panfrost: GPUs newer than G-71 don't have swizzles...
[mesa.git] / src / gallium / drivers / panfrost / pan_assemble.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include "pan_bo.h"
29 #include "pan_context.h"
30 #include "pan_util.h"
31 #include "panfrost-quirks.h"
32
33 #include "compiler/nir/nir.h"
34 #include "nir/tgsi_to_nir.h"
35 #include "midgard/midgard_compile.h"
36 #include "bifrost/bifrost_compile.h"
37 #include "util/u_dynarray.h"
38
39 #include "tgsi/tgsi_dump.h"
40
41 static unsigned
42 pan_format_from_nir_base(nir_alu_type base)
43 {
44 switch (base) {
45 case nir_type_int:
46 return MALI_FORMAT_SINT;
47 case nir_type_uint:
48 case nir_type_bool:
49 return MALI_FORMAT_UINT;
50 case nir_type_float:
51 return MALI_CHANNEL_FLOAT;
52 default:
53 unreachable("Invalid base");
54 }
55 }
56
57 static unsigned
58 pan_format_from_nir_size(nir_alu_type base, unsigned size)
59 {
60 if (base == nir_type_float) {
61 switch (size) {
62 case 16: return MALI_FORMAT_SINT;
63 case 32: return MALI_FORMAT_UNORM;
64 default:
65 unreachable("Invalid float size for format");
66 }
67 } else {
68 switch (size) {
69 case 1:
70 case 8: return MALI_CHANNEL_8;
71 case 16: return MALI_CHANNEL_16;
72 case 32: return MALI_CHANNEL_32;
73 default:
74 unreachable("Invalid int size for format");
75 }
76 }
77 }
78
79 static enum mali_format
80 pan_format_from_glsl(const struct glsl_type *type)
81 {
82 enum glsl_base_type glsl_base = glsl_get_base_type(glsl_without_array(type));
83 nir_alu_type t = nir_get_nir_type_for_glsl_base_type(glsl_base);
84
85 unsigned base = nir_alu_type_get_base_type(t);
86 unsigned size = nir_alu_type_get_type_size(t);
87
88 return pan_format_from_nir_base(base) |
89 pan_format_from_nir_size(base, size) |
90 MALI_NR_CHANNELS(4);
91 }
92
93 static enum bifrost_shader_type
94 bifrost_blend_type_from_nir(nir_alu_type nir_type)
95 {
96 switch(nir_type) {
97 case 0: /* Render target not in use */
98 return 0;
99 case nir_type_float16:
100 return BIFROST_BLEND_F16;
101 case nir_type_float32:
102 return BIFROST_BLEND_F32;
103 case nir_type_int32:
104 return BIFROST_BLEND_I32;
105 case nir_type_uint32:
106 return BIFROST_BLEND_U32;
107 case nir_type_int16:
108 return BIFROST_BLEND_I16;
109 case nir_type_uint16:
110 return BIFROST_BLEND_U16;
111 default:
112 DBG("Unsupported blend shader type for NIR alu type %d", nir_type);
113 assert(0);
114 return 0;
115 }
116 }
117
118 void
119 panfrost_shader_compile(struct panfrost_context *ctx,
120 enum pipe_shader_ir ir_type,
121 const void *ir,
122 gl_shader_stage stage,
123 struct panfrost_shader_state *state,
124 uint64_t *outputs_written)
125 {
126 struct panfrost_device *dev = pan_device(ctx->base.screen);
127 uint8_t *dst;
128
129 nir_shader *s;
130
131 if (ir_type == PIPE_SHADER_IR_NIR) {
132 s = nir_shader_clone(NULL, ir);
133 } else {
134 assert (ir_type == PIPE_SHADER_IR_TGSI);
135 s = tgsi_to_nir(ir, ctx->base.screen);
136 }
137
138 s->info.stage = stage;
139
140 /* Call out to Midgard compiler given the above NIR */
141
142 panfrost_program program = {
143 .alpha_ref = state->alpha_state.ref_value
144 };
145
146 if (dev->quirks & IS_BIFROST) {
147 bifrost_compile_shader_nir(s, &program, dev->gpu_id);
148 } else {
149 midgard_compile_shader_nir(s, &program, false, 0, dev->gpu_id,
150 pan_debug & PAN_DBG_PRECOMPILE);
151 }
152
153 /* Prepare the compiled binary for upload */
154 int size = program.compiled.size;
155 dst = program.compiled.data;
156
157 /* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
158 * I bet someone just thought that would be a cute pun. At least,
159 * that's how I'd do it. */
160
161 if (size) {
162 state->bo = pan_bo_create(dev, size, PAN_BO_EXECUTE);
163 memcpy(state->bo->cpu, dst, size);
164 }
165
166 if (!(dev->quirks & IS_BIFROST)) {
167 /* If size = 0, no shader. Use dummy tag to avoid
168 * INSTR_INVALID_ENC */
169 state->first_tag = size ? program.first_tag : 1;
170 }
171
172 util_dynarray_fini(&program.compiled);
173
174 state->sysval_count = program.sysval_count;
175 memcpy(state->sysval, program.sysvals, sizeof(state->sysval[0]) * state->sysval_count);
176
