2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "pipe/p_defines.h"
24 #include "util/u_inlines.h"
25 #include "util/u_transfer.h"
27 #include "tgsi/tgsi_parse.h"
29 #include "nv50_stateobj.h"
30 #include "nv50_context.h"
32 #include "nv50_3d.xml.h"
33 #include "nv50_texture.xml.h"
35 #include "nouveau/nouveau_gldefs.h"
38 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
39 * use non-normalized coordinates, everything else won't
40 * (The relevant bit is in the TIC entry and not the TSC entry.)
42 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
43 * always activated on NVA0 +
44 * (Give me the global bit, otherwise it's not worth the CPU work.)
46 * ! pipe_sampler_state.border_color is not swizzled according to the texture
47 * swizzle in pipe_sampler_view
48 * (This will be ugly with indirect independent texture/sampler access,
49 * we'd have to emulate the logic in the shader. GL doesn't have that,
50 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
53 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
55 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
56 * (There's a GL query for that, forcing an exception is just ridiculous.)
58 * ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers
59 * are always at half integer coordinates and the top-left rule applies
60 * (There does not seem to be a hardware switch for this.)
62 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
63 * (The hardware only has 8 slots meant for TexCoord and we have to assign
64 * in advance to maintain elegant separate shader objects.)
67 static INLINE
uint32_t
68 nv50_colormask(unsigned mask
)
72 if (mask
& PIPE_MASK_R
)
74 if (mask
& PIPE_MASK_G
)
76 if (mask
& PIPE_MASK_B
)
78 if (mask
& PIPE_MASK_A
)
84 #define NV50_BLEND_FACTOR_CASE(a, b) \
85 case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
87 static INLINE
uint32_t
88 nv50_blend_fac(unsigned factor
)
91 NV50_BLEND_FACTOR_CASE(ONE
, ONE
);
92 NV50_BLEND_FACTOR_CASE(SRC_COLOR
, SRC_COLOR
);
93 NV50_BLEND_FACTOR_CASE(SRC_ALPHA
, SRC_ALPHA
);
94 NV50_BLEND_FACTOR_CASE(DST_ALPHA
, DST_ALPHA
);
95 NV50_BLEND_FACTOR_CASE(DST_COLOR
, DST_COLOR
);
96 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE
, SRC_ALPHA_SATURATE
);
97 NV50_BLEND_FACTOR_CASE(CONST_COLOR
, CONSTANT_COLOR
);
98 NV50_BLEND_FACTOR_CASE(CONST_ALPHA
, CONSTANT_ALPHA
);
99 NV50_BLEND_FACTOR_CASE(SRC1_COLOR
, SRC1_COLOR
);
100 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA
, SRC1_ALPHA
);
101 NV50_BLEND_FACTOR_CASE(ZERO
, ZERO
);
102 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR
, ONE_MINUS_SRC_COLOR
);
103 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA
, ONE_MINUS_SRC_ALPHA
);
104 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA
, ONE_MINUS_DST_ALPHA
);
105 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR
, ONE_MINUS_DST_COLOR
);
106 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR
, ONE_MINUS_CONSTANT_COLOR
);
107 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA
, ONE_MINUS_CONSTANT_ALPHA
);
108 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR
, ONE_MINUS_SRC1_COLOR
);
109 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA
, ONE_MINUS_SRC1_ALPHA
);
111 return NV50_3D_BLEND_FACTOR_ZERO
;
116 nv50_blend_state_create(struct pipe_context
*pipe
,
117 const struct pipe_blend_state
*cso
)
119 struct nv50_blend_stateobj
