2 * © Copyright 2018 Alyssa Rosenzweig
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
32 #include "pan_resource.h"
34 #include "pan_blend.h"
35 #include "pan_encoder.h"
37 #include "pipe/p_compiler.h"
38 #include "pipe/p_config.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_format.h"
42 #include "pipe/p_screen.h"
43 #include "pipe/p_state.h"
44 #include "util/u_blitter.h"
45 #include "util/hash_table.h"
47 #include "midgard/midgard_compile.h"
48 #include "compiler/shader_enums.h"
50 /* Forward declare to avoid extra header dep */
51 struct prim_convert_context
;
53 #define MAX_VARYINGS 4096
55 //#define PAN_DIRTY_CLEAR (1 << 0)
56 #define PAN_DIRTY_RASTERIZER (1 << 2)
57 #define PAN_DIRTY_FS (1 << 3)
58 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
59 #define PAN_DIRTY_VS (1 << 4)
60 #define PAN_DIRTY_VERTEX (1 << 5)
61 #define PAN_DIRTY_VERT_BUF (1 << 6)
62 //#define PAN_DIRTY_VIEWPORT (1 << 7)
63 #define PAN_DIRTY_SAMPLERS (1 << 8)
64 #define PAN_DIRTY_TEXTURES (1 << 9)
66 #define SET_BIT(lval, bit, cond) \
72 struct panfrost_constant_buffer
{
73 struct pipe_constant_buffer cb
[PIPE_MAX_CONSTANT_BUFFERS
];
74 uint32_t enabled_mask
;
78 struct panfrost_query
{
79 /* Passthrough from Gallium */
84 /* For computed queries. 64-bit to prevent overflow */
90 /* Memory for the GPU to writeback the value of the query */
91 struct panfrost_transfer transfer
;
95 struct panfrost_fence
{
96 struct pipe_reference reference
;
100 struct panfrost_streamout
{
101 struct pipe_stream_output_target
*targets
[PIPE_MAX_SO_BUFFERS
];
102 uint32_t offsets
[PIPE_MAX_SO_BUFFERS
];
103 unsigned num_targets
;
106 struct panfrost_context
{
107 /* Gallium context */
108 struct pipe_context base
;
110 /* Compiler context */
111 struct midgard_screen compiler
;
113 /* Bound job batch and map of panfrost_batch_key to job batches */
114 struct panfrost_batch
*batch
;
115 struct hash_table
*batches
;
117 /* Within a launch_grid call.. */
118 const struct pipe_grid_info
*compute_grid
;
120 /* Bit mask for supported PIPE_DRAW for this hardware */
123 struct pipe_framebuffer_state pipe_framebuffer
;
124 struct panfrost_streamout streamout
;
127 uint64_t prims_generated
;
128 uint64_t tf_prims_generated
;
129 struct panfrost_query
*occlusion_query
;
131 /* Each draw has corresponding vertex and tiler payloads */
132 struct midgard_payload_vertex_tiler payloads
[PIPE_SHADER_TYPES
];
134 /* The fragment shader binary itself is pointed here (for the tripipe) but
135 * also everything else in the shader core, including blending, the
136 * stencil/depth tests, etc. Refer to the presentations. */
138 struct mali_shader_meta fragment_shader_core
;
140 /* Per-draw Dirty flags are setup like any other driver */
143 unsigned vertex_count
;
144 unsigned instance_count
;
145 enum pipe_prim_type active_prim
;
147 /* If instancing is enabled, vertex count padded for instance; if
148 * it is disabled, just equal to plain vertex count */
149 unsigned padded_count
;
151 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
153 struct panfrost_constant_buffer constant_buffer
[PIPE_SHADER_TYPES
];
155 struct panfrost_rasterizer
*rasterizer
;
156 struct panfrost_shader_variants
*shader
[PIPE_SHADER_TYPES
];
157 struct panfrost_vertex_state
*vertex
;
159 struct pipe_vertex_buffer vertex_buffers
[PIPE_MAX_ATTRIBS
];
162 struct pipe_shader_buffer ssbo
[PIPE_SHADER_TYPES
][PIPE_MAX_SHADER_BUFFERS
];
163 uint32_t ssbo_mask
[PIPE_SHADER_TYPES
];
165 struct panfrost_sampler_state
*samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
166 unsigned sampler_count
[PIPE_SHADER_TYPES
];
168 struct panfrost_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SHADER_SAMPLER_VIEWS
];
169 unsigned sampler_view_count
[PIPE_SHADER_TYPES
];
171 struct primconvert_context
*primconvert
;
172 struct blitter_context
*blitter
;
174 /* Blitting the wallpaper (the old contents of the framebuffer back to
175 * itself) uses a dedicated u_blitter instance versus general blit()
176 * callbacks from Gallium, as the blit() callback can trigger
177 * wallpapering without Gallium realising, which in turns u_blitter
178 * errors due to unsupported reucrsion */
180 struct blitter_context
*blitter_wallpaper
;
