2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
32 #include "nouveau_vp3_video.h"
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
40 #include "nv50/g80_texture.xml.h"
43 nvc0_screen_is_format_supported(struct pipe_screen
*pscreen
,
44 enum pipe_format format
,
45 enum pipe_texture_target target
,
46 unsigned sample_count
,
47 unsigned storage_sample_count
,
50 const struct util_format_description
*desc
= util_format_description(format
);
54 if (!(0x117 & (1 << sample_count
))) /* 0, 1, 2, 4 or 8 */
57 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
63 if (format
== PIPE_FORMAT_NONE
&& bindings
& PIPE_BIND_RENDER_TARGET
)
66 if ((bindings
& PIPE_BIND_SAMPLER_VIEW
) && (target
!= PIPE_BUFFER
))
67 if (util_format_get_blocksizebits(format
) == 3 * 32)
70 if (bindings
& PIPE_BIND_LINEAR
)
71 if (util_format_is_depth_or_stencil(format
) ||
72 (target
!= PIPE_TEXTURE_1D
&&
73 target
!= PIPE_TEXTURE_2D
&&
74 target
!= PIPE_TEXTURE_RECT
) ||
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
80 if ((desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
||
81 desc
->layout
== UTIL_FORMAT_LAYOUT_ASTC
) &&
82 /* The claim is that this should work on GM107 but it doesn't. Need to
83 * test further and figure out if it's a nouveau issue or a HW one.
84 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
86 nouveau_screen(pscreen
)->class_3d
!= NVEA_3D_CLASS
)
89 /* shared is always supported */
90 bindings
&= ~(PIPE_BIND_LINEAR
|
93 if (bindings
& PIPE_BIND_SHADER_IMAGE
) {
94 if (format
== PIPE_FORMAT_B8G8R8A8_UNORM
&&
95 nouveau_screen(pscreen
)->class_3d
< NVE4_3D_CLASS
) {
96 /* This should work on Fermi, but for currently unknown reasons it
97 * does not and results in breaking reads from pbos. */
102 return (( nvc0_format_table
[format
].usage
|
103 nvc0_vertex_format
[format
].usage
) & bindings
) == bindings
;
107 nvc0_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
109 const uint16_t class_3d
= nouveau_screen(pscreen
)->class_3d
;
110 const struct nouveau_screen
*screen
= nouveau_screen(pscreen
);
111 struct nouveau_device
*dev
= screen
->device
;
114 /* non-boolean caps */
115 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
117 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
121 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
123 case PIPE_CAP_MIN_TEXEL_OFFSET
:
125 case PIPE_CAP_MAX_TEXEL_OFFSET
:
127 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
129 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
131 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
132 return 128 * 1024 * 1024;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
135 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
137 case PIPE_CAP_MAX_RENDER_TARGETS
:
139 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
141 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
142 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS
:
144 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
146 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
147 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
152 case PIPE_CAP_MAX_VERTEX_STREAMS
:
154 case PIPE_CAP_MAX_GS_INVOCATIONS
:
156 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
158 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
160 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
:
162 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
164 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
165 if (class_3d
< GM107_3D_CLASS
)
166 return 256; /* IMAGE bindings require alignment to 256 */
168 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
170 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
171 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
172 case PIPE_CAP_MAX_VIEWPORTS
:
173 return NVC0_MAX_VIEWPORTS
;
174 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
176 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
177 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
;
178 case PIPE_CAP_ENDIANNESS
:
179 return PIPE_ENDIAN_LITTLE
;
180 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
182 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
183 return NVC0_MAX_WINDOW_RECTANGLES
;
184 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
185 return class_3d
>= GM200_3D_CLASS
? 8 : 0;
186 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
187 return 64 * 1024 * 1024;
188 case PIPE_CAP_MAX_VARYINGS
:
189 /* NOTE: These only count our slots for GENERIC varyings.
190 * The address space may be larger, but the actual hard limit seems to be
191 * less than what the address space layout permits, so don't add TEXCOORD,
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
198 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
199 case PIPE_CAP_TEXTURE_SWIZZLE
:
200 case PIPE_CAP_NPOT_TEXTURES
:
201 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
203 case PIPE_CAP_ANISOTROPIC_FILTER
:
204 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
205 case PIPE_CAP_CUBE_MAP_ARRAY
:
206 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
207 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
208 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
209 case PIPE_CAP_POINT_SPRITE
:
210 case PIPE_CAP_TGSI_TEXCOORD
:
211 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD
:
212 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES
:
213 case PIPE_CAP_VERTEX_SHADER_SATURATE
:
214 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
215 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
217 case PIPE_CAP_QUERY_TIMESTAMP
:
218 case PIPE_CAP_QUERY_TIME_ELAPSED
:
219 case PIPE_CAP_OCCLUSION_QUERY
:
220 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
221 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
222 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
223 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
224 case PIPE_CAP_INDEP_BLEND_ENABLE
:
225 case PIPE_CAP_INDEP_BLEND_FUNC
:
226 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
227 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
