util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
24
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/format/u_format.h"
29 #include "translate/translate.h"
30
31 #include "nvc0/nvc0_context.h"
32 #include "nvc0/nvc0_query_hw.h"
33 #include "nvc0/nvc0_resource.h"
34
35 #include "nvc0/nvc0_3d.xml.h"
36
37 void
38 nvc0_vertex_state_delete(struct pipe_context *pipe,
39 void *hwcso)
40 {
41 struct nvc0_vertex_stateobj *so = hwcso;
42
43 if (so->translate)
44 so->translate->release(so->translate);
45 FREE(hwcso);
46 }
47
48 void *
49 nvc0_vertex_state_create(struct pipe_context *pipe,
50 unsigned num_elements,
51 const struct pipe_vertex_element *elements)
52 {
53 struct nvc0_vertex_stateobj *so;
54 struct translate_key transkey;
55 unsigned i;
56 unsigned src_offset_max = 0;
57
58 so = MALLOC(sizeof(*so) +
59 num_elements * sizeof(struct nvc0_vertex_element));
60 if (!so)
61 return NULL;
62 so->num_elements = num_elements;
63 so->instance_elts = 0;
64 so->instance_bufs = 0;
65 so->shared_slots = false;
66 so->need_conversion = false;
67
68 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
69
70 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
71 so->min_instance_div[i] = 0xffffffff;
72
73 transkey.nr_elements = 0;
74 transkey.output_stride = 0;
75
76 for (i = 0; i < num_elements; ++i) {
77 const struct pipe_vertex_element *ve = &elements[i];
78 const unsigned vbi = ve->vertex_buffer_index;
79 unsigned size;
80 enum pipe_format fmt = ve->src_format;
81
82 so->element[i].pipe = elements[i];
83 so->element[i].state = nvc0_vertex_format[fmt].vtx;
84
85 if (!so->element[i].state) {
86 switch (util_format_get_nr_components(fmt)) {
87 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
88 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
89 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
90 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
91 default:
92 assert(0);
93 FREE(so);
94 return NULL;
95 }
96 so->element[i].state = nvc0_vertex_format[fmt].vtx;
97 so->need_conversion = true;
98 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
99 "Converting vertex element %d, no hw format %s",
100 i, util_format_name(ve->src_format));
101 }
102 size = util_format_get_blocksize(fmt);
103
104 src_offset_max = MAX2(src_offset_max, ve->src_offset);
105
106 if (so->vb_access_size[vbi] < (ve->src_offset + size))
107 so->vb_access_size[vbi] = ve->src_offset + size;
108
109 if (unlikely(ve->instance_divisor)) {
110 so->instance_elts |= 1 << i;
111 so->instance_bufs |= 1 << vbi;
112 if (ve->instance_divisor < so->min_instance_div[vbi])
113 so->min_instance_div[vbi] = ve->instance_divisor;
114 }
115
116 if (1) {
117 unsigned ca;
118 unsigned j = transkey.nr_elements++;
119
120 ca = util_format_description(fmt)->channel[0].size / 8;
121 if (ca != 1 && ca != 2)
122 ca = 4;
123
124 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
125 transkey.element[j].input_format = ve->src_format;
126 transkey.element[j].input_buffer = vbi;
127 transkey.element[j].input_offset = ve->src_offset;
128 transkey.element[j].instance_divisor = ve->instance_divisor;
129
130 transkey.output_stride = align(transkey.output_stride, ca);
131 transkey.element[j].output_format = fmt;
132 transkey.element[j].output_offset = transkey.output_stride;
133 transkey.output_stride += size;
134
135 so->element[i].state_alt = so->element[i].state;
136 so->element[i].state_alt |= transkey.element[j].output_offset << 7;
137 }
138
139 so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
140 }
141 transkey.output_stride = align(transkey.output_stride, 4);
142
143 so->size = transkey.output_stride;
144 so->translate = translate_create(&transkey);
145
146 if (so->instance_elts || src_offset_max >= (1 << 14))
147 return so;
148 so->shared_slots = true;
149
150 for (i = 0; i < num_elements; ++i) {
151 const unsigned b = elements[i].vertex_buffer_index;
152 const unsigned s = elements[i].src_offset;
153 so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
154 so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
155 so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
156 }
157 return so;
158 }
159
160 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
161 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
162 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
163
164 #define VTX_ATTR(a, c, t, s) \
165 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
166 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
167 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
168 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
169
170 static void
171 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
172 {
173 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
174 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
175 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
176 uint32_t mode;
177 const struct util_format_description *desc;
178 void *dst;
179 const void *src = (const uint8_t *)vb->buffer.user + ve->src_offset;
180 assert(vb->is_user_buffer);
181
182 desc = util_format_description(ve->src_format);
183
184 PUSH_SPACE(push, 6);
185 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
186 dst = &push->cur[1];
187 if (desc->channel[0].pure_integer) {
