nvc0: Clean up unnecessary includes from gallium/auxiliary/vl/
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "nouveau_vp3_video.h"
31
32 #include "nvc0/nvc0_context.h"
33 #include "nvc0/nvc0_screen.h"
34
35 #include "nvc0/mme/com9097.mme.h"
36 #include "nvc0/mme/com90c0.mme.h"
37
38 #include "nv50/g80_texture.xml.h"
39
40 static boolean
41 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
42 enum pipe_format format,
43 enum pipe_texture_target target,
44 unsigned sample_count,
45 unsigned bindings)
46 {
47 const struct util_format_description *desc = util_format_description(format);
48
49 if (sample_count > 8)
50 return false;
51 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
52 return false;
53
54 /* Short-circuit the rest of the logic -- this is used by the state tracker
55 * to determine valid MS levels in a no-attachments scenario.
56 */
57 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
58 return true;
59
60 if (!util_format_is_supported(format, bindings))
61 return false;
62
63 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
64 if (util_format_get_blocksizebits(format) == 3 * 32)
65 return false;
66
67 if (bindings & PIPE_BIND_LINEAR)
68 if (util_format_is_depth_or_stencil(format) ||
69 (target != PIPE_TEXTURE_1D &&
70 target != PIPE_TEXTURE_2D &&
71 target != PIPE_TEXTURE_RECT) ||
72 sample_count > 1)
73 return false;
74
75 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
76 */
77 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
78 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
79 /* The claim is that this should work on GM107 but it doesn't. Need to
80 * test further and figure out if it's a nouveau issue or a HW one.
81 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
82 */
83 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
84 return false;
85
86 /* shared is always supported */
87 bindings &= ~(PIPE_BIND_LINEAR |
88 PIPE_BIND_SHARED);
89
90 if (bindings & PIPE_BIND_SHADER_IMAGE && sample_count > 1 &&
91 nouveau_screen(pscreen)->class_3d >= GM107_3D_CLASS) {
92 /* MS images are currently unsupported on Maxwell because they have to
93 * be handled explicitly. */
94 return false;
95 }
96
97 return (( nvc0_format_table[format].usage |
98 nvc0_vertex_format[format].usage) & bindings) == bindings;
99 }
100
101 static int
102 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
103 {
104 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
105 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
106
107 switch (param) {
108 /* non-boolean caps */
109 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
110 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
111 return 15;
112 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
113 return 12;
114 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115 return 2048;
116 case PIPE_CAP_MIN_TEXEL_OFFSET:
117 return -8;
118 case PIPE_CAP_MAX_TEXEL_OFFSET:
119 return 7;
120 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
121 return -32;
122 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
123 return 31;
124 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
125 return 128 * 1024 * 1024;
126 case PIPE_CAP_GLSL_FEATURE_LEVEL:
127 return 430;
128 case PIPE_CAP_MAX_RENDER_TARGETS:
129 return 8;
130 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
131 return 1;
132 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
133 return 4;
134 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
135 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
136 return 128;
137 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
138 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
139 return 1024;
140 case PIPE_CAP_MAX_VERTEX_STREAMS:
141 return 4;
142 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
143 return 2048;
144 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
145 return 256;
146 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
147 if (class_3d < GM107_3D_CLASS)
148 return 256; /* IMAGE bindings require alignment to 256 */
149 return 16;
150 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
151 return 16;
152 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
153 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
154 case PIPE_CAP_MAX_VIEWPORTS:
155 return NVC0_MAX_VIEWPORTS;
156 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
157 return 4;
158 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
159 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
160 case PIPE_CAP_ENDIANNESS:
161 return PIPE_ENDIAN_LITTLE;
162 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
163 return 30;
164 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
165 return NVC0_MAX_WINDOW_RECTANGLES;
166
167 /* supported caps */
168 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
169 case PIPE_CAP_TEXTURE_SWIZZLE:
170 case PIPE_CAP_TEXTURE_SHADOW_MAP:
171 case PIPE_CAP_NPOT_TEXTURES:
172 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
173 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
174 case PIPE_CAP_ANISOTROPIC_FILTER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_CUBE_MAP_ARRAY:
177 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
178 case PIPE_CAP_TEXTURE_MULTISAMPLE:
179 case PIPE_CAP_TWO_SIDED_STENCIL:
180 case PIPE_CAP_DEPTH_CLIP_DISABLE:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_TGSI_TEXCOORD:
183 case PIPE_CAP_SM3:
184 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
185 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
186 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
187 case PIPE_CAP_QUERY_TIMESTAMP:
188 case PIPE_CAP_QUERY_TIME_ELAPSED:
189 case PIPE_CAP_OCCLUSION_QUERY:
190 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
191 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
192 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
193 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
