svga: check for and skip null vertex buffer pointers
[mesa.git] / src / gallium / drivers / nv50 / nv50_state.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "pipe/p_defines.h"
24 #include "util/u_inlines.h"
25 #include "util/u_transfer.h"
26
27 #include "tgsi/tgsi_parse.h"
28
29 #include "nv50_stateobj.h"
30 #include "nv50_context.h"
31
32 #include "nv50_3d.xml.h"
33 #include "nv50_texture.xml.h"
34
35 #include "nouveau/nouveau_gldefs.h"
36
37 /* Caveats:
38 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
39 * use non-normalized coordinates, everything else won't
40 * (The relevant bit is in the TIC entry and not the TSC entry.)
41 *
42 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
43 * always activated on NVA0 +
44 * (Give me the global bit, otherwise it's not worth the CPU work.)
45 *
46 * ! pipe_sampler_state.border_color is not swizzled according to the texture
47 * swizzle in pipe_sampler_view
48 * (This will be ugly with indirect independent texture/sampler access,
49 * we'd have to emulate the logic in the shader. GL doesn't have that,
50 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
51 * good.)
52 *
53 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
54 *
55 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
56 * (There's a GL query for that, forcing an exception is just ridiculous.)
57 *
58 * ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers
59 * are always at half integer coordinates and the top-left rule applies
60 * (There does not seem to be a hardware switch for this.)
61 *
62 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
63 * (The hardware only has 8 slots meant for TexCoord and we have to assign
64 * in advance to maintain elegant separate shader objects.)
65 */
66
67 static INLINE uint32_t
68 nv50_colormask(unsigned mask)
69 {
70 uint32_t ret = 0;
71
72 if (mask & PIPE_MASK_R)
73 ret |= 0x0001;
74 if (mask & PIPE_MASK_G)
75 ret |= 0x0010;
76 if (mask & PIPE_MASK_B)
77 ret |= 0x0100;
78 if (mask & PIPE_MASK_A)
79 ret |= 0x1000;
80
81 return ret;
82 }
83
84 #define NV50_BLEND_FACTOR_CASE(a, b) \
85 case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
86
87 static INLINE uint32_t
88 nv50_blend_fac(unsigned factor)
89 {
90 switch (factor) {
91 NV50_BLEND_FACTOR_CASE(ONE, ONE);
92 NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
93 NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
94 NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
95 NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
96 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
97 NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
98 NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
99 NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
100 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
101 NV50_BLEND_FACTOR_CASE(ZERO, ZERO);
102 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
103 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
104 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
105 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
106 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
107 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
108 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
109 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
110 default:
111 return NV50_3D_BLEND_FACTOR_ZERO;
112 }
113 }
114
115 static void *
116 nv50_blend_state_create(struct pipe_context *pipe,
117 const struct pipe_blend_state *cso)
118 {
119 struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
120 int i;
121 boolean emit_common_func = cso->rt[0].blend_enable;
122 uint32_t ms;
123
124 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
125 SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1);
126 SB_DATA (so, cso->independent_blend_enable);
127 }
128
129 so->pipe = *cso;
130
131 SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1);
132 SB_DATA (so, !cso->independent_blend_enable);
133
134 SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1);
135 SB_DATA (so, !cso->independent_blend_enable);
136
137 if (cso->independent_blend_enable) {
138 SB_BEGIN_3D(so, BLEND_ENABLE(0), 8);
139 for (i = 0; i < 8; ++i) {
140 SB_DATA(so, cso->rt[i].blend_enable);