*so
= CALLOC_STRUCT(nv50_blend_stateobj
);
121 boolean emit_common_func
= cso
->rt
[0].blend_enable
;
124 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
125 SB_BEGIN_3D(so
, BLEND_INDEPENDENT
, 1);
126 SB_DATA (so
, cso
->independent_blend_enable
);
131 SB_BEGIN_3D(so
, COLOR_MASK_COMMON
, 1);
132 SB_DATA (so
, !cso
->independent_blend_enable
);
134 SB_BEGIN_3D(so
, BLEND_ENABLE_COMMON
, 1);
135 SB_DATA (so
, !cso
->independent_blend_enable
);
137 if (cso
->independent_blend_enable
) {
138 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 8);
139 for (i
= 0; i
< 8; ++i
) {
140 SB_DATA(so
, cso
->rt
[i
].blend_enable
);
141 if (cso
->rt
[i
].blend_enable
)
142 emit_common_func
= TRUE
;
145 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
146 emit_common_func
= FALSE
;
148 for (i
= 0; i
< 8; ++i
) {
149 if (!cso
->rt
[i
].blend_enable
)
151 SB_BEGIN_3D_(so
, NVA3_3D_IBLEND_EQUATION_RGB(i
), 6);
152 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].rgb_func
));
153 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_src_factor
));
154 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_dst_factor
));
155 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].alpha_func
));
156 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_src_factor
));
157 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_dst_factor
));
161 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 1);
162 SB_DATA (so
, cso
->rt
[0].blend_enable
);
165 if (emit_common_func
) {
166 SB_BEGIN_3D(so
, BLEND_EQUATION_RGB
, 5);
167 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].rgb_func
));
168 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_src_factor
));
169 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_dst_factor
));
170 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].alpha_func
));
171 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_src_factor
));
172 SB_BEGIN_3D(so
, BLEND_FUNC_DST_ALPHA
, 1);
173 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_dst_factor
));
176 if (cso
->logicop_enable
) {
177 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 2);
179 SB_DATA (so
, nvgl_logicop_func(cso
->logicop_func
));
181 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 1);
185 if (cso
->independent_blend_enable
) {
186 SB_BEGIN_3D(so
, COLOR_MASK(0), 8);
187 for (i
= 0; i
< 8; ++i
)
188 SB_DATA(so
, nv50_colormask(cso
->rt
[i
].colormask
));
190 SB_BEGIN_3D(so
, COLOR_MASK(0), 1);
191 SB_DATA (so
, nv50_colormask(cso
->rt
[0].colormask
));
195 if (cso
->alpha_to_coverage
)
196 ms
|= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE
;
197 if (cso
->alpha_to_one
)
198 ms
|= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE
;
200 SB_BEGIN_3D(so
, MULTISAMPLE_CTRL
, 1);
203 assert(so
->size
<= (sizeof(so
->state
) / sizeof(so
->state
[0])));
208 nv50_blend_state_bind(struct pipe_context
*pipe
, void *hwcso
)
210 struct nv50_context
*nv50
= nv50_context(pipe
);
213 nv50
->dirty
|= NV50_NEW_BLEND
;
217 nv50_blend_state_delete(struct pipe_context
*pipe
, void *hwcso
)
222 /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
224 nv50_rasterizer_state_create(struct pipe_context
*pipe
,
225 const struct pipe_rasterizer_state
*cso
)
227 struct nv50_rasterizer_stateobj
*so
;
230 so
= CALLOC_STRUCT(nv50_rasterizer_stateobj
);
235 #ifndef NV50_SCISSORS_CLIPPING
236 SB_BEGIN_3D(so