194 case PIPE_CAP_INDEP_BLEND_ENABLE:
195 case PIPE_CAP_INDEP_BLEND_FUNC:
196 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
197 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
198 case PIPE_CAP_PRIMITIVE_RESTART:
199 case PIPE_CAP_TGSI_INSTANCEID:
200 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
201 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
202 case PIPE_CAP_CONDITIONAL_RENDER:
203 case PIPE_CAP_TEXTURE_BARRIER:
204 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
205 case PIPE_CAP_START_INSTANCE:
206 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
207 case PIPE_CAP_DRAW_INDIRECT:
208 case PIPE_CAP_USER_CONSTANT_BUFFERS:
209 case PIPE_CAP_USER_VERTEX_BUFFERS:
210 case PIPE_CAP_TEXTURE_QUERY_LOD:
211 case PIPE_CAP_SAMPLE_SHADING:
212 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
213 case PIPE_CAP_TEXTURE_GATHER_SM5:
214 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
215 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
216 case PIPE_CAP_SAMPLER_VIEW_TARGET:
217 case PIPE_CAP_CLIP_HALFZ:
218 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
219 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
220 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222 case PIPE_CAP_DEPTH_BOUNDS_TEST:
223 case PIPE_CAP_TGSI_TXQS:
224 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
225 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
226 case PIPE_CAP_SHAREABLE_SHADERS:
227 case PIPE_CAP_CLEAR_TEXTURE:
228 case PIPE_CAP_DRAW_PARAMETERS:
229 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
230 case PIPE_CAP_MULTI_DRAW_INDIRECT:
231 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
232 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
233 case PIPE_CAP_QUERY_BUFFER_OBJECT:
234 case PIPE_CAP_INVALIDATE_BUFFER:
235 case PIPE_CAP_STRING_MARKER:
236 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
237 case PIPE_CAP_CULL_DISTANCE:
238 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
239 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
240 case PIPE_CAP_TGSI_VOTE:
241 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
242 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
243 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
244 case PIPE_CAP_DOUBLES:
245 case PIPE_CAP_INT64:
246 case PIPE_CAP_TGSI_TEX_TXF_LZ:
247 case PIPE_CAP_TGSI_CLOCK:
248 case PIPE_CAP_COMPUTE:
249 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
250 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
251 return 1;
252 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
253 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
254 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
255 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
256 case PIPE_CAP_TGSI_FS_FBFETCH:
257 return class_3d >= NVE4_3D_CLASS; /* needs testing on fermi */
258 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
259 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
260 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
261 return class_3d >= GM200_3D_CLASS;
262 case PIPE_CAP_TGSI_BALLOT:
263 return class_3d >= NVE4_3D_CLASS;
264
265 /* unsupported caps */
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
268 case PIPE_CAP_SHADER_STENCIL_EXPORT:
269 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
270 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
271 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
272 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
273 case PIPE_CAP_FAKE_SW_MSAA:
274 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
275 case PIPE_CAP_VERTEXID_NOBASE:
276 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
277 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
278 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
279 case PIPE_CAP_GENERATE_MIPMAP:
280 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
281 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
282 case PIPE_CAP_QUERY_MEMORY_INFO:
283 case PIPE_CAP_PCI_GROUP:
284 case PIPE_CAP_PCI_BUS:
285 case PIPE_CAP_PCI_DEVICE:
286 case PIPE_CAP_PCI_FUNCTION:
287 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
288 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
289 case PIPE_CAP_NATIVE_FENCE_FD:
290 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
291 case PIPE_CAP_INT64_DIVMOD:
292 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
293 return 0;
294
295 case PIPE_CAP_VENDOR_ID:
296 return 0x10de;
297 case PIPE_CAP_DEVICE_ID: {
298 uint64_t device_id;
299 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
300 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
301 return -1;
302 }
303 return device_id;
304 }
305 case PIPE_CAP_ACCELERATED:
306 return 1;
307 case PIPE_CAP_VIDEO_MEMORY:
308 return dev->vram_size >> 20;
309 case PIPE_CAP_UMA:
310 return 0;
311 }
312
313 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
314 return 0;
315 }
316
317 static int
318 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
319 enum pipe_shader_type shader,
320 enum pipe_shader_cap param)
321 {
322 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
323
324 switch (shader) {
325 case PIPE_SHADER_VERTEX:
326 case PIPE_SHADER_GEOMETRY:
327 case PIPE_SHADER_FRAGMENT:
328 case PIPE_SHADER_COMPUTE:
329 case PIPE_SHADER_TESS_CTRL:
330 case PIPE_SHADER_TESS_EVAL:
331 break;
332 default:
333 return 0;
334 }
335
336 switch (param) {
337 case PIPE_SHADER_CAP_PREFERRED_IR:
338 return PIPE_SHADER_IR_TGSI;
339 case PIPE_SHADER_CAP_SUPPORTED_IRS:
340 return 1 << PIPE_SHADER_IR_TGSI;
341 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
342 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
345 return 16384;
346 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
347 return 16;
348 case PIPE_SHADER_CAP_MAX_INPUTS:
349 if (shader == PIPE_SHADER_VERTEX)
350 return 32;
351 /* NOTE: These only count our slots for GENERIC varyings.
