Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / drivers / nvfx / nvfx_screen.c
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
5
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_video_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
12 #include "nvfx_tex.h"
13
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
17
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
21
22 static int
23 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
24 {
25 struct nvfx_screen *screen = nvfx_screen(pscreen);
26
27 switch (param) {
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
29 return 16;
30 case PIPE_CAP_NPOT_TEXTURES:
31 return screen->advertise_npot;
32 case PIPE_CAP_TWO_SIDED_STENCIL:
33 return 1;
34 case PIPE_CAP_GLSL:
35 return 1;
36 case PIPE_CAP_ANISOTROPIC_FILTER:
37 return 1;
38 case PIPE_CAP_POINT_SPRITE:
39 return 1;
40 case PIPE_CAP_MAX_RENDER_TARGETS:
41 return screen->use_nv4x ? 4 : 2;
42 case PIPE_CAP_OCCLUSION_QUERY:
43 return 1;
44 case PIPE_CAP_TIMER_QUERY:
45 return 0;
46 case PIPE_CAP_TEXTURE_SHADOW_MAP:
47 return 1;
48 case PIPE_CAP_TEXTURE_SWIZZLE:
49 return 1;
50 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
51 return 13;
52 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
53 return 10;
54 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
55 return 13;
56 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
57 return !!screen->use_nv4x;
58 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
59 return 1;
60 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
61 return 0; /* We have 4 on nv40 - but unsupported currently */
62 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
63 return screen->advertise_blend_equation_separate;
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
65 return 16;
66 case PIPE_CAP_INDEP_BLEND_ENABLE:
67 /* TODO: on nv40 we have separate color masks */
68 /* TODO: nv40 mrt blending is probably broken */
69 return 0;
70 case PIPE_CAP_INDEP_BLEND_FUNC:
71 return 0;
72 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
73 return 0;
74 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
75 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
78 return 1;
79 case PIPE_CAP_DEPTH_CLAMP:
80 return 0; // TODO: implement depth clamp
81 case PIPE_CAP_PRIMITIVE_RESTART:
82 return 0; // TODO: implement primitive restart
83 case PIPE_CAP_SHADER_STENCIL_EXPORT:
84 return 0;
85 default:
86 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
87 return 0;
88 }
89 }
90
91 static int
92 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
93 {
94 struct nvfx_screen *screen = nvfx_screen(pscreen);
95
96 switch(shader) {
97 case PIPE_SHADER_FRAGMENT:
98 switch(param) {
99 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
100 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
101 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
102 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
103 return 4096;
104 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
105 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
106 value (nv30:0/nv40:4) ? */
107 return screen->use_nv4x ? 4 : 0;
108 case PIPE_SHADER_CAP_MAX_INPUTS:
109 return screen->use_nv4x ? 12 : 10;
110 case PIPE_SHADER_CAP_MAX_CONSTS:
111 return screen->use_nv4x ? 224 : 32;
112 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
113 return 1;
114 case PIPE_SHADER_CAP_MAX_TEMPS:
115 return 32;
116 case PIPE_SHADER_CAP_MAX_ADDRS:
117 return screen->use_nv4x ? 1 : 0;
118 case PIPE_SHADER_CAP_MAX_PREDS:
119 return 0; /* we could expose these, but nothing uses them */
120 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
121 return 0;
122 default:
123 break;
124 }
125 break;
126 case PIPE_SHADER_VERTEX:
127 switch(param) {
128 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
