panfrost: Promote midgard_program to panfrost/util
[mesa.git] / src / gallium / drivers / panfrost / pan_assemble.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include "pan_bo.h"
29 #include "pan_context.h"
30 #include "pan_util.h"
31
32 #include "compiler/nir/nir.h"
33 #include "nir/tgsi_to_nir.h"
34 #include "midgard/midgard_compile.h"
35 #include "util/u_dynarray.h"
36
37 #include "tgsi/tgsi_dump.h"
38
39 void
40 panfrost_shader_compile(struct panfrost_context *ctx,
41 enum pipe_shader_ir ir_type,
42 const void *ir,
43 gl_shader_stage stage,
44 struct panfrost_shader_state *state,
45 uint64_t *outputs_written)
46 {
47 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
48 uint8_t *dst;
49
50 nir_shader *s;
51
52 if (ir_type == PIPE_SHADER_IR_NIR) {
53 s = nir_shader_clone(NULL, ir);
54 } else {
55 assert (ir_type == PIPE_SHADER_IR_TGSI);
56 s = tgsi_to_nir(ir, ctx->base.screen);
57 }
58
59 s->info.stage = stage;
60
61 /* Call out to Midgard compiler given the above NIR */
62
63 panfrost_program program = {
64 .alpha_ref = state->alpha_state.ref_value
65 };
66
67 midgard_compile_shader_nir(s, &program, false, 0, screen->gpu_id,
68 pan_debug & PAN_DBG_PRECOMPILE);
69
70 /* Prepare the compiled binary for upload */
71 int size = program.compiled.size;
72 dst = program.compiled.data;
73
74 /* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
75 * I bet someone just thought that would be a cute pun. At least,
76 * that's how I'd do it. */
77
78 if (size) {
79 state->bo = panfrost_bo_create(screen, size, PAN_BO_EXECUTE);
80 memcpy(state->bo->cpu, dst, size);
81 state->first_tag = program.first_tag;
82 } else {
83 /* No shader. Use dummy tag to avoid INSTR_INVALID_ENC */
84 state->first_tag = 1;
85 }
86
87 util_dynarray_fini(&program.compiled);
88
89 /* Sysvals are prepended */
90 program.uniform_count += program.sysval_count;
91 state->sysval_count = program.sysval_count;
92 memcpy(state->sysval, program.sysvals, sizeof(state->sysval[0]) * state->sysval_count);
93
94 bool vertex_id = s->info.system_values_read & (1 << SYSTEM_VALUE_VERTEX_ID);
95 bool instance_id = s->info.system_values_read & (1 << SYSTEM_VALUE_INSTANCE_ID);
96
97 switch (stage) {
98 case MESA_SHADER_VERTEX:
99 state->attribute_count = util_bitcount64(s->info.inputs_read);
100 state->varying_count = util_bitcount64(s->info.outputs_written);
101
102 if (vertex_id)
103 state->attribute_count = MAX2(state->attribute_count, PAN_VERTEX_ID + 1);
104
105 if (instance_id)
106 state->attribute_count = MAX2(state->attribute_count, PAN_INSTANCE_ID + 1);
107
108 break;
109 case MESA_SHADER_FRAGMENT:
110 state->attribute_count = 0;
111 state->varying_count = util_bitcount64(s->info.inputs_read);
112 if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
113 state->writes_depth = true;
114 if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
115 state->writes_stencil = true;
116 break;
117 case MESA_SHADER_COMPUTE:
118 /* TODO: images */
119 state->attribute_count = 0;
120 state->varying_count = 0;
121 state->shared_size = s->info.cs.shared_size;
122 break;
123 default:
124 unreachable("Unknown shader state");
125 }
126
127 state->can_discard = s->info.fs.uses_discard;
128 state->writes_point_size = program.writes_point_size;
129 state->reads_point_coord = false;
130 state->helper_invocations = s->info.fs.needs_helper_invocations;
131 state->stack_size = program.tls_size;
132
133 if (outputs_written)
134 *outputs_written = s->info.outputs_written;
135
136 /* Separate as primary uniform count is truncated */
137 state->uniform_count = program.uniform_count;
138 state->uniform_cutoff = program.uniform_cutoff;
139 state->work_reg_count = program.work_register_count;
140
141 unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
142 unsigned default_vec2_swizzle = panfrost_get_default_swizzle(2);
143 unsigned default_vec4_swizzle = panfrost_get_default_swizzle(4);
144
145 /* Iterate the varyings and emit the corresponding descriptor */
146 for (unsigned i = 0; i < state->varying_count; ++i) {
147 unsigned location = program.varyings[i];
148
149 /* Default to a vec4 varying */
150 struct mali_attr_meta v = {
151 .format = program.varying_type[i],
152 .swizzle = default_vec4_swizzle,
153 .unknown1 = 0x2,
154 };
155
156 /* Check for special cases, otherwise assume general varying */
157
158 if (location == VARYING_SLOT_POS) {
159 if (stage == MESA_SHADER_FRAGMENT)
160 state->reads_frag_coord = true;
161 else
162 v.format = MALI_VARYING_POS;
163 } else if (location == VARYING_SLOT_PSIZ) {
164 v.format = MALI_R16F;
165 v.swizzle = default_vec1_swizzle;
166
167 state->writes_point_size = true;
168 } else if (location == VARYING_SLOT_PNTC) {
169 v.format = MALI_RG16F;
170 v.swizzle = default_vec2_swizzle;
171
172 state->reads_point_coord = true;
173 } else if (location == VARYING_SLOT_FACE) {
174 v.format = MALI_R32I;
175 v.swizzle = default_vec1_swizzle;
176
177 state->reads_face = true;
178 }
179
180 state->varyings[i] = v;
181 state->varyings_loc[i] = location;
182 }
183 }