panfrost: Prepare things to get rid of panfrost_shader_state.tripipe
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34 #include "pan_blend.h"
35 #include "pan_encoder.h"
36 #include "pan_texture.h"
37
38 #include "pipe/p_compiler.h"
39 #include "pipe/p_config.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_format.h"
43 #include "pipe/p_screen.h"
44 #include "pipe/p_state.h"
45 #include "util/u_blitter.h"
46 #include "util/hash_table.h"
47
48 #include "midgard/midgard_compile.h"
49 #include "compiler/shader_enums.h"
50
51 /* Forward declare to avoid extra header dep */
52 struct prim_convert_context;
53
54 #define MAX_VARYINGS 4096
55
56 #define SET_BIT(lval, bit, cond) \
57 if (cond) \
58 lval |= (bit); \
59 else \
60 lval &= ~(bit);
61
62 struct panfrost_constant_buffer {
63 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
64 uint32_t enabled_mask;
65 uint32_t dirty_mask;
66 };
67
68 struct panfrost_query {
69 /* Passthrough from Gallium */
70 unsigned type;
71 unsigned index;
72
73 /* For computed queries. 64-bit to prevent overflow */
74 struct {
75 uint64_t start;
76 uint64_t end;
77 };
78
79 /* Memory for the GPU to writeback the value of the query */
80 struct panfrost_bo *bo;
81 };
82
83 struct panfrost_fence {
84 struct pipe_reference reference;
85 struct util_dynarray syncfds;
86 };
87
88 struct panfrost_streamout {
89 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
90 uint32_t offsets[PIPE_MAX_SO_BUFFERS];
91 unsigned num_targets;
92 };
93
94 struct panfrost_context {
95 /* Gallium context */
96 struct pipe_context base;
97
98 /* Bound job batch and map of panfrost_batch_key to job batches */
99 struct panfrost_batch *batch;
100 struct hash_table *batches;
101
102 /* panfrost_bo -> panfrost_bo_access */
103 struct hash_table *accessed_bos;
104
105 /* Within a launch_grid call.. */
106 const struct pipe_grid_info *compute_grid;
107
108 /* Bit mask for supported PIPE_DRAW for this hardware */
109 unsigned draw_modes;
110
111 struct pipe_framebuffer_state pipe_framebuffer;
112 struct panfrost_streamout streamout;
113
114 bool active_queries;
115 uint64_t prims_generated;
116 uint64_t tf_prims_generated;
117 struct panfrost_query *occlusion_query;
118
119 /* Each draw has corresponding vertex and tiler payloads */
120 struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
121
122 /* The fragment shader binary itself is pointed here (for the tripipe) but
123 * also everything else in the shader core, including blending, the
124 * stencil/depth tests, etc. Refer to the presentations. */
125
126 struct mali_shader_meta fragment_shader_core;
127
128 unsigned vertex_count;
129 unsigned instance_count;
130 enum pipe_prim_type active_prim;
131
132 /* If instancing is enabled, vertex count padded for instance; if
133 * it is disabled, just equal to plain vertex count */
134 unsigned padded_count;
135
136 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
137
138 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
139
140 struct panfrost_rasterizer *rasterizer;
141 struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
142 struct panfrost_vertex_state *vertex;
143
144 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
145 uint32_t vb_mask;
146
147 struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
148 uint32_t ssbo_mask[PIPE_SHADER_TYPES];
149
150 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
151 unsigned sampler_count[PIPE_SHADER_TYPES];
152
153 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
154 unsigned sampler_view_count[PIPE_SHADER_TYPES];
155
156 struct primconvert_context *primconvert;
157 struct blitter_context *blitter;
158
159 /* Blitting the wallpaper (the old contents of the framebuffer back to
160 * itself) uses a dedicated u_blitter instance versus general blit()
161 * callbacks from Gallium, as the blit() callback can trigger
162 * wallpapering without Gallium realising, which in turns u_blitter
163 * errors due to unsupported reucrsion */
164
165 struct blitter_context *blitter_wallpaper;
166 struct panfrost_batch *wallpaper_batch;
167
168 struct panfrost_blend_state *blend;
169
170 struct pipe_viewport_state pipe_viewport;
171 struct pipe_scissor_state scissor;
172 struct pipe_blend_color blend_color;
173 struct pipe_depth_stencil_alpha_state *depth_stencil;
174 struct pipe_stencil_ref stencil_ref;
175 };
176
177 /* Corresponds to the CSO */
178
179 struct panfrost_rasterizer {
180 struct pipe_rasterizer_state base;
181 };
182
183 /* Variants bundle together to form the backing CSO, bundling multiple
