nvc0: replace use of explicit default_tsc with entry 0
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30
31 #include "nouveau_vp3_video.h"
32
33 #include "nvc0/nvc0_context.h"
34 #include "nvc0/nvc0_screen.h"
35
36 #include "nvc0/mme/com9097.mme.h"
37 #include "nvc0/mme/com90c0.mme.h"
38
39 #include "nv50/g80_texture.xml.h"
40
41 static boolean
42 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
43 enum pipe_format format,
44 enum pipe_texture_target target,
45 unsigned sample_count,
46 unsigned storage_sample_count,
47 unsigned bindings)
48 {
49 const struct util_format_description *desc = util_format_description(format);
50
51 if (sample_count > 8)
52 return false;
53 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
54 return false;
55
56 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
57 return false;
58
59 /* Short-circuit the rest of the logic -- this is used by the state tracker
60 * to determine valid MS levels in a no-attachments scenario.
61 */
62 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
63 return true;
64
65 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
66 if (util_format_get_blocksizebits(format) == 3 * 32)
67 return false;
68
69 if (bindings & PIPE_BIND_LINEAR)
70 if (util_format_is_depth_or_stencil(format) ||
71 (target != PIPE_TEXTURE_1D &&
72 target != PIPE_TEXTURE_2D &&
73 target != PIPE_TEXTURE_RECT) ||
74 sample_count > 1)
75 return false;
76
77 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
78 */
79 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
80 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
81 /* The claim is that this should work on GM107 but it doesn't. Need to
82 * test further and figure out if it's a nouveau issue or a HW one.
83 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
84 */
85 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
86 return false;
87
88 /* shared is always supported */
89 bindings &= ~(PIPE_BIND_LINEAR |
90 PIPE_BIND_SHARED);
91
92 if (bindings & PIPE_BIND_SHADER_IMAGE) {
93 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
94 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
95 /* This should work on Fermi, but for currently unknown reasons it
96 * does not and results in breaking reads from pbos. */
97 return false;
98 }
99 }
100
101 return (( nvc0_format_table[format].usage |
102 nvc0_vertex_format[format].usage) & bindings) == bindings;
103 }
104
105 static int
106 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
107 {
108 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
109 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
110
111 switch (param) {
112 /* non-boolean caps */
113 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
114 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
115 return 15;
116 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
117 return 12;
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119 return 2048;
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 return -8;
122 case PIPE_CAP_MAX_TEXEL_OFFSET:
123 return 7;
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 return -32;
126 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
127 return 31;
128 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
129 return 128 * 1024 * 1024;
130 case PIPE_CAP_GLSL_FEATURE_LEVEL:
131 return 430;
132 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
133 return 430;
134 case PIPE_CAP_MAX_RENDER_TARGETS:
135 return 8;
136 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
137 return 1;
138 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
139 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
140 return 8;
141 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
142 return 4;
143 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
144 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
145 return 128;
146 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
147 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
148 return 1024;
149 case PIPE_CAP_MAX_VERTEX_STREAMS:
150 return 4;
151 case PIPE_CAP_MAX_GS_INVOCATIONS:
152 return 32;
153 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
154 return 1 << 27;
155 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
156 return 2048;
157 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
158 return 2047;
159 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
160 return 256;
161 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
162 if (class_3d < GM107_3D_CLASS)
163 return 256; /* IMAGE bindings require alignment to 256 */
164 return 16;
165 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
166 return 16;
167 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
168 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
169 case PIPE_CAP_MAX_VIEWPORTS:
170 return NVC0_MAX_VIEWPORTS;
171 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
172 return 4;
173 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
174 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
175 case PIPE_CAP_ENDIANNESS:
176 return PIPE_ENDIAN_LITTLE;
177 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
178 return 30;
179 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
180 return NVC0_MAX_WINDOW_RECTANGLES;
181 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
182 return class_3d >= GM200_3D_CLASS ? 8 : 0;
183 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
184 return 64 * 1024 * 1024;
185
186 /* supported caps */
187 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
188 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
189 case PIPE_CAP_TEXTURE_SWIZZLE:
190 case PIPE_CAP_NPOT_TEXTURES:
191 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
192 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
193 case PIPE_CAP_ANISOTROPIC_FILTER:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP:
195 case PIPE_CAP_CUBE_MAP_ARRAY:
196 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
197 case PIPE_CAP_TEXTURE_MULTISAMPLE:
198 case PIPE_CAP_DEPTH_CLIP_DISABLE:
199 case PIPE_CAP_POINT_SPRITE:
200 case PIPE_CAP_TGSI_TEXCOORD:
201 case PIPE_CAP_SM3:
202 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
203 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
204 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
205 case PIPE_CAP_QUERY_TIMESTAMP:
206 case PIPE_CAP_QUERY_TIME_ELAPSED:
207 case PIPE_CAP_OCCLUSION_QUERY:
208 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
209 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
210 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
211 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
215 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
216 case PIPE_CAP_PRIMITIVE_RESTART:
217 case PIPE_CAP_TGSI_INSTANCEID:
218 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
219 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
220 case PIPE_CAP_CONDITIONAL_RENDER:
221 case PIPE_CAP_TEXTURE_BARRIER:
222 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
223 case PIPE_CAP_START_INSTANCE:
224 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
225 case PIPE_CAP_DRAW_INDIRECT:
226 case PIPE_CAP_USER_VERTEX_BUFFERS:
227 case PIPE_CAP_TEXTURE_QUERY_LOD:
228 case PIPE_CAP_SAMPLE_SHADING:
229 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
230 case PIPE_CAP_TEXTURE_GATHER_SM5:
231 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
232 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
233 case PIPE_CAP_SAMPLER_VIEW_TARGET:
234 case PIPE_CAP_CLIP_HALFZ:
235 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
236 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
237 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
238 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
239 case PIPE_CAP_DEPTH_BOUNDS_TEST:
240 case PIPE_CAP_TGSI_TXQS:
241 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
242 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
243 case PIPE_CAP_SHAREABLE_SHADERS:
244 case PIPE_CAP_CLEAR_TEXTURE:
245 case PIPE_CAP_DRAW_PARAMETERS:
246 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
247 case PIPE_CAP_MULTI_DRAW_INDIRECT:
248 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
249 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
250 case PIPE_CAP_QUERY_BUFFER_OBJECT:
251 case PIPE_CAP_INVALIDATE_BUFFER:
252 case PIPE_CAP_STRING_MARKER:
253 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
254 case PIPE_CAP_CULL_DISTANCE:
255 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
256 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
257 case PIPE_CAP_TGSI_VOTE:
258 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
259 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
260 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
261 case PIPE_CAP_DOUBLES:
262 case PIPE_CAP_INT64:
263 case PIPE_CAP_TGSI_TEX_TXF_LZ:
264 case PIPE_CAP_TGSI_CLOCK:
265 case PIPE_CAP_COMPUTE:
266 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
267 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
268 case PIPE_CAP_QUERY_SO_OVERFLOW:
269 return 1;
270 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
271 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
272 case PIPE_CAP_TGSI_FS_FBFETCH:
273 return class_3d >= NVE4_3D_CLASS; /* needs testing on fermi */
274 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
275 case PIPE_CAP_TGSI_BALLOT:
276 case PIPE_CAP_BINDLESS_TEXTURE:
277 return class_3d >= NVE4_3D_CLASS;
278 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
279 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
280 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
281 case PIPE_CAP_POST_DEPTH_COVERAGE:
282 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
283 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
284 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
285 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
286 return class_3d >= GM200_3D_CLASS;
287 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
288 return class_3d >= GP100_3D_CLASS;
289
290 /* unsupported caps */
291 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
292 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
293 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
294 case PIPE_CAP_SHADER_STENCIL_EXPORT:
295 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
296 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
297 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
298 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
299 case PIPE_CAP_FAKE_SW_MSAA:
300 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
301 case PIPE_CAP_VERTEXID_NOBASE:
302 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
303 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
304 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 case PIPE_CAP_GENERATE_MIPMAP:
306 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
307 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
308 case PIPE_CAP_QUERY_MEMORY_INFO:
309 case PIPE_CAP_PCI_GROUP:
310 case PIPE_CAP_PCI_BUS:
311 case PIPE_CAP_PCI_DEVICE:
312 case PIPE_CAP_PCI_FUNCTION:
313 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
314 case PIPE_CAP_NATIVE_FENCE_FD:
315 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
316 case PIPE_CAP_INT64_DIVMOD:
317 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
318 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
319 case PIPE_CAP_MEMOBJ:
320 case PIPE_CAP_LOAD_CONSTBUF:
321 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
322 case PIPE_CAP_TILE_RASTER_ORDER:
323 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
324 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
325 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
326 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
327 case PIPE_CAP_FENCE_SIGNAL:
328 case PIPE_CAP_CONSTBUF0_FLAGS:
329 case PIPE_CAP_PACKED_UNIFORMS:
330 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
331 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
332 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
333 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
334 return 0;
335
336 case PIPE_CAP_VENDOR_ID:
337 return 0x10de;
338 case PIPE_CAP_DEVICE_ID: {
339 uint64_t device_id;
340 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
341 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
342 return -1;
343 }
344 return device_id;
345 }
346 case PIPE_CAP_ACCELERATED:
347 return 1;
348 case PIPE_CAP_VIDEO_MEMORY:
349 return dev->vram_size >> 20;
350 case PIPE_CAP_UMA:
351 return 0;
352 default:
353 debug_printf("%s: unhandled cap %d\n", __func__, param);
354 return u_pipe_screen_get_param_defaults(pscreen, param);
355 }
356 }
357
358 static int
359 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
360 enum pipe_shader_type shader,
361 enum pipe_shader_cap param)
362 {
363 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
364
365 switch (shader) {
366 case PIPE_SHADER_VERTEX:
367 case PIPE_SHADER_GEOMETRY:
368 case PIPE_SHADER_FRAGMENT:
369 case PIPE_SHADER_COMPUTE:
370 case PIPE_SHADER_TESS_CTRL:
371 case PIPE_SHADER_TESS_EVAL:
372 break;
373 default:
374 return 0;
375 }
376
377 switch (param) {
378 case PIPE_SHADER_CAP_PREFERRED_IR:
379 return PIPE_SHADER_IR_TGSI;
380 case PIPE_SHADER_CAP_SUPPORTED_IRS:
381 return 1 << PIPE_SHADER_IR_TGSI;
382 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
383 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
384 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
385 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
386 return 16384;
387 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
388 return 16;
389 case PIPE_SHADER_CAP_MAX_INPUTS:
390 if (shader == PIPE_SHADER_VERTEX)
391 return 32;
392 /* NOTE: These only count our slots for GENERIC varyings.