141 if (cso->rt[i].blend_enable)
142 emit_common_func = TRUE;
143 }
144
145 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
146 emit_common_func = FALSE;
147
148 for (i = 0; i < 8; ++i) {
149 if (!cso->rt[i].blend_enable)
150 continue;
151 SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6);
152 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
153 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_src_factor));
154 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor));
155 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
156 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_src_factor));
157 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor));
158 }
159 }
160 } else {
161 SB_BEGIN_3D(so, BLEND_ENABLE(0), 1);
162 SB_DATA (so, cso->rt[0].blend_enable);
163 }
164
165 if (emit_common_func) {
166 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
167 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
168 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_src_factor));
169 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor));
170 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
171 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_src_factor));
172 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
173 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor));
174 }
175
176 if (cso->logicop_enable) {
177 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
178 SB_DATA (so, 1);
179 SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
180 } else {
181 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1);
182 SB_DATA (so, 0);
183 }
184
185 if (cso->independent_blend_enable) {
186 SB_BEGIN_3D(so, COLOR_MASK(0), 8);
187 for (i = 0; i < 8; ++i)
188 SB_DATA(so, nv50_colormask(cso->rt[i].colormask));
189 } else {
190 SB_BEGIN_3D(so, COLOR_MASK(0), 1);
191 SB_DATA (so, nv50_colormask(cso->rt[0].colormask));
192 }
193
194 ms = 0;
195 if (cso->alpha_to_coverage)
196 ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
197 if (cso->alpha_to_one)
198 ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
199
200 SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
201 SB_DATA (so, ms);
202
203 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
204 return so;
205 }
206
207 static void
208 nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
209 {
210 struct nv50_context *nv50 = nv50_context(pipe);
211
212 nv50->blend = hwcso;
213 nv50->dirty |= NV50_NEW_BLEND;
214 }
215
216 static void
217 nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
218 {
219 FREE(hwcso);
220 }
221
222 /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
223 static void *
224 nv50_rasterizer_state_create(struct pipe_context *pipe,
225 const struct pipe_rasterizer_state *cso)
226 {
227 struct nv50_rasterizer_stateobj *so;
228 uint32_t reg;
229
230 so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
231 if (!so)
232 return NULL;
233 so->pipe = *cso;
234
235 #ifndef NV50_SCISSORS_CLIPPING
236 SB_BEGIN_3D(so, SCISSOR_ENABLE(0), 1);
237 SB_DATA (so, cso->scissor);
238 #endif
239
240 SB_BEGIN_3D(so, SHADE_MODEL, 1);
241 SB_DATA (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
242 NV50_3D_SHADE_MODEL_SMOOTH);
243 SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
244 SB_DATA (so, !cso->flatshade_first);
245 SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
246 SB_DATA (so, cso->light_twoside);
247
248 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
249 SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
250
251 SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1);
252 SB_DATA (so, cso->multisample);
253
254 SB_BEGIN_3D(so, LINE_WIDTH, 1);
255 SB_DATA (so, fui(cso->line_width));
256 SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
257 SB_DATA (so, cso->line_smooth);
258
259 SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
260 if (cso->line_stipple_enable) {
261 SB_DATA (so, 1);
262 SB_BEGIN_3D(so, LINE_STIPPLE, 1);
263 SB_DATA (so, (cso->line_stipple_pattern << 8) |
264 cso->line_stipple_factor);
265 } else {
266 SB_DATA (so, 0);
267 }
268
269 if (!cso->point_size_per_vertex) {
270 SB_BEGIN_3D(so, POINT_SIZE, 1);
271 SB_DATA (so, fui(cso->point_size));
272 }
273 SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