, SCISSOR_ENABLE(0), 1);
237 SB_DATA (so
, cso
->scissor
);
240 SB_BEGIN_3D(so
, SHADE_MODEL
, 1);
241 SB_DATA (so
, cso
->flatshade
? NV50_3D_SHADE_MODEL_FLAT
:
242 NV50_3D_SHADE_MODEL_SMOOTH
);
243 SB_BEGIN_3D(so
, PROVOKING_VERTEX_LAST
, 1);
244 SB_DATA (so
, !cso
->flatshade_first
);
245 SB_BEGIN_3D(so
, VERTEX_TWO_SIDE_ENABLE
, 1);
246 SB_DATA (so
, cso
->light_twoside
);
248 SB_BEGIN_3D(so
, FRAG_COLOR_CLAMP_EN
, 1);
249 SB_DATA (so
, cso
->clamp_fragment_color
? 0x11111111 : 0x00000000);
251 SB_BEGIN_3D(so
, MULTISAMPLE_ENABLE
, 1);
252 SB_DATA (so
, cso
->multisample
);
254 SB_BEGIN_3D(so
, LINE_WIDTH
, 1);
255 SB_DATA (so
, fui(cso
->line_width
));
256 SB_BEGIN_3D(so
, LINE_SMOOTH_ENABLE
, 1);
257 SB_DATA (so
, cso
->line_smooth
);
259 SB_BEGIN_3D(so
, LINE_STIPPLE_ENABLE
, 1);
260 if (cso
->line_stipple_enable
) {
262 SB_BEGIN_3D(so
, LINE_STIPPLE
, 1);
263 SB_DATA (so
, (cso
->line_stipple_pattern
<< 8) |
264 cso
->line_stipple_factor
);
269 if (!cso
->point_size_per_vertex
) {
270 SB_BEGIN_3D(so
, POINT_SIZE
, 1);
271 SB_DATA (so
, fui(cso
->point_size
));
273 SB_BEGIN_3D(so
, POINT_SPRITE_ENABLE
, 1);
274 SB_DATA (so
, cso
->point_quad_rasterization
);
275 SB_BEGIN_3D(so
, POINT_SMOOTH_ENABLE
, 1);
276 SB_DATA (so
, cso
->point_smooth
);
278 SB_BEGIN_3D(so
, POLYGON_MODE_FRONT
, 3);
279 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_front
));
280 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_back
));
281 SB_DATA (so
, cso
->poly_smooth
);
283 SB_BEGIN_3D(so
, CULL_FACE_ENABLE
, 3);
284 SB_DATA (so
, cso
->cull_face
!= PIPE_FACE_NONE
);
285 SB_DATA (so
, cso
->front_ccw
? NV50_3D_FRONT_FACE_CCW
:
286 NV50_3D_FRONT_FACE_CW
);
287 switch (cso
->cull_face
) {
288 case PIPE_FACE_FRONT_AND_BACK
:
289 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT_AND_BACK
);
291 case PIPE_FACE_FRONT
:
292 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT
);
296 SB_DATA(so
, NV50_3D_CULL_FACE_BACK
);
300 SB_BEGIN_3D(so
, POLYGON_STIPPLE_ENABLE
, 1);
301 SB_DATA (so
, cso
->poly_stipple_enable
);
302 SB_BEGIN_3D(so
, POLYGON_OFFSET_POINT_ENABLE
, 3);
303 SB_DATA (so
, cso
->offset_point
);
304 SB_DATA (so
, cso
->offset_line
);
305 SB_DATA (so
, cso
->offset_tri
);
307 if (cso
->offset_point
|| cso
->offset_line
|| cso
->offset_tri
) {
308 SB_BEGIN_3D(so
, POLYGON_OFFSET_FACTOR
, 1);
309 SB_DATA (so
, fui(cso
->offset_scale
));
310 SB_BEGIN_3D(so
, POLYGON_OFFSET_UNITS
, 1);
311 SB_DATA (so
, fui(cso
->offset_units
* 2.0f
));
312 SB_BEGIN_3D(so
, POLYGON_OFFSET_CLAMP
, 1);
313 SB_DATA (so
, fui(cso
->offset_clamp
));
316 if (cso
->depth_clip
) {
320 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
321 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
322 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
324 #ifndef NV50_SCISSORS_CLIPPING
326 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7
|
327 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
329 SB_BEGIN_3D(so
, VIEW_VOLUME_CLIP_CTRL
, 1);
332 assert(so
->size
<= (sizeof(so
->state
) / sizeof(so
->state
[0])));
337 nv50_rasterizer_state_bind(struct pipe_context
*pipe
, void *hwcso
)
339 struct nv50_context
*nv50
= nv50_context(pipe
);
342 nv50
->dirty
|= NV50_NEW_RASTERIZER
;
346 nv50_rasterizer_state_delete(struct pipe_context
*pipe
, void *hwcso
)
352 nv50_zsa_state_create(struct pipe_context
*pipe
,
