panfrost: Add an helper to retrieve the currently active shader state
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_minmax_cache.h"
33 #include "panfrost-quirks.h"
34
35 #include "util/macros.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_memory.h"
40 #include "util/u_vbuf.h"
41 #include "util/half_float.h"
42 #include "util/u_helpers.h"
43 #include "util/format/u_format.h"
44 #include "util/u_prim.h"
45 #include "util/u_prim_restart.h"
46 #include "indices/u_primconvert.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_from_mesa.h"
49 #include "util/u_math.h"
50
51 #include "pan_screen.h"
52 #include "pan_blending.h"
53 #include "pan_blend_shaders.h"
54 #include "pan_util.h"
55 #include "pandecode/decode.h"
56
57 struct midgard_tiler_descriptor
58 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
59 {
60 struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
61 bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
62 struct midgard_tiler_descriptor t = {0};
63 unsigned height = batch->key.height;
64 unsigned width = batch->key.width;
65
66 t.hierarchy_mask =
67 panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
68
69 /* Compute the polygon header size and use that to offset the body */
70
71 unsigned header_size = panfrost_tiler_header_size(
72 width, height, t.hierarchy_mask, hierarchy);
73
74 t.polygon_list_size = panfrost_tiler_full_size(
75 width, height, t.hierarchy_mask, hierarchy);
76
77 /* Sanity check */
78
79 if (vertex_count) {
80 struct panfrost_bo *tiler_heap;
81
82 tiler_heap = panfrost_batch_get_tiler_heap(batch);
83 t.polygon_list = panfrost_batch_get_polygon_list(batch,
84 header_size +
85 t.polygon_list_size);
86
87
88 /* Allow the entire tiler heap */
89 t.heap_start = tiler_heap->gpu;
90 t.heap_end = tiler_heap->gpu + tiler_heap->size;
91 } else {
92 struct panfrost_bo *tiler_dummy;
93
94 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
95 header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
96
97 /* The tiler is disabled, so don't allow the tiler heap */
98 t.heap_start = tiler_dummy->gpu;
99 t.heap_end = t.heap_start;
100
101 /* Use a dummy polygon list */
102 t.polygon_list = tiler_dummy->gpu;
103
104 /* Disable the tiler */
105 if (hierarchy)
106 t.hierarchy_mask |= MALI_TILER_DISABLED;
107 else {
108 t.hierarchy_mask = MALI_TILER_USER;
109 t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
110
111 /* We don't have a WRITE_VALUE job, so write the polygon list manually */
112 uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
113 polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
114 }
115 }
116
117 t.polygon_list_body =
118 t.polygon_list + header_size;
119
120 return t;
121 }
122
123 static void
124 panfrost_clear(
125 struct pipe_context *pipe,
126 unsigned buffers,
127 const union pipe_color_union *color,
128 double depth, unsigned stencil)
129 {
130 struct panfrost_context *ctx = pan_context(pipe);
131
132 /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
133 * the existing batch targeting this FBO has draws. We could probably
134 * avoid that by replacing plain clears by quad-draws with a specific
135 * color/depth/stencil value, thus avoiding the generation of extra
136 * fragment jobs.
137 */
138 struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
139
140 panfrost_batch_add_fbo_bos(batch);
141 panfrost_batch_clear(batch, buffers, color, depth, stencil);
142 }
143
144 /* TODO: Bifrost requires just a mali_shared_memory, without the rest of the
145 * framebuffer */
146
147 static void
148 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
149 {
150 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
151 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
152
153 /* If we haven't, reserve space for the framebuffer */
154
155 if (!batch->framebuffer.gpu) {
156 unsigned size = (screen->quirks & MIDGARD_SFBD) ?
157 sizeof(struct mali_single_framebuffer) :
158 sizeof(struct mali_framebuffer);
159
160 batch->framebuffer = panfrost_allocate_transient(batch, size);
161
162 /* Tag the pointer */
163 if (!(screen->quirks & MIDGARD_SFBD))
164 batch->framebuffer.gpu |= MALI_MFBD;
165 }
166
167 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
168 ctx->payloads[i].postfix.shared_memory = batch->framebuffer.gpu;
169 }
170
171 /* Reset per-frame context, called on context initialisation as well as after
172 * flushing a frame */
173
174 void
175 panfrost_invalidate_frame(struct panfrost_context *ctx)
176 {
177 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
178 ctx->payloads[i].postfix.shared_memory = 0;
179
180 /* TODO: When does this need to be handled? */
181 ctx->active_queries = true;
182 }
183
184 /* In practice, every field of these payloads should be configurable
185 * arbitrarily, which means these functions are basically catch-all's for
186 * as-of-yet unwavering unknowns */
187
188 static void
189 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
190 {
191 /* 0x2 bit clear on 32-bit T6XX */
192
193 struct midgard_payload_vertex_tiler payload = {
194 .gl_enables = 0x4 | 0x2,
195 };
196
197 /* Vertex and compute are closely coupled, so share a payload */
198
199 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
200 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
201 }
202
203 static unsigned
204 translate_tex_wrap(enum pipe_tex_wrap w)
205 {
206 switch (w) {
207 case PIPE_TEX_WRAP_REPEAT:
208 return MALI_WRAP_REPEAT;
209
210 case PIPE_TEX_WRAP_CLAMP:
211 return MALI_WRAP_CLAMP;
212
213 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
214 return MALI_WRAP_CLAMP_TO_EDGE;
215
216 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
217 return MALI_WRAP_CLAMP_TO_BORDER;
218
219 case PIPE_TEX_WRAP_MIRROR_REPEAT:
220 return MALI_WRAP_MIRRORED_REPEAT;
221
222 case PIPE_TEX_WRAP_MIRROR_CLAMP:
223 return MALI_WRAP_MIRRORED_CLAMP;
224
225 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
226 return MALI_WRAP_MIRRORED_CLAMP_TO_EDGE;
227
228 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
229 return MALI_WRAP_MIRRORED_CLAMP_TO_BORDER;
230
231 default:
232 unreachable("Invalid wrap");
233 }
234 }
235
236 static unsigned
237 panfrost_translate_compare_func(enum pipe_compare_func in)
238 {
239 switch (in) {
240 case PIPE_FUNC_NEVER:
241 return MALI_FUNC_NEVER;
242
243 case PIPE_FUNC_LESS:
244 return MALI_FUNC_LESS;
245
246 case PIPE_FUNC_EQUAL:
247 return MALI_FUNC_EQUAL;
248
249 case PIPE_FUNC_LEQUAL:
250 return MALI_FUNC_LEQUAL;
251
252 case PIPE_FUNC_GREATER:
253 return MALI_FUNC_GREATER;
254
255 case PIPE_FUNC_NOTEQUAL:
256 return MALI_FUNC_NOTEQUAL;
257
258 case PIPE_FUNC_GEQUAL:
259 return MALI_FUNC_GEQUAL;
260
261 case PIPE_FUNC_ALWAYS:
262 return MALI_FUNC_ALWAYS;
263
264 default:
265 unreachable("Invalid func");
266 }
267 }
268
269 static unsigned
270 panfrost_translate_stencil_op(enum pipe_stencil_op in)
271 {
272 switch (in) {
273 case PIPE_STENCIL_OP_KEEP:
274 return MALI_STENCIL_KEEP;
275
276 case PIPE_STENCIL_OP_ZERO:
277 return MALI_STENCIL_ZERO;
278
279 case PIPE_STENCIL_OP_REPLACE:
280 return MALI_STENCIL_REPLACE;
281
282 case PIPE_STENCIL_OP_INCR:
283 return MALI_STENCIL_INCR;
284
285 case PIPE_STENCIL_OP_DECR:
286 return MALI_STENCIL_DECR;
287
288 case PIPE_STENCIL_OP_INCR_WRAP:
289 return MALI_STENCIL_INCR_WRAP;
290
291 case PIPE_STENCIL_OP_DECR_WRAP:
292 return MALI_STENCIL_DECR_WRAP;
293
294 case PIPE_STENCIL_OP_INVERT:
295 return MALI_STENCIL_INVERT;
296
297 default:
298 unreachable("Invalid stencil op");
299 }
300 }
301
302 static void
303 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
304 {
305 out->ref = 0; /* Gallium gets it from elsewhere */
306
307 out->mask = in->valuemask;
308 out->func = panfrost_translate_compare_func(in->func);
309 out->sfail = panfrost_translate_stencil_op(in->fail_op);
310 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
311 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
312 }
313
314 static void
315 panfrost_default_shader_backend(struct panfrost_context *ctx)
316 {
317 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
318 struct mali_shader_meta shader = {
319 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
320
321 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
322 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
323 };
324
325 /* unknown2_4 has 0x10 bit set on T6XX and T720. We don't know why this is
326 * required (independent of 32-bit/64-bit descriptors), or why it's not
327 * used on later GPU revisions. Otherwise, all shader jobs fault on
328 * these earlier chips (perhaps this is a chicken bit of some kind).