352 * The address space may be larger, but the actual hard limit seems to be
353 * less than what the address space layout permits, so don't add TEXCOORD,
354 * COLOR, etc. here.
355 */
356 if (shader == PIPE_SHADER_FRAGMENT)
357 return 0x1f0 / 16;
358 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
359 * and excludes 0x60 per-patch inputs.
360 */
361 return 0x200 / 16;
362 case PIPE_SHADER_CAP_MAX_OUTPUTS:
363 return 32;
364 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
365 return 65536;
366 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
367 return NVC0_MAX_PIPE_CONSTBUFS;
368 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
369 return shader != PIPE_SHADER_FRAGMENT;
370 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
371 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
372 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
373 return 1;
374 case PIPE_SHADER_CAP_MAX_TEMPS:
375 return NVC0_CAP_MAX_PROGRAM_TEMPS;
376 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
377 return 1;
378 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
379 return 1;
380 case PIPE_SHADER_CAP_SUBROUTINES:
381 return 1;
382 case PIPE_SHADER_CAP_INTEGERS:
383 return 1;
384 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
385 return 1;
386 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
387 return 1;
388 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
389 return 1;
390 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
391 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
392 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
393 return 0;
394 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
395 return NVC0_MAX_BUFFERS;
396 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
397 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
398 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
399 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
400 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
401 return 32;
402 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
403 if (class_3d >= NVE4_3D_CLASS)
404 return NVC0_MAX_IMAGES;
405 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
406 return NVC0_MAX_IMAGES;
407 return 0;
408 default:
409 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
410 return 0;
411 }
412 }
413
414 static float
415 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
416 {
417 switch (param) {
418 case PIPE_CAPF_MAX_LINE_WIDTH:
419 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
420 return 10.0f;
421 case PIPE_CAPF_MAX_POINT_WIDTH:
422 return 63.0f;
423 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
424 return 63.375f;
425 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
426 return 16.0f;
427 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
428 return 15.0f;
429 case PIPE_CAPF_GUARD_BAND_LEFT:
430 case PIPE_CAPF_GUARD_BAND_TOP:
431 return 0.0f;
432 case PIPE_CAPF_GUARD_BAND_RIGHT:
433 case PIPE_CAPF_GUARD_BAND_BOTTOM:
434 return 0.0f; /* that or infinity */
435 }
436
437 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
438 return 0.0f;
439 }
440
441 static int
442 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
443 enum pipe_shader_ir ir_type,
444 enum pipe_compute_cap param, void *data)
445 {
446 struct nvc0_screen *screen = nvc0_screen(pscreen);
447 const uint16_t obj_class = screen->compute->oclass;
448
449 #define RET(x) do { \
450 if (data) \
451 memcpy(data, x, sizeof(x)); \
452 return sizeof(x); \
453 } while (0)
454
455 switch (param) {
456 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
457 RET((uint64_t []) { 3 });
458 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
459 if (obj_class >= NVE4_COMPUTE_CLASS) {
460 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
461 } else {
462 RET(((uint64_t []) { 65535, 65535, 65535 }));
463 }
464 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
465 RET(((uint64_t []) { 1024, 1024, 64 }));
466 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
467 RET((uint64_t []) { 1024 });
468 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
469 if (obj_class >= NVE4_COMPUTE_CLASS) {
470 RET((uint64_t []) { 1024 });