353 const struct pipe_depth_stencil_alpha_state
*cso
)
355 struct nv50_zsa_stateobj
*so
= CALLOC_STRUCT(nv50_zsa_stateobj
);
359 SB_BEGIN_3D(so
, DEPTH_WRITE_ENABLE
, 1);
360 SB_DATA (so
, cso
->depth
.writemask
);
361 SB_BEGIN_3D(so
, DEPTH_TEST_ENABLE
, 1);
362 if (cso
->depth
.enabled
) {
364 SB_BEGIN_3D(so
, DEPTH_TEST_FUNC
, 1);
365 SB_DATA (so
, nvgl_comparison_op(cso
->depth
.func
));
370 if (cso
->stencil
[0].enabled
) {
371 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 5);
373 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].fail_op
));
374 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zfail_op
));
375 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zpass_op
));
376 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[0].func
));
377 SB_BEGIN_3D(so
, STENCIL_FRONT_MASK
, 2);
378 SB_DATA (so
, cso
->stencil
[0].writemask
);
379 SB_DATA (so
, cso
->stencil
[0].valuemask
);
381 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 1);
385 if (cso
->stencil
[1].enabled
) {
386 assert(cso
->stencil
[0].enabled
);
387 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 5);
389 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].fail_op
));
390 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zfail_op
));
391 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zpass_op
));
392 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[1].func
));
393 SB_BEGIN_3D(so
, STENCIL_BACK_MASK
, 2);
394 SB_DATA (so
, cso
->stencil
[1].writemask
);
395 SB_DATA (so
, cso
->stencil
[1].valuemask
);
397 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 1);
401 SB_BEGIN_3D(so
, ALPHA_TEST_ENABLE
, 1);
402 if (cso
->alpha
.enabled
) {
404 SB_BEGIN_3D(so
, ALPHA_TEST_REF
, 2);
405 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
406 SB_DATA (so
, nvgl_comparison_op(cso
->alpha
.func
));
411 assert(so
->size
<= (sizeof(so
->state
) / sizeof(so
->state
[0])));
416 nv50_zsa_state_bind(struct pipe_context
*pipe
, void *hwcso
)
418 struct nv50_context
*nv50
= nv50_context(pipe
);
421 nv50
->dirty
|= NV50_NEW_ZSA
;
425 nv50_zsa_state_delete(struct pipe_context
*pipe
, void *hwcso
)
430 /* ====================== SAMPLERS AND TEXTURES ================================
433 #define NV50_TSC_WRAP_CASE(n) \
434 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
436 static INLINE
unsigned
437 nv50_tsc_wrap_mode(unsigned wrap
)
440 NV50_TSC_WRAP_CASE(REPEAT
);
441 NV50_TSC_WRAP_CASE(MIRROR_REPEAT
);
442 NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE
);
443 NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER
);
444 NV50_TSC_WRAP_CASE(CLAMP
);
445 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE
);
446 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER
);
447 NV50_TSC_WRAP_CASE(MIRROR_CLAMP
);
449 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap
);
450 return NV50_TSC_WRAP_REPEAT
;
455 nv50_sampler_state_create(struct pipe_context
*pipe
,
456 const struct pipe_sampler_state
*cso
)
458 struct nv50_tsc_entry
*so
= CALLOC_STRUCT(nv50_tsc_entry
);
463 so
->tsc
[0] = (0x00026000 |
464 (nv50_tsc_wrap_mode(cso
->wrap_s
) << 0) |
465 (nv50_tsc_wrap_mode(cso
->wrap_t
) << 3) |
466 (nv50_tsc_wrap_mode(cso
->wrap_r
) << 6));
468 if (nouveau_screen(pipe
->screen
)->class_3d
>= NVE4_3D_CLASS
) {
469 if (cso
->seamless_cube_map
)
470 so
->tsc
[1] |= NVE4_TSC_1_CUBE_SEAMLESS
;
471 if (!cso