393 * The address space may be larger, but the actual hard limit seems to be
394 * less than what the address space layout permits, so don't add TEXCOORD,
395 * COLOR, etc. here.
396 */
397 if (shader == PIPE_SHADER_FRAGMENT)
398 return 0x1f0 / 16;
399 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
400 * and excludes 0x60 per-patch inputs.
401 */
402 return 0x200 / 16;
403 case PIPE_SHADER_CAP_MAX_OUTPUTS:
404 return 32;
405 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
406 return NVC0_MAX_CONSTBUF_SIZE;
407 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
408 return NVC0_MAX_PIPE_CONSTBUFS;
409 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
410 return shader != PIPE_SHADER_FRAGMENT;
411 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
412 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
413 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
414 return 1;
415 case PIPE_SHADER_CAP_MAX_TEMPS:
416 return NVC0_CAP_MAX_PROGRAM_TEMPS;
417 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
418 return 1;
419 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
420 return 1;
421 case PIPE_SHADER_CAP_SUBROUTINES:
422 return 1;
423 case PIPE_SHADER_CAP_INTEGERS:
424 return 1;
425 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
426 return 1;
427 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
428 return 1;
429 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
430 return 1;
431 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
432 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
433 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
434 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
435 case PIPE_SHADER_CAP_INT64_ATOMICS:
436 case PIPE_SHADER_CAP_FP16:
437 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
438 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
439 return 0;
440 case PIPE_SHADER_CAP_SCALAR_ISA:
441 return 1;
442 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
443 return NVC0_MAX_BUFFERS;
444 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
445 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
446 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
447 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
448 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
449 return 32;
450 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
451 if (class_3d >= NVE4_3D_CLASS)
452 return NVC0_MAX_IMAGES;
453 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
454 return NVC0_MAX_IMAGES;
455 return 0;
456 default:
457 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
458 return 0;
459 }
460 }
461
462 static float
463 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
464 {
465 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
466
467 switch (param) {
468 case PIPE_CAPF_MAX_LINE_WIDTH:
469 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
470 return 10.0f;
471 case PIPE_CAPF_MAX_POINT_WIDTH:
472 return 63.0f;
473 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
474 return 63.375f;
475 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
476 return 16.0f;
477 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
478 return 15.0f;
479 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
480 return 0.0f;
481 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
482 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
483 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
484 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
485 }
486
487 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
488 return 0.0f;
489 }
490
491 static int
492 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
493 enum pipe_shader_ir ir_type,
494 enum pipe_compute_cap param, void *data)
495 {
496 struct nvc0_screen *screen = nvc0_screen(pscreen);
497 const uint16_t obj_class = screen->compute->oclass;
498
499 #define RET(x) do { \
500 if (data) \
501 memcpy(data, x, sizeof(x)); \
502 return sizeof(x); \
503 } while (0)
504
505 switch (param) {
506 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
507 RET((uint64_t []) { 3 });
508 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
509 if (obj_class >= NVE4_COMPUTE_CLASS) {
510 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
511 } else {
512 RET(((uint64_t []) { 65535, 65535, 65535 }));
513 }
514 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
515 RET(((uint64_t []) { 1024, 1024, 64 }));
516 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
517 RET((uint64_t []) { 1024 });
518 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
519 if (obj_class >= NVE4_COMPUTE_CLASS) {
520 RET((uint64_t []) { 1024 });
521 } else {
522 RET((uint64_t []) { 512 });
