1 #include "nvfx_context.h"
4 nvfx_state_stipple_validate(struct nvfx_context
*nvfx
)
6 struct nouveau_channel
*chan
= nvfx
->screen
->base
.channel
;
9 OUT_RING(chan
, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
10 OUT_RINGp(chan
, nvfx
->stipple
, 32);