184 * shaders with varying emulated features baked in (alpha test
185 * parameters, etc) */
186
187 /* A shader state corresponds to the actual, current variant of the shader */
188 struct panfrost_shader_state {
189 /* Compiled, mapped descriptor, ready for the hardware */
190 bool compiled;
191 struct mali_shader_meta *tripipe;
192
193 /* Non-descript information */
194 int uniform_count;
195 unsigned uniform_cutoff;
196 unsigned work_reg_count;
197 unsigned attribute_count;
198 bool can_discard;
199 bool writes_point_size;
200 bool writes_depth;
201 bool writes_stencil;
202 bool reads_point_coord;
203 bool reads_face;
204 bool reads_frag_coord;
205 unsigned stack_size;
206 unsigned shared_size;
207
208
209 unsigned int varying_count;
210 struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
211 gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
212 struct pipe_stream_output_info stream_output;
213 uint64_t so_mask;
214
215 unsigned sysval_count;
216 unsigned sysval[MAX_SYSVAL_COUNT];
217
218 /* Information on this particular shader variant */
219 struct pipe_alpha_state alpha_state;
220
221 uint16_t point_sprite_mask;
222 unsigned point_sprite_upper_left : 1;
223
224 /* Should we enable helper invocations */
225 bool helper_invocations;
226
227 unsigned first_tag;
228 struct panfrost_bo *bo;
229 };
230
231 /* A collection of varyings (the CSO) */
232 struct panfrost_shader_variants {
233 /* A panfrost_shader_variants can represent a shader for
234 * either graphics or compute */
235
236 bool is_compute;
237
238 union {
239 struct pipe_shader_state base;
240 struct pipe_compute_state cbase;
241 };
242
243 struct panfrost_shader_state *variants;
244 unsigned variant_space;
245
246 unsigned variant_count;
247
248 /* The current active variant */
249 unsigned active_variant;
250 };
251
252 struct panfrost_vertex_state {
253 unsigned num_elements;
254 unsigned vertexid_index;
255
256 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
257 struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
258 };
259
260 struct panfrost_sampler_state {
261 struct pipe_sampler_state base;
262 struct mali_sampler_descriptor hw;
263 };
264
265 /* Misnomer: Sampler view corresponds to textures, not samplers */
266
267 struct panfrost_sampler_view {
268 struct pipe_sampler_view base;
269 struct panfrost_bo *bo;
270 };
271
272 static inline struct panfrost_context *
273 pan_context(struct pipe_context *pcontext)
274 {
275 return (struct panfrost_context *) pcontext;
276 }
277
278 static inline struct panfrost_shader_state *
279 panfrost_get_shader_state(struct panfrost_context *ctx,
280 enum pipe_shader_type st)
281 {
282 struct panfrost_shader_variants *all = ctx->shader[st];
283
284 if (!all)
285 return NULL;
286
287 return &all->variants[all->active_variant];
288 }
289
290 struct pipe_context *
291 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
292
293 void
294 panfrost_invalidate_frame(struct panfrost_context *ctx);
295
296 bool
297 panfrost_writes_point_size(struct panfrost_context *ctx);
298
299 void
300 panfrost_patch_shader_state(struct panfrost_context *ctx,
301 enum pipe_shader_type stage);
302
303 struct panfrost_transfer
304 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
305
306 void
307 panfrost_flush(
308 struct pipe_context *pipe,
309 struct pipe_fence_handle **fence,
310 unsigned flags);
311
312 mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
313 mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
314
315 void
316 panfrost_attach_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
317
318 void
319 panfrost_attach_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
320
321 struct midgard_tiler_descriptor
322 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count);
323
324 mali_ptr
325 panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
326
327 void
328 panfrost_shader_compile(
329 struct panfrost_context *ctx,
330 struct mali_shader_meta *meta,
331 enum pipe_shader_ir ir_type,
332 const void *ir,
333 gl_shader_stage stage,
334 struct panfrost_shader_state *state,
335 uint64_t *outputs_written);
336
337 unsigned
338 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
339
340 /* Instancing */
341
342 mali_ptr
343 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
344
345 void
346 panfrost_emit_vertex_data(struct panfrost_batch *batch);
347
348 /* Compute */
349
350 void
351 panfrost_compute_context_init(struct pipe_context *pctx);
352
353 /* Varyings */
354
355 void
356 panfrost_emit_varying_descriptor(
357 struct panfrost_context *ctx,
358 unsigned vertex_count);
359
360 #endif