523 }
524 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
525 RET((uint64_t []) { 1ULL << 40 });
526 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
527 switch (obj_class) {
528 case GM200_COMPUTE_CLASS:
529 RET((uint64_t []) { 96 << 10 });
530 break;
531 case GM107_COMPUTE_CLASS:
532 RET((uint64_t []) { 64 << 10 });
533 break;
534 default:
535 RET((uint64_t []) { 48 << 10 });
536 break;
537 }
538 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
539 RET((uint64_t []) { 512 << 10 });
540 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
541 RET((uint64_t []) { 4096 });
542 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
543 RET((uint32_t []) { 32 });
544 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
545 RET((uint64_t []) { 1ULL << 40 });
546 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
547 RET((uint32_t []) { 0 });
548 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
549 RET((uint32_t []) { screen->mp_count_compute });
550 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
551 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
552 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
553 RET((uint32_t []) { 64 });
554 default:
555 return 0;
556 }
557
558 #undef RET
559 }
560
561 static void
562 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
563 unsigned sample_count,
564 unsigned *width, unsigned *height)
565 {
566 switch (sample_count) {
567 case 0:
568 case 1:
569 /* this could be 4x4, but the GL state tracker makes it difficult to
570 * create a 1x MSAA texture and smaller grids save CB space */
571 *width = 2;
572 *height = 4;
573 break;
574 case 2:
575 *width = 2;
576 *height = 4;
577 break;
578 case 4:
579 *width = 2;
580 *height = 2;
581 break;
582 case 8:
583 *width = 1;
584 *height = 2;
585 break;
586 default:
587 assert(0);
588 }
589 }
590
591 static void
592 nvc0_screen_destroy(struct pipe_screen *pscreen)
593 {
594 struct nvc0_screen *screen = nvc0_screen(pscreen);
595
596 if (!nouveau_drm_screen_unref(&screen->base))
597 return;
598
599 if (screen->base.fence.current) {
600 struct nouveau_fence *current = NULL;
601
602 /* nouveau_fence_wait will create a new current fence, so wait on the
603 * _current_ one, and remove both.
604 */
605 nouveau_fence_ref(screen->base.fence.current, &current);
606 nouveau_fence_wait(current, NULL);
607 nouveau_fence_ref(NULL, &current);
608 nouveau_fence_ref(NULL, &screen->base.fence.current);
609 }
610 if (screen->base.pushbuf)
611 screen->base.pushbuf->user_priv = NULL;
612
613 if (screen->blitter)
614 nvc0_blitter_destroy(screen);
615 if (screen->pm.prog) {
616 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
617 nvc0_program_destroy(NULL, screen->pm.prog);
618 FREE(screen->pm.prog);
619 }
620
621 nouveau_bo_ref(NULL, &screen->text);
622 nouveau_bo_ref(NULL, &screen->uniform_bo);
623 nouveau_bo_ref(NULL, &screen->tls);
624 nouveau_bo_ref(NULL, &screen->txc);
625 nouveau_bo_ref(NULL, &screen->fence.bo);
626 nouveau_bo_ref(NULL, &screen->poly_cache);
627
628 nouveau_heap_destroy(&screen->lib_code);
629 nouveau_heap_destroy(&screen->text_heap);
630
631 FREE(screen->tic.entries);
632
633 nouveau_object_del(&screen->eng3d);
634 nouveau_object_del(&screen->eng2d);
635 nouveau_object_del(&screen->m2mf);
636 nouveau_object_del(&screen->compute);
637 nouveau_object_del(&screen->nvsw);
638
639 nouveau_screen_fini(&screen->base);
640
641 FREE(screen);
642 }
643
644 static int
645 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
646 unsigned size, const uint32_t *data)
647 {
648 struct nouveau_pushbuf *push = screen->base.pushbuf;
649
650 size /= 4;
651
652 assert((pos + size) <= 0x800);
653
654 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
655 PUSH_DATA (push, (m - 0x3800) / 8);
656 PUSH_DATA (push, pos);
657 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
658 PUSH_DATA (push, pos);
659 PUSH_DATAp(push, data, size);
660
661 return pos + size;
662 }
663
664 static void
665 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
666 {
667 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
668 PUSH_DATA (push, 0xff);
669 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
670 PUSH_DATA (push, 0xff);
671 PUSH_DATA (push, 0xff);
672 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
673 PUSH_DATA (push, 0xff);
674 PUSH_DATA (push, 0xff);
675 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
676 PUSH_DATA (push, 0x3f);
677
678 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
679 PUSH_DATA (push, (3 << 16) | 3);
680 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
681 PUSH_DATA (push, (2 << 16) | 2);
682
683 if (obj_class < GM107_3D_CLASS) {