129 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
130 return screen->use_nv4x ? 512 : 256;
131 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
132 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
133 return screen->use_nv4x ? 512 : 0;
134 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
135 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
136 value (nv30:1/nv40:4) ? */
137 return screen->use_nv4x ? 4 : 1;
138 case PIPE_SHADER_CAP_MAX_INPUTS:
139 return 16;
140 case PIPE_SHADER_CAP_MAX_CONSTS:
141 /* - 6 is for clip planes; Gallium should be fixed to put
142 * them in the vertex shader itself, so we don't need to reserve these */
143 return (screen->use_nv4x ? 468 : 256) - 6;
144 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
145 return 1;
146 case PIPE_SHADER_CAP_MAX_TEMPS:
147 return screen->use_nv4x ? 32 : 13;
148 case PIPE_SHADER_CAP_MAX_ADDRS:
149 return 2;
150 case PIPE_SHADER_CAP_MAX_PREDS:
151 return 0; /* we could expose these, but nothing uses them */
152 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
153 return 1;
154 default:
155 break;
156 }
157 break;
158 default:
159 break;
160 }
161 return 0;
162 }
163
164 static float
165 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
166 {
167 struct nvfx_screen *screen = nvfx_screen(pscreen);
168
169 switch (param) {
170 case PIPE_CAP_MAX_LINE_WIDTH:
171 case PIPE_CAP_MAX_LINE_WIDTH_AA:
172 return 10.0;
173 case PIPE_CAP_MAX_POINT_WIDTH:
174 case PIPE_CAP_MAX_POINT_WIDTH_AA:
175 return 64.0;
176 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
177 return screen->use_nv4x ? 16.0 : 8.0;
178 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
179 return 15.0;
180 default:
181 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
182 return 0.0;
183 }
184 }
185
186 static boolean
187 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
188 enum pipe_format format,
189 enum pipe_texture_target target,
190 unsigned sample_count,
191 unsigned bind, unsigned geom_flags)
192 {
193 struct nvfx_screen *screen = nvfx_screen(pscreen);
194
195 if (sample_count > 1)
196 return FALSE;
197
198 if (bind & PIPE_BIND_RENDER_TARGET) {
199 switch (format) {
200 case PIPE_FORMAT_B8G8R8A8_UNORM:
201 case PIPE_FORMAT_B8G8R8X8_UNORM:
202 case PIPE_FORMAT_R8G8B8A8_UNORM:
203 case PIPE_FORMAT_R8G8B8X8_UNORM:
204 case PIPE_FORMAT_B5G6R5_UNORM:
205 break;
206 case PIPE_FORMAT_R16G16B16A16_FLOAT:
207 if(!screen->advertise_fp16)
208 return FALSE;
209 break;
210 case PIPE_FORMAT_R32G32B32A32_FLOAT:
211 if(!screen->advertise_fp32)
212 return FALSE;
213 break;
214 default:
215 return FALSE;
216 }
217 }
218
219 if (bind & PIPE_BIND_DEPTH_STENCIL) {
220 switch (format) {
221 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
222 case PIPE_FORMAT_X8Z24_UNORM:
223 case PIPE_FORMAT_Z16_UNORM:
224 break;
225 default:
226 return FALSE;
227 }
228 }
229
230 if (bind & PIPE_BIND_SAMPLER_VIEW) {
231 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
232 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
233 return FALSE;
234 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
235 return FALSE;
236 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
237 return FALSE;
238 if(screen->use_nv4x)
239 {
240 if(tf->fmt[4] < 0)
241 return FALSE;
242 }
243 else
244 {
245 if(tf->fmt[0] < 0)
246 return FALSE;
247 }
248 }
249
250 // note that we do actually support everything through translate
251 if (bind & PIPE_BIND_VERTEX_BUFFER) {
252 unsigned type = nvfx_vertex_formats[format];
253 if(!type)
254 return FALSE;
255 }
256
257 if (bind & PIPE_BIND_INDEX_BUFFER) {
258 // 8-bit indices supported, but not in hardware index buffer
259 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
260 return FALSE;
261 }
262
263 if(bind & PIPE_BIND_STREAM_OUTPUT)
264 return FALSE;