228 case PIPE_CAP_PRIMITIVE_RESTART
:
229 case PIPE_CAP_TGSI_INSTANCEID
:
230 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
231 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
232 case PIPE_CAP_CONDITIONAL_RENDER
:
233 case PIPE_CAP_TEXTURE_BARRIER
:
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
235 case PIPE_CAP_START_INSTANCE
:
236 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
237 case PIPE_CAP_DRAW_INDIRECT
:
238 case PIPE_CAP_USER_VERTEX_BUFFERS
:
239 case PIPE_CAP_TEXTURE_QUERY_LOD
:
240 case PIPE_CAP_SAMPLE_SHADING
:
241 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
242 case PIPE_CAP_TEXTURE_GATHER_SM5
:
243 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
244 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
245 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
246 case PIPE_CAP_CLIP_HALFZ
:
247 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
248 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
249 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
250 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
251 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
252 case PIPE_CAP_TGSI_TXQS
:
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
254 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
255 case PIPE_CAP_SHAREABLE_SHADERS
:
256 case PIPE_CAP_CLEAR_TEXTURE
:
257 case PIPE_CAP_DRAW_PARAMETERS
:
258 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
259 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
260 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
261 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
262 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
263 case PIPE_CAP_INVALIDATE_BUFFER
:
264 case PIPE_CAP_STRING_MARKER
:
265 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
266 case PIPE_CAP_CULL_DISTANCE
:
267 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
268 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
269 case PIPE_CAP_TGSI_VOTE
:
270 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
271 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
272 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
273 case PIPE_CAP_DOUBLES
:
275 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
276 case PIPE_CAP_TGSI_CLOCK
:
277 case PIPE_CAP_COMPUTE
:
278 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
279 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
280 case PIPE_CAP_QUERY_SO_OVERFLOW
:
281 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
:
282 case PIPE_CAP_TGSI_DIV
:
283 case PIPE_CAP_TGSI_ATOMINC_WRAP
:
284 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION
:
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
287 return nouveau_screen(pscreen
)->vram_domain
& NOUVEAU_BO_VRAM
? 1 : 0;
288 case PIPE_CAP_FBFETCH
:
289 return class_3d
>= NVE4_3D_CLASS
? 1 : 0; /* needs testing on fermi */
290 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
291 case PIPE_CAP_TGSI_BALLOT
:
292 return class_3d
>= NVE4_3D_CLASS
;
293 case PIPE_CAP_BINDLESS_TEXTURE
:
294 return class_3d
>= NVE4_3D_CLASS
;
295 case PIPE_CAP_TGSI_ATOMFADD
:
296 return class_3d
< GM107_3D_CLASS
; /* needs additional lowering */
297 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
298 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
299 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
300 case PIPE_CAP_POST_DEPTH_COVERAGE
:
301 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
302 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
303 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
304 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
305 return class_3d
>= GM200_3D_CLASS
;
306 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
307 return class_3d
>= GP100_3D_CLASS
;
309 /* caps has to be turned on with nir */
310 case PIPE_CAP_INT64_DIVMOD
:
311 return screen
->prefer_nir
? 1 : 0;
313 /* unsupported caps */
314 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
315 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
316 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
317 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
318 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
319 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
320 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
321 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
322 case PIPE_CAP_FAKE_SW_MSAA
:
323 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
324 case PIPE_CAP_VERTEXID_NOBASE
:
325 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
326 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
327 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
328 case PIPE_CAP_GENERATE_MIPMAP
:
329 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
330 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
331 case PIPE_CAP_QUERY_MEMORY_INFO
:
332 case PIPE_CAP_PCI_GROUP
:
333 case PIPE_CAP_PCI_BUS
:
334 case PIPE_CAP_PCI_DEVICE
:
335 case PIPE_CAP_PCI_FUNCTION
:
336 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
337 case PIPE_CAP_NATIVE_FENCE_FD
:
338 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
339 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
340 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
341 case PIPE_CAP_MEMOBJ
:
342 case PIPE_CAP_LOAD_CONSTBUF
:
343 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
344 case PIPE_CAP_TILE_RASTER_ORDER
:
345 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
346 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
347 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
348 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
349 case PIPE_CAP_FENCE_SIGNAL
:
350 case PIPE_CAP_CONSTBUF0_FLAGS
:
351 case PIPE_CAP_PACKED_UNIFORMS
:
352 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
353 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
:
354 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
:
355 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
:
356 case PIPE_CAP_SURFACE_SAMPLE_COUNT