188 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
189 mode = VTX_ATTR(a, 4, SINT, 32);
190 desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
191 } else {
192 mode = VTX_ATTR(a, 4, UINT, 32);
193 desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
194 }
195 } else {
196 mode = VTX_ATTR(a, 4, FLOAT, 32);
197 desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
198 }
199 push->cur[0] = mode;
200 push->cur += 5;
201 }
202
203 static inline void
204 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
205 uint32_t *base, uint32_t *size)
206 {
207 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
208 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
209 *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
210 *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
211 nvc0->vertex->vb_access_size[vbi];
212 } else {
213 /* NOTE: if there are user buffers, we *must* have index bounds */
214 assert(nvc0->vb_elt_limit != ~0);
215 *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
216 *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
217 nvc0->vertex->vb_access_size[vbi];
218 }
219 }
220
221 static inline void
222 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
223 {
224 if (nvc0->vbo_user) {
225 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
226 nouveau_scratch_done(&nvc0->base);
227 }
228 }
229
230 static void
231 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
232 {
233 uint64_t address[PIPE_MAX_ATTRIBS];
234 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
235 int i;
236 uint32_t written = 0;
237
238 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
239 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
240 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
241 const unsigned b = ve->vertex_buffer_index;
242 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
243 uint32_t base, size;
244
245 if (!(nvc0->vbo_user & (1 << b)))
246 continue;
247 if (nvc0->constant_vbos & (1 << b)) {
248 nvc0_set_constant_vertex_attrib(nvc0, i);
249 continue;
250 }
251 nvc0_user_vbuf_range(nvc0, b, &base, &size);
252
253 if (!(written & (1 << b))) {
254 struct nouveau_bo *bo;
255 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
256 written |= 1 << b;
257 address[b] = nouveau_scratch_data(&nvc0->base, vb->buffer.user,
258 base, size, &bo);
259 if (bo)
260 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
261
262 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
263 }
264
265 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
266 PUSH_DATA (push, i);
267 PUSH_DATAh(push, address[b] + base + size - 1);
268 PUSH_DATA (push, address[b] + base + size - 1);
269 PUSH_DATAh(push, address[b] + ve->src_offset);
270 PUSH_DATA (push, address[b] + ve->src_offset);
271 }
272 nvc0->base.vbo_dirty = true;
273 }
274
275 static void
276 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
277 {
278 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
279 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
280
281 PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
282 while (mask) {
283 struct nouveau_bo *bo;
284 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
285 uint64_t address;
286 uint32_t base, size;
287 const int b = ffs(mask) - 1;
288 mask &= ~(1 << b);
289
290 nvc0_user_vbuf_range(nvc0, b, &base, &size);
291
292 address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].buffer.user,
293 base, size, &bo);
294 if (bo)
295 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
296
297 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
298 PUSH_DATA (push, b);
299 PUSH_DATAh(push, address + base + size - 1);
300 PUSH_DATA (push, address + base + size - 1);
301 PUSH_DATAh(push, address);
302 PUSH_DATA (push, address);
303
304 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
305 }
306
307 mask = nvc0->state.constant_elts;
308 while (mask) {
309 int i = ffs(mask) - 1;
310 mask &= ~(1 << i);
311 nvc0_set_constant_vertex_attrib(nvc0, i);
312 }
313 }
314
315 static void
316 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
317 {
318 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
319 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
320 uint32_t refd = 0;
321 unsigned i;
322
323 PUSH_SPACE(push, vertex->num_elements * 8);
324 for (i = 0; i < vertex->num_elements; ++i) {
325 const struct nvc0_vertex_element *ve;
326 const struct pipe_vertex_buffer *vb;
327 struct nv04_resource *res;
328 unsigned b;
329 unsigned limit, offset;
330
331 if (nvc0->state.constant_elts & (1 << i))
332 continue;
333 ve = &vertex->element[i];
334 b = ve->pipe.vertex_buffer_index;
335 vb = &nvc0->vtxbuf[b];
336
337 if (nvc0->vbo_user & (1 << b)) {
338 if (!(nvc0->constant_vbos & (1 << b))) {
339 if (ve->pipe.instance_divisor) {
340 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
341 PUSH_DATA (push, ve->pipe.instance_divisor);
342 }
343 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
344 PUSH_DATA (push, (1 << 12) | vb->stride);
345 }
346 /* address/value set in nvc0_update_user_vbufs */
347 continue;
348 }
349 res = nv04_resource(vb->buffer.resource);
350 offset = ve->pipe.src_offset + vb->buffer_offset;
351 limit = vb->buffer.resource->width0 - 1;
352
353 if (unlikely(ve->pipe.instance_divisor)) {
