2 * Copyright 2008 Ben Skeggs
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "nv50_context.h"
24 #include "nv50_texture.h"
26 #include "nouveau/nouveau_stateobj.h"
28 #define _MIXED(pf, t0, t1, t2, t3, cr, cg, cb, ca, f) \
31 NV50TIC_0_0_MAPR_##cr | NV50TIC_0_0_TYPER_##t0 | \
32 NV50TIC_0_0_MAPG_##cg | NV50TIC_0_0_TYPEG_##t1 | \
33 NV50TIC_0_0_MAPB_##cb | NV50TIC_0_0_TYPEB_##t2 | \
34 NV50TIC_0_0_MAPA_##ca | NV50TIC_0_0_TYPEA_##t3 | \
38 #define _(pf, t, cr, cg, cb, ca, f) _MIXED(pf, t, t, t, t, cr, cg, cb, ca, f)
40 struct nv50_texture_format
{
45 #define NV50_TEX_FORMAT_LIST_SIZE \
46 (sizeof(nv50_tex_format_list) / sizeof(struct nv50_texture_format))
48 static const struct nv50_texture_format nv50_tex_format_list
[] =
50 _(A8R8G8B8_UNORM
, UNORM
, C2
, C1
, C0
, C3
, 8_8_8_8
),
51 _(A8R8G8B8_SRGB
, UNORM
, C2
, C1
, C0
, C3
, 8_8_8_8
),
52 _(X8R8G8B8_UNORM
, UNORM
, C2
, C1
, C0
, ONE
, 8_8_8_8
),
53 _(X8R8G8B8_SRGB
, UNORM
, C2
, C1
, C0
, ONE
, 8_8_8_8
),
54 _(A1R5G5B5_UNORM
, UNORM
, C2
, C1
, C0
, C3
, 1_5_5_5
),
55 _(A4R4G4B4_UNORM
, UNORM
, C2
, C1
, C0
, C3
, 4_4_4_4
),
57 _(R5G6B5_UNORM
, UNORM
, C2
, C1
, C0
, ONE
, 5_6_5
),
59 _(L8_UNORM
, UNORM
, C0
, C0
, C0
, ONE
, 8),
60 _(A8_UNORM
, UNORM
, ZERO
, ZERO
, ZERO
, C0
, 8),
61 _(I8_UNORM
, UNORM
, C0
, C0
, C0
, C0
, 8),
63 _(A8L8_UNORM
, UNORM
, C0
, C0
, C0
, C1
, 8_8
),
65 _(DXT1_RGB
, UNORM
, C0
, C1
, C2
, ONE
, DXT1
),
66 _(DXT1_RGBA
, UNORM
, C0
, C1
, C2
, C3
, DXT1
),
67 _(DXT3_RGBA
, UNORM
, C0
, C1
, C2
, C3
, DXT3
),
68 _(DXT5_RGBA
, UNORM
, C0
, C1
, C2
, C3
, DXT5
),
70 _MIXED(Z24S8_UNORM
, UINT
, UNORM
, UINT
, UINT
, C1
, C1
, C1
, ONE
, 24_8
),
71 _MIXED(S8Z24_UNORM
, UNORM
, UINT
, UINT
, UINT
, C0
, C0
, C0
, ONE
, 8_24
),
73 _(R16G16B16A16_SNORM
, UNORM
, C0
, C1
, C2
, C3
, 16_16_16_16
),
74 _(R16G16B16A16_UNORM
, SNORM
, C0
, C1
, C2
, C3
, 16_16_16_16
),
75 _(R32G32B32A32_FLOAT
, FLOAT
, C0
, C1
, C2
, C3
, 32_32_32_32
),
77 _(R16G16_SNORM
, SNORM
, C0
, C1
, ZERO
, ONE
, 16_16
),
78 _(R16G16_UNORM
, UNORM
, C0
, C1
, ZERO
, ONE
, 16_16
),
80 _MIXED(Z32_FLOAT
, FLOAT
, UINT
, UINT
, UINT
, C0
, C0
, C0
, ONE
, 32_DEPTH
)
88 nv50_tex_construct(struct nv50_context
*nv50
, struct nouveau_stateobj
*so
,
89 struct nv50_miptree
*mt
, int unit
, unsigned p
)
94 for (i
= 0; i
< NV50_TEX_FORMAT_LIST_SIZE
; i
++)
95 if (nv50_tex_format_list
[i
].pf
== mt
->base
.base
.format
)
97 if (i
== NV50_TEX_FORMAT_LIST_SIZE
)
100 if (nv50
->sampler
[p
][unit
]->normalized
)
101 mode
= 0x50001000 | (1 << 31);
103 mode
= 0x50001000 | (7 << 14);
104 assert(mt
->base
.base
.target
== PIPE_TEXTURE_2D
);
107 mode
|= ((mt
->base
.bo
->tile_mode
& 0x0f) << 22) |
108 ((mt
->base
.bo
->tile_mode
& 0xf0) << 21);
110 if (pf_type(mt
->base
.base
.format
) == PIPE_FORMAT_TYPE_SRGB
)
113 switch (mt
->base
.base
.target
) {
114 case PIPE_TEXTURE_1D