684 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
685 PUSH_DATA (push, 0);
686 }
687 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
688 PUSH_DATA (push, 0x10);
689 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
690 PUSH_DATA (push, 0x10);
691 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
692 PUSH_DATA (push, 0x10);
693 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
694 PUSH_DATA (push, 0x10);
695 PUSH_DATA (push, 0x10);
696 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
697 PUSH_DATA (push, 0x10);
698 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
699 PUSH_DATA (push, 0xe);
700
701 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
702 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
703 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
704 PUSH_DATA (push, 0);
705 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
706 PUSH_DATA (push, 3);
707
708 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
709 PUSH_DATA (push, 0x3fffff);
710 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
711 PUSH_DATA (push, 1);
712 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
713 PUSH_DATA (push, 1);
714
715 if (obj_class < GM107_3D_CLASS) {
716 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
717 PUSH_DATA (push, 3);
718
719 if (obj_class >= NVE4_3D_CLASS) {
720 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
721 PUSH_DATA (push, 1);
722 }
723 }
724
725 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
726 * are supposed to do */
727 }
728
729 static void
730 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
731 {
732 struct nvc0_screen *screen = nvc0_screen(pscreen);
733 struct nouveau_pushbuf *push = screen->base.pushbuf;
734
735 /* we need to do it after possible flush in MARK_RING */
736 *sequence = ++screen->base.fence.sequence;
737
738 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
739 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
740 PUSH_DATAh(push, screen->fence.bo->offset);
741 PUSH_DATA (push, screen->fence.bo->offset);
742 PUSH_DATA (push, *sequence);
743 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
744 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
745 }
746
747 static u32
748 nvc0_screen_fence_update(struct pipe_screen *pscreen)
749 {
750 struct nvc0_screen *screen = nvc0_screen(pscreen);
751 return screen->fence.map[0];
752 }
753
754 static int
755 nvc0_screen_init_compute(struct nvc0_screen *screen)
756 {
757 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
758
759 switch (screen->base.device->chipset & ~0xf) {
760 case 0xc0:
761 case 0xd0:
762 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
763 case 0xe0:
764 case 0xf0:
765 case 0x100:
766 case 0x110:
767 case 0x120:
768 case 0x130:
769 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
770 default:
771 return -1;
772 }
773 }
774
775 static int
776 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
777 uint32_t lpos, uint32_t lneg, uint32_t cstack)
778 {
779 struct nouveau_bo *bo = NULL;
780 int ret;
781 uint64_t size = (lpos + lneg) * 32 + cstack;
782
783 if (size >= (1 << 20)) {
784 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
785 return -1;
786 }
787
788 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
789 size = align(size, 0x8000);
790 size *= screen->mp_count;
791
792 size = align(size, 1 << 17);
793
794 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
795 NULL, &bo);
796 if (ret)
797 return ret;
798
799 /* Make sure that the pushbuf has acquired a reference to the old tls
800 * segment, as it may have commands that will reference it.
801 */
802 if (screen->tls)
803 PUSH_REFN(screen->base.pushbuf, screen->tls,
804 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
805 nouveau_bo_ref(NULL, &screen->tls);
806 screen->tls = bo;
807 return 0;
808 }
809
810 int
811 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
812 {
813 struct nouveau_pushbuf *push = screen->base.pushbuf;
814 struct nouveau_bo *bo;
815 int ret;
816
817 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
818 1 << 17, size, NULL, &bo);
819 if (ret)
820 return ret;
821
822 /* Make sure that the pushbuf has acquired a reference to the old text
823 * segment, as it may have commands that will reference it.
824 */
825 if (screen->text)
826 PUSH_REFN(push, screen->text,
827 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
828 nouveau_bo_ref(NULL, &screen->text);
829 screen->text = bo;
830
831 nouveau_heap_destroy(&screen->lib_code);
832 nouveau_heap_destroy(&screen->text_heap);
833
834 /* XXX: getting a page fault at the end of the code buffer every few
835 * launches, don't use the last 256 bytes to work around them - prefetch ?