329 * More investigation is needed. */
330
331 if (screen->quirks & MIDGARD_SFBD)
332 shader.unknown2_4 |= 0x10;
333
334 struct pipe_stencil_state default_stencil = {
335 .enabled = 0,
336 .func = PIPE_FUNC_ALWAYS,
337 .fail_op = MALI_STENCIL_KEEP,
338 .zfail_op = MALI_STENCIL_KEEP,
339 .zpass_op = MALI_STENCIL_KEEP,
340 .writemask = 0xFF,
341 .valuemask = 0xFF
342 };
343
344 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
345 shader.stencil_mask_front = default_stencil.writemask;
346
347 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
348 shader.stencil_mask_back = default_stencil.writemask;
349
350 if (default_stencil.enabled)
351 shader.unknown2_4 |= MALI_STENCIL_TEST;
352
353 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
354 }
355
356 bool
357 panfrost_writes_point_size(struct panfrost_context *ctx)
358 {
359 assert(ctx->shader[PIPE_SHADER_VERTEX]);
360 struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX);
361
362 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
363 }
364
365 /* Stage the attribute descriptors so we can adjust src_offset
366 * to let BOs align nicely */
367
368 static void
369 panfrost_stage_attributes(struct panfrost_context *ctx)
370 {
371 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
372 struct panfrost_vertex_state *so = ctx->vertex;
373
374 size_t sz = sizeof(struct mali_attr_meta) * PAN_MAX_ATTRIBUTE;
375 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
376 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
377
378 /* Copy as-is for the first pass */
379 memcpy(target, so->hw, sz);
380
381 /* Fixup offsets for the second pass. Recall that the hardware
382 * calculates attribute addresses as:
383 *
384 * addr = base + (stride * vtx) + src_offset;
385 *
386 * However, on Mali, base must be aligned to 64-bytes, so we
387 * instead let:
388 *
389 * base' = base & ~63 = base - (base & 63)
390 *
391 * To compensate when using base' (see emit_vertex_data), we have
392 * to adjust src_offset by the masked off piece:
393 *
394 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
395 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
396 * = base + (stride * vtx) + src_offset
397 * = addr;
398 *
399 * QED.
400 */
401
402 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
403
404 for (unsigned i = 0; i < so->num_elements; ++i) {
405 unsigned vbi = so->pipe[i].vertex_buffer_index;
406 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
407 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
408 mali_ptr addr = rsrc->bo->gpu + buf->buffer_offset;
409
410 /* Adjust by the masked off bits of the offset. Make sure we
411 * read src_offset from so->hw (which is not GPU visible)
412 * rather than target (which is) due to caching effects */
413
414 unsigned src_offset = so->hw[i].src_offset;
415 src_offset += (addr & 63);
416
417 /* Also, somewhat obscurely per-instance data needs to be
418 * offset in response to a delayed start in an indexed draw */
419
420 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start)
421 src_offset -= buf->stride * start;
422
423 target[i].src_offset = src_offset;
424 }
425
426 /* Let's also include vertex builtins */
427
428 struct mali_attr_meta builtin = {
429 .format = MALI_R32UI,
430 .swizzle = panfrost_get_default_swizzle(1)
431 };
432
433 /* See mali_attr_meta specification for the magic number */
434
435 builtin.index = so->vertexid_index;
436 memcpy(&target[PAN_VERTEX_ID], &builtin, 4);
437
438 builtin.index = so->vertexid_index + 1;
439 memcpy(&target[PAN_INSTANCE_ID], &builtin, 4);
440
441 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
442 }
443
444 static void
445 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
446 {
447 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
448 size_t desc_size = sizeof(struct mali_sampler_descriptor);
449
450 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
451 mali_ptr upload = 0;
452
453 if (ctx->sampler_count[t]) {
454 size_t transfer_size = desc_size * ctx->sampler_count[t];
455
456 struct panfrost_transfer transfer =
457 panfrost_allocate_transient(batch, transfer_size);
458
459 struct mali_sampler_descriptor *desc =
460 (struct mali_sampler_descriptor *) transfer.cpu;
461
462 for (int i = 0; i < ctx->sampler_count[t]; ++i)
463 desc[i] = ctx->samplers[t][i]->hw;
464
465 upload = transfer.gpu;
466 }
467
468 ctx->payloads[t].postfix.sampler_descriptor = upload;
469 }
470 }
471
472 static mali_ptr
473 panfrost_upload_tex(
474 struct panfrost_context *ctx,
475 enum pipe_shader_type st,
476 struct panfrost_sampler_view *view)
477 {
478 if (!view)
479 return (mali_ptr) 0;
480
481 struct pipe_sampler_view *pview = &view->base;
482 struct panfrost_resource *rsrc = pan_resource(pview->texture);
483
484 /* Add the BO to the job so it's retained until the job is done. */
485 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
486
487 panfrost_batch_add_bo(batch, rsrc->bo,
488 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
489 panfrost_bo_access_for_stage(st));
490
491 panfrost_batch_add_bo(batch, view->bo,
492 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
493 panfrost_bo_access_for_stage(st));
494
495 return view->bo->gpu;
496 }
497
498 static void
499 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
500 {
501 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
502
503 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
504 mali_ptr trampoline = 0;
505
506 if (ctx->sampler_view_count[t]) {
507 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
508
509 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
510 trampolines[i] =
511 panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
512
513 trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
514 }
515
516 ctx->payloads[t].postfix.texture_trampoline = trampoline;
517 }
518 }
519
520 struct sysval_uniform {
521 union {
522 float f[4];
523 int32_t i[4];
524 uint32_t u[4];
525 uint64_t du[2];
526 };
527 };
528
529 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
530 struct sysval_uniform *uniform)
531 {
532 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
533
534 uniform->f[0] = vp->scale[0];
535 uniform->f[1] = vp->scale[1];
536 uniform->f[2] = vp->scale[2];
537 }
538
539 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
540 struct sysval_uniform *uniform)
541 {
542 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
543
544 uniform->f[0] = vp->translate[0];
545 uniform->f[1] = vp->translate[1];
546 uniform->f[2] = vp->translate[2];
547 }
548
549 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
550 enum pipe_shader_type st,
551 unsigned int sysvalid,
552 struct sysval_uniform *uniform)
553 {
554 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
555 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
556 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
557 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
558
559 assert(dim);
560 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
561
562 if (dim > 1)
563 uniform->i[1] = u_minify(tex->texture->height0,
564 tex->u.tex.first_level);
565
566 if (dim > 2)
567 uniform->i[2] = u_minify(tex->texture->depth0,
568 tex->u.tex.first_level);
569
570 if (is_array)
571 uniform->i[dim] = tex->texture->array_size;
572 }
573
574 static void panfrost_upload_ssbo_sysval(
575 struct panfrost_context *ctx,
576 enum pipe_shader_type st,
577 unsigned ssbo_id,
578 struct sysval_uniform *uniform)
579 {
580 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
581 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
582
583 /* Compute address */
584 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
585 struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
586
587 panfrost_batch_add_bo(batch, bo,
588 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_RW |
589 panfrost_bo_access_for_stage(st));
590
591 /* Upload address and size as sysval */
592 uniform->du[0] = bo->gpu + sb.buffer_offset;
593 uniform->u[2] = sb.buffer_size;
594 }
595
596 static void
597 panfrost_upload_sampler_sysval(
598 struct panfrost_context *ctx,
599 enum pipe_shader_type st,
600 unsigned sampler_index,
601 struct sysval_uniform *uniform)
602 {
603 struct pipe_sampler_state *sampl =
604 &ctx->samplers[st][sampler_index]->base;
605
606 uniform->f[0] = sampl->min_lod;
607 uniform->f[1] = sampl->max_lod;
608 uniform->f[2] = sampl->lod_bias;
609
610 /* Even without any errata, Midgard represents "no mipmapping" as
611 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
612 * panfrost_create_sampler_state which also explains our choice of
613 * epsilon value (again to keep behaviour consistent) */
614
615 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
616 uniform->f[1] = uniform->f[0] + (1.0/256.0);
617 }
618
619 static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
620 struct sysval_uniform *uniform)
621 {
622 uniform->u[0] = ctx->compute_grid->grid[0];
623 uniform->u[1] = ctx->compute_grid->grid[1];
624 uniform->u[2] = ctx->compute_grid->grid[2];
625 }
626
627 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
628 struct panfrost_shader_state *ss,
629 enum pipe_shader_type st)
630 {
631 struct sysval_uniform *uniforms = (void *)buf;
632
633 for (unsigned i = 0; i < ss->sysval_count; ++i) {
634 int sysval = ss->sysval[i];
635
636 switch (PAN_SYSVAL_TYPE(sysval)) {
637 case PAN_SYSVAL_VIEWPORT_SCALE:
638 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
639 break;
640 case PAN_SYSVAL_VIEWPORT_OFFSET:
641 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
642 break;
643 case PAN_SYSVAL_TEXTURE_SIZE:
644 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
645 &uniforms[i]);
646 break;
647 case PAN_SYSVAL_SSBO:
648 panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
649 &uniforms[i]);
650 break;
651 case PAN_SYSVAL_NUM_WORK_GROUPS:
652 panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
653 break;
654 case PAN_SYSVAL_SAMPLER:
655 panfrost_upload_sampler_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
656 &uniforms[i]);
657 break;
658 default:
659 assert(0);
660 }
661 }
662 }
663
664 static const void *
665 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
666 {
667 struct pipe_constant_buffer *cb = &buf->cb[index];
668 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
669
670 if (rsrc)
671 return rsrc->bo->cpu;
672 else if (cb->user_buffer)
673 return cb->user_buffer;
674 else
675 unreachable("No constant buffer");
676 }
677
678 static mali_ptr
679 panfrost_map_constant_buffer_gpu(
680 struct panfrost_context *ctx,
681 enum pipe_shader_type st,
682 struct panfrost_constant_buffer *buf,
683 unsigned index)
684 {
685 struct pipe_constant_buffer *cb = &buf->cb[index];
686 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
687 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
688
689 if (rsrc) {
690 panfrost_batch_add_bo(batch, rsrc->bo,
691 PAN_BO_ACCESS_SHARED |
692 PAN_BO_ACCESS_READ |
693 panfrost_bo_access_for_stage(st));
694
695 /* Alignment gauranteed by PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT */
696 return rsrc->bo->gpu + cb->buffer_offset;
697 } else if (cb->user_buffer) {
698 return panfrost_upload_transient(batch, cb->user_buffer + cb->buffer_offset, cb->buffer_size);
699 } else {
700 unreachable("No constant buffer");
701 }
702 }
703
704 /* Compute number of UBOs active (more specifically, compute the highest UBO
705 * number addressable -- if there are gaps, include them in the count anyway).