:
116 case PIPE_TEXTURE_2D
:
119 case PIPE_TEXTURE_3D
:
122 case PIPE_TEXTURE_CUBE
:
126 assert(!"unsupported texture target");
130 so_data (so
, nv50_tex_format_list
[i
].hw
);
131 so_reloc(so
, mt
->base
.bo
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_LOW
|
132 NOUVEAU_BO_RD
, 0, 0);
134 so_data (so
, 0x00300000);
135 so_data (so
, mt
->base
.base
.width0
| (1 << 31));
136 so_data (so
, (mt
->base
.base
.last_level
<< 28) |
137 (mt
->base
.base
.depth0
<< 16) | mt
->base
.base
.height0
);
138 so_data (so
, 0x03000000);
139 so_data (so
, mt
->base
.base
.last_level
<< 4);
144 #ifndef NV50TCL_BIND_TIC
145 #define NV50TCL_BIND_TIC(n) (0x1448 + 8 * n)
149 nv50_validate_textures(struct nv50_context
*nv50
, struct nouveau_stateobj
*so
,
152 static const unsigned p_remap
[PIPE_SHADER_TYPES
] = { 0, 2 };
154 struct nouveau_grobj
*eng2d
= nv50
->screen
->eng2d
;
155 struct nouveau_grobj
*tesla
= nv50
->screen
->tesla
;
156 unsigned unit
, j
, p_hw
= p_remap
[p
];
158 nv50_so_init_sifc(nv50
, so
, nv50
->screen
->tic
, NOUVEAU_BO_VRAM
,
159 p
* (32 * 8 * 4), nv50
->miptree_nr
[p
] * 8 * 4);
161 for (unit
= 0; unit
< nv50
->miptree_nr
[p
]; ++unit
) {
162 struct nv50_miptree
*mt
= nv50
->miptree
[p
][unit
];
164 so_method(so
, eng2d
, NV50_2D_SIFC_DATA
| (2 << 29), 8);
166 if (nv50_tex_construct(nv50
, so
, mt
, unit
, p
))
168 /* Set TEX insn $t src binding $unit in program type p
169 * to TIC, TSC entry (32 * p + unit), mark valid (1).
171 so_method(so
, tesla
, NV50TCL_BIND_TIC(p_hw
), 1);
172 so_data (so
, ((32 * p
+ unit
) << 9) | (unit
<< 1) | 1);
174 for (j
= 0; j
< 8; ++j
)
176 so_method(so
, tesla
, NV50TCL_BIND_TIC(p_hw
), 1);
177 so_data (so
, (unit
<< 1) | 0);
181 for (; unit
< nv50
->state
.miptree_nr
[p
]; unit
++) {
182 /* Make other bindings invalid. */
183 so_method(so
, tesla
, NV50TCL_BIND_TIC(p_hw
), 1);
184 so_data (so
, (unit
<< 1) | 0);
187 nv50
->state
.miptree_nr
[p
] = nv50
->miptree_nr
[p
];
192 nv50_tex_validate(struct nv50_context
*nv50
)
194 struct nouveau_stateobj
*so
;
195 struct nouveau_grobj
*tesla
= nv50
->screen
->tesla
;
196 unsigned p
, push
, nrlc
;
198 for (nrlc
= 0, push
= 0, p
= 0; p
< PIPE_SHADER_TYPES
; ++p
) {
199 push
+= MAX2(nv50
->miptree_nr
[p
], nv50
->state
.miptree_nr
[p
]);
200 nrlc
+= nv50
->miptree_nr
[p
];
202 push
= push
* 11 + 23 * PIPE_SHADER_TYPES
+ 4;
203 nrlc
= nrlc
* 2 + 2 * PIPE_SHADER_TYPES
;
205 so
= so_new(push
, nrlc
);
207 if (nv50_validate_textures(nv50
, so
, PIPE_SHADER_VERTEX
) == FALSE
||
208 nv50_validate_textures(nv50
, so
, PIPE_SHADER_FRAGMENT
) == FALSE
) {
211 NOUVEAU_ERR("failed tex validate\n");
215 /* not sure if the following really do what I think: */
216 so_method(so
, tesla
, 0x1330, 1); /* flush TIC */
218 so_method(so
, tesla
, 0x1338, 1); /* flush texture caches */
221 so_ref(so
, &nv50
->state
.tic_upload
);