:
357 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE
:
358 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
:
359 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
:
360 case PIPE_CAP_NIR_COMPACT_ARRAYS
:
361 case PIPE_CAP_IMAGE_LOAD_FORMATTED
:
362 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
:
363 case PIPE_CAP_ATOMIC_FLOAT_MINMAX
:
364 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE
:
365 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK
:
366 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED
:
367 case PIPE_CAP_FBFETCH_COHERENT
:
368 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS
:
371 case PIPE_CAP_VENDOR_ID
:
373 case PIPE_CAP_DEVICE_ID
: {
375 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
376 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
381 case PIPE_CAP_ACCELERATED
:
383 case PIPE_CAP_VIDEO_MEMORY
:
384 return dev
->vram_size
>> 20;
389 debug_printf("%s: unhandled cap %d\n", __func__
, param
);
391 /* caps where we want the default value */
392 case PIPE_CAP_DMABUF
:
393 case PIPE_CAP_ESSL_FEATURE_LEVEL
:
394 case PIPE_CAP_MAX_FRAMES_IN_FLIGHT
:
395 return u_pipe_screen_get_param_defaults(pscreen
, param
);
400 nvc0_screen_get_shader_param(struct pipe_screen
*pscreen
,
401 enum pipe_shader_type shader
,
402 enum pipe_shader_cap param
)
404 const struct nouveau_screen
*screen
= nouveau_screen(pscreen
);
405 const uint16_t class_3d
= screen
->class_3d
;
408 case PIPE_SHADER_VERTEX
:
409 case PIPE_SHADER_GEOMETRY
:
410 case PIPE_SHADER_FRAGMENT
:
411 case PIPE_SHADER_COMPUTE
:
412 case PIPE_SHADER_TESS_CTRL
:
413 case PIPE_SHADER_TESS_EVAL
:
420 case PIPE_SHADER_CAP_PREFERRED_IR
:
421 return screen
->prefer_nir
? PIPE_SHADER_IR_NIR
: PIPE_SHADER_IR_TGSI
;
422 case PIPE_SHADER_CAP_SUPPORTED_IRS
: {
423 uint32_t irs
= 1 << PIPE_SHADER_IR_TGSI
|
424 1 << PIPE_SHADER_IR_NIR
;
425 if (screen
->force_enable_cl
)
426 irs
|= 1 << PIPE_SHADER_IR_NIR_SERIALIZED
;
429 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
430 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
431 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
432 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
434 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
436 case PIPE_SHADER_CAP_MAX_INPUTS
:
438 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
440 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
441 return NVC0_MAX_CONSTBUF_SIZE
;
442 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
443 return NVC0_MAX_PIPE_CONSTBUFS
;
444 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
445 return shader
!= PIPE_SHADER_FRAGMENT
;
446 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
447 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
448 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
450 case PIPE_SHADER_CAP_MAX_TEMPS
:
451 return NVC0_CAP_MAX_PROGRAM_TEMPS
;
452 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
454 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
456 case PIPE_SHADER_CAP_SUBROUTINES
:
458 case PIPE_SHADER_CAP_INTEGERS
:
460 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
462 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
464 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
466 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
467 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
468 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
469 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
470 case PIPE_SHADER_CAP_INT64_ATOMICS
:
471 case PIPE_SHADER_CAP_FP16
:
472 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
473 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
475 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
476 return NVC0_MAX_BUFFERS
;
477 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
478 return (class_3d
>= NVE4_3D_CLASS
) ? 32 : 16;
479 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
480 return (class_3d
>= NVE4_3D_CLASS
) ? 32 : 16;
481 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
483 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
484 if (class_3d
>= NVE4_3D_CLASS
)
485 return NVC0_MAX_IMAGES
;
486 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
487 return NVC0_MAX_IMAGES
;
490 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param
);
496 nvc0_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
498 const uint16_t class_3d
= nouveau_screen(pscreen
)->class_3d
;
501 case PIPE_CAPF_MAX_LINE_WIDTH
:
502 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
504 case PIPE_CAPF_MAX_POINT_WIDTH
:
506 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
508 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
510 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
512 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
514 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
515 return class_3d
>= GM200_3D_CLASS
? 0.75f
: 0.0f
;
516 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
517 return class_3d
>= GM200_3D_CLASS
? 0.25f
: 0.0f
;
520 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param
);
525 nvc0_screen_get_compute_param(struct pipe_screen
*pscreen
,
526 enum pipe_shader_ir ir_type
,
527 enum pipe_compute_cap param
, void *data
)
529 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
530 const uint16_t obj_class
= screen
->compute
->oclass
;
532 #define RET(x) do { \
534 memcpy(data, x, sizeof(x)); \
539 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
540 RET((uint64_t []) { 3 });
541 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
542 if (obj_class
>= NVE4_COMPUTE_CLASS
) {
543 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
545 RET(((uint64_t []) { 65535, 65535, 65535 }));
547 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
548 RET(((uint64_t []) { 1024, 1024, 64 }));
549 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
550 RET((uint64_t []) { 1024 });
551 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
552 if (obj_class
>= NVE4_COMPUTE_CLASS
) {
553 RET((uint64_t []) { 1024 });