471 } else {
472 RET((uint64_t []) { 512 });
473 }
474 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
475 RET((uint64_t []) { 1ULL << 40 });
476 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
477 switch (obj_class) {
478 case GM200_COMPUTE_CLASS:
479 RET((uint64_t []) { 96 << 10 });
480 break;
481 case GM107_COMPUTE_CLASS:
482 RET((uint64_t []) { 64 << 10 });
483 break;
484 default:
485 RET((uint64_t []) { 48 << 10 });
486 break;
487 }
488 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
489 RET((uint64_t []) { 512 << 10 });
490 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
491 RET((uint64_t []) { 4096 });
492 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
493 RET((uint32_t []) { 32 });
494 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
495 RET((uint64_t []) { 1ULL << 40 });
496 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
497 RET((uint32_t []) { 0 });
498 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
499 RET((uint32_t []) { screen->mp_count_compute });
500 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
501 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
502 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
503 RET((uint32_t []) { 64 });
504 default:
505 return 0;
506 }
507
508 #undef RET
509 }
510
511 static void
512 nvc0_screen_destroy(struct pipe_screen *pscreen)
513 {
514 struct nvc0_screen *screen = nvc0_screen(pscreen);
515
516 if (!nouveau_drm_screen_unref(&screen->base))
517 return;
518
519 if (screen->base.fence.current) {
520 struct nouveau_fence *current = NULL;
521
522 /* nouveau_fence_wait will create a new current fence, so wait on the
523 * _current_ one, and remove both.
524 */
525 nouveau_fence_ref(screen->base.fence.current, &current);
526 nouveau_fence_wait(current, NULL);
527 nouveau_fence_ref(NULL, &current);
528 nouveau_fence_ref(NULL, &screen->base.fence.current);
529 }
530 if (screen->base.pushbuf)
531 screen->base.pushbuf->user_priv = NULL;
532
533 if (screen->blitter)
534 nvc0_blitter_destroy(screen);
535 if (screen->pm.prog) {
536 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
537 nvc0_program_destroy(NULL, screen->pm.prog);
538 FREE(screen->pm.prog);
539 }
540
541 nouveau_bo_ref(NULL, &screen->text);
542 nouveau_bo_ref(NULL, &screen->uniform_bo);
543 nouveau_bo_ref(NULL, &screen->tls);
544 nouveau_bo_ref(NULL, &screen->txc);
545 nouveau_bo_ref(NULL, &screen->fence.bo);
546 nouveau_bo_ref(NULL, &screen->poly_cache);
547
548 nouveau_heap_destroy(&screen->lib_code);
549 nouveau_heap_destroy(&screen->text_heap);
550
551 FREE(screen->default_tsc);
552 FREE(screen->tic.entries);
553
554 nouveau_object_del(&screen->eng3d);
555 nouveau_object_del(&screen->eng2d);
556 nouveau_object_del(&screen->m2mf);
557 nouveau_object_del(&screen->compute);
558 nouveau_object_del(&screen->nvsw);
559
560 nouveau_screen_fini(&screen->base);
561
562 FREE(screen);
563 }
564
565 static int
566 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
567 unsigned size, const uint32_t *data)
568 {
569 struct nouveau_pushbuf *push = screen->base.pushbuf;
570
571 size /= 4;
572
573 assert((pos + size) <= 0x800);
574
575 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
576 PUSH_DATA (push, (m - 0x3800) / 8);
577 PUSH_DATA (push, pos);
578 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
579 PUSH_DATA (push, pos);
580 PUSH_DATAp(push, data, size);
581
582 return pos + size;
583 }
584
585 static void
586 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
587 {
588 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
589 PUSH_DATA (push, 0xff);
590 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
591 PUSH_DATA (push, 0xff);
592 PUSH_DATA (push, 0xff);
593 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
594 PUSH_DATA (push, 0xff);
595 PUSH_DATA (push, 0xff);
596 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
597 PUSH_DATA (push, 0x3f);
598
599 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
600 PUSH_DATA (push, (3 << 16) | 3);
601 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
602 PUSH_DATA (push, (2 << 16) | 2);
603
604 if (obj_class < GM107_3D_CLASS) {