274 SB_DATA (so, cso->point_quad_rasterization);
275 SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
276 SB_DATA (so, cso->point_smooth);
277
278 SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
279 SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
280 SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
281 SB_DATA (so, cso->poly_smooth);
282
283 SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
284 SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
285 SB_DATA (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
286 NV50_3D_FRONT_FACE_CW);
287 switch (cso->cull_face) {
288 case PIPE_FACE_FRONT_AND_BACK:
289 SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
290 break;
291 case PIPE_FACE_FRONT:
292 SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
293 break;
294 case PIPE_FACE_BACK:
295 default:
296 SB_DATA(so, NV50_3D_CULL_FACE_BACK);
297 break;
298 }
299
300 SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
301 SB_DATA (so, cso->poly_stipple_enable);
302 SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
303 SB_DATA (so, cso->offset_point);
304 SB_DATA (so, cso->offset_line);
305 SB_DATA (so, cso->offset_tri);
306
307 if (cso->offset_point || cso->offset_line || cso->offset_tri) {
308 SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
309 SB_DATA (so, fui(cso->offset_scale));
310 SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
311 SB_DATA (so, fui(cso->offset_units * 2.0f));
312 SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
313 SB_DATA (so, fui(cso->offset_clamp));
314 }
315
316 if (cso->depth_clip) {
317 reg = 0;
318 } else {
319 reg =
320 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
321 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
322 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
323 }
324 #ifndef NV50_SCISSORS_CLIPPING
325 reg |=
326 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
327 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
328 #endif
329 SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
330 SB_DATA (so, reg);
331
332 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
333 return (void *)so;
334 }
335
336 static void
337 nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
338 {
339 struct nv50_context *nv50 = nv50_context(pipe);
340
341 nv50->rast = hwcso;
342 nv50->dirty |= NV50_NEW_RASTERIZER;
343 }
344
345 static void
346 nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
347 {
348 FREE(hwcso);
349 }
350
351 static void *
352 nv50_zsa_state_create(struct pipe_context *pipe,
353 const struct pipe_depth_stencil_alpha_state *cso)
354 {
355 struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj);
356
357 so->pipe = *cso;
358
359 SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1);
360 SB_DATA (so, cso->depth.writemask);
361 SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
362 if (cso->depth.enabled) {
363 SB_DATA (so, 1);
364 SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
365 SB_DATA (so, nvgl_comparison_op(cso->depth.func));
366 } else {
367 SB_DATA (so, 0);
368 }
369
370 if (cso->stencil[0].enabled) {
371 SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
372 SB_DATA (so, 1);
373 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
374 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
375 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
376 SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
377 SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
378 SB_DATA (so, cso->stencil[0].writemask);
379 SB_DATA (so, cso->stencil[0].valuemask);
380 } else {
381 SB_BEGIN_3D(so, STENCIL_ENABLE, 1);
382 SB_DATA (so, 0);
383 }
384
385 if (cso->stencil[1].enabled) {
386 assert(cso->stencil[0].enabled);
387 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
388 SB_DATA (so, 1);
389 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
390 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
391 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
392 SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
393 SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
394 SB_DATA (so, cso->stencil[1].writemask);
395 SB_DATA (so, cso->stencil[1].valuemask);
396 } else {
397 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1);