555 RET((uint64_t []) { 512 });
557 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
: /* g[] */
558 RET((uint64_t []) { 1ULL << 40 });
559 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
: /* s[] */
561 case GM200_COMPUTE_CLASS
:
562 RET((uint64_t []) { 96 << 10 });
564 case GM107_COMPUTE_CLASS
:
565 RET((uint64_t []) { 64 << 10 });
568 RET((uint64_t []) { 48 << 10 });
571 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
: /* l[] */
572 RET((uint64_t []) { 512 << 10 });
573 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
: /* c[], arbitrary limit */
574 RET((uint64_t []) { 4096 });
575 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
576 RET((uint32_t []) { 32 });
577 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
578 RET((uint64_t []) { 1ULL << 40 });
579 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
580 RET((uint32_t []) { 0 });
581 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
582 RET((uint32_t []) { screen
->mp_count_compute
});
583 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
584 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
585 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
586 RET((uint32_t []) { 64 });
595 nvc0_screen_get_sample_pixel_grid(struct pipe_screen
*pscreen
,
596 unsigned sample_count
,
597 unsigned *width
, unsigned *height
)
599 switch (sample_count
) {
602 /* this could be 4x4, but the GL state tracker makes it difficult to
603 * create a 1x MSAA texture and smaller grids save CB space */
625 nvc0_screen_destroy(struct pipe_screen
*pscreen
)
627 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
629 if (!nouveau_drm_screen_unref(&screen
->base
))
632 if (screen
->base
.fence
.current
) {
633 struct nouveau_fence
*current
= NULL
;
635 /* nouveau_fence_wait will create a new current fence, so wait on the
636 * _current_ one, and remove both.
638 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
639 nouveau_fence_wait(current
, NULL
);
640 nouveau_fence_ref(NULL
, ¤t
);
641 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
643 if (screen
->base
.pushbuf
)
644 screen
->base
.pushbuf
->user_priv
= NULL
;
647 nvc0_blitter_destroy(screen
);
648 if (screen
->pm
.prog
) {
649 screen
->pm
.prog
->code
= NULL
; /* hardcoded, don't FREE */
650 nvc0_program_destroy(NULL
, screen
->pm
.prog
);
651 FREE(screen
->pm
.prog
);
654 nouveau_bo_ref(NULL
, &screen
->text
);
655 nouveau_bo_ref(NULL
, &screen
->uniform_bo
);
656 nouveau_bo_ref(NULL
, &screen
->tls
);
657 nouveau_bo_ref(NULL
, &screen
->txc
);
658 nouveau_bo_ref(NULL
, &screen
->fence
.bo
);
659 nouveau_bo_ref(NULL
, &screen
->poly_cache
);
661 nouveau_heap_destroy(&screen
->lib_code
);
662 nouveau_heap_destroy(&screen
->text_heap
);
664 FREE(screen
->tic
.entries
);
666 nouveau_object_del(&screen
->eng3d
);
667 nouveau_object_del(&screen
->eng2d
);
668 nouveau_object_del(&screen
->m2mf
);
669 nouveau_object_del(&screen
->compute
);
670 nouveau_object_del(&screen
->nvsw
);
672 nouveau_screen_fini(&screen
->base
);
678 nvc0_graph_set_macro(struct nvc0_screen
*screen
, uint32_t m
, unsigned pos
,
679 unsigned size
, const uint32_t *data
)
681 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
685 assert((pos
+ size
) <= 0x800);
687 BEGIN_NVC0(push
, SUBC_3D(NVC0_GRAPH_MACRO_ID
), 2);
688 PUSH_DATA (push
, (m
- 0x3800) / 8);
689 PUSH_DATA (push
, pos
);
690 BEGIN_1IC0(push
, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS
), size
+ 1);
691 PUSH_DATA (push
, pos
);
692 PUSH_DATAp(push
, data
, size
);
698 nvc0_magic_3d_init(struct nouveau_pushbuf
*push
, uint16_t obj_class
)
700 BEGIN_NVC0(push
, SUBC_3D(0x10cc), 1);
701 PUSH_DATA (push
, 0xff);
702 BEGIN_NVC0(push
, SUBC_3D(0x10e0), 2);
703 PUSH_DATA (push
, 0xff);
704 PUSH_DATA (push
, 0xff);
705 BEGIN_NVC0(push
, SUBC_3D(0x10ec), 2);
706 PUSH_DATA (push
, 0xff);
707 PUSH_DATA (push
, 0xff);
708 BEGIN_NVC0(push
, SUBC_3D(0x074c), 1);
709 PUSH_DATA (push
, 0x3f);
711 BEGIN_NVC0(push
, SUBC_3D(0x16a8), 1);
712 PUSH_DATA (push
, (3 << 16) | 3);
713 BEGIN_NVC0(push
, SUBC_3D(0x1794), 1);
714 PUSH_DATA (push
, (2 << 16) | 2);
716 if (obj_class
< GM107_3D_CLASS
) {
717 BEGIN_NVC0(push
, SUBC_3D(0x12ac), 1);
720 BEGIN_NVC0(push
, SUBC_3D(0x0218), 1);
721 PUSH_DATA (push
, 0x10);
722 BEGIN_NVC0(push
, SUBC_3D(0x10fc), 1);
723 PUSH_DATA (push
, 0x10);
724 BEGIN_NVC0(push
, SUBC_3D(0x1290), 1);
725 PUSH_DATA (push
, 0x10);
726 BEGIN_NVC0(push
, SUBC_3D(0x12d8), 2);
727 PUSH_DATA (push
, 0x10);
728 PUSH_DATA (push
, 0x10);
729 BEGIN_NVC0(push
, SUBC_3D(0x1140), 1);
730 PUSH_DATA (push
, 0x10);
731 BEGIN_NVC0(push
, SUBC_3D(0x1610), 1);
732 PUSH_DATA (push
, 0xe);
734 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ID_GEN_MODE
), 1);
735 PUSH_DATA (push
, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START
);
736 BEGIN_NVC0(push
, SUBC_3D(0x030c), 1);
738 BEGIN_NVC0(push
, SUBC_3D(0x0300), 1);
741 BEGIN_NVC0(push
, SUBC_3D(0x02d0), 1);
742 PUSH_DATA (push
, 0x3fffff);
743 BEGIN_NVC0(push
, SUBC_3D(0x0fdc), 1);
745 BEGIN_NVC0(push
, SUBC_3D(0x19c0), 1);
748 if (obj_class
< GM107_3D_CLASS
) {
749 BEGIN_NVC0(push
, SUBC_3D(0x075c), 1);
752 if (obj_class
>= NVE4_3D_CLASS
) {
753 BEGIN_NVC0(push
, SUBC_3D(0x07fc), 1);
758 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
759 * are supposed to do */
763 nvc0_screen_fence_emit(struct pipe_screen
*pscreen
, u32
*sequence
)
765 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
766 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
768 /* we need to do it after possible flush in MARK_RING */
769 *sequence
= ++screen
->base
.fence
.sequence
;
771 assert(PUSH_AVAIL(push
) + push
->rsvd_kick
>= 5);
772 PUSH_DATA (push
, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH
), 4));
773 PUSH_DATAh(push
, screen
->fence
.bo
->offset
);
774 PUSH_DATA (push
, screen
->fence
.bo
->offset
);
775 PUSH_DATA (push
, *sequence
);
776 PUSH_DATA (push
, NVC0_3D_QUERY_GET_FENCE
| NVC0_3D_QUERY_GET_SHORT
|
777 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT
));
781 nvc0_screen_fence_update(struct pipe_screen