706 * We always include UBO #0 in the count, since we *need* uniforms enabled for
707 * sysvals. */
708
709 static unsigned
710 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
711 {
712 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
713 return 32 - __builtin_clz(mask);
714 }
715
716 /* Fixes up a shader state with current state */
717
718 static void
719 panfrost_patch_shader_state(struct panfrost_context *ctx,
720 enum pipe_shader_type stage)
721 {
722 struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, stage);
723
724 if (!ss) {
725 ctx->payloads[stage].postfix.shader = 0;
726 return;
727 }
728
729 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
730 ss->tripipe->sampler_count = ctx->sampler_count[stage];
731
732 ss->tripipe->midgard1.flags_lo = 0x220;
733
734 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
735 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
736
737 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
738
739 /* Add the shader BO to the batch. */
740 panfrost_batch_add_bo(batch, ss->bo,
741 PAN_BO_ACCESS_PRIVATE |
742 PAN_BO_ACCESS_READ |
743 panfrost_bo_access_for_stage(stage));
744
745 ctx->payloads[stage].postfix.shader = panfrost_upload_transient(batch,
746 ss->tripipe,
747 sizeof(struct mali_shader_meta));
748 }
749
750 /* Go through dirty flags and actualise them in the cmdstream. */
751
752 void
753 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
754 {
755 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
756 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
757
758 panfrost_batch_add_fbo_bos(batch);
759 panfrost_attach_vt_framebuffer(ctx);
760
761 if (with_vertex_data) {
762 panfrost_emit_vertex_data(batch);
763
764 /* Varyings emitted for -all- geometry */
765 unsigned total_count = ctx->padded_count * ctx->instance_count;
766 panfrost_emit_varying_descriptor(ctx, total_count);
767 }
768
769
770 if (ctx->rasterizer) {
771 bool msaa = ctx->rasterizer->base.multisample;
772 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
773
774 /* TODO: Sample size */
775 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
776 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
777 }
778
779 panfrost_batch_set_requirements(batch);
780
781 if (ctx->occlusion_query) {
782 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY;
783 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->bo->gpu;
784 }
785
786 panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
787 panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
788
789 if (ctx->shader[PIPE_SHADER_VERTEX] && ctx->shader[PIPE_SHADER_FRAGMENT]) {
790 /* Check if we need to link the gl_PointSize varying */
791 if (!panfrost_writes_point_size(ctx)) {
792 /* If the size is constant, write it out. Otherwise,
793 * don't touch primitive_size (since we would clobber
794 * the pointer there) */
795
796 bool points = ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
797
798 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = points ?
799 ctx->rasterizer->base.point_size :
800 ctx->rasterizer->base.line_width;
801 }
802 }
803
804 if (ctx->shader[PIPE_SHADER_FRAGMENT]) {
805 struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
806
807 panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
808
809 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
810
811 COPY(shader);
812 COPY(attribute_count);
813 COPY(varying_count);
814 COPY(texture_count);
815 COPY(sampler_count);
816 COPY(midgard1.uniform_count);
817 COPY(midgard1.uniform_buffer_count);
818 COPY(midgard1.work_count);
819 COPY(midgard1.flags_lo);
820 COPY(midgard1.flags_hi);
821
822 #undef COPY
823
824 /* Get blending setup */
825 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
826
827 struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
828 unsigned shader_offset = 0;
829 struct panfrost_bo *shader_bo = NULL;
830
831 for (unsigned c = 0; c < rt_count; ++c) {
832 blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, &shader_offset);
833 }
834
835 /* If there is a blend shader, work registers are shared. XXX: opt */
836
837 for (unsigned c = 0; c < rt_count; ++c) {
838 if (blend[c].is_shader)
839 ctx->fragment_shader_core.midgard1.work_count = 16;
840 }
841
842 /* Depending on whether it's legal to in the given shader, we
843 * try to enable early-z testing (or forward-pixel kill?) */
844
845 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_EARLY_Z,
846 !variant->can_discard && !variant->writes_depth);
847
848 /* Add the writes Z/S flags if needed. */
849 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo,
850 MALI_WRITES_Z, variant->writes_depth);
851 SET_BIT(ctx->fragment_shader_core.midgard1.flags_hi,
852 MALI_WRITES_S, variant->writes_stencil);
853
854 /* Any time texturing is used, derivatives are implicitly
855 * calculated, so we need to enable helper invocations */
856
857 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
858
859 /* Assign the stencil refs late */
860
861 unsigned front_ref = ctx->stencil_ref.ref_value[0];
862 unsigned back_ref = ctx->stencil_ref.ref_value[1];
863 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
864
865 ctx->fragment_shader_core.stencil_front.ref = front_ref;
866 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
867
868 /* CAN_DISCARD should be set if the fragment shader possibly
869 * contains a 'discard' instruction. It is likely this is
870 * related to optimizations related to forward-pixel kill, as
871 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
872 * thing?" by Peter Harris
873 */
874
875 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
876 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, 0x400, variant->can_discard);
877
878 /* Even on MFBD, the shader descriptor gets blend shaders. It's
879 * *also* copied to the blend_meta appended (by convention),
880 * but this is the field actually read by the hardware. (Or
881 * maybe both are read...?). Specify the last RTi with a blend
882 * shader. */
883
884 ctx->fragment_shader_core.blend.shader = 0;
885
886 for (signed rt = (rt_count - 1); rt >= 0; --rt) {
887 if (blend[rt].is_shader) {
888 ctx->fragment_shader_core.blend.shader =
889 blend[rt].shader.gpu | blend[rt].shader.first_tag;
890 break;
891 }
892 }
893
894 if (screen->quirks & MIDGARD_SFBD) {
895 /* When only a single render target platform is used, the blend
896 * information is inside the shader meta itself. We
897 * additionally need to signal CAN_DISCARD for nontrivial blend
898 * modes (so we're able to read back the destination buffer) */
899
900 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_BLEND_SHADER, blend[0].is_shader);
901
902 if (!blend[0].is_shader) {
903 ctx->fragment_shader_core.blend.equation =
904 *blend[0].equation.equation;
905 ctx->fragment_shader_core.blend.constant =
906 blend[0].equation.constant;
907 }
908
909 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, !blend[0].no_blending);
910 }
911
912 size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
913 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
914 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
915
916 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.shader = transfer.gpu;
917
918 if (!(screen->quirks & MIDGARD_SFBD)) {
919 /* Additional blend descriptor tacked on for jobs using MFBD */
920
921 struct midgard_blend_rt rts[4];
922
923 for (unsigned i = 0; i < rt_count; ++i) {
924 rts[i].flags = 0x200;
925
926 bool is_srgb =
927 (ctx->pipe_framebuffer.nr_cbufs > i) &&
928 (ctx->pipe_framebuffer.cbufs[i]) &&
929 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
930
931 SET_BIT(rts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
932 SET_BIT(rts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
933 SET_BIT(rts[i].flags, MALI_BLEND_SRGB, is_srgb);
934 SET_BIT(rts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
935
936 if (blend[i].is_shader) {
937 rts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
938 } else {
939 rts[i].blend.equation = *blend[i].equation.equation;
940 rts[i].blend.constant = blend[i].equation.constant;
941 }
942 }
943
944 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
945 }
946 }
947
948 /* We stage to transient, so always dirty.. */
949 if (ctx->vertex)
950 panfrost_stage_attributes(ctx);
951
952 panfrost_upload_sampler_descriptors(ctx);
953 panfrost_upload_texture_descriptors(ctx);
954
955 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
956
957 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
958 struct panfrost_shader_variants *all = ctx->shader[i];
959
960 if (!all)
961 continue;
962
963 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
964
965 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
966
967 /* Uniforms are implicitly UBO #0 */
968 bool has_uniforms = buf->enabled_mask & (1 << 0);
969
970 /* Allocate room for the sysval and the uniforms */
971 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
972 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
973 size_t size = sys_size + uniform_size;
974 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
975
976 /* Upload sysvals requested by the shader */
977 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
978
979 /* Upload uniforms */
980 if (has_uniforms && uniform_size) {
981 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
982 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
983 }
984
985 int uniform_count =
986 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
987
988 struct mali_vertex_tiler_postfix *postfix =
989 &ctx->payloads[i].postfix;
990
991 /* Next up, attach UBOs. UBO #0 is the uniforms we just
992 * uploaded */
993
994 unsigned ubo_count = panfrost_ubo_count(ctx, i);
995 assert(ubo_count >= 1);
996
997 size_t sz = sizeof(uint64_t) * ubo_count;
998 uint64_t ubos[PAN_MAX_CONST_BUFFERS];
999
1000 /* Upload uniforms as a UBO */
1001 ubos[0] = MALI_MAKE_UBO(2 + uniform_count, transfer.gpu);
1002
1003 /* The rest are honest-to-goodness UBOs */
1004
1005 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1006 size_t usz = buf->cb[ubo].buffer_size;
1007
1008 bool enabled = buf->enabled_mask & (1 << ubo);