354 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
355 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
356 PUSH_DATAh(push, res->address + offset);
357 PUSH_DATA (push, res->address + offset);
358 PUSH_DATA (push, ve->pipe.instance_divisor);
359 } else {
360 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
361 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
362 PUSH_DATAh(push, res->address + offset);
363 PUSH_DATA (push, res->address + offset);
364 }
365 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
366 PUSH_DATAh(push, res->address + limit);
367 PUSH_DATA (push, res->address + limit);
368
369 if (!(refd & (1 << b))) {
370 refd |= 1 << b;
371 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
372 }
373 }
374 if (nvc0->vbo_user)
375 nvc0_update_user_vbufs(nvc0);
376 }
377
378 static void
379 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
380 {
381 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
382 unsigned b;
383 const uint32_t mask = nvc0->vbo_user;
384
385 PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
386 for (b = 0; b < nvc0->num_vtxbufs; ++b) {
387 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
388 struct nv04_resource *buf;
389 uint32_t offset, limit;
390
391 if (mask & (1 << b)) {
392 if (!(nvc0->constant_vbos & (1 << b))) {
393 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
394 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
395 }
396 /* address/value set in nvc0_update_user_vbufs_shared */
397 continue;
398 } else if (!vb->buffer.resource) {
399 /* there can be holes in the vertex buffer lists */
400 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
401 continue;
402 }
403 buf = nv04_resource(vb->buffer.resource);
404 offset = vb->buffer_offset;
405 limit = buf->base.width0 - 1;
406
407 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
408 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
409 PUSH_DATAh(push, buf->address + offset);
410 PUSH_DATA (push, buf->address + offset);
411 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
412 PUSH_DATAh(push, buf->address + limit);
413 PUSH_DATA (push, buf->address + limit);
414
415 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
416 }
417 /* If there are more elements than buffers, we might not have unset
418 * fetching on the later elements.
419 */
420 for (; b < nvc0->vertex->num_elements; ++b)
421 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
422
423 if (nvc0->vbo_user)
424 nvc0_update_user_vbufs_shared(nvc0);
425 }
426
427 void
428 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
429 {
430 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
431 struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
432 struct nvc0_vertex_element *ve;
433 uint32_t const_vbos;
434 unsigned i;
435 uint8_t vbo_mode;
436 bool update_vertex;
437
438 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
439
440 assert(vertex);
441 if (unlikely(vertex->need_conversion) ||
442 unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
443 vbo_mode = 3;
444 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
445 vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
446 } else {
447 vbo_mode = 0;
448 }
449 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
450
451 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
452 (const_vbos != nvc0->state.constant_vbos) ||
453 (vbo_mode != nvc0->state.vbo_mode);
454
455 if (update_vertex) {
456 const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
457
458 nvc0->state.constant_vbos = const_vbos;
459 nvc0->state.constant_elts = 0;
460 nvc0->state.num_vtxelts = vertex->num_elements;
461 nvc0->state.vbo_mode = vbo_mode;
462
463 if (unlikely(vbo_mode)) {
464 if (unlikely(nvc0->state.instance_elts & 3)) {
465 /* translate mode uses only 2 vertex buffers */
466 nvc0->state.instance_elts &= ~3;
467 PUSH_SPACE(push, 3);
468 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
469 PUSH_DATA (push, 0);
470 PUSH_DATA (push, 0);
471 }
472
473 PUSH_SPACE(push, n * 2 + 4);
474
475 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
476 for (i = 0; i < vertex->num_elements; ++i)
477 PUSH_DATA(push, vertex->element[i].state_alt);
478 for (; i < n; ++i)
479 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
480
481 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
482 PUSH_DATA (push, (1 << 12) | vertex->size);
483 for (i = 1; i < n; ++i)
484 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
485 } else {
486 uint32_t *restrict data;
487
488 if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
489 nvc0->state.instance_elts = vertex->instance_elts;
490 assert(n); /* if (n == 0), both masks should be 0 */
491 PUSH_SPACE(push, 3);
492 BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
493 PUSH_DATA (push, n);
494 PUSH_DATA (push, vertex->instance_elts);
495 }
496
497 PUSH_SPACE(push, n * 2 + 1);
498 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
499 data = push->cur;
500 push->cur += n;
501 for (i = 0; i < vertex->num_elements; ++i) {
502 ve = &vertex->element[i];
503 data[i] = ve->state;
504 if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
505 nvc0->state.constant_elts |= 1 << i;
506 data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
507 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
