 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
46 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
47 #define NVC0_NEW_3D_STIPPLE (1 << 13)
48 #define NVC0_NEW_3D_SCISSOR (1 << 14)
49 #define NVC0_NEW_3D_VIEWPORT (1 << 15)
50 #define NVC0_NEW_3D_ARRAYS (1 << 16)
51 #define NVC0_NEW_3D_VERTEX (1 << 17)
52 #define NVC0_NEW_3D_CONSTBUF (1 << 18)
53 #define NVC0_NEW_3D_TEXTURES (1 << 19)
54 #define NVC0_NEW_3D_SAMPLERS (1 << 20)
55 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
57 #define NVC0_NEW_3D_SURFACES (1 << 23)
58 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
59 #define NVC0_NEW_3D_TESSFACTOR (1 << 25)
60 #define NVC0_NEW_3D_BUFFERS (1 << 26)
61 #define NVC0_NEW_3D_DRIVERCONST (1 << 27)
62 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
64 #define NVC0_NEW_CP_PROGRAM (1 << 0)
65 #define NVC0_NEW_CP_SURFACES (1 << 1)
66 #define NVC0_NEW_CP_TEXTURES (1 << 2)
67 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
68 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
69 #define NVC0_NEW_CP_GLOBALS (1 << 5)
70 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
71 #define NVC0_NEW_CP_BUFFERS (1 << 7)
73 /* 3d bufctx (during draw_vbo, blit_3d) */
74 #define NVC0_BIND_3D_FB 0
75 #define NVC0_BIND_3D_VTX 1
76 #define NVC0_BIND_3D_VTX_TMP 2
77 #define NVC0_BIND_3D_IDX 3
78 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
79 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
80 #define NVC0_BIND_3D_TFB 244
81 #define NVC0_BIND_3D_SUF 245
82 #define NVC0_BIND_3D_BUF 246
83 #define NVC0_BIND_3D_SCREEN 247
84 #define NVC0_BIND_3D_TLS 249
85 #define NVC0_BIND_3D_TEXT 250
86 #define NVC0_BIND_3D_COUNT 251
88 /* compute bufctx (during launch_grid) */
89 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
90 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
91 #define NVC0_BIND_CP_SUF 48
92 #define NVC0_BIND_CP_GLOBAL 49
93 #define NVC0_BIND_CP_DESC 50
94 #define NVC0_BIND_CP_SCREEN 51
95 #define NVC0_BIND_CP_QUERY 52
96 #define NVC0_BIND_CP_BUF 53
97 #define NVC0_BIND_CP_TEXT 54
98 #define NVC0_BIND_CP_COUNT 55
100 /* bufctx for other operations */
101 #define NVC0_BIND_2D 0
102 #define NVC0_BIND_M2MF 0
103 #define NVC0_BIND_FENCE 1
105 /* 6 user uniform buffers, at 64K each */
106 #define NVC0_CB_USR_INFO(s) (s << 16)
107 #define NVC0_CB_USR_SIZE (6 << 16)
108 /* 6 driver constbuts, at 2K each */
109 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11)
110 #define NVC0_CB_AUX_SIZE (1 << 11)
111 /* XXX: Figure out what this UNK data is. */
112 #define NVC0_CB_AUX_UNK_INFO 0x000
113 #define NVC0_CB_AUX_UNK_SIZE (8 * 4)
114 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
115 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
116 #define NVC0_CB_AUX_TEX_SIZE (40 * 4)
117 /* 8 sets of 32-bits coordinate offsets */
118 #define NVC0_CB_AUX_MS_INFO 0x0c0
119 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
120 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */
121 #define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */
122 #define NVC0_CB_AUX_GRID_SIZE (8 * 4)
123 /* FB texture handle */
124 #define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */
125 #define NVC0_CB_AUX_FB_TEX_SIZE (4)
126 /* 8 user clip planes, at 4 32-bits floats each */
127 #define NVC0_CB_AUX_UCP_INFO 0x120
128 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
129 /* 13 ubos, at 4 32-bits integer each */
130 #define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */
131 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
132 /* 8 sets of 32-bits integer pairs sample offsets */
133 #define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */
134 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
135 /* draw parameters (index bais, base instance, drawid) */
136 #define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */
137 /* 32 user buffers, at 4 32-bits integers each */
138 #define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4
139 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
140 /* 8 surfaces, at 16 32-bits integers each */
141 #define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4
142 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
143 /* 1 64-bits address and 1 32-bits sequence */
144 #define NVC0_CB_AUX_MP_INFO 0x620
145 #define NVC0_CB_AUX_MP_SIZE 3 * 4