1009 bool empty = usz == 0;
1010
1011 if (!enabled || empty) {
1012 /* Stub out disabled UBOs to catch accesses */
1013 ubos[ubo] = MALI_MAKE_UBO(0, 0xDEAD0000);
1014 continue;
1015 }
1016
1017 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, i, buf, ubo);
1018
1019 unsigned bytes_per_field = 16;
1020 unsigned aligned = ALIGN_POT(usz, bytes_per_field);
1021 ubos[ubo] = MALI_MAKE_UBO(aligned / bytes_per_field, gpu);
1022 }
1023
1024 mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
1025 postfix->uniforms = transfer.gpu;
1026 postfix->uniform_buffers = ubufs;
1027
1028 buf->dirty_mask = 0;
1029 }
1030
1031 /* TODO: Upload the viewport somewhere more appropriate */
1032
1033 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1034 * (somewhat) asymmetric ints. */
1035 const struct pipe_scissor_state *ss = &ctx->scissor;
1036
1037 struct mali_viewport view = {
1038 /* By default, do no viewport clipping, i.e. clip to (-inf,
1039 * inf) in each direction. Clipping to the viewport in theory
1040 * should work, but in practice causes issues when we're not
1041 * explicitly trying to scissor */
1042
1043 .clip_minx = -INFINITY,
1044 .clip_miny = -INFINITY,
1045 .clip_maxx = INFINITY,
1046 .clip_maxy = INFINITY,
1047 };
1048
1049 /* Always scissor to the viewport by default. */
1050 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1051 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1052
1053 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1054 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1055
1056 float minz = (vp->translate[2] - fabsf(vp->scale[2]));
1057 float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
1058
1059 /* Apply the scissor test */
1060
1061 unsigned minx, miny, maxx, maxy;
1062
1063 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1064 minx = MAX2(ss->minx, vp_minx);
1065 miny = MAX2(ss->miny, vp_miny);
1066 maxx = MIN2(ss->maxx, vp_maxx);
1067 maxy = MIN2(ss->maxy, vp_maxy);
1068 } else {
1069 minx = vp_minx;
1070 miny = vp_miny;
1071 maxx = vp_maxx;
1072 maxy = vp_maxy;
1073 }
1074
1075 /* Hardware needs the min/max to be strictly ordered, so flip if we
1076 * need to. The viewport transformation in the vertex shader will
1077 * handle the negatives if we don't */
1078
1079 if (miny > maxy) {
1080 unsigned temp = miny;
1081 miny = maxy;
1082 maxy = temp;
1083 }
1084
1085 if (minx > maxx) {
1086 unsigned temp = minx;
1087 minx = maxx;
1088 maxx = temp;
1089 }
1090
1091 if (minz > maxz) {
1092 float temp = minz;
1093 minz = maxz;
1094 maxz = temp;
1095 }
1096
1097 /* Clamp to the framebuffer size as a last check */
1098
1099 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1100 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1101
1102 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1103 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1104
1105 /* Update the job, unless we're doing wallpapering (whose lack of
1106 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1107 * just... be faster :) */
1108
1109 if (!ctx->wallpaper_batch)
1110 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
1111
1112 /* Upload */
1113
1114 view.viewport0[0] = minx;
1115 view.viewport1[0] = MALI_POSITIVE(maxx);
1116
1117 view.viewport0[1] = miny;
1118 view.viewport1[1] = MALI_POSITIVE(maxy);
1119
1120 view.clip_minz = minz;
1121 view.clip_maxz = maxz;
1122
1123 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1124 panfrost_upload_transient(batch,
1125 &view,
1126 sizeof(struct mali_viewport));
1127 }
1128
1129 /* Corresponds to exactly one draw, but does not submit anything */
1130
1131 static void
1132 panfrost_queue_draw(struct panfrost_context *ctx)
1133 {
1134 /* Handle dirty flags now */
1135 panfrost_emit_for_draw(ctx, true);
1136
1137 /* If rasterizer discard is enable, only submit the vertex */
1138
1139 bool rasterizer_discard = ctx->rasterizer
1140 && ctx->rasterizer->base.rasterizer_discard;
1141
1142
1143 struct midgard_payload_vertex_tiler *vertex_payload = &ctx->payloads[PIPE_SHADER_VERTEX];
1144 struct midgard_payload_vertex_tiler *tiler_payload = &ctx->payloads[PIPE_SHADER_FRAGMENT];
1145
1146 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1147 bool wallpapering = ctx->wallpaper_batch && batch->tiler_dep;
1148
1149 if (wallpapering) {
1150 /* Inject in reverse order, with "predicted" job indices. THIS IS A HACK XXX */
1151 panfrost_new_job(batch, JOB_TYPE_TILER, false, batch->job_index + 2, tiler_payload, sizeof(*tiler_payload), true);
1152 panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), true);
1153 } else {
1154 unsigned vertex = panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), false);
1155
1156 if (!rasterizer_discard)
1157 panfrost_new_job(batch, JOB_TYPE_TILER, false, vertex, tiler_payload, sizeof(*tiler_payload), false);
1158 }
1159
1160 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) {
1161 struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, i);
1162
1163 if (!ss)
1164 continue;
1165
1166 batch->stack_size = MAX2(batch->stack_size, ss->stack_size);
1167 }
1168 }
1169
1170 /* The entire frame is in memory -- send it off to the kernel! */
1171
1172 void
1173 panfrost_flush(
1174 struct pipe_context *pipe,
1175 struct pipe_fence_handle **fence,
1176 unsigned flags)
1177 {
1178 struct panfrost_context *ctx = pan_context(pipe);
1179 struct util_dynarray fences;
1180
1181 /* We must collect the fences before the flush is done, otherwise we'll
1182 * lose track of them.
1183 */
1184 if (fence) {
1185 util_dynarray_init(&fences, NULL);
1186 hash_table_foreach(ctx->batches, hentry) {
1187 struct panfrost_batch *batch = hentry->data;
1188
1189 panfrost_batch_fence_reference(batch->out_sync);
1190 util_dynarray_append(&fences,
1191 struct panfrost_batch_fence *,
1192 batch->out_sync);
1193 }
1194 }
1195
1196 /* Submit all pending jobs */
1197 panfrost_flush_all_batches(ctx, false);
1198
1199 if (fence) {
1200 struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
1201 pipe->screen->fence_reference(pipe->screen, fence, NULL);
1202 *fence = (struct pipe_fence_handle *)f;
1203
1204 util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
1205 panfrost_batch_fence_unreference(*fence);
1206
1207 util_dynarray_fini(&fences);
1208 }
1209
1210 if (pan_debug & PAN_DBG_TRACE)
1211 pandecode_next_frame();
1212 }
1213
1214 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1215
1216 static int
1217 g2m_draw_mode(enum pipe_prim_type mode)
1218 {
1219 switch (mode) {
1220 DEFINE_CASE(POINTS);
1221 DEFINE_CASE(LINES);
1222 DEFINE_CASE(LINE_LOOP);
1223 DEFINE_CASE(LINE_STRIP);
1224 DEFINE_CASE(TRIANGLES);
1225 DEFINE_CASE(TRIANGLE_STRIP);
1226 DEFINE_CASE(TRIANGLE_FAN);
1227 DEFINE_CASE(QUADS);
1228 DEFINE_CASE(QUAD_STRIP);
1229 DEFINE_CASE(POLYGON);
1230
1231 default:
1232 unreachable("Invalid draw mode");
1233 }
1234 }
1235
1236 #undef DEFINE_CASE
1237
1238 static unsigned
1239 panfrost_translate_index_size(unsigned size)
1240 {
1241 switch (size) {
1242 case 1:
1243 return MALI_DRAW_INDEXED_UINT8;
1244
1245 case 2:
1246 return MALI_DRAW_INDEXED_UINT16;
1247
1248 case 4:
1249 return MALI_DRAW_INDEXED_UINT32;
1250
1251 default:
1252 unreachable("Invalid index size");
1253 }
1254 }
1255
1256 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1257 * good for the duration of the draw (transient), could last longer. Also get
1258 * the bounds on the index buffer for the range accessed by the draw. We do
1259 * these operations together because there are natural optimizations which
1260 * require them to be together. */
1261
1262 static mali_ptr
1263 panfrost_get_index_buffer_bounded(struct panfrost_context *ctx, const struct pipe_draw_info *info, unsigned *min_index, unsigned *max_index)
1264 {
1265 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1266
1267 off_t offset = info->start * info->index_size;
1268 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1269 mali_ptr out = 0;
1270
1271 bool needs_indices = true;
1272
1273 if (info->max_index != ~0u) {
1274 *min_index = info->min_index;
1275 *max_index = info->max_index;
1276 needs_indices = false;
1277 }
1278
1279 if (!info->has_user_indices) {
1280 /* Only resources can be directly mapped */
1281 panfrost_batch_add_bo(batch, rsrc->bo,
1282 PAN_BO_ACCESS_SHARED |
1283 PAN_BO_ACCESS_READ |
1284 PAN_BO_ACCESS_VERTEX_TILER);
1285 out = rsrc->bo->gpu + offset;
1286
1287 /* Check the cache */
1288 needs_indices = !panfrost_minmax_cache_get(rsrc->index_cache, info->start, info->count,
1289 min_index, max_index);
1290 } else {
1291 /* Otherwise, we need to upload to transient memory */
1292 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1293 out = panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
1294 }
1295
1296 if (needs_indices) {
1297 /* Fallback */
1298 u_vbuf_get_minmax_index(&ctx->base, info, min_index, max_index);
1299
1300 if (!info->has_user_indices) {
1301 panfrost_minmax_cache_add(rsrc->index_cache, info->start, info->count,
1302 *min_index, *max_index);
1303 }
1304 }
1305
1306
1307 return out;
1308 }
1309
1310 static bool
1311 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1312 {
1313 const struct pipe_scissor_state *ss = &ctx->scissor;
1314
1315 /* Check if we're scissoring at all */
1316
1317 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1318 return false;
1319
1320 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1321 }
1322
1323 /* Count generated primitives (when there is no geom/tess shaders) for
1324 * transform feedback */
1325
1326 static void
1327 panfrost_statistics_record(
1328 struct panfrost_context *ctx,
1329 const struct pipe_draw_info *info)
1330 {
1331 if (!ctx->active_queries)
1332 return;
1333
1334 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
1335 ctx->prims_generated += prims;
1336
1337 if (!ctx->streamout.num_targets)
1338 return;
1339
1340 ctx->tf_prims_generated += prims;
1341 }
1342
1343 static void
1344 panfrost_draw_vbo(
1345 struct pipe_context *pipe,
1346 const struct pipe_draw_info *info)
1347 {
1348 struct panfrost_context *ctx = pan_context(pipe);
1349
1350 /* First of all, check the scissor to see if anything is drawn at all.
