1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_video_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
23 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
25 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
30 case PIPE_CAP_NPOT_TEXTURES
:
31 return screen
->advertise_npot
;
32 case PIPE_CAP_TWO_SIDED_STENCIL
:
36 case PIPE_CAP_ANISOTROPIC_FILTER
:
38 case PIPE_CAP_POINT_SPRITE
:
40 case PIPE_CAP_MAX_RENDER_TARGETS
:
41 return screen
->use_nv4x
? 4 : 2;
42 case PIPE_CAP_OCCLUSION_QUERY
:
44 case PIPE_CAP_TIMER_QUERY
:
46 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
48 case PIPE_CAP_TEXTURE_SWIZZLE
:
50 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
52 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
54 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
56 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
57 return !!screen
->use_nv4x
;
58 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
60 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
61 return 0; /* We have 4 on nv40 - but unsupported currently */
62 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
63 return screen
->advertise_blend_equation_separate
;
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
66 case PIPE_CAP_INDEP_BLEND_ENABLE
:
67 /* TODO: on nv40 we have separate color masks */
68 /* TODO: nv40 mrt blending is probably broken */
70 case PIPE_CAP_INDEP_BLEND_FUNC
:
72 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
74 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
75 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
79 case PIPE_CAP_DEPTH_CLAMP
:
80 return 0; // TODO: implement depth clamp
82 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
88 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
90 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
93 case PIPE_SHADER_FRAGMENT
:
95 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
96 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
97 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
98 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
100 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
101 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
102 value (nv30:0/nv40:4) ? */
103 return screen
->use_nv4x
? 4 : 0;
104 case PIPE_SHADER_CAP_MAX_INPUTS
:
105 return screen
->use_nv4x
? 12 : 10;
106 case PIPE_SHADER_CAP_MAX_CONSTS
:
107 return screen
->use_nv4x
? 224 : 32;
108 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
110 case PIPE_SHADER_CAP_MAX_TEMPS
:
112 case PIPE_SHADER_CAP_MAX_ADDRS
:
113 return screen
->use_nv4x
? 1 : 0;
114 case PIPE_SHADER_CAP_MAX_PREDS
:
115 return 0; /* we could expose these, but nothing uses them */
116 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
122 case PIPE_SHADER_VERTEX
:
124 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
125 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
126 return screen
->use_nv4x
? 512 : 256;
127 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
128 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
129 return screen
->use_nv4x
? 512 : 0;
130 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
131 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
132 value (nv30:1/nv40:4) ? */
133 return screen
->use_nv4x
? 4 : 1;
134 case PIPE_SHADER_CAP_MAX_INPUTS
:
136 case PIPE_SHADER_CAP_MAX_CONSTS
:
137 /* - 6 is for clip planes; Gallium should be fixed to put
138 * them in the vertex shader itself, so we don't need to reserve these */
139 return (screen
->use_nv4x
? 468 : 256) - 6;
140 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
142 case PIPE_SHADER_CAP_MAX_TEMPS
:
143 return screen
->use_nv4x
? 32 : 13;
144 case PIPE_SHADER_CAP_MAX_ADDRS
:
146 case PIPE_SHADER_CAP_MAX_PREDS
:
147 return 0; /* we could expose these, but nothing uses them */
148 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
161 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
163 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
166 case PIPE_CAP_MAX_LINE_WIDTH
:
167 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
169 case PIPE_CAP_MAX_POINT_WIDTH
:
170 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
172 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
173 return screen
->use_nv4x
? 16.0 : 8.0;
174 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
177 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
183 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
184 enum pipe_format format
,
185 enum pipe_texture_target target
,
186 unsigned sample_count
,
187 unsigned bind
, unsigned geom_flags
)
189 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
191 if (sample_count
> 1)
194 if (bind