836 */
837 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
838
839 /* update the code segment setup */
840 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
841 PUSH_DATAh(push, screen->text->offset);
842 PUSH_DATA (push, screen->text->offset);
843 if (screen->compute) {
844 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
845 PUSH_DATAh(push, screen->text->offset);
846 PUSH_DATA (push, screen->text->offset);
847 }
848
849 return 0;
850 }
851
852 void
853 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
854 int stage, int index, int size, uint64_t addr)
855 {
856 assert(stage != 5);
857
858 struct nouveau_pushbuf *push = screen->base.pushbuf;
859
860 if (screen->base.class_3d >= GM107_3D_CLASS) {
861 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
862
863 // TODO: Better figure out the conditions in which this is needed
864 bool serialize = binding->addr == addr && binding->size != size;
865 if (can_serialize)
866 serialize = serialize && *can_serialize;
867 if (serialize) {
868 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
869 if (can_serialize)
870 *can_serialize = false;
871 }
872
873 binding->addr = addr;
874 binding->size = size;
875 }
876
877 if (size >= 0) {
878 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
879 PUSH_DATA (push, size);
880 PUSH_DATAh(push, addr);
881 PUSH_DATA (push, addr);
882 }
883 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
884 }
885
886 #define FAIL_SCREEN_INIT(str, err) \
887 do { \
888 NOUVEAU_ERR(str, err); \
889 goto fail; \
890 } while(0)
891
892 struct nouveau_screen *
893 nvc0_screen_create(struct nouveau_device *dev)
894 {
895 struct nvc0_screen *screen;
896 struct pipe_screen *pscreen;
897 struct nouveau_object *chan;
898 struct nouveau_pushbuf *push;
899 uint64_t value;
900 uint32_t obj_class;
901 uint32_t flags;
902 int ret;
903 unsigned i;
904
905 switch (dev->chipset & ~0xf) {
906 case 0xc0:
907 case 0xd0:
908 case 0xe0:
909 case 0xf0:
910 case 0x100:
911 case 0x110:
912 case 0x120:
913 case 0x130:
914 break;
915 default:
916 return NULL;
917 }
918
919 screen = CALLOC_STRUCT(nvc0_screen);
920 if (!screen)
921 return NULL;
922 pscreen = &screen->base.base;
923 pscreen->destroy = nvc0_screen_destroy;
924
925 ret = nouveau_screen_init(&screen->base, dev);
926 if (ret)
927 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
928 chan = screen->base.channel;
929 push = screen->base.pushbuf;
930 push->user_priv = screen;
931 push->rsvd_kick = 5;
932
933 /* TODO: could this be higher on Kepler+? how does reclocking vs no
934 * reclocking affect performance?
935 * TODO: could this be higher on Fermi?
936 */
937 if (dev->chipset >= 0xe0)
938 screen->base.transfer_pushbuf_threshold = 1024;
939
940 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
941 PIPE_BIND_SHADER_BUFFER |
942 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
943 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
944 screen->base.sysmem_bindings |=
945 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
946
947 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
948 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
949 screen->base.vidmem_bindings = 0;
950 }
951
952 pscreen->context_create = nvc0_create;
953 pscreen->is_format_supported = nvc0_screen_is_format_supported;
954 pscreen->get_param = nvc0_screen_get_param;
955 pscreen->get_shader_param = nvc0_screen_get_shader_param;
956 pscreen->get_paramf = nvc0_screen_get_paramf;
957 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
958 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
959 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
960
961 nvc0_screen_init_resource_functions(pscreen);
962
963 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
964 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
965
966 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
967 if (screen->base.drm->version >= 0x01000202)
968 flags |= NOUVEAU_BO_COHERENT;
969
970 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
971 if (ret)
972 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
973 nouveau_bo_map(screen->fence.bo, 0, NULL);
974 screen->fence.map = screen->fence.bo->map;
975 screen->base.fence.emit = nvc0_screen_fence_emit;
976 screen->base.fence.update = nvc0_screen_fence_update;
977
978
979 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
980 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
981 if (ret)
982 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
983
984 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
985 PUSH_DATA (push, screen->nvsw->handle);
986
987 switch (dev->chipset & ~0xf) {
988 case 0x130:
989 case 0x120:
990 case 0x110:
991 case 0x100:
992 case 0xf0:
993 obj_class = NVF0_P2MF_CLASS;
994 break;
995 case 0xe0:
996 obj_class = NVE4_P2MF_CLASS;
997 break;
998 default:
999 obj_class = NVC0_M2MF_CLASS;
1000 break;
1001 }
1002 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1003 &screen->m2mf);
1004 if (ret)
1005 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1006
1007 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1008 PUSH_DATA (push, screen->m2mf->oclass);
1009 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1010 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1011 PUSH_DATA (push, 0xa0b5);
1012 }
1013
1014 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1015 &screen->eng2d);
1016 if (ret)
1017 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1018
1019 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1020 PUSH_DATA (push, screen->eng2d->oclass);
1021 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1022 PUSH_DATA (push, 0);
1023 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1024 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1025 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1026 PUSH_DATA (push, 0);
1027 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1028 PUSH_DATA (push, 0);
1029 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1030 PUSH_DATA (push, 0x3f);