1351 * If it's not, we drop the draw (mostly a conformance issue;
1352 * well-behaved apps shouldn't hit this) */
1353
1354 if (panfrost_scissor_culls_everything(ctx))
1355 return;
1356
1357 int mode = info->mode;
1358
1359 /* Fallback unsupported restart index */
1360 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1361
1362 if (info->primitive_restart && info->index_size
1363 && info->restart_index != primitive_index) {
1364 util_draw_vbo_without_prim_restart(pipe, info);
1365 return;
1366 }
1367
1368 /* Fallback for unsupported modes */
1369
1370 assert(ctx->rasterizer != NULL);
1371
1372 if (!(ctx->draw_modes & (1 << mode))) {
1373 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
1374 mode = PIPE_PRIM_TRIANGLE_FAN;
1375 } else {
1376 if (info->count < 4) {
1377 /* Degenerate case? */
1378 return;
1379 }
1380
1381 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1382 util_primconvert_draw_vbo(ctx->primconvert, info);
1383 return;
1384 }
1385 }
1386
1387 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
1388 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
1389
1390 /* Now that we have a guaranteed terminating path, find the job.
1391 * Assignment commented out to prevent unused warning */
1392
1393 /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
1394
1395 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1396
1397 /* Take into account a negative bias */
1398 ctx->vertex_count = info->count + abs(info->index_bias);
1399 ctx->instance_count = info->instance_count;
1400 ctx->active_prim = info->mode;
1401
1402 /* For non-indexed draws, they're the same */
1403 unsigned vertex_count = ctx->vertex_count;
1404
1405 unsigned draw_flags = 0;
1406
1407 /* The draw flags interpret how primitive size is interpreted */
1408
1409 if (panfrost_writes_point_size(ctx))
1410 draw_flags |= MALI_DRAW_VARYING_SIZE;
1411
1412 if (info->primitive_restart)
1413 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1414
1415 /* These doesn't make much sense */
1416
1417 draw_flags |= 0x3000;
1418
1419 if (ctx->rasterizer && ctx->rasterizer->base.flatshade_first)
1420 draw_flags |= MALI_DRAW_FLATSHADE_FIRST;
1421
1422 panfrost_statistics_record(ctx, info);
1423
1424 if (info->index_size) {
1425 unsigned min_index = 0, max_index = 0;
1426 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices =
1427 panfrost_get_index_buffer_bounded(ctx, info, &min_index, &max_index);
1428
1429 /* Use the corresponding values */
1430 vertex_count = max_index - min_index + 1;
1431 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1432 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1433
1434 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1435 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1436
1437 draw_flags |= panfrost_translate_index_size(info->index_size);
1438 } else {
1439 /* Index count == vertex count, if no indexing is applied, as
1440 * if it is internally indexed in the expected order */
1441
1442 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1443 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1444
1445 /* Reverse index state */
1446 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (mali_ptr) 0;
1447 }
1448
1449 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1450 * vertex_count, 1) */
1451
1452 panfrost_pack_work_groups_fused(
1453 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1454 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1455 1, vertex_count, info->instance_count,
1456 1, 1, 1);
1457
1458 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1459
1460 /* Encode the padded vertex count */
1461
1462 if (info->instance_count > 1) {
1463 ctx->padded_count = panfrost_padded_vertex_count(vertex_count);
1464
1465 unsigned shift = __builtin_ctz(ctx->padded_count);
1466 unsigned k = ctx->padded_count >> (shift + 1);
1467
1468 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = shift;
1469 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = shift;
1470
1471 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = k;
1472 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = k;
1473 } else {
1474 ctx->padded_count = vertex_count;
1475
1476 /* Reset instancing state */
1477 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1478 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1479 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1480 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1481 }
1482
1483 /* Fire off the draw itself */
1484 panfrost_queue_draw(ctx);
1485
1486 /* Increment transform feedback offsets */
1487
1488 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
1489 unsigned output_count = u_stream_outputs_for_vertices(
1490 ctx->active_prim, ctx->vertex_count);
1491
1492 ctx->streamout.offsets[i] += output_count;
1493 }
1494 }
1495
1496 /* CSO state */
1497
1498 static void
1499 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1500 {
1501 free(hwcso);
1502 }
1503
1504 static void *
1505 panfrost_create_rasterizer_state(
1506 struct pipe_context *pctx,
1507 const struct pipe_rasterizer_state *cso)
1508 {
1509 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1510
1511 so->base = *cso;
1512
1513 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1514 so->tiler_gl_enables = 0x7;
1515
1516 if (cso->front_ccw)
1517 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1518
1519 if (cso->cull_face & PIPE_FACE_FRONT)
1520 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1521
1522 if (cso->cull_face & PIPE_FACE_BACK)
1523 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1524
1525 return so;
1526 }
1527
1528 static void
1529 panfrost_bind_rasterizer_state(
1530 struct pipe_context *pctx,
1531 void *hwcso)
1532 {
1533 struct panfrost_context *ctx = pan_context(pctx);
1534
1535 ctx->rasterizer = hwcso;
1536
1537 if (!hwcso)
1538 return;
1539
1540 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
1541 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1542
1543 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1544 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1545
1546 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1547
1548 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1549 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1550
1551 /* Point sprites are emulated */
1552
1553 struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
1554
1555 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1556 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1557 }
1558
1559 static void *
1560 panfrost_create_vertex_elements_state(
1561 struct pipe_context *pctx,
1562 unsigned num_elements,
1563 const struct pipe_vertex_element *elements)
1564 {
1565 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1566
1567 so->num_elements = num_elements;
1568 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1569
1570 for (int i = 0; i < num_elements; ++i) {
1571 so->hw[i].index = i;
1572
1573 enum pipe_format fmt = elements[i].src_format;
1574 const struct util_format_description *desc = util_format_description(fmt);
1575 so->hw[i].unknown1 = 0x2;
1576 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1577
1578 so->hw[i].format = panfrost_find_format(desc);
1579
1580 /* The field itself should probably be shifted over */
1581 so->hw[i].src_offset = elements[i].src_offset;
1582 }
1583
1584 return so;
1585 }
1586
1587 static void
1588 panfrost_bind_vertex_elements_state(
1589 struct pipe_context *pctx,
1590 void *hwcso)
1591 {
1592 struct panfrost_context *ctx = pan_context(pctx);
1593 ctx->vertex = hwcso;
1594 }
1595
1596 static void *
1597 panfrost_create_shader_state(
1598 struct pipe_context *pctx,
1599 const struct pipe_shader_state *cso,
1600 enum pipe_shader_type stage)
1601 {
1602 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1603 so->base = *cso;
1604
1605 /* Token deep copy to prevent memory corruption */
1606
1607 if (cso->type == PIPE_SHADER_IR_TGSI)
1608 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1609
1610 /* Precompile for shader-db if we need to */
1611 if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
1612 struct panfrost_context *ctx = pan_context(pctx);
1613
1614 struct mali_shader_meta meta;
1615 struct panfrost_shader_state state;
1616 uint64_t outputs_written;
1617
1618 panfrost_shader_compile(ctx, &meta,
1619 PIPE_SHADER_IR_NIR,
1620 so->base.ir.nir,
1621 tgsi_processor_to_shader_stage(stage), &state,
1622 &outputs_written);
1623 }
1624
1625 return so;
1626 }
1627
1628 static void
1629 panfrost_delete_shader_state(
1630 struct pipe_context *pctx,
1631 void *so)
1632 {
1633 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1634
1635 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1636 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1637 }
1638
1639 for (unsigned i = 0; i < cso->variant_count; ++i) {
1640 struct panfrost_shader_state *shader_state = &cso->variants[i];
1641 panfrost_bo_unreference(shader_state->bo);
1642 shader_state->bo = NULL;
1643 }
1644 free(cso->variants);
1645
1646 free(so);
1647 }
1648
1649 static void *
1650 panfrost_create_sampler_state(
1651 struct pipe_context *pctx,
1652 const struct pipe_sampler_state *cso)
1653 {
1654 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1655 so->base = *cso;
1656
1657 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1658
1659 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1660 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1661 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1662
1663 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1664 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1665 unsigned mip_filter = mip_linear ?