181 struct panfrost_batch
*wallpaper_batch
;
183 struct panfrost_blend_state
*blend
;
185 struct pipe_viewport_state pipe_viewport
;
186 struct pipe_scissor_state scissor
;
187 struct pipe_blend_color blend_color
;
188 struct pipe_depth_stencil_alpha_state
*depth_stencil
;
189 struct pipe_stencil_ref stencil_ref
;
191 /* True for t6XX, false for t8xx. */
197 /* Corresponds to the CSO */
199 struct panfrost_rasterizer
{
200 struct pipe_rasterizer_state base
;
202 /* Bitmask of front face, etc */
203 unsigned tiler_gl_enables
;
206 /* Variants bundle together to form the backing CSO, bundling multiple
207 * shaders with varying emulated features baked in (alpha test
208 * parameters, etc) */
209 #define MAX_SHADER_VARIANTS 8
211 /* A shader state corresponds to the actual, current variant of the shader */
212 struct panfrost_shader_state
{
213 /* Compiled, mapped descriptor, ready for the hardware */
215 struct mali_shader_meta
*tripipe
;
217 /* Non-descript information */
220 bool writes_point_size
;
221 bool reads_point_coord
;
223 bool reads_frag_coord
;
225 struct mali_attr_meta varyings
[PIPE_MAX_ATTRIBS
];
226 gl_varying_slot varyings_loc
[PIPE_MAX_ATTRIBS
];
227 struct pipe_stream_output_info stream_output
;
230 unsigned sysval_count
;
231 unsigned sysval
[MAX_SYSVAL_COUNT
];
233 /* Information on this particular shader variant */
234 struct pipe_alpha_state alpha_state
;
236 uint16_t point_sprite_mask
;
237 unsigned point_sprite_upper_left
: 1;
239 /* Should we enable helper invocations */
240 bool helper_invocations
;
242 struct panfrost_bo
*bo
;
245 /* A collection of varyings (the CSO) */
246 struct panfrost_shader_variants
{
247 /* A panfrost_shader_variants can represent a shader for
248 * either graphics or compute */
253 struct pipe_shader_state base
;
254 struct pipe_compute_state cbase
;
257 struct panfrost_shader_state variants
[MAX_SHADER_VARIANTS
];
258 unsigned variant_count
;
260 /* The current active variant */
261 unsigned active_variant
;
264 struct panfrost_vertex_state
{
265 unsigned num_elements
;
267 struct pipe_vertex_element pipe
[PIPE_MAX_ATTRIBS
];
268 struct mali_attr_meta hw
[PIPE_MAX_ATTRIBS
];
271 struct panfrost_sampler_state
{
272 struct pipe_sampler_state base
;
273 struct mali_sampler_descriptor hw
;
276 /* Misnomer: Sampler view corresponds to textures, not samplers */
278 struct panfrost_sampler_view
{
279 struct pipe_sampler_view base
;
280 struct mali_texture_descriptor hw
;
284 static inline struct panfrost_context
*
285 pan_context(struct pipe_context
*pcontext
)
287 return (struct panfrost_context
*) pcontext
;
290 struct pipe_context
*
291 panfrost_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
294 panfrost_invalidate_frame(struct panfrost_context
*ctx
);
297 panfrost_emit_for_draw(struct panfrost_context
*ctx
, bool with_vertex_data
);
299 struct panfrost_transfer
300 panfrost_vertex_tiler_job(struct panfrost_context
*ctx
, bool is_tiler
);
303 panfrost_get_default_swizzle(unsigned components
);
307 struct pipe_context
*pipe
,
308 struct pipe_fence_handle
**fence
,
311 mali_ptr
panfrost_sfbd_fragment(struct panfrost_batch
*batch
, bool has_draws
);
312 mali_ptr
panfrost_mfbd_fragment(struct panfrost_batch
*batch
, bool has_draws
);
314 struct bifrost_framebuffer
315 panfrost_emit_mfbd(struct panfrost_batch
*batch
, unsigned vertex_count
);
317 struct mali_single_framebuffer
318 panfrost_emit_sfbd(struct panfrost_batch
*batch
, unsigned vertex_count
);
321 panfrost_fragment_job(struct panfrost_batch
*batch
, bool has_draws
);
324 panfrost_shader_compile(
325 struct panfrost_context
*ctx
,
326 struct mali_shader_meta
*meta
,
327 enum pipe_shader_ir ir_type
,
329 gl_shader_stage stage
,
330 struct panfrost_shader_state
*state
,
331 uint64_t *outputs_written
);
336 panfrost_vertex_buffer_address(struct panfrost_context
*ctx
, unsigned i
);
339 panfrost_emit_vertex_data(struct panfrost_batch
*batch
);
341 struct pan_shift_odd
{
347 panfrost_padded_vertex_count(
348 unsigned vertex_count
,
353 pan_expand_shift_odd(struct pan_shift_odd o
);
358 panfrost_compute_context_init(struct pipe_context
*pctx
);
363 panfrost_emit_varying_descriptor(
364 struct panfrost_context
*ctx
,
365 unsigned vertex_count
);