398 SB_DATA (so, 0);
399 }
400
401 SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
402 if (cso->alpha.enabled) {
403 SB_DATA (so, 1);
404 SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
405 SB_DATA (so, fui(cso->alpha.ref_value));
406 SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
407 } else {
408 SB_DATA (so, 0);
409 }
410
411 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
412 return (void *)so;
413 }
414
415 static void
416 nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
417 {
418 struct nv50_context *nv50 = nv50_context(pipe);
419
420 nv50->zsa = hwcso;
421 nv50->dirty |= NV50_NEW_ZSA;
422 }
423
424 static void
425 nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
426 {
427 FREE(hwcso);
428 }
429
430 /* ====================== SAMPLERS AND TEXTURES ================================
431 */
432
433 #define NV50_TSC_WRAP_CASE(n) \
434 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
435
436 static INLINE unsigned
437 nv50_tsc_wrap_mode(unsigned wrap)
438 {
439 switch (wrap) {
440 NV50_TSC_WRAP_CASE(REPEAT);
441 NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
442 NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
443 NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
444 NV50_TSC_WRAP_CASE(CLAMP);
445 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
446 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
447 NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
448 default:
449 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
450 return NV50_TSC_WRAP_REPEAT;
451 }
452 }
453
454 void *
455 nv50_sampler_state_create(struct pipe_context *pipe,
456 const struct pipe_sampler_state *cso)
457 {
458 struct nv50_tsc_entry *so = CALLOC_STRUCT(nv50_tsc_entry);
459 float f[2];
460
461 so->id = -1;
462
463 so->tsc[0] = (0x00026000 |
464 (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
465 (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
466 (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
467
468 if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
469 if (cso->seamless_cube_map)
470 so->tsc[1] |= NVE4_TSC_1_CUBE_SEAMLESS;
471 if (!cso->normalized_coords)
472 so->tsc[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS;
473 }
474
475 switch (cso->mag_img_filter) {
476 case PIPE_TEX_FILTER_LINEAR:
477 so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR;
478 break;
479 case PIPE_TEX_FILTER_NEAREST:
480 default:
481 so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST;
482 break;
483 }
484
485 switch (cso->min_img_filter) {
486 case PIPE_TEX_FILTER_LINEAR:
487 so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
488 break;
489 case PIPE_TEX_FILTER_NEAREST:
490 default:
491 so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
492 break;
493 }
494
495 switch (cso->min_mip_filter) {
496 case PIPE_TEX_MIPFILTER_LINEAR:
497 so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
498 break;
499 case PIPE_TEX_MIPFILTER_NEAREST:
500 so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
501 break;
502 case PIPE_TEX_MIPFILTER_NONE:
503 default:
504 so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
505 break;
506 }
507
508 if (cso->max_anisotropy >= 16)
509 so->tsc[0] |= (7 << 20);
510 else
511 if (cso->max_anisotropy >= 12)
512 so->tsc[0] |= (6 << 20);
513 else {
514 so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
515
516 if (cso->max_anisotropy >= 4)
517 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
518 else
519 if (cso->max_anisotropy >= 2)
520 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
521 }
522
523 if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
524 /* NOTE: must be deactivated for non-shadow textures */
525 so->tsc[0] |= (1 << 9);
526 so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
527 }
528
529 f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
530 so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
531
532 f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
533 f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
534 so->tsc[2] |=
535 (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
536
537 so->tsc[4] = fui(cso->border_color.f[0]);
538 so->tsc[5] = fui(cso->border_color.f[1]);