1666 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1667 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1668
1669 struct mali_sampler_descriptor sampler_descriptor = {
1670 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1671 .wrap_s = translate_tex_wrap(cso->wrap_s),
1672 .wrap_t = translate_tex_wrap(cso->wrap_t),
1673 .wrap_r = translate_tex_wrap(cso->wrap_r),
1674 .compare_func = panfrost_flip_compare_func(
1675 panfrost_translate_compare_func(
1676 cso->compare_func)),
1677 .border_color = {
1678 cso->border_color.f[0],
1679 cso->border_color.f[1],
1680 cso->border_color.f[2],
1681 cso->border_color.f[3]
1682 },
1683 .min_lod = FIXED_16(cso->min_lod, false), /* clamp at 0 */
1684 .max_lod = FIXED_16(cso->max_lod, false),
1685 .lod_bias = FIXED_16(cso->lod_bias, true), /* can be negative */
1686 .seamless_cube_map = cso->seamless_cube_map,
1687 };
1688
1689 /* If necessary, we disable mipmapping in the sampler descriptor by
1690 * clamping the LOD as tight as possible (from 0 to epsilon,
1691 * essentially -- remember these are fixed point numbers, so
1692 * epsilon=1/256) */
1693
1694 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1695 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1696
1697 /* Enforce that there is something in the middle by adding epsilon*/
1698
1699 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1700 sampler_descriptor.max_lod++;
1701
1702 /* Sanity check */
1703 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1704 }
1705
1706 so->hw = sampler_descriptor;
1707
1708 return so;
1709 }
1710
1711 static void
1712 panfrost_bind_sampler_states(
1713 struct pipe_context *pctx,
1714 enum pipe_shader_type shader,
1715 unsigned start_slot, unsigned num_sampler,
1716 void **sampler)
1717 {
1718 assert(start_slot == 0);
1719
1720 struct panfrost_context *ctx = pan_context(pctx);
1721
1722 /* XXX: Should upload, not just copy? */
1723 ctx->sampler_count[shader] = num_sampler;
1724 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1725 }
1726
1727 static bool
1728 panfrost_variant_matches(
1729 struct panfrost_context *ctx,
1730 struct panfrost_shader_state *variant,
1731 enum pipe_shader_type type)
1732 {
1733 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1734 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1735
1736 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1737
1738 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1739 /* Make sure enable state is at least the same */
1740 if (alpha->enabled != variant->alpha_state.enabled) {
1741 return false;
1742 }
1743
1744 /* Check that the contents of the test are the same */
1745 bool same_func = alpha->func == variant->alpha_state.func;
1746 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1747
1748 if (!(same_func && same_ref)) {
1749 return false;
1750 }
1751 }
1752
1753 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1754 variant->point_sprite_mask)) {
1755 /* Ensure the same varyings are turned to point sprites */
1756 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1757 return false;
1758
1759 /* Ensure the orientation is correct */
1760 bool upper_left =
1761 rasterizer->sprite_coord_mode ==
1762 PIPE_SPRITE_COORD_UPPER_LEFT;
1763
1764 if (variant->point_sprite_upper_left != upper_left)
1765 return false;
1766 }
1767
1768 /* Otherwise, we're good to go */
1769 return true;
1770 }
1771
1772 /**
1773 * Fix an uncompiled shader's stream output info, and produce a bitmask
1774 * of which VARYING_SLOT_* are captured for stream output.
1775 *
1776 * Core Gallium stores output->register_index as a "slot" number, where
1777 * slots are assigned consecutively to all outputs in info->outputs_written.
1778 * This naive packing of outputs doesn't work for us - we too have slots,
1779 * but the layout is defined by the VUE map, which we won't have until we
1780 * compile a specific shader variant. So, we remap these and simply store
1781 * VARYING_SLOT_* in our copy's output->register_index fields.
1782 *
1783 * We then produce a bitmask of outputs which are used for SO.
1784 *
1785 * Implementation from iris.
1786 */
1787
1788 static uint64_t
1789 update_so_info(struct pipe_stream_output_info *so_info,
1790 uint64_t outputs_written)
1791 {
1792 uint64_t so_outputs = 0;
1793 uint8_t reverse_map[64] = {0};
1794 unsigned slot = 0;
1795
1796 while (outputs_written)
1797 reverse_map[slot++] = u_bit_scan64(&outputs_written);
1798
1799 for (unsigned i = 0; i < so_info->num_outputs; i++) {
1800 struct pipe_stream_output *output = &so_info->output[i];
1801
1802 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
1803 output->register_index = reverse_map[output->register_index];
1804
1805 so_outputs |= 1ull << output->register_index;
1806 }
1807
1808 return so_outputs;
1809 }
1810
1811 static void
1812 panfrost_bind_shader_state(
1813 struct pipe_context *pctx,
1814 void *hwcso,
1815 enum pipe_shader_type type)
1816 {
1817 struct panfrost_context *ctx = pan_context(pctx);
1818 ctx->shader[type] = hwcso;
1819
1820 if (!hwcso) return;
1821
1822 /* Match the appropriate variant */
1823
1824 signed variant = -1;
1825 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1826
1827 for (unsigned i = 0; i < variants->variant_count; ++i) {
1828 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1829 variant = i;
1830 break;
1831 }
1832 }
1833
1834 if (variant == -1) {
1835 /* No variant matched, so create a new one */
1836 variant = variants->variant_count++;
1837
1838 if (variants->variant_count > variants->variant_space) {
1839 unsigned old_space = variants->variant_space;
1840
1841 variants->variant_space *= 2;
1842 if (variants->variant_space == 0)
1843 variants->variant_space = 1;
1844
1845 /* Arbitrary limit to stop runaway programs from
1846 * creating an unbounded number of shader variants. */
1847 assert(variants->variant_space < 1024);
1848
1849 unsigned msize = sizeof(struct panfrost_shader_state);
1850 variants->variants = realloc(variants->variants,
1851 variants->variant_space * msize);
1852
1853 memset(&variants->variants[old_space], 0,
1854 (variants->variant_space - old_space) * msize);
1855 }
1856
1857 struct panfrost_shader_state *v =
1858 &variants->variants[variant];
1859
1860 if (type == PIPE_SHADER_FRAGMENT) {
1861 v->alpha_state = ctx->depth_stencil->alpha;
1862
1863 if (ctx->rasterizer) {
1864 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1865 v->point_sprite_upper_left =
1866 ctx->rasterizer->base.sprite_coord_mode ==
1867 PIPE_SPRITE_COORD_UPPER_LEFT;
1868 }
1869 }
1870
1871 variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
1872
1873 }
1874
1875 /* Select this variant */
1876 variants->active_variant = variant;
1877
1878 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1879 assert(panfrost_variant_matches(ctx, shader_state, type));
1880
1881 /* We finally have a variant, so compile it */
1882
1883 if (!shader_state->compiled) {
1884 uint64_t outputs_written = 0;
1885
1886 panfrost_shader_compile(ctx, shader_state->tripipe,
1887 variants->base.type,
1888 variants->base.type == PIPE_SHADER_IR_NIR ?