1031 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1032 PUSH_DATA (push, 1);
1033 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1034 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1035
1036 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1037 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1038 PUSH_DATA (push, screen->fence.bo->offset + 16);
1039
1040 switch (dev->chipset & ~0xf) {
1041 case 0x130:
1042 switch (dev->chipset) {
1043 case 0x130:
1044 case 0x13b:
1045 obj_class = GP100_3D_CLASS;
1046 break;
1047 default:
1048 obj_class = GP102_3D_CLASS;
1049 break;
1050 }
1051 break;
1052 case 0x120:
1053 obj_class = GM200_3D_CLASS;
1054 break;
1055 case 0x110:
1056 obj_class = GM107_3D_CLASS;
1057 break;
1058 case 0x100:
1059 case 0xf0:
1060 obj_class = NVF0_3D_CLASS;
1061 break;
1062 case 0xe0:
1063 switch (dev->chipset) {
1064 case 0xea:
1065 obj_class = NVEA_3D_CLASS;
1066 break;
1067 default:
1068 obj_class = NVE4_3D_CLASS;
1069 break;
1070 }
1071 break;
1072 case 0xd0:
1073 obj_class = NVC8_3D_CLASS;
1074 break;
1075 case 0xc0:
1076 default:
1077 switch (dev->chipset) {
1078 case 0xc8:
1079 obj_class = NVC8_3D_CLASS;
1080 break;
1081 case 0xc1:
1082 obj_class = NVC1_3D_CLASS;
1083 break;
1084 default:
1085 obj_class = NVC0_3D_CLASS;
1086 break;
1087 }
1088 break;
1089 }
1090 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1091 &screen->eng3d);
1092 if (ret)
1093 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1094 screen->base.class_3d = obj_class;
1095
1096 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1097 PUSH_DATA (push, screen->eng3d->oclass);
1098
1099 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1100 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1101
1102 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1103 /* kill shaders after about 1 second (at 100 MHz) */
1104 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1105 PUSH_DATA (push, 0x17);
1106 }
1107
1108 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1109 screen->base.drm->version >= 0x01000101);
1110 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1111 for (i = 0; i < 8; ++i)
1112 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1113
1114 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1115 PUSH_DATA (push, 1);
1116
1117 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1118 PUSH_DATA (push, 0);
1119 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1120 PUSH_DATA (push, 0);
1121 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1122 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1123 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1124 PUSH_DATA (push, 0);
1125 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1126 PUSH_DATA (push, 1);
1127 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1128 PUSH_DATA (push, 1);
1129 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1130 PUSH_DATA (push, 1);
1131 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1132 PUSH_DATA (push, 0);
1133 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1134 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1135 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1136 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1137 } else {
1138 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1139 PUSH_DATA (push, 15);
1140 }
1141 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1142 PUSH_DATA (push, 8); /* 128 */
1143 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1144 PUSH_DATA (push, 1);
1145 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1146 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1147 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1148 }
1149
1150 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1151
1152 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1153 if (ret)
1154 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1155
1156 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1157 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1158 &screen->uniform_bo);
1159 if (ret)
1160 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1161
1162 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1163
1164 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1165 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1166 PUSH_DATA (push, 256);
1167 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1168 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1169 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1170 PUSH_DATA (push, 0);
1171 PUSH_DATAf(push, 0.0f);
1172 PUSH_DATAf(push, 0.0f);
1173 PUSH_DATAf(push, 0.0f);
1174 PUSH_DATAf(push, 0.0f);
1175 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1176 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1177 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1178
1179 if (screen->base.drm->version >= 0x01000101) {
1180 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1181 if (ret)
1182 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1183 } else {
1184 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1185 value = (8 << 8) | 4;
1186 else
1187 value = (16 << 8) | 4;
1188 }
1189 screen->gpc_count = value & 0x000000ff;
1190 screen->mp_count = value >> 8;
1191 screen->mp_count_compute = screen->mp_count;
1192
1193 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1194 if (ret)
1195 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1196
1197 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1198 PUSH_DATAh(push, screen->tls->offset);
1199 PUSH_DATA (push, screen->tls->offset);
1200 PUSH_DATA (push, screen->tls->size >> 32);
1201 PUSH_DATA (push, screen->tls->size);
1202 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1203 PUSH_DATA (push, 0);
1204 /* Reduce likelihood of collision with real buffers by placing the hole at
1205 * the top of the 4G area. This will have to be dealt with for real
1206 * eventually by blocking off that area from the VM.