605 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
606 PUSH_DATA (push, 0);
607 }
608 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
609 PUSH_DATA (push, 0x10);
610 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
611 PUSH_DATA (push, 0x10);
612 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
613 PUSH_DATA (push, 0x10);
614 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
615 PUSH_DATA (push, 0x10);
616 PUSH_DATA (push, 0x10);
617 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
618 PUSH_DATA (push, 0x10);
619 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
620 PUSH_DATA (push, 0xe);
621
622 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
623 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
624 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
625 PUSH_DATA (push, 0);
626 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
627 PUSH_DATA (push, 3);
628
629 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
630 PUSH_DATA (push, 0x3fffff);
631 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
632 PUSH_DATA (push, 1);
633 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
634 PUSH_DATA (push, 1);
635
636 if (obj_class < GM107_3D_CLASS) {
637 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
638 PUSH_DATA (push, 3);
639
640 if (obj_class >= NVE4_3D_CLASS) {
641 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
642 PUSH_DATA (push, 1);
643 }
644 }
645
646 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
647 * are supposed to do */
648 }
649
650 static void
651 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
652 {
653 struct nvc0_screen *screen = nvc0_screen(pscreen);
654 struct nouveau_pushbuf *push = screen->base.pushbuf;
655
656 /* we need to do it after possible flush in MARK_RING */
657 *sequence = ++screen->base.fence.sequence;
658
659 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
660 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
661 PUSH_DATAh(push, screen->fence.bo->offset);
662 PUSH_DATA (push, screen->fence.bo->offset);
663 PUSH_DATA (push, *sequence);
664 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
665 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
666 }
667
668 static u32
669 nvc0_screen_fence_update(struct pipe_screen *pscreen)
670 {
671 struct nvc0_screen *screen = nvc0_screen(pscreen);
672 return screen->fence.map[0];
673 }
674
675 static int
676 nvc0_screen_init_compute(struct nvc0_screen *screen)
677 {
678 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
679
680 switch (screen->base.device->chipset & ~0xf) {
681 case 0xc0:
682 case 0xd0:
683 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
684 case 0xe0:
685 case 0xf0:
686 case 0x100:
687 case 0x110:
688 case 0x120:
689 case 0x130:
690 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
691 default:
692 return -1;
693 }
694 }
695
696 static int
697 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
698 uint32_t lpos, uint32_t lneg, uint32_t cstack)
699 {
700 struct nouveau_bo *bo = NULL;
701 int ret;
702 uint64_t size = (lpos + lneg) * 32 + cstack;
703
704 if (size >= (1 << 20)) {
705 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
706 return -1;
707 }
708
709 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
710 size = align(size, 0x8000);
711 size *= screen->mp_count;
712
713 size = align(size, 1 << 17);
714
715 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
716 NULL, &bo);
717 if (ret)
718 return ret;
719 nouveau_bo_ref(NULL, &screen->tls);
720 screen->tls = bo;
721 return 0;
722 }
723
724 int
725 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
726 {
727 struct nouveau_pushbuf *push = screen->base.pushbuf;
728 struct nouveau_bo *bo;
729 int ret;
730
731 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
732 1 << 17, size, NULL, &bo);
733 if (ret)
734 return ret;
735
736 nouveau_bo_ref(NULL, &screen->text);
737 screen->text = bo;
738
739 nouveau_heap_destroy(&screen->lib_code);
740 nouveau_heap_destroy(&screen->text_heap);
741
742 /* XXX: getting a page fault at the end of the code buffer every few
743 * launches, don't use the last 256 bytes to work around them - prefetch ?