1889 variants->base.ir.nir :
1890 variants->base.tokens,
1891 tgsi_processor_to_shader_stage(type), shader_state,
1892 &outputs_written);
1893
1894 shader_state->compiled = true;
1895
1896 /* Fixup the stream out information, since what Gallium returns
1897 * normally is mildly insane */
1898
1899 shader_state->stream_output = variants->base.stream_output;
1900 shader_state->so_mask =
1901 update_so_info(&shader_state->stream_output, outputs_written);
1902 }
1903 }
1904
1905 static void *
1906 panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
1907 {
1908 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1909 }
1910
1911 static void *
1912 panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
1913 {
1914 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1915 }
1916
1917 static void
1918 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
1919 {
1920 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1921 }
1922
1923 static void
1924 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
1925 {
1926 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1927 }
1928
1929 static void
1930 panfrost_set_vertex_buffers(
1931 struct pipe_context *pctx,
1932 unsigned start_slot,
1933 unsigned num_buffers,
1934 const struct pipe_vertex_buffer *buffers)
1935 {
1936 struct panfrost_context *ctx = pan_context(pctx);
1937
1938 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
1939 }
1940
1941 static void
1942 panfrost_set_constant_buffer(
1943 struct pipe_context *pctx,
1944 enum pipe_shader_type shader, uint index,
1945 const struct pipe_constant_buffer *buf)
1946 {
1947 struct panfrost_context *ctx = pan_context(pctx);
1948 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
1949
1950 util_copy_constant_buffer(&pbuf->cb[index], buf);
1951
1952 unsigned mask = (1 << index);
1953
1954 if (unlikely(!buf)) {
1955 pbuf->enabled_mask &= ~mask;
1956 pbuf->dirty_mask &= ~mask;
1957 return;
1958 }
1959
1960 pbuf->enabled_mask |= mask;
1961 pbuf->dirty_mask |= mask;
1962 }
1963
1964 static void
1965 panfrost_set_stencil_ref(
1966 struct pipe_context *pctx,
1967 const struct pipe_stencil_ref *ref)
1968 {
1969 struct panfrost_context *ctx = pan_context(pctx);
1970 ctx->stencil_ref = *ref;
1971 }
1972
1973 static enum mali_texture_type
1974 panfrost_translate_texture_type(enum pipe_texture_target t) {
1975 switch (t)
1976 {
1977 case PIPE_BUFFER:
1978 case PIPE_TEXTURE_1D:
1979 case PIPE_TEXTURE_1D_ARRAY:
1980 return MALI_TEX_1D;
1981
1982 case PIPE_TEXTURE_2D:
1983 case PIPE_TEXTURE_2D_ARRAY:
1984 case PIPE_TEXTURE_RECT:
1985 return MALI_TEX_2D;
1986
1987 case PIPE_TEXTURE_3D:
1988 return MALI_TEX_3D;
1989
1990 case PIPE_TEXTURE_CUBE:
1991 case PIPE_TEXTURE_CUBE_ARRAY:
1992 return MALI_TEX_CUBE;
1993
1994 default:
1995 unreachable("Unknown target");
1996 }
1997 }
1998
1999 static struct pipe_sampler_view *
2000 panfrost_create_sampler_view(
2001 struct pipe_context *pctx,
2002 struct pipe_resource *texture,
2003 const struct pipe_sampler_view *template)
2004 {
2005 struct panfrost_screen *screen = pan_screen(pctx->screen);
2006 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2007
2008 pipe_reference(NULL, &texture->reference);
2009
2010 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2011 assert(prsrc->bo);
2012
2013 so->base = *template;
2014 so->base.texture = texture;
2015 so->base.reference.count = 1;
2016 so->base.context = pctx;
2017
2018 unsigned char user_swizzle[4] = {
2019 template->swizzle_r,
2020 template->swizzle_g,
2021 template->swizzle_b,
2022 template->swizzle_a
2023 };
2024
2025 /* In the hardware, array_size refers specifically to array textures,
2026 * whereas in Gallium, it also covers cubemaps */
2027
2028 unsigned array_size = texture->array_size;
2029
2030 if (template->target == PIPE_TEXTURE_CUBE) {
2031 /* TODO: Cubemap arrays */
2032 assert(array_size == 6);
2033 array_size /= 6;
2034 }
2035
2036 enum mali_texture_type type =
2037 panfrost_translate_texture_type(template->target);
2038
2039 unsigned size = panfrost_estimate_texture_size(
2040 template->u.tex.first_level,
2041 template->u.tex.last_level,
2042 template->u.tex.first_layer,
2043 template->u.tex.last_layer,
2044 type, prsrc->layout);
2045
2046 so->bo = panfrost_bo_create(screen, size, 0);
2047
2048 panfrost_new_texture(
2049 so->bo->cpu,
2050 texture->width0, texture->height0,
2051 texture->depth0, array_size,
2052 template->format,
2053 type, prsrc->layout,
2054 template->u.tex.first_level,
2055 template->u.tex.last_level,
2056 template->u.tex.first_layer,
2057 template->u.tex.last_layer,
2058 prsrc->cubemap_stride,
2059 panfrost_translate_swizzle_4(user_swizzle),
2060 prsrc->bo->gpu,
2061 prsrc->slices);
2062
2063 return (struct pipe_sampler_view *) so;
2064 }
2065
2066 static void
2067 panfrost_set_sampler_views(
2068 struct pipe_context *pctx,
2069 enum pipe_shader_type shader,
2070 unsigned start_slot, unsigned num_views,
2071 struct pipe_sampler_view **views)
2072 {
2073 struct panfrost_context *ctx = pan_context(pctx);
2074 unsigned new_nr = 0;
2075 unsigned i;
2076
2077 assert(start_slot == 0);
2078
2079 for (i = 0; i < num_views; ++i) {
2080 if (views[i])
2081 new_nr = i + 1;
2082 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2083 views[i]);
2084 }
2085
2086 for (; i < ctx->sampler_view_count[shader]; i++) {
2087 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2088 NULL);
2089 }
2090 ctx->sampler_view_count[shader] = new_nr;
2091 }
2092
2093 static void
2094 panfrost_sampler_view_destroy(
2095 struct pipe_context *pctx,
2096 struct pipe_sampler_view *pview)
2097 {
2098 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *) pview;
2099
2100 pipe_resource_reference(&pview->texture, NULL);
2101 panfrost_bo_unreference(view->bo);
2102 ralloc_free(view);
2103 }
2104
2105 static void
2106 panfrost_set_shader_buffers(
2107 struct pipe_context *pctx,
2108 enum pipe_shader_type shader,
2109 unsigned start, unsigned count,
2110 const struct pipe_shader_buffer *buffers,
2111 unsigned writable_bitmask)
2112 {
2113 struct panfrost_context *ctx = pan_context(pctx);
2114
2115 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2116 buffers, start, count);
2117 }
2118
2119 /* Hints that a framebuffer should use AFBC where possible */
2120
2121 static void
2122 panfrost_hint_afbc(
2123 struct panfrost_screen *screen,
2124 const struct pipe_framebuffer_state *fb)
2125 {
2126 /* AFBC implemenation incomplete; hide it */
2127 if (!(pan_debug & PAN_DBG_AFBC)) return;
2128
2129 /* Hint AFBC to the resources bound to each color buffer */
2130
2131 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2132 struct pipe_surface *surf = fb->cbufs[i];
2133 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2134 panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
2135 }
2136
2137 /* Also hint it to the depth buffer */
2138
2139 if (fb->zsbuf) {
2140 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2141 panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
2142 }
2143 }
2144
2145 static void
2146 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2147 const struct pipe_framebuffer_state *fb)
2148 {
2149 struct panfrost_context *ctx = pan_context(pctx);
2150
2151 panfrost_hint_afbc(pan_screen(pctx->screen), fb);
2152 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2153 ctx->batch = NULL;
2154 panfrost_invalidate_frame(ctx);
2155 }
2156
2157 static void *
2158 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2159 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2160 {
2161 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2162 }
2163
2164 static void
2165 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2166 void *cso)
2167 {
2168 struct panfrost_context *ctx = pan_context(pipe);
2169 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2170 ctx->depth_stencil = depth_stencil;
2171
2172 if (!depth_stencil)
2173 return;
2174
2175 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2176 * emulated in the fragment shader */
2177
2178 if (depth_stencil->alpha.enabled) {
2179 /* We need to trigger a new shader (maybe) */
2180 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2181 }
2182
2183 /* Stencil state */
2184 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2185
2186 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2187 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2188
2189 /* If back-stencil is not enabled, use the front values */
2190 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2191 unsigned back_index = back_enab ? 1 : 0;
2192
2193 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2194 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2195
2196 /* Depth state (TODO: Refactor) */
2197 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_WRITEMASK,
2198 depth_stencil->depth.writemask);
2199
2200 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2201
2202 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2203 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2204
2205 /* Bounds test not implemented */
2206 assert(!depth_stencil->depth.bounds_test);
2207 }
2208
2209 static void
2210 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2211 {
2212 free( depth );
2213 }
2214
2215 static void
2216 panfrost_set_sample_mask(struct pipe_context *pipe,
2217 unsigned sample_mask)
2218 {
2219 }
2220
2221 static void
2222 panfrost_set_clip_state(struct pipe_context *pipe,
2223 const struct pipe_clip_state *clip)
2224 {
2225 //struct panfrost_context *panfrost = pan_context(pipe);
2226 }
2227
2228 static void
2229 panfrost_set_viewport_states(struct pipe_context *pipe,
2230 unsigned start_slot,
2231 unsigned num_viewports,
2232 const struct pipe_viewport_state *viewports)
2233 {
2234 struct panfrost_context *ctx = pan_context(pipe);
2235
2236 assert(start_slot == 0);
2237 assert(num_viewports == 1);
2238
2239 ctx->pipe_viewport = *viewports;
2240 }
2241
2242 static void
2243 panfrost_set_scissor_states(struct pipe_context *pipe,
