Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / nv40 / nv40_state_emit.c
1 #include "nv40_context.h"
2 #include "nv40_state.h"
3 #include "draw/draw_context.h"
4
5 static struct nv40_state_entry *render_states[] = {
6 &nv40_state_framebuffer,
7 &nv40_state_rasterizer,
8 &nv40_state_scissor,
9 &nv40_state_stipple,
10 &nv40_state_fragprog,
11 &nv40_state_fragtex,
12 &nv40_state_vertprog,
13 &nv40_state_blend,
14 &nv40_state_blend_colour,
15 &nv40_state_zsa,
16 &nv40_state_viewport,
17 &nv40_state_vbo,
18 NULL
19 };
20
21 static struct nv40_state_entry *swtnl_states[] = {
22 &nv40_state_framebuffer,
23 &nv40_state_rasterizer,
24 &nv40_state_scissor,
25 &nv40_state_stipple,
26 &nv40_state_fragprog,
27 &nv40_state_fragtex,
28 &nv40_state_vertprog,
29 &nv40_state_blend,
30 &nv40_state_blend_colour,
31 &nv40_state_zsa,
32 &nv40_state_viewport,
33 &nv40_state_vtxfmt,
34 NULL
35 };
36
37 static void
38 nv40_state_do_validate(struct nv40_context *nv40,
39 struct nv40_state_entry **states)
40 {
41 while (*states) {
42 struct nv40_state_entry *e = *states;
43
44 if (nv40->dirty & e->dirty.pipe) {
45 if (e->validate(nv40))
46 nv40->state.dirty |= (1ULL << e->dirty.hw);
47 }
48
49 states++;
50 }
51 nv40->dirty = 0;
52 }
53
54 void
55 nv40_state_emit(struct nv40_context *nv40)
56 {
57 struct nv40_state *state = &nv40->state;
58 struct nv40_screen *screen = nv40->screen;
59 struct nouveau_channel *chan = screen->base.channel;
60 struct nouveau_grobj *curie = screen->curie;
61 unsigned i;
62 uint64_t states;
63
64 if (nv40->pctx_id != screen->cur_pctx) {
65 for (i = 0; i < NV40_STATE_MAX; i++) {
66 if (state->hw[i] && screen->state[i] != state->hw[i])
67 state->dirty |= (1ULL << i);
68 }
69
70 screen->cur_pctx = nv40->pctx_id;
71 }
72
73 for (i = 0, states = state->dirty; states; i++) {
74 if (!(states & (1ULL << i)))
75 continue;
76 so_ref (state->hw[i], &nv40->screen->state[i]);
77 if (state->hw[i])
78 so_emit(chan, nv40->screen->state[i]);
79 states &= ~(1ULL << i);
80 }
81
82 if (state->dirty & ((1ULL << NV40_STATE_FRAGPROG) |
83 (1ULL << NV40_STATE_FRAGTEX0))) {
84 BEGIN_RING(chan, curie, NV40TCL_TEX_CACHE_CTL, 1);
85 OUT_RING (chan, 2);
86 BEGIN_RING(chan, curie, NV40TCL_TEX_CACHE_CTL, 1);
87 OUT_RING (chan, 1);
88 }
89
90 state->dirty = 0;
91 }
92
93 void
94 nv40_state_flush_notify(struct nouveau_channel *chan)
95 {
96 struct nv40_context *nv40 = chan->user_private;
97 struct nv40_state *state = &nv40->state;
98 unsigned i, samplers;
99
100 so_emit_reloc_markers(chan, state->hw[NV40_STATE_FB]);
101 for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
102 if (!(samplers & (1 << i)))
103 continue;
104 so_emit_reloc_markers(chan,
105 state->hw[NV40_STATE_FRAGTEX0+i]);
106 samplers &= ~(1ULL << i);
107 }
108 so_emit_reloc_markers(chan, state->hw[NV40_STATE_FRAGPROG]);
109 if (state->hw[NV40_STATE_VTXBUF] && nv40->render_mode == HW)
110 so_emit_reloc_markers(chan, state->hw[NV40_STATE_VTXBUF]);
111 }
112
113 boolean
114 nv40_state_validate(struct nv40_context *nv40)
115 {
116 boolean was_sw = nv40->fallback_swtnl ? TRUE : FALSE;
117
118 if (nv40->render_mode != HW) {
119 /* Don't even bother trying to go back to hw if none
120 * of the states that caused swtnl previously have changed.
121 */
122 if ((nv40->fallback_swtnl & nv40->dirty)
123 != nv40->fallback_swtnl)
124 return FALSE;
125
126 /* Attempt to go to hwtnl again */
127 nv40->pipe.flush(&nv40->pipe, 0, NULL);
128 nv40->dirty |= (NV40_NEW_VIEWPORT |
129 NV40_NEW_VERTPROG |
130 NV40_NEW_ARRAYS);
131 nv40->render_mode = HW;
132 }
133
134 nv40_state_do_validate(nv40, render_states);
135 if (nv40->fallback_swtnl || nv40->fallback_swrast)
136 return FALSE;
137
138 if (was_sw)
139 NOUVEAU_ERR("swtnl->hw\n");
140
141 return TRUE;
142 }
143
144 boolean
145 nv40_state_validate_swtnl(struct nv40_context *nv40)
146 {
147 struct draw_context *draw = nv40->draw;
148
149 /* Setup for swtnl */
150 if (nv40->render_mode == HW) {
151 NOUVEAU_ERR("hw->swtnl 0x%08x\n", nv40->fallback_swtnl);
152 nv40->pipe.flush(&nv40->pipe, 0, NULL);
153 nv40->dirty |= (NV40_NEW_VIEWPORT |
154 NV40_NEW_VERTPROG |
155 NV40_NEW_ARRAYS);
156 nv40->render_mode = SWTNL;
157 }
158
159 if (nv40->draw_dirty & NV40_NEW_VERTPROG)
160 draw_bind_vertex_shader(draw, nv40->vertprog->draw);
161
162 if (nv40->draw_dirty & NV40_NEW_RAST)
163 draw_set_rasterizer_state(draw, &nv40->rasterizer->pipe);
164
165 if (nv40->draw_dirty & NV40_NEW_UCP)
166 draw_set_clip_state(draw, &nv40->clip);
167
168 if (nv40->draw_dirty & NV40_NEW_VIEWPORT)
169 draw_set_viewport_state(draw, &nv40->viewport);
170
171 if (nv40->draw_dirty & NV40_NEW_ARRAYS) {
172 draw_set_vertex_buffers(draw, nv40->vtxbuf_nr, nv40->vtxbuf);
173 draw_set_vertex_elements(draw, nv40->vtxelt_nr, nv40->vtxelt);
174 }
175
176 nv40_state_do_validate(nv40, swtnl_states);
177 if (nv40->fallback_swrast) {
178 NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nv40->fallback_swrast);
179 return FALSE;
180 }
181
182 nv40->draw_dirty = 0;
183 return TRUE;
184 }
185