->normalized_coords
)
472 so
->tsc
[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS
;
475 switch (cso
->mag_img_filter
) {
476 case PIPE_TEX_FILTER_LINEAR
:
477 so
->tsc
[1] |= NV50_TSC_1_MAGF_LINEAR
;
479 case PIPE_TEX_FILTER_NEAREST
:
481 so
->tsc
[1] |= NV50_TSC_1_MAGF_NEAREST
;
485 switch (cso
->min_img_filter
) {
486 case PIPE_TEX_FILTER_LINEAR
:
487 so
->tsc
[1] |= NV50_TSC_1_MINF_LINEAR
;
489 case PIPE_TEX_FILTER_NEAREST
:
491 so
->tsc
[1] |= NV50_TSC_1_MINF_NEAREST
;
495 switch (cso
->min_mip_filter
) {
496 case PIPE_TEX_MIPFILTER_LINEAR
:
497 so
->tsc
[1] |= NV50_TSC_1_MIPF_LINEAR
;
499 case PIPE_TEX_MIPFILTER_NEAREST
:
500 so
->tsc
[1] |= NV50_TSC_1_MIPF_NEAREST
;
502 case PIPE_TEX_MIPFILTER_NONE
:
504 so
->tsc
[1] |= NV50_TSC_1_MIPF_NONE
;
508 if (cso
->max_anisotropy
>= 16)
509 so
->tsc
[0] |= (7 << 20);
511 if (cso
->max_anisotropy
>= 12)
512 so
->tsc
[0] |= (6 << 20);
514 so
->tsc
[0] |= (cso
->max_anisotropy
>> 1) << 20;
516 if (cso
->max_anisotropy
>= 4)
517 so
->tsc
[1] |= NV50_TSC_1_UNKN_ANISO_35
;
519 if (cso
->max_anisotropy
>= 2)
520 so
->tsc
[1] |= NV50_TSC_1_UNKN_ANISO_15
;
523 if (cso
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
) {
524 /* NOTE: must be deactivated for non-shadow textures */
525 so
->tsc
[0] |= (1 << 9);
526 so
->tsc
[0] |= (nvgl_comparison_op(cso
->compare_func
) & 0x7) << 10;
529 f
[0] = CLAMP(cso
->lod_bias
, -16.0f
, 15.0f
);
530 so
->tsc
[1] |= ((int)(f
[0] * 256.0f
) & 0x1fff) << 12;
532 f
[0] = CLAMP(cso
->min_lod
, 0.0f
, 15.0f
);
533 f
[1] = CLAMP(cso
->max_lod
, 0.0f
, 15.0f
);
535 (((int)(f
[1] * 256.0f
) & 0xfff) << 12) | ((int)(f
[0] * 256.0f
) & 0xfff);
537 so
->tsc
[4] = fui(cso
->border_color
.f
[0]);
538 so
->tsc
[5] = fui(cso
->border_color
.f
[1]);
539 so
->tsc
[6] = fui(cso
->border_color
.f
[2]);
540 so
->tsc
[7] = fui(cso
->border_color
.f
[3]);
546 nv50_sampler_state_delete(struct pipe_context
*pipe
, void *hwcso
)
550 for (s
= 0; s
< 3; ++s
)
551 for (i
= 0; i
< nv50_context(pipe
)->num_samplers
[s
]; ++i
)
552 if (nv50_context(pipe
)->samplers
[s
][i
] == hwcso
)
553 nv50_context(pipe
)->samplers
[s
][i
] = NULL
;
555 nv50_screen_tsc_free(nv50_context(pipe
)->screen
, nv50_tsc_entry(hwcso
));
561 nv50_stage_sampler_states_bind(struct nv50_context
*nv50
, int s
,
562 unsigned nr
, void **hwcso
)
566 for (i
= 0; i
< nr
; ++i
) {
567 struct nv50_tsc_entry
*old
= nv50
->samplers
[s
][i
];
569 nv50
->samplers
[s
][i
] = nv50_tsc_entry(hwcso
[i
]);
571 nv50_screen_tsc_unlock(nv50
->screen
, old
);
573 for (; i
< nv50
->num_samplers
[s
]; ++i
)
574 if (nv50
->samplers
[s
][i
])
575 nv50_screen_tsc_unlock(nv50
->screen
, nv50
->samplers
[s
][i
]);
577 nv50
->num_samplers
[s
] = nr
;
579 nv50
->dirty
|= NV50_NEW_SAMPLERS
;
583 nv50_vp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
585 nv50_stage_sampler_states_bind(nv50_context(pipe
), 0, nr
, s
);
589 nv50_fp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
591 nv50_stage_sampler_states_bind(nv50_context(pipe
), 2, nr
, s
);
595 nv50_gp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
597 nv50_stage_sampler_states_bind(nv50_context(pipe
), 1, nr
, s
);
600 /* NOTE: only called when not referenced anywhere, won't be bound */
602 nv50_sampler_view_destroy(struct pipe_context
*pipe
,
603 struct pipe_sampler_view
*view
)
605 pipe_resource_reference(&view
->texture
, NULL