508 }
509 }
510 for (; i < n; ++i) {
511 data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
512 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
513 }
514 }
515 }
516 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
517 return;
518
519 if (vertex->shared_slots)
520 nvc0_validate_vertex_buffers_shared(nvc0);
521 else
522 nvc0_validate_vertex_buffers(nvc0);
523 }
524
525 #define NVC0_PRIM_GL_CASE(n) \
526 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
527
528 static inline unsigned
529 nvc0_prim_gl(unsigned prim)
530 {
531 switch (prim) {
532 NVC0_PRIM_GL_CASE(POINTS);
533 NVC0_PRIM_GL_CASE(LINES);
534 NVC0_PRIM_GL_CASE(LINE_LOOP);
535 NVC0_PRIM_GL_CASE(LINE_STRIP);
536 NVC0_PRIM_GL_CASE(TRIANGLES);
537 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
538 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
539 NVC0_PRIM_GL_CASE(QUADS);
540 NVC0_PRIM_GL_CASE(QUAD_STRIP);
541 NVC0_PRIM_GL_CASE(POLYGON);
542 NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
543 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
544 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
545 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
546 NVC0_PRIM_GL_CASE(PATCHES);
547 default:
548 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
549 }
550 }
551
552 static void
553 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
554 {
555 struct nvc0_screen *screen = push->user_priv;
556
557 nouveau_fence_update(&screen->base, true);
558
559 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
560 }
561
562 static void
563 nvc0_draw_arrays(struct nvc0_context *nvc0,
564 unsigned mode, unsigned start, unsigned count,
565 unsigned instance_count)
566 {
567 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
568 unsigned prim;
569
570 if (nvc0->state.index_bias) {
571 /* index_bias is implied 0 if !info->index_size (really ?) */
572 /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
573 PUSH_SPACE(push, 2);
574 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
575 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
576 nvc0->state.index_bias = 0;
577 }
578
579 prim = nvc0_prim_gl(mode);
580
581 while (instance_count--) {
582 PUSH_SPACE(push, 6);
583 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
584 PUSH_DATA (push, prim);
585 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
586 PUSH_DATA (push, start);
587 PUSH_DATA (push, count);
588 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
589
590 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
591 }
592 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
593 }
594
595 static void
596 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
597 unsigned start, unsigned count)
598 {
599 map += start;
600
601 if (count & 3) {
602 unsigned i;
603 PUSH_SPACE(push, 4);
604 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
605 for (i = 0; i < (count & 3); ++i)
606 PUSH_DATA(push, *map++);
607 count &= ~3;
608 }
609 while (count) {
610 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
611
612 PUSH_SPACE(push, nr + 1);
613 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
614 for (i = 0; i < nr; ++i) {
615 PUSH_DATA(push,
616 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
617 map += 4;
618 }
619 count -= nr * 4;
620 }
621 }
622
623 static void
624 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
625 unsigned start, unsigned count)
626 {
627 map += start;
628
629 if (count & 1) {
630 count &= ~1;
631 PUSH_SPACE(push, 2);
632 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
633 PUSH_DATA (push, *map++);
634 }
635 while (count) {
636 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
637
638 PUSH_SPACE(push, nr + 1);
639 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
640 for (i = 0; i < nr; ++i) {
641 PUSH_DATA(push, (map[1] << 16) | map[0]);
642 map += 2;
643 }
644 count -= nr * 2;
645 }
646 }
647
648 static void
649 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
650 unsigned start, unsigned count)
651 {
652 map += start;
653
654 while (count) {
655 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
656
657 PUSH_SPACE(push, nr + 1);
658 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
659 PUSH_DATAp(push, map, nr);
660
661 map += nr;
662 count -= nr;
663 }
664 }
665
666 static void
667 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
668 const uint32_t *map,
669 unsigned start, unsigned count)
670 {
671 map += start;
672
673 if (count & 1) {
674 count--;
675 PUSH_SPACE(push, 2);
676 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
677 PUSH_DATA (push, *map++);
678 }
679 while (count) {
680 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
681
682 PUSH_SPACE(push, nr + 1);
683 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
684 for (i = 0; i < nr; ++i) {
685 PUSH_DATA(push, (map[1] << 16) | map[0]);
686 map += 2;
687 }
688 count -= nr * 2;
689 }
690 }
691
692 static void
693 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
694 const struct pipe_draw_info *info,
695 unsigned mode, unsigned start, unsigned count,
696 unsigned instance_count, int32_t index_bias,
697 unsigned index_size)
698 {
699 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
700 unsigned prim;
701