1207 */
1208 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1209 PUSH_DATA (push, 0xff << 24);
1210
1211 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1212 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1213 &screen->poly_cache);
1214 if (ret)
1215 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1216
1217 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1218 PUSH_DATAh(push, screen->poly_cache->offset);
1219 PUSH_DATA (push, screen->poly_cache->offset);
1220 PUSH_DATA (push, 3);
1221 }
1222
1223 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1224 &screen->txc);
1225 if (ret)
1226 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1227
1228 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1229 PUSH_DATAh(push, screen->txc->offset);
1230 PUSH_DATA (push, screen->txc->offset);
1231 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1232 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1233 screen->tic.maxwell = true;
1234 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1235 screen->tic.maxwell =
1236 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1237 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1238 }
1239 }
1240
1241 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1242 PUSH_DATAh(push, screen->txc->offset + 65536);
1243 PUSH_DATA (push, screen->txc->offset + 65536);
1244 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1245
1246 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1247 PUSH_DATA (push, 0);
1248 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1249 PUSH_DATA (push, 0);
1250 PUSH_DATA (push, 0);
1251 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1252 PUSH_DATA (push, 0x3f);
1253
1254 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1255 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1256 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1257 for (i = 0; i < 8 * 2; ++i)
1258 PUSH_DATA(push, 0);
1259 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1260 PUSH_DATA (push, 0);
1261 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1262 PUSH_DATA (push, 0);
1263
1264 /* neither scissors, viewport nor stencil mask should affect clears */
1265 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1266 PUSH_DATA (push, 0);
1267
1268 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1269 PUSH_DATA (push, 1);
1270 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1271 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1272 PUSH_DATAf(push, 0.0f);
1273 PUSH_DATAf(push, 1.0f);
1274 }
1275 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1276 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1277
1278 /* We use scissors instead of exact view volume clipping,
1279 * so they're always enabled.
1280 */
1281 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1282 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1283 PUSH_DATA (push, 1);
1284 PUSH_DATA (push, 8192 << 16);
1285 PUSH_DATA (push, 8192 << 16);
1286 }
1287
1288 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1289
1290 i = 0;
1291 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1292 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1293 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1294 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1295 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1296 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1297 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1298 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1299 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1300 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1301 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1302 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1303 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1304 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1305
1306 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1307 PUSH_DATA (push, 1);
1308 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1309 PUSH_DATA (push, 1);
1310 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1311 PUSH_DATA (push, 0x40);
1312 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1313 PUSH_DATA (push, 0);
1314 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1315 PUSH_DATA (push, 0x30);
1316 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1317 PUSH_DATA (push, 3);
1318 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1319 PUSH_DATA (push, 0x20);
1320 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1321 PUSH_DATA (push, 0x00);
1322 screen->save_state.patch_vertices = 3;
1323
1324 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1325 PUSH_DATA (push, 0);
1326 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1327 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1328
1329 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1330
1331 if (nvc0_screen_init_compute(screen))
1332 goto fail;
1333
1334 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1335 for (i = 0; i < 5; ++i) {
1336 unsigned j = 0;
1337 for (j = 0; j < 16; j++)
1338 screen->cb_bindings[i][j].size = -1;
1339
1340 /* TIC and TSC entries for each unit (nve4+ only) */
1341 /* auxiliary constants (6 user clip planes, base instance id) */
1342 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1343 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1344 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1345 unsigned j;
1346 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1347 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1348 for (j = 0; j < 8; ++j)
1349 PUSH_DATA(push, j);
1350 } else {
1351 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1352 PUSH_DATA (push, 0x54);
1353 }
1354
1355 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1356 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1357 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1358 PUSH_DATA (push, 0); /* 0 */
1359 PUSH_DATA (push, 0);
1360 PUSH_DATA (push, 1); /* 1 */
1361 PUSH_DATA (push, 0);
1362 PUSH_DATA (push, 0); /* 2 */
1363 PUSH_DATA (push, 1);
1364 PUSH_DATA (push, 1); /* 3 */
1365 PUSH_DATA (push, 1);
1366 PUSH_DATA (push, 2); /* 4 */
1367 PUSH_DATA (push, 0);
1368 PUSH_DATA (push, 3); /* 5 */
1369 PUSH_DATA (push, 0);
1370 PUSH_DATA (push, 2); /* 6 */
1371 PUSH_DATA (push, 1);
1372 PUSH_DATA (push, 3); /* 7 */
1373 PUSH_DATA (push, 1);
1374 }
1375 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1376 PUSH_DATA (push, 0);
1377
1378 PUSH_KICK (push);
1379
1380 screen->tic.entries = CALLOC(
1381 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1382 sizeof(void *));
1383 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1384 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1385
1386 if (!nvc0_blitter_create(screen))
1387 goto fail;
1388
1389 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1390
1391 return &screen->base;
1392
1393 fail:
1394 screen->base.base.context_create = NULL;
1395 return &screen->base;
1396 }
1397
1398 int
1399 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1400 {
1401 int i = screen->tic.next;
1402
1403 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1404 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1405
1406 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1407
1408 if (screen->tic.entries[i])
1409 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1410
1411 screen->tic.entries[i] = entry;
1412 return i;
1413 }
1414
1415 int
1416 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1417 {
1418 int i = screen->tsc.next;
1419
1420 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1421 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1422
1423 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1424
1425 if (screen->tsc.entries[i])
1426 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1427
1428 screen->tsc.entries[i] = entry;
1429 return i;
1430 }