744 */
745 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
746
747 /* update the code segment setup */
748 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
749 PUSH_DATAh(push, screen->text->offset);
750 PUSH_DATA (push, screen->text->offset);
751 if (screen->compute) {
752 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
753 PUSH_DATAh(push, screen->text->offset);
754 PUSH_DATA (push, screen->text->offset);
755 }
756
757 return 0;
758 }
759
760 #define FAIL_SCREEN_INIT(str, err) \
761 do { \
762 NOUVEAU_ERR(str, err); \
763 goto fail; \
764 } while(0)
765
766 struct nouveau_screen *
767 nvc0_screen_create(struct nouveau_device *dev)
768 {
769 struct nvc0_screen *screen;
770 struct pipe_screen *pscreen;
771 struct nouveau_object *chan;
772 struct nouveau_pushbuf *push;
773 uint64_t value;
774 uint32_t obj_class;
775 uint32_t flags;
776 int ret;
777 unsigned i;
778
779 switch (dev->chipset & ~0xf) {
780 case 0xc0:
781 case 0xd0:
782 case 0xe0:
783 case 0xf0:
784 case 0x100:
785 case 0x110:
786 case 0x120:
787 case 0x130:
788 break;
789 default:
790 return NULL;
791 }
792
793 screen = CALLOC_STRUCT(nvc0_screen);
794 if (!screen)
795 return NULL;
796 pscreen = &screen->base.base;
797 pscreen->destroy = nvc0_screen_destroy;
798
799 ret = nouveau_screen_init(&screen->base, dev);
800 if (ret)
801 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
802 chan = screen->base.channel;
803 push = screen->base.pushbuf;
804 push->user_priv = screen;
805 push->rsvd_kick = 5;
806
807 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
808 PIPE_BIND_SHADER_BUFFER |
809 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
810 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
811 screen->base.sysmem_bindings |=
812 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
813
814 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
815 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
816 screen->base.vidmem_bindings = 0;
817 }
818
819 pscreen->context_create = nvc0_create;
820 pscreen->is_format_supported = nvc0_screen_is_format_supported;
821 pscreen->get_param = nvc0_screen_get_param;
822 pscreen->get_shader_param = nvc0_screen_get_shader_param;
823 pscreen->get_paramf = nvc0_screen_get_paramf;
824 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
825 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
826
827 nvc0_screen_init_resource_functions(pscreen);
828
829 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
830 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
831
832 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
833 if (screen->base.drm->version >= 0x01000202)
834 flags |= NOUVEAU_BO_COHERENT;
835
836 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
837 if (ret)
838 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
839 nouveau_bo_map(screen->fence.bo, 0, NULL);
840 screen->fence.map = screen->fence.bo->map;
841 screen->base.fence.emit = nvc0_screen_fence_emit;
842 screen->base.fence.update = nvc0_screen_fence_update;
843
844
845 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
846 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
847 if (ret)
848 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
849
850 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
851 PUSH_DATA (push, screen->nvsw->handle);
852
853 switch (dev->chipset & ~0xf) {
854 case 0x130:
855 case 0x120:
856 case 0x110:
857 case 0x100:
858 case 0xf0:
859 obj_class = NVF0_P2MF_CLASS;
860 break;
861 case 0xe0:
862 obj_class = NVE4_P2MF_CLASS;
863 break;
864 default:
865 obj_class = NVC0_M2MF_CLASS;
866 break;
867 }
868 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
869 &screen->m2mf);
870 if (ret)
871 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
872
873 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
874 PUSH_DATA (push, screen->m2mf->oclass);
875 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
876 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
877 PUSH_DATA (push, 0xa0b5);
878 }
879
880 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
881 &screen->eng2d);
882 if (ret)
883 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
884
885 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
886 PUSH_DATA (push, screen->eng2d->oclass);
887 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
888 PUSH_DATA (push, 0);
889 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
890 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
891 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
892 PUSH_DATA (push, 0);
893 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
894 PUSH_DATA (push, 0);
895 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
896 PUSH_DATA (push, 0x3f);
897 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
898 PUSH_DATA (push, 1);
899 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
900 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
901
902 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
903 PUSH_DATAh(push, screen->fence.bo->offset + 16);
904 PUSH_DATA (push, screen->fence.bo->offset + 16);
905
906 switch (dev->chipset & ~0xf) {
907 case 0x130:
908 switch (dev->chipset) {
909 case 0x130:
910 case 0x13b:
911 obj_class = GP100_3D_CLASS;
912 break;
913 default:
914 obj_class = GP102_3D_CLASS;
915 break;
916 }
917 break;
918 case 0x120:
919 obj_class = GM200_3D_CLASS;
920 break;
921 case 0x110:
922 obj_class = GM107_3D_CLASS;
923 break;
924 case 0x100:
925 case 0xf0:
926 obj_class = NVF0_3D_CLASS;
927 break;
928 case 0xe0:
929 switch (dev->chipset) {
930 case 0xea:
931 obj_class = NVEA_3D_CLASS;
932 break;
933 default:
934 obj_class = NVE4_3D_CLASS;
935 break;
936 }
937 break;
938 case 0xd0:
939 obj_class = NVC8_3D_CLASS;
940 break;
941 case 0xc0:
942 default:
943 switch (dev->chipset) {
944 case 0xc8:
945 obj_class = NVC8_3D_CLASS;
946 break;
947 case 0xc1:
948 obj_class = NVC1_3D_CLASS;
949 break;
950 default:
951 obj_class = NVC0_3D_CLASS;
952 break;
953 }
954 break;
955 }
956 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
957 &screen->eng3d);
958 if (ret)
959 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
960 screen->base.class_3d = obj_class;
961
962 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
963 PUSH_DATA (push, screen->eng3d->oclass);
964
965 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
966 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
967
968 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
969 /* kill shaders after about 1 second (at 100 MHz) */
970 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
971 PUSH_DATA (push, 0x17);
972 }
973
974 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
