1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6 #include "vl/vl_decoder.h"
7 #include "vl/vl_video_buffer.h"
9 #include "nouveau/nouveau_screen.h"
10 #include "nouveau/nv_object.xml.h"
11 #include "nvfx_context.h"
12 #include "nvfx_screen.h"
13 #include "nvfx_resource.h"
16 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
17 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
18 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
20 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
21 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
22 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
25 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
27 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
30 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
32 case PIPE_CAP_NPOT_TEXTURES
:
33 return screen
->advertise_npot
;
34 case PIPE_CAP_TWO_SIDED_STENCIL
:
39 /* TODO: >= nv4x support Shader Model 3.0 */
41 case PIPE_CAP_ANISOTROPIC_FILTER
:
43 case PIPE_CAP_POINT_SPRITE
:
45 case PIPE_CAP_MAX_RENDER_TARGETS
:
46 return screen
->use_nv4x
? 4 : 1;
47 case PIPE_CAP_OCCLUSION_QUERY
:
49 case PIPE_CAP_TIMER_QUERY
:
51 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
53 case PIPE_CAP_TEXTURE_SWIZZLE
:
55 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
57 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
59 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
61 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
62 return !!screen
->use_nv4x
;
63 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
65 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
66 return 0; /* We have 4 on nv40 - but unsupported currently */
67 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
68 return screen
->advertise_blend_equation_separate
;
69 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
71 case PIPE_CAP_INDEP_BLEND_ENABLE
:
72 /* TODO: on nv40 we have separate color masks */
73 /* TODO: nv40 mrt blending is probably broken */
75 case PIPE_CAP_INDEP_BLEND_FUNC
:
77 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
79 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
80 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
81 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
82 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
84 case PIPE_CAP_DEPTH_CLAMP
:
85 return 0; // TODO: implement depth clamp
86 case PIPE_CAP_PRIMITIVE_RESTART
:
87 return 0; // TODO: implement primitive restart
88 case PIPE_CAP_ARRAY_TEXTURES
:
89 case PIPE_CAP_TGSI_INSTANCEID
:
90 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
:
92 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
93 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
94 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
96 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
99 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
105 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
107 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
110 case PIPE_SHADER_FRAGMENT
:
112 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
113 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
114 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
115 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
117 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
118 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
119 value (nv30:0/nv40:4) ? */
120 return screen
->use_nv4x
? 4 : 0;
121 case PIPE_SHADER_CAP_MAX_INPUTS
:
122 return screen
->use_nv4x
? 12 : 10;
123 case PIPE_SHADER_CAP_MAX_CONSTS
:
124 return screen
->use_nv4x
? 224 : 32;
125 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
127 case PIPE_SHADER_CAP_MAX_TEMPS
:
129 case PIPE_SHADER_CAP_MAX_ADDRS
:
130 return screen
->use_nv4x
? 1 : 0;
131 case PIPE_SHADER_CAP_MAX_PREDS
:
132 return 0; /* we could expose these, but nothing uses them */
133 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
135 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
136 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
137 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
138 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
140 case PIPE_SHADER_CAP_SUBROUTINES
:
141 return screen
->use_nv4x
? 1 : 0;
146 case PIPE_SHADER_VERTEX
:
148 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
149 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
150 return screen
->use_nv4x
? 512 : 256;
151 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
152 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
153 return screen
->use_nv4x
? 512 : 0;
154 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
155 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
156 value (nv30:1/nv40:4) ? */
157 return screen
->use_nv4x
? 4 : 1;
158 case PIPE_SHADER_CAP_MAX_INPUTS
:
160 case PIPE_SHADER_CAP_MAX_CONSTS
:
161 /* - 6 is for clip planes; Gallium should be fixed to put
162 * them in the vertex shader itself, so we don't need to reserve these */
163 return (screen
->use_nv4x
? 468 : 256) - 6;
164 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
166 case PIPE_SHADER_CAP_MAX_TEMPS
:
167 return screen
->use_nv4x
? 32 : 13;
168 case PIPE_SHADER_CAP_MAX_ADDRS
:
170 case PIPE_SHADER_CAP_MAX_PREDS
:
171 return 0; /* we could expose these, but nothing uses them */
172 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
174 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
175 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
176 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
178 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
180 case PIPE_SHADER_CAP_SUBROUTINES
:
193 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
195 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
198 case PIPE_CAP_MAX_LINE_WIDTH
:
199 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
201 case PIPE_CAP_MAX_POINT_WIDTH
:
202 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
