1d0b2bad5c9ecdaf151c083cfaf57b6cc5a48f71
[mesa.git] / src / gallium / drivers / panfrost / pan_blend_cso.c
1 /*
2 * Copyright (C) 2019 Collabora, Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors (Collabora):
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
25 *
26 */
27
28 #include <stdio.h>
29 #include "util/u_memory.h"
30 #include "pan_blend_shaders.h"
31 #include "pan_blending.h"
32 #include "pan_bo.h"
33 #include "panfrost-quirks.h"
34
35 /* A given Gallium blend state can be encoded to the hardware in numerous,
36 * dramatically divergent ways due to the interactions of blending with
37 * framebuffer formats. Conceptually, there are two modes:
38 *
39 * - Fixed-function blending (for suitable framebuffer formats, suitable blend
40 * state, and suitable blend constant)
41 *
42 * - Blend shaders (for everything else)
43 *
44 * A given Gallium blend configuration will compile to exactly one
45 * fixed-function blend state, if it compiles to any, although the constant
46 * will vary across runs as that is tracked outside of the Gallium CSO.
47 *
48 * However, that same blend configuration will compile to many different blend
49 * shaders, depending on the framebuffer formats active. The rationale is that
50 * blend shaders override not just fixed-function blending but also
51 * fixed-function format conversion. As such, each blend shader must be
52 * hardcoded to a particular framebuffer format to correctly pack/unpack it. As
53 * a concrete example, to the hardware there is no difference (!) between RG16F
54 * and RG16UI -- both are simply 4-byte-per-pixel chunks. Thus both formats
55 * require a blend shader (even with blending is totally disabled!), required
56 * to do conversion as necessary (if necessary).
57 *
58 * All of this state is encapsulated in the panfrost_blend_state struct
59 * (our subclass of pipe_blend_state).
60 */
61
62 /* Given an initialized CSO and a particular framebuffer format, grab a
63 * blend shader, generating and compiling it if it doesn't exist
64 * (lazy-loading in a way). This routine, when the cache hits, should
65 * befast, suitable for calling every draw to avoid wacky dirty
66 * tracking paths. If the cache hits, boom, done. */
67
68 struct panfrost_blend_shader *
69 panfrost_get_blend_shader(
70 struct panfrost_context *ctx,
71 struct panfrost_blend_state *blend,
72 enum pipe_format fmt,
73 unsigned rt)
74 {
75 /* Prevent NULL collision issues.. */
76 assert(fmt != 0);
77
78 /* Check the cache. Key by the RT and format */
79 struct hash_table_u64 *shaders = blend->rt[rt].shaders;
80 unsigned key = (fmt << 3) | rt;
81
82 struct panfrost_blend_shader *shader =
83 _mesa_hash_table_u64_search(shaders, key);
84
85 if (shader)
86 return shader;
87
88 /* Cache miss. Build one instead, cache it, and go */
89
90 struct panfrost_blend_shader generated =
91 panfrost_compile_blend_shader(ctx, &blend->base, fmt, rt);
92
93 shader = mem_dup(&generated, sizeof(generated));
94 _mesa_hash_table_u64_insert(shaders, key, shader);
95 return shader;
96 }
97
98 /* Create a blend CSO. Essentially, try to compile a fixed-function
99 * expression and initialize blend shaders */
100
101 static void *
102 panfrost_create_blend_state(struct pipe_context *pipe,
103 const struct pipe_blend_state *blend)
104 {
105 struct panfrost_context *ctx = pan_context(pipe);
106 struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
107 so->base = *blend;
108
109 /* TODO: The following features are not yet implemented */
110 assert(!blend->alpha_to_one);
111
112 for (unsigned c = 0; c < PIPE_MAX_COLOR_BUFS; ++c) {
113 unsigned g = blend->independent_blend_enable ? c : 0;
114 struct pipe_rt_blend_state pipe = blend->rt[g];
115
116 struct panfrost_blend_rt *rt = &so->rt[c];
117 rt->shaders = _mesa_hash_table_u64_create(so);
118
119 /* Logic ops are always shader */
120 if (blend->logicop_enable) {
121 continue;
122 }
123
124 rt->has_fixed_function =
125 panfrost_make_fixed_blend_mode(
126 pipe,
127 &rt->equation,
128 &rt->constant_mask);
129
130 /* Regardless if that works, we also need to initialize
131 * the blend shaders */
132
133 rt->shaders = _mesa_hash_table_u64_create(so);
134 }
135