);
607 nv50_screen_tic_free(nv50_context(pipe
)->screen
, nv50_tic_entry(view
));
609 FREE(nv50_tic_entry(view
));
613 nv50_stage_set_sampler_views(struct nv50_context
*nv50
, int s
,
615 struct pipe_sampler_view
**views
)
619 for (i
= 0; i
< nr
; ++i
) {
620 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
622 nv50_screen_tic_unlock(nv50
->screen
, old
);
624 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], views
[i
]);
627 for (i
= nr
; i
< nv50
->num_textures
[s
]; ++i
) {
628 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
631 nv50_screen_tic_unlock(nv50
->screen
, old
);
633 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], NULL
);
636 nv50
->num_textures
[s
] = nr
;
638 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_TEXTURES
);
640 nv50
->dirty
|= NV50_NEW_TEXTURES
;
644 nv50_vp_set_sampler_views(struct pipe_context
*pipe
,
646 struct pipe_sampler_view
**views
)
648 nv50_stage_set_sampler_views(nv50_context(pipe
), 0, nr
, views
);
652 nv50_fp_set_sampler_views(struct pipe_context
*pipe
,
654 struct pipe_sampler_view
**views
)
656 nv50_stage_set_sampler_views(nv50_context(pipe
), 2, nr
, views
);
660 nv50_gp_set_sampler_views(struct pipe_context
*pipe
,
662 struct pipe_sampler_view
**views
)
664 nv50_stage_set_sampler_views(nv50_context(pipe
), 1, nr
, views
);
667 /* ============================= SHADERS =======================================
671 nv50_sp_state_create(struct pipe_context
*pipe
,
672 const struct pipe_shader_state
*cso
, unsigned type
)
674 struct nv50_program
*prog
;
676 prog
= CALLOC_STRUCT(nv50_program
);
681 prog
->pipe
.tokens
= tgsi_dup_tokens(cso
->tokens
);
687 nv50_sp_state_delete(struct pipe_context
*pipe
, void *hwcso
)
689 struct nv50_program
*prog
= (struct nv50_program
*)hwcso
;
691 nv50_program_destroy(nv50_context(pipe
), prog
);
693 FREE((void *)prog
->pipe
.tokens
);
698 nv50_vp_state_create(struct pipe_context
*pipe
,
699 const struct pipe_shader_state
*cso
)
701 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_VERTEX
);
705 nv50_vp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
707 struct nv50_context
*nv50
= nv50_context(pipe
);
709 nv50
->vertprog
= hwcso
;
710 nv50
->dirty
|= NV50_NEW_VERTPROG
;
714 nv50_fp_state_create(struct pipe_context
*pipe
,
715 const struct pipe_shader_state
*cso
)
717 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_FRAGMENT
);
721 nv50_fp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
723 struct nv50_context
*nv50
= nv50_context(pipe
);
725 nv50
->fragprog
= hwcso
;
726 nv50
->dirty
|= NV50_NEW_FRAGPROG
;
730 nv50_gp_state_create(struct pipe_context
*pipe
,
731 const struct pipe_shader_state
*cso
)
733 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_GEOMETRY
);
737 nv50_gp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
739 struct nv50_context
*nv50
= nv50_context(pipe
);
741 nv50
->gmtyprog
= hwcso
;
742 nv50
->dirty
|= NV50_NEW_GMTYPROG
;
746 nv50_set_constant_buffer(struct pipe_context
*pipe
, uint shader
, uint index
,
747 struct pipe_constant_buffer
*cb
)
749 struct nv50_context
*nv50
= nv50_context(pipe
);
750 struct pipe_resource
*res
= cb
? cb
->buffer
: NULL
;
752 if (cb
&& cb
->user_buffer
) {
753 res
= nouveau_user_buffer_create(pipe
->screen
, cb
->user_buffer
,
755 PIPE_BIND_CONSTANT_BUFFER
);
758 pipe_resource_reference(&nv50
->constbuf
[shader
][index
], res