& PIPE_BIND_RENDER_TARGET
) {
196 case PIPE_FORMAT_B8G8R8A8_UNORM
:
197 case PIPE_FORMAT_B8G8R8X8_UNORM
:
198 case PIPE_FORMAT_R8G8B8A8_UNORM
:
199 case PIPE_FORMAT_R8G8B8X8_UNORM
:
200 case PIPE_FORMAT_B5G6R5_UNORM
:
202 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
203 if(!screen
->advertise_fp16
)
206 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
207 if(!screen
->advertise_fp32
)
215 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
217 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
218 case PIPE_FORMAT_X8Z24_UNORM
:
219 case PIPE_FORMAT_Z16_UNORM
:
226 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
227 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
228 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
230 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
232 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
246 // note that we do actually support everything through translate
247 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
248 unsigned type
= nvfx_vertex_formats
[format
];
253 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
254 // 8-bit indices supported, but not in hardware index buffer
255 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
259 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
266 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
268 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
270 nouveau_resource_destroy(&screen
->vp_exec_heap
);
271 nouveau_resource_destroy(&screen
->vp_data_heap
);
272 nouveau_resource_destroy(&screen
->query_heap
);
273 nouveau_notifier_free(&screen
->query
);
274 nouveau_notifier_free(&screen
->sync
);
275 nouveau_grobj_free(&screen
->eng3d
);
276 nvfx_screen_surface_takedown(pscreen
);
278 nouveau_screen_fini(&screen
->base
);
283 static void nv30_screen_init(struct nvfx_screen
*screen
)
285 struct nouveau_channel
*chan
= screen
->base
.channel
;
288 /* TODO: perhaps we should do some of this on nv40 too? */
289 for (i
=1; i
<8; i
++) {
290 OUT_RING(chan
, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1));
292 OUT_RING(chan
, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i
), 1));
296 OUT_RING(chan
, RING_3D(0x220, 1));
299 OUT_RING(chan
, RING_3D(0x03b0, 1));
300 OUT_RING(chan
, 0x00100000);
301 OUT_RING(chan
, RING_3D(0x1454, 1));
303 OUT_RING(chan
, RING_3D(0x1d80, 1));
305 OUT_RING(chan
, RING_3D(0x1450, 1));
306 OUT_RING(chan
, 0x00030004);
309 OUT_RING(chan
, RING_3D(0x1e98, 1));
311 OUT_RING(chan
, RING_3D(0x17e0, 3));
312 OUT_RING(chan
, fui(0.0));
313 OUT_RING(chan
, fui(0.0));
314 OUT_RING(chan
, fui(1.0));
315 OUT_RING(chan
, RING_3D(0x1f80, 16));
316 for (i
=0; i
<16; i
++) {
317 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
320 OUT_RING(chan
, RING_3D(0x120, 3));
325 OUT_RING(chan
, RING_3D(0x1d88, 1));
326 OUT_RING(chan
, 0x00001200);
328 OUT_RING(chan
, RING_3D(NV30_3D_RC_ENABLE
, 1));
331 OUT_RING(chan
, RING_3D(NV30_3D_DEPTH_RANGE_NEAR
, 2));
332 OUT_RING(chan
, fui(0.0));
333 OUT_RING(chan
, fui(1.0));
335 OUT_RING(chan
, RING_3D(NV30_3D_MULTISAMPLE_CONTROL
, 1));
336 OUT_RING(chan
, 0xffff0000);
338 /* enables use of vp rather than fixed-function somehow */
339 OUT_RING(chan
, RING_3D(0x1e94, 1));
340 OUT_RING(chan
, 0x13);
343 static void nv40_screen_init(struct nvfx_screen
*screen
)
345 struct nouveau_channel
*chan
= screen
->base
.channel
;
347 OUT_RING(chan
, RING_3D(NV40_3D_DMA_COLOR2
, 2));
348 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
349 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
351 OUT_RING(chan
, RING_3D(0x1450, 1));
352 OUT_RING(chan
, 0x00000004);
354 OUT_RING(chan
, RING_3D(0x1ea4, 3));
355 OUT_RING(chan
, 0x00000010);
356 OUT_RING(chan
, 0x01000100);
357 OUT_RING(chan
, 0xff800006);
359 /* vtxprog output routing */
360 OUT_RING(chan
, RING_3D(0x1fc4, 1));
361 OUT_RING(chan
, 0x06144321);
362 OUT_RING(chan
, RING_3D(0x1fc8, 2));
363 OUT_RING(chan
, 0xedcba987);
364 OUT_RING(chan
, 0x0000006f);
365 OUT_RING(chan
, RING_3D(0x1fd0, 1));
366 OUT_RING(chan
, 0x00171615);
367 OUT_RING(chan
, RING_3D(0x1fd4, 1));
368 OUT_RING(chan
, 0x001b1a19);
370 OUT_RING(chan
, RING_3D(0x1ef8, 1));
371 OUT_RING(chan
, 0x0020ffff);
372 OUT_RING(chan
, RING_3D(0x1d64, 1));
373 OUT_RING(chan
, 0x01d300d4);
374 OUT_RING(chan
, RING_3D(0x1e94, 1));
375 OUT_RING(chan
, 0x00000001);
377 OUT_RING(chan
, RING_3D(NV40_3D_MIPMAP_ROUNDING
, 1));
378 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
382 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
384 int vram_hack_default
= 0;
386 // TODO: this is a bit of a guess; also add other cards that may need this hack.
387 // It may also depend on the specific card or the AGP/PCIe chipset.