136 return so;
137 }
138
139 static void
140 panfrost_bind_blend_state(struct pipe_context *pipe,
141 void *cso)
142 {
143 struct panfrost_context *ctx = pan_context(pipe);
144 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
145 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
146 ctx->blend = pblend;
147
148 if (!blend)
149 return;
150 }
151
152 static void
153 panfrost_delete_blend_shader(struct hash_entry *entry)
154 {
155 struct panfrost_blend_shader *shader = (struct panfrost_blend_shader *)entry->data;
156 free(shader->buffer);
157 free(shader);
158 }
159
160 static void
161 panfrost_delete_blend_state(struct pipe_context *pipe,
162 void *cso)
163 {
164 struct panfrost_blend_state *blend = (struct panfrost_blend_state *) cso;
165
166 for (unsigned c = 0; c < PIPE_MAX_COLOR_BUFS; ++c) {
167 struct panfrost_blend_rt *rt = &blend->rt[c];
168 _mesa_hash_table_u64_clear(rt->shaders, panfrost_delete_blend_shader);
169 }
170 ralloc_free(blend);
171 }
172
173 static void
174 panfrost_set_blend_color(struct pipe_context *pipe,
175 const struct pipe_blend_color *blend_color)
176 {
177 struct panfrost_context *ctx = pan_context(pipe);
178
179 if (blend_color)
180 ctx->blend_color = *blend_color;
181 }
182
183 /* Given a vec4 of constants, reduce it to just a single constant according to
184 * the mask (if we can) */
185
186 static bool
187 panfrost_blend_constant(float *out, float *in, unsigned mask)
188 {
189 /* If there is no components used, it automatically works */
190
191 if (!mask)
192 return true;
193
194 /* Find some starter mask */
195 unsigned first = ffs(mask) - 1;
196 float cons = in[first];
197 mask ^= (1 << first);
198
199 /* Ensure the rest are equal */
200 while (mask) {
201 unsigned i = u_bit_scan(&mask);
202
203 if (in[i] != cons)
204 return false;
205 }
206
207 /* Otherwise, we're good to go */
208 *out = cons;
209 return true;
210 }
211
212 /* Create a final blend given the context */
213
214 struct panfrost_blend_final
215 panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
216 {
217 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
218 struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
219 enum pipe_format fmt = fb->cbufs[rti]->format;
220
221 /* Grab the blend state */
222 struct panfrost_blend_state *blend = ctx->blend;
223 struct panfrost_blend_rt *rt = &blend->rt[rti];
224
225 /* First, we'll try fixed function, matching equationn and constant */
226 if (rt->has_fixed_function && panfrost_can_fixed_blend(fmt)) {
227 float constant = 0.0;
228
229 if (panfrost_blend_constant(
230 &constant,
231 ctx->blend_color.color,
232 rt->constant_mask)) {
233 bool no_blending =
234 (rt->equation.rgb_mode == 0x122) &&
235 (rt->equation.alpha_mode == 0x122) &&
236 (rt->equation.color_mask == 0xf);
237
238 struct panfrost_blend_final final = {
239 .equation = {
240 .equation = &rt->equation,
241 .constant = constant
242 },
243 .no_blending = no_blending,
244 .no_colour = (rt->equation.color_mask == 0x0)
245 };
246
247 return final;
248 }
249 }
250
251 /* Otherwise, we need to grab a shader */
252 struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
253
254 struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
255 PAN_BO_EXECUTE,
256 PAN_BO_ACCESS_PRIVATE |
257 PAN_BO_ACCESS_READ |
258 PAN_BO_ACCESS_FRAGMENT);
259
260 memcpy(bo->cpu, shader->buffer, shader->size);
261
262 if (shader->patch_index) {
263 /* We have to specialize the blend shader to use constants, so
264 * patch in the current constants */
265
266 float *patch = (float *) (bo->cpu + shader->patch_index);
267 memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
268 }
269
270 struct panfrost_blend_final final = {
271 .is_shader = true,
272 .shader = {
273 .work_count = shader->work_count,
274 .first_tag = shader->first_tag,
275 .gpu = bo->gpu,
276 }
277 };
278
279 return final;
280 }
281
282 void
283 panfrost_blend_context_init(struct pipe_context *pipe)
284 {
285 pipe->create_blend_state = panfrost_create_blend_state;
286 pipe->bind_blend_state = panfrost_bind_blend_state;
287 pipe->delete_blend_state = panfrost_delete_blend_state;
288
289 pipe->set_blend_color = panfrost_set_blend_color;
290 }