204 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
205 return screen
->use_nv4x
? 16.0 : 8.0;
206 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
209 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
215 nvfx_screen_get_video_param(struct pipe_screen
*screen
,
216 enum pipe_video_profile profile
,
217 enum pipe_video_cap param
)
220 case PIPE_VIDEO_CAP_SUPPORTED
:
221 return vl_profile_supported(screen
, profile
);
222 case PIPE_VIDEO_CAP_NPOT_TEXTURES
:
224 case PIPE_VIDEO_CAP_MAX_WIDTH
:
225 case PIPE_VIDEO_CAP_MAX_HEIGHT
:
226 return vl_video_buffer_max_size(screen
);
233 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
234 enum pipe_format format
,
235 enum pipe_texture_target target
,
236 unsigned sample_count
,
239 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
241 if (!util_format_is_supported(format
, bind
))
244 if (sample_count
> 1)
247 if (bind
& PIPE_BIND_RENDER_TARGET
) {
249 case PIPE_FORMAT_B8G8R8A8_UNORM
:
250 case PIPE_FORMAT_B8G8R8X8_UNORM
:
251 case PIPE_FORMAT_R8G8B8A8_UNORM
:
252 case PIPE_FORMAT_R8G8B8X8_UNORM
:
253 case PIPE_FORMAT_B5G6R5_UNORM
:
255 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
256 if(!screen
->advertise_fp16
)
259 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
260 if(!screen
->advertise_fp32
)
268 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
270 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
271 case PIPE_FORMAT_X8Z24_UNORM
:
272 case PIPE_FORMAT_Z16_UNORM
:
279 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
280 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
281 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
283 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
285 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
299 // note that we do actually support everything through translate
300 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
301 unsigned type
= nvfx_vertex_formats
[format
];
306 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
307 // 8-bit indices supported, but not in hardware index buffer
308 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
312 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
319 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
321 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
323 nouveau_resource_destroy(&screen
->vp_exec_heap
);
324 nouveau_resource_destroy(&screen
->vp_data_heap
);
325 nouveau_resource_destroy(&screen
->query_heap
);
326 nouveau_notifier_free(&screen
->query
);
327 nouveau_notifier_free(&screen
->sync
);
328 nouveau_grobj_free(&screen
->eng3d
);
329 nvfx_screen_surface_takedown(pscreen
);
330 nouveau_bo_ref(NULL
, &screen
->fence
);
332 nouveau_screen_fini(&screen
->base
);
337 static void nv30_screen_init(struct nvfx_screen
*screen
)
339 struct nouveau_channel
*chan
= screen
->base
.channel
;
340 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
343 /* TODO: perhaps we should do some of this on nv40 too? */
344 for (i
=1; i
<8; i
++) {
345 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
347 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
351 BEGIN_RING(chan
, eng3d
, 0x220, 1);
354 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
355 OUT_RING(chan
, 0x00100000);
356 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
358 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
360 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
361 OUT_RING(chan
, 0x00030004);
364 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
366 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
367 OUT_RING(chan
, fui(0.0));
368 OUT_RING(chan
, fui(0.0));
369 OUT_RING(chan
, fui(1.0));
370 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
371 for (i
=0; i
<16; i
++) {
372 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
375 BEGIN_RING(chan
, eng3d
, 0x120, 3);
380 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
381 OUT_RING(chan
, 0x00001200);
383 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
386 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
387 OUT_RING(chan
, fui(0.0));
388 OUT_RING(chan
, fui(1.0));
390 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
391 OUT_RING(chan
, 0xffff0000);
393 /* enables use of vp rather than fixed-function somehow */
394 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
395 OUT_RING(chan
, 0x13);
398 static void nv40_screen_init(struct nvfx_screen
*screen
)
400 struct nouveau_channel
*chan
= screen
->base
.channel
;
401 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
403 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
404 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
405 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
407 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
408 OUT_RING(chan
, 0x00000004);
410 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
411 OUT_RING(chan
, 0x00000010);
412 OUT_RING(chan
, 0x01000100);
413 OUT_RING(chan
, 0xff800006);
415 /* vtxprog output routing */
416 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
417 OUT_RING(chan
, 0x06144321);
418 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
419 OUT_RING(chan
, 0xedcba987);
420 OUT_RING(chan
, 0x0000006f);
421 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
422 OUT_RING(chan
, 0x00171615);
423 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
424 OUT_RING(chan
, 0x001b1a19);
426 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
427 OUT_RING(chan
, 0x0020ffff);
428 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
429 OUT_RING(chan
, 0x01d300d4);
430 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
431 OUT_RING(chan
, 0x00000001);
433 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
434 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
438 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
440 int vram_hack_default
= 0;
442 // TODO: this is a bit of a guess; also add other cards that may need this hack.