265
266 return TRUE;
267 }
268
269 static void
270 nvfx_screen_destroy(struct pipe_screen *pscreen)
271 {
272 struct nvfx_screen *screen = nvfx_screen(pscreen);
273
274 nouveau_resource_destroy(&screen->vp_exec_heap);
275 nouveau_resource_destroy(&screen->vp_data_heap);
276 nouveau_resource_destroy(&screen->query_heap);
277 nouveau_notifier_free(&screen->query);
278 nouveau_notifier_free(&screen->sync);
279 nouveau_grobj_free(&screen->eng3d);
280 nvfx_screen_surface_takedown(pscreen);
281
282 nouveau_screen_fini(&screen->base);
283
284 FREE(pscreen);
285 }
286
287 static void nv30_screen_init(struct nvfx_screen *screen)
288 {
289 struct nouveau_channel *chan = screen->base.channel;
290 int i;
291
292 /* TODO: perhaps we should do some of this on nv40 too? */
293 for (i=1; i<8; i++) {
294 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
295 OUT_RING(chan, 0);
296 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
297 OUT_RING(chan, 0);
298 }
299
300 OUT_RING(chan, RING_3D(0x220, 1));
301 OUT_RING(chan, 1);
302
303 OUT_RING(chan, RING_3D(0x03b0, 1));
304 OUT_RING(chan, 0x00100000);
305 OUT_RING(chan, RING_3D(0x1454, 1));
306 OUT_RING(chan, 0);
307 OUT_RING(chan, RING_3D(0x1d80, 1));
308 OUT_RING(chan, 3);
309 OUT_RING(chan, RING_3D(0x1450, 1));
310 OUT_RING(chan, 0x00030004);
311
312 /* NEW */
313 OUT_RING(chan, RING_3D(0x1e98, 1));
314 OUT_RING(chan, 0);
315 OUT_RING(chan, RING_3D(0x17e0, 3));
316 OUT_RING(chan, fui(0.0));
317 OUT_RING(chan, fui(0.0));
318 OUT_RING(chan, fui(1.0));
319 OUT_RING(chan, RING_3D(0x1f80, 16));
320 for (i=0; i<16; i++) {
321 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
322 }
323
324 OUT_RING(chan, RING_3D(0x120, 3));
325 OUT_RING(chan, 0);
326 OUT_RING(chan, 1);
327 OUT_RING(chan, 2);
328
329 OUT_RING(chan, RING_3D(0x1d88, 1));
330 OUT_RING(chan, 0x00001200);
331
332 OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
333 OUT_RING(chan, 0);
334
335 OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
336 OUT_RING(chan, fui(0.0));
337 OUT_RING(chan, fui(1.0));
338
339 OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
340 OUT_RING(chan, 0xffff0000);
341
342 /* enables use of vp rather than fixed-function somehow */
343 OUT_RING(chan, RING_3D(0x1e94, 1));
344 OUT_RING(chan, 0x13);
345 }
346
347 static void nv40_screen_init(struct nvfx_screen *screen)
348 {
349 struct nouveau_channel *chan = screen->base.channel;
350
351 OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
352 OUT_RING(chan, screen->base.channel->vram->handle);
353 OUT_RING(chan, screen->base.channel->vram->handle);
354
355 OUT_RING(chan, RING_3D(0x1450, 1));
356 OUT_RING(chan, 0x00000004);
357
358 OUT_RING(chan, RING_3D(0x1ea4, 3));
359 OUT_RING(chan, 0x00000010);
360 OUT_RING(chan, 0x01000100);
361 OUT_RING(chan, 0xff800006);
362
363 /* vtxprog output routing */
364 OUT_RING(chan, RING_3D(0x1fc4, 1));
365 OUT_RING(chan, 0x06144321);
366 OUT_RING(chan, RING_3D(0x1fc8, 2));
367 OUT_RING(chan, 0xedcba987);
368 OUT_RING(chan, 0x0000006f);
369 OUT_RING(chan, RING_3D(0x1fd0, 1));
370 OUT_RING(chan, 0x00171615);
371 OUT_RING(chan, RING_3D(0x1fd4, 1));
372 OUT_RING(chan, 0x001b1a19);
373
374 OUT_RING(chan, RING_3D(0x1ef8, 1));
375 OUT_RING(chan, 0x0020ffff);
376 OUT_RING(chan, RING_3D(0x1d64, 1));
377 OUT_RING(chan, 0x01d300d4);
378 OUT_RING(chan, RING_3D(0x1e94, 1));
379 OUT_RING(chan, 0x00000001);
380
381 OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
382 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
383 }
384
385 static unsigned
386 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
387 {
388 int vram_hack_default = 0;
389 int vram_hack;
390 // TODO: this is a bit of a guess; also add other cards that may need this hack.
391 // It may also depend on the specific card or the AGP/PCIe chipset.