539 so->tsc[6] = fui(cso->border_color.f[2]);
540 so->tsc[7] = fui(cso->border_color.f[3]);
541
542 return (void *)so;
543 }
544
545 static void
546 nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
547 {
548 unsigned s, i;
549
550 for (s = 0; s < 3; ++s)
551 for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
552 if (nv50_context(pipe)->samplers[s][i] == hwcso)
553 nv50_context(pipe)->samplers[s][i] = NULL;
554
555 nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
556
557 FREE(hwcso);
558 }
559
560 static INLINE void
561 nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
562 unsigned nr, void **hwcso)
563 {
564 unsigned i;
565
566 for (i = 0; i < nr; ++i) {
567 struct nv50_tsc_entry *old = nv50->samplers[s][i];
568
569 nv50->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
570 if (old)
571 nv50_screen_tsc_unlock(nv50->screen, old);
572 }
573 for (; i < nv50->num_samplers[s]; ++i)
574 if (nv50->samplers[s][i])
575 nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]);
576
577 nv50->num_samplers[s] = nr;
578
579 nv50->dirty |= NV50_NEW_SAMPLERS;
580 }
581
582 static void
583 nv50_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
584 {
585 nv50_stage_sampler_states_bind(nv50_context(pipe), 0, nr, s);
586 }
587
588 static void
589 nv50_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
590 {
591 nv50_stage_sampler_states_bind(nv50_context(pipe), 2, nr, s);
592 }
593
594 static void
595 nv50_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
596 {
597 nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s);
598 }
599
600 /* NOTE: only called when not referenced anywhere, won't be bound */
601 static void
602 nv50_sampler_view_destroy(struct pipe_context *pipe,
603 struct pipe_sampler_view *view)
604 {
605 pipe_resource_reference(&view->texture, NULL);
606
607 nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view));
608
609 FREE(nv50_tic_entry(view));
610 }
611
612 static INLINE void
613 nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
614 unsigned nr,
615 struct pipe_sampler_view **views)
616 {
617 unsigned i;
618
619 for (i = 0; i < nr; ++i) {
620 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
621 if (old)
622 nv50_screen_tic_unlock(nv50->screen, old);
623
624 pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
625 }
626
627 for (i = nr; i < nv50->num_textures[s]; ++i) {
628 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
629 if (!old)
630 continue;
631 nv50_screen_tic_unlock(nv50->screen, old);
632
633 pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
634 }
635
636 nv50->num_textures[s] = nr;
637
638 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
639
640 nv50->dirty |= NV50_NEW_TEXTURES;
641 }
642
643 static void
644 nv50_vp_set_sampler_views(struct pipe_context *pipe,
645 unsigned nr,
646 struct pipe_sampler_view **views)
647 {
648 nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
649 }
650
651 static void
652 nv50_fp_set_sampler_views(struct pipe_context *pipe,
653 unsigned nr,
654 struct pipe_sampler_view **views)
655 {
656 nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
657 }
658
659 static void
660 nv50_gp_set_sampler_views(struct pipe_context *pipe,
661 unsigned nr,
662 struct pipe_sampler_view **views)
663 {
664 nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
665 }
666
667 /* ============================= SHADERS =======================================
668 */
669
670 static void *
671 nv50_sp_state_create(struct pipe_context *pipe,
672 const struct pipe_shader_state *cso, unsigned type)
673 {
674 struct nv50_program *prog;
675
676 prog = CALLOC_STRUCT(nv50_program);
677 if (!prog)
678 return NULL;
679
680 prog->type = type;
681 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
682
683 return (void *)prog;
684 }
685
686 static void
687 nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso)
688 {
689 struct nv50_program *prog = (struct nv50_program *)hwcso;
690
691 nv50_program_destroy(nv50_context(pipe), prog);
692
693 FREE((void *)prog->pipe.tokens);
694 FREE(prog);
695 }
696
697 static void *
698 nv50_vp_state_create(struct pipe_context *pipe,
699 const struct pipe_shader_state *cso)
700 {
701 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
702 }
703
704 static void