388 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
389 || screen
->base
.device
->chipset
== 0x49 /* G71 */
390 || screen
->base
.device
->chipset
== 0x46 /* G72 */
392 vram_hack_default
= 1;
393 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
395 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
398 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
400 struct nvfx_screen
* screen
= chan
->user_private
;
401 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
403 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
407 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
409 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
410 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
411 struct nouveau_channel
*chan
;
412 struct pipe_screen
*pscreen
;
413 unsigned eng3d_class
= 0;
419 pscreen
= &screen
->base
.base
;
421 ret
= nouveau_screen_init(&screen
->base
, dev
);
423 nvfx_screen_destroy(pscreen
);
426 chan
= screen
->base
.channel
;
427 screen
->cur_ctx
= NULL
;
428 chan
->user_private
= screen
;
429 chan
->flush_notify
= nvfx_channel_flush_notify
;
431 pscreen
->winsys
= ws
;
432 pscreen
->destroy
= nvfx_screen_destroy
;
433 pscreen
->get_param
= nvfx_screen_get_param
;
434 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
435 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
436 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
437 pscreen
->context_create
= nvfx_create
;
438 pscreen
->video_context_create
= nvfx_video_create
;
440 switch (dev
->chipset
& 0xf0) {
442 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
443 eng3d_class
= NV30_3D
;
444 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
445 eng3d_class
= NV34_3D
;
446 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
447 eng3d_class
= NV35_3D
;
450 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
451 eng3d_class
= NV40_3D
;
452 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
453 eng3d_class
= NV44_3D
;
454 screen
->is_nv4x
= ~0;
457 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
458 eng3d_class
= NV44_3D
;
459 screen
->is_nv4x
= ~0;
464 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
468 screen
->advertise_npot
= !!screen
->is_nv4x
;
469 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
470 screen
->use_nv4x
= screen
->is_nv4x
;
472 if(screen
->is_nv4x
) {
473 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
474 screen
->use_nv4x
= 0;
475 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
476 screen
->advertise_npot
= 0;
477 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
478 screen
->advertise_blend_equation_separate
= 0;
481 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
482 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
484 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
485 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
486 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
488 /* We don't advertise these by default because filtering and blending doesn't work as
489 * it should, due to several restrictions.
490 * The only exception is fp16 on nv40.
492 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
493 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
495 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
497 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
498 if(eng3d_class
== NV40_3D
)
499 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
501 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
502 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
504 nvfx_screen_init_resource_functions(pscreen
);
506 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
508 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
512 /* 2D engine setup */
513 nvfx_screen_surface_init(pscreen
);
515 /* Notifier for sync purposes */
516 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
518 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
519 nvfx_screen_destroy(pscreen
);
524 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
526 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
532 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
533 nvfx_screen_destroy(pscreen
);
537 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
539 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
540 nvfx_screen_destroy(pscreen
);
544 LIST_INITHEAD(&screen
->query_list
);
546 /* Vtxprog resources */
547 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
548 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
549 nvfx_screen_destroy(pscreen
);
553 BIND_RING(chan
, screen
->eng3d
, 7);
555 /* Static eng3d initialisation */
556 /* note that we just started using the channel, so we must have space in the pushbuffer */
557 OUT_RING(chan
, RING_3D(NV30_3D_DMA_NOTIFY
, 1));
558 OUT_RING(chan
, screen
->sync
->handle
);
559 OUT_RING(chan
, RING_3D(NV30_3D_DMA_TEXTURE0
, 2));
560 OUT_RING(chan
, chan
->vram
->handle
);
561 OUT_RING(chan
, chan
->gart
->handle
);
562 OUT_RING(chan
, RING_3D(NV30_3D_DMA_COLOR1
, 1));
563 OUT_RING(chan
, chan
->vram
->handle
);
564 OUT_RING(chan
, RING_3D(NV30_3D_DMA_COLOR0
, 2));
565 OUT_RING(chan
, chan
->vram
->handle
);
566 OUT_RING(chan
, chan
->vram
->handle
);
567 OUT_RING(chan
, RING_3D(NV30_3D_DMA_VTXBUF0
, 2));
568 OUT_RING(chan
, chan
->vram
->handle
);
569 OUT_RING(chan
, chan
->gart
->handle
);
571 OUT_RING(chan
, RING_3D(NV30_3D_DMA_FENCE
, 2));
573 OUT_RING(chan
, screen
->query
->handle
);
575 OUT_RING(chan
, RING_3D(NV30_3D_DMA_UNK1AC
, 2));
576 OUT_RING(chan
, chan
->vram
->handle
);
577 OUT_RING(chan
, chan
->vram
->handle
);
580 nv30_screen_init(screen
);
582 nv40_screen_init(screen
);