);
760 nv50
->constbuf_dirty
[shader
] |= 1 << index
;
762 nv50
->constbuf_valid
[shader
] |= 1 << index
;
764 nv50
->constbuf_valid
[shader
] &= ~(1 << index
);
766 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_CB(shader
, index
));
768 nv50
->dirty
|= NV50_NEW_CONSTBUF
;
770 if (cb
&& cb
->user_buffer
) {
771 pipe_resource_reference(&res
, NULL
);
775 /* =============================================================================
779 nv50_set_blend_color(struct pipe_context
*pipe
,
780 const struct pipe_blend_color
*bcol
)
782 struct nv50_context
*nv50
= nv50_context(pipe
);
784 nv50
->blend_colour
= *bcol
;
785 nv50
->dirty
|= NV50_NEW_BLEND_COLOUR
;
789 nv50_set_stencil_ref(struct pipe_context
*pipe
,
790 const struct pipe_stencil_ref
*sr
)
792 struct nv50_context
*nv50
= nv50_context(pipe
);
794 nv50
->stencil_ref
= *sr
;
795 nv50
->dirty
|= NV50_NEW_STENCIL_REF
;
799 nv50_set_clip_state(struct pipe_context
*pipe
,
800 const struct pipe_clip_state
*clip
)
802 struct nv50_context
*nv50
= nv50_context(pipe
);
804 memcpy(nv50
->clip
.ucp
, clip
->ucp
, sizeof(clip
->ucp
));
806 nv50
->dirty
|= NV50_NEW_CLIP
;
810 nv50_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
812 struct nv50_context
*nv50
= nv50_context(pipe
);
814 nv50
->sample_mask
= sample_mask
;
815 nv50
->dirty
|= NV50_NEW_SAMPLE_MASK
;
820 nv50_set_framebuffer_state(struct pipe_context
*pipe
,
821 const struct pipe_framebuffer_state
*fb
)
823 struct nv50_context
*nv50
= nv50_context(pipe
);
826 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_FB
);
828 for (i
= 0; i
< fb
->nr_cbufs
; ++i
)
829 pipe_surface_reference(&nv50
->framebuffer
.cbufs
[i
], fb
->cbufs
[i
]);
830 for (; i
< nv50
->framebuffer
.nr_cbufs
; ++i
)
831 pipe_surface_reference(&nv50
->framebuffer
.cbufs
[i
], NULL
);
833 nv50
->framebuffer
.nr_cbufs
= fb
->nr_cbufs
;
835 nv50
->framebuffer
.width
= fb
->width
;
836 nv50
->framebuffer
.height
= fb
->height
;
838 pipe_surface_reference(&nv50
->framebuffer
.zsbuf
, fb
->zsbuf
);
840 nv50
->dirty
|= NV50_NEW_FRAMEBUFFER
;
844 nv50_set_polygon_stipple(struct pipe_context
*pipe
,
845 const struct pipe_poly_stipple
*stipple
)
847 struct nv50_context
*nv50
= nv50_context(pipe
);
849 nv50
->stipple
= *stipple
;
850 nv50
->dirty
|= NV50_NEW_STIPPLE
;
854 nv50_set_scissor_state(struct pipe_context
*pipe
,
855 const struct pipe_scissor_state
*scissor
)
857 struct nv50_context
*nv50
= nv50_context(pipe
);
859 nv50
->scissor
= *scissor
;
860 nv50
->dirty
|= NV50_NEW_SCISSOR
;
864 nv50_set_viewport_state(struct pipe_context
*pipe
,
865 const struct pipe_viewport_state
*vpt
)
867 struct nv50_context
*nv50
= nv50_context(pipe
);
869 nv50
->viewport
= *vpt
;
870 nv50
->dirty
|= NV50_NEW_VIEWPORT
;
874 nv50_set_vertex_buffers(struct pipe_context
*pipe
,
876 const struct pipe_vertex_buffer
*vb
)
878 struct nv50_context
*nv50
= nv50_context(pipe
);
881 for (i
= 0; i
< count
; ++i
)
882 pipe_resource_reference(&nv50
->vtxbuf
[i
].buffer
, vb
[i
].buffer
);
883 for (; i
< nv50
->num_vtxbufs
; ++i
)
884 pipe_resource_reference(&nv50
->vtxbuf
[i
].buffer
, NULL
);
886 memcpy(nv50
->vtxbuf
, vb
, sizeof(*vb
) * count
);
887 nv50
->num_vtxbufs
= count
;
889 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_VERTEX
);
891 nv50
->dirty
|= NV50_NEW_ARRAYS
;
895 nv50_set_index_buffer(struct pipe_context
*pipe
,
896 const struct pipe_index_buffer