705 nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
706 {
707 struct nv50_context *nv50 = nv50_context(pipe);
708
709 nv50->vertprog = hwcso;
710 nv50->dirty |= NV50_NEW_VERTPROG;
711 }
712
713 static void *
714 nv50_fp_state_create(struct pipe_context *pipe,
715 const struct pipe_shader_state *cso)
716 {
717 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
718 }
719
720 static void
721 nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
722 {
723 struct nv50_context *nv50 = nv50_context(pipe);
724
725 nv50->fragprog = hwcso;
726 nv50->dirty |= NV50_NEW_FRAGPROG;
727 }
728
729 static void *
730 nv50_gp_state_create(struct pipe_context *pipe,
731 const struct pipe_shader_state *cso)
732 {
733 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
734 }
735
736 static void
737 nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
738 {
739 struct nv50_context *nv50 = nv50_context(pipe);
740
741 nv50->gmtyprog = hwcso;
742 nv50->dirty |= NV50_NEW_GMTYPROG;
743 }
744
745 static void
746 nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
747 struct pipe_constant_buffer *cb)
748 {
749 struct nv50_context *nv50 = nv50_context(pipe);
750 struct pipe_resource *res = cb ? cb->buffer : NULL;
751
752 if (cb && cb->user_buffer) {
753 res = nouveau_user_buffer_create(pipe->screen, cb->user_buffer,
754 cb->buffer_size,
755 PIPE_BIND_CONSTANT_BUFFER);
756 }
757
758 pipe_resource_reference(&nv50->constbuf[shader][index], res);
759
760 nv50->constbuf_dirty[shader] |= 1 << index;
761 if (res)
762 nv50->constbuf_valid[shader] |= 1 << index;
763 else
764 nv50->constbuf_valid[shader] &= ~(1 << index);
765
766 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(shader, index));
767
768 nv50->dirty |= NV50_NEW_CONSTBUF;
769
770 if (cb && cb->user_buffer) {
771 pipe_resource_reference(&res, NULL);
772 }
773 }
774
775 /* =============================================================================
776 */
777
778 static void
779 nv50_set_blend_color(struct pipe_context *pipe,
780 const struct pipe_blend_color *bcol)
781 {
782 struct nv50_context *nv50 = nv50_context(pipe);
783
784 nv50->blend_colour = *bcol;
785 nv50->dirty |= NV50_NEW_BLEND_COLOUR;
786 }
787
788 static void
789 nv50_set_stencil_ref(struct pipe_context *pipe,
790 const struct pipe_stencil_ref *sr)
791 {
792 struct nv50_context *nv50 = nv50_context(pipe);
793
794 nv50->stencil_ref = *sr;
795 nv50->dirty |= NV50_NEW_STENCIL_REF;
796 }
797
798 static void
799 nv50_set_clip_state(struct pipe_context *pipe,
800 const struct pipe_clip_state *clip)
801 {
802 struct nv50_context *nv50 = nv50_context(pipe);
803
804 memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
805
806 nv50->dirty |= NV50_NEW_CLIP;
807 }
808
809 static void
810 nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
811 {
812 struct nv50_context *nv50 = nv50_context(pipe);
813
814 nv50->sample_mask = sample_mask;
815 nv50->dirty |= NV50_NEW_SAMPLE_MASK;
816 }
817
818
819 static void
820 nv50_set_framebuffer_state(struct pipe_context *pipe,
821 const struct pipe_framebuffer_state *fb)
822 {
823 struct nv50_context *nv50 = nv50_context(pipe);
824 unsigned i;
825
826 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
827
828 for (i = 0; i < fb->nr_cbufs; ++i)
829 pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
830 for (; i < nv50->framebuffer.nr_cbufs; ++i)
831 pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
832
833 nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
834
835 nv50->framebuffer.width = fb->width;
836 nv50->framebuffer.height = fb->height;
837
838 pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
839
840 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
841 }
842
843 static void
844 nv50_set_polygon_stipple(struct pipe_context *pipe,
845 const struct pipe_poly_stipple *stipple)
846 {
847 struct nv50_context *nv50 = nv50_context(pipe);
848
849 nv50->stipple = *stipple;
850 nv50->dirty |= NV50_NEW_STIPPLE;
851 }
852
853 static void
854 nv50_set_scissor_state(struct pipe_context *pipe,
855 const struct pipe_scissor_state *scissor)
856 {
857 struct nv50_context *nv50 = nv50_context(pipe);
858
859 nv50->scissor = *scissor;
860 nv50->dirty |= NV50_NEW_SCISSOR;
861 }
862
863 static void