443 // It may also depend on the specific card or the AGP/PCIe chipset.
444 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
445 || screen
->base
.device
->chipset
== 0x49 /* G71 */
446 || screen
->base
.device
->chipset
== 0x46 /* G72 */
448 vram_hack_default
= 1;
449 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
451 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
454 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
456 struct nvfx_screen
* screen
= chan
->user_private
;
457 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
459 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
463 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
465 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
466 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
467 struct nouveau_channel
*chan
;
468 struct pipe_screen
*pscreen
;
469 unsigned eng3d_class
= 0;
475 pscreen
= &screen
->base
.base
;
477 ret
= nouveau_screen_init(&screen
->base
, dev
);
479 nvfx_screen_destroy(pscreen
);
482 chan
= screen
->base
.channel
;
483 screen
->cur_ctx
= NULL
;
484 chan
->user_private
= screen
;
485 chan
->flush_notify
= nvfx_channel_flush_notify
;
487 pscreen
->winsys
= ws
;
488 pscreen
->destroy
= nvfx_screen_destroy
;
489 pscreen
->get_param
= nvfx_screen_get_param
;
490 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
491 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
492 pscreen
->get_video_param
= nvfx_screen_get_video_param
;
493 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
494 pscreen
->is_video_format_supported
= vl_video_buffer_is_format_supported
;
495 pscreen
->context_create
= nvfx_create
;
497 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 0, 4096, &screen
->fence
);
499 nvfx_screen_destroy(pscreen
);
503 switch (dev
->chipset
& 0xf0) {
505 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
506 eng3d_class
= NV30_3D
;
507 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
508 eng3d_class
= NV34_3D
;
509 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
510 eng3d_class
= NV35_3D
;
513 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
514 eng3d_class
= NV40_3D
;
515 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
516 eng3d_class
= NV44_3D
;
517 screen
->is_nv4x
= ~0;
520 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
521 eng3d_class
= NV44_3D
;
522 screen
->is_nv4x
= ~0;
527 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
531 screen
->advertise_npot
= !!screen
->is_nv4x
;
532 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
533 screen
->use_nv4x
= screen
->is_nv4x
;
535 if(screen
->is_nv4x
) {
536 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
537 screen
->use_nv4x
= 0;
538 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
539 screen
->advertise_npot
= 0;
540 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
541 screen
->advertise_blend_equation_separate
= 0;
544 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
545 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
547 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
548 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
549 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
551 /* We don't advertise these by default because filtering and blending doesn't work as
552 * it should, due to several restrictions.
553 * The only exception is fp16 on nv40.
555 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
556 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
558 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
560 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
561 if(eng3d_class
== NV40_3D
)
562 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
564 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
565 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
567 nvfx_screen_init_resource_functions(pscreen
);
569 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
571 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
575 /* 2D engine setup */
576 nvfx_screen_surface_init(pscreen
);
578 /* Notifier for sync purposes */
579 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
581 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
582 nvfx_screen_destroy(pscreen
);
587 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
589 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
595 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
596 nvfx_screen_destroy(pscreen
);
600 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
602 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
603 nvfx_screen_destroy(pscreen
);
607 LIST_INITHEAD(&screen
->query_list
);
609 /* Vtxprog resources */
610 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
611 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
612 nvfx_screen_destroy(pscreen
);
616 BIND_RING(chan
, screen
->eng3d
, 7);
618 /* Static eng3d initialisation */
619 /* note that we just started using the channel, so we must have space in the pushbuffer */
620 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
621 OUT_RING(chan
, screen
->sync
->handle
);
622 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
623 OUT_RING(chan
, chan
->vram
->handle
);
624 OUT_RING(chan
, chan
->gart
->handle
);
625 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
626 OUT_RING(chan
, chan
->vram
->handle
);
627 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
628 OUT_RING(chan
, chan
->vram
->handle
);
629 OUT_RING(chan
, chan
->vram
->handle
);
630 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
631 OUT_RING(chan
, chan
->vram
->handle
);
632 OUT_RING(chan
, chan
->gart
->handle
);
634 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
636 OUT_RING(chan
, screen
->query
->handle
);
638 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
639 OUT_RING(chan
, chan
->vram
->handle
);
640 OUT_RING(chan
, chan
->vram
->handle
);
643 nv30_screen_init(screen
);
645 nv40_screen_init(screen
);