975 screen->base.drm->version >= 0x01000101);
976 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
977 for (i = 0; i < 8; ++i)
978 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
979
980 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
981 PUSH_DATA (push, 1);
982
983 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
984 PUSH_DATA (push, 0);
985 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
986 PUSH_DATA (push, 0);
987 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
988 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
989 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
990 PUSH_DATA (push, 0);
991 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
992 PUSH_DATA (push, 1);
993 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
994 PUSH_DATA (push, 1);
995 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
996 PUSH_DATA (push, 1);
997 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
998 PUSH_DATA (push, 0);
999 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1000 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1001 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1002 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1003 } else {
1004 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1005 PUSH_DATA (push, 15);
1006 }
1007 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1008 PUSH_DATA (push, 8); /* 128 */
1009 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1010 PUSH_DATA (push, 1);
1011 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1012 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1013 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1014 }
1015
1016 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1017
1018 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1019 if (ret)
1020 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1021
1022 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 7 << 16, NULL,
1023 &screen->uniform_bo);
1024 if (ret)
1025 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1026
1027 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1028
1029 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1030 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1031 PUSH_DATA (push, 256);
1032 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1033 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1034 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1035 PUSH_DATA (push, 0);
1036 PUSH_DATAf(push, 0.0f);
1037 PUSH_DATAf(push, 0.0f);
1038 PUSH_DATAf(push, 0.0f);
1039 PUSH_DATAf(push, 0.0f);
1040 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1041 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1042 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1043
1044 if (screen->base.drm->version >= 0x01000101) {
1045 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1046 if (ret)
1047 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1048 } else {
1049 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1050 value = (8 << 8) | 4;
1051 else
1052 value = (16 << 8) | 4;
1053 }
1054 screen->gpc_count = value & 0x000000ff;
1055 screen->mp_count = value >> 8;
1056 screen->mp_count_compute = screen->mp_count;
1057
1058 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1059 if (ret)
1060 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1061
1062 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1063 PUSH_DATAh(push, screen->tls->offset);
1064 PUSH_DATA (push, screen->tls->offset);
1065 PUSH_DATA (push, screen->tls->size >> 32);
1066 PUSH_DATA (push, screen->tls->size);
1067 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1068 PUSH_DATA (push, 0);
1069 /* Reduce likelihood of collision with real buffers by placing the hole at
1070 * the top of the 4G area. This will have to be dealt with for real
1071 * eventually by blocking off that area from the VM.
1072 */
1073 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1074 PUSH_DATA (push, 0xff << 24);
1075
1076 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1077 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1078 &screen->poly_cache);
1079 if (ret)
1080 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1081
1082 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1083 PUSH_DATAh(push, screen->poly_cache->offset);
1084 PUSH_DATA (push, screen->poly_cache->offset);
1085 PUSH_DATA (push, 3);
1086 }
1087
1088 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1089 &screen->txc);
1090 if (ret)
1091 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1092
1093 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1094 PUSH_DATAh(push, screen->txc->offset);
1095 PUSH_DATA (push, screen->txc->offset);
1096 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1097 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1098 screen->tic.maxwell = true;
1099 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1100 screen->tic.maxwell =
1101 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1102 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1103 }
1104 }
1105
1106 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1107 PUSH_DATAh(push, screen->txc->offset + 65536);
1108 PUSH_DATA (push, screen->txc->offset + 65536);
1109 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1110
1111 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1112 PUSH_DATA (push, 0);
1113 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1114 PUSH_DATA (push, 0);
1115 PUSH_DATA (push, 0);
1116 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1117 PUSH_DATA (push, 0x3f);
1118
1119 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1120 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1121 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1122 for (i = 0; i < 8 * 2; ++i)
1123 PUSH_DATA(push, 0);
1124 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1125 PUSH_DATA (push, 0);
1126 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1127 PUSH_DATA (push, 0);
1128
1129 /* neither scissors, viewport nor stencil mask should affect clears */
1130 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1131 PUSH_DATA (push, 0);
1132
1133 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1134 PUSH_DATA (push, 1);
1135 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1136 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1137 PUSH_DATAf(push, 0.0f);
1138 PUSH_DATAf(push, 1.0f);
1139 }
1140 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1141 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1142
1143 /* We use scissors instead of exact view volume clipping,
1144 * so they're always enabled.