146 /* 4 32-bits floats for the vertex runout, put at the end */
147 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
151 bool nvc0_blitctx_create(struct nvc0_context
*);
152 void nvc0_blitctx_destroy(struct nvc0_context
*);
154 struct nvc0_context
{
155 struct nouveau_context base
;
157 struct nouveau_bufctx
*bufctx_3d
;
158 struct nouveau_bufctx
*bufctx
;
159 struct nouveau_bufctx
*bufctx_cp
;
161 struct nvc0_screen
*screen
;
163 void (*m2mf_copy_rect
)(struct nvc0_context
*,
164 const struct nv50_m2mf_rect
*dst
,
165 const struct nv50_m2mf_rect
*src
,
166 uint32_t nblocksx
, uint32_t nblocksy
);
168 uint32_t dirty_3d
; /* dirty flags for 3d state */
169 uint32_t dirty_cp
; /* dirty flags for compute state */
171 struct nvc0_graph_state state
;
173 struct nvc0_blend_stateobj
*blend
;
174 struct nvc0_rasterizer_stateobj
*rast
;
175 struct nvc0_zsa_stateobj
*zsa
;
176 struct nvc0_vertex_stateobj
*vertex
;
178 struct nvc0_program
*vertprog
;
179 struct nvc0_program
*tctlprog
;
180 struct nvc0_program
*tevlprog
;
181 struct nvc0_program
*gmtyprog
;
182 struct nvc0_program
*fragprog
;
183 struct nvc0_program
*compprog
;
185 struct nvc0_program
*tcp_empty
;
187 struct nvc0_constbuf constbuf
[6][NVC0_MAX_PIPE_CONSTBUFS
];
188 uint16_t constbuf_dirty
[6];
189 uint16_t constbuf_valid
[6];
190 uint16_t constbuf_coherent
[6];
193 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
194 unsigned num_vtxbufs
;
195 uint32_t vtxbufs_coherent
;
196 uint32_t constant_vbos
;
197 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
198 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
199 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
200 uint32_t instance_off
; /* current base vertex for instanced arrays */
201 uint32_t instance_max
; /* last instance for current draw call */
203 struct pipe_sampler_view
*textures
[6][PIPE_MAX_SAMPLERS
];
204 unsigned num_textures
[6];
205 uint32_t textures_dirty
[6];
206 uint32_t textures_coherent
[6];
207 struct nv50_tsc_entry
*samplers
[6][PIPE_MAX_SAMPLERS
];
208 unsigned num_samplers
[6];
209 uint32_t samplers_dirty
[6];
210 bool seamless_cube_map
;
211 struct pipe_sampler_view
*fbtexture
;
213 uint32_t tex_handles
[6][PIPE_MAX_SAMPLERS
]; /* for nve4 */
215 struct pipe_framebuffer_state framebuffer
;
216 struct pipe_blend_color blend_colour
;
217 struct pipe_stencil_ref stencil_ref
;
218 struct pipe_poly_stipple stipple
;
219 struct pipe_scissor_state scissors
[NVC0_MAX_VIEWPORTS
];
220 unsigned scissors_dirty
;
221 struct pipe_viewport_state viewports
[NVC0_MAX_VIEWPORTS
];
222 unsigned viewports_dirty
;
223 struct pipe_clip_state clip
;
224 struct nvc0_window_rect_stateobj window_rect
;
226 unsigned sample_mask
;
227 unsigned min_samples
;
229 float default_tess_outer
[4];
230 float default_tess_inner
[2];
234 uint8_t tfbbuf_dirty
;
235 struct pipe_stream_output_target
*tfbbuf
[4];
236 unsigned num_tfbbufs
;
238 struct pipe_query
*cond_query
;
239 bool cond_cond
; /* inverted rendering condition */
241 uint32_t cond_condmode
; /* the calculated condition */
243 struct nvc0_blitctx
*blit
;
245 /* NOTE: some of these surfaces may reference buffers */
246 struct pipe_surface
*surfaces
[2][NVC0_MAX_SURFACE_SLOTS
];
247 uint16_t surfaces_dirty
[2];
248 uint16_t surfaces_valid
[2];
250 struct pipe_shader_buffer buffers
[6][NVC0_MAX_BUFFERS
];
251 uint32_t buffers_dirty
[6];
252 uint32_t buffers_valid
[6];
254 struct pipe_image_view images
[6][NVC0_MAX_IMAGES
];
255 struct pipe_sampler_view
*images_tic
[6][NVC0_MAX_IMAGES
]; /* GM107+ */
256 uint16_t images_dirty
[6];
257 uint16_t images_valid
[6];
259 struct util_dynarray global_residents
;
262 static inline struct nvc0_context
*
263 nvc0_context(struct pipe_context
*pipe
)
265 return (struct nvc0_context
*)pipe
;
268 static inline unsigned
269 nvc0_shader_stage(unsigned pipe
)
272 case PIPE_SHADER_VERTEX
: return 0;
273 case PIPE_SHADER_TESS_CTRL
: return 1;
274 case PIPE_SHADER_TESS_EVAL
: return 2;
275 case PIPE_SHADER_GEOMETRY
: return 3;
276 case PIPE_SHADER_FRAGMENT
: return 4;
277 case PIPE_SHADER_COMPUTE
: return 5;
279 assert(!"invalid PIPE_SHADER type");
286 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *, unsigned flags
);
287 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
289 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