*pscreen
)
783 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
784 return screen
->fence
.map
[0];
788 nvc0_screen_init_compute(struct nvc0_screen
*screen
)
790 screen
->base
.base
.get_compute_param
= nvc0_screen_get_compute_param
;
792 switch (screen
->base
.device
->chipset
& ~0xf) {
795 return nvc0_screen_compute_setup(screen
, screen
->base
.pushbuf
);
802 return nve4_screen_compute_setup(screen
, screen
->base
.pushbuf
);
809 nvc0_screen_resize_tls_area(struct nvc0_screen
*screen
,
810 uint32_t lpos
, uint32_t lneg
, uint32_t cstack
)
812 struct nouveau_bo
*bo
= NULL
;
814 uint64_t size
= (lpos
+ lneg
) * 32 + cstack
;
816 if (size
>= (1 << 20)) {
817 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64
"\n", size
);
821 size
*= (screen
->base
.device
->chipset
>= 0xe0) ? 64 : 48; /* max warps */
822 size
= align(size
, 0x8000);
823 size
*= screen
->mp_count
;
825 size
= align(size
, 1 << 17);
827 ret
= nouveau_bo_new(screen
->base
.device
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, size
,
832 /* Make sure that the pushbuf has acquired a reference to the old tls
833 * segment, as it may have commands that will reference it.
836 PUSH_REFN(screen
->base
.pushbuf
, screen
->tls
,
837 NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RDWR
);
838 nouveau_bo_ref(NULL
, &screen
->tls
);
844 nvc0_screen_resize_text_area(struct nvc0_screen
*screen
, uint64_t size
)
846 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
847 struct nouveau_bo
*bo
;
850 ret
= nouveau_bo_new(screen
->base
.device
, NV_VRAM_DOMAIN(&screen
->base
),
851 1 << 17, size
, NULL
, &bo
);
855 /* Make sure that the pushbuf has acquired a reference to the old text
856 * segment, as it may have commands that will reference it.
859 PUSH_REFN(push
, screen
->text
,
860 NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RD
);
861 nouveau_bo_ref(NULL
, &screen
->text
);
864 nouveau_heap_destroy(&screen
->lib_code
);
865 nouveau_heap_destroy(&screen
->text_heap
);
867 /* XXX: getting a page fault at the end of the code buffer every few
868 * launches, don't use the last 256 bytes to work around them - prefetch ?
870 nouveau_heap_init(&screen
->text_heap
, 0, size
- 0x100);
872 /* update the code segment setup */
873 BEGIN_NVC0(push
, NVC0_3D(CODE_ADDRESS_HIGH
), 2);
874 PUSH_DATAh(push
, screen
->text
->offset
);
875 PUSH_DATA (push
, screen
->text
->offset
);
876 if (screen
->compute
) {
877 BEGIN_NVC0(push
, NVC0_CP(CODE_ADDRESS_HIGH
), 2);
878 PUSH_DATAh(push
, screen
->text
->offset
);
879 PUSH_DATA (push
, screen
->text
->offset
);
886 nvc0_screen_bind_cb_3d(struct nvc0_screen
*screen
, bool *can_serialize
,
887 int stage
, int index
, int size
, uint64_t addr
)
891 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
893 if (screen
->base
.class_3d
>= GM107_3D_CLASS
) {
894 struct nvc0_cb_binding
*binding
= &screen
->cb_bindings
[stage
][index
];
896 // TODO: Better figure out the conditions in which this is needed
897 bool serialize
= binding
->addr
== addr
&& binding
->size
!= size
;
899 serialize
= serialize
&& *can_serialize
;
901 IMMED_NVC0(push
, NVC0_3D(SERIALIZE
), 0);
903 *can_serialize
= false;
906 binding
->addr
= addr
;
907 binding
->size
= size
;
911 BEGIN_NVC0(push
, NVC0_3D(CB_SIZE
), 3);
912 PUSH_DATA (push
, size
);
913 PUSH_DATAh(push
, addr
);
914 PUSH_DATA (push
, addr
);
916 IMMED_NVC0(push
, NVC0_3D(CB_BIND(stage
)), (index
<< 4) | (size
>= 0));
919 static const nir_shader_compiler_options nir_options
= {
922 .fuse_ffma
= false, /* nir doesn't track mad vs fma */
923 .lower_flrp32
= true,
924 .lower_flrp64
= true,
927 .lower_fsqrt
= false, // TODO: only before gm200
929 .lower_bitfield_extract
= false,
930 .lower_bitfield_extract_to_shifts
= false,
931 .lower_bitfield_insert
= false,
932 .lower_bitfield_insert_to_shifts
= false,
933 .lower_bitfield_reverse
= false,
934 .lower_bit_count
= false,
935 .lower_ifind_msb
= false,
936 .lower_find_lsb
= false,
937 .lower_uadd_carry
= true, // TODO
938 .lower_usub_borrow
= true, // TODO
939 .lower_mul_high
= false,
940 .lower_negate
= false,
942 .lower_scmp
= true, // TODO: not implemented yet
944 .lower_isign
= false, // TODO
945 .fdot_replicates
= false, // TODO
946 .lower_ffloor
= false, // TODO
947 .lower_ffract
= true,
948 .lower_fceil
= false, // TODO
950 .lower_pack_half_2x16
= true,
951 .lower_pack_unorm_2x16
= true,
952 .lower_pack_snorm_2x16
= true,
953 .lower_pack_unorm_4x8
= true,
954 .lower_pack_snorm_4x8
= true,
955 .lower_unpack_half_2x16
= true,
956 .lower_unpack_unorm_2x16
= true,
957 .lower_unpack_snorm_2x16
= true,
958 .lower_unpack_unorm_4x8
= true,
959 .lower_unpack_snorm_4x8
= true,
960 .lower_extract_byte
= true,
961 .lower_extract_word
= true,
962 .lower_all_io_to_temps
= false,
963 .vertex_id_zero_based
= false,
964 .lower_base_vertex
= false,
965 .lower_helper_invocation
= false,
966 .lower_cs_local_index_from_id
= true,
967 .lower_cs_local_id_from_index
= false,
968 .lower_device_index_to_zero
= false, // TODO
969 .lower_wpos_pntc
= false, // TODO
970 .lower_hadd
= true, // TODO
971 .lower_add_sat
= true, // TODO
972 .use_interpolated_input_intrinsics
= true,
973 .lower_mul_2x32_64
= true, // TODO
974 .max_unroll_iterations
= 32,
975 .lower_int64_options
= nir_lower_divmod64
, // TODO
976 .lower_doubles_options
= nir_lower_dmod
, // TODO
977 .lower_to_scalar
= true,
981 nvc0_screen_get_compiler_options(struct pipe_screen
*pscreen
,
982 enum pipe_shader_ir ir
,
983 enum pipe_shader_type shader
)
985 if (ir
== PIPE_SHADER_IR_NIR
)
990 #define FAIL_SCREEN_INIT(str, err) \
992 NOUVEAU_ERR(str, err); \
996 struct nouveau_screen
*
997 nvc0_screen_create(struct nouveau_device
*dev
)
999 struct nvc0_screen
*screen
;
1000 struct pipe_screen
*pscreen
;
1001 struct nouveau_object
*chan
;
1002 struct nouveau_pushbuf
*push
;
1009 switch (dev
->chipset
& ~0xf) {
1023 screen
= CALLOC_STRUCT(nvc0_screen
);
1026 pscreen
= &screen
->base
.base
;
1027 pscreen
->destroy
= nvc0_screen_destroy
;
1029 ret
= nouveau_screen_init(&screen
->base
, dev
);