702 prim = nvc0_prim_gl(mode);
703
704 if (index_bias != nvc0->state.index_bias) {
705 PUSH_SPACE(push, 4);
706 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
707 PUSH_DATA (push, index_bias);
708 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
709 PUSH_DATA (push, index_bias);
710 nvc0->state.index_bias = index_bias;
711 }
712
713 if (!info->has_user_indices) {
714 PUSH_SPACE(push, 1);
715 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
716 do {
717 PUSH_SPACE(push, 7);
718 BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
719 PUSH_DATA (push, start);
720 PUSH_DATA (push, count);
721 if (--instance_count) {
722 BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
723 PUSH_DATA (push, 0);
724 PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
725 }
726 } while (instance_count);
727 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
728 } else {
729 const void *data = info->index.user;
730
731 while (instance_count--) {
732 PUSH_SPACE(push, 2);
733 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
734 PUSH_DATA (push, prim);
735 switch (index_size) {
736 case 1:
737 nvc0_draw_elements_inline_u08(push, data, start, count);
738 break;
739 case 2:
740 nvc0_draw_elements_inline_u16(push, data, start, count);
741 break;
742 case 4:
743 if (shorten)
744 nvc0_draw_elements_inline_u32_short(push, data, start, count);
745 else
746 nvc0_draw_elements_inline_u32(push, data, start, count);
747 break;
748 default:
749 assert(0);
750 return;
751 }
752 PUSH_SPACE(push, 1);
753 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
754
755 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
756 }
757 }
758 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
759 }
760
761 static void
762 nvc0_draw_stream_output(struct nvc0_context *nvc0,
763 const struct pipe_draw_info *info)
764 {
765 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
766 struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
767 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
768 unsigned mode = nvc0_prim_gl(info->mode);
769 unsigned num_instances = info->instance_count;
770
771 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
772 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
773 PUSH_SPACE(push, 2);
774 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
775 nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
776 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
777 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
778
779 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
780 }
781
782 while (num_instances--) {
783 nouveau_pushbuf_space(push, 16, 0, 1);
784 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
785 PUSH_DATA (push, mode);
786 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
787 PUSH_DATA (push, 0);
788 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
789 PUSH_DATA (push, so->stride);
790 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
791 nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
792 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
793
794 mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
795 }
796 }
797
798 static void
799 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
800 {
801 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
802 struct nv04_resource *buf = nv04_resource(info->indirect->buffer);
803 struct nv04_resource *buf_count = nv04_resource(info->indirect->indirect_draw_count);
804 unsigned size, macro, count = info->indirect->draw_count, drawid = info->drawid;
805 uint32_t offset = buf->offset + info->indirect->offset;
806 struct nvc0_screen *screen = nvc0->screen;
807
808 PUSH_SPACE(push, 7);
809
810 /* must make FIFO wait for engines idle before continuing to process */
811 if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
812 (buf_count && buf_count->fence_wr &&
813 !nouveau_fence_signalled(buf_count->fence_wr))) {
814 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
815 }
816
817 /* Queue things up to let the macros write params to the driver constbuf */
818 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
819 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
820 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
821 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
822 BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
823 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
824
825 if (info->index_size) {
826 assert(!info->has_user_indices);
827 assert(nouveau_resource_mapped_by_gpu(info->index.resource));
828 size = 5;
829 if (buf_count)
830 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
831 else
832 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
833 } else {
834 if (nvc0->state.index_bias) {
835 /* index_bias is implied 0 if !info->index_size (really ?) */
836 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
837 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
838 nvc0->state.index_bias = 0;
839 }
840 size = 4;
841 if (buf_count)
842 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
843 else
844 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
845 }
846
847 /* If the stride is not the natural stride, we have to stick a separate
848 * push data reference for each draw. Otherwise it can all go in as one.