864 nv50_set_viewport_state(struct pipe_context *pipe,
865 const struct pipe_viewport_state *vpt)
866 {
867 struct nv50_context *nv50 = nv50_context(pipe);
868
869 nv50->viewport = *vpt;
870 nv50->dirty |= NV50_NEW_VIEWPORT;
871 }
872
873 static void
874 nv50_set_vertex_buffers(struct pipe_context *pipe,
875 unsigned count,
876 const struct pipe_vertex_buffer *vb)
877 {
878 struct nv50_context *nv50 = nv50_context(pipe);
879 unsigned i;
880
881 for (i = 0; i < count; ++i)
882 pipe_resource_reference(&nv50->vtxbuf[i].buffer, vb[i].buffer);
883 for (; i < nv50->num_vtxbufs; ++i)
884 pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL);
885
886 memcpy(nv50->vtxbuf, vb, sizeof(*vb) * count);
887 nv50->num_vtxbufs = count;
888
889 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
890
891 nv50->dirty |= NV50_NEW_ARRAYS;
892 }
893
894 static void
895 nv50_set_index_buffer(struct pipe_context *pipe,
896 const struct pipe_index_buffer *ib)
897 {
898 struct nv50_context *nv50 = nv50_context(pipe);
899
900 if (nv50->idxbuf.buffer)
901 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
902
903 if (ib && ib->buffer) {
904 pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer);
905 nv50->idxbuf.offset = ib->offset;
906 nv50->idxbuf.index_size = ib->index_size;
907 if (nouveau_resource_mapped_by_gpu(ib->buffer))
908 BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD);
909 } else {
910 pipe_resource_reference(&nv50->idxbuf.buffer, NULL);
911 }
912 }
913
914 static void
915 nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
916 {
917 struct nv50_context *nv50 = nv50_context(pipe);
918
919 nv50->vertex = hwcso;
920 nv50->dirty |= NV50_NEW_VERTEX;
921 }
922
923 void
924 nv50_init_state_functions(struct nv50_context *nv50)
925 {
926 struct pipe_context *pipe = &nv50->base.pipe;
927
928 pipe->create_blend_state = nv50_blend_state_create;
929 pipe->bind_blend_state = nv50_blend_state_bind;
930 pipe->delete_blend_state = nv50_blend_state_delete;
931
932 pipe->create_rasterizer_state = nv50_rasterizer_state_create;
933 pipe->bind_rasterizer_state = nv50_rasterizer_state_bind;
934 pipe->delete_rasterizer_state = nv50_rasterizer_state_delete;
935
936 pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create;
937 pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind;
938 pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete;
939
940 pipe->create_sampler_state = nv50_sampler_state_create;
941 pipe->delete_sampler_state = nv50_sampler_state_delete;
942 pipe->bind_vertex_sampler_states = nv50_vp_sampler_states_bind;
943 pipe->bind_fragment_sampler_states = nv50_fp_sampler_states_bind;
944 pipe->bind_geometry_sampler_states = nv50_gp_sampler_states_bind;
945
946 pipe->create_sampler_view = nv50_create_sampler_view;
947 pipe->sampler_view_destroy = nv50_sampler_view_destroy;
948 pipe->set_vertex_sampler_views = nv50_vp_set_sampler_views;
949 pipe->set_fragment_sampler_views = nv50_fp_set_sampler_views;
950 pipe->set_geometry_sampler_views = nv50_gp_set_sampler_views;
951
952 pipe->create_vs_state = nv50_vp_state_create;
953 pipe->create_fs_state = nv50_fp_state_create;
954 pipe->create_gs_state = nv50_gp_state_create;
955 pipe->bind_vs_state = nv50_vp_state_bind;
956 pipe->bind_fs_state = nv50_fp_state_bind;
957 pipe->bind_gs_state = nv50_gp_state_bind;
958 pipe->delete_vs_state = nv50_sp_state_delete;
959 pipe->delete_fs_state = nv50_sp_state_delete;
960 pipe->delete_gs_state = nv50_sp_state_delete;
961
962 pipe->set_blend_color = nv50_set_blend_color;
963 pipe->set_stencil_ref = nv50_set_stencil_ref;
964 pipe->set_clip_state = nv50_set_clip_state;
965 pipe->set_sample_mask = nv50_set_sample_mask;
966 pipe->set_constant_buffer = nv50_set_constant_buffer;
967 pipe->set_framebuffer_state = nv50_set_framebuffer_state;
968 pipe->set_polygon_stipple = nv50_set_polygon_stipple;
969 pipe->set_scissor_state = nv50_set_scissor_state;
970 pipe->set_viewport_state = nv50_set_viewport_state;
971
972 pipe->create_vertex_elements_state = nv50_vertex_state_create;
973 pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
974 pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
975
976 pipe->set_vertex_buffers = nv50_set_vertex_buffers;
977 pipe->set_index_buffer = nv50_set_index_buffer;
978 }
979