1031 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret
);
1032 chan
= screen
->base
.channel
;
1033 push
= screen
->base
.pushbuf
;
1034 push
->user_priv
= screen
;
1035 push
->rsvd_kick
= 5;
1037 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1038 * reclocking affect performance?
1039 * TODO: could this be higher on Fermi?
1041 if (dev
->chipset
>= 0xe0)
1042 screen
->base
.transfer_pushbuf_threshold
= 1024;
1044 screen
->base
.vidmem_bindings
|= PIPE_BIND_CONSTANT_BUFFER
|
1045 PIPE_BIND_SHADER_BUFFER
|
1046 PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_INDEX_BUFFER
|
1047 PIPE_BIND_COMMAND_ARGS_BUFFER
| PIPE_BIND_QUERY_BUFFER
;
1048 screen
->base
.sysmem_bindings
|=
1049 PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_INDEX_BUFFER
;
1051 if (screen
->base
.vram_domain
& NOUVEAU_BO_GART
) {
1052 screen
->base
.sysmem_bindings
|= screen
->base
.vidmem_bindings
;
1053 screen
->base
.vidmem_bindings
= 0;
1056 pscreen
->context_create
= nvc0_create
;
1057 pscreen
->is_format_supported
= nvc0_screen_is_format_supported
;
1058 pscreen
->get_param
= nvc0_screen_get_param
;
1059 pscreen
->get_shader_param
= nvc0_screen_get_shader_param
;
1060 pscreen
->get_paramf
= nvc0_screen_get_paramf
;
1061 pscreen
->get_sample_pixel_grid
= nvc0_screen_get_sample_pixel_grid
;
1062 pscreen
->get_driver_query_info
= nvc0_screen_get_driver_query_info
;
1063 pscreen
->get_driver_query_group_info
= nvc0_screen_get_driver_query_group_info
;
1065 pscreen
->get_compiler_options
= nvc0_screen_get_compiler_options
;
1067 nvc0_screen_init_resource_functions(pscreen
);
1069 screen
->base
.base
.get_video_param
= nouveau_vp3_screen_get_video_param
;
1070 screen
->base
.base
.is_video_format_supported
= nouveau_vp3_screen_video_supported
;
1072 flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_MAP
;
1073 if (screen
->base
.drm
->version
>= 0x01000202)
1074 flags
|= NOUVEAU_BO_COHERENT
;
1076 ret
= nouveau_bo_new(dev
, flags
, 0, 4096, NULL
, &screen
->fence
.bo
);
1078 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret
);
1079 nouveau_bo_map(screen
->fence
.bo
, 0, NULL
);
1080 screen
->fence
.map
= screen
->fence
.bo
->map
;
1081 screen
->base
.fence
.emit
= nvc0_screen_fence_emit
;
1082 screen
->base
.fence
.update
= nvc0_screen_fence_update
;
1085 ret
= nouveau_object_new(chan
, (dev
->chipset
< 0xe0) ? 0x1f906e : 0x906e,
1086 NVIF_CLASS_SW_GF100
, NULL
, 0, &screen
->nvsw
);
1088 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret
);
1090 BEGIN_NVC0(push
, SUBC_SW(NV01_SUBCHAN_OBJECT
), 1);
1091 PUSH_DATA (push
, screen
->nvsw
->handle
);
1093 switch (dev
->chipset
& ~0xf) {
1099 obj_class
= NVF0_P2MF_CLASS
;
1102 obj_class
= NVE4_P2MF_CLASS
;
1105 obj_class
= NVC0_M2MF_CLASS
;
1108 ret
= nouveau_object_new(chan
, 0xbeef323f, obj_class
, NULL
, 0,
1111 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret
);
1113 BEGIN_NVC0(push
, SUBC_M2MF(NV01_SUBCHAN_OBJECT
), 1);
1114 PUSH_DATA (push
, screen
->m2mf
->oclass
);
1115 if (screen
->m2mf
->oclass
== NVE4_P2MF_CLASS
) {
1116 BEGIN_NVC0(push
, SUBC_COPY(NV01_SUBCHAN_OBJECT
), 1);
1117 PUSH_DATA (push
, 0xa0b5);
1120 ret
= nouveau_object_new(chan
, 0xbeef902d, NVC0_2D_CLASS
, NULL
, 0,
1123 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret
);
1125 BEGIN_NVC0(push
, SUBC_2D(NV01_SUBCHAN_OBJECT
), 1);
1126 PUSH_DATA (push
, screen
->eng2d
->oclass
);
1127 BEGIN_NVC0(push
, SUBC_2D(NVC0_2D_SINGLE_GPC
), 1);
1128 PUSH_DATA (push
, 0);
1129 BEGIN_NVC0(push
, NVC0_2D(OPERATION
), 1);
1130 PUSH_DATA (push
, NV50_2D_OPERATION_SRCCOPY
);
1131 BEGIN_NVC0(push
, NVC0_2D(CLIP_ENABLE
), 1);
1132 PUSH_DATA (push
, 0);
1133 BEGIN_NVC0(push
, NVC0_2D(COLOR_KEY_ENABLE
), 1);
1134 PUSH_DATA (push
, 0);
1135 BEGIN_NVC0(push
, SUBC_2D(0x0884), 1);
1136 PUSH_DATA (push
, 0x3f);
1137 BEGIN_NVC0(push
, SUBC_2D(0x0888), 1);
1138 PUSH_DATA (push
, 1);
1139 BEGIN_NVC0(push
, NVC0_2D(COND_MODE
), 1);
1140 PUSH_DATA (push
, NV50_2D_COND_MODE_ALWAYS
);
1142 BEGIN_NVC0(push
, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH
), 2);
1143 PUSH_DATAh(push
, screen
->fence
.bo
->offset
+ 16);
1144 PUSH_DATA (push
, screen
->fence
.bo
->offset
+ 16);
1146 switch (dev
->chipset
& ~0xf) {
1148 switch (dev
->chipset
) {
1151 obj_class
= GP100_3D_CLASS
;
1154 obj_class
= GP102_3D_CLASS
;
1159 obj_class
= GM200_3D_CLASS
;
1162 obj_class
= GM107_3D_CLASS
;
1166 obj_class
= NVF0_3D_CLASS
;
1169 switch (dev
->chipset
) {
1171 obj_class
= NVEA_3D_CLASS
;
1174 obj_class
= NVE4_3D_CLASS
;
1179 obj_class
= NVC8_3D_CLASS
;
1183 switch (dev
->chipset
) {
1185 obj_class
= NVC8_3D_CLASS
;
1188 obj_class
= NVC1_3D_CLASS
;
1191 obj_class
= NVC0_3D_CLASS
;
1196 ret
= nouveau_object_new(chan
, 0xbeef003d, obj_class
, NULL
, 0,
1199 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret
);
1200 screen
->base
.class_3d
= obj_class
;
1202 BEGIN_NVC0(push
, SUBC_3D(NV01_SUBCHAN_OBJECT
), 1);
1203 PUSH_DATA (push
, screen
->eng3d
->oclass
);
1205 BEGIN_NVC0(push
, NVC0_3D(COND_MODE
), 1);
1206 PUSH_DATA (push
, NVC0_3D_COND_MODE_ALWAYS
);
1208 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1209 /* kill shaders after about 1 second (at 100 MHz) */
1210 BEGIN_NVC0(push
, NVC0_3D(WATCHDOG_TIMER
), 1);
1211 PUSH_DATA (push
, 0x17);
1214 IMMED_NVC0(push
, NVC0_3D(ZETA_COMP_ENABLE
),
1215 screen
->base
.drm
->version
>= 0x01000101);
1216 BEGIN_NVC0(push
, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1217 for (i
= 0; i
< 8; ++i
)
1218 PUSH_DATA(push
, screen
->base
.drm
->version
>= 0x01000101);
1220 BEGIN_NVC0(push
, NVC0_3D(RT_CONTROL
), 1);
1221 PUSH_DATA (push
, 1);
1223 BEGIN_NVC0(push
, NVC0_3D(CSAA_ENABLE
), 1);
1224 PUSH_DATA (push
, 0);
1225 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_ENABLE
), 1);
1226 PUSH_DATA (push
, 0);
1227 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_MODE
), 1);
1228 PUSH_DATA (push
, NVC0_3D_MULTISAMPLE_MODE_MS1
);
1229 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_CTRL
), 1);
1230 PUSH_DATA (push
, 0);
1231 BEGIN_NVC0(push
, NVC0_3D(LINE_WIDTH_SEPARATE
), 1);
1232 PUSH_DATA (push
, 1);