849 * Of course there is a maximum packet size, so we have to break things up
850 * along those borders as well.
851 */
852 while (count) {
853 unsigned draws = count, pushes, i;
854 if (info->indirect->stride == size * 4) {
855 draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
856 pushes = 1;
857 } else {
858 draws = MIN2(draws, 32);
859 pushes = draws;
860 }
861
862 nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
863 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
864 if (buf_count)
865 PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
866 PUSH_DATA(push,
867 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
868 PUSH_DATA(push, nvc0_prim_gl(info->mode));
869 PUSH_DATA(push, drawid);
870 PUSH_DATA(push, draws);
871 if (buf_count) {
872 nouveau_pushbuf_data(push,
873 buf_count->bo,
874 buf_count->offset + info->indirect->indirect_draw_count_offset,
875 NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
876 }
877 if (pushes == 1) {
878 nouveau_pushbuf_data(push,
879 buf->bo, offset,
880 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
881 offset += draws * info->indirect->stride;
882 } else {
883 for (i = 0; i < pushes; i++) {
884 nouveau_pushbuf_data(push,
885 buf->bo, offset,
886 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
887 offset += info->indirect->stride;
888 }
889 }
890 count -= draws;
891 drawid += draws;
892 }
893 }
894
895 static inline void
896 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
897 {
898 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
899
900 if (en != nvc0->state.prim_restart) {
901 if (en) {
902 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
903 PUSH_DATA (push, 1);
904 PUSH_DATA (push, index);
905 } else {
906 IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
907 }
908 nvc0->state.prim_restart = en;
909 } else
910 if (en) {
911 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
912 PUSH_DATA (push, index);
913 }
914 }
915
916 void
917 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
918 {
919 struct nvc0_context *nvc0 = nvc0_context(pipe);
920 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
921 struct nvc0_screen *screen = nvc0->screen;
922 unsigned vram_domain = NV_VRAM_DOMAIN(&screen->base);
923 int s;
924
925 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
926 nvc0->vb_elt_first = info->min_index + info->index_bias;
927 nvc0->vb_elt_limit = info->max_index - info->min_index;
928 nvc0->instance_off = info->start_instance;
929 nvc0->instance_max = info->instance_count - 1;
930
931 /* For picking only a few vertices from a large user buffer, push is better,
932 * if index count is larger and we expect repeated vertices, suggest upload.