*ib
)
898 struct nv50_context
*nv50
= nv50_context(pipe
);
900 if (nv50
->idxbuf
.buffer
)
901 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_INDEX
);
903 if (ib
&& ib
->buffer
) {
904 pipe_resource_reference(&nv50
->idxbuf
.buffer
, ib
->buffer
);
905 nv50
->idxbuf
.offset
= ib
->offset
;
906 nv50
->idxbuf
.index_size
= ib
->index_size
;
907 if (nouveau_resource_mapped_by_gpu(ib
->buffer
))
908 BCTX_REFN(nv50
->bufctx_3d
, INDEX
, nv04_resource(ib
->buffer
), RD
);
910 pipe_resource_reference(&nv50
->idxbuf
.buffer
, NULL
);
915 nv50_vertex_state_bind(struct pipe_context
*pipe
, void *hwcso
)
917 struct nv50_context
*nv50
= nv50_context(pipe
);
919 nv50
->vertex
= hwcso
;
920 nv50
->dirty
|= NV50_NEW_VERTEX
;
924 nv50_init_state_functions(struct nv50_context
*nv50
)
926 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
928 pipe
->create_blend_state
= nv50_blend_state_create
;
929 pipe
->bind_blend_state
= nv50_blend_state_bind
;
930 pipe
->delete_blend_state
= nv50_blend_state_delete
;
932 pipe
->create_rasterizer_state
= nv50_rasterizer_state_create
;
933 pipe
->bind_rasterizer_state
= nv50_rasterizer_state_bind
;
934 pipe
->delete_rasterizer_state
= nv50_rasterizer_state_delete
;
936 pipe
->create_depth_stencil_alpha_state
= nv50_zsa_state_create
;
937 pipe
->bind_depth_stencil_alpha_state
= nv50_zsa_state_bind
;
938 pipe
->delete_depth_stencil_alpha_state
= nv50_zsa_state_delete
;
940 pipe
->create_sampler_state
= nv50_sampler_state_create
;
941 pipe
->delete_sampler_state
= nv50_sampler_state_delete
;
942 pipe
->bind_vertex_sampler_states
= nv50_vp_sampler_states_bind
;
943 pipe
->bind_fragment_sampler_states
= nv50_fp_sampler_states_bind
;
944 pipe
->bind_geometry_sampler_states
= nv50_gp_sampler_states_bind
;
946 pipe
->create_sampler_view
= nv50_create_sampler_view
;
947 pipe
->sampler_view_destroy
= nv50_sampler_view_destroy
;
948 pipe
->set_vertex_sampler_views
= nv50_vp_set_sampler_views
;
949 pipe
->set_fragment_sampler_views
= nv50_fp_set_sampler_views
;
950 pipe
->set_geometry_sampler_views
= nv50_gp_set_sampler_views
;
952 pipe
->create_vs_state
= nv50_vp_state_create
;
953 pipe
->create_fs_state
= nv50_fp_state_create
;
954 pipe
->create_gs_state
= nv50_gp_state_create
;
955 pipe
->bind_vs_state
= nv50_vp_state_bind
;
956 pipe
->bind_fs_state
= nv50_fp_state_bind
;
957 pipe
->bind_gs_state
= nv50_gp_state_bind
;
958 pipe
->delete_vs_state
= nv50_sp_state_delete
;
959 pipe
->delete_fs_state
= nv50_sp_state_delete
;
960 pipe
->delete_gs_state
= nv50_sp_state_delete
;
962 pipe
->set_blend_color
= nv50_set_blend_color
;
963 pipe
->set_stencil_ref
= nv50_set_stencil_ref
;
964 pipe
->set_clip_state
= nv50_set_clip_state
;
965 pipe
->set_sample_mask
= nv50_set_sample_mask
;
966 pipe
->set_constant_buffer
= nv50_set_constant_buffer
;
967 pipe
->set_framebuffer_state
= nv50_set_framebuffer_state
;
968 pipe
->set_polygon_stipple
= nv50_set_polygon_stipple
;
969 pipe
->set_scissor_state
= nv50_set_scissor_state
;
970 pipe
->set_viewport_state
= nv50_set_viewport_state
;
972 pipe
->create_vertex_elements_state
= nv50_vertex_state_create
;
973 pipe
->delete_vertex_elements_state
= nv50_vertex_state_delete
;
974 pipe
->bind_vertex_elements_state
= nv50_vertex_state_bind
;
976 pipe
->set_vertex_buffers
= nv50_set_vertex_buffers
;
977 pipe
->set_index_buffer
= nv50_set_index_buffer
;