1233 BEGIN_NVC0(push
, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS
), 1);
1234 PUSH_DATA (push
, 1);
1235 BEGIN_NVC0(push
, NVC0_3D(BLEND_SEPARATE_ALPHA
), 1);
1236 PUSH_DATA (push
, 1);
1237 BEGIN_NVC0(push
, NVC0_3D(BLEND_ENABLE_COMMON
), 1);
1238 PUSH_DATA (push
, 0);
1239 BEGIN_NVC0(push
, NVC0_3D(SHADE_MODEL
), 1);
1240 PUSH_DATA (push
, NVC0_3D_SHADE_MODEL_SMOOTH
);
1241 if (screen
->eng3d
->oclass
< NVE4_3D_CLASS
) {
1242 IMMED_NVC0(push
, NVC0_3D(TEX_MISC
), 0);
1244 BEGIN_NVC0(push
, NVE4_3D(TEX_CB_INDEX
), 1);
1245 PUSH_DATA (push
, 15);
1247 BEGIN_NVC0(push
, NVC0_3D(CALL_LIMIT_LOG
), 1);
1248 PUSH_DATA (push
, 8); /* 128 */
1249 BEGIN_NVC0(push
, NVC0_3D(ZCULL_STATCTRS_ENABLE
), 1);
1250 PUSH_DATA (push
, 1);
1251 if (screen
->eng3d
->oclass
>= NVC1_3D_CLASS
) {
1252 BEGIN_NVC0(push
, NVC0_3D(CACHE_SPLIT
), 1);
1253 PUSH_DATA (push
, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1
);
1256 nvc0_magic_3d_init(push
, screen
->eng3d
->oclass
);
1258 ret
= nvc0_screen_resize_text_area(screen
, 1 << 19);
1260 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret
);
1262 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1263 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 12, 13 << 16, NULL
,
1264 &screen
->uniform_bo
);
1266 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret
);
1268 PUSH_REFN (push
, screen
->uniform_bo
, NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_WR
);
1270 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1271 BEGIN_NVC0(push
, NVC0_3D(CB_SIZE
), 3);
1272 PUSH_DATA (push
, 256);
1273 PUSH_DATAh(push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1274 PUSH_DATA (push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1275 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 5);
1276 PUSH_DATA (push
, 0);
1277 PUSH_DATAf(push
, 0.0f
);
1278 PUSH_DATAf(push
, 0.0f
);
1279 PUSH_DATAf(push
, 0.0f
);
1280 PUSH_DATAf(push
, 0.0f
);
1281 BEGIN_NVC0(push
, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH
), 2);
1282 PUSH_DATAh(push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1283 PUSH_DATA (push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1285 if (screen
->base
.drm
->version
>= 0x01000101) {
1286 ret
= nouveau_getparam(dev
, NOUVEAU_GETPARAM_GRAPH_UNITS
, &value
);
1288 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret
);
1290 if (dev
->chipset
>= 0xe0 && dev
->chipset
< 0xf0)
1291 value
= (8 << 8) | 4;
1293 value
= (16 << 8) | 4;
1295 screen
->gpc_count
= value
& 0x000000ff;
1296 screen
->mp_count
= value
>> 8;
1297 screen
->mp_count_compute
= screen
->mp_count
;
1299 ret
= nvc0_screen_resize_tls_area(screen
, 128 * 16, 0, 0x200);
1301 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret
);
1303 BEGIN_NVC0(push
, NVC0_3D(TEMP_ADDRESS_HIGH
), 4);
1304 PUSH_DATAh(push
, screen
->tls
->offset
);
1305 PUSH_DATA (push
, screen
->tls
->offset
);
1306 PUSH_DATA (push
, screen
->tls
->size
>> 32);
1307 PUSH_DATA (push
, screen
->tls
->size
);
1308 BEGIN_NVC0(push
, NVC0_3D(WARP_TEMP_ALLOC
), 1);
1309 PUSH_DATA (push
, 0);
1310 /* Reduce likelihood of collision with real buffers by placing the hole at
1311 * the top of the 4G area. This will have to be dealt with for real
1312 * eventually by blocking off that area from the VM.
1314 BEGIN_NVC0(push
, NVC0_3D(LOCAL_BASE
), 1);
1315 PUSH_DATA (push
, 0xff << 24);
1317 if (screen
->eng3d
->oclass
< GM107_3D_CLASS
) {
1318 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, 1 << 20, NULL
,
1319 &screen
->poly_cache
);
1321 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret
);
1323 BEGIN_NVC0(push
, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH
), 3);
1324 PUSH_DATAh(push
, screen
->poly_cache
->offset
);
1325 PUSH_DATA (push
, screen
->poly_cache
->offset
);
1326 PUSH_DATA (push
, 3);
1329 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, 1 << 17, NULL
,
1332 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret
);
1334 BEGIN_NVC0(push
, NVC0_3D(TIC_ADDRESS_HIGH
), 3);
1335 PUSH_DATAh(push
, screen
->txc
->offset
);
1336 PUSH_DATA (push
, screen
->txc
->offset
);
1337 PUSH_DATA (push
, NVC0_TIC_MAX_ENTRIES
- 1);
1338 if (screen
->eng3d
->oclass
>= GM107_3D_CLASS
) {
1339 screen
->tic
.maxwell
= true;
1340 if (screen
->eng3d
->oclass
== GM107_3D_CLASS
) {
1341 screen
->tic
.maxwell
=
1342 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1343 IMMED_NVC0(push
, SUBC_3D(0x0f10), screen
->tic
.maxwell
);
1347 BEGIN_NVC0(push
, NVC0_3D(TSC_ADDRESS_HIGH
), 3);
1348 PUSH_DATAh(push
, screen
->txc
->offset
+ 65536);
1349 PUSH_DATA (push
, screen
->txc
->offset
+ 65536);
1350 PUSH_DATA (push
, NVC0_TSC_MAX_ENTRIES
- 1);
1352 BEGIN_NVC0(push
, NVC0_3D(SCREEN_Y_CONTROL
), 1);
1353 PUSH_DATA (push
, 0);
1354 BEGIN_NVC0(push
, NVC0_3D(WINDOW_OFFSET_X
), 2);
1355 PUSH_DATA (push
, 0);
1356 PUSH_DATA (push
, 0);
1357 BEGIN_NVC0(push
, NVC0_3D(ZCULL_REGION
), 1); /* deactivate ZCULL */
1358 PUSH_DATA (push
, 0x3f);
1360 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECTS_MODE
), 1);
1361 PUSH_DATA (push
, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY
);
1362 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1363 for (i
= 0; i
< 8 * 2; ++i
)
1365 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECTS_EN
), 1);
1366 PUSH_DATA (push
, 0);
1367 BEGIN_NVC0(push
, NVC0_3D(CLIPID_ENABLE
), 1);
1368 PUSH_DATA (push
, 0);
1370 /* neither scissors, viewport nor stencil mask should affect clears */
1371 BEGIN_NVC0(push
, NVC0_3D(CLEAR_FLAGS
), 1);
1372 PUSH_DATA (push
, 0);
1374 BEGIN_NVC0(push
, NVC0_3D(VIEWPORT_TRANSFORM_EN
), 1);
1375 PUSH_DATA (push
, 1);
1376 for (i
= 0; i
< NVC0_MAX_VIEWPORTS
; i
++) {
1377 BEGIN_NVC0(push
, NVC0_3D(DEPTH_RANGE_NEAR(i
)), 2);
1378 PUSH_DATAf(push
, 0.0f
);
1379 PUSH_DATAf(push
, 1.0f
);
1381 BEGIN_NVC0(push
, NVC0_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
1382 PUSH_DATA (push
, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
);
1384 /* We use scissors instead of exact view volume clipping,
1385 * so they're always enabled.