933 */
934 nvc0->vbo_push_hint =
935 !info->indirect && info->index_size &&
936 (nvc0->vb_elt_limit >= (info->count * 2));
937
938 /* Check whether we want to switch vertex-submission mode. */
939 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
940 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
941 if (nvc0->state.vbo_mode != 3)
942 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
943
944 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
945 if (nvc0->vertex->shared_slots)
946 nvc0_update_user_vbufs_shared(nvc0);
947 else
948 nvc0_update_user_vbufs(nvc0);
949 }
950 }
951
952 if (info->mode == PIPE_PRIM_PATCHES &&
953 nvc0->state.patch_vertices != info->vertices_per_patch) {
954 nvc0->state.patch_vertices = info->vertices_per_patch;
955 PUSH_SPACE(push, 1);
956 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
957 }
958
959 if (info->index_size && !info->has_user_indices) {
960 struct nv04_resource *buf = nv04_resource(info->index.resource);
961
962 assert(buf);
963 assert(nouveau_resource_mapped_by_gpu(&buf->base));
964
965 PUSH_SPACE(push, 6);
966 BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
967 PUSH_DATAh(push, buf->address);
968 PUSH_DATA (push, buf->address);
969 PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
970 PUSH_DATA (push, buf->address + buf->base.width0 - 1);
971 PUSH_DATA (push, info->index_size >> 1);
972
973 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
974 }
975
976 list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
977 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
978 resident->flags);
979 }
980
981 list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
982 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
983 resident->flags);
984 }
985
986 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD,
987 screen->text);
988
989 nvc0_state_validate_3d(nvc0, ~0);
990
991 if (nvc0->vertprog->vp.need_draw_parameters && !info->indirect) {
992 PUSH_SPACE(push, 9);
993 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
994 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
995 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
996 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
997 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
998 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
999 PUSH_DATA (push, info->index_bias);
1000 PUSH_DATA (push, info->start_instance);
1001 PUSH_DATA (push, info->drawid);
1002 }
1003
1004 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
1005 nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
1006 nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
1007 PUSH_SPACE(push, 1);
1008 IMMED_NVC0(push, NVC0_3D(TEX_MISC),
1009 nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
1010 }
1011
1012 push->kick_notify = nvc0_draw_vbo_kick_notify;
1013
1014 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1015 if (nvc0->constbuf_coherent[s])
1016 nvc0->cb_dirty = true;
1017 }
1018
1019 if (nvc0->cb_dirty) {
1020 PUSH_SPACE(push, 1);
1021 IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
1022 nvc0->cb_dirty = false;
1023 }
1024
1025 for (s = 0; s < 5; ++s) {
1026 if (!nvc0->textures_coherent[s])
1027 continue;
1028
1029 PUSH_SPACE(push, nvc0->num_textures[s] * 2);
1030
1031 for (int i = 0; i < nvc0->num_textures[s]; ++i) {
1032 struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
1033 if (!(nvc0->textures_coherent[s] & (1 << i)))
1034 continue;
1035
1036 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1037 PUSH_DATA (push, (tic->id << 4) | 1);
1038 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
1039 }
1040 }
1041
1042 if (nvc0->state.vbo_mode) {
1043 if (info->indirect)
1044 nvc0_push_vbo_indirect(nvc0, info);
1045 else
1046 nvc0_push_vbo(nvc0, info);
1047 goto cleanup;
1048 }
1049
1050 /* space for base instance, flush, and prim restart */
1051 PUSH_SPACE(push, 8);
1052
1053 if (nvc0->state.instance_base != info->start_instance) {
1054 nvc0->state.instance_base = info->start_instance;
1055 /* NOTE: this does not affect the shader input, should it ? */
1056 BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1057 PUSH_DATA (push, info->start_instance);
1058 }
1059
1060 nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1061
1062 if (!nvc0->base.vbo_dirty && info->index_size && !info->has_user_indices &&
1063 info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1064 nvc0->base.vbo_dirty = true;
1065
1066 nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1067
1068 if (nvc0->base.vbo_dirty) {
1069 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1070 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1071 nvc0->base.vbo_dirty = false;
1072 }
1073
1074 if (unlikely(info->indirect)) {
1075 nvc0_draw_indirect(nvc0, info);
1076 } else
1077 if (unlikely(info->count_from_stream_output)) {
1078 nvc0_draw_stream_output(nvc0, info);
1079 } else
1080 if (info->index_size) {
1081 bool shorten = info->max_index <= 65535;
1082
1083 if (info->primitive_restart && info->restart_index > 65535)
1084 shorten = false;
1085
1086 nvc0_draw_elements(nvc0, shorten, info,
1087 info->mode, info->start, info->count,
1088 info->instance_count, info->index_bias, info->index_size);
1089 } else {
1090 nvc0_draw_arrays(nvc0,
1091 info->mode, info->start, info->count,
1092 info->instance_count);
1093 }
1094
1095 cleanup:
1096 push->kick_notify = nvc0_default_kick_notify;
1097
1098 nvc0_release_user_vbufs(nvc0);
1099
1100 nouveau_pushbuf_bufctx(push, NULL);
1101
1102 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1103 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
1104 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS);
1105 }