1145 */
1146 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1147 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1148 PUSH_DATA (push, 1);
1149 PUSH_DATA (push, 8192 << 16);
1150 PUSH_DATA (push, 8192 << 16);
1151 }
1152
1153 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1154
1155 i = 0;
1156 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1157 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1158 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1159 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1160 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1161 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1162 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1163 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1164 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1165 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1166 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1167 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1168 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1169
1170 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1171 PUSH_DATA (push, 1);
1172 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1173 PUSH_DATA (push, 1);
1174 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1175 PUSH_DATA (push, 0x40);
1176 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1177 PUSH_DATA (push, 0);
1178 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1179 PUSH_DATA (push, 0x30);
1180 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1181 PUSH_DATA (push, 3);
1182 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1183 PUSH_DATA (push, 0x20);
1184 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1185 PUSH_DATA (push, 0x00);
1186 screen->save_state.patch_vertices = 3;
1187
1188 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1189 PUSH_DATA (push, 0);
1190 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1191 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1192
1193 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1194
1195 if (nvc0_screen_init_compute(screen))
1196 goto fail;
1197
1198 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1199 for (i = 0; i < 5; ++i) {
1200 /* TIC and TSC entries for each unit (nve4+ only) */
1201 /* auxiliary constants (6 user clip planes, base instance id) */
1202 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1203 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1204 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1205 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1206 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
1207 PUSH_DATA (push, (15 << 4) | 1);
1208 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1209 unsigned j;
1210 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1211 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1212 for (j = 0; j < 8; ++j)
1213 PUSH_DATA(push, j);
1214 } else {
1215 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1216 PUSH_DATA (push, 0x54);
1217 }
1218
1219 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1220 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1221 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1222 PUSH_DATA (push, 0); /* 0 */
1223 PUSH_DATA (push, 0);
1224 PUSH_DATA (push, 1); /* 1 */
1225 PUSH_DATA (push, 0);
1226 PUSH_DATA (push, 0); /* 2 */
1227 PUSH_DATA (push, 1);
1228 PUSH_DATA (push, 1); /* 3 */
1229 PUSH_DATA (push, 1);
1230 PUSH_DATA (push, 2); /* 4 */
1231 PUSH_DATA (push, 0);
1232 PUSH_DATA (push, 3); /* 5 */
1233 PUSH_DATA (push, 0);
1234 PUSH_DATA (push, 2); /* 6 */
1235 PUSH_DATA (push, 1);
1236 PUSH_DATA (push, 3); /* 7 */
1237 PUSH_DATA (push, 1);
1238 }
1239 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1240 PUSH_DATA (push, 0);
1241
1242 PUSH_KICK (push);
1243
1244 screen->tic.entries = CALLOC(4096, sizeof(void *));
1245 screen->tsc.entries = screen->tic.entries + 2048;
1246
1247 if (!nvc0_blitter_create(screen))
1248 goto fail;
1249
1250 screen->default_tsc = CALLOC_STRUCT(nv50_tsc_entry);
1251 screen->default_tsc->tsc[0] = G80_TSC_0_SRGB_CONVERSION;
1252
1253 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1254
1255 return &screen->base;
1256
1257 fail:
1258 screen->base.base.context_create = NULL;
1259 return &screen->base;
1260 }
1261
1262 int
1263 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1264 {
1265 int i = screen->tic.next;
1266
1267 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1268 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1269
1270 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1271
1272 if (screen->tic.entries[i])
1273 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1274
1275 screen->tic.entries[i] = entry;
1276 return i;
1277 }
1278
1279 int
1280 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1281 {
1282 int i = screen->tsc.next;
1283
1284 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1285 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1286
1287 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1288
1289 if (screen->tsc.entries[i])
1290 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1291
1292 screen->tsc.entries[i] = entry;
1293 return i;
1294 }