392 if(screen->base.device->chipset == 0x47 /* G70 */
393 || screen->base.device->chipset == 0x49 /* G71 */
394 || screen->base.device->chipset == 0x46 /* G72 */
395 )
396 vram_hack_default = 1;
397 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
398
399 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
400 }
401
402 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
403 {
404 struct nvfx_screen* screen = chan->user_private;
405 struct nvfx_context* nvfx = screen->cur_ctx;
406 if(nvfx)
407 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
408 }
409
410 struct pipe_screen *
411 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
412 {
413 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
414 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
415 struct nouveau_channel *chan;
416 struct pipe_screen *pscreen;
417 unsigned eng3d_class = 0;
418 int ret, i;
419
420 if (!screen)
421 return NULL;
422
423 pscreen = &screen->base.base;
424
425 ret = nouveau_screen_init(&screen->base, dev);
426 if (ret) {
427 nvfx_screen_destroy(pscreen);
428 return NULL;
429 }
430 chan = screen->base.channel;
431 screen->cur_ctx = NULL;
432 chan->user_private = screen;
433 chan->flush_notify = nvfx_channel_flush_notify;
434
435 pscreen->winsys = ws;
436 pscreen->destroy = nvfx_screen_destroy;
437 pscreen->get_param = nvfx_screen_get_param;
438 pscreen->get_shader_param = nvfx_screen_get_shader_param;
439 pscreen->get_paramf = nvfx_screen_get_paramf;
440 pscreen->is_format_supported = nvfx_screen_is_format_supported;
441 pscreen->context_create = nvfx_create;
442 pscreen->video_context_create = nvfx_video_create;
443
444 switch (dev->chipset & 0xf0) {
445 case 0x30:
446 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
447 eng3d_class = NV30_3D;
448 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
449 eng3d_class = NV34_3D;
450 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
451 eng3d_class = NV35_3D;
452 break;
453 case 0x40:
454 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
455 eng3d_class = NV40_3D;
456 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
457 eng3d_class = NV44_3D;
458 screen->is_nv4x = ~0;
459 break;
460 case 0x60:
461 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
462 eng3d_class = NV44_3D;
463 screen->is_nv4x = ~0;
464 break;
465 }
466
467 if (!eng3d_class) {
468 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
469 return NULL;
470 }
471
472 screen->advertise_npot = !!screen->is_nv4x;
473 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
474 screen->use_nv4x = screen->is_nv4x;
475
476 if(screen->is_nv4x) {
477 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
478 screen->use_nv4x = 0;
479 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
480 screen->advertise_npot = 0;
481 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
482 screen->advertise_blend_equation_separate = 0;
483 }
484
485 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
486 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
487
488 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
489 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
490 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
491
492 /* We don't advertise these by default because filtering and blending doesn't work as
493 * it should, due to several restrictions.
494 * The only exception is fp16 on nv40.
495 */
496 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
497 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
498
499 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
500
501 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
502 if(eng3d_class == NV40_3D)
503 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
504
505 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
506 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
507
508 nvfx_screen_init_resource_functions(pscreen);
509
510 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
511 if (ret) {
512 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
513 return FALSE;
514 }
515
516 /* 2D engine setup */
517 nvfx_screen_surface_init(pscreen);
518
519 /* Notifier for sync purposes */
520 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
521 if (ret) {
522 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
523 nvfx_screen_destroy(pscreen);
524 return NULL;
525 }
526
527 /* Query objects */
528 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
529 {
530 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
531 if(!ret)
532 break;
533 }
534
535 if (ret) {
536 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
537 nvfx_screen_destroy(pscreen);
538 return NULL;
539 }
540
541 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
542 if (ret) {
543 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
544 nvfx_screen_destroy(pscreen);
545 return NULL;
546 }
547
548 LIST_INITHEAD(&screen->query_list);
549
550 /* Vtxprog resources */
551 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
552 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
553 nvfx_screen_destroy(pscreen);
554 return NULL;
555 }
556
557 BIND_RING(chan, screen->eng3d, 7);
558
559 /* Static eng3d initialisation */
560 /* note that we just started using the channel, so we must have space in the pushbuffer */
561 OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
562 OUT_RING(chan, screen->sync->handle);
563 OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
564 OUT_RING(chan, chan->vram->handle);
565 OUT_RING(chan, chan->gart->handle);
566 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
567 OUT_RING(chan, chan->vram->handle);
568 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
569 OUT_RING(chan, chan->vram->handle);
570 OUT_RING(chan, chan->vram->handle);
571 OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
572 OUT_RING(chan, chan->vram->handle);
573 OUT_RING(chan, chan->gart->handle);
574
575 OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
576 OUT_RING(chan, 0);
577 OUT_RING(chan, screen->query->handle);
578
579 OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
580 OUT_RING(chan, chan->vram->handle);
581 OUT_RING(chan, chan->vram->handle);
582
583 if(!screen->is_nv4x)
584 nv30_screen_init(screen);
585 else
586 nv40_screen_init(screen);
587
588 return pscreen;
589 }