2244 unsigned start_slot,
2245 unsigned num_scissors,
2246 const struct pipe_scissor_state *scissors)
2247 {
2248 struct panfrost_context *ctx = pan_context(pipe);
2249
2250 assert(start_slot == 0);
2251 assert(num_scissors == 1);
2252
2253 ctx->scissor = *scissors;
2254 }
2255
2256 static void
2257 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2258 const struct pipe_poly_stipple *stipple)
2259 {
2260 //struct panfrost_context *panfrost = pan_context(pipe);
2261 }
2262
2263 static void
2264 panfrost_set_active_query_state(struct pipe_context *pipe,
2265 bool enable)
2266 {
2267 struct panfrost_context *ctx = pan_context(pipe);
2268 ctx->active_queries = enable;
2269 }
2270
2271 static void
2272 panfrost_destroy(struct pipe_context *pipe)
2273 {
2274 struct panfrost_context *panfrost = pan_context(pipe);
2275
2276 if (panfrost->blitter)
2277 util_blitter_destroy(panfrost->blitter);
2278
2279 if (panfrost->blitter_wallpaper)
2280 util_blitter_destroy(panfrost->blitter_wallpaper);
2281
2282 util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
2283 u_upload_destroy(pipe->stream_uploader);
2284
2285 ralloc_free(pipe);
2286 }
2287
2288 static struct pipe_query *
2289 panfrost_create_query(struct pipe_context *pipe,
2290 unsigned type,
2291 unsigned index)
2292 {
2293 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2294
2295 q->type = type;
2296 q->index = index;
2297
2298 return (struct pipe_query *) q;
2299 }
2300
2301 static void
2302 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2303 {
2304 struct panfrost_query *query = (struct panfrost_query *) q;
2305
2306 if (query->bo) {
2307 panfrost_bo_unreference(query->bo);
2308 query->bo = NULL;
2309 }
2310
2311 ralloc_free(q);
2312 }
2313
2314 static bool
2315 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2316 {
2317 struct panfrost_context *ctx = pan_context(pipe);
2318 struct panfrost_query *query = (struct panfrost_query *) q;
2319
2320 switch (query->type) {
2321 case PIPE_QUERY_OCCLUSION_COUNTER:
2322 case PIPE_QUERY_OCCLUSION_PREDICATE:
2323 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2324 /* Allocate a bo for the query results to be stored */
2325 if (!query->bo) {
2326 query->bo = panfrost_bo_create(
2327 pan_screen(ctx->base.screen),
2328 sizeof(unsigned), 0);
2329 }
2330
2331 unsigned *result = (unsigned *)query->bo->cpu;
2332 *result = 0; /* Default to 0 if nothing at all drawn. */
2333 ctx->occlusion_query = query;
2334 break;
2335
2336 /* Geometry statistics are computed in the driver. XXX: geom/tess
2337 * shaders.. */
2338
2339 case PIPE_QUERY_PRIMITIVES_GENERATED:
2340 query->start = ctx->prims_generated;
2341 break;
2342 case PIPE_QUERY_PRIMITIVES_EMITTED:
2343 query->start = ctx->tf_prims_generated;
2344 break;
2345
2346 default:
2347 DBG("Skipping query %u\n", query->type);
2348 break;
2349 }
2350
2351 return true;
2352 }
2353
2354 static bool
2355 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2356 {
2357 struct panfrost_context *ctx = pan_context(pipe);
2358 struct panfrost_query *query = (struct panfrost_query *) q;
2359
2360 switch (query->type) {
2361 case PIPE_QUERY_OCCLUSION_COUNTER:
2362 case PIPE_QUERY_OCCLUSION_PREDICATE:
2363 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2364 ctx->occlusion_query = NULL;
2365 break;
2366 case PIPE_QUERY_PRIMITIVES_GENERATED:
2367 query->end = ctx->prims_generated;
2368 break;
2369 case PIPE_QUERY_PRIMITIVES_EMITTED:
2370 query->end = ctx->tf_prims_generated;
2371 break;
2372 }
2373
2374 return true;
2375 }
2376
2377 static bool
2378 panfrost_get_query_result(struct pipe_context *pipe,
2379 struct pipe_query *q,
2380 bool wait,
2381 union pipe_query_result *vresult)
2382 {
2383 struct panfrost_query *query = (struct panfrost_query *) q;
2384 struct panfrost_context *ctx = pan_context(pipe);
2385
2386
2387 switch (query->type) {
2388 case PIPE_QUERY_OCCLUSION_COUNTER:
2389 case PIPE_QUERY_OCCLUSION_PREDICATE:
2390 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2391 /* Flush first */
2392 panfrost_flush_all_batches(ctx, true);
2393
2394 /* Read back the query results */
2395 unsigned *result = (unsigned *) query->bo->cpu;
2396 unsigned passed = *result;
2397
2398 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2399 vresult->u64 = passed;
2400 } else {
2401 vresult->b = !!passed;
2402 }
2403
2404 break;
2405
2406 case PIPE_QUERY_PRIMITIVES_GENERATED:
2407 case PIPE_QUERY_PRIMITIVES_EMITTED:
2408 panfrost_flush_all_batches(ctx, true);
2409 vresult->u64 = query->end - query->start;
2410 break;
2411
2412 default:
2413 DBG("Skipped query get %u\n", query->type);
2414 break;
2415 }
2416
2417 return true;
2418 }
2419
2420 static struct pipe_stream_output_target *
2421 panfrost_create_stream_output_target(struct pipe_context *pctx,
2422 struct pipe_resource *prsc,
2423 unsigned buffer_offset,
2424 unsigned buffer_size)
2425 {
2426 struct pipe_stream_output_target *target;
2427
2428 target = rzalloc(pctx, struct pipe_stream_output_target);
2429
2430 if (!target)
2431 return NULL;
2432
2433 pipe_reference_init(&target->reference, 1);
2434 pipe_resource_reference(&target->buffer, prsc);
2435
2436 target->context = pctx;
2437 target->buffer_offset = buffer_offset;
2438 target->buffer_size = buffer_size;
2439
2440 return target;
2441 }
2442
2443 static void
2444 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2445 struct pipe_stream_output_target *target)
2446 {
2447 pipe_resource_reference(&target->buffer, NULL);
2448 ralloc_free(target);
2449 }
2450
2451 static void
2452 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2453 unsigned num_targets,
2454 struct pipe_stream_output_target **targets,
2455 const unsigned *offsets)
2456 {
2457 struct panfrost_context *ctx = pan_context(pctx);
2458 struct panfrost_streamout *so = &ctx->streamout;
2459
2460 assert(num_targets <= ARRAY_SIZE(so->targets));
2461
2462 for (unsigned i = 0; i < num_targets; i++) {
2463 if (offsets[i] != -1)
2464 so->offsets[i] = offsets[i];
2465
2466 pipe_so_target_reference(&so->targets[i], targets[i]);
2467 }
2468
2469 for (unsigned i = 0; i < so->num_targets; i++)
2470 pipe_so_target_reference(&so->targets[i], NULL);
2471
2472 so->num_targets = num_targets;
2473 }
2474
2475 struct pipe_context *
2476 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2477 {
2478 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2479 struct pipe_context *gallium = (struct pipe_context *) ctx;
2480
2481 gallium->screen = screen;
2482
2483 gallium->destroy = panfrost_destroy;
2484
2485 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2486
2487 gallium->flush = panfrost_flush;
2488 gallium->clear = panfrost_clear;
2489 gallium->draw_vbo = panfrost_draw_vbo;
2490
2491 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2492 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2493 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2494
2495 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2496
2497 gallium->create_sampler_view = panfrost_create_sampler_view;
2498 gallium->set_sampler_views = panfrost_set_sampler_views;
2499 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2500
2501 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2502 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2503 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2504
2505 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2506 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2507 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2508
2509 gallium->create_fs_state = panfrost_create_fs_state;
2510 gallium->delete_fs_state = panfrost_delete_shader_state;
2511 gallium->bind_fs_state = panfrost_bind_fs_state;
2512
2513 gallium->create_vs_state = panfrost_create_vs_state;
2514 gallium->delete_vs_state = panfrost_delete_shader_state;
2515 gallium->bind_vs_state = panfrost_bind_vs_state;
2516
2517 gallium->create_sampler_state = panfrost_create_sampler_state;
2518 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2519 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2520
2521 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2522 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2523 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2524
2525 gallium->set_sample_mask = panfrost_set_sample_mask;
2526
2527 gallium->set_clip_state = panfrost_set_clip_state;
2528 gallium->set_viewport_states = panfrost_set_viewport_states;
2529 gallium->set_scissor_states = panfrost_set_scissor_states;
2530 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2531 gallium->set_active_query_state = panfrost_set_active_query_state;
2532
2533 gallium->create_query = panfrost_create_query;
2534 gallium->destroy_query = panfrost_destroy_query;
2535 gallium->begin_query = panfrost_begin_query;
2536 gallium->end_query = panfrost_end_query;
2537 gallium->get_query_result = panfrost_get_query_result;
2538
2539 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2540 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2541 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2542
2543 panfrost_resource_context_init(gallium);
2544 panfrost_blend_context_init(gallium);
2545 panfrost_compute_context_init(gallium);
2546
2547 /* XXX: leaks */
2548 gallium->stream_uploader = u_upload_create_default(gallium);
2549 gallium->const_uploader = gallium->stream_uploader;
2550 assert(gallium->stream_uploader);
2551
2552 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2553 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2554
2555 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2556
2557 ctx->blitter = util_blitter_create(gallium);
2558 ctx->blitter_wallpaper = util_blitter_create(gallium);
2559
2560 assert(ctx->blitter);
2561 assert(ctx->blitter_wallpaper);
2562
2563 /* Prepare for render! */
2564
2565 panfrost_batch_init(ctx);
2566 panfrost_emit_vertex_payload(ctx);
2567 panfrost_invalidate_frame(ctx);
2568 panfrost_default_shader_backend(ctx);
2569
2570 return gallium;
2571 }