290 const void *nvc0_get_sample_locations(unsigned);
293 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
296 bool nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
,
297 struct pipe_debug_callback
*);
298 bool nvc0_program_upload(struct nvc0_context
*, struct nvc0_program
*);
299 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
300 void nvc0_program_library_upload(struct nvc0_context
*);
301 uint32_t nvc0_program_symbol_offset(const struct nvc0_program
*,
303 void nvc0_program_init_tcp_empty(struct nvc0_context
*);
305 /* nvc0_shader_state.c */
306 void nvc0_vertprog_validate(struct nvc0_context
*);
307 void nvc0_tctlprog_validate(struct nvc0_context
*);
308 void nvc0_tevlprog_validate(struct nvc0_context
*);
309 void nvc0_gmtyprog_validate(struct nvc0_context
*);
310 void nvc0_fragprog_validate(struct nvc0_context
*);
311 void nvc0_compprog_validate(struct nvc0_context
*);
313 void nvc0_tfb_validate(struct nvc0_context
*);
314 void nvc0_layer_validate(struct nvc0_context
*);
317 extern void nvc0_init_state_functions(struct nvc0_context
*);
319 /* nvc0_state_validate.c */
320 struct nvc0_state_validate
{
321 void (*func
)(struct nvc0_context
*);
325 bool nvc0_state_validate(struct nvc0_context
*, uint32_t,
326 struct nvc0_state_validate
*, int, uint32_t *,
327 struct nouveau_bufctx
*);
328 bool nvc0_state_validate_3d(struct nvc0_context
*, uint32_t);
331 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
332 const union pipe_color_union
*color
,
333 double depth
, unsigned stencil
);
334 extern void nvc0_init_surface_functions(struct nvc0_context
*);
337 bool nvc0_validate_tic(struct nvc0_context
*nvc0
, int s
);
338 bool nvc0_validate_tsc(struct nvc0_context
*nvc0
, int s
);
339 bool nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
);
340 void nvc0_validate_suf(struct nvc0_context
*nvc0
, int s
);
341 void nvc0_validate_textures(struct nvc0_context
*);
342 void nvc0_validate_samplers(struct nvc0_context
*);
343 void nve4_set_tex_handles(struct nvc0_context
*);
344 void nvc0_validate_surfaces(struct nvc0_context
*);
345 void nve4_set_surface_info(struct nouveau_pushbuf
*, struct pipe_image_view
*,
346 struct nvc0_context
*);
347 void nvc0_mark_image_range_valid(const struct pipe_image_view
*);
348 void nvc0_update_tic(struct nvc0_context
*, struct nv50_tic_entry
*,
349 struct nv04_resource
*);
351 struct pipe_sampler_view
*
352 nvc0_create_texture_view(struct pipe_context
*,
353 struct pipe_resource
*,
354 const struct pipe_sampler_view
*,
356 enum pipe_texture_target
);
357 struct pipe_sampler_view
*
358 nvc0_create_sampler_view(struct pipe_context
*,
359 struct pipe_resource
*,
360 const struct pipe_sampler_view
*);
361 struct pipe_sampler_view
*
362 gm107_create_texture_view_from_image(struct pipe_context
*,
363 const struct pipe_image_view
*);
365 /* nvc0_transfer.c */
367 nvc0_init_transfer_functions(struct nvc0_context
*);
370 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
371 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
372 unsigned size
, const void *data
);
374 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
375 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
376 unsigned size
, const void *data
);
378 nvc0_cb_bo_push(struct nouveau_context
*,
379 struct nouveau_bo
*bo
, unsigned domain
,
380 unsigned base
, unsigned size
,
381 unsigned offset
, unsigned words
, const uint32_t *data
);
384 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
387 nvc0_vertex_state_create(struct pipe_context
*pipe
,
388 unsigned num_elements
,
389 const struct pipe_vertex_element
*elements
);
391 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
393 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
395 void nvc0_idxbuf_validate(struct nvc0_context
*);
398 struct pipe_video_codec
*
399 nvc0_create_decoder(struct pipe_context
*context
,
400 const struct pipe_video_codec
*templ
);
402 struct pipe_video_buffer
*
403 nvc0_video_buffer_create(struct pipe_context
*pipe
,
404 const struct pipe_video_buffer
*templat
);
407 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);
410 void nve4_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
413 void nvc0_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
414 void nvc0_compute_validate_globals(struct nvc0_context
*);