1387 for (i
= 0; i
< NVC0_MAX_VIEWPORTS
; i
++) {
1388 BEGIN_NVC0(push
, NVC0_3D(SCISSOR_ENABLE(i
)), 3);
1389 PUSH_DATA (push
, 1);
1390 PUSH_DATA (push
, 16384 << 16);
1391 PUSH_DATA (push
, 16384 << 16);
1394 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1397 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE
, mme9097_per_instance_bf
);
1398 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES
, mme9097_blend_enables
);
1399 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT
, mme9097_vertex_array_select
);
1400 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT
, mme9097_tep_select
);
1401 MK_MACRO(NVC0_3D_MACRO_GP_SELECT
, mme9097_gp_select
);
1402 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT
, mme9097_poly_mode_front
);
1403 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK
, mme9097_poly_mode_back
);
1404 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT
, mme9097_draw_arrays_indirect
);
1405 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT
, mme9097_draw_elts_indirect
);
1406 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT
, mme9097_draw_arrays_indirect_count
);
1407 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT
, mme9097_draw_elts_indirect_count
);
1408 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE
, mme9097_query_buffer_write
);
1409 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE
, mme9097_conservative_raster_state
);
1410 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER
, mme9097_compute_counter
);
1411 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY
, mme9097_compute_counter_to_query
);
1412 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT
, mme90c0_launch_grid_indirect
);
1414 BEGIN_NVC0(push
, NVC0_3D(RASTERIZE_ENABLE
), 1);
1415 PUSH_DATA (push
, 1);
1416 BEGIN_NVC0(push
, NVC0_3D(RT_SEPARATE_FRAG_DATA
), 1);
1417 PUSH_DATA (push
, 1);
1418 BEGIN_NVC0(push
, NVC0_3D(MACRO_GP_SELECT
), 1);
1419 PUSH_DATA (push
, 0x40);
1420 BEGIN_NVC0(push
, NVC0_3D(LAYER
), 1);
1421 PUSH_DATA (push
, 0);
1422 BEGIN_NVC0(push
, NVC0_3D(MACRO_TEP_SELECT
), 1);
1423 PUSH_DATA (push
, 0x30);
1424 BEGIN_NVC0(push
, NVC0_3D(PATCH_VERTICES
), 1);
1425 PUSH_DATA (push
, 3);
1426 BEGIN_NVC0(push
, NVC0_3D(SP_SELECT(2)), 1);
1427 PUSH_DATA (push
, 0x20);
1428 BEGIN_NVC0(push
, NVC0_3D(SP_SELECT(0)), 1);
1429 PUSH_DATA (push
, 0x00);
1430 screen
->save_state
.patch_vertices
= 3;
1432 BEGIN_NVC0(push
, NVC0_3D(POINT_COORD_REPLACE
), 1);
1433 PUSH_DATA (push
, 0);
1434 BEGIN_NVC0(push
, NVC0_3D(POINT_RASTER_RULES
), 1);
1435 PUSH_DATA (push
, NVC0_3D_POINT_RASTER_RULES_OGL
);
1437 IMMED_NVC0(push
, NVC0_3D(EDGEFLAG
), 1);
1439 if (nvc0_screen_init_compute(screen
))
1442 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1443 for (i
= 0; i
< 5; ++i
) {
1445 for (j
= 0; j
< 16; j
++)
1446 screen
->cb_bindings
[i
][j
].size
= -1;
1448 /* TIC and TSC entries for each unit (nve4+ only) */
1449 /* auxiliary constants (6 user clip planes, base instance id) */
1450 nvc0_screen_bind_cb_3d(screen
, NULL
, i
, 15, NVC0_CB_AUX_SIZE
,
1451 screen
->uniform_bo
->offset
+ NVC0_CB_AUX_INFO(i
));
1452 if (screen
->eng3d
->oclass
>= NVE4_3D_CLASS
) {
1454 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 9);
1455 PUSH_DATA (push
, NVC0_CB_AUX_UNK_INFO
);
1456 for (j
= 0; j
< 8; ++j
)
1459 BEGIN_NVC0(push
, NVC0_3D(TEX_LIMITS(i
)), 1);
1460 PUSH_DATA (push
, 0x54);
1463 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1464 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 1 + 2 * 8);
1465 PUSH_DATA (push
, NVC0_CB_AUX_MS_INFO
);
1466 PUSH_DATA (push
, 0); /* 0 */
1467 PUSH_DATA (push
, 0);
1468 PUSH_DATA (push
, 1); /* 1 */
1469 PUSH_DATA (push
, 0);
1470 PUSH_DATA (push
, 0); /* 2 */
1471 PUSH_DATA (push
, 1);
1472 PUSH_DATA (push
, 1); /* 3 */
1473 PUSH_DATA (push
, 1);
1474 PUSH_DATA (push
, 2); /* 4 */
1475 PUSH_DATA (push
, 0);
1476 PUSH_DATA (push
, 3); /* 5 */
1477 PUSH_DATA (push
, 0);
1478 PUSH_DATA (push
, 2); /* 6 */
1479 PUSH_DATA (push
, 1);
1480 PUSH_DATA (push
, 3); /* 7 */
1481 PUSH_DATA (push
, 1);
1483 BEGIN_NVC0(push
, NVC0_3D(LINKED_TSC
), 1);
1484 PUSH_DATA (push
, 0);
1488 screen
->tic
.entries
= CALLOC(
1489 NVC0_TIC_MAX_ENTRIES
+ NVC0_TSC_MAX_ENTRIES
+ NVE4_IMG_MAX_HANDLES
,
1491 screen
->tsc
.entries
= screen
->tic
.entries
+ NVC0_TIC_MAX_ENTRIES
;
1492 screen
->img
.entries
= (void *)(screen
->tsc
.entries
+ NVC0_TSC_MAX_ENTRIES
);
1494 if (!nvc0_blitter_create(screen
))
1497 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
);
1499 return &screen
->base
;
1502 screen
->base
.base
.context_create
= NULL
;
1503 return &screen
->base
;
1507 nvc0_screen_tic_alloc(struct nvc0_screen
*screen
, void *entry
)
1509 int i
= screen
->tic
.next
;
1511 while (screen
->tic
.lock
[i
/ 32] & (1 << (i
% 32)))
1512 i
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
1514 screen
->tic
.next
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
1516 if (screen
->tic
.entries
[i
])
1517 nv50_tic_entry(screen
->tic
.entries
[i
])->id
= -1;
1519 screen
->tic
.entries
[i
] = entry
;
1524 nvc0_screen_tsc_alloc(struct nvc0_screen
*screen
, void *entry
)
1526 int i
= screen
->tsc
.next
;
1528 while (screen
->tsc
.lock
[i
/ 32] & (1 << (i
% 32)))
1529 i
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
1531 screen
->tsc
.next
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
1533 if (screen
->tsc
.entries
[i
])
1534 nv50_tsc_entry(screen
->tsc
.entries
[i
])->id
= -1;
1536 screen
->tsc
.entries
[i
] = entry
;