177 bool vertex_id = s->info.system_values_read & (1 << SYSTEM_VALUE_VERTEX_ID);
178 bool instance_id = s->info.system_values_read & (1 << SYSTEM_VALUE_INSTANCE_ID);
179
180 switch (stage) {
181 case MESA_SHADER_VERTEX:
182 state->attribute_count = util_bitcount64(s->info.inputs_read);
183 state->varying_count = util_bitcount64(s->info.outputs_written);
184
185 if (vertex_id)
186 state->attribute_count = MAX2(state->attribute_count, PAN_VERTEX_ID + 1);
187
188 if (instance_id)
189 state->attribute_count = MAX2(state->attribute_count, PAN_INSTANCE_ID + 1);
190
191 break;
192 case MESA_SHADER_FRAGMENT:
193 state->attribute_count = 0;
194 state->varying_count = util_bitcount64(s->info.inputs_read);
195 if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
196 state->writes_depth = true;
197 if (s->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
198 state->writes_stencil = true;
199 break;
200 case MESA_SHADER_COMPUTE:
201 /* TODO: images */
202 state->attribute_count = 0;
203 state->varying_count = 0;
204 state->shared_size = s->info.cs.shared_size;
205 break;
206 default:
207 unreachable("Unknown shader state");
208 }
209
210 state->can_discard = s->info.fs.uses_discard;
211 state->writes_point_size = program.writes_point_size;
212 state->reads_point_coord = false;
213 state->helper_invocations = s->info.fs.needs_helper_invocations;
214 state->stack_size = program.tls_size;
215
216 if (outputs_written)
217 *outputs_written = s->info.outputs_written;
218
219 /* Separate as primary uniform count is truncated. Sysvals are prefix
220 * uniforms */
221 state->uniform_count = s->num_uniforms + program.sysval_count;
222 state->uniform_cutoff = program.uniform_cutoff;
223 state->work_reg_count = program.work_register_count;
224
225 if (dev->quirks & IS_BIFROST)
226 for (unsigned i = 0; i < BIFROST_MAX_RENDER_TARGET_COUNT; i++)
227 state->blend_types[i] = bifrost_blend_type_from_nir(program.blend_types[i]);
228
229 unsigned default_vec1_swizzle;
230 unsigned default_vec2_swizzle;
231 unsigned default_vec4_swizzle;
232
233 if (dev->quirks & HAS_SWIZZLES) {
234 default_vec1_swizzle = panfrost_get_default_swizzle(1);
235 default_vec2_swizzle = panfrost_get_default_swizzle(2);
236 default_vec4_swizzle = panfrost_get_default_swizzle(4);
237 } else {
238 default_vec1_swizzle = panfrost_bifrost_swizzle(1);
239 default_vec2_swizzle = panfrost_bifrost_swizzle(2);
240 default_vec4_swizzle = panfrost_bifrost_swizzle(4);
241 }
242
243 /* Record the varying mapping for the command stream's bookkeeping */
244
245 unsigned p_varyings[32];
246 enum mali_format p_varying_type[32];
247
248 struct exec_list *l_varyings =
249 stage == MESA_SHADER_VERTEX ? &s->outputs : &s->inputs;
250
251 nir_foreach_variable(var, l_varyings) {
252 unsigned loc = var->data.driver_location;
253 unsigned sz = glsl_count_attribute_slots(var->type, FALSE);
254
255 for (int c = 0; c < sz; ++c) {
256 p_varyings[loc + c] = var->data.location + c;
257 p_varying_type[loc + c] = pan_format_from_glsl(var->type);
258 }
259 }
260
261 /* Iterate the varyings and emit the corresponding descriptor */
262 for (unsigned i = 0; i < state->varying_count; ++i) {
263 unsigned location = p_varyings[i];
264
265 /* Default to a vec4 varying */
266 struct mali_attr_meta v = {
267 .format = p_varying_type[i],
268 .swizzle = default_vec4_swizzle,
269 .unknown1 = 0x2,
270 };
271
272 /* Check for special cases, otherwise assume general varying */
273
274 if (location == VARYING_SLOT_POS) {
275 if (stage == MESA_SHADER_FRAGMENT)
276 state->reads_frag_coord = true;
277 else
278 v.format = MALI_VARYING_POS;
279 } else if (location == VARYING_SLOT_PSIZ) {
280 v.format = MALI_R16F;
281 v.swizzle = default_vec1_swizzle;
282
283 state->writes_point_size = true;
284 } else if (location == VARYING_SLOT_PNTC) {
285 v.format = MALI_RG16F;
286 v.swizzle = default_vec2_swizzle;
287
288 state->reads_point_coord = true;
289 } else if (location == VARYING_SLOT_FACE) {
290 v.format = MALI_R32I;
291 v.swizzle = default_vec1_swizzle;
292
293 state->reads_face = true;
294 }
295
296 state->varyings[i] = v;
297 state->varyings